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Patch 7.2.5 - Official PTR Patch Notes

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Blizzard has published the official patch notes for Patch 7.2.5.

UPDATE: OFFICIAL PATCH 7.2.5 PATCH NOTES

7.2.5 will be big in terms of class tuning. The most notable new features are Black Temple Timewalking during Burning Crusade Timewaking and the following events

Full Patch Notes can be found below.

Blizzard LogoBlizzard

Patch 7.2.5 Public Test Realm Patch Notes

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

  • When Burning Crusade Timewalking is active, premade groups of 10-30 players may queue for Black Temple Timewalking by speaking to Vormu in Shattrath City.

All New Story Scenario

This is a work in progress. We’ll have more details soon. The Bronze Dragonflight already went to the future and knows all about it, so we should ask them.

New Events

  • Moonkin Festival
  • The Trial of Style
  • Auction House Dance Party

Changes

Classes

  • Paladin
  • Priest
  • Rogue
    • Assassination
    • Outlaw
      • Developers’ notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
      • Adrenaline RushAdrenaline Rush Energy regeneration increase reduced to 50% (was 100%). Duration increased to 20 seconds (was 15 seconds).
      • Combat PotencyCombat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
      • Fortune StrikesFortune Strikes redesigned. Now increases Combat PotencyCombat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
      • Restless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline RushAdrenaline Rush, Between the EyesBetween the Eyes, SprintSprint, Grappling HookGrappling Hook, Cannonball BarrageCannonball Barrage, Killing SpreeKilling Spree, Marked for DeathMarked for Death, Death from AboveDeath from Above, VanishVanish by 0.5 seconds per combo point spent.
      • Roll the BonesRoll the Bones
        • Developers’ notes: The distribution of the number of buffs you get from Roll the BonesRoll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the BonesRoll the Bones when you get 1 buff.
        • BroadsideBroadsides now also increases the damage of your combo-point generating abilities by 20%.
        • Buried TreasureBuried Treasure increases Energy regeneration by 30% (was 25%).
        • Shark Infested WatersShark Infested Waters now increases Critical strike chance by 20% (was 25%).
        • True BearingTrue Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
      • Slice and DiceSlice and Dice’s Attack speed increase reduced to 80%.
      • Slice and Dice increases Energy regeneration by 20% (was 15%).
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful SShadow DanceShadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of DeathSymbols of Death more engaging.
      • All damage dealt increased by 20%.
      • ShadowstrikeShadowstrike now hits at melee range (was a 15 yard range).
      • ShadowstrikeShadowstrike when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
      • ShadowstepShadowstep now has 2 charges for Subtlety.
      • BackstabBackstab base damage increased by 35%.
      • BackstabBackstab damage bonus from being behind the target reduced to 20% (was 30%).
      • The Quiet KnifeThe Quiet Knife (Artifact trait) now increases damage dealt by BackstabBackstab by 5% (was 3%) per point.
      • Shadow DanceShadow Dance now has 2 charges (was 3).
      • Shadow DanceShadow Dance is no longer on the global cooldown.
      • Shadow DanceShadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • SubterfugeSubterfuge’s duration increase to Shadow DanceShadow Dance reduced to 1 second (was 2 seconds).
      • Deepening ShadowsDeepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow DanceShadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Enveloping ShadowsEnveloping Shadows redesigned. Deepening ShadowsDeepening Shadows reduces the remaining cooldown of Shadow DanceShadow Dance by an additional 1.5 second per combo point spent. Shadow DanceShadow Dance gains 1 additional charge.
      • Deep ShadowsDeep Shadows now causes all damage you deal to be increased by 35%.
      • Master of ShadowsMaster of Shadows moved to level 90 row.
      • PremeditationPremeditation moved to level 100 row.
      • Marked for DeathMarked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety
        • Developers’ notes: This is to balance it against PremeditationPremeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Symbols of DeathSymbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown.  Invoke ancient symbols of power, empowering the next cast of several of your abilities:
      • Focus Shurikens is a new passive talent available at level 70:
        • Each enemy you hit with Shuriken StormShuriken Storm increases the damage of your next EviscerateEviscerate by 25%, stacking up to 5 times.
          • Developers’ notes: This aims to remove maintaining NightbladeNightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
  • Shaman
  • Warlock
    • All Specs
      • Soul ConduitSoul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded. (exception: Demonology remains at 20%)
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos BoltChaos Bolts being cast.
      • Fire and BrimstoneFire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • ConflagrateConflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • ConflagrateConflagrate now generates double resources from hitting a second HavocHavoc target.
      • IncinerateIncinerate now generates 1 Soul Shard Fragment.
      • IncinerateIncinerate now generates 2 Soul Shard Fragments on a critical strike.
      • IncinerateIncinerate's mana cost reduced by 16%.
      • ImmolateImmolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • ImmolateImmolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • ShadowburnShadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • SoulsnatcherSoulsnatcher (Artifact trait) now causes Chaos BoltChaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Dimensional RiftDimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • Chaos BoltChaos Bolt cast from the Chaos BoltChaos Bolt rift now deals 60% increased damage.
      • Chaos BoltChaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Rain of FireRain of Fire’s damage increased by 25%.
      • Reverse EntropyReverse Entropy redesigned slightly: Chaos BoltChaos Bolt and Rain of FireRain of Fire restore 35% of your maximum mana and deal 5% increased damage.
      • HavocHavoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • Wreak HavocWreak Havoc no longer removes the cooldown of Havoc.
      • Channel DemonfireChannel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • CataclysmCataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
  • Warrior
    • Arms
      • All abilities damage increased by 10%.
      • The effect of Mastery has reduced by 20%.
    • Protection

Dungeons

  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

Legendary Items

  • Demon Hunter
  • Warlock
    • Destruction
      • Feretory of SoulsFeretory of Souls
        • Casting a damaging Fire spell has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the YmirjarOdr, Shawl of the Ymirjar
        • Enemies marked by your Havoc take 15% (was 8%) increased damage from your single target spells.

UI

  • Arsenal: Armaments of the Silver HandArsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

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1 hour ago, FichtenMoped said:

Damn shame there is no LFR Timewalking (yet) but we'll see if they add it

That could really complicate things because gear rewards in Timewalking get scaled up (Currently to 855+). This means that trinkets that were BiS back in the day might be a lot better when scaled up compared to even 945 Tomb of Sargeras trinkets. The most prominent that comes to my mind are the trinkets that massively (Over 60%) reduced powerful cooldowns in Siege of Orgrimmar.

This would mean they'd have to nerf the trinkets into oblivion, and then no one does LFR Timewalking anymore because the rewards are bad.

 

The reason why Black Temple would work is because the devs don't need to worry about OP trinkets. First of all they already need an overhaul because of how we evolved our stats. Armor Penetration, MP5S, Spell Damage, Hit Rating, and the list goes on. All of these trinkets need to be replaced anyway.

