Stan

Patch 7.2.5 - Official PTR Patch Notes

Sign in to follow this  

22 posts in this topic

HD2F4N1HCOKN1441038000400.jpg

Blizzard has published the official patch notes for Patch 7.2.5.

UPDATE: OFFICIAL PATCH 7.2.5 PATCH NOTES

7.2.5 will be big in terms of class tuning. The most notable new features are Black Temple Timewalking during Burning Crusade Timewaking and the following events

Full Patch Notes can be found below.

Blizzard LogoBlizzard

Patch 7.2.5 Public Test Realm Patch Notes

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

  • When Burning Crusade Timewalking is active, premade groups of 10-30 players may queue for Black Temple Timewalking by speaking to Vormu in Shattrath City.

All New Story Scenario

This is a work in progress. We’ll have more details soon. The Bronze Dragonflight already went to the future and knows all about it, so we should ask them.

New Events

  • Moonkin Festival
  • The Trial of Style
  • Auction House Dance Party

Changes

Classes

  • Paladin
  • Priest
  • Rogue
    • Assassination
    • Outlaw
      • Developers’ notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
      • Adrenaline RushAdrenaline Rush Energy regeneration increase reduced to 50% (was 100%). Duration increased to 20 seconds (was 15 seconds).
      • Combat PotencyCombat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
      • Fortune StrikesFortune Strikes redesigned. Now increases Combat PotencyCombat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
      • Restless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline RushAdrenaline Rush, Between the EyesBetween the Eyes, SprintSprint, Grappling HookGrappling Hook, Cannonball BarrageCannonball Barrage, Killing SpreeKilling Spree, Marked for DeathMarked for Death, Death from AboveDeath from Above, VanishVanish by 0.5 seconds per combo point spent.
      • Roll the BonesRoll the Bones
        • Developers’ notes: The distribution of the number of buffs you get from Roll the BonesRoll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the BonesRoll the Bones when you get 1 buff.
        • BroadsideBroadsides now also increases the damage of your combo-point generating abilities by 20%.
        • Buried TreasureBuried Treasure increases Energy regeneration by 30% (was 25%).
        • Shark Infested WatersShark Infested Waters now increases Critical strike chance by 20% (was 25%).
        • True BearingTrue Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
      • Slice and DiceSlice and Dice’s Attack speed increase reduced to 80%.
      • Slice and Dice increases Energy regeneration by 20% (was 15%).
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful SShadow DanceShadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of DeathSymbols of Death more engaging.
      • All damage dealt increased by 20%.
      • ShadowstrikeShadowstrike now hits at melee range (was a 15 yard range).
      • ShadowstrikeShadowstrike when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
      • ShadowstepShadowstep now has 2 charges for Subtlety.
      • BackstabBackstab base damage increased by 35%.
      • BackstabBackstab damage bonus from being behind the target reduced to 20% (was 30%).
      • The Quiet KnifeThe Quiet Knife (Artifact trait) now increases damage dealt by BackstabBackstab by 5% (was 3%) per point.
      • Shadow DanceShadow Dance now has 2 charges (was 3).
      • Shadow DanceShadow Dance is no longer on the global cooldown.
      • Shadow DanceShadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • SubterfugeSubterfuge’s duration increase to Shadow DanceShadow Dance reduced to 1 second (was 2 seconds).
      • Deepening ShadowsDeepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow DanceShadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Enveloping ShadowsEnveloping Shadows redesigned. Deepening ShadowsDeepening Shadows reduces the remaining cooldown of Shadow DanceShadow Dance by an additional 1.5 second per combo point spent. Shadow DanceShadow Dance gains 1 additional charge.
      • Deep ShadowsDeep Shadows now causes all damage you deal to be increased by 35%.
      • Master of ShadowsMaster of Shadows moved to level 90 row.
      • PremeditationPremeditation moved to level 100 row.
      • Marked for DeathMarked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety
        • Developers’ notes: This is to balance it against PremeditationPremeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Symbols of DeathSymbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown.  Invoke ancient symbols of power, empowering the next cast of several of your abilities:
      • Focus Shurikens is a new passive talent available at level 70:
        • Each enemy you hit with Shuriken StormShuriken Storm increases the damage of your next EviscerateEviscerate by 25%, stacking up to 5 times.
          • Developers’ notes: This aims to remove maintaining NightbladeNightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
  • Shaman
  • Warlock
    • All Specs
      • Soul ConduitSoul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded. (exception: Demonology remains at 20%)
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos BoltChaos Bolts being cast.
      • Fire and BrimstoneFire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • ConflagrateConflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • ConflagrateConflagrate now generates double resources from hitting a second HavocHavoc target.
      • IncinerateIncinerate now generates 1 Soul Shard Fragment.
      • IncinerateIncinerate now generates 2 Soul Shard Fragments on a critical strike.
      • IncinerateIncinerate's mana cost reduced by 16%.
      • ImmolateImmolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • ImmolateImmolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • ShadowburnShadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • SoulsnatcherSoulsnatcher (Artifact trait) now causes Chaos BoltChaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Dimensional RiftDimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • Chaos BoltChaos Bolt cast from the Chaos BoltChaos Bolt rift now deals 60% increased damage.
      • Chaos BoltChaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Rain of FireRain of Fire’s damage increased by 25%.
      • Reverse EntropyReverse Entropy redesigned slightly: Chaos BoltChaos Bolt and Rain of FireRain of Fire restore 35% of your maximum mana and deal 5% increased damage.
      • HavocHavoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • Wreak HavocWreak Havoc no longer removes the cooldown of Havoc.
      • Channel DemonfireChannel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • CataclysmCataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
  • Warrior
    • Arms
      • All abilities damage increased by 10%.
      • The effect of Mastery has reduced by 20%.
    • Protection

