Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 7.2.5 - Official PTR Patch Notes

Recommended Posts

HD2F4N1HCOKN1441038000400.jpg

Blizzard has published the official patch notes for Patch 7.2.5.

UPDATE: OFFICIAL PATCH 7.2.5 PATCH NOTES

7.2.5 will be big in terms of class tuning. The most notable new features are Black Temple Timewalking during Burning Crusade Timewaking and the following events

Full Patch Notes can be found below.

Blizzard LogoBlizzard

Patch 7.2.5 Public Test Realm Patch Notes

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

  • When Burning Crusade Timewalking is active, premade groups of 10-30 players may queue for Black Temple Timewalking by speaking to Vormu in Shattrath City.

All New Story Scenario

This is a work in progress. We’ll have more details soon. The Bronze Dragonflight already went to the future and knows all about it, so we should ask them.

New Events

  • Moonkin Festival
  • The Trial of Style
  • Auction House Dance Party

Changes

Classes

  • Paladin
  • Priest
  • Rogue
    • Assassination
    • Outlaw
      • Developers’ notes: Our overall goals here include smoothing out Energy regeneration and reducing the frequency of both resource drought and Energy capping.
      • Adrenaline RushAdrenaline Rush Energy regeneration increase reduced to 50% (was 100%). Duration increased to 20 seconds (was 15 seconds).
      • Combat PotencyCombat Potency proc rate increased to 30% (was 20%), and Energy per proc reduced to 10 (was 15).
      • Fortune StrikesFortune Strikes redesigned. Now increases Combat PotencyCombat Potency’s proc rate by 2% per point (was +1 Energy per Combat Potency proc per point).
      • Restless Blades has returned. Finishing moves reduce the remaining cooldown on Adrenaline RushAdrenaline Rush, Between the EyesBetween the Eyes, SprintSprint, Grappling HookGrappling Hook, Cannonball BarrageCannonball Barrage, Killing SpreeKilling Spree, Marked for DeathMarked for Death, Death from AboveDeath from Above, VanishVanish by 0.5 seconds per combo point spent.
      • Roll the BonesRoll the Bones
        • Developers’ notes: The distribution of the number of buffs you get from Roll the BonesRoll the Bones has changed. On average, you will get fewer buffs. Our goal is to significantly reduce the desire to frequently recast Roll the BonesRoll the Bones when you get 1 buff.
        • BroadsideBroadsides now also increases the damage of your combo-point generating abilities by 20%.
        • Buried TreasureBuried Treasure increases Energy regeneration by 30% (was 25%).
        • Shark Infested WatersShark Infested Waters now increases Critical strike chance by 20% (was 25%).
        • True BearingTrue Bearing causes Finishing moves to reduce the cooldown of many abilities by 1.0 seconds (was 2.0 seconds) per combo point.
      • Slice and DiceSlice and Dice’s Attack speed increase reduced to 80%.
      • Slice and Dice increases Energy regeneration by 20% (was 15%).
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful SShadow DanceShadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of DeathSymbols of Death more engaging.
      • All damage dealt increased by 20%.
      • ShadowstrikeShadowstrike now hits at melee range (was a 15 yard range).
      • ShadowstrikeShadowstrike when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
      • ShadowstepShadowstep now has 2 charges for Subtlety.
      • BackstabBackstab base damage increased by 35%.
      • BackstabBackstab damage bonus from being behind the target reduced to 20% (was 30%).
      • The Quiet KnifeThe Quiet Knife (Artifact trait) now increases damage dealt by BackstabBackstab by 5% (was 3%) per point.
      • Shadow DanceShadow Dance now has 2 charges (was 3).
      • Shadow DanceShadow Dance is no longer on the global cooldown.
      • Shadow DanceShadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • SubterfugeSubterfuge’s duration increase to Shadow DanceShadow Dance reduced to 1 second (was 2 seconds).
      • Deepening ShadowsDeepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow DanceShadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Enveloping ShadowsEnveloping Shadows redesigned. Deepening ShadowsDeepening Shadows reduces the remaining cooldown of Shadow DanceShadow Dance by an additional 1.5 second per combo point spent. Shadow DanceShadow Dance gains 1 additional charge.
      • Deep ShadowsDeep Shadows now causes all damage you deal to be increased by 35%.
      • Master of ShadowsMaster of Shadows moved to level 90 row.
      • PremeditationPremeditation moved to level 100 row.
      • Marked for DeathMarked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety
        • Developers’ notes: This is to balance it against PremeditationPremeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Symbols of DeathSymbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown.  Invoke ancient symbols of power, empowering the next cast of several of your abilities:
      • Focus Shurikens is a new passive talent available at level 70:
        • Each enemy you hit with Shuriken StormShuriken Storm increases the damage of your next EviscerateEviscerate by 25%, stacking up to 5 times.
          • Developers’ notes: This aims to remove maintaining NightbladeNightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
  • Shaman
  • Warlock
    • All Specs
      • Soul ConduitSoul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded. (exception: Demonology remains at 20%)
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos BoltChaos Bolts being cast.
      • Fire and BrimstoneFire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • ConflagrateConflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • ConflagrateConflagrate now generates double resources from hitting a second HavocHavoc target.
      • IncinerateIncinerate now generates 1 Soul Shard Fragment.
      • IncinerateIncinerate now generates 2 Soul Shard Fragments on a critical strike.
      • IncinerateIncinerate's mana cost reduced by 16%.
      • ImmolateImmolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • ImmolateImmolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • ShadowburnShadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • SoulsnatcherSoulsnatcher (Artifact trait) now causes Chaos BoltChaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Dimensional RiftDimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • Chaos BoltChaos Bolt cast from the Chaos BoltChaos Bolt rift now deals 60% increased damage.
      • Chaos BoltChaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • Rain of FireRain of Fire’s damage increased by 25%.
      • Reverse EntropyReverse Entropy redesigned slightly: Chaos BoltChaos Bolt and Rain of FireRain of Fire restore 35% of your maximum mana and deal 5% increased damage.
      • HavocHavoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • Wreak HavocWreak Havoc no longer removes the cooldown of Havoc.
      • Channel DemonfireChannel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • CataclysmCataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
  • Warrior
    • Arms
      • All abilities damage increased by 10%.
      • The effect of Mastery has reduced by 20%.
    • Protection

