Stan

Patch 7.2.5 PTR Patch Notes

Sign in to follow this  

16 posts in this topic

30131-patch-725-official-patch-notes.jpg

The Patch 7.2.5 PTR Patch Notes have been updated with the latest changes implemented in Build 23958. We've highlighted them in red.

The initial 7.2.5 Patch Notes can be found here.

Blizzard LogoBlizzard

Patch 7.2.5 Public Test Realm Patch Notes

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

  • To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.

All New Story Scenario

In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events

  • The Trial of Style
    • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser. On the public test realm, speak to Flaskataur in Dalaran to queue for this extraordinary runway experience.
  • Moonkin Festival
    • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
  • Auction House Dance Studio
    • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
  • The Great Gnomeregan Race
    • More details coming soon

Changes

Classes

  • Paladin
  • Priest
    • Discipline
      • Developers’ notes: One of our goals for 7.2.5 is to give PleaPlea and Power Word: RadiancePower Word: Radiance a more straightforward purpose and allow for more opportunities to use both based on the situation. Radiance allowing an immediate PenancePenance heal on more targets more quickly should help with some of Discipline’s difficulties in responding promptly to damage. PleaPlea being an always-available AtonementAtonement applicator without having to constantly evaluate the mana cost should help with overall flow of the spec.
      • Divine StarDivine Star cost reduced by 20%.
      • HaloHalo cost reduced by 25%.
      • PleaPlea now costs 2% of base mana (was 0.36%), but no longer costs additional mana per Atonement.
      • Power Word: BarrierPower Word: Barrier mana cost reduced by 37% and radius increased by 23%.
      • Power Word: RadiancePower Word: Radiance now has 2 charges and a 15 second recharge.
      • Power Word: RadiancePower Word: Radiance now applies 5 AtonementAtonements (was 3) at 50% normal duration (was 100%).
      • SmiteSmite damage increased by 11%.
      • SmiteSmite now costs 0.5% of base mana (was 1.0%).
      • The PenitentThe Penitent’s effects have been made baseline.
      • The absorb effect from SmiteSmite (Rank 2) has been removed and reworked into a new Level 15 talent: Sanctuary. The amount absorbed has been increased by 33%.
    • Holy
  • Rogue
    • Assassination
    • Outlaw
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow DanceShadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of DeathSymbols of Death more engaging.
      • All damage dealt increased by 20%.
      • BackstabBackstab base damage increased by 35%.
      • BackstabBackstab damage bonus from being behind the target reduced to 20% (was 30%).
      • Dark Shadow is a new talent at level 90: While Shadow DanceShadow Dance is active, all damage you deal is increased by 30%.
      • Deepening ShadowsDeepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow DanceShadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Energetic StabbingEnergetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with BackstabBackstab.
      • Enveloping ShadowsEnveloping Shadows redesigned. Deepening ShadowsDeepening Shadows reduces the remaining cooldown of Shadow DanceShadow Dance by an additional 1.5 second per combo point spent. Shadow DanceShadow Dance gains 1 additional charge.
      • Etched in ShadowEtched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of BackstabBackstab and ShadowstrikeShadowstrike by 5% per point.
      • GloombladeGloomblade damage increased by 33%.
      • Marked for DeathMarked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety
        • Developers’ notes: This is to balance it against PremeditationPremeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Master of ShadowsMaster of Shadows moved to level 90 row: Gain 40 Energy over 4 seconds when you enter Stealth or Shadow DanceShadow Dance.
        • Developers’ notes: Pooling energy going into a Shadow DanceShadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow DanceShadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
      • NightbladeNightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
        • Developers’ notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives NightbladeNightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
      • PremeditationPremeditation moved to level 100 row.
      • Relentless StrikesRelentless Strikes now causes your finishing moves to generate 5 Energy per combo point spent.
        • Developers’ notes: This improves Energy capping situations and an issue where with Deeper StratagemDeeper Stratagem (talent), you would sometimes get 80 Energy back on a 6-combo point finisher.
      • Shadow DanceShadow Dance is no longer on the global cooldown.
      • Shadow DanceShadow Dance now has 2 charges (was 3).
      • Shadow DanceShadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Shadow's WhisperShadow's Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
      • ShadowstepShadowstep now has 2 charges for Subtlety.
      • ShadowstrikeShadowstrike now hits at melee range (was a 15 yard range).
      • ShadowstrikeShadowstrike, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
      • Shuriken Combo is a new passive talent available at level 70: Shuriken StormShuriken Storm increases the damage of your next EviscerateEviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
        • Developers’ notes: This aims to remove maintaining NightbladeNightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
      • SprintSprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
      • SubterfugeSubterfuge’s duration increase to Shadow DanceShadow Dance reduced to 1 second (was 2 seconds).
      • Symbols of DeathSymbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown.  Invoke ancient symbols of power, empowering the next cast of several of your abilities:
      • The Quiet KnifeThe Quiet Knife (Artifact trait) now increases damage dealt by BackstabBackstab by 5% (was 3%) per point.
  • Shaman
    • Earth ElementalEarth Elemental has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
    • Earth ElementalEarth Elemental has 6% melee crit reduction.
    • Enhancement
      • RockbiterRockbiter damage increased by 77% and Maelstrom generation increased to 25 (was 20).
      • RockbiterRockbiter now has 2 charges, with a recharge time of 6 seconds.
      • LandslideLandslide moved to level 15 talent row, replacing BoulderfistBoulderfist.
    • Restoration
  • Warlock
    • Affliction
      • Malefic GraspMalefic Grasp damage bonus reduced to 40% (was 70%).
      • HauntHaunt now costs 1 Soul Shard, and no longer costs Mana.
      • HauntHaunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
    • Demonology
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos BoltChaos Bolts being cast.
      • All damage increased by 10%.
      • CataclysmCataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
      • Channel DemonfireChannel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Chaos BoltChaos Bolt cast from the Chaos BoltChaos Bolt rift now deals 60% increased damage.
      • Chaos BoltChaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • ConflagrateConflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • ConflagrateConflagrate now generates double resources from hitting a second HavocHavoc target.
      • Dimensional RiftDimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • EradicationEradications damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
      • Fire and BrimstoneFire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • HavocHavoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • IncinerateIncinerate now generates 1 Soul Shard Fragment.
      • IncinerateIncinerate now generates 2 Soul Shard Fragments on a critical strike.
      • IncinerateIncinerate's mana cost reduced by 16%.
      • ImmolateImmolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • ImmolateImmolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • Rain of FireRain of Fire’s damage increased by 25%.
      • Reverse EntropyReverse Entropy redesigned slightly: Chaos BoltChaos Bolt and Rain of FireRain of Fire restore 35% of your maximum mana and deal 5% increased damage.
      • ShadowburnShadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • Soul ConduitSoul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded. (exception: Demonology remains at 20%)
      • SoulsnatcherSoulsnatcher (Artifact trait) now causes Chaos BoltChaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Wreak HavocWreak Havoc no longer removes the cooldown of Havoc.
  • Warrior
    • Arms
      • All abilities damage increased by 10%.
      • The effect of Mastery has reduced by 20%.
    • Protection

