Starym

7.8.0 Patch Notes, Classic B.net, Textual BlizzCon

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It's that time of year again, when Blizzard spill a lot of their secrets for no apparent reason, giving us a REALLY deep look into what's coming next. One thing we can say for sure, all these leaks/announcements are definitely real and definitely not a joke. First off we have a very careless post on the forums with the WoW 7.8.0 Alpha patch notes, confirming Legion is going to be a looooong expansion. Also, apparently we're still trying to kill Kil'jaeden in 7.8, how many Sunwells can a demon walk out of?! Trigger warning: the section on legendaries is far too close to reality for comfort.

Blizzard LogoOrnyx (source)

**ALPHA DRAFT** WoW 7.8.0 Patch Notes (DO NOT PUBLISH)

[[Note to community team: when you write the intro paragraph for this, include some flavor text about Mecha-Arthas, and maybe do some foreshadowing about an upcoming conflict with Vol'jin Prime.]]

New & Updated Features

New Zone: The Underneath

  • Very strange things are happening in Duskwood, and it's up to you to investigate the disappearance of a local boy.
  • Team up with an all-star cast of heroes, including a mysterious girl, several of the boy's friends, and the boy's mother (as portrayed by the wonderfully talented Onona Windrider).
  • The story plays out in eight chapters, which you can experience at your own pace, but we know you're just going to binge them all weekend anyway.
     

Story and World

  • Corrected an issue causing Dadgar's name to incorrectly be presented as "Khadgar."
  • The Armies of Legionfall have been successful in their mission to defeat the Burning Legion. Azeroth is finally safe, from all enemies, forever. Now's a good time to brush up on your general chat skills.
  • To better express the core story of the Legion expansion, all World Quests will now include harpies shouting at you about whatever it is you're doing.
  • Increased the damage dealt by lava and similar environmental hazards to be juuuuust enough to kill you before you can jump out.
     

Raids

  • Players must now have the achievement "Ahead of the Curve: Kil'jaeden" in order to zone into the Tomb of Sargeras raid.
  • Developers' notes: We've heard extensive feedback from players about the inconvenience of manually screening group applicants based on their achievements. We hope that by automating and enforcing these requirements on our end, we can streamline the process, so that players can more quickly organize raid groups and begin working towards their ultimate goal of defeating Kil'jaeden.
  • Additionally, players will not be able to enter any raid instance without having first completed the Maw of Souls dungeon at least 500 times on Mythic Keystone difficulty.
  • Mythic difficulty raids have been retuned around a new group size of 21.2 players. We feel that the extra 1.2 players will allow an extra layer of depth that we could not have achieved with round integer values.
  • We're pleased to announce that the award for Best Opera Performance goes to... Westfall Story!
  • Portals to Dalaran have been added to each room in the Tomb of Sargeras raid. This should make changing talents much more convenient for those of you who are still too cheap to buy Tomes of the Tranquil Mind.
  • [[Hey, encounter designers: have we adjusted Onyxia's Deep Breath ability lately? Can someone check?]]
  • We've introduced the rest of Withered J'im's family to the World Boss rotation, including Withered J'ane, Withered J'ethro, and Withered J'steve.
  • I'm sorry, no... there's a mistake. Wikket, you guys won Best Opera Performance.
  • Added a series of achievements unique to Raid Finder difficulty:
    • Developers' notes: Not all players are motivated by powerful set bonuses and striking armor sets. Some want the lasting prestige of achievements, and while we offer countless achievements that are specific to other difficulties, there have never been achievements that are only available through Raid Finder. That ends here.
    • Raid Finder: Darkbough - Defeat Il'gynoth without ever accidentally damaging his Eye with a Nightmare Ichor's explosion.
    • Raid Finder: Tormented Guardians – Defeat Cenarius without engaging any of the hostile creatures in the corrupted Moonglade.
    • Raid Finder: Rift of Aln – During the Xavius encounter, loot at least two Legendary items from the Overflowing Loot Chests hidden in the mists of the Rift.
    • Raid Finder: Arcing Aqueducts – Defeat at least 1000 Crystalline Scorpids before defeating Skorpyron.
    • Raid Finder: Royal Athenaeum – Stun 24 other players with one explosion from Arcanic Release.
    • Raid Finder: Nightspire – Defeat Tichondrius after having dealt more total damage to Tainted Bloods than to Tichondrius himself.
    • Raid Finder: Betrayer's Rise – Successfully avoid being caught in any of those scary-looking pink bubbles that pop up.
  • After careful consideration, Odyn has admitted that beating his champions nearly to death immediately before sending them to battle in Helheim was perhaps not the wisest course of action. As such, the Odyn encounter in Trial of Valor has been replaced with a written exam.
     

Dungeons

  • We're thrilled at the positive response we've seen regarding the Mythic+ system in Legion. We're expanding on that general concept with the following game modes:
    • Mythic -
    • Mythic ×
    • Mythic ÷
    • (Mythic - x) = (22 + y) ÷ 7. Solve for Mythic.
  • Added several new Mythic Keystone affixes:
    • Flocking: Your party will be periodically attacked by Seagulls, which will immediately stun the tank and kill the healer.
    • Organic: Has no noticeable effect on the dungeon itself, but it's probably a lot healthier.
    • Squeamish: Every time an enemy dies, all players will be totally grossed out and have to look away for a minute to catch their breath.
    • Forgetful: We don't actually remember what this one does, sorry.
  • Corrected an issue that would cause the Grand Challenger's Bounty cache to occasionally give you an item for a slot where you weren't already wearing a Legendary.
  • It's the Eye of Azshara. It's the thrill of the fight.
  • The Ready Check feature has been updated to be more consistent with the overall theme of Legion.
    • When prompted, players will now be asked if they are prepared.
    • They may then choose to respond with either "I am prepared" or "I am not prepared."
       