 

Now, doing a proper LFR Timewalking like how we do with dungeons, 1 xpac at a time, would take such considerable effort, one might wonder if it's not better to just redesign the entire raid and just use the raids as a map, and slap an "end-game raid tier" sticker on it. But then it'd just be a downgrade to a proper new raid and one loses sight of what the point was in the first place.

 

In WoD we had Molten Core "revisit" and a lot of people with rose tinted glasses were absolutely ecstatic about it. During their first visit they realized it was not great and the rewards were bad compared to the time investment. I'm not saying all old raids would be like this, but the moral of the story is that things may seem a lot more exciting than it ends up being, and in the end, we all go back to current raid tiers instead.

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16 minutes ago, Yridaa said:

This would mean they'd have to nerf the trinkets into oblivion, and then no one does LFR Timewalking anymore because the rewards are bad.

No one does Timewalking dungeons for gear. Don't see how raids will be any different.

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8 hours ago, Maruken said:

No one does Timewalking dungeons for gear. Don't see how raids will be any different.

And then one would wonder why Blizzard would invest such a considerable amount of time to make LFR Timewalking a thing.

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Overall pleased with the DK changes. Blood getting a much needed damage buff. Unholy will be interesting to play with. Certainly the necrosis rotation will be messed with but death coil doing damage will be a refreshing change. Certainly seems like unholy is going to remain stack mastery for leet deeps. 

BT time walking. yesssssssssssss

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15 hours ago, Stan said:

Retribution

I honestly can't see how this nerf is fair. If they did want scaling, then 4% is a very sad number. In order to get back the 2000 strength buff you are losing, you'd need to be at 50k Strength to break even from this. Even just 5%  would be better so as to make sure that this doesn't make early leveling paladins too strong.

Edited by CrimsonVow

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14 hours ago, Yridaa said:

In WoD we had Molten Core "revisit" and a lot of people with rose tinted glasses were absolutely ecstatic about it. During their first visit they realized it was not great and the rewards were bad compared to the time investment. I'm not saying all old raids would be like this, but the moral of the story is that things may seem a lot more exciting than it ends up being, and in the end, we all go back to current raid tiers instead.

Yeah...I could only stomach one run of that. Not fun at all.

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2 hours ago, Blitzfury said:

lol @ the shaman changes:( where are our enha. love...

Upcoming Enhancement Shaman changes are discussed here.

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On 4/13/2017 at 3:23 PM, Stan said:

 

    • Windwalker
      • Damage of most abilities increased by 5.5%.
      • Fists of FuryFists of Furys range increased to 8 yards (was 5) and damage reduced by 20%.

But does that justify? :thinking: Is the other skills supposed to make up for the 20%? Not sure why they need any decrease when they are just mediocre. xd

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On 16/04/2017 at 9:41 AM, Adruin said:
On 16/04/2017 at 9:41 AM, Adruin said:

But does that justify? :thinking: Is the other skills supposed to make up for the 20%? Not sure why they need any decrease when they are just mediocre. xd

I made the math based on a log of my monk on Krosus HC wich i get 90% of my ilvl potencial
i uses the total values of each skill im the end of the fight the number i got where:
 FoF  -6,092M
RSK  +1,217M
ESF  +1,561M
SotW +0,617M
BoK  +0,509M
ToD  +0,413M
WDP  +0,355M
TP   +0,244M
CW   +0,177M
So basically we lost -6,092M and got +5,06M from all other skills together... 

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On 4/19/2017 at 8:01 AM, Yaozuh said:

 

Does that include the same amount of uptime on the boss? i.e. you had to run away just as often, boss died at ~the same time, CD's lined up identically etc?

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wow... just wow. big changes across almost all classes, some getting buffs that really dont need it, and lack luster nerfs where big nerfs are needed... but do you guys do crap with enhancement and ele shaman??? of course not. are you kidding me?? you will outright change abilities on some classes, and straight remove one that arent needed, but enhance/ ele get nothing? i can write pages on how screwed up our talent pages are, and how horribly unbalanced we are right now. but blizz doesnt care apparently hahah im rerolling ha im done with this joke of a class that blizz refuses to address.  

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On 4/21/2017 at 0:11 AM, Apissedoffshaman said:

hahah im rerolling ha im done with this joke of a class that blizz refuses to address.  

Come to the world of Druids and Priests - we're cool :D

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its all spaghetti for me :(  i have a resto/enhancement shaman and i feel like i trowed my life away in legion ...... maybe its time 2 start re rolling into something new..... for now i do want a class that inst that bad so i hope you guys can give me input from those ptr knowledge.

 

cheers

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Well, looks like Blizz is trying to ground AOTHG for Havoc DH, even with the proc buff on Demon blades, i mean yeah, DB gets a 100% proc chance, for what??? 6 to 12 fury??? and another 1 to 3 fury from the nerfed ring? kind of makes it useless... so yeah.... i think i'll bag that soon to be useless ring and hunt for a better one... nice job screwing up the class Blizz, no wonder you are loosing players...

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I really really really think I'm going to enjoy the massive update that shadow priests recieved this patch. Thanks Blizzard!

 

P.S Here's a little image to show my appreciation to Blizzard:

Spoiler

ZxIDk14.jpg

 

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On 6/10/2017 at 8:33 PM, MechanixNA said:

I had hoped for Feral Druid to get a damage buff or an energy buff.

I feel like Feral has been so overcomplicated for the results you get in Legion - I do wonder if just a simple buff is the right answer though. Maybe a smoothing of the rotation with some form of refresh mechanic in the spec?

