Stan

Patch 7.2.5 Affliction Warlock Changes

15 posts in this topic

zeN9SJ3.jpg

Class changes are coming for Affliction Warlocks in Patch 7.2.5 and Blizzard started a discussion about their balance aims for the specialization.

Patch 7.2.5 Affliction Warlock Changes from the Patch Notes

Blizzard LogoBlizzard (Source)

  • Affliction
    • Malefic GraspMalefic Grasp damage bonus reduced to 40% (was 70%).
    • HauntHaunt now costs 1 Soul Shard, and no longer costs Mana.
    • HauntHaunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).

Malefic GraspMalefic Grasp nerfs are coming. The talent is too strong (impactful) and taken in all situations (for both single/multi-target fights). It provides over a 20% DPS increase as a single-target talent and will be nerfed to 25% (down from 70%). HauntHaunt should be a viable Soul Shard spender talent and Blizzard has buffed the spell in the latest build of 7.2.5 as seen above. Soul EffigySoul Effigy will be entirely removed and a new replacement talent will be added. Changes to Affliction Warlock Tier 20 Set Bonuses (Item - Warlock T20 Affliction 2P BonusItem - Warlock T20 Affliction 2P Bonus // Item - Warlock T20 Affliction 2P BonusItem - Warlock T20 Affliction 2P Bonus) will be made and it won't focus on Drain SoulDrain Soul.

Blizzard LogoBlizzard (Source)

Hi Affliction Warlocks. Thanks for the posts and feedback so far. I'd like to talk a bit about the change to Malefic GraspMalefic Grasp. In general, we agree that communication is warranted since we changed/nerfed a widely taken talent.

Malefic GraspMalefic Grasp is very powerful on live. With the current state of Affliction, the talent is taken on virtually every situation in Nighthold, from single-target to sustained multi-target boss fights. There are things about Affliction that we’re not entirely happy with, many of which the community has echoed, and the current feel of Affliction being a single-target spec that focuses its damage into one target rather than spreads its damage out over many targets more evenly, is generally one of them. Malefic GraspMalefic Grasp at a high tuning value is a heavy contributor to that. It’s not ideal that even on a sustained multi-target fight right now, Malefic GraspMalefic Grasp wins out over Writhe in AgonyWrithe in Agony on the same row, when at first glance Writhe in AgonyWrithe in Agony looks like it should be the go-to talent for sustained multi-target since its benefit scales up uniformly per additional target whereas Malefic Grasp reads as a single-target talent.

Separately, we want to allow HauntHaunt to be a viable Soul Shard spender talent. We’ve heard this from players and also want a Soul Shard spender other than Unstable AfflictionUnstable Affliction in single-target situations. Ways to make HauntHaunt as a Soul Shard spender competitive with a Malefic GraspMalefic Grasp at the live value of 70% include dramatically increasing its instant nuke damage, drastically increasing its damage bonus %, or reducing its cooldown further – none of which would feel right on Affliction for a variety of reasons.

Lastly, Affliction’s first talent tier is a really high-power talent tier compared to most talent tiers we have, with Malefic GraspMalefic Grasp being over a 20% DPS increase as a single talent. Generally, we aim for talent tiers to be more in the 5-10% range. Very high values can both have distortive effects on the spec and make it hard to balance other talents on the same tier.

That all said, in the next PTR patch, changes you should see are:
  • All Affliction damage done increased by 15%
  • Malefic GraspMalefic Grasp will go down to a +25% damage increase (down from +70% on live)
  • Writhe in AgonyWrithe in Agony will be reduced to increase Agony’s max stacks by +5 (down from +10 on live)
  • HauntHaunt will stay as it currently is on PTR


Based on our numbers, 1) this 15% damage buff negates the 70%->25% reduction to Malefic GraspMalefic Grasp, coming out as neutral change DPS-wise for Affliction Warlocks using Malefic GraspMalefic Grasp going from 7.2->7.2.5 and 2) brings the relative balance of the Level 15 talent tier much closer to each other. As usual, the numbers may change during PTR according to further playtesting and feedback.

As a footnote, the most recent PTR patch with the current reduction to Malefic GraspMalefic Grasp from 70%->40% that came with no other explanation or indication that further changes (compensatory buffs to the baseline spec, further relevant talent adjustments) were coming wasn’t ideal and we’ll try to be more mindful of that in future PTR cycles.

We hear you all on Soul EffigySoul Effigy. We’re going to remove it in the next PTR patch. It’s concerning when the community sentiment towards a talent isn’t that it’s overpowered or underpowered, but that everyone is terrified they’re going to have to play that way if it becomes strong.

It should be understandable how the original concept of Soul EffigySoul Effigy. would seem fun in theory, despite it clearly not working out in practice. As an Affliction Warlock, I'm very happy to walk into a 2-target boss fight. At a basic level, you know you're going to get double value out of your DoTs. Walking into a 1-target fight with Soul EffigySoul Effigy. just doesn't feel nearly the same. Mechanically, the gameplay of the two situations is very similar, but in the end Soul EffigySoul Effigy. doesn't play out well. Could be any of a number of actors - the reduced damage transfer, feeling like the effigy is just there for increased soul shard generation, the usability issues, or the unnaturalness of it as a concept. 

Anyways, it’s gone. Replacement talent to come.

Thanks for the comment Seph, can you clarify whether Affliction will be receiving the nerf to Soul ConduitSoul Conduit or not? The notes said only demo was excluded from the SC nerf however on PTR the talent remains 20% for Aff (the tooltip at least, I have not tested the actual %).

Soul ConduitSoul Conduit should be unchanged for Affliction. Latest patch notes should reflect that.

This is also further compounded by our current T20 set bonus, which puts a lot of emphasis on drain damage and complete drains - both of which are part of the MG play style, which was just effectively neutered.

