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Patch 7.2.5 PTR Patch Notes

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The Patch 7.2.5 PTR Patch Notes have been updated with the latest changes implemented in Build 23958. We've highlighted them in red.

The initial 7.2.5 Patch Notes can be found here.

Blizzard LogoBlizzard

Patch 7.2.5 Public Test Realm Patch Notes

New Features

Timewalking: The Black Temple

The time has come to join a raid of 10-30 adventurers and venture back in time to The Black Temple in Outland. You’ll be scaled to player level 70 and item level 141 on your way into this memorable highlight of the Burning Crusade expansion.

  • To queue for Black Temple Timewalking on the PTR, Speak to Vormu in Shattrath.

All New Story Scenario

In this new scenario, you’ll use the time-twisting powers of the Bronze Dragonflight to help Chromie prevent her own assassination.

New Events

  • The Trial of Style
    • The Blood Elves have teamed up with the Ethereal transmogrifiers to put on a grand Azerothian fashion tournament. Compete against five other players to determine who’s the best dresser. On the public test realm, speak to Flaskataur in Dalaran to queue for this extraordinary runway experience.
  • Moonkin Festival
    • A wondrous celebration of all things moonkin is happening in Moonglade. Stop by and see what you can learn!
  • Auction House Dance Studio
    • The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into dance parties for the day. Crowd on in and show some faction pride!
  • The Great Gnomeregan Race
    • More details coming soon