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Fixed an issue that allowed Poison Bomb (Talent) to deal damage to Sapped targets while not breaking the crowd-control. Subtlety Fixed an issue that caused Premeditation (Talent) to rarely not be applied when entering Stealth. Covenant Abilities Fixed an issue that caused Echoing Reprimand (Kyrian) to apply Find Weakness for non-Subtlety Rogues when cast from Stealth. Serrated Bone Spike (Necrolord) initial damage increased by 300% and now grants 1 combo point plus 1 per active bone spike after it strikes the target. Serrated Bone Spike (Necrolord) is now removed when the target leaves combat and no longer refunds a charge and gets removed when the target is healed to full. Fixed an issue that prevented Serrated Bone Spike's (Necrolord) initial damage from dealing a critical strike. Fixed an issue that prevented Serrated Bone Spike's (Necrolord) bleed debuff from being counted towards the Envenom damage bonus from Doomblade (Legendary Power). Serrated Bone Spike’s (Necrolord) damage is now correctly increased by Assassinations’ Mastery: Potent Assassin. Broadside (Outlaw Talent) now correctly causes Sepsis (Night Fae) to generate an additional combo point. Flagellation (Venthyr) no longer costs Energy (was 20 Energy), duration reduced to 12 seconds (was 20 seconds), Haste is now granted immediately, and no longer has a second activation. Flagellation’s initial damage increased by 270%, additional damage from spending combo points increased by 160%, and deals damage 1 time upon use (was 3). Conduits Lashing Scars (Venthyr) now causes 4 additional lashes (was 2). This will allow the Rogue to start at 5% Haste upon activation. Fixed an issue that caused the Count the Odds buff to be removed when any Roll the Bones enhancements expire. SHAMAN Chain Lightning damage increased by 35%. Lightning Shield damage increased by 415%. Elemental Earth Shock damage increased by 30%. Earthquake damage increased by 70%. Lava Beam damage increased by 35%. Lava Burst damage reduced by 10%. Enhancement Lava Lash damage increased by 40%. Stormkeeper (Talent) now increases Chain Lightning by 300% (was 2 Lightning Bolts by 150%). Stormbringer can now correctly trigger from Ice Strike (Talent) and Sundering (Talent). Fixed an issue where Stormkeeper (Talent) and Maelstrom Weapon (Talent) were both increasing the damage of Chain Lightning at the same time. Restoration Lava Burst damage reduced by 10%. Fixed an issue where Earthen Wall Totem (Talent) could absorb more damage than intended when an area damage spell hit multiple allies. Covenant Abilities Vesper Totem (Kyrian) damage and healing increased by 25%. Fae Transfusion (Night Fae) damage increased by 25%, the healing from damage conversion increased to 60% (was 40%) and the heal radius increased to 20 yards (was 12 yards). Primordial Wave’s (Necrolord) Enhancement Lightning Bolt effect now deals 150% damage (was 100%). Fixed an issue that caused Primordial Wave (Necrolord) to not be usable on allies that are in Mercenary Mode. Chain Harvest (Venthyr) the damage and healing increased by 15% for Elemental and Restoration Shaman. Chain Harvest (Venthyr) will now light up on the Action Bar when players can cast it instantly through Maelstrom Weapon. WARLOCK Curse of Tongues now lasts 1 minute (was 30 seconds) and lasts 20 seconds against enemy players (was 12 seconds). Affliction Malefic Rapture no longer causes targets to drop Stealth if it deals no damage. Seed of Corruption now properly deals damage and applies Corruption if the Warlock is crowd-controlled when the seed detonates. Demonology Summon Dreadstalkers, Demonic Tyrant, Vilefiend, Nether Portal demons, and Grimoire: Felguard will now listen to primary pet commands. Call Dreadstalkers attack power increased by 10%, and Dreadbite and Dreadlash damage increased by 10%. Destruction Mastery: Chaotic Energies now properly increases the damage of Corruption. Covenant Abilities Scouring Tithe (Kyrian) now requires the Warlock to be facing its target. Decimating Bolt (Necrolord) bonus damage from the target’s missing health increased to 100% (was 60%). Impending Catastrophe (Venthyr) damage while moving towards its target has been increased by 10% and its explosion damage increased by 15%. Impending Catastrophe (Venthyr) no longer damages Totems in its path to the target. WARRIOR Fixed an issue that allowed Intervene to be applied to targets under the effect of Cyclone. Fury Fixed an issue that prevented the Whirlwind buff to not be applied to the Warrior if Whirlwind was cast during Charge. Protection Damage of all abilities increased by 10%. Damage of Thunder Clap increased by an additional 10%. Covenant Abilities Conqueror’s Banner (Necrolord) has been redesigned – Brandish the Conqueror’s Banner, granting 400 Mastery and 30% increased movement speed to you and your 2 nearest allies and preventing movement speed from being reduced below 100%. The cooldown is now 2 minutes (was 3 minutes), duration is now 15 seconds (was 20 seconds), and the Rage generation is now 4 Rage per second for Arms and Protection, and 6 Rage per second for Fury. Conduits Veteran’s Repute (Necrolord) no longer causes Conqueror’s Banner to grant stacks of Glory. Covenants
      Necrolord Covenant Ability Fleshcraft has been redesigned – Form a shield of flesh and bone over 3 seconds (was 4 seconds) that absorbs damage equal to 40% of your maximum health for 2 minutes. While channeling, your damage taken is reduced by 20%. Passive effect – Moving near an enemy’s corpse consumes their essence to reduce Fleshcraft’s cooldown by 1 second. The slime creatures within the Plaguefall dungeon will now grant their buffs when their corpses are consumed by Fleshcraft’s passive effect (was when Fleshcraft was used on their corpses). Soulbinds Volatile Solvent (Plague Deviser Marileth) now triggers when Fleshcraft’s passive effect consumes a corpse’s essence (was when Fleshcraft is cast). Resourceful Fleshcrafting (Bonesmith Heirmir) has been redesigned – When Fleshcraft’s passive effect consumes a corpse, the cooldown of Fleshcraft is reduced by an additional 1 second. Anima Conductor: Flowing Power – House of Rituals Skelton Command now summons a skeleton when Fleshcraft’s passive effect consumes a corpse. This effect has a 5 second cooldown between summoning skeletons. Night Fae Spirits within The Queen’s Conservatory are eager to return to life and will now automatically provide players with their reward without having to speak to them first. Soulbinds Fixed an issue that sometimes caused players to die through Podtender (Dreamweaver) if the lethal blow had a large overkill. Venthyr The Ember Court Permanent RSVPs Guests who you have reached Best Friend status with now give you a permanent RSVP. The Permanent RSVP will allow all characters on your account to invite that guest to future Ember Courts without completing their RSVP quest again. Temel in Sinfall now sells a Bind on Account book at Exalted with the Ember Court. The book will teach your Dredger Butler how to handle the Cleanup and Restocking quests that follow the Ember Courts. One-time reputation items from Temel and Lady Ilinca will no longer appear once learned. Droman Aliothe’s RSVP no longer requires players to venture to Bastion and Maldraxxus for items. Soulbinds Fixed an issue that allowed Service in Stone (General Draven) to be parried. Dungeons and Raids
      Halls of Atonement Loyal Stoneborn now persists for 45 seconds when Charmed by a Venthyr player (was 30 seconds). Loyal Stoneborn damage is now reduced by 50% while Charmed and Stoneborn Boon duration increased to 45 seconds (was 30 seconds). Sanguine Depths Anima Cage's now persist for 1 minute after activation (was 45 seconds). While active, Sinfall Boon is applied to players when any enemy is slain nearby (was certain enemy types) and duration increased to 75 seconds (was 60 seconds). Moved one of the Anima Cages away from a patrolling Chamber Sentinel. Mythic Keystone Dungeons The formula for determining the level of the first Mythic Keystone players receive each week has been adjusted. Previously, players would always receive a Keystone 1 level below the highest they'd completed so far in Season 1. After this change, Keystone level will continue to decrease by 1 per week until players again complete a higher level Keystone. For example, a player who completes a level 15 Keystone will receive a level 14 Keystone the following week. If they do not complete a 15 or higher Keystone that week, they will receive a level 13 Keystone the week after. Plaguefall Domina Venomblade Brood Assassins no longer trigger the Necrotic Affix. Sanguine Depths General Kaal’s Gauntlet Stonewall Gargons no longer trigger the Necrotic Affix. Items and Rewards