Dungeons

  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

Legendary Items

  • Demon Hunter
  • Warlock
    • Destruction
      • Feretory of SoulsFeretory of Souls
        • Casting a damaging Fire spell has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the YmirjarOdr, Shawl of the Ymirjar
        • Enemies marked by your Havoc take 15% (was 8%) increased damage from your single target spells.

PvP

Mage

Professions

Cooking

  • Added Nomi SnacksNomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi SnacksNomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning

  • Significantly increased the drop chance to start each of the rank 3 questlines.

UI

  • Arsenal: Armaments of the Silver HandArsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

Share this post


Link to post
Share on other sites
27 minutes ago, Wuzy said:

so that 6% buff to fire mage is not coming after all? 

It should be live after your region's maintenance. These are PTR Patch Notes that do not contain hotfixes and should not be confused with hotfix patch notes.

Share this post


Link to post
Share on other sites

Rip Affliction with all the incoming nerfs. Read on other notes they are reducing the Soul Conduit to 12% on Affliction and now Grasp down to 40% from 70%?

I agree Affliction is bit too strong but this feels very harsh.

Share this post


Link to post
Share on other sites
Quote

Rip Affliction with all the incoming nerfs

Its not as bad as how they murdered Demo in the last patch of WoD. That was pretty harsh.

Share this post


Link to post
Share on other sites
8 hours ago, Arkpit said:

Rip Affliction with all the incoming nerfs. Read on other notes they are reducing the Soul Conduit to 12% on Affliction and now Grasp down to 40% from 70%?