Dungeons

  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

Legendary Items

  • Demon Hunter
  • Warlock
    • Destruction
      • Feretory of SoulsFeretory of Souls
        • Casting a damaging Fire spell has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the YmirjarOdr, Shawl of the Ymirjar
        • Enemies marked by your Havoc take 15% (was 8%) increased damage from your single target spells.

UI

  • Arsenal: Armaments of the Silver HandArsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

Share this post


Link to post
Share on other sites
1 hour ago, FichtenMoped said:

Damn shame there is no LFR Timewalking (yet) but we'll see if they add it

That could really complicate things because gear rewards in Timewalking get scaled up (Currently to 855+). This means that trinkets that were BiS back in the day might be a lot better when scaled up compared to even 945 Tomb of Sargeras trinkets. The most prominent that comes to my mind are the trinkets that massively (Over 60%) reduced powerful cooldowns in Siege of Orgrimmar.

This would mean they'd have to nerf the trinkets into oblivion, and then no one does LFR Timewalking anymore because the rewards are bad.

 

The reason why Black Temple would work is because the devs don't need to worry about OP trinkets. First of all they already need an overhaul because of how we evolved our stats. Armor Penetration, MP5S, Spell Damage, Hit Rating, and the list goes on. All of these trinkets need to be replaced anyway.

 

Now, doing a proper LFR Timewalking like how we do with dungeons, 1 xpac at a time, would take such considerable effort, one might wonder if it's not better to just redesign the entire raid and just use the raids as a map, and slap an "end-game raid tier" sticker on it. But then it'd just be a downgrade to a proper new raid and one loses sight of what the point was in the first place.

 

In WoD we had Molten Core "revisit" and a lot of people with rose tinted glasses were absolutely ecstatic about it. During their first visit they realized it was not great and the rewards were bad compared to the time investment. I'm not saying all old raids would be like this, but the moral of the story is that things may seem a lot more exciting than it ends up being, and in the end, we all go back to current raid tiers instead.

  • Like 3

Share this post


Link to post
Share on other sites
16 minutes ago, Yridaa said:

This would mean they'd have to nerf the trinkets into oblivion, and then no one does LFR Timewalking anymore because the rewards are bad.

No one does Timewalking dungeons for gear. Don't see how raids will be any different.

Share this post


Link to post
Share on other sites
8 hours ago, Maruken said:

No one does Timewalking dungeons for gear. Don't see how raids will be any different.

And then one would wonder why Blizzard would invest such a considerable amount of time to make LFR Timewalking a thing.

Share this post


Link to post
Share on other sites

Overall pleased with the DK changes. Blood getting a much needed damage buff. Unholy will be interesting to play with. Certainly the necrosis rotation will be messed with but death coil doing damage will be a refreshing change. Certainly seems like unholy is going to remain stack mastery for leet deeps. 

BT time walking. yesssssssssssss

Share this post


Link to post
Share on other sites
15 hours ago, Stan said:

Retribution

I honestly can't see how this nerf is fair. If they did want scaling, then 4% is a very sad number. In order to get back the 2000 strength buff you are losing, you'd need to be at 50k Strength to break even from this. Even just 5%  would be better so as to make sure that this doesn't make early leveling paladins too strong.