      The community voted mount, The Wandering Ancient, is now available! Gear acquired from Mythic Keystone dungeons are now upgradable with Valor, a new currency that is earned from completing Mythic Keystone dungeons and covenant Callings. The weekly Valor cap will start at 5000 Valor earnable in the first week, and will increase by 750 Valor each week. There will be a maximum of 1500 Valor a character can hold at a time. Gear that dropped before the patch is unable to be upgraded. 200 Item Level: Initial item upgrade level. 207 Item Level: Requires the Keystone Explorer achievement – Earned by completing all eight Shadowlands dungeons at Mythic 5 or higher, within the time limit. 213 Item Level: Requires the Shadowlands Keystone Conqueror achievement – Earned by completing all Shadowlands dungeons at Mythic 10 or higher, within the time limit. 220 Item Level: Requires the Shadowlands Keystone Master achievement – Earned by completing all Shadowlands dungeons at Mythic 15 or higher, within the time limit. Completing a Mythic Keystone dungeon after the timer has ended will now reward a second item. The item level of the second item will be slightly lower (e.g. finishing a Mythic 7 Keystone dungeon, but not completing the timer now rewards the party with a 200 iLvl item and a 197 iLvl item. The Great Vault raid loot requirements is now defeat 3/6/9 raid bosses (was 3/7/10). Potency Conduits now also drop in Castle Nathria. Once players reach 40 Renown with their Covenant, the weekly quest to gather 1000 Anima will now award you with 1500 gold. Once players have recruited the maximum amount of Souls for their Covenant, your weekly quest to rescue Souls from the Maw will now award you with 500 Anima. Rhinestone Sunglasses can now be used in transmogrification and will appear in your collection once found. Vendor prices for items below item level 75 have been adjusted. The Lightless Force weapon enchant no longer targets out-of-combat or crowd-controlled enemies. The Hunger of the Pack trinket now grants the Speed stat instead of movement speed percentage. The Barrier Generator Toy can no longer be used in instanced PvP. Runecarving Legendary Items
      Death Knight Blood Phearomones now grants 10% Haste while inside your Death and Decay (was 8%). Crimson Rune Weapon now causes Dancing Rune Weapon to generate 5 Bone Shield charges and reduces the cooldown of Dancing Rune Weapon by 5 seconds (was 3 seconds). Vampiric Aura now increases the duration of Vampiric Blood by 3 seconds and grants 5% Leech for the duration. Gorefiend’s Domination now also grants 45 Runic Power when Vampiric Blood is used. Unholy Reanimated Shambler explosion damage increased by 5% and now approximately procs every 1.75 minutes (was 1.5). Demon Hunter Fel Bombardment’s buff duration has been increased to 40 seconds (was 30 seconds) and the chance to trigger increased by 5%. Darkglare Medallion’s chance to trigger increased to 40% (was 20%) and now also refunds the Fury of the casted Eye Beam or Fel Devastation. Havoc Burning Wound damage over time damage increased 100% and Immolation Aura damage increased by 65% (was 50%). Vengeance The casted Eye Beam from Collective Anguish’s summoned ally now always deals critical strikes. Spirit of the Darkness Flame’s Fiery Brand instant damage increased by 20% (was 15%). Druid Feral Cat-Eye Curio now restores 30% Energy (was 25%). Increased both Frenzyband effects by 50%. Guardian Legacy of the Sleeper’s Berserk description now notes that the Druid is immune to crowd-control while active. Restoration Verdant Infusion extends the duration of your heal over time effects on the Swiftmend target by 10 seconds (was 8 seconds). Hunter Beast Mastery Dire Command now has a 30% chance to trigger (was 20%). Rylakstalker’s Piercing Fangs critical damage increased to 35% (was 20%). Flamewaker’s Cobra Sting now has a 50% chance to trigger (was 25%). Qa’pla, Eredun War Order now resets the cooldown of Kill Command (was reduces the cooldown by 5 seconds) and has an additional passive effect – Barbed Shot deals 10% increased damage. Marksmanship Surging Shots now causes Rapid Fire to deal 35% additional damage (was 25%). Eagletalon’s True Focus now also increases the duration of Trueshot by 3 seconds and reduces all Focus costs by 25% (was 50%). Serpentstalker’s Trickery no longer triggers Wild Spirits (Night Fae Ability) twice. Survival Latent Poison Injectors damage increased by 15%. Mage Disciplinary Command increases Critical Strike damage by 20% (was 15%). Expanded Potential procs per minute increased to 2 (was 1.66). Arcane Arcane Harmony damage per stack increased to 8% (was 7%) and the effect stacks up to 18 times (was 15). Fire Molten Skyfall now calls down a Meteor after casting 18 Fireballs or Pyroblasts (was 25). Sun King’s Blessing now requires consuming 8 Hot Streaks (was 12) and grants Combustion for 6 seconds (was 5 seconds) Frost Cold Front now calls down a Frozen Orb after casting 30 Frostbolts or Flurries (was 60). Freezing Winds now triggers Fingers of Frost every 2 seconds (was 3 seconds). Monk Shaohao’s Might now causes Tiger Palm to have a 40% chance (was 10%) to deal 300% of normal damage (was 250%) and reduce the remaining cooldown of your Brews by 2 additional seconds (was 1 second). Brewmaster Mighty Pour now causes Celestial Brew to increase your Armor by 50% (was 25%) for 8 seconds (was 7 seconds), and causes Purifying Brew to have a 35% chance to not consume a charge (was 25%). Mistweaver Clouded Focus healing increased by 20% (was 15%) and mana cost reduced by 20% (was 15%). Windwalker Xuen’s Battlegear critical strike chance increased by 50% (was 30%) and Fists of Fury cooldown reduced by 5 seconds (was 2.5 seconds). Paladin Vanguard’s Momentum increases Holy damage done by 4% (was 3%) for 10 seconds (was 8 seconds). Of Dusk and Dawn buff duration increased to 12 seconds (was 8 seconds) and Blessing of Dusk damage reduction increased to 4% (was 3%). Holy Inflorescence of the Sunwell increases Infusion of Light effects by 30% (was 20%). Shadowbreaker, Dawn of the Sun buff duration increased to 8 seconds (was 6 seconds). Maraad’s Dying Breath’s healing bonus to Light of the Martyr no longer increases self-damage taken. Additionally, Maraad’s Dying Breath now causes all Light of the Martyr self-damage to be dealt over 5 seconds Protection The Ardent Protector’s Sanctum has been redesigned – When Ardent Defender saves you from death, it restores 40% additional health. When Ardent Defender expires without saving you from death, its remaining cooldown is reduced by 40% (was 60 seconds). Fixed an issue with The Ardent Protector’s Sanctum that caused Ardent Defender casts to put nearby Protection Paladin’s Ardent Defender on cooldown. Fixed an issue that caused The Magistrate’s Judgment to be consumed when casting a free Word of Glory through Shining Light. Retribution Final Verdict damage has been increased by 15%. The Magistrate's Judgment now grants the proper amount of Crusade stacks when Holy Power is spent while under its effect. Priest Cauterizing Shadows’ healing increased by 36% and can now critically strike. Discipline Cauterizing Shadows now functions with Mastery: Grace. Kiss of Death reduces the cooldown of Shadow Word: Death by 12 seconds (was 8 seconds). Holy Divine Image now casts Searing Light when Shadow Word: Pain or Mindgames (Venthyr Ability) are used, and casts Holy Nova when Unholy Nova (Necrolord Ability) is used. Additionally, if the Priest is crowd controlled while Divine Image is active, the image will cast single target healing spells on nearby low-hp allies. Divine Image spell-mirroring cooldown removed (e.g. queueing a Shadow Word: Death after a Holy Fire will now trigger 2 Searing Lights). Flash Concentration buff duration increased to 20 seconds (was 15 seconds). Measured Contemplation is now cleared upon starting an Arena match. Shadow Painbreaker Psalm generates up to 30 Insanity (was 20) and now functions with Death and Madness (Talent). Shadowflame Rift’s damage has been increased by 40%. Rogue Mark of the Master Assassin now only affects auto-attack and Rogue abilities’ critical strike chance. Tiny Toxic Blade now causes Shiv to deal 500% increased damage (was 350%). Essence of Bloodfang damage increased by 30%. Assassination Doomblade now deals an additional 45% Bleed damage (was 30%). Duskwalker’s Patch reduces Vendetta’s cooldown for every 30 Energy you expend (was 50 Energy). Outlaw Guile Charm increases your damage dealt by up to 15% (was 10%) and lasts up to 12 seconds (was 10 seconds). Greenskin’s Wickers increases the damage of your next Pistol Shot by 300% (was 200%). Concealed Blunderbuss now has a chance to fire your next Pistol Shot 3 additional times (was 2). Subtlety The Rotten now causes Backstab to deal 50% increased damage (was 30%). Deathly Shadows increases all damage dealt by 20% (was 15%) for 15 seconds (was 12 seconds). Shaman Elemental Echoes of Great Sundering now causes Earthquake to deal 120% additional damage (was 175%). Enhancement Legacy of the Frost Witch now causes Stormstrike to deal 30% increased damage (was 15%). The debuff from Doom Winds now persists through death. Restoration Jonat’s Natural Focus now increases the next Chain Heal by 20% (was 10%). Spiritwalker’s Tidal Totem now reduces mana cost of Healing Wave and Chain Heal by 40% (was 25%). Warlock Affliction Malefic Wrath duration increased to 10 seconds (was 8 seconds) and damage per stack increased to 35% (was 25%). Wrath of Consumption duration increased to 30 seconds (was 20 seconds) and periodic damage increased to 6% (was 5%). Wrath of Consumption now properly increases the damage of Scouring Tithe’s (Kyrian) periodic effects. Demonology Implosive Potential’s Haste buff duration increased to 12 seconds (was 8 seconds). Balespider’s Burning Core increases the damage of Demonbolt by 15% per stack (was 8% per stack). Grim Inquisitor’s Dread Calling increased to 4% per stack (was 3% per stack). Destruction Madness of the Azj’aqir duration increased to 4 seconds (was 3 seconds). Embers of the Diabolic Raiment now properly generate 6 Soul Shard Fragments when dealing a critical strike with Incinerate. Warrior Arms Enduring Blow’s chance to apply the Colossus Smash effect increased to 25% (was 15%) and duration increased to 6 seconds (was 5 seconds). Battlelord now triggers from Overpower (was Slam) and reduces the Rage cost of your next Mortal Strike by 15 Rage (was 12). Exploiter’s Mortal Strike damage bonus increased to 50% (was 25%) and the damage bonus for Venthyr Warriors increased to 36% (was 18%). Fury Cadence of Fujieda duration increased to 12 seconds (was 8 seconds). Will of the Berserker duration increased to 12 seconds (was 8 seconds). Reckless Defense now triggers from all Rampage hits (was Rampage critical strikes) and reduces the remaining cooldown of Recklessness and Enraged Regeneration by 1 second (was 3 seconds). Protection Reprisal has been redesigned – Charge and Intervene grant you Shield Block for 4 seconds, Revenge!, and generates 20 Rage. Unbreakable Will now also grants an additional charge of Shield Wall. Seismic Reverberation damage increased to 75% (was 40%). Player versus Player
