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Heroes 2.0 Fact Sheet

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With Heroes 2.0 release drawing closer, here we have a fact sheet with the most interesting feature highlights of the update.

Overview

Heroes 2.0 reflects the evolution of Heroes of the Storm®, encompassing all the improvements the game has seen since launch, as well as the wealth of new system changes on the horizon. This includes an overhauled progression system, Loot Chests that give all Heroes players access to fun cosmetic rewards, and exciting upcoming content.

Heroes 2.0 Feature Highlights

  • Revamped Progression System
  • Loot Chest Rewards for All Players
  • Gems Replace Real Money Currency
  • Forge Cosmetic Items with Shards
  • Fun New Social and Customization Rewards
  • New Hero: Cassia, the Javazon
  • New Hero: Genji, the Cyborg Ninja
  • New Battleground: Overwatch's Hanamura

Progression System Overhaul

At the center of Heroes 2.0 is a massive overhaul to progression so that it's more frequent, meaningful, and rewarding.

  • No more level cap means the sky's the XP limit
  • Player level is the total of all Hero levels gained
  • You get a Loot Chest every time you level up
  • Even bigger rewards at leveling milestones

Loot Chests

Heroes 2.0 introduces Loot Chests—packages received through progression or purchase that contain four random items drawn from nearly every awesome reward in the game, including playable Heroes and Loot Chest-exclusive items. Now all the fun rewards the game has to offer will become available to all players, including those who are strictly free-to-play.

  • Basic Chests are awarded with every player Level
  • Rare, Epic, and Hero-specific Loot Chests are awarded for reaching specific milestones
  • Reroll Loot Chest contents using Gold
  • Loot Chest exclusives such as Prime Evl Diablo
  • Guaranteed to drop at least one item of that chest's rarity, or higher

New Social & Customization Rewards

Loot Chests will contain a wealth of new cosmetic rewards—taunt opponents with new Voice Lines, joke with teammates using Heroes Emojis, or . . . have Abathur call all the action in a match? Logical decision. 

  • Announcers: Let some of your favorite Heroes call out your takedowns, kill streaks, and more
  • Voice lines: Cheer on your allies and jeer your opponents with quotable catchphrases
  • Emojis: A massive collection of stylized and Hero-specific Emojis make chat much more expressive both in and out of the game
  • Banners: Raise a flag whenever you assert your dominance on the battleground
  • Sprays: Make your mark on the field of battle by dropping unique icons and tags on the terrain
  • Portraits: Show off your personality and expertise on loading screens and in your profile

Collection & Loadouts

The Heroes of the Storm in-game Shop is being replaced by the Collection—a central location for purchasing new items, crafting cosmetics using Shards, and browsing and sorting through just about every item in the game. Customizable Loadouts allow players to  gear up their Heroes so they inspire awe in allies and enemies alike.

  • Collection better supports the diversity of new items in the game
  • Forge the cosmetic rewards you’ve been dying to get using Shards—a new crafting material
  • Loadouts lets you outfit your Heroes with preferred skins, mounts, sprays, and more—even Announcers can be set on a per-Loadout basis
  • Each Hero can have up to three Loadouts

Updated Currency System

Alongside Gold, we’re adding Gems as a new virtual currency, which combined with Shard crafting provide all Heroes of the Storm players with diverse options for acquiring playable Heroes and cosmetic rewards.

  • Gold unlocks new Heroes and rerolls Loot Chests.
  • Gems replace real money and are used to buy Heroes or items in the Featured Shop
  • Players are awarded 1000 Gems at level 5 and occasionally receive more through progression
  • Featured items will rotate regularly
  • Splitting skins up into their separate color variations makes it cheaper and easier to get exactly the item you want and nothing more

New Gameplay Content

New Hero – Cassia

In celebration of the 20th anniversary of the Diablo® franchise, Cassia is a “Javazon” war matron who pays homage to the Diablo II Amazon. Wielding the power of lightning and a sturdy shield, Cassia asserts her will over any Battleground as a highly aggressive ranged Assassin whose Avoidance trait allows her to mitigate even the strongest physical attacks.

New Hero – Genji

Genji is an augmented cyborg ninja whose agility and skill make him an exceptionally lethal threat. In Heroes of the Storm, this new Hero is an opportunistic, highly-mobile Assassin who can tear apart a weak backline.

New Battleground – Hanamura

Welcome to Hanamura – a large two-lane Battleground set within the sprawling grounds of Shimada Castle. Much like Towers of Doom, Heroes will not be able to directly assault the opposing core, but must instead find victory through use of the map’s unique mercenaries, taking down the Mega Enforcer boss, and actually escorting the Payloads!

  • Payloads are the key to victory on Hanamura: escort a Payload to its final destination and deal damage to the opposing team’s core
  • Destroying enemy Forts and Keeps empowers your Payloads, making them deal more damage
  • New Support, Recon, and Fortification mercenary camps drop unique power-ups to help your teammates or hinder your foes
  • The new Mega Enforcer boss requires solid teamwork to take down, and damages the enemy core once it’s defeated

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The hype is unreal.