Dungeons

  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

Legendary Items

  • Demon Hunter
  • Warlock
    • Destruction
      • Feretory of SoulsFeretory of Souls
        • Casting a damaging Fire spell has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the YmirjarOdr, Shawl of the Ymirjar
        • Enemies marked by your Havoc take 15% (was 8%) increased damage from your single target spells.

UI

  • Arsenal: Armaments of the Silver HandArsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

Share this post


Link to post
Share on other sites
1 hour ago, FichtenMoped said:

Damn shame there is no LFR Timewalking (yet) but we'll see if they add it

That could really complicate things because gear rewards in Timewalking get scaled up (Currently to 855+). This means that trinkets that were BiS back in the day might be a lot better when scaled up compared to even 945 Tomb of Sargeras trinkets. The most prominent that comes to my mind are the trinkets that massively (Over 60%) reduced powerful cooldowns in Siege of Orgrimmar.

This would mean they'd have to nerf the trinkets into oblivion, and then no one does LFR Timewalking anymore because the rewards are bad.

 

The reason why Black Temple would work is because the devs don't need to worry about OP trinkets. First of all they already need an overhaul because of how we evolved our stats. Armor Penetration, MP5S, Spell Damage, Hit Rating, and the list goes on. All of these trinkets need to be replaced anyway.

 

Now, doing a proper LFR Timewalking like how we do with dungeons, 1 xpac at a time, would take such considerable effort, one might wonder if it's not better to just redesign the entire raid and just use the raids as a map, and slap an "end-game raid tier" sticker on it. But then it'd just be a downgrade to a proper new raid and one loses sight of what the point was in the first place.

 

In WoD we had Molten Core "revisit" and a lot of people with rose tinted glasses were absolutely ecstatic about it. During their first visit they realized it was not great and the rewards were bad compared to the time investment. I'm not saying all old raids would be like this, but the moral of the story is that things may seem a lot more exciting than it ends up being, and in the end, we all go back to current raid tiers instead.

  • Like 3

Share this post


Link to post
Share on other sites
16 minutes ago, Yridaa said:

This would mean they'd have to nerf the trinkets into oblivion, and then no one does LFR Timewalking anymore because the rewards are bad.

No one does Timewalking dungeons for gear. Don't see how raids will be any different.

Share this post


Link to post
Share on other sites
8 hours ago, Maruken said:

No one does Timewalking dungeons for gear. Don't see how raids will be any different.

And then one would wonder why Blizzard would invest such a considerable amount of time to make LFR Timewalking a thing.

Share this post


Link to post
Share on other sites

Overall pleased with the DK changes. Blood getting a much needed damage buff. Unholy will be interesting to play with. Certainly the necrosis rotation will be messed with but death coil doing damage will be a refreshing change. Certainly seems like unholy is going to remain stack mastery for leet deeps. 