      Battlegrounds The Horde flag size in Warsong Gulch and Twin Peaks have been increased to match the size of the Alliance flag. Focused Assault and Brutal Assault now increase damage taken by 10% per stack and reduces healing received by 5% per stack in Warsong Gulch, Twin Peaks, and Eye of the Storm. Deepwind Gorge side-capture point flags now spawn 14 seconds after the battleground has begun, and the central flag spawns 18 seconds after the battleground has begun (was immediately at start). Fixed an issue that caused Battle Flags to not be usable in Wintergrasp or Ashran Battlegrounds. Bloodlust, Heroism, Time Warp, Primal Rage and Drums of Heroism/Maelstrom are no longer usable during the Battleground preparation phase. Ashran Maximum player count per faction is now 35 (was 30). Starting reinforcements are now 175 (was 150). To allow both factions to have easier access to Star Root Tubers and Song Flowers, both these tasty treats will now spawn alongside each other in the Dark Woods and Root Den. Artifact Fragment cost to summon Kronus and Fangrall reduced to 1500 (was 3000). Horde and Alliance tower mages are now worth 30 Reinforcements when slain (was 50). Horde and Alliance tower mages have had their spells adjusted: Rylai Crestfall – Alliance Tower Mage Northrend Winds now deals 15% of the target’s maximum health in Frost damage. Frostbolt now deals 8% of the target’s maximum health in Frost damage. Frostbolt Volley now deals 15% of the target’s maximum health in Frost damage. No longer casts Mass Polymorph. Jeron Emberfall – Horde Tower Mage Fireball now deals 8% of the target’s maximum health in Fire damage. Combustion Nova now deals 15% of the target’s maximum health in Fire damage. Ignite now deals 1% of the target’s maximum health in Fire damage. Living Bomb initial spell now deals 5% of the target’s maximum health in Fire damage. Living Bomb explosion now deals 15% of the target’s maximum health in Fire damage. Living Bomb no longer causes a knockback when exploding. Magma Blast cast by Jeron’s summoned Lava Fury now deals 5% of the target’s maximum health in Fire damage. Isle of Conquest Glaive Thrower health has been increased by 40%. Alliance and Horde Commander health increased by 50%. Demolisher health increased by 25%. Catapult health increased by 100%. The amount of siege damage required to break down keep walls has been increased by 20%. Wintergrasp Broken Temple and Sunken Ring Workshops are now controlled by the attacking team when the battle starts. Wintergrasp Wall, Wintergrasp Fortress Wall, and Wintergrasp Fortress Gate health has been reduced by 20%. Destroying Towers reduces match time by 8 minutes (was 5 minutes). Siege Engine’s Steam Rush ability deals 20-35% of a player’s health (was 30-45%). Demolisher’s Hurl Boulder ability deals 20-25% of a player’s health (was 36%). Demolishers will now more consistently deal siege damage when striking fortress walls and towers. After 5 minutes, all players in the battleground who do not have a rank (including players who join late) will now be granted the rank of Corporal. Classes Ashen Hallow (Venthyr Paladin), Spear of Bastion (Kyrian Warrior), Resonating Arrow (Kyrian Hunter), and Wild Spirits (Night Fae Hunter) visual effects are now more easily distinguishable when cast by enemy players. Death Knight Removed the stun when summoning the temporary ghoul version of Raise Dead (Rank 1) in PvP. The Satiated debuff from Rune of Sanguination is now removed when entering PvP instances. Demon Hunter Vengeance Corrected an issue that was causing Illidan’s Grasp (PvP Talent) recast effect to not toss the target. Hunter Roar of Sacrifice (PvP Talent) can no longer be cast while the Hunter’s pet is dead or crowd controlled. Mage Ice Form (PvP Talent) is no longer on the global cooldown to match Icy Veins, the ability it replaces. Icy Propulsion conduit now correctly functions with Ice Form (PvP Talent). Nether Precision and Arcane Prodigy conduits now correctly function with Arcane Empowerment (PvP Talent). Paladin Holy Divine Vision (PvP Talent) now reduces the cooldown of Aura Mastery by 1 minute (was grants Shadow Resistance Aura). Ultimate Sacrifice (PvP Talent) now causes Blessing of Sacrifice to last 6 seconds in addition to its existing effects. Fixed an issue that sometimes caused Cleanse the Weak (PvP Talent) to not dispel multiple debuffs. Protection Steed of Glory (PvP Talent) will now grant immunity to roots and snares only (was all crowd controlling effects). Fixed an issue that prevented the Royal Decree conduit from affecting Guardian of the Forgotten Queen (PvP Talent). Retribution Fixed an issue that was causing the resurrection bonus from Ultimate Retribution (PvP Talent) to not be applied to the Paladin when an ally died. Priest Greater Fade is now cancelled when players attempt to capture a PvP objective. Mass Dispel no longer cancels Greater Fade. Shadow Greater Fade (PvP Talent) is no longer cancelled when Mind Bomb triggers or Shadow Crash (Talent) deals damage. Rogue Outlaw Control is King (PvP Talent) can no longer override an Adrenaline Rush with a longer duration. Subtlety Shadowy Duel (PvP Talent) can no longer be cast on targets that have immunities active, such as Ice Block or Divine Shield. Shaman Hex now interrupts players that are channeling to capture a PvP objective if the player is susceptible to Hex. Warlock Amplify Curse (PvP Talent) cooldown reduced to 30 seconds (was 45 seconds). Casting Circle (PvP Talent) no longer causes Unending Resolve to stop granting its interrupt immunity. Demon Armor (PvP Talent) increases Armor by 160% (was 90%). Affliction Fixed an issue where Rapid Contagion (PvP Talent) could be used while under the effects of crowd control abilities. Warrior Barbarian (PvP talent) no longer resets the cooldown of all Heroic Leap charges when used with Leaper (Legendary Effect). Arms Fixed an issue that caused War Banner (PvP Talent) to expire early if there were multiple War Banners active. Protection Fixed an issue that caused Overwatch (PvP Talent) to be incorrectly consumed by reflected damage procs and area of effect spells. The Maw
      A new account-wide unlock has been added to Ve'nari that reveals teleport nodes on all the long walkable chains in Torghast so you can quickly cross the chains and no longer have to face your fear of heights. Reduced the health and amount of Anima Devourers required for Stage 1 of the Winged Soul Eaters Hunt. Torghast, Tower of the Damned
      A brief description of each wing is now available before embarking on any given Torghast run. To better increase your odds of success, a recommended item level will now be displayed when selecting which Layer difficulty to attempt. Reduced the amount of enemies on multiple floors. Anima Powers Kyrian Parliament Stone increases speed by 50% (was 30%) and now also increases dodge chance by 25%. Can be obtained 1 time (was 2). Necrolord New Anima Power: Desolate Chitin (Uncommon) – Fleshcraft absorbs 50% more damage. Can be obtained 3 times. Malevolent Stitching increases your primary stat by 20% (was 8%) and is now Uncommon rarity (was Rare). Can be obtained 1 time (was 3). Musophobic Femur has been removed. Night Fae New Anima Power: Frigid Wildseed (Epic) – Activating Soulshape stuns enemies within 12 yards of the departure and destination location for 6 seconds. Can be obtained 1 time. New Anima Power: Ethereal Wildseed (Uncommon) – Soulshape and Flicker heal you for 20% of your maximum health. Can be obtained 2 times. Clinging Fog and Crystallized Dreams have been removed. Venthyr Gnarled Key reduces Door of Shadows cast time by 20% (was 10%) and reduces its cooldown by 6 seconds per stack (was 3 seconds). Stacks up to 5 times (was 10). Death Knight New Anima Power: Entropic Pool (Epic) – Dealing damage with Death and Decay increases damage you deal to the target by 2%. This effect stacks. New Anima Power: Bone Borrower (Rare) – Death Grip reduces the target’s damage dealt to you by 20% for 10 seconds, and animates a Risen Skulker or Magus of the Dead for 1 minute. Damage dealt by the minions summoned by Bone Borrower and Bone Harvester have been significantly increased. Occult Emitter has been redesigned – Now increases Runic Power generation by 100% while affected by your Anti-Magic Shell or Anti-Magic Zone. Monstrous Concoction has been redesigned – Now increases damage and attack speed for you and all your minions by 10% for 8 seconds whenever you cast Death Coil. Exterminator has been redesigned – Now gives 2 additional max charges of Death Grip and killing a Mawrat resets all charges. Stacks 2 times. Darkreaver’s Ward now also increases Anti-Magic Shell duration by 3 seconds and no longer increases the spell damage reduction of Anti-Magic Zone. Darkreaver’s Lens spell reflection now also applies to Anti-Magic Shell. Creeping Decay now has an additional charge and no longer grants 10% damage reduction while in your Death and Decay. Death Turf now also reduces damage you take from enemies by 10% while in your Death and Decay. Unbreakable Cuffs now also increases Physical and Frost damage you deal to