Edited by CrimsonVow

Share this post


Link to post
Share on other sites
14 hours ago, Yridaa said:

In WoD we had Molten Core "revisit" and a lot of people with rose tinted glasses were absolutely ecstatic about it. During their first visit they realized it was not great and the rewards were bad compared to the time investment. I'm not saying all old raids would be like this, but the moral of the story is that things may seem a lot more exciting than it ends up being, and in the end, we all go back to current raid tiers instead.

Yeah...I could only stomach one run of that. Not fun at all.

Share this post


Link to post
Share on other sites
2 hours ago, Blitzfury said:

lol @ the shaman changes:( where are our enha. love...

Upcoming Enhancement Shaman changes are discussed here.

Share this post


Link to post
Share on other sites
On 4/13/2017 at 3:23 PM, Stan said:

 

    • Windwalker
      • Damage of most abilities increased by 5.5%.
      • Fists of FuryFists of Furys range increased to 8 yards (was 5) and damage reduced by 20%.

But does that justify? :thinking: Is the other skills supposed to make up for the 20%? Not sure why they need any decrease when they are just mediocre. xd

Share this post


Link to post
Share on other sites
On 16/04/2017 at 9:41 AM, Adruin said:
On 16/04/2017 at 9:41 AM, Adruin said:

But does that justify? :thinking: Is the other skills supposed to make up for the 20%? Not sure why they need any decrease when they are just mediocre. xd

I made the math based on a log of my monk on Krosus HC wich i get 90% of my ilvl potencial
i uses the total values of each skill im the end of the fight the number i got where:
 FoF  -6,092M
RSK  +1,217M
ESF  +1,561M
SotW +0,617M
BoK  +0,509M
ToD  +0,413M
WDP  +0,355M
TP   +0,244M
CW   +0,177M
So basically we lost -6,092M and got +5,06M from all other skills together... 

Share this post


Link to post
Share on other sites
On 4/19/2017 at 8:01 AM, Yaozuh said:

 

Does that include the same amount of uptime on the boss? i.e. you had to run away just as often, boss died at ~the same time, CD's lined up identically etc?

Share this post


Link to post
Share on other sites

wow... just wow. big changes across almost all classes, some getting buffs that really dont need it, and lack luster nerfs where big nerfs are needed... but do you guys do crap with enhancement and ele shaman??? of course not. are you kidding me?? you will outright change abilities on some classes, and straight remove one that arent needed, but enhance/ ele get nothing? i can write pages on how screwed up our talent pages are, and how horribly unbalanced we are right now. but blizz doesnt care apparently hahah im rerolling ha im done with this joke of a class that blizz refuses to address.  

Share this post


Link to post
Share on other sites
On 4/21/2017 at 0:11 AM, Apissedoffshaman said:

hahah im rerolling ha im done with this joke of a class that blizz refuses to address.  

Come to the world of Druids and Priests - we're cool :D

Share this post


Link to post
Share on other sites

its all spaghetti for me :(  i have a resto/enhancement shaman and i feel like i trowed my life away in legion ...... maybe its time 2 start re rolling into something new..... for now i do want a class that inst that bad so i hope you guys can give me input from those ptr knowledge.

 

cheers

Share this post


Link to post
Share on other sites

Well, looks like Blizz is trying to ground AOTHG for Havoc DH, even with the proc buff on Demon blades, i mean yeah, DB gets a 100% proc chance, for what??? 6 to 12 fury??? and another 1 to 3 fury from the nerfed ring? kind of makes it useless... so yeah.... i think i'll bag that soon to be useless ring and hunt for a better one... nice job screwing up the class Blizz, no wonder you are loosing players...

Share this post


Link to post
Share on other sites

I really really really think I'm going to enjoy the massive update that shadow priests recieved this patch. Thanks Blizzard!

 

P.S Here's a little image to show my appreciation to Blizzard:

Spoiler

ZxIDk14.jpg

 

Share this post


Link to post
Share on other sites
On 6/10/2017 at 8:33 PM, MechanixNA said:

I had hoped for Feral Druid to get a damage buff or an energy buff.