BT time walking. yesssssssssssss

Share this post


Link to post
Share on other sites
15 hours ago, Stan said:

Retribution

I honestly can't see how this nerf is fair. If they did want scaling, then 4% is a very sad number. In order to get back the 2000 strength buff you are losing, you'd need to be at 50k Strength to break even from this. Even just 5%  would be better so as to make sure that this doesn't make early leveling paladins too strong.

Edited by CrimsonVow

Share this post


Link to post
Share on other sites
Uncommon Patron
14 hours ago, Yridaa said:

In WoD we had Molten Core "revisit" and a lot of people with rose tinted glasses were absolutely ecstatic about it. During their first visit they realized it was not great and the rewards were bad compared to the time investment. I'm not saying all old raids would be like this, but the moral of the story is that things may seem a lot more exciting than it ends up being, and in the end, we all go back to current raid tiers instead.

Yeah...I could only stomach one run of that. Not fun at all.

Share this post


Link to post
Share on other sites
2 hours ago, Blitzfury said:

lol @ the shaman changes:( where are our enha. love...

Upcoming Enhancement Shaman changes are discussed here.

Share this post


Link to post
Share on other sites
On 4/13/2017 at 3:23 PM, Stan said:

 

    • Windwalker
      • Damage of most abilities increased by 5.5%.
      • Fists of FuryFists of Furys range increased to 8 yards (was 5) and damage reduced by 20%.

But does that justify? :thinking: Is the other skills supposed to make up for the 20%? Not sure why they need any decrease when they are just mediocre. xd

Share this post


Link to post
Share on other sites
On 16/04/2017 at 9:41 AM, Adruin said:
On 16/04/2017 at 9:41 AM, Adruin said:

But does that justify? :thinking: Is the other skills supposed to make up for the 20%? Not sure why they need any decrease when they are just mediocre. xd

I made the math based on a log of my monk on Krosus HC wich i get 90% of my ilvl potencial
i uses the total values of each skill im the end of the fight the number i got where:
 FoF  -6,092M
RSK  +1,217M
ESF  +1,561M
SotW +0,617M
BoK  +0,509M
ToD  +0,413M
WDP  +0,355M
TP   +0,244M
CW   +0,177M
So basically we lost -6,092M and got +5,06M from all other skills together... 

Share this post


Link to post
Share on other sites
On 4/19/2017 at 8:01 AM, Yaozuh said:

 

Does that include the same amount of uptime on the boss? i.e. you had to run away just as often, boss died at ~the same time, CD's lined up identically etc?

Share this post


Link to post
Share on other sites

wow... just wow. big changes across almost all classes, some getting buffs that really dont need it, and lack luster nerfs where big nerfs are needed... but do you guys do crap with enhancement and ele shaman??? of course not. are you kidding me?? you will outright change abilities on some classes, and straight remove one that arent needed, but enhance/ ele get nothing? i can write pages on how screwed up our talent pages are, and how horribly unbalanced we are right now. but blizz doesnt care apparently hahah im rerolling ha im done with this joke of a class that blizz refuses to address.  

Share this post


Link to post
Share on other sites
On 4/21/2017 at 0:11 AM, Apissedoffshaman said:

hahah im rerolling ha im done with this joke of a class that blizz refuses to address.  

Come to the world of Druids and Priests - we're cool :D

Share this post


Link to post
Share on other sites

its all spaghetti for me :(  i have a resto/enhancement shaman and i feel like i trowed my life away in legion ...... maybe its time 2 start re rolling into something new..... for now i do want a class that inst that bad so i hope you guys can give me input from those ptr knowledge.

 

cheers

Share this post


Link to post
Share on other sites

Well, looks like Blizz is trying to ground AOTHG for Havoc DH, even with the proc buff on Demon blades, i mean yeah, DB gets a 100% proc chance, for what??? 6 to 12 fury??? and another 1 to 3 fury from the nerfed ring? kind of makes it useless... so yeah.... i think i'll bag that soon to be useless ring and hunt for a better one... nice job screwing up the class Blizz, no wonder you are loosing players...

Share this post


Link to post
Share on other sites

I really really really think I'm going to enjoy the massive update that shadow priests recieved this patch. Thanks Blizzard!

 

P.S Here's a little image to show my appreciation to Blizzard:

Spoiler

ZxIDk14.jpg

 

Share this post


Link to post
Share on other sites
On 6/10/2017 at 8:33 PM, MechanixNA said:

I had hoped for Feral Druid to get a damage buff or an energy buff.