affected enemies by 15% and no longer increases the duration of Chains of Ice. Blood-Tinged Poker now increases Sacrificial Pact damage by 400% (was 300%) and reduces Raise Dead’s cooldown to 20 seconds (was 25 seconds). Lich Robes now reduces the cooldown of Lichborne by 4 seconds (was 10 seconds) per 10 Runic Power spent (was using Death Strike). Stacks 2 times (was 3). Force Pull has been renamed Death Hook and has an additional effect – Causes Death Grip to instead pull you to the target. Phearomones is now Uncommon rarity. Deathlord’s Lesson, Deathlord’s Legacy, and Animate Armaments have been removed. Demon Hunter Soarstone now heals for 6% per second (was 3%). Shifting Signet now reduces the Metamorphosis cooldown by 30% (was 15%). Stacks up to 3 times (was 4). Phantasmal Iris damage increased by 5% (was 1%). Seeker’s Rage now increases the damage of your Demon Blades, Demon’s Bite, or Shear by 2% per stack (was 20%) when destroying an Ashen Phylactery, and the effect is no longer consumed when casting Demon Blades, Demon’s Bite, or Shear. Ragehoof now reduces the cooldown of Metamorphosis by 6 seconds when killing a Mawrat (was extends the duration). Furywing no longer deals damage to you if Fel Rush or Infernal Strike fail to deal damage. Sacrificial Soul-Ash now properly increases the damage of Elysian Decree (Kyrian Ability). Druid Fixed an issue that rarely caused Druids to remain in a stunned state if they died while inside Podtender (Dreamweaver Soulbind). Hunter Bag of Mawrat Eyes can no longer be overwritten by a shorter duration self-cast Bestial Wrath. Fixed an issue that caused Fogged Crystal and Amplifying Crystal to sometimes remain active once Misdirection has expired. Mage New Anima Power: Gravity Dynamo (Epic) – Knocking, Rooting, or Incapacitating enemies grants you 50% extra damage to fire, arcane, and frost spells for 8 seconds. New Anima Power: Chronomancer’s Hourglass (Rare) – During Alter Time, you and your Mirror Images gain Time Warp. New Anima Power: Sorceror’s Frozen Soul (Rare) – Ice Block has no cooldown. New Anima Power: Incanter’s Ward (Uncommon) – Damage absorbed by your Barriers grants up to 20% increased Intellect, based on the amount absorbed. New Anima Power: Eldritch Teachings (Common) – Pyroblast, Flurry, and Arcane Barrage damage increased by 25%. Dimensional Blade now refreshes your Blink cooldown when blinking through an enemy, and blinking through Mawrats will kill them instantly (was blinking through a Mawrat will instantly kill it and grant 3 charges of Blink). Sapphire Prism now summons 2 additional Mirror Images per stack (was 1) and is now Common rarity. Creeping Freeze now functions without Everwarm Socks, and can now be acquired at any time. Lingering Torments (Venthyr) increases damage of Mirrors of Torment by 25% (was 10%). Malevolence (Venthyr) now causes Mirrors of Torment’s cooldown to reset if the target dies while afflicted (was: Mirror damage had to be the killing blow). Maldo’s Enchanted Cane, Polymorbid Rat Liver, Tome of Zoomancy, and Alluring Cheese have been removed. Priest New Anima Power: Dark Technique (Rare) – Enemies affected by Mind Bomb or Psychic Scream suffer 5% of your health in damage every 1 second. This damage cannot break Mind Bomb or Psychic Scream. New Anima Power: Voidwraith Signet (Rare) – Killing an enemy with Shadow Word: Death summons a Voidwraith guardian for 1 minute that casts Void Flay, dealing 100% additional damage against enemies that are above 50% health. New Anima Power: Soul of an Archon (Rare) – Power Infusion now also increases all periodic damage and healing by 100%. New Anima Power: Cowl of Influence (Uncommon) – You can now control your character during Mind Control, but it has a 30 second cooldown. New Anima Power: Light-Infused Egg (Uncommon) – Smite / Mind Flay have a 15% / 5% chance to grant you Power Infusion. New Anima Power: Fallen Priest’s Blessing (Common) – Casting Holy Fire or Mind Blast increases the damage or healing of your next Devouring Plague by 30%, Penance by 30% or Chastise by 60%. This effect stacks, but its duration is not refreshed. Enduring Spirit spell duration increased by 80% (was 50%). Puppetmaster’s Strings can no longer be offered to the player unless Cowl of Influence is known. Earworm chance to trigger increased to 5% per stack (was 3%). Mindmancer’s Handgloves now increases the damage of Mindgames by 20% (was reduce cast speed). Vandal’s Zeal can now be obtained 3 times (was 1). Psychic Wallet, Soul Sapper, and Art of Phantasmal Healing have been removed. Catharstick now properly triggers from Shadow Word: Pain cast by Vampiric Touch through the Shadow talent, Misery. Rogue Fixed an issue that caused Silent Footpads to not increase Rogue’s melee damage. Silent Footpads can now activated from Stealth through Vanish. Shaman New Anima Power: Depleted Tesla Coil (Epic) – Gain the effects of Stormkeeper every 15 seconds. New Anima Power: Pure Elemental Core (Rare) – Increases the duration of your Fire Elemental or Storm Elemental) by 50% for Elemental. Increases the duration of Feral Spirits by 100% for Enhancement. When you drop Spirit Link Totem, immediately heal all allies for 15% of their maximum Health, and harm all enemies in the radius for 15% of their max Health for Restoration. Stacks up to 2 times. New Anima Power: Bottle of Swirling Maelstrom (Common) Increases Earthquake and Earth Shock damage for Elemental, increases Maelstrom Weapon bonus damage and healing for Enhancement, and periodically deals nature damage to enemies inside of your Healing Rain for Restoration. Stacks up to 3 times. Storm Conduit now increases nature and frost damage by 50% (was Lightning Bolt and Chain Lightning). Tsunami Relic now increases healing done by 50% (was casting healing spells faster). Blood of Heroes now also causes your first Bloodlust or Heroism per floor to not incur its cooldown and is now Rare rarity. Deathseer Choker damage and healing per totem increased by 10% (was 5%). Heart of the Deathseer has been redesigned – Chain Lightning hits 3 additional targets and damage increases by 20% per jump for Elemental and Restoration. Lava Lash now spreads Flame Shock to 5 nearby targets, and Lava Lash damage is increased by 500% for Enhancement. Ghost Bone and Shield of Spirits have been removed. Warlock Detonation Torch has been redesigned – Increases Shadowbolt, Drain Soul (Talent), Demonic Core, and Incinerate damage by 75% per stack. Stacks up to 3 times. Inferno Skewers has been redesigned – Increases the damage of Seed of Corruption, Implosion, and Rain of Fire by 75%. Stacks up to 4 times. Pact of Thickness now increases summoned demons health and damage by 50% (was only demon health). Smoking Shard of Teleportation buff duration increased to 15 seconds (was 10 seconds). Bottled Shadow duration increased to 30 seconds (was 15 seconds). Visage of Lethality has been redesigned – When you are struck in melee by an auto-attack, you fear all nearby enemies for 8 seconds. The effect can happen once every 45 seconds. Hellfire Pact and Crystal of Perpetual Displacement have been removed. Warrior New Anima Power: Glory of Skyhold (Rare) – Heroic Leap gains 2 additional charges. Can be obtained 1 time. New Anima Power: Blade of the Tideskorn (Rare)– You yell a Demoralizing Shout (Protection) or a Piercing Howl (Arms and Fury) when you land your Heroic Leap. Can be obtained 1 time.Repulsive Pennant now deals damage to all enemies within 15 yards of you every 3 seconds while Conqueror’s Banner is active. Can be obtained 2 times (was 3). New Anima Power: Weathered Runestone (Uncommon) – Berserker Rage increases the damage of Overpower, Raging Blow, or Revenge by 40%. Can be obtained 3 times. New Anima Power: Thorium Hairpin (Uncommon) – Whirlwind generates 10 Rage for Arms and Protection, and 4 additional Rage for Fury. Can be obtained 3 times. New Anima Power: Gargolmar’s Shattered Hand (Uncommon) – Victory Rush reduces the remaining cooldown of Heroic Leap by 10 seconds. Can be obtained 3 times. New Anima Power: Ancient Rubble (Common) – Heroic Leap shatters the ground where you land, dealing Physical damage over 10 seconds to enemies within 16 yards. Can be obtained 4 times. Brawler’s Brass Knuckles increases Rage generation by 25% (was 20%). Can be obtained 4 times (was 5). Edge of Hatred increases the damage of Rampage, Mortal Strike, and Shield Slam by 25% (was 20%). Can be obtained 4 times (was 5). Fan of Longswords chance to cast Whirlwind increased to 100% (was 33%). Can be obtained 1 time (was 3). Succulent Carpaccio now also reduces the cooldown of Ignore Pain by 3 seconds for Arms and Fury. Unchanged for Protection. Voracious Culling Blade increases Condemn’s (Venthyr Ability) damage by 50% (was 100%). Smoldering Inertia damage bonus decreased to 100% (was 200%) and the duration increased to 6 seconds (was 4 seconds). Spattered Soles, Ragemote, and Champion's Decree have been removed. WoW Companion App
      Changed the expansion select button action to a tap and added a button to switch expansions in the menu. Developers' note: We received feedback that players were having trouble remembering the expansion switch tutorial so we simplified the action and added a second way to switch expansions. Clarified the region and character select flow. Developers' note: We changed the flow based on feedback to help clarify and resolve the wrong region being selected versus having no characters in a region. Fixed an issue where news articles didn't show content when the phone's language did not match the article's language. Fixed an issue with duplicate Missions and Callings. Various updates to Adventures. To view all content update notes, click here.
       