Changes

Classes

  • Paladin
  • Priest
    • Discipline
      • Developers’ notes: One of our goals for 7.2.5 is to give PleaPlea and Power Word: RadiancePower Word: Radiance a more straightforward purpose and allow for more opportunities to use both based on the situation. Radiance allowing an immediate PenancePenance heal on more targets more quickly should help with some of Discipline’s difficulties in responding promptly to damage. PleaPlea being an always-available AtonementAtonement applicator without having to constantly evaluate the mana cost should help with overall flow of the spec.
      • Divine StarDivine Star cost reduced by 20%.
      • HaloHalo cost reduced by 25%.
      • PleaPlea now costs 2% of base mana (was 0.36%), but no longer costs additional mana per Atonement.
      • Power Word: BarrierPower Word: Barrier mana cost reduced by 37% and radius increased by 23%.
      • Power Word: RadiancePower Word: Radiance now has 2 charges and a 15 second recharge.
      • Power Word: RadiancePower Word: Radiance now applies 5 AtonementAtonements (was 3) at 50% normal duration (was 100%).
      • SmiteSmite damage increased by 11%.
      • SmiteSmite now costs 0.5% of base mana (was 1.0%).
      • The PenitentThe Penitent’s effects have been made baseline.
      • The absorb effect from SmiteSmite (Rank 2) has been removed and reworked into a new Level 15 talent: Sanctuary. The amount absorbed has been increased by 33%.
    • Holy
  • Rogue
    • Assassination
    • Outlaw
    • Subtlety
      • Developers’ notes: Our overall goals are to remove uncontrolled player teleport from the baseline DPS rotation, to reduce the frequency of teleporting in PvP, to allow players to choose between more frequent or more impactful Shadow DanceShadow Dances, which equates to more frequent CC/utility or damage in PvP, to keep the PvE rotation engaging, and to make Symbols of DeathSymbols of Death more engaging.
      • All damage dealt increased by 20%.
      • BackstabBackstab base damage increased by 35%.
      • BackstabBackstab damage bonus from being behind the target reduced to 20% (was 30%).
      • Dark Shadow is a new talent at level 90: While Shadow DanceShadow Dance is active, all damage you deal is increased by 30%.
      • Deepening ShadowsDeepening Shadows now causes your finishing moves to reduce the remaining cooldown on Shadow DanceShadow Dance by 1.5 seconds (was 3 seconds) per combo point spent.
      • Energetic StabbingEnergetic Stabbing (Artifact trait) now has an increased proc chance of 50% (was 25%), now refunds 2 Energy per point (was 5), and now also works with BackstabBackstab.
      • Enveloping ShadowsEnveloping Shadows redesigned. Deepening ShadowsDeepening Shadows reduces the remaining cooldown of Shadow DanceShadow Dance by an additional 1.5 second per combo point spent. Shadow DanceShadow Dance gains 1 additional charge.
      • Etched in ShadowEtched in Shadow (Artifact trait) is now named Weak Point: Increases the critical strike damage of BackstabBackstab and ShadowstrikeShadowstrike by 5% per point.
      • GloombladeGloomblade damage increased by 33%.
      • Marked for DeathMarked for Death’s cooldown reduced to 40 seconds (was 60 seconds) for Subtlety
        • Developers’ notes: This is to balance it against PremeditationPremeditation, which is now on the same row. It’s a buff in a raid setting, where the talent was very weak.
      • Master of ShadowsMaster of Shadows moved to level 90 row: Gain 40 Energy over 4 seconds when you enter Stealth or Shadow DanceShadow Dance.
        • Developers’ notes: Pooling energy going into a Shadow DanceShadow Dance has long been the way to play Subtlety, and we’d like to bring that back. This design still gives you more energy for a Shadow DanceShadow Dance, but in a way that allows the Rogue to fully utilize pooling gameplay.
      • NightbladeNightblade now increases your damage dealt to the target by 15%, with damage over time component reduced by 35%.
        • Developers’ notes: Further pushes Subtlety away from maintaining Nightblade on all secondary targets and instead into focusing their damage into 1 target. Additionally, gives NightbladeNightblade a mechanical interaction with the rest of the core rotation that fulfills the “setup” feel of Subtlety.
      • PremeditationPremeditation moved to level 100 row.
      • Relentless StrikesRelentless Strikes now causes your finishing moves to generate 5 Energy per combo point spent.
        • Developers’ notes: This improves Energy capping situations and an issue where with Deeper StratagemDeeper Stratagem (talent), you would sometimes get 80 Energy back on a 6-combo point finisher.
      • Shadow DanceShadow Dance is no longer on the global cooldown.
      • Shadow DanceShadow Dance now has 2 charges (was 3).
      • Shadow DanceShadow Dance’s base duration increased to 4 seconds (was 3 seconds).
      • Shadow's WhisperShadow's Whisper (Artifact trait) now increases Energy gain by 8 (was 5).
