Stan

Blue Posts Round-up: Apr 14

Sign in to follow this  

1 post in this topic

fPrV4Pk.jpg

The first PTR Build of 7.2.5 is now live and Blizzard continues the discussion of Brewmaster / Mistweaver Monks and changes are coming to Enhancement Shamans - BoulderfistBoulderfist will be baseline.

Brewmaster & Mistweaver Monks

The ongoing Monk discussion continues, as Blizzard's tuning the Monk class in 7.2.5. You can find all changes so far in the latest Patch 7.2.5 Patch Notes.

Blizzard LogoBlizzard (Source)

That datamining is extremely incomplete. It's a 500pc jigsaw puzzle with 300 of the pieces missing. Best to wait for the actual PTR. You won't have to wait 14sec between Blackout StrikeBlackout Strikes. :)

This devalues the BoC talent as we see 33-25=8% fewer BoC's in our rotation. Considering on single target, with BoC, BoS and TP are my number 1 and 2 damaging abilities, are we going to see compensation in damage for this nerf?

We're worried about gameplay and feel right now, and will adjust damage (overall and per-talent) as needed afterward. 

This is very useful feedback, thanks.

As you can imagine, the numbers for Blackout StrikeBlackout Strike's cooldown and the CDR from Tiger PalmTiger Palm are very important to get right on this; we'll tweak them and try a few things. We started out with the 4-beat cycle for PTR; we may also try the 3-beat cycle soon and see how that feels.

One extremely important thing to evaluating the feel of this is what talents you were using. For example, Rushing Jade WindRushing Jade Wind + SpitfireSpitfire feel totally different from Eye of the TigerEye of the Tiger + Special DeliverySpecial Delivery, especially when it comes to GCD utilization. Please let us know which talents you're using when giving rotation feel feedback!

Thanks!

I'll be getting on PTR to test the rotation and such later, but I have one question about SpitfireSpitfire Celestalon. Why was Chi BurstChi Burst scrapped for it instead of Chi WaveChi Wave? Nobody uses Chi WaveChi Wave because of how weak (and random) it is, but Chi BurstChi Burst currently sees a decent amount of use on live servers for AoE.

Chi WaveChi Wave and Chi BurstChi Burst usage are about the same (and both are extremely rare compared to Eye of the TigerEye of the TigerEye of the Tiger). We chose Chi BurstChi Burst to replace to start with, because SpitfireSpitfire is an AoE talent, same as Chi BurstChi Burst, so would fulfill the same choice. There's still an argument to be made for Chi WaveChi Wave being replaced, so we're considering that as well, so discussion one way or another (or alternatives) is quite welcome.

The reason I would think most people use eott is that it is the highest dps AND it doesn't intrude on the already tight rotation for BoC, so there is no opportunity cost in using it.

Right; Eye of the TigerEye of the Tiger is currently taken primarily because it doesn't take up any GCDs. We're trying to open that up a bit so that you have room to take abilities like Chi WaveChi Wave and SpitfireSpitfire (or theoretically Chi BurstChi Burst), or Rushing Jade WindRushing Jade Wind, in your rotation.

The common Blackout Combo-driven rotation right now is, in a way, not GCD locked, because it spends a significant amount of its time off GCD, but in practice it feels more like GCD locked, because that time is in between every few GCDs with little empty half-GCDs, adding a stutter to your rotation that we're trying to clean up.

Awesome feedback so far, especially from those who are actively trying a variety of talent builds. That's the most valuable, especially when you consider swapping to the other side of the Blackout Combo / No Blackout Combo line that divides the community playstyles. :)

Next PTR build, we're going to try a 12sec base CD on Blackout StrikeBlackout Strike, to speed things up a bit baseline, and hopefully remove the ~1GCD of pause that has been mentioned by several people. (And in fact add a GCD of slush)

Enhancement Shamans

BoulderfistBoulderfist will become baseline. Blizzard also doesn't like endless chains of StormstrikeStormstrike

Blizzard LogoBlizzard (Source)

Thanks for all the feedback. There are a lot of issues being discussed here, but a few stand out as core rotational problems we'd like to address. There's not a specific final plan yet, so be warned there may be works in progress in upcoming PTR builds.

1) BoulderfistBoulderfist. During 7.1.5 iteration, we agreed with a lot of feedback that BoulderfistBoulderfist gave the most fun version of the basic rotation (as opposed to the spammable RockbiterRockbiter, or the slower BoulderfistBoulderfist we tried for a time on 7.1.5 PTR). Furthermore, a lot of the talent balancing and related issues on the spec are caused by flipping between the GCD-filled RockbiterRockbiter rotation and the charge-driven BoulderfistBoulderfist rotation.

We are planning to make BoulderfistBoulderfist baseline (possibly with the name RockbiterRockbiter). The choice would likely be to take a passive talent on L15 that leaves the gameplay identical to using BoulderfistBoulderfist now, or use WindsongWindsong/Hot HandHot Hand but still have a generator with a 6s recharge time.