I agree Affliction is bit too strong but this feels very harsh.

As soon as I acknowledged the tier 20 bonus for affliction I had abandoned my lock in favor of elemental as my DPS toon.

These changes just reinforce I was right.

Edited by Munky
Better explanation

Share this post


Link to post
Share on other sites

Really... enha... NEEDS more then that... seems like Enha. shamans are left out from tweaks for so long...
n pvp viability, where is enha. love? :(

Share this post


Link to post
Share on other sites
On 4/20/2017 at 11:26 PM, Orbit555 said:

Are these official changes, or ... and will my feral ever get buff ? :D

Things do keep changing - there might still be a buff coming for feral in the future :D

Share this post


Link to post
Share on other sites
On 4/18/2017 at 10:34 PM, Wuzy said:

so that 6% buff to fire mage is not coming after all? 

They gave fire mages that buff already. But it didn't seem like enough then and proved not to be enough. It's sad to see all the tuning and adjustments good or bad to specs like frost and affliction among others while less popular specs get completely ignored. (Unless of course they are performing well, in which case you get the nerf bat...)

Share this post


Link to post
Share on other sites
7 hours ago, Sharksbreath said:

They gave fire mages that buff already. But it didn't seem like enough then and proved not to be enough. It's sad to see all the tuning and adjustments good or bad to specs like frost and affliction among others while less popular specs get completely ignored. (Unless of course they are performing well, in which case you get the nerf bat...)

I do wonder if they aim to just make sure that one spec is competitive for a class and then pay less attention to it.

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Blainie said:

I do wonder if they aim to just make sure that one spec is competitive for a class and then pay less attention to it.

Agreed. The problem is that with the way AP is set up, switching this late in the xpac you will be behind either way. Oh well maybe Blizzard will still show fire a little more love before it's all said and done.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Sharksbreath said:

Agreed. The problem is that with the way AP is set up, switching this late in the xpac you will be behind either way. Oh well maybe Blizzard will still show fire a little more love before it's all said and done.

Fire did always seem to shine so much in the final patch of the expansion, but not sure if we're at that point yet!

Share this post


Link to post
Share on other sites
On 8/5/2017 at 5:45 AM, Sharksbreath said:

They gave fire mages that buff already. But it didn't seem like enough then and proved not to be enough. It's sad to see all the tuning and adjustments good or bad to specs like frost and affliction among others while less popular specs get completely ignored. (Unless of course they are performing well, in which case you get the nerf bat...)

Of course they're focusing their time on Warlocks now, because they were basically a shitshow at launch. Which took them half a year to acknowledge, and even more time to remotely fix. Most warlocks weren't asking for damage number boosts, but for them to fix their class. It's the laziest class design I've seen in the entirety of my time playing WoW.

Anyway, with so many systems in place for Legion, balancing it will be nigh impossible, until the very end of the expansion.