Holidays

  • To help further express the overall vision for Micro-Holidays as fun, low-impact events, we've added some new categories, including Mini-Holidays, Nano-Holidays, Smallidays, and Un-Holidays.
  • Winter Veil has been cancelled this year. You know what you did.
  • A new Micro-Holiday has been added: Create Your Own Holiday Day.
    • This new Micro-Holiday allows you the freedom to celebrate anything you can imagine!
    • As soon as you log in, you'll notice a clean slate available to you – no holiday NPCs, no decorations, nothing to stand in the way of you and your imagination.
    • Gather your friends, and celebrate! Or don't! Use this non-Holiday Holiday to do whatever you like.
       

Artifact Weapons

  • New interface option: Use scientific notation for displaying Artifact Power costs for Artifact Traits.
    • Developer's note: You're going to need this.
  • Artifact Knowledge can now be researched to 9000. We're not sure what will happen to Artifact Power levels if that gets any higher.
  • Someone pointed out that the words "Artifact" and "Relic" mean basically the same thing, so we've simplified these two systems. You can now put Artifacts in your Artifacts.
  • New mechanic: Artifact Talents
    • In addition to your Talents, Honor Talents and Artifact Traits, you can now choose among several Artifact Talents.
    • [[What do these actually do?]]
  • We've been seeing a lot of feedback from some players who are concerned that they won't be able to earn every Artifact Appearance available to them, particularly on their alternate characters. To correct this issue, you can now earn infinite Artifact Appearances.
     

Changes

Legendary Items

  • Your base chance to receive a Legendary has been increased by 30%, but your luck now increases at a 50% slower rate. We're pretty sure this is better but we're honestly just guessing at this point.
  • We've made several other improvements to the Bad Luck Protection system. As such, it has been renamed "Mediocre Luck Protection."
  • We've added a chance for Legendaries to drop when performing the following activities:
    • Fishing
    • Taking flight paths
    • Dancing on a mailbox while AFK
    • Asking Dadgar about the future
    • Nomi
  • As part of our continued efforts to balance Legendary items, they can no longer be repaired. This way, we're pretty sure it'll just work itself out eventually.
  • Many commonly-used addons have been reclassified as Legendary. You may only use two of these addons at any time.
  • We've thoroughly interrogated Sephuz, but he just won't break. We remain confident that we can one day learn his Secret.
  • Cord of Infinity has been redesigned again. It now grants Mage Armor a new, unique icon.
  • Anger of the Half-Giants is very sorry and didn't mean what it said about you. Anger of the Half-Giants is just going through some tough times right now and is having trouble controlling its temper.
  • In addition to its current effects, Prydaz, Xavaric's Magnum Opus will now invite you over for dinner more regularly and send you polite text messages every few hours asking how you're doing. Please, it just wants you to like it.
  • [[Note to designers: How have we not made a Legendary S.E.L.F.I.E. Cam yet? Or did we do that already? We may have done that already.]]
     

Professions

  • Some players reported that Nomi's research was occasionally granting recipes. We were unable to reproduce this behavior internally, but believe we've fixed the issue causing it to happen. Please continue to report this clearly unintended behavior if it should continue.
  • As part of our ongoing efforts to reduce unnecessary complexity, Herbalists have been given an ability that just creates gold.
  • The recipe for Frost Oil no longer requires Dadgar's Whiskers.
  • The recipe for Azsuna Frittata has been removed from the game.
    • Developer's Note: While we still believe in the core philosophy behind Azsuna Frittata, it wasn't exactly problem-free, and as the initial craze has now passed, we feel removing it is the right choice.
  • Posting auctions of tradeskill materials in stack sizes of 1 now has a chance to delete a Legendary item. If you have no Legendary items, it will delete your character instead.
  • No changes have been made to Prairie Dogs.
     

PvP

  • With the release of Patch 7.8.0, Legion Season 1 titles will be redistributed once again for the last time we totally swear.
  • By popular request, PvP vendors have been added. Head to your nearest capital city if you would like to purchase some PvP.
  • Several new PvP Brawls have been added:
    • Arathi Bluster: It's your favorite point-capture map, but with the Violent Winds effect from Eye of Azshara active. Don't get blown away!
    • Eye of the Volcano: We've taken the gameplay you know and love from Eye of the Storm and placed it in the center of an active volcano. Hope your lava jumping skills are up to scratch!
    • Warsong Belch: Available only during Brewfest, you'll rise to the challenge of capturing the flag while all players are forcibly inebriated!
    • Strand of the Really Ancients: Travel back in time to an era before engineered weapons and break through those huge doors with just your bare fists. Hey, you wanted longer battlegrounds!
  • Implemented a new feature that automatically adjusts PvP stat templates for a given spec whenever a popular streamer complains about it on Twitter.
     

Classes

  • [[Community team: remember to go through this list and randomly remove a few changes before you post this.]]