2) TempestTempest and StormbringerStormbringer. Tempest has been a bit of a thorn in the side of Enhancement pacing throughout this expansion. A proc that has you press a major spender twice is already at risk of having that feast-or-famine feel. The talent making you press StormstrikeStormstrike three times in order to get it back on cooldown is an even bigger culprit. At every passing moment, you either don't get a proc, or you do get one and suddenly have to spend 3 GCDs and 80 Maelstrom to deal with it (not to mention that StormstrikeStormstrike has a reasonable chance of proccing StormbringerStormbringer yet again, especially as mastery increases). 

We're deciding how much of this we can or should unwind in a patch, but redesigning TempestTempest may be a somewhat surgical way to get at this problem. Namely, the problem of the button priority and resource usage being overrun by frequent (but not predictable) endless chain StormstrikeStormstrikes. We tend not to like totally reworking popular talents, but TempestTempest has no good way to gradually tune it down. And in any case, amplifying the difference caused by getting vs. not getting StormbringerStormbringer procs is a result we want to avoid.

Usual reminder that these two changes will likely have a significant impact on DPS tuning, that we'll evaluate when we decide the details of the designs.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Pilgrim’s Bounty is a time to reflect upon one’s good fortune and share with all around you. What's new in 2017?
      Pilgrim's Bounty is back and there's only one update to the event this year.
      New in 2017
      Cosmetic Pilgrim's Bounty items can be transmogrified for the duration of the event. The change applies to all world events, not just this one. Below are screenshots of said items.

      Pilgrim's Attire, Pilgrim's Hat, Pilgrim's Boots

      Pilgrim's Dress

      Pilgrim's Robe
      For more details check out our Pilgrim's Bounty guide.
    • By joat
      Who We Are
      Tequila Sundown is a new raid team forming within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're building a "positively determined" progression team that will maintain a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of four within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.

      We care more about the people we play with than their item levels or progression rankings. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid.
      We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      We will also establish an optional Sunday night raid to clear the difficulty below our current progression, ie, Normal if we're progressing on Heroic, Heroic if we're progressing on Mythic.

      Recruitment Needs
      DPS: All specs welcome, ranged and melee.
      Healers: Will consider all, but bonus points if you're a druid or priest.
      Tank: no current needs.

      The Nitty Gritty
      If you're intrigued, please check out our wiki on the <Karma Horde> subreddit. This will give you the inside picture on how we're going to operate as a raid team.
      https://www.reddit.com/r/FTH/wiki/tequilasundown

      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
      or Discord: joat#6049 & saever#4432
    • By Frostjin
      <Currently Online> US - Illidan - Horde - Is recruiting raiders for all difficulties, and social/casual players of all levels!
      _______________________________________________________________________________________________
      About Us:
      <Currently Online> Founded 2014 by a core group that has been playing World of Warcraft since Vanilla. Currently Online has since evolved to far more than a guild; we are a full scale gaming community with our roots in World of Warcraft. 
      _______________________________________________________________________________________________
      What We Offer: 
      The largest and most active World of Warcraft community in the world, with over 9,000 members across 9 guilds (6 Alliance, 3 Horde), we offer a huge slate of activities to our players, both in WoW and out...
      Raiding: 
      9/9 H ToS Progression 2 Raid Teams - ranging from Casual to Mythic Progression See the teams and their needs on our website: http://currentlyonline.gg/raiding
      PvP:
      1 RBG Teams Countless members always looking for BGs and arenas! Learn more about our PvP offerings on our website: http://currentlyonline.gg/rbgs
      For Socials:
      Always active guild chat - 3 guilds linked with the add-on Greenwall. In-game activities and competitions: XMog Contests, PvP Events, Mythic+ Spams, Achievement Runs, Alt Raids, Yolo BGs, and more! Bi-Weekly In-Game Lottery! New Member Orientations! Come make some new friends! Room for advancement as an officer. Out of WoW:
      Private Gaming Servers such as Minecraft & 7DaysToDie Destiny 2 Clan Steam Group FFXIV Company Rust Clan Always active Discord w/ thousands of users Drinking Nights Monthly Giveaways _______________________________________________________________________________________________
      To Join:
      If you find yourself on Illidan Horde, simply "/who Currently Online" and ask for an invite! If you're not on one of our realms yet, let us know on our website and we'll keep your seat warm!
      http://currentlyonline.gg/join 
      _______________________________________________________________________________________________
      Contact Us: 
      You can contact us by Btag, or email as listed below.
      Add one of the following officers to your Btag:
      Coldcrow#1329
      Joberty#7753
      OR
      Email us at:
      Coldcrow@currentlyonline.gg
      Swampage@currentlyonline.gg
      _______________________________________________________________________________________________
      We hope to see everyone in game!

    • By Starym
       

       
      Every once in a while r/WoW goes into a craze over a topic or theme, whether it's Class Hall hot tubs, super holes in one, the Inky Black Potion, they always grab on to a detail and just run with it. The most recent of these heroic deeds features the Warchief of the Horde, as a a specific shot from the Battle for Azeroth cinematic has inspired redditors.
      It all started innocently enough, as users wondered how she would look in her pre-undead form:

      Source.

