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wow Invasions Clarifications by Watcher

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Players started worrying about invasions, specifically, how they're interfering with their real life schedules. Watcher posted some clarifications on Twitter.

Defender of the Broken IslesDefender of the Broken Isles has been recently removed from the Pathfinder achievement and is no longer required to unlock account-wide Legion flying. For more information, don't forget to view our Demon Assaults Guide.

  • The entire circle is four zones every 3 days.
  • If you miss an invasion today, it will be back in a few days.
  • Invasions won't be up at the same time every day, they will be shifting around to different times of the day, because they know people have varied schedules.
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It's a little known fact, but this is actually the reason operation Barbarossa got pushed back to such an awful time - Stalin sent Von Manstein an email saying he had RL obligations and could they please adjust the schedule for him.

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While I appreciate all of the live streams they've been doing there appears to be a large gap when it comes to getting useful "no-brainer" info out to the community. Of course people would want to know how the Legion Assaults would be timed if they weren't up all the time. Same with how 7.2 content was going to be staggered. Seems they need someone (I'd think it would be the community manager) to think of potential questions and get out ahead of them.

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Posted (edited)

I think the primary issue here is still the artificial 'gating' of content, as a way of drawing out the length of time content is viable for, as opposed to investing more dev time into creating content that naturally has a longer life.

The scaling of mobs to player level, and even to ilvl, I believe was actually quite a good design choice which meant that no content became quickly invalid, and meant that going back and finishing zones later was actually a fun and viable option which kept the content from becoming overly trivial in later game (In fact I think WoW could benefit from actually pushing this kind of change back through the ENTIRE game, in all expansion content).

However the decision to 'gate' the Armies of Legionfall rep, and thus player flying, in this manner was a very lazy design decision. In fact the whole method of unlocking flying in this content has been extremely lazy. They COULD have come up with an interesting story based reason*, which required a fun, interesting, and challenging quest chain to unlock, which would then have made unlocking flying feel rewarding. Instead, they hide it behind rep grind, to force players to stay on the ground for as long as possible. That's not fun, and it's not good game design. It's just lazy.

 

*Legion airborne forces rule the skies over the Legion's beach-head on Azeroth, making it absolutely impossible for players to survive in the air. Gradually as we work our way to level 110 we slowly build up ground based anti-air facilities, and later our own Horde/Alliance airborne forces, eventually pushing back their airborne forces to The Broken Shore. There, their forces remain to concentrated for such a tactic for work, and thus while flying remains possible, it is hazardous for players, and must be undertaken with caution.

Edited by Silverwolf
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people are only losing there shit because flying is attached to it if they removed the you need this to fly and just give it to us it will make new content feel good and fun instead of oh fuck i need to do that if i want this

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2 hours ago, Silverwolf said:

I think the primary issue here is still the artificial 'gating' of content, as a way of drawing out the length of time content is viable for, as opposed to investing more dev time into creating content that naturally has a longer life.

The scaling of mobs to player level, and even to ilvl, I believe was actually quite a good design choice which meant that no content became quickly invalid, and meant that going back and finishing zones later was actually a fun and viable option which kept the content from becoming overly trivial in later game (In fact I think WoW could benefit from actually pushing this kind of change back through the ENTIRE game, in all expansion content).

However the decision to 'gate' the Armies of Legionfall rep, and thus player flying, in this manner was a very lazy design decision. In fact the whole method of unlocking flying in this content has been extremely lazy. They COULD have come up with an interesting story based reason*, which required a fun, interesting, and challenging quest chain to unlock, which would then have made unlocking flying feel rewarding. Instead, they hide it behind rep grind, to force players to stay on the ground for as long as possible. That's not fun, and it's not good game design. It's just lazy.

 

*Legion airborne forces rule the skies over the Legion's beach-head on Azeroth, making it absolutely impossible for players to survive in the air. Gradually as we work our way to level 110 we slowly build up ground based anti-air facilities, and later our own Horde/Alliance airborne forces, eventually pushing back their airborne forces to The Broken Shore. There, their forces remain to concentrated for such a tactic for work, and thus while flying remains possible, it is hazardous for players, and must be undertaken with caution.

Every time they've tried to focus on developing more content, the playerbase whines that there's nothing new to do.

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10 minutes ago, MrEdren said:

Every time they've tried to focus on developing more content, the playerbase whines that there's nothing new to do.

Your assumption is I mean they throw the entire Dev team at single BIG content drops.

You can't tell me Blizzard does not have the funds or manpower to employ rolling small Dev teams popping out little bits of content here and there. In fact if they planned out the expansion properly, they could drop mini patches once a month, and basically keep iterating the storyline with new events and quests, new dungeon here, new scenario there, and keep the content 'fresh'.

 

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8 hours ago, rgzmann said:

people are only losing there shit because flying is attached to it if they removed the you need this to fly and just give it to us it will make new content feel good and fun instead of oh fuck i need to do that if i want this

agreed. heck even then half the reason people vomit about flying is it was previously just handed to you/bought. Between all the flight paths and the flight master whistle there is no place you aren't a 20 second trip away from. Heck if you are hunters that's further reduced. 

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7.2 is a patch for people that dont have jobs.. biggest fail since legion.. dont know how they can fuck up their best expansion with such nonsense..

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Why not make invasion all day long so everyone can complete it they are able to? Would it destroy the meaning of invasion or what? This is just another nonsense, I don't get most of the decisions blizzard makes lately

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Legion hasn't been a bad expansion. I cannot really complain compared the terrible scaling issues with raiding in WoD and Cataclysm. I don't think it works against people that work and or have school. I think Invasions have been the only to affect such criteria. World Quests are on constant rotation as Ion stated...but there is a difference between the every 4-6 hour rotation to the 6 hour time-frame with a 12-13 hr gap before the next invasion.

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18 hours ago, MrEdren said:

Every time they've tried to focus on developing more content, the playerbase whines that there's nothing new to do.

no they whine its crap content fluff and filler like busy work your teacher would give u they are not even trying players want meaningful content not gated grindy crap they they have kept churning out .

 

just like 7.2 if ur a mythic raider broken shores has nothing for u no gear above 880 ( specially if u have bis legendarilies already )

content is unplayable since plebs bring body guards and all mobs end up grey before u can get a cast off 

most of this is evident by the daily hot fixes for the past 9 days 

 

if only they had a public test realm top double check their mistakes and respond  to feedback so the finished product isn't broken 

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