Death Knight

  • We've heard some concerns from the Death Knight community about the location of their Order Hall, and a general desire for a change of scenery. As such, Acherus has been relocated to Silithus.
  • Several Death Knight talents have been retuned:
    • Will of the Necropolis now has a 35% chance to activate. It been renamed to Might of the Necropolis.
    • Abomination's Might now has a 50% reduced chance to activate. It has been renamed to Abomination's Maybe.
    • All Will Serve now only has a 30% chance to summon an additional minion, and has an additional 20% chance to summon no minions at all. It has been renamed to Some Could Possibly Serve, If They Feel Like It.
  • Wraith Walk's tooltip has been updated:
    • It now reads, "Causes the Death Knight to immediately become inextricably lodged within the nearest crack or crevice between them and their target."
    • Functionality unchanged.
  • Death Grip can now be recast within 10 seconds to put that thing back where it came from, or so help me...
  • Rime has been removed, for reasons.
  • Glacial Advance has been updated to advance even faster than scientists previously predicted.
  • Breath of Sindragosa now makes you suffer as your pathetic magic betrays you.
     

Demon Hunter

  • We've automated the character naming process to get players interested in trying the Demon Hunter in-game quicker. You'll automatically be given a traditional Demon Hunter name, such as "Skillidan" "Chillidan" or "Ìllïdåñ"
  • We've expanded the Demon Hunter ability set to include several other iconic Demon Hunter abilities, including:
    • Drain Soul
    • Chaos Bolt
    • Soulstone
    • Ritual of Summoning
    • Unending Breath
  • We're happy to announce an expanded version of Fel Rush! We hope you enjoy Fel Rush The Rock: Arcatraz Edition.
  • New Talent: The Floor Is Lava:
    • You may now jump continually in the air. In fact, you have to. Touching the ground will result in immediate, painful death.
  • Last Resort will no longer incorrectly cut the Demon Hunter's life into pieces.
  • The inventor of Demon Hunters' Sigils has declared, long after the fact, that they're actually supposed to be called "siggils". Please stop saying "sijil" with the soft "g". Seriously -- this drives some people crazy and they're going to correct you for the rest of your life.
  • All character customization features, such as Transmogrification and the Barber Shop, have been disabled for Demon Hunters. It's not like you can actually see what you look like through those ridiculous blindfolds, anyway.
  • The Honor Talent "Awaken the Demon Within" has been removed. The Demon Within is already pretty woke.
     

Druid

  • Guardian Druids are now immune to damage.
  • Balance Druids have had their primary resource redesigned once again, with a different take on the Balance Bar system used in Mists of Pandaria and Warlords of Draenor:
    • This new and improved version of the Balance Bar is instead called the Balance Beam.
    • The Balance Beam uses motion controls, along with a specially-designed peripheral, to determine the Druid's efficiency based on their gymnastic performance.
    • As you spin and twirl around the Balance Beam, a team of judges will grade your performance. The higher your score, the more damage you deal.
    • Balance Druids looking for an additional challenge may choose the "Uneven Bars" talent.
  • Worgen Balance Druids can no longer cast Full Moon, because of what happened last time.
  • As Infected Wounds no longer reduce the enemy's healing taken, we've also removed the effect that caused them to crawl within the enemy's skin.
  • All Druids can once again cast Cyclone, but only on other Druids.
  • Moment of Clarity now causes Feral Druids to be mentally taken out of the fight. It's like everything just totally made sense, man.
  • Savage Roar is now 15% more savage.
     

Hunter

  • To avoid confusion with Demon Hunters, the Hunter class has been renamed to "Shooty Stabby Outdoorsy Types."
  • Hati had puppies! You can attempt to control them like other pets, but there's a good chance they'll just chew on your furniture instead.
  • New glyph added for A Murder of Crows: A Whole Lot of Pepes
  • Ducks may now be tamed as pets.
  • New Ability: Aspect of the Chupacabra:
    • Causes you to transform into some kind of dog-lizard and attack nearby livestock.
    • Cannot be used while the Hunter has a goat pet active, to prevent mishaps.
    • Gives you... a bonus to... cacti? Or something?
    • [[To be honest, I'm not even sure what a chupa-thingy is, I just like the name. It's got a ring to it.]]
  • Arcane Shot, Multi-Shot, and Sidewinders now generate so much Focus that Marksmanship Hunters can't even see their whole world crumbling around them.
  • Vulnerable replaced by new effect: Triggered
    • Your target is offended that you'd even point that thing at them.
    • How dare you?
       

Mage

  • Aluneth can now be added to your ignore list.
  • The Artifact Traits "The Storm Rages" and "Let It Go" have been removed from the game, along with the Frozen Orb ability, because seriously that movie came out like 4 years ago and we're tired of hearing about it EVERY SINGLE DAY.
  • Cone of Cold never bothered me, anyway.
  • Conflagration has been removed from Fire Mages and given to Destruction Warlocks instead. We're not entirely sure how it got there in the first place.
  • Arcane Missiles and Arcane Explosion have been given a visual update! They're now slightly more purple.
  • Mages now have +10% bonus to Class Fantasy.
  • Mages who open a portal to Northrend Dalaran after finishing a Legion dungeon run will be immediately and permanently banned from the Internet. Yes, the whole thing.
     