      • ShadowstepShadowstep now has 2 charges for Subtlety.
      • ShadowstrikeShadowstrike now hits at melee range (was a 15 yard range).
      • ShadowstrikeShadowstrike, when used out of combat, now deals 30% increased damage and teleports you up to 25 yards behind your target.
      • Shuriken Combo is a new passive talent available at level 70: Shuriken StormShuriken Storm increases the damage of your next EviscerateEviscerate by 10% for each enemy hit beyond the first. Stacks up to 5 times.
        • Developers’ notes: This aims to remove maintaining NightbladeNightblade on every target from your AOE rotation on 4+ targets. Instead, Subtlety will deal increased damage during AOE by focusing it into one target.
      • SprintSprint now allows Subtlety Rogues to run over water. This is only possible when running forward.
      • SubterfugeSubterfuge’s duration increase to Shadow DanceShadow Dance reduced to 1 second (was 2 seconds).
      • Symbols of DeathSymbols of Death redesigned. Costs 25 Energy and has a 30 second cooldown.  Invoke ancient symbols of power, empowering the next cast of several of your abilities:
      • The Quiet KnifeThe Quiet Knife (Artifact trait) now increases damage dealt by BackstabBackstab by 5% (was 3%) per point.
  • Shaman
    • Earth ElementalEarth Elemental has 600% of the Shaman's armor (was 400%) and 150% HP (was 100%).
    • Earth ElementalEarth Elemental has 6% melee crit reduction.
    • Enhancement
      • RockbiterRockbiter damage increased by 77% and Maelstrom generation increased to 25 (was 20).
      • RockbiterRockbiter now has 2 charges, with a recharge time of 6 seconds.
      • LandslideLandslide moved to level 15 talent row, replacing BoulderfistBoulderfist.
    • Restoration
  • Warlock
    • Affliction
      • Malefic GraspMalefic Grasp damage bonus reduced to 40% (was 70%).
      • HauntHaunt now costs 1 Soul Shard, and no longer costs Mana.
      • HauntHaunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).
    • Demonology
    • Destruction
      • Developers’ Notes: Soul Shards are now divided into 10 Soul Shard Fragments for Destruction Warlocks, in order to provide more reliable, granular Soul Shard generation, prevent random overcapping of resources, rein in Soul Shard generation slightly, and reduce the number of Chaos BoltChaos Bolts being cast.
      • All damage increased by 10%.
      • CataclysmCataclysm cooldown reduced to 30 seconds (was 45 seconds), cast time reduced to 2.5 seconds (was 3 seconds), and damage reduced by 25%.
      • Channel DemonfireChannel Demonfire damage increased by 56%, and cooldown increased to 25 seconds (was 15 seconds).
      • Chaos BoltChaos Bolt cast from the Chaos BoltChaos Bolt rift now deals 60% increased damage.
      • Chaos BoltChaos Bolt’s damage increased by 40%, and projectile speed increased by 25%.
      • ConflagrateConflagrate now generates 6 Soul Shard Fragments (was 1 full Soul Shard/10 Soul Shard Fragments).
      • ConflagrateConflagrate now generates double resources from hitting a second HavocHavoc target.
      • Dimensional RiftDimensional Rift (Artifact trait) now generates 3 Soul Shard Fragments
      • EradicationEradications damage bonus increased to 15% (was 12%), and duration increased to 7 seconds (was 6 seconds).
      • Fire and BrimstoneFire and Brimstone now causes Incinerate to generate 1 Soul Shard Fragment per target.
      • HavocHavoc’s duration increased to 10 seconds (was 8 seconds), and cooldown increased to 45 seconds (was 20 seconds).
      • IncinerateIncinerate now generates 1 Soul Shard Fragment.
      • IncinerateIncinerate now generates 2 Soul Shard Fragments on a critical strike.
      • IncinerateIncinerate's mana cost reduced by 16%.
      • ImmolateImmolate’s periodic damage critical strikes have a 100% chance to generate 1 Soul Shard Fragment (was: periodic damage critical strikes have a 30% chance to generate 1 Soul Shard).
      • ImmolateImmolate’s periodic damage has a 50% chance to generate 1 Soul Shard Fragment (was: periodic damage has a 15% chance to generate 1 Soul Shard).
      • Rain of FireRain of Fire’s damage increased by 25%.
      • Reverse EntropyReverse Entropy redesigned slightly: Chaos BoltChaos Bolt and Rain of FireRain of Fire restore 35% of your maximum mana and deal 5% increased damage.
      • ShadowburnShadowburn now generates 6 Soul Shard Fragments and an additional 6 if the target dies within 5 seconds.
      • Soul ConduitSoul Conduit now causes every Soul Shard you spend to have a 12% (was 20%) chance to be refunded. (exception: Demonology remains at 20%)
      • SoulsnatcherSoulsnatcher (Artifact trait) now causes Chaos BoltChaos Bolt to have a 3% (was 5%) chance per rank to refund 1 Soul Shard.
      • Wreak HavocWreak Havoc no longer removes the cooldown of Havoc.
  • Warrior
    • Arms
      • All abilities damage increased by 10%.
      • The effect of Mastery has reduced by 20%.
    • Protection