I feel like Feral has been so overcomplicated for the results you get in Legion - I do wonder if just a simple buff is the right answer though. Maybe a smoothing of the rotation with some form of refresh mechanic in the spec?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      The start of Battle of Azeroth will be crucial to the story of the expansion itself, as many players seem uneasy about the story development that's been found out so far, with many "morally grey" memes and complaints of the Horde being the villains etc. floating around. So this new series of comics that will be arriving soon will be very important and need to set up the events leading to the war well.

      Today we have the first one, focusing on Jaina and you can read the whole thing right now!
      Reunion (source)
      Join Jaina Proudmoore in “Reunion,” the first in a series of digital comics leading up to Battle for Azeroth.
      As the Horde and the Alliance reckon with the aftermath of their war with the Burning Legion, Jaina finds herself doing some soul searching in the ruins of Theramore. Alone with the ghosts of the dead city, she reflects on a bitter past full of heartbreak and betrayal—and resolves to confront it with a return to her homeland of Kul Tiras.
      We invite you to read and download the free comic here.
      About
      Written by Andrew Robinson and illustrated by Linda Cavallini and Emanuele Tenderini, “Reunion” is the first in a series of comics leading up to Battle for Azeroth.
      Andrew Robinson is a senior writer on Blizzard Entertainment’s creative development team, where he helps build and expand upon the fiction of our universes through comics, cinematics, and more. He started at Blizzard in 2014 as a writer focusing on animation projects, and has written and consulted for more than 30 animated TV shows over the course of his full career.
      Linda Cavallini is an Italian freelance illustrator who has worked on various children’s illustrated books since 2008. She is currently on working on the fantasy/sci-fi comic Lumina with Emanuele Tenderini through their publishing house Tatai Lab, which they established in 2015.
      Emanuele Tenderini is an Italian comic book artist who began his career at various French publishers. He later worked with famed Italian comic book writer and publisher Sergio Bonelli before forming Tatai Lab in 2015 with Linda Cavallini.
    • By Stan