Monk

  • Brewmasters who attempt to use Ironskin Brew, Purifying Brew, and Fortifying Brew too regularly will now be cut off and asked to call a taxi.
  • Crackling Jade Lightning damage reduced by 30%.
    • [[Note to class designers: this is a preventative measure to prevent Windwalkers from being too strong once they figure out our secret DPS rotation]]
  • Keg Smash has been removed. Seriously, that's just wasteful.
  • Storm, Earth, and Fire renamed Earth, Wind, and Fire. This spell now chases the clouds away throughout the month of September.
  • As part of an effort to present a more fun and lighthearted image to younger audiences, Mistweavers have replaced Essence Font with Comic Sans.
    • After using Thunder Focus Tea, Comic Sans will be replaced with Papyrus instead.
  • Teachings of the Monastery has received some new curriculum, and will now be focusing on Common Core.
  • Resuscitate no longer requires mouth-to-mouth contact on Undead players.
  • Dark Side of the Moon has been reworked so that it now lines up better with that old movie you're watching.
     

Paladin

  • Choosing the Unbreakable Spirit talent will now cause the Paladin to never stop chasing their dreams, Titus.
  • After casting Tyr's Deliverance, any offline or out of range party members will be left a note indicating that they may collect their healing from the Paladin Order Hall between 8 and 10 PM.
  • We made some changes to the Cavalier talent, but we won't bother explaining them to you. They're probably too complicated for you to understand.
  • Lay on Hands will now properly respect the target's personal space.
  • We've accidentally scrambled the names of various abilities using the words "Divine," "Protection," "Hammer," "Holy," or "Blessing."
    • We're not entirely sure what Hammer of Protection or Blessing of Divine Holy are, but they're probably pretty good.
  • The errant letter 'e' has been removed from the names of the talents Bacon of Faith, Bacon of the Lightbringer, and Bacon of Virtue.
  • Luminescence renamed to something that's an actual word.
     

Priest

  • Discipline Priests have returned from an extensive off-site training session at Nar'thalas Academy. They are now 100% more Disciplined.
  • Divine Hymn now summons a panel of celebrity judges who might, if you cast it really well, ask you to be on their team. This is what you've been dreaming of your whole life!
  • Shadow Word: Death has been given a name more befitting its effect. It's now called Shadow Word: One More Step On The Unwavering Road To Oblivion.
  • Holy Priests who choose the Apotheosis talent and then never activate it even once through the entire boss fight will now be disconnected from the game for a week. I mean, really. Ugh.
  • That tentacle that Priests can summon now also spawns the other nine, making for a total of ten tickles, as intended.
  • We've outsourced the rest of this section to the Shadow specialization.
    • Hope is an illusion.
    • Embrace the void.
    • Your heart WILL EXPLODE.
    • NYARL'FGWTH!
    • AIGN RYOGL THO'GOTHAYL U'THRGAL!
    • rez pls
       

Rogue

  • Rogues will now shoot arrows more slowly.
  • New Ability: Spectral Sight Cloak
    • When activated, makes the Rogue invisible to Spectral Sight.
    • [[Reminder for the class team: Don't forget to give Demon Hunters a "Spectral Sight Cloak Sight" ability 2 days before releasing the patch. Otherwise we won't be able to add "Spectral Sight Cloak Sight Cloak" in 7.8.5.]]
  • Dirty Tricks is now a TV show that looks behind the scenes at what magicians really do for a living, starring Mike Rowe.
  • Outlaw Rogues may now also shoot the deputy.
  • Corrected 73 more "rouge" misspellings in chat. Someday, we'll get them all.
  • The Assassination ability Vendetta now causes the Rogue to go on a decade-long quest of revenge.
  • Several Outlaw Rogues have been arrested. Turns out renaming the spec was a pretty big tip for local law enforcement.
  • Shroud of Concealment now posts a zone-wide yell when a member of your party moves outside the clearly-marked boundary, is spotted by an enemy, and then tries to tell you that they weren't even close. Stop lying, Todd.
     

Shaman

  • [[shower thought: do we really need this section? Let's talk Monday. I vote we cut it entirely.]]
  • Shaman who pronounce the name of their class incorrectly will no longer be allowed entry to their Order Hall.
    • Also, people who say "Shamans" are just the worst.
  • Overcharge now has a 100% chance of occurring when you take your car in to the shop.
  • Sentry Totem has been returned to the game.
  • Just kidding. We're actually removing some other totems.
  • Spirit Walk has been re-routed around that construction zone that seems like it's never going to be finished.
  • Ancestral Vision is now 10% less creepy when you're doing things in the bathroom.
  • Hailstorm now seems to happen a lot more frequently than you recall in this part of the world.
  • Shaman in Ghost Wolf form will now be regularly assured by nearby NPCs that they're good dogs, Brent.
     

Warlock

  • Felguards have stopped playing their records backwards.
  • Rain of Fire will now correctly create a downpour of both rain and fire. In some cases, this will result in a beautiful rainbow. Other times, the rain will extinguish the fire and nothing will happen. That's just, like, the cycle of life and stuff.
  • Unstable Affliction has had its functionality extended to more accurately suit its unstable nature. You can no longer predict exactly what Unstable Affliction is going to do. Sometimes it heals the target. Sometimes it takes 9 seconds to cast. Sometimes you'll just explode. Good luck!
  • All talents named "Grimoire" have been renamed "Book", with the exception of the Shepherd Grimoire. We couldn't find a good place for it in the Warcraft movie, so we just killed it off in the first 20 minutes.
  • Cataclysm now deals damage equal to 1200% of spell power (was 1000%), and is remembered 20% more fondly than it was about four years ago.
  • Shadowfury has been replaced by Nightfury, which must be trained extensively, and is kind of toothless.
  • Power Trip now causes Warlocks to automatically kick guildmates who disagree with their thoughts on loot distribution.
     