I heard they also increased the system requirements. I hope my trusty MacBook can still run it. 😣

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I had hoped they'd have some more technical stuff though. Namely:

1) The reconnect system
2) In game voice (aside from the friend list thing)
3) Clan/team support.

I get that 1+2 might be hard and require a full engine re-do, but I have no clue why clans or whatever name you want to use haven't been implemented. It's as easy as allowing invites to a channel and giving a few moderator privileges and such to the founders/people they promote. This is the sort of thing that's been in other games for nigh 20 years.

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19 hours ago, Migol said:

I had hoped they'd have some more technical stuff though. Namely:

1) The reconnect system
2) In game voice (aside from the friend list thing)
3) Clan/team support.

I get that 1+2 might be hard and require a full engine re-do, but I have no clue why clans or whatever name you want to use haven't been implemented. It's as easy as allowing invites to a channel and giving a few moderator privileges and such to the founders/people they promote. This is the sort of thing that's been in other games for nigh 20 years.

Why would they actually improve the gameplay when they could add boxes and make more money?

Blizzard has already proven with HS and WoW that all they care about is money, not listening to their community.

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1 hour ago, Esmer said:

Why would they actually improve the gameplay when they could add boxes and make more money?

Blizzard has already proven with HS and WoW that all they care about is money, not listening to their community.

Obvious salt here. Anyway, if anything, it's easier to get stuff free now because loot boxes give skins and mounts which you could only ever get before 2.0 by paying money. So I fail to see how this is any argument at all.

 

21 hours ago, Migol said:

I had hoped they'd have some more technical stuff though. Namely:

1) The reconnect system
2) In game voice (aside from the friend list thing)
3) Clan/team support.

I get that 1+2 might be hard and require a full engine re-do, but I have no clue why clans or whatever name you want to use haven't been implemented. It's as easy as allowing invites to a channel and giving a few moderator privileges and such to the founders/people they promote. This is the sort of thing that's been in other games for nigh 20 years.

The reconnect system would be a nice thing to improve. I'm sick of getting dropped from the server and then not being able to reconnect to my game after restarting. It annoys me and my teammates, and when it is out of my control, I get reported and penalized which is even more annoying. 

I dunno about clan/team support, on Smite, I used to be in a clan with a load of people I didn't know. They kept inviting me to play with them (I was relatively new as well then) and then one time I played really badly and a moderator was on my team and banned me. Since, I've just been in a clan with my friends (like 10 of us) and we're very careful about who gets added to it. I guess my experience of it is blah and since most of my friends don't play HoTs, I'd be clanless and possibly miss out on clan rewards (because that would happen too)

In game voice chat would be bae so I can close the battle.net app ;-;

Edited by MurkyFelix

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On 4/20/2017 at 2:40 PM, MurkyFelix said:

In game voice chat would be bae so I can close the battle.net app ;-;

I dunno about this one - I feel like Overwatch is a perfect example of why we just don't need this :/ toxicity seems to increase ten-fold when a voice channel is included.

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6 hours ago, Blainie said:

I dunno about this one - I feel like Overwatch is a perfect example of why we just don't need this :/ toxicity seems to increase ten-fold when a voice channel is included.

Rush B indeed. Even with chat, the toxicity it sometimes too much to take, and voice chat would be pretty much an overkill. 

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6 hours ago, Blainie said:

I dunno about this one - I feel like Overwatch is a perfect example of why we just don't need this :/ toxicity seems to increase ten-fold when a voice channel is included.

I see what you mean...it'd be nice if there was a kudos system for nice players, or a penal system for players who curse and stuff in the chat...might get rid of some toxic nature. It's not too bad though right now, but I can see it getting worse

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3 hours ago, positiv2 said:

Rush B indeed. Even with chat, the toxicity it sometimes too much to take, and voice chat would be pretty much an overkill. 

It's sad that it's like this and I really wish it wasn't. The potential to communicate ult usage, give indications on targets etc. outside of just pinging would be amazing, but it's a 1 in 100 chance kind of thing, especially with language barriers too (obviously more of an issue for Europe than the NA servers).

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2 hours ago, MurkyFelix said:

I see what you mean...it'd be nice if there was a kudos system for nice players, or a penal system for players who curse and stuff in the chat...might get rid of some toxic nature. It's not too bad though right now, but I can see it getting worse

So many games have tried with this and failed. There is such a fine line between keeping a good system and allowing people to abuse it. Blizzard will never (and I agree, honestly) invest in staff that specifically check reports. It's just not worth it financially at all. 

As soon as the system becomes vulnerable to abuse, people will have to start appealing being wrongly muted, banned, whatever. It's just more headache for players and Blizzard. 

On the flip side, if a system is too lax, it does nothing to fix the problem. Hopefully one day someone will figure it out!

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