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Blizzard have clarified/reminded players that their loot from the Great Vault for next week will still be 9.0.2-based, meaning the Mythic+ items you get from it WILL NOT be upgradeable via Valor points. They will be starting from the reset after this one.
      M+ Reminder (source)
      9.0.5 will arrive on Tuesday, March 9.
      Please be reminded that the Great Vault rewards items based on your efforts in the previous week. That means that you should not feel pressured to push Mythic Keystone dungeons excessively over the next few days, as your Mythic Keystone dungeon reward(s) from the Great Vault immediately after the patch goes live will not be an item that can be upgraded with Valor. Keeping items unclaimed through the first week will have no impact on this.
      After the first week of the patch, the Great Vault will offer gear that can be upgraded.
      Thank you!
    • By Starym
      Ogrimmmar has tried to express various WoW zones via emojis, and there's a pretty fun guessing game in there as well!
      It's pretty fun trying to decipher the pictograms and where they belong exactly, with some being pretty obvious, and one even being a bit misleading/confusing (see if you can spot that one). You can check out the solutions below the image, and see how well you did (the last one is especially solid)!

      And here are the answers:
      Number 8 was the problematic one, as the author combined Silithus and Uldum, but the rest are pretty much on point. Also, this obviously needs to be a thing for WoW terms in general, as it's pretty fun spotting the intended meaning, and we could use some tougher ones!
      Source.
    • By Starym
      We've seen the rise of the new breed of specless players back in the pre-patch, but now they're coming to Shadowlands as well!
      Jirasonis took things to the next level with a Priest and got to 60 without choosing a spec, but then also continued playing without one! A Black Temple timewalking raid completed, they're now gearing up to actually do Mythic+ and Shadowlands raids as well, without the aid of Holy, Discipline or Shadow! Being specless beings some other endgame issues, however, as you can't pick a Soulbind without a spec due to the way the quest works.