Warrior

  • Weapons and shields equipped by Warriors will now lose durability every time they hit a target, and will break entirely once their durability reaches 0.
    • Developer's Note: This change will better emphasize the core Warrior fantasy as the appointed knights of Azeroth. Note that you'll probably want to bring several weapons to each boss encounter. Of course, if you run out, you could always just grab a random skeleton's arm or something.
  • The talent "Double Time" has had its name simplified to "Charges." Warriors who take Charges still gain another charge of Charge, andCharges' charges of Charge will charge faster.
  • Whirlwind now has an additionaOpportunity Strikes when you least expect it!
  • MORTAL COMBO! Dana-nana-nana-nana-nah-nah.
  • Bladestorm is now 15% scarier when you didn't think to bring an umbrella when you left this morning.
  • Morale Killer now sometimes fails to reduce the cooldown of Demoralizing Shout. Why do you have to be so negative all the time, anyway?
  • Carnage now covers the Warrior with venom, causing them to deal increased damage to those weird spider-men in Suramar.
  • Bloodbath now covers the Warrior with blood, causing a strong sense of déjà vu.
  • Warpaint now covers the Warrior with paint, causing them to continue beating this dead horse.
  • Blizzard is now hiring! We're looking for someone with fresh, new ideas.

Then we have a perhaps "too soon" joke, uh, I mean not joke, real announcement, about "Classic Battle.net", which kinda hurts when they just recently retired the name from the launcher.

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More from April leak day, a brand new way to attend BlizzCon, in case you didn't/won't get your ticket in the 0.456 seconds they will be up for sale. There's also a sample of your attendance experience up already, so head on over there and click Attend Now!

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Hearthstone wasn't to be left out:

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And finally, and probably the best of the bunch, Blizzard caved to popular demand and added the most crucial new announcer for StarCraft 2:

Placeholder for tweet 848091935122219008
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21 minutes ago, Starym said:

New glyph added for A Murder of Crows: A Whole Lot of Pepes

I would pay so much gold for this glyph.

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26 minutes ago, Starym said:

The Ready Check feature has been updated to be more consistent with the overall theme of Legion.

  • When prompted, players will now be asked if they are prepared.
  • They may then choose to respond with either "I am prepared" or "I am not prepared."

 

This should actually be done

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The book's amazing. It allowed me to build a life in Fresno. 10/10 would read again.

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Apologies for the formatting glitch, I didn't notice it earlier. The editor does NOT like twitter embeds.

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5 hours ago, Starym said:

By popular request, PvP vendors have been added. Head to your nearest capital city if you would like to purchase some PvP.

lol'd

Also, the community at MMO Champion is still able to talk shit about Blizzard over these notes. Somehow.

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  • Players must now have the achievement "Ahead of the Curve: Kil'jaeden" in order to zone into the Tomb of Sargeras raid.
  • Developers' notes: We've heard extensive feedback from players about the inconvenience of manually screening group applicants based on their achievements. We hope that by automating and enforcing these requirements on our end, we can streamline the process, so that players can more quickly organize raid groups and begin working towards their ultimate goal of defeating Kil'jaeden.

this is way, way, way, way too real

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Waaaaay too much reading for an April Fools joke. "Might" take the time to do so but doubtful.

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7 minutes ago, Calysia said:

Waaaaay too much reading for an April Fools joke. "Might" take the time to do so but doubtful.

It's honestly one of my favourite days of the year, I love looking through the patch notes for WoW especially, as reading between the lines, it looks like a way for the team to blow off a bit of tongue in cheek steam. If you want a little less fluff to read however, start from 'Dungeons' onwards, but the Class changes parts are generally always the best. :) 

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I wonder if the "Red shirt guy" got a chapter in the book! ;)

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actually going through more of these made me laugh pretty hard, i liked the aluneth can be put on ignore one. of the three artifacts that can talk to you aluneth is the only one that regularly speaks to me, and it won't shut up ever. i love it :D

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On 4/1/2017 at 1:54 PM, Starym said:

To better express the core story of the Legion expansion, all World Quests will now include harpies shouting at you about whatever it is you're doing.

#DED

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Yes please do ban all of those that put 100 stacks of 1 crafting piece on the AH. And overall this was good stuff

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      Airtime or Wi-Fi connection required for use.  Screenshots

    • By Stan

      Blizzard posted a new job opening yesterday and the company is seeking an experienced Senior Client Engineer for an unannounced MMO RTS project.
      In April, we wrote about Blizzard hiring a Software Engineer for an unannounced mobile project. The latest job opening reveals that the project is a MMO RTS (massively multiplayer online real-time strategy game) on Unity engine. It's safe to assume that Blizzard is currently working on a new title for iOS/Android. Let us know what your thoughts are on this new game!
      Blizzard (Source)
      Blizzard Entertainment is seeking an experienced Unity mobile client engineer to work on an unannounced MMO RTS project. The ideal applicant has an unwavering passion for mobile development and solving engineering problems unique to mobile app environments. If you thrive in an environment that values creativity, collaboration, and knowledge sharing, then drop us a line!
      Requirements
      5+ years of Game Development experience iOS and/or Android development experience Experience with Unity  Fluent in C# Capable of working very closely with artists, designers, and engineers to understand and meet their client needs Strong understanding of game assets and handling asset version changes Excellent verbal and written communications skills Experience with optimizations for mobile platforms Pluses
      Experience with code optimization Fluency with C++ Avid mobile application user Strong understanding of 3D graphics and shaders CS or related degree Strong data structures, logic, and algorithm skills Strong debugging skills
    • By Stan