      Source.
      Which moved on to "if Sylvanas looked more like her ingame model":

      Source.
      Then we started digging gold as something didn't feel quite right to Eyegleam , so he fixed it (this one is probably my favorite of the bunch):

      Source.
      Then came the usual "I edited Sylvanas a bit too" type posts, noting unexpected:

      Source.
      But then it got interesting. And by interesting I mean weird. For some reason the WoD key art came calling back in a... specific way:

      If Sylvanas was a Spooky Undead Axe Midget.
      As you can imagine, things escalated from there, and this particular one shows a vast knowledge of reddit meme crazes:

      Sylvanus as Argus under Inky Black Potion.
      And then all hell broke loose:

      Ion as cinematic sylvanas as in-game model sylvanas.

      If Sylvanas looked more like Andiun as Ion as Cinematic Sylvanas as In-Game model Sylvanas.

      Sylvanas as Mankriks Wife.

      If Sylvanas looked more like Andiun as Ion as Cinematic Sylvanas as In-Game model Sylvanas as old In-Game model Sylvanas.
      There's certainly plenty more where that came from, but these are enough for now. If you happen upon more, feel free to post them in comments, as there's rarely enough of crazy stuff like this around.
    • By Stan

      Summary of the latest Q/A with Game Director Ion Hazzikostas about Patch 7.3.5 and beyond.
      Watch Now
      No questions about WoW Classic will be answered in this Q/A. In BfA, the Azerite system adds depth and customization that was used for Tier sets. For Battle for Azeroth, a lot of art variety will be added to the armor. There will be 1 appearance per armor type though, but more variety across zones. For transmog collectors it means more customization. There will be unique trinkets from raids. Azerite armor from raids will provide properties that can be found only in raids. Assembling people and maintaining schedule needs to feel worthwhile and properly rewarding. Patch 7.3.5 TL;DR: We'll see zone scaling, Legion epilogue quest content, Ulduar Timewalking and a preview of the new Silithus battleground (Seething Shore). In BfA, the focus shifts from racial identity to the faction conflict. Unlocking Allied races is more story-driven. Reputation barriers will be lifted. Doing the campaign should suffice. Heritage armor is restricted to races. More Allied races will be added in the future, but they want to add those that make sense story-wise first. Hunched races - Orc is the big one here. From the early beginning, we saw Thrall / Saurfang that had proper posture and it was a repeated request and they totally understand it. Darskpear Trolls will remain hunched - it's a part of the troll silhouette. Zandalari Trolls are upright though. Prestige system in BfA? They're looking at how the feeling of progression has been in Legion and are re-evaluating a lot of stuff. They want to make sure Prestige rewards are still available. Artifact skins in BfA  will be spec-restricted. Far fewer Legendary items will be seen in BfA, Blizzard will make them where it makes sense. As of now, they have no specific Legendaries in mind. No plans to change the Mythic raid size at the moment. The raid structure remained the same in Warlords, Legion and the trend will continue in BfA. They want to explore an option to enable Mythic cross-server raiding sooner. The team feels that Tomb of Sargeras was too difficult on Mythic difficulty. A few months after Antorus opens, there will be nerfs to Aggramar and Argus the Unmaker on Mythic. Is Aman'Thul's Vision personal loot? There's value in preserving discovery. We'll see in two weeks. When Mythic Antorus opens (Dec 5), you'll be able to get Mythic rewards up to +15. Order Hall Cache rewards will be retroactive.  Will Titanforging still allow you to get Mythic quality gear in Normal raids? Yes. It's about the moment of surprise. While you can still get a lucky drop, the Mythic raider is in all cases better geared than that lucky player. Odds of Titanforging will be looked into. They think it's happening too often. The idea of upward loot scaling is being carried forward. The hard cap on Titanforging would limit progression. World PvP will be revitalized in BfA. Creating a space where players who are looking for PvP can more reliably run across each other is the priority right here. Some players don't want to server transfer, yet they are stuck on servers with faction imbalance. The current thinking is to preserve the identity of RP-PvP communities. Legion is the expansion that brought the biggest class changes to World of Warcraft. It's jarring to come back only to see your class vastly reworked. Demonology will see a significant rework and Survival Hunter (the execution of the fantasy will be looked into). In terms of class changes, a good analogy would be Wrath of the Lich King to Cataclysm transition, minus removing 20 points of talents and adding 3 abilities to every class. Class buffs provide utility and they are returning in BfA. Some Artifact traits will be made baseline or baked into talents. For example Stormkeeper is a new Elemental Shaman talent available in BfA. Removing drawbacks from abilities is an area they are the most hesitant to entrench. What's happening with Hati for BM? It won't be carried forward. It's tied to Titanstrike.  It's cool to have multiple pets up as BM. and it's definitely something they could expand upon in the future. Improving animations is a long-term effort. New Warlock animations should be ready for the BfA pre-patch. Relics diluted the excitement of weapon rewards. The plan is to go back to regular weapon drops. The Underlight Angler will be carried forward, unlike other Artifacts. 50 characters per account limit will probably not be increased, but they're listening to community feedback.