Dungeons

  • Added Group Finder activities for Mythic Trial of Valor and Nighthold.
  • Mythic Trial of Valor and Nighthold can now be entered by cross-server groups.

Legendary Items

  • Demon Hunter
  • Warlock
    • Destruction
      • Feretory of SoulsFeretory of Souls
        • Casting a damaging Fire spell has a 6% (was 10%) chance to generate a Soul Shard.
      • Odr, Shawl of the YmirjarOdr, Shawl of the Ymirjar
        • Enemies marked by your Havoc take 15% (was 8%) increased damage from your single target spells.

PvP

Mage

Professions

Cooking

  • Added Nomi SnacksNomi Snacks, a new item that can be used to complete the next 5 Nomi recipe researches instantly. Nomi SnacksNomi Snacks can be obtained from any Nomi research, and it is tradeable.

Mining

  • Significantly increased the proc chance to start each of the rank 3 questlines.

Herbalism

  • Significantly increased the drop/proc chance to start each of the rank 3 questlines.

Skinning

  • Significantly increased the drop chance to start each of the rank 3 questlines.

UI

  • Arsenal: Armaments of the Silver HandArsenal: Armaments of the Silver Hand now includes the Silver variant of the 1H mace. This will be added retroactively to characters who have purchased the armament.
  • Pandaria Challenge Dungeon sets have been added to Appearances.
  • The Appearance Collection now includes Holiday cosmetic items, which can be transmogged during the holiday.

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27 minutes ago, Wuzy said:

so that 6% buff to fire mage is not coming after all? 

It should be live after your region's maintenance. These are PTR Patch Notes that do not contain hotfixes and should not be confused with hotfix patch notes.

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Rip Affliction with all the incoming nerfs. Read on other notes they are reducing the Soul Conduit to 12% on Affliction and now Grasp down to 40% from 70%?

I agree Affliction is bit too strong but this feels very harsh.

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Quote

Rip Affliction with all the incoming nerfs

Its not as bad as how they murdered Demo in the last patch of WoD. That was pretty harsh.

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8 hours ago, Arkpit said:

Rip Affliction with all the incoming nerfs. Read on other notes they are reducing the Soul Conduit to 12% on Affliction and now Grasp down to 40% from 70%?

I agree Affliction is bit too strong but this feels very harsh.

As soon as I acknowledged the tier 20 bonus for affliction I had abandoned my lock in favor of elemental as my DPS toon.

These changes just reinforce I was right.

Edited by Munky
Better explanation

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On 4/20/2017 at 11:26 PM, Orbit555 said:

Are these official changes, or ... and will my feral ever get buff ? :D

Things do keep changing - there might still be a buff coming for feral in the future :D

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On 4/18/2017 at 10:34 PM, Wuzy said:

so that 6% buff to fire mage is not coming after all? 

They gave fire mages that buff already. But it didn't seem like enough then and proved not to be enough. It's sad to see all the tuning and adjustments good or bad to specs like frost and affliction among others while less popular specs get completely ignored. (Unless of course they are performing well, in which case you get the nerf bat...)

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7 hours ago, Sharksbreath said:

They gave fire mages that buff already. But it didn't seem like enough then and proved not to be enough. It's sad to see all the tuning and adjustments good or bad to specs like frost and affliction among others while less popular specs get completely ignored. (Unless of course they are performing well, in which case you get the nerf bat...)

I do wonder if they aim to just make sure that one spec is competitive for a class and then pay less attention to it.

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2 hours ago, Blainie said:

I do wonder if they aim to just make sure that one spec is competitive for a class and then pay less attention to it.

Agreed. The problem is that with the way AP is set up, switching this late in the xpac you will be behind either way. Oh well maybe Blizzard will still show fire a little more love before it's all said and done.

  • Like 1

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1 hour ago, Sharksbreath said:

Agreed. The problem is that with the way AP is set up, switching this late in the xpac you will be behind either way. Oh well maybe Blizzard will still show fire a little more love before it's all said and done.

Fire did always seem to shine so much in the final patch of the expansion, but not sure if we're at that point yet!

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On 8/5/2017 at 5:45 AM, Sharksbreath said:

They gave fire mages that buff already. But it didn't seem like enough then and proved not to be enough. It's sad to see all the tuning and adjustments good or bad to specs like frost and affliction among others while less popular specs get completely ignored. (Unless of course they are performing well, in which case you get the nerf bat...)

Of course they're focusing their time on Warlocks now, because they were basically a shitshow at launch. Which took them half a year to acknowledge, and even more time to remotely fix. Most warlocks weren't asking for damage number boosts, but for them to fix their class. It's the laziest class design I've seen in the entirety of my time playing WoW.

Anyway, with so many systems in place for Legion, balancing it will be nigh impossible, until the very end of the expansion.

Edited by Weltenfeind

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