      Senior Art Director Samwise Didier conducted an AMA on reddit yesterday and we looked at the most interesting answers to your questions.
      Blizzard (Source)
      Mister Samwise, you have no idea how many of your artworks have been used as wallpapers. Thank you so much for all the incredibile illustrations you have brought us!
      Thank you! I am glad that the art I create is enjoyed by other people besides my imaginary friends. : ) Thanks again.
      New Elite Tauren Chieftain song when?
      Don't know when but we did try a power ballad called Female Dwarven Paladin. Maybe that is next?
      Chris Metzen looks like he'd be fun to work with but an absolute monster. Do you have any funny stories about interactions with him?
      He is super fun to create with. Some of my fondest memories are when we were creating War III. He always made his Orcs more human proportioned and my Orcs were always more brutish. We made it so that the more intelligent and noble Orcs, like Thrall, had the Metzen proportions, and the primal and savage dudes, like Samuro and Hellscream, had my art style.
      I've always loved your work! You have mentioned before that Samuro is based on a D&D character you made called Grumok the Wanderer. Are there any other Warcraft (or other Blizz characters) out there from your D&D adventures, and who are they?
      Uther was based off a blind Paladin I created artwork for. In one arm he carried a book of Honor. In the other, Virtue. It was a pencil drawing I did in '95. The look of Illidan was based off another character I did as well. The stories were created here by Metzen and the War III team but the original art was from before. Funny that Uther ended up not being blind and Illidan did. There are others as well but that is for the next AMA.
      When the Mists of Pandaria expansion was first revealed, the response from players was divided. While many were hyped that the Pandaren were finally coming to WoW (me included), there was also significant backlash. How did you feel about that initial response, as creator of the Pandaren?
      I was ok with it. I understand how important WoW is to people. One person's WoW is different from another's. Some people love the original Warcraft and don't want anything to change. Others love the ever evolving world. I'm glad we were finally able to include them into the world.
      What do you do to work through artists block? Are there any exercises that can get you right back into drawing despite feeling stuck?
      ou should never have artist's block. If you have free time, don't go onto your phone, or social media and the like. Think about your next image, your next project. I do a lot of my creative thinking in the car on my way to work. No music. No books on tape. It is quiet time to think about the project and figure out what I want to do. So the next time I sit in front of my sketchbook, I am prepared.
      My saying is ABC. Always Be Creating. That is what I try to embrace everyday. My story, The Last Winter, was born from this ideology. BOOM, blatant plug. :)
      I have 2 questions, if that's alright!
      What's your process to develop character designs? Do you just start with a doodle and start adjusting to fit the game's art style and themes, or maybe a silhouette?
      How did ETC get started? What's been your favorite experience as part of it?
      Some ideas come from myself and the art team, others come out of necessity because of the design needs. When creating my own art for The Last Winter, I had no constraints other than what I wanted to create for the story. In my opinion, that's the most fun--when it's just an artist, his creativity, and a sketchpad or computer.
      Blatant plug #2,718.
      ETC got started when it was suggested that our cover band did a Warcraft-inspired song for the end credits of The Frozen Throne. We didn't have a lot of time so we swapped the lyrics from one of our songs and replaced them with Warcraft stuff. BOOM-power of the Horde!
      As an art director what are the qualities you look for in your team of artists? (3D Character/Concept Art)
      A good artist, you have to be able to draw. Someone who knows the Blizzard art style so we don't have to train them. Someone who knows programs like Photoshop or Maya/Max and Zbrush since these are the ones we use at work. A good passion for Blizzard games and someone who's a solid team player.
      What are your top bands to listen to while you work? (I've been recently blasting Hammerfall or Eluetie)
      Lately I've been listening to a lot of Alestorm, Dropkick Murphy's, and a whole bunch of HP Lovecraft stories.
      You said once in a recent interview I listened to that your heroes are just an e-mail away. Would you ever be open to an artist e-mailing you as a fan and to ask questions? (Of course I would never want to annoy you, and I hope others think the same)
      Yes! You can message my Twitter account whenever you want - @SamwiseDidier (I'm usually only on about once a week so don't stress if I don't respond immediately)
      Do you still play D&D? (At least I think you played it in the past, or people you knew did)
      Yes. It's now mostly saved for weekend-long campaigns up in Big Bear with my friends from high school that I still hang out with.
      What class/race did you play in WoW? Do you still play?
      I always loved how old WoW and the icons looked cartoony, I could easily recognize your style! From the wolves and gnoll snarls to the coloring and shading on armor/weapons. And with the old buildings as well!
      Oh totally, I play mainly Alliance and Gnomes ; )
      FOR GNOMEREGAN!
      Thanks, I really loved doing all the button and icon art. I'm still doing it on Heroes of the Storm.
      Do you have any tips for a guy that loves concept art and game art in general, but can barely draw stick figures? I'd love to be able to create the ideas in my head, but i just dont seem to get them on paper.
      PS: I absolutely love your work, so thanks for the inspiration.
      Practice. That is the main thing. If you aren't able to come up with your own ideas, look at the artists you like and draw their stuff. There are a ton of tutorials on YouTube, deviantArt and other sites that you can watch, learn, and grow.
      Patience. You will need to realize that you aren't going to be good at first. Maybe for a while. Have patience. Keep practicing.
      Perseverance. You will need to keep trying and practicing your art if you want to get better. Don't get demoralized. There will always be someone better. There will always be someone worse. Learn from one, help out the other.
      ABC! Always Be Creating!
      Being creative can be exhausting. What do you do to refill your tank?
      If I'm getting exhausted working on something, I'll stop working on that and start working on something fresh. That way I can still be creating, but I don't feel tired or frustrated.
      Do the pandyr share any relation to pandaren?
      Also, was the adjustment of pandaren headbands in 7.0 in WoW intentional (https://i.imgur.com/rdl0eyK.png), and will it be readjusted to be how it was before? Currently it looks very much broken, too small and moved up too high. I'm afraid it's going to remain like this.
      No. And they don't wear headbands. . .
      Just kidding. The Pandyr were created after seeing a certain Black Metal band, playing in full corpse paint, in the snow, singing about dark and black grimness. I thought they looked like Viking pandas. Thus, the Pandyr were born. They are denizens of Mistgard, a mountainous island that is set between Icegard, the realm of the frost giants, and Firehome, the land of the fire giants. The Last Winter is set in the final days of Mistgard, where the oceans freeze, and the giants start to march.