I feel like Feral has been so overcomplicated for the results you get in Legion - I do wonder if just a simple buff is the right answer though. Maybe a smoothing of the rotation with some form of refresh mechanic in the spec?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      A new fox has been added in Gilneas for Hunters to tame in Patch 10.2.5!
      While exploring Gilneas, MrGM came across a new tamable Gilnean Fox. Here are two screenshots of the model.
      Placeholder for tweet 1729874008563491030
    • By Starym
      The giant class tuning pass has arrived, as today's hotfixes feature all the PvE and PvP changes, as well as a Trading Post item price reduction!

      You can also check out today's Season of Discovery hotfixes here.
      December 5 (Source)
      Classes
      Death Knight Blood Aberrus Class Set bonus: Heart Strike and Blood Boil deal 10% increased damage (was 20%) and have a 5% chance (was 10%) to grant Vampiric Blood for 5 seconds. Unholy Virulent Plague damage increased by 15%. Not applied to PvP combat. Epidemic damage increased by 12%. Festering Strike damage increased by 20%. Festering Wound damage increased by 12%. Not applied to PvP combat. Ghoul Sweeping Claws damage increased by 15%. Demon Hunter Havoc Fel Rush damage reduced by 12%. Immolation Aura damage reduced by 12%. Fel Barrage damage reduced by 12%. Fixed an issue when talented into A Fire Inside that caused any cast of Immolation Aura beyond the first to not enforce its intended global cooldown. Druid Restoration Ferocious Bite damage decreased by 20%. Not applied to PvP combat. Rip damage decreased by 15%. Not applied to PvP combat. Rake damage decreased by 10%. Shred damage decreased by 10%. Evoker Devastation All damage spells increased by 5%. Regenerative Magic increases Leech by 5% (was 3%). Draconic Legacy increases Stamina by 8% (was 6%). Hunter Beast Mastery Fixed an issue where Blessing of Autumn did not properly affect the cooldown of Call of the Wild. Amirdrassil, the Dream’s Hope 4-piece set bonus: Dire Beast’s Kill Command damage reduced by 30%. Beast Cleave gained by Dire Beast effectiveness reduced by 30%. Marksmanship Fixed an issue where the Windrunner’s Guidance buffs would fall off when exiting combat. Monk Mistweaver Mana Tea now reduces the mana cost of spells by 25% (was 50%). Upwelling can now stack up to 15 times (was 18). Essence Font healing decreased by 10%. Invigorating Mist healing decreased by 10%. Calming Coalescence now increases the absorb amount of Life Cocoon by 2% per stack (was 3%). Vivify primary healing increased by 5%. Ancient Concordance now increases the chance for Blackout Kick to reset Rising Sun Kick by 12% (was 10%). Windwalker All ability damage increased by 6%. Paladin Holy Crusader Strike now costs 0.6% base mana (was 1.6%) and deals 25% increased damage. Hammer of Wrath now costs 0.6% base mana (was 1%) and deals 20% increased damage. Priest Discipline All healing reduced by 3%. All damage reduced by 3%. Holy All healing increased by 4%. Burning Vehemence now causes Holy Fire to deal 75% of its initial damage to nearby enemies (was 60%). Amirdrassil 2-piece set bonus: Renews caused by Serenity now last 18 seconds (was 14 seconds) and Renews caused by Sanctify now last 6 seconds (was 5 seconds). Rogue Assassination Kingsbane damage reduced by 15%. Blindside effect chance reduced to 15% (was 20%) and 30% against low-health targets (was 40%). Shaman Resolved an issue causing Innervate to give a greater mana spent bonus to High Tide than intended. Restoration Healing Surge now costs 4.4% base mana (was 4.8%). Chain Lightning damage increased by 20%. Acid Rain damage increased by 10%. Items
      Imminence of Krag’wa’s Executor is now available for 450 Trader’s Tender (was 500). Developers’ notes: This was a pricing bug, and we’re working on a second hotfix that should refund 50 Tender to players who purchased the set before the price reduction. That refund will come as soon as possible this month. Player versus Player