      New events for this week include Wrath Timewalking and the Glowcap Festival micro-holiday.
      Mythic Keystone Affixes
      Raging Volcanic Tyrannical Weekly Quests
      Below is a list of all relevant weekly quests that should be completed this week:
      Fuel of a Doomed World and Invasion Onslaught (Argus weekly quests) reward 1,000 reputation with both Army of the Light and Argussian Reach. Unlocking Lightforged Draenei and Void Elves is gated behind Exalted reputation standing with both Argus factions. You can find more information here. Complete 5 Timewalking dungeons for "A Frozen Path Through Time" to receive a Seal of Broken Fate & Cache of Antoran Treasures (contains 1 piece of Normal difficulty Antorus loot). World Bosses
      Drugon
      Assorted Dragonscale Bracers Drugon's Snowglobe Ettin Fingernail Giant's Handkerchief Snowdrift Bracers Vantus Rune Technique: Guarm Wax-Sealed Leather Bracers Matron Folnuna
      This week's world boss is Matron Folnuna. Don't forget to bring a Seal of Broken Fate for bonus rolls.
      Accursed Defiler's Mantle Crown of Burning Resolve Essence of the Burgeoning Brood Fel-Absorbant Wristbands Frigid Earring Gauntlets of Barbaric Cruelty Gloves of Barbarous Feats Helm of the Vigilant Eye Imp-Overseer's Vest Nefarious Light-Step Slippers Shoulderguards of the Despondent Masses Vile Drifter's Footpads Waistguard of Fel Magics World Events
      Wrath Timewalking
      During Wrath Timewalking, you can get mounts like Reins of the Blue Proto-Drake from Skadi in Utgarde Pinnacle. Reins of the Infinite Timereaver has a chance to drop as personal loot from all Timewalking dungeon bosses. Auzin Items (Wrath Timewalking Quartermaster)
      The Wrath Timewalking vendor is Auzin. He sells various items for Timewarped Badges. A full list of items from the quartermaster can be found here. Among the most notable are:
      Items that upgrade heirlooms Weathered Heirloom Armor Casing Weathered Heirloom Scabbard Ancient Heirloom Armor Casing Ancient Heirloom Scabbard Timeworn Heirloom Armor Casing Timeworn Heirloom Scabbard Mounts & Vanity Items Bridle of the Ironbound Wraithcharger, Grizzlesnout's Fang, Will of Northrend and Hourglass of Eternity. Reputation Tokens Commendation of the Alliance Vanguard Commendation of the Argent Crusade Commendation of the Ebon Blade Commendation of the Horde Expedition Commendation of the Kirin Tor Commendation of the Sons of Hodir Commendation of the Wyrmrest Accord Items of Interest
      Wrath faction quartermasters offer a wide variety of items you can buy, such as mounts or gear for transmog. We've highlighted the most interesting items below.
      Alliance Vanguard
      Is comprised of several factions and only The Silver Covenant has a quartermaster named Hiren Loresong. He is located in Icecrown and sells vanity items, but you also need to collect plenty of Champion's Seals to get them.
      Reaching Exalted awards the The Winds of the North achievement.
      Gnomish Magician's Quill Hammer of the Alliance Vanguard Plans: Titanium Plating Sawed-Off Hand Cannon Schematic: Mekgineer's Chopper Vanguard Soldier's Dagger Argent Crusade
      Reaching Exalted awards The Argent Crusade achievement that's required for The Argent Champion. Don't forget to buy Tabard of the Argent Crusade at Friendly.
      Boots of the Neverending Path Helm of Purified Thoughts Polished Regimental Hauberk Knights of the Ebon Blade
      Reaching Exalted awards the Knights of the Ebon Blade achievement. Don't forget to buy Tabard of the Ebon Blade at Friendly.
      Belt of Dark Mending Darkheart Chestguard Death-Inured Sabatons Reaper of Dark Souls Runeblade of Demonstrable Power Unholy Persuader Horde Expedition
      The faction is comprised of multiple factions, but only The Sunreavers have a quartermaster named Vasarin Redmorn. You will need to collect enough Champion's Seals to get the items. Reaching Exalted awards The Winds of the North achievement.
      Charged Wand of the Cleft Schematic: Mechano-Hog Sin'dorei Recurve Bow Warsong Punisher Warsong Shanker Kirin Tor
      Reaching Exalted awards  The Kirin Tor achievement. Don't forget to buy Tabard of the Kirin Tor at Friendly.
      Boots of Twinkling Stars Flameheart Spell Scalpel Lightblade Rivener Mind-Expanding Leggings Robes of Crackling Flame Spaulders of Grounded Lightning Stave of Shrouded Mysteries The Sons of Hodir
      Stalactite Chopper You can buy two mammoth mounts from Lillehoff in the Storm Peaks. Buying them awards the Ice Mammoth or the Grand Ice Mammoth achievement. The grand ice mammoth is a three-seater mount.
      Alliance
      Reins of the Ice Mammoth Reins of the Grand Ice Mammoth Horde
      Reins of the Ice Mammoth Reins of the Grand Ice Mammoth The Wyrmrest Accord
      Reaching Exalted awards The Wyrmrest Accord achievement. Don't forget to buy Tabard of the Wyrmrest Accord at Friendly.
      Fang of Truth Gavel of the Brewing Storm Reins of the Red Drake Cielstrasza is the quartermaster and she's located in Wyrmrest Temple. When you're here, you can also stop by at Sartharion in the Obsidian Sanctum for another free mount and a title if you haven't done that already. Don't forget to kill Sartharion with all three drakes up. He drops Reins of the Black Drake on 10-player mode and Reins of the Twilight Drake on 25-player mode.
      Glowcap Festival (May 27)
      Today, the sporelings of Sporeggar in Zangarmarsh hold their annual mushroom festival. Help them keep the great Fshoo alive as long as possible.
    • By Starym