      Blatant plug #2.
      Headband-wise, I will bring this up to the WoW art guys and see what can be done. Sorry I don't have a better answer for this part. I am currently working on Heroes of the Storm, which you can play now for free!
      Blatant plug #3.
      What are the chances of your books coming to Brazil in Portuguese?
      I believe the only language that it will be translated to currently is French. Hopefully there will be more in the future!
      Love your work and enthusiasm, Sam. How do you maintain a level of excitement for what you do?
      I don’t know, really. I think it mostly stems from the creation aspect of art, story, music, whatever. I am most excited when I am creating art for today and jamming on ideas for tomorrow.
      What is/was your favourite piece that you did?
      I don't really have a favorite piece. I love many pieces of art I've made before, but what I'm always really thinking about is what I'm going to create next.
      There's always one more picture to draw. There's always one more story to tell.
      Why was you face chosen for the old icon-less spells in WoW so long ago? Was it just a joke that made it to live by accident or did you just get lucky that it was you face?
      I was responsible for creating the bulk of the icons for our games back in the day. Games like Warcraft 1-3, StarCraft 1, and even as far back as Lost Vikings and Rock and Roll Racing. So when WoW was getting going, I was asked if I could help create buttons/icons for the game. There were literally hundreds, if not thousands to do and that image got put in as the “missing artwork” icon. If there was a button that was missing a piece of art, my image would show up telling whoever saw it that I had some more art to do. At least, that is how I remember it.
      Sam! I love everything you have ever done. (Including your rad hair)
      I look forward to reading your book!!!
      Question - if you could retire anywhere in the world of Azeroth, and spend your golden years with a nice plot of land where would it be and why?
      (I think I would pick The Jade Forest because it seems so peaceful.)
      AND
      Would you rather live in Azeroth or Pandyr?
      I would have a few vacation spots. One would be in Dun the Morogh/Kharanos, hanging out at the Thunderbrew Distillery. My second would be in the Barrens. Say what you want about the Barrens but as soon as I cross the bridge from Orgrimmar into the Barrens and hear that music queue up, I am home. Zangar Marsh is another one. One of the prettiest places in WoW. Plus, being a dude whose family is from Louisiana, all that funky swamp life would go into my pot and make some killer gumbo.
      As to living in Azeroth or Mistgard, that’s the name of the island where the Pandyr live, I have lived in both for years now. I might have to turn the question around to you, after you pick up the book and give it a read. . . BOOOOOOOM, BLATANT PLUG FTW!!!
      Greetings Samwise! If I may ask, I'm curious about something that's very important to me. I am a bit of an aspiring artist of sorts, in the sense that I really... want to do it, but never have time or, more importantly, the drive/motivation whether it be due to work or issues in the home and whatnot. Honestly I'm pretty terrible and haven't gotten that much better simply because I never get around to it, I admit.
      I suppose my question is simply, prior to actually working for Blizzard, what gave you the drive to practice? What kinds of conditions did you have to work and/or push yourself against and how did you find the time and energy to do so?
      I apologize if this is too intense a line of questioning but I'd really appreciate any answer, thanks!
      Art was always something that came easy to me. Whether I was drawing with crayons back in kindergarten or using the newfangled gadgets we have today. I never had to push it. It was something I just naturally did. On blue-lined notebook paper in school, to the back of bathroom check sheets at the movie theater I worked at prior to Blizz. If you have to force yourself to do something, then it is just a job. I never had to force myself to create so art had never been a job to me. Even now, when it is my actual job, it still is way more than that to me.
      You and Chris Metzen are my two artist heroes from Blizzard's long history. I'm really digging the style of your new book by looking at the art. Would you mind sharing what inspires you?
      Silence! Oh, I’m sorry, I am not telling you to be quiet. I am saying, I get inspired by silence. And solitude. No noise, no distractions. I can think. . . I can run ideas around in my head. It is hard to create something when you are distracted. Thank you! I hope you enjoy the book.
      Hail Samwise!
      I've always loved your artwork and have always made a point of attending the artists' stage at Blizzcon, in part just because I love watching the various members of the art team, but also to watch you at your craft.
      That said, I'm curious as to how much you've had to dedicate to practice to get to where you are in your art? Do you spend time every day working on artwork, or are you intermittent with it? Any recommendations for improving our own skills? (Asking for myself and a friend who also admires your work).
      Thank you in advance! :D
      It depends on the person. I have drawn and created art nearly every day of my life, and even more so since joining Blizzard. But there are many people I personally know who don’t draw nearly as much as I do and they are way better than I am. Even then, I don’t believe they do it intermittently. I personally don’t set aside time to draw or create, it is what I naturally gravitate to and I do it every time I am not doing something else.
      I am such a big fan of you Mr. Samwise, you brought MoP to reality and it is my favorite expac and I can never be grateful enough for that :D
      My question for you today is, what is your advice to someone trying to start his career of game design at Blizzard? I love Blizz and would love to put my talents to work there but with how competitive it is, I'm not sure how to stand out. I'd appreciate any advice .^
      First, have you applied? That would be the first thing to do to get noticed. : )
      Second, I am not a game designer so I’m not exactly sure how you would stand out as a game designer. If you were an artist, I would suggest posting Blizzard fan artwork on our community pages. Get people talking about your art. I have hired multiple artists to my team, and it all started from seeing their fan artwork online. Another way is to try to contact some of the artists or other devs and ask them for feedback on your stuff. Blizzard also has many positions open at a multitude of skill levels, from associate level to senior and director level. You should even consider applying to non-design related jobs at Blizzard. Most of the art and design producers I work with daily came from inside Blizzard, from our Billing, Customer Service, QA, and GM departments. Blizzard is really good about hiring people from within Blizzard. Now, if you can’t get into Blizzard right now, whether it is lack of experience or whatever reason, try some other companies in or around your area, even a startup. Once you get a job with a game company, you can learn the tools, learn the process of game development, and grow your talents and development experience. In a year or two, apply again. Or, you may love where you are and decide to stay and grow with the company. Good luck! I wish thee much fortune on your quest. See you soon!
    • By Zadina