      Death Knight Unholy Rotten Touch’s effectiveness reduced by 40% in PvP combat. Druid Restoration Amirdrassil 4 set bonus now casts Nourish at 50% effectiveness (was 100%) in PvP combat. Mastery: Harmony is now reduced by 15% in PvP combat. Hunter Marksmanship Survival of the Fittest now reduces damage taken by an additional 10% in PvP combat. Exhilaration now heals for 40% of max health (was 30%) in PvP combat. Monk Fixed an issue that caused Fortifying Brew’s damage reduction to be higher than intended in PvP combat. Mistweaver Amirdrassil 2 set bonus: Chi Harmony now increases healing received by 15% (was 25%) in PvP combat. Healing Elixir now heals for 10% of maximum health (was 20%) in PvP combat. Yu’lon’s Grace now creates an absorb for 1% of your maximum health (was 2%) in PvP combat. Dampen Harm’s minimum damage reduction is no longer increased in PvP combat (was 25%). Fortifying Brew’s damage reduction is no longer increased in PvP combat (was 30%). Diffuse Magic now reduces magic damage taken by 40% (was 60%). Priest Discipline Amirdrassil 4 set bonus: Now has a 100% chance to cast another Smite (was 50%) in PvP combat. Shaman Elemental Lava Burst damage from the the Amirdrassil 4-piece set bonus is now reduced by 60% in PvP combat (was 50%). Enhancement Thorim’s Invocation now increases Lightning Bolt and Chain Lightning damage by 10% in PvP Combat (was 20%). Lava Lash damage is now increased by 25% in PvP combat (was 12%). Elemental Blast damage is now reduced by 6% in PvP combat (was 15%). Stormweaver now causes Chain Heal and Healing Surge to gain 150% of the benefits of Maelstrom Weapon based on the stacks consumed (was 100%). Restoration Amirdrassil 2 set bonus: Effectiveness no longer reduced in PvP combat (was reduced by 50%). Rogue Subtlety Shadow Blades extra Shadow damage reduced to 15% (base 20%) in PvP combat Thief’s Bargain (PvP Talent) cooldown reduction value reduced to 20% (was 33%) Warlock Demonology Fel Obelisk (PvP Talent) now increases attack and cast speed by 10% (was 20%). Master Summoner (PvP Talent) reduces the cast time of Call Dreadstalkers, Summon Vilefiend, and Summon Demonic Tyrant by 15% (was 20%). Antoran Armaments now increases your Felguards damage by 10% (was 20%) in PvP Combat. Doom Brand from the Amirdrassil 2-piece set bonus is now undispellable. The debuff duration reduction for Doom Brand from the Amirdrassil 2-piece set bonus is no longer reduced in PvP combat. Damage effects from the Amirdrassil 2-piece and 4-piece set bonus are now reduced by 40% in PvP combat (was 50%). Destruction Flame Rift damage from the Amirdrassil 4-piece set bonus is no longer reduced in PvP combat (was 50%). Warrior Fury Rampage now deals 40% additional damage in PvP combat (was 30%). Execute now deals 50% additional damage in PvP combat (was 40%). Crushing Blow no longer deals reduced damage in PvP combat (was 20%). Raging Blow deals 15% additional damage in PvP combat. Annihilator deals 15% additional damage in PvP combat.
    • By Staff
      Blizzard has adjusted the price of Imminence of Krag'wa's Executor to 450 Tender. Players who bought it will be refunded 50 Tender via a hotfix.
      Blizzard accidentally set the price of the Imminence of Krag'wa's Executor set to 500. They've released a hotfix that sets the price to 450 Tender. Another hotfix is coming for those who already bought it.
      (Source)
      We’ve had a trend of pricing Trading Post class sets at 450 Trader’s Tender, and for the first few days of December, a bug caused the Imminence of Krag’wa’s Executor set to sell for 500 Tender. We’ve now hotfixed the game to set that price at 450, as we originally intended.
      If you’ve already purchased the set, please hang tight. We’re working on a second hotfix that will refund you the extra 50 Tender. You don’t have to take any steps. That refund will come as soon as we can implement it this month.
      We apologize for the mix-up.
    • By Staff
      This is your last chance to get the Azure Worldchiller! The mount is going away on December 7!
      If you haven't obtained Azure Worldchiller yet, now's a good time to head to Tanaris and defeat Doombringer! The mount's going away on December 7.
      Visit your faction's portal room and take the portal to Caverns of Time. Here, you will find Doomwalker, a giant world boss walking near the entrance to the Caverns of Time. Use the Group Finder to search for a group and defeat him! Azure Worldchiller is a 100% drop. 

      You can also buy Illidari Doomhawk, last year's mount from Historian Ma'di for 5,000 Timewarped Badges.

    • By Staff
      We weren't quite done with the Covenant ability-turned-class-talent upgrades in patch 10.2.5! A recent PTR build added 5 more classes to the list as the visuals got elevated, and Opaldiia showcased them as well! The Monk's Faeline Stomp is looking pretty great in particular and Spear of Bastion finally getting some humane and non-blinding visuals.
      You can check out the previous updates here.
×
×
  • Create New...