      In case you weren't aware, the Shadowlands pre-patch made choosing a spec optional, as one isn't chosen automatically for you anymore, which saw players get to level 50 in this new way. This also isn't the first 60 specless, as willwarb, who was also the first 50 specless, has already done it, but we didn't quite catch that at the time. 
      Here's what Jirasonis had to say about the experience:
      Source.
    • By Staff
      Blizzard talk about the specifics of the Valor caps and how they will be accelerating them due to the systems late addition, with a 5000 cap to start, increasing by 750 each week. You also won't be able to hoard it, as a character can only hold 1500 at a time.
      Valor (source)
      As we’ve tested and iterated on the changes in patch 9.0.5, we’ve concluded that Valor for Mythic Keystone Dungeon gear would benefit from an immediate kickstart, so we’re adjusting the configuration of Valor caps. This currency is being added well into Shadowlands Season 1, so we want to pace it as though it’s been available for several weeks, giving players a large measure of gear catch-up capacity from the start.
      In 9.0.5, there will be a weekly Valor cap that increases by 750 Valor each week, and the cap will start at 5000 Valor earnable in the first week. In the second week of 9.0.5, the Valor cap will be 5750. In week 3, the Valor cap will be 6500, etc. There will be a cap of 1500 on how much Valor a character can hold at a time. As always, thank you for your testing and feedback.
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