Edited by Weltenfeind

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Forbes recently interviewed Morgan Day about Mythic+ and the Mythic Dungeon Invitational and here's a recap of the interview.
      Check out the full interview over at Forbes
      Interview Highlights
      Changes are coming to the MDI in 2019 and you can find an overview in this post. The beginning of MDI closely lines up with the introduction of Reaping and Season 2. Mythic+ is extremely popular and half of the players at level 120 are engaging in Mythic+ content. Certain creatures within dungeons have mechanics that quickly ramp up damage and it was necessary to put a soft cap in those instances, because the fights would become impossible on Tyrannical. There's a fix set of affix combinations that activate each week. The Fortified + Teeming affix combo hasn't been adjusted for Season 2, because Infested that caused a lot of frustrating pulls in combination with said affixes is going away and with Reaping coming in, the system is going to take care of itself. Monsters summoned by the Season 2 Reaping affix don't gain Fortified themselves, but the creature will spawn at half the health of the creature that dies, so it will gain a small percentage of Fortified. There are currently no plans to come up with a system that allows easy key re-rolling. Instead, they'd like to adjust dungeons and bring the huge outliers down a bit. They adjusted King's Rest about a month ago.
    • By Stan
      Improvements to Azerite Armor are coming on January 22. Blizzard added a new outer ring with two spec-specific traits to all armor acquired after Mythic Season 2 starts and the new raid opens. You will be able to get the new gear from PvP Season 2, Battle of Dazar'alor, World Quest Emissaries, and from the Titan Residuum vendor, who sells upgraded wares at a higher cost.
      New Azerite powers will become available in Tides of Vengeance Part II. Check out our updated Class guides for more details. 10 more ranks of Azerite Knowledge will be added over the course of January 22 through March. The catchup has been disabled for now, but it will commence soon. Reaching Friendly, Honored, and Revered and with Champions of Azeroth will unlock the appropriate quests to upgrade your Heart of Azeroth for all characters on your account. The cost of Azerite Reforging has been reduced from 72 hours to 24 hours. Blizzard (Source)
      Since the launch of Battle for Azeroth, players have been empowering their Heart of Azeroth and collecting Azerite armor to gear up for the battles ahead. Since then, we’ve made a variety of adjustments to the system—and we have a few more updates coming with the second part of Tides of Vengeance on January 22 that we’d like go into more detail on today.
      With the release of Battle for Azeroth Season 2, we’re introducing new epic Azerite pieces that you can acquire through a variety of methods, including Season 2 PvP, the Battle of Dazar’alor raid, World Quest Emissaries, and from the Mythic Keystone vendor Thaumaturge Vashreen in Zuldazar and Boralus. These new items will have a fifth ring with additional new trait options and is available at Heart of Azeroth level 15.  
      This new outer ring provides two choices of traits per specialization, giving players an opportunity to find items that have traits they particularly want—and the freedom to create new and interesting combinations that may not have been possible before. This additional ring of traits makes each item have a larger impact on your character’s overall power.
      Outer Ring:
      Powers that reside in the new outer ring provide two additional trait options for each of your character’s available specializations.  Example:
      Moment of Repose (Discipline) (Passive) Pain Suppression applies Atonement to the target and instantly heals them for 15,313. Second Ring:
      Powers that reside on the second ring from the outside will often be influenced by where you collected the piece of armor they’re found on. These powers can also be associated with specific class specializations.. Example:
      Seductive Power (Passive) Your spells and abilities have a chance to conjure Bwonsamdi’s spectral visage, beckoning you closer. If you approach him, gain 57 to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, lose 1 stack. Third Ring:
      These powers generally benefit the performance of your in-game role—they’ll provide damage increases for DPS classes, increase damage mitigation for tanks, or bolster healing output for healers. Example:
      Bracing Chill (Passive) Your heals have a chance to apply Bracing Chill. Healing a target with Bracing Chill will heal for an additional 2,574 and move Bracing Chill to a nearby ally (up to 6 times). Fourth Ring:
      These are defensive or utility-oriented powers for your class. Example:
      Vampiric Speed (Passive) When an enemy you harmed dies, you heal for 6,361 and gain 93 Speed for 6 seconds. Fifth Ring:
      Azerite Empowerment is the power that resides at the center, and increases an armor piece’s item level by 5.  New Traits to Discover
      You’ll also find new location-specific traits that scale with item level and are available on gear from the Battle of Dazar’alor raid, including:
      Bonded Souls : Your spells and abilities have a chance to trigger a Soulbond for 15 seconds. During Soulbond, every 5 seconds you and your nearest ally are both healed for 3,456 and gain 141 Haste for 5 seconds. Seductive Power: Your spells and abilities have a chance to conjure Bwonsamdi’s spectral visage, beckoning you closer. If you approach him, gain 26 to all stats for 5 minutes, stacking up to 5 times. If you fail to heed his call, lose 1 Stack.  Treacherous Covenant: Your primary stat is increased by 151 while you are above 50% health. You take 15% increased damage while below 20% health. Azerite Knowledge
      With the start of Season 2, we’re also adding 10 more ranks of Azerite Knowledge over the course of  January 22 through March. Each rank of Artifact Knowledge increases the speed at which your Heart of Azeroth levels up.
      Tides of Vengeance Recap: Trait Updates and Additions
      With the launch of Tides of Vengeance on December 11, we replaced many of the Azerite traits we weren’t happy with and continue to iterate on various elements of the system to provide variety and flexibility in player gear choices.
      NEW TRAITS IN THE DARKSHORE WARFRONT
      It’s a good time to keep an eye on the shifting tides of the Darkshore Warfront. We added many new Azerite Armor traits that are just waiting to be collected, including:
      Ancients' Bulwark: Standing still grants you Deep Roots, increasing your Versatility by 179. Moving instead grants you Uprooted, healing you for 259 every 1 second. Apothecary's Concoctions: Your damaging abilities have a chance to deal 1,262 Plague damage over 6 seconds, and your healing abilities have a chance to restore 2,415 health over 6 seconds. These effects are increased by up to 100% based on the target’s missing health. Endless Hunger: Your Versatility is increased by 179. Moving near an enemy’s corpse consumes their essence, restoring 1,815 health.  Shadow of Elune: Your spells and abilities have a chance to increase your Haste by 465 for 15 seconds. At night, you also gain 10% movement speed for the duration. HEART OF AZEROTH LEVELING AND GEARING UP
      Reaching Friendly, Honored, or Revered reputation with the Champions of Azeroth faction now unlocks the appropriate quests to upgrade your Heart of Azeroth for all characters on your account.  
      The cost to change Azerite traits has been reduced from 72 hours to 24 hours.
      We’ve also added a new way for players who participate in Mythic Keystone Dungeons to gain specific Azerite Armor. These players will be able to earn a new currency—Titan Residuum—which can be used to purchase specific items from Thaumaturge Vashreen now located in either Zuldazar or Boralus. You can read more in our forum post.
      Season 2 and the Battle of Dazar’alor are just around the corner—are you ready for the challenges that await?
    • By Stan
      The Gates of Ahn'Qiraj opened on January 23, 2006 for the first time ever and players who banged the gong gained the "Scarab Lord" title and the Black Qiraji Resonating Crystal mount. In remembrace of the event, Silithus has been updated with content that allows both factions to compete against each other and the winning faction gets to fly their banner next to the Scarab Gong for the rest of the year.
      Blizzard (Source)