      The Overwatch Contender Playoffs and the HCT Summer Championship finals will be hosted there.
      Blizzard will get its very own esports arena in Burbank Studios, Los Angeles. Blizzard Arena is set to officially open on October 7, 2017.
      Τhe opening of Blizzard Arena will kick off with the Overwatch Contender Season One Playoffs on October 7-8. A week after that, the Hearthstone Summer Championship finals will also be held there. This came as a bit of a surprise to the community, since they were waiting for a European venue for the last Championship before Blizzcon (the previous venues were the Bahamas and Shanghai).
      Here's the official announcement from the Blizzard Press Center:
      Blizzard Entertainment
      World-class esports have a new home in the entertainment capital of the world. Blizzard Entertainment today unveiled Blizzard Arena Los Angeles, a cutting-edge live-event destination for pro players, esports fans, and everyone else who loves premier competition. Situated in the legendary Burbank Studios, once home to groundbreaking television shows, the studio at Blizzard Arena Los Angeles has been custom-tailored to support an exciting live-event experience for local attendees and broadcast audiences around the world. When the Arena opens for business on October 7, top competitors from across Blizzard esports will be the newest stars to shine on one of the most celebrated stages in television history.
      “We’re at a tipping point for esports and we look forward to helping usher in a new era of competition-based entertainment,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “As we open the doors of Blizzard Arena Los Angeles and welcome fans from around the world, we’re honored to bring the best in Blizzard esports to the same stage that some of the biggest names in entertainment have called home.”
      With multiple sound stages, control rooms, and practice facilities, Blizzard Arena Los Angeles was built to support a full slate of competitive events year-round. In addition, the Burbank, California arena will house a Blizzard retail store that rotates stock for event attendees based on the competitions taking place at the time.
      Blizzard Arena Los Angeles will open its doors to the public for the first time on the weekend of October 7–8 with the Overwatch Contenders Season One Playoffs taking center stage. The culmination of a summer of formidable European and North American competition, the Overwatch Contenders Playoffs will crown the top Contenders teams in each region.
      Beginning October 13, the Hearthstone® Championship Tour’s Summer Championship will bring top-notch Hearthstone pros to the Arena for a full weekend of competition, with $250,000 on the line. The global tournament will conclude the third act of the HCT and set the table for the Hearthstone World Championship, taking place in early 2018.
      The early battles of both the Heroes of the Storm® Global Championship (HGC) Finals and World of Warcraft® Arena Championship will be held at Blizzard Arena Los Angeles in late October, with top Heroes of the Storm and WoW® Arena players looking to fight their way onto the championship stages at BlizzCon®, Blizzard’s annual community celebration in Anaheim, California, taking place November 3–4.
      Then, later this year, some of the top Overwatch® players in the world will take their first steps toward stardom at the Arena when the Overwatch League opens a new era in professional esports. With the players leading the way, the city-based franchises of the Overwatch League have their sights set on establishing a new standard for esports excellence.
      Tickets are available now for the Overwatch Contenders Playoffs and the HCT Summer Championship. (source)
    • By Starym

       
      Blackheart's Tavern have scored a massive interview with Blizzard Senior Art Director Samwise Didier, the man responsible for the "Blizzard look". From defining the art style of the Warcraft universe to, more recently, Heroes of the Storm and basically everything else in between, he's one of the most veteran people at Blizzard today and has quite a few stories to tell, stories that Blackheart's Tavern were nice enough to share with the rest of us!