Starym

7.2 Hotfixes: March 29th

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The first hotfixes yesterday were pretty small and didn't have a lot to go over, but today's are quite significant: Broken Shore buildings get cheaper, most classes get PvE tweaks and fixes, Cathedral and Nighhold get some bugs ironed out and more.

Blizzard LogoMarch 29 (source)

Broken Shore

  • The number of Legionfall War Supplies required to complete construction of the Broken Shore buildings has been significantly reduced.
  • Broken Shore rare spawn creatures that get markers on your map and minimap should remain marked for you after they’ve been slain.

Classes

Class Hall

  • Active Artifact Knowledge work orders will instantly complete when a player zones into the order hall if that player has 25 or less total Artifact Knowledge.

Dungeons and Raids

  • Cathedral of Eternal Night
    • Group Finder groups should now properly end the dungeon with Mephistroth.
  • The Nighthold
    • High Botanist Tel’arn
      • Solarist Tel'arn and Naturalist Tel'arn now properly mirror High Botanist Telarn's current health when they spawn after Nightosis and all throughout the fight.
    • Spellblade Aluriel
      • Fel Stomp (Mythic difficulty-only) once again properly displays its visual.

Items

  • Green DrumGreen Drum will now reliably upgrade Legion Legendary items from 910 to 940.

Professions

  • An appropriate amount of ObliterumObliterum is now given from obliterating crafted items.

Quests

  • Players are no longer prevented from entering the Vault of Eyir if “The Gates Are Closed” is available.

Previous hotfixes.

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1 hour ago, Starym said:

Hunter

  • Unerring Arrows bonus is now 4% per point (was 10% per point).

Adjustment by a few percent would have been okay, but this, wow...

Nerfed from a potential 40% down to 16% before anyone has even gotten to rank #4. And here I was thinking I would some day appreciate the vulnerable mechanic.

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13 minutes ago, AartS said:

Adjustment by a few percent would have been okay, but this, wow...

Nerfed from a potential 40% down to 16% before anyone has even gotten to rank #4. And here I was thinking I would some day appreciate the vulnerable mechanic.

Blizzard has perfected the art of the heavy-handed nerf.

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3 hours ago, AartS said:

Adjustment by a few percent would have been okay, but this, wow...

Nerfed from a potential 40% down to 16% before anyone has even gotten to rank #4. And here I was thinking I would some day appreciate the vulnerable mechanic.

If your played the game yesterday you got rank 4, other than that i agree that something went wrong here

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3 hours ago, VictorVakaras said:

Blizzard has perfected the art of the heavy-handed nerf.

sadly :(   

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3 hours ago, Nightblad said:

If your played the game yesterday you got rank 4, other than that i agree that something went wrong here

^ This

54 ranks pre-7.2 gave you enough AP to get to like 16M AP into the fourth trait.

This makes that trait way less appealing now. Adding extra points into the other exising traits probably offers a better increase in power but of course they'd never refund us the AP we spent on those 4 points to put somewhere better.

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2 hours ago, Ammako said:

^ This

54 ranks pre-7.2 gave you enough AP to get to like 16M AP into the fourth trait.

This makes that trait way less appealing now. Adding extra points into the other exising traits probably offers a better increase in power but of course they'd never refund us the AP we spent on those 4 points to put somewhere better.

Got to rank 3 indeed, didn't play much else (also EU here). 

Sad but true, when spending the AP it felt great now all i want is a refund :(

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Meh I'll live, to be fair in a few weeks my AK level will be high enough that I can gain AP quickly enough to just get all the other traits. Hopefully.

I'm thinking most people who are serious about raiding may be able to reach Tomb while having at least one point into the last trait so it's probably not as much of a big deal and refunds aren't really needed yet.

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lol yet another 50% at once nerf. Why do they take such huge steps these days?

Do they even test their stuff before releasing it? Doesnt looks like it because otherwise there should be no need for such HUGE adjustments. And it is also really funny that they already start hotfixnerfing things before they even fixed all those broken things.

- Gosa not doing any dmg at all at the moment
- HB not doing dmg / spreading fever when primary target dies (ok at least this one was hotfixed today)
- many MANY other classes with AoE skills seem to have similar problems (Monks, Paladins) so i can see a pattern / generel issue here...
- Vampiric blood only increasing health by 30% ignoring the weapon perks
- raid bosses that went totally nuts and wreck havoc on everybody

Just to name a few :).

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On 3/30/2017 at 0:10 AM, Starym said:

Death Knight

Frost DK's have been getting some heavy nerfs lately. First Blizzard nerfed Perseverance of the Ebon Martyr 50%; now a 66.6% nerf to Runic Chills and 50% nerf to Thronebreaker .  I get the nerf to the helm and the gold trait, but the nerf to Runic Chills is excessive and makes this talent almost worthless, it won't add an extra Sindragosa's Fury  to a normal raid encounter at 1 second, what is the point of this talent? The cooldown of Sindragosa's Fury is 300 seconds, so now to get an extra one I'll have to Obliterate 300 times in a fight, I cast about 100 obliterate per fight, at 3 seconds this talent worked at one second it's worthless.

Edited by Voltaren

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On 31.3.2017 at 3:35 PM, Voltaren said:

Frost DK's have been getting some heavy nerfs lately. First Blizzard nerfed Perseverance of the Ebon Martyr 50%; now a 66.6% nerf to Runic Chills and 50% nerf to Thronebreaker .  I get the nerf to the helm and the gold trait, but the nerf to Runic Chills is excessive and makes this talent almost worthless, it won't add an extra Sindragosa's Fury  to a normal raid encounter at 1 second, what is the point of this talent? The cooldown of Sindragosa's Fury is 300 seconds, so now to get an extra one I'll have to Obliterate 300 times in a fight, I cast about 100 obliterate per fight, at 3 seconds this talent worked at one second it's worthless.

On top of that they nerfed it before most players even got these traits, they cant have enough data to justify any nerfs to them.

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