      On January 23, 2006, a bloody war was triggered by a simple sound: the banging of a gong. No rallying fanfare, no bloodthirsty yell; just an eerie silence. Those long, uneasy seconds of dread. The calm before the storm.
      Standing shoulder-to-shoulder before the Scarab Wall, no one could have predicted what would happen—an epic ten-hour battle that claimed the lives of thousands of Azeroth’s bravest—or fully comprehended the effect it would have.
      ACTION FIRST, FACTION SECOND
      That’s not to say the battle at the gates of Ahn’Qiraj came as a surprise. When the menace of C’Thun turned into an urgent threat, leaders across the world pored over plans and forged unlikely connections as pressure mounted. Both factions knew war was coming and personal glory was a hubris no-one could risk. Any notion that one army could defeat General Rajaxx and his colossal battalion was soon abandoned as fantasy.
      It was a unique time: scattered armies with varying allegiances were thrown together and faction pride was put aside. Let’s be clear: the battle at Ahn’Qiraj was won purely on the principle “united we stand, divided we fall.”
      WARMONGERING VS. GOLD HUNGERING
      This uneasy alliance was not without its critics. Some showed their disapproval by shunning the war effort altogether, but others expressed opposition through acts of aggression. Rogue elements on both sides, unwilling to stomach this perceived betrayal of their faction, did not sit idle. Just as neutral auction houses became a tool for factions to share resources, they also became virtual battlegrounds. Crucial resources were picked up for next-to-nothing and sold on for personal gain. As with all wars, those who profit aren’t always the brave.
      The sheer scale of that war effort is almost unimaginable when we live in a time of extended storage and fast mail. But back then, backpacks and cloth stacks were smaller. Getting precious resources gathered, sorted, and sent took many hours. And it took several weeks to source bandages, food, and equipment—resources that were in high demand and would soon dwindle.
      THE IMPORTANCE OF REMEMBRANCE
      We would do well, in these dark times, to remember the courage and spirit of those who were there at the Gates of Ahn’Qiraj. We must have long memories if we’re to make quick work of the demon forces we now face.
      From January 21–23 we ask that you join us as we remember the fallen and celebrate the victory. All of Azeroth are invited to a special holiday, ‘Call of the Scarab,’ where we will gather to perform acts of remembrance and share our factions’ pride.
      Players who are in a different phase can speak to Rhonormu near the gong to enter the correct event phase.
    • By Stan
      The second part of Tides of Vengeance hits live servers next week. Blizzard just released a survival guide to guide you through all the content that will be available starting January 22.
      Tides of Vengeance Part II
      The next content update arrives on live servers on January 22. What's new?
      New Raid: Battle of Dazar'alor opens on Normal/Heroic difficulty on January 22. Mythic and the First Raid Finder Wing open a week after on January 29. Check out the official preview of the raid, boss guides, and updated Class guides! Azerite Gear Improvements: You'll find a new fifth ring with spec-specific traits on Epic Season 2 Azerite Gear. This does not apply to old gear and your priority should be to upgrade your Azerite Gear asap. Mythic Season 2 Starts Titan Residuum Vendor will offer new wares at an increased cost in Mythic Season 2. The Infested affix will be replaced with Reaping. Blizzard's overall increasing dungeon difficulty and rewards in Season 2. More information can be found here. PvP Season 2 Starts A new PvP Season awaits the boldest of adventurers. Preliminary Season 1 Title Cutoffs have been posted. Game Director Ion Hazzikostas posted a blog post with details about what's (not) changing in Season 2. Artifact Power catchup is disabled right now and will commence on January 22. Blizzard (Source)
      There’s plenty to look forward to when Tides of Vengeance Part 2 goes live on January 22. Watch our Survival Guide to learn more.
      New Raid: Battle of Dazar’alor
      The Alliance will strike at the heart of the Zandalari empire—while the defenders of the Horde will rally to their new allies’ defense—in an epic new raid, Battle of Dazar’alor. This new raid provides both Horde and Alliance players with unique encounters for their faction—along with the opportunity to play through events from the opposite faction’s viewpoint.  Learn more.
      PvP Season 2 Begins
      PvP Season 2 will begin and introduce an updated Conquest reward schedule, mounts, and gear. Players who earn 500 Conquest points in a given week through PvP activities including Arenas, Battlegrounds, and Assaults in War Mode will be still be able to choose a piece of gear from each week’s selection; in addition, they’ll now earn a Quartermaster’s Coin, which can be collected and ultimately used to upgrade pieces from this season’s Sinister Gladiator PvP set. Learn more.
      Mythic Keystone Dungeon Season 2 Begins
      The new Mythic Keystone Dungeon season opens opportunities for new rewards and a new challenge with the new seasonal affix: Reaping. High-level Keystones will now summon Bwonsamdi, the Loa of Death, to wreak some spectral havoc upon players’ dungeon run. As heroes kill enemies, the vanquished spirits will continue to linger in the mortal realm. At certain points throughout the dungeon, Bwonsamdi will resurrect these twisted souls, who will swarm the unfortunate adventurers in a final act of vengeance. (Blog coming soon.)
      Azerite Armor Updates
      With the release of Season 2, we’re introducing new epic Azerite pieces from PvP Season 2, the Battle of Dazar’alor raid, World Quest Emissaries, and from the Mythic Keystone vendor Thaumaturge Vashreen in Zuldazar and Boralus. These new items will have a fifth ring with additional new trait options. Learn more.
      Content Difficulty and Rewards Changes
      With a new season upon us and the Dazar’alor raid dungeon opening, we wanted to share some additional information on the changes coming to a variety of dungeon and outdoor world encounters including increases to both difficulty and rewards.
      New Maximum Item Level: With great challenges come great rewards and the maximum possible item level will go up to 425. Battle for Darkshore Warfront: Battle for Darkshore rewards will also increase to 400 from both the outdoor boss and from Warfront quest that can be completed once per cycle. The difficulty of the Warfront will increase however, and the item level required to queue will increase to 335. These changes will go into effect after the current Warfront cycle has ended. Until that time, players will still receive Season 1 rewards. World Quest Emissary Rewards: World Quest Emissary weapon and armor rewards will also now scale up to 385 based on the player’s own item level. Rewards from the original Battle for Azeroth Launch World bosses will remain at item level 355 to stay on par with Uldir. Dungeon Rewards and Difficulty: The difficulty of Heroic and Mythic dungeons will also be increase as follows:  Normal–340, Heroic–355, and Mythic– 370(baseline) Mythic Keystone Dungeons and PvP: During the first week of Season 2 Mythic Keystone Dungeon rewards will be capped at Mythic 6 quality (item level 385). PvP Season 2 end-of-match rewards will be capped at 385. Seals of Wartorn Fate: Seals of Wartorn Fate are not being reset and this same currency can be used for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5. For additional insights on these changes, read the developer forum post.
    • By Stan
      Arena World Championship (AWC) and the Mythic Dungeon Invitational (MDI) will return in 2019 with a few twists. MDI will be split into two regions and for the first time, players will be able to crowdfund both events and increase the prize pools by purchasing in-game toys in spring.
      Blizzard (Source)
      Today we are very excited to share details for the 2019 Arena World Championship (AWC) and rebranded Mythic Dungeon International (still MDI!), including increases to both programs’ prize pools, which will come from a portion of the sales of two new toys. Let’s get right into it.
      Arena Returns for 2019
      We are pleased to bring back the Arena World Championship in similar form as last year—just with a few fun twists. Here’s a visual representation of the system in 2019:

      North America and Europe: The NA and EU regions will have two Arena seasons each, with six cups per season. Each cup will see teams battle for their share of a USD $10,000 prize pool. This represents an increase over last year’s competition, with more cups and more chances for players to win. Like last year, each cup will award points. For each finals event, the top four point-earners per season from both NA and EU will compete for a USD $100,000 prize pool. The first cup begins on Feb. 8; signups start today and will close Monday, Jan. 28, at 10 a.m. PDT/6 p.m. CET.
      Asia-Pacific, China, and Latin America: These regions also will run cups based on the Arena World Championship ruleset. Signups for Korea, Taiwan/Hong Kong/Macau, Australia/New Zealand, China, and Latin America will kick off later in the year. Keep an eye on regional channels for more information.
      Arena World Championship Finals: At the end of the year, we will celebrate the global scope of Arena with the AWC Finals. Invitations will be extended to:
      1st place from NA and EU Season 1 1st and 2nd place from NA and EU Summer Finals Top point-earner from NA and top point-earner from EU Winners of the China, APAC, and Latin America finals. Introducing the Mythic Dungeon International
      An invitational no more, we are pleased to announce the Mythic Dungeon International for 2019—a seasonal competition that will showcase the world’s best dungeon-running teams. We decided to update the name of the program in order to better reflect its increased scope and global reach. The Upgrades
      MDI will be split into two regions: MDI East (China, Korea, Southeast Asia, Taiwan, and Australia/New Zealand) and MDI West (North America, Latin America, and Europe). Here is how the year will flow:

      The Proving Grounds are a qualification period open to any player with a Blizzard Battle.net account in good standing. Think you’ve got what it takes to be Mythic Dungeon International champions? Grab a team of five players and prove it! All you and your team need to do is complete five level 14 Mythic Keystone Dungeons in time between February 26 and March 12. (Note: Keystone level is subject to change, and will be determined sometime after the start of Season 2, on Jan. 22.) If successful, you and your team will be granted access to the Tournament Realm, where you will be able to create max-level characters, equip them with the items you feel are most optimal, and build out talents as you please. You and your team will have access to the Tournament Realm for the duration of the season.
      Each season, those who have gained access to the Tournament Realm via the Proving Grounds will be able to participate in Time Trials—a limited number of attempts at the week’s dungeons during a designated time period, of which your team’s best results will be submitted automatically. Each week will alternate between East and West, beginning with the Time Trial in ending in the week’s Cup, a double-elimination bracket featuring the top eight teams for that week’s region. All teams on the Tournament Realm will be able to run in their region’s Time Trials every alternating week, which means more opportunities to participate in Cups.
      Each Cup for MDI East and MDI West will be broadcast live on Twitch each weekend across six weeks. There is a USD $12,000 prize pool per Cup, as well as MDI points. Points will be awarded each week according to results, which will be used to determine who will be invited to each end-of-season LAN final. The end-of-season LAN events will be cross-regional, meaning the best teams of MDI East and MDI West will meet to race for their share of USD $100,000. The Proving Grounds for MDI Season 1 for both East and West will begin the week of February 26, when keystone affixes roll over. Closer to the event we will share more information about how to participate, qualification specifics, and more. NEW TOYS FOR ME? I PROMISE I WON’T BREAK THEM THIS TIME!
      As both Arena and MDI grow, we want to give fans a chance to further support the programs—and have some fun along the way! Soon we will introduce two new in-game toys to our shop (details to follow). A portion of the sale of these toys will contribute to the prize pools for both WoW esports programs.
      These toys will go on sale in the spring. As the proceeds will contribute to the year’s final LAN event prize pools for AWC and MDI, those prize pools will be announced later this year.
      We can’t wait to get things started. Be sure to follow World of Warcraft on Twitter and Twitch to stay up to date on all the latest WoW esports news, and bookmark WorldOfWarcraft.com/esports so you don’t miss a thing!