       
      And here we have the official preview for the Drustvar zone in Kul Tiras, with the focus being on the lore aspects and geography of the zone itself. A misty land of witchcraft and rituals, let's take a look at what looms ahead.
      Drustvar (source)
      In the land of Drustvar, the stalwart protectors of House Waycrest hold fast along the western border, but recently all contact with them has been lost. Travel beyond the frontier to learn of their fate and battle the resurgence of an ancient and terrifying enemy.
      Drustvar is a region known for the tenacity of the soldiers who protect it. Long after the defeat of the mysterious Drust who once dwelled there, the descendants of Arom Waycrest and his people continue to eke out a living in this unyielding land. They are known throughout Kul Tiras as being a hearty, stoic, and deeply superstitious people, and would make keen allies in the fight against the Horde—but now it’s up to you to discover why they’ve gone silent.
      Welcome to Drustvar.
      When first arriving in Drustvar, you’ll be greeted by a dark and foreboding shoreline on the eastern border. Drustvar is a rugged land plagued by superstition, and signs of witchcraft are everywhere. The pathways through Glenbrook to Fallhaven are fraught with danger, so you’ll need to stay on your guard. Dark rumors swirl as to what may have befallen the Waycrest family—and if the Alliance has any hope of convincing the Kul Tirans to join them, you’ll need to untangle the mysteries that lay ahead.
      Verdigris roofs and awnings adorn buildings of brick and wood, their amber window panes alight from within. The sea’s intrinsic role in Kul Tiran culture is reflected in the architecture, and anchors and other symbols of the sea decorate doorways and awnings.
      A stygian pallor looms over the town of Fallhaven, reeking of mystical meddling. A large and ominous construct stands as sentinel in the center of town, and the townsfolk are . . . unresponsive. You’ll need to work diligently to break the curse on the town before you can make any progress toward getting to the heart of the troubles in Drustvar.
      Cobblestone paths wind through the region and in and out of the various villages and towns. History and culture are deeply woven into the fabric of Kul Tiras, but so too are the workings of dark witches. Cursed and hopelessly twisted townsfolk and creatures work in servitude to these mystics’ machinations, set to a task you’ll need to decipher and put an end to—if you have the stomach for it.
      Visitors to this region will need to rely on their wits, solve a few not-so-small issues the citizenry faces, and hopefully make some inroads with the people along the way.
      There are more mysteries to unravel, and an ancient enemy is stirring in the land, causing a tremendous slew of trouble.
      Take the Highroad
      Traveling westward will lead to a large chain of rugged snow-touched mountains running from the northern border of the region to the southern Iceveil Glacier, nearly bisecting the region in two. Along Highroad Pass, you’ll come across various wildlife and creatures, including Chillwind Yetis who find the cold of the mountains to their liking and food sources plentiful.
      The road is fraught with danger, but you’ll eventually arrive in the town of Arom’s Stand, which overlooks a valley to the west. A tribute to Arom Waycrest stands vigil even as the people here struggle against the darkness that has swept over the land.
      Did you Know? Arom Waycrest was the first Lord of Drustvar, who helped his people overcome great opposition from a powerful enemy: the Drust. On the southwestern coast you’ll cross into the Crimson Forest. Various shades of red assail your eyes and bear witness to the veracity of the name. The town of Falconhurst sits on the coast, and as in your previous travels through the region, you’ll find this settlement is under siege by dark forces.
      Tainted Rule
      North of the Crimson Forest, the Ashenwood Grove bears witness to creatures adorned with fungi and strange creatures known as Fungarians patrolling the pathways. Farms dot the area and mines can be found dug into the mountainsides, but what should be bustling enterprises have ground to a halt as the witches’ special brand of pestilent creatures wreak havoc.
      Each clue found and mystery solved only puts forth more questions as to what could be ultimately manipulating events in Drustvar. Perhaps you’ll find the source of the troubles within Waycrest Manor*—ancestral home of the Waycrest family who watches over Drustvar.
      *Waycrest Manor is a 5-player dungeon in Drustvar.
      A vast coastline surrounds Drustvar to the east, south, and west, where those brave enough can fish, boat, swim, and hunt for treasure. Inland, the mountains and forests provide a chance to hunt a variety of . . . interesting . . . creatures. To the north, the rolling hills and mountains of Stormsong Valley await, while eastward lies Tiragarde Sound—and even more opportunities to earn your way into the good graces of the Kul Tirans.
      You can also check out more zone previews and everything else about the upcoming expansion in our Battle for Azeroth hub!
    • By gregn6238
      Hey guys, I'm doing a small study looking into why players chose to play in PvP realms and why others chose RP. It would be much appreciated if you all could just post a quick reply with a few words regarding why you chose which and your age (if you feel comfortable). Thanks you!
       
    • By Starym

       
      There's more alt space coming with Battle for Azeroth, as the character limit per server will go up by two, leaving the paltry 16 slots in the dust.
      So thanks a lot to the new allied races and hopefully the number will grow as even more get added, especially the Zandalari and Kul Tirans (who unfortunately won't be coming immediately with BfA's release). For more info on all the upcoming allied races, check out one of these articles:
      Allied Races Official Page Update: May 4 Dark Iron Dwarves & Mag'har Orcs Overview Dark Iron Dwarves & Mag'har Orcs Official Preview Kul Tiran & Mag'har Orc Heritage Armor Kul Tiran Customization Options Kul Tiran Druid Bear Forms Kul Tiran Druid Cat Forms Kul Tiran Druid Travel Forms Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations Zandalari Troll Shaman Totems