The Tier 20 set bonus for Affliction (Item - Warlock T20 Affliction 2P BonusItem - Warlock T20 Affliction 2P Bonus // Item - Warlock T20 Affliction 2P BonusItem - Warlock T20 Affliction 2P Bonus) is changing soon. It won’t be so focused on Drain SoulDrain Soul.

Share this post


Link to post
Share on other sites

This post makes me super happy <3

My second character is Affliction and I was dreading my future together with the inevitable Effigy is there were no changes to 7.2.5 ^_^

Share this post


Link to post
Share on other sites
2 hours ago, Arkpit said:

This post makes me super happy <3

My second character is Affliction and I was dreading my future together with the inevitable Effigy is there were no changes to 7.2.5 ^_^

Effigy on movement fights.. :( Some good changes here though.

  • Like 1

Share this post


Link to post
Share on other sites

Honestly, I quit because of Soul Effigy a couple weeks after raids were initially released after the expansion.

They waited too long to get it out of viability and ultimately remove it.

Maybe I'll try to get back into the game next expansion.  Catching up is never fun, so I'm done until then.

 

  • Like 1

Share this post


Link to post
Share on other sites
17 hours ago, Trensharo said:

Honestly, I quit because of Soul Effigy a couple weeks after raids were initially released after the expansion.

They waited too long to get it out of viability and ultimately remove it.

Maybe I'll try to get back into the game next expansion.  Catching up is never fun, so I'm done until then.

 

I didn't quit exclusively because of Effigy, I think Aff and the class as whole, has issues outside of that.

That being said, I feel you. They've been way too slow to address the issues Warlock has (most of these issues have been around since alpha), and it's hard not to feel like they've just been ignoring you. I myself quit not long ago, and uninstalled the game for the first time in 10 years or so.

I'm also interested in seeing how they plan to make Haunt viable. Doesn't seem viable to me to use shards on anything other than UA, though I'd appreciate if it was. They need to have some sort of synergy (maybe haunt resetting or extending UA?), and also fix the Shard generation.

Addition: In fact, all the classes I've tried in this expansion feels bland, boring and/or poorly designed. They don't feel like classes in an MMO but something .. Well, arcade-y. D3-like.

Edited by Weltenfeind
Wording, clarification, and typos.
  • Like 1

Share this post


Link to post
Share on other sites
On 5/3/2017 at 10:52 AM, Weltenfeind said:

That being said, I feel you. They've been way too slow to address the issues Warlock has (most of these issues have been around since alpha), and it's hard not to feel like they've just been ignoring you. I myself quit not long ago, and uninstalled the game for the first time in 10 years or so.

I feel like I spoke with you a while ago about trying new classes in the hopes that you might find something you like - I'm sad to hear you didn't, but hopefully you'll be back in the future! :(

  • Like 1

Share this post


Link to post
Share on other sites
On 7/5/2017 at 8:35 PM, Blainie said:

I feel like I spoke with you a while ago about trying new classes in the hopes that you might find something you like - I'm sad to hear you didn't, but hopefully you'll be back in the future! :(

Yes, we did speak a little here on the forums. I'll be back if the classes (or atleast Warlock) gets fun for me to play again, which honestly, I don't have any hopes will happen this expansion. It's quite clear their design philosophy has changed throughout the years (and it should), but it'll obviously be at the cost of some of their veteran players (I've been around on/off since Vanilla).

That's just how it goes. :)

Edited by Weltenfeind

Share this post


Link to post
Share on other sites
On 5/10/2017 at 3:46 PM, Weltenfeind said:

That's just how it goes. :)

Just one of the things that comes with evolving designs I guess. It's still sad that it has to happen!

Share this post


Link to post
Share on other sites
On 6/4/2017 at 1:56 AM, thetravellor said:

Some of the reactions are a little OTT, you quit and uninstalled the game because one spell was changed?

I think it's important to remember that classes change a HUGE amount in each expansion. When I last spoke to him, he was incredibly unhappy with how his main class since Vanilla (Warlock) had been changed so drastically. For someone that is already very annoyed with the changes, one final change to a spell they perhaps liked (or lack of change to one they hate) can cause them to just not enjoy the game anymore.

I think it's reasonable if it has kind of built up over time.

Share this post


Link to post
Share on other sites

Honestly speaking, I couldn't give a rats ass if someone thinks it's over the top, it's my choice, and I'm not going to pay Blizzard for something I don't like. That's essentially the only way of showing my dissatisfaction with the game. It's like people forget that playing the game actually COSTS money.

However, as I clearly stated in my post, there are plenty of other stuff wrong with the class, and I assume he got my post mixed up with the other guy. Also, I think most people agree that the artifact system isn't as good as it could be, or that the legendary system is shit. There are honestly plenty of reasons NOT to play, currently, but whether I play or not basically boils down to whether I like the classes/combat.

Edited by Weltenfeind

Share this post


Link to post
Share on other sites
8 hours ago, Weltenfeind said:

Honestly speaking, I couldn't give a rats ass if someone thinks it's over the top, it's my choice, and I'm not going to pay Blizzard for something I don't like. That's essentially the only way of showing my dissatisfaction with the game.

Fair enough, IMO. If you are paying for your account, it's your choice to not pay for something you don't like. If you went to a restaurant for a few years and liked the cake there, but one day they took out your favourite part of it, you might no longer be willing to pay for it.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, Blainie said:

Fair enough, IMO. If you are paying for your account, it's your choice to not pay for something you don't like. If you went to a restaurant for a few years and liked the cake there, but one day they took out your favourite part of it, you might no longer be willing to pay for it.

Fantastic analogy there Blainie; it's very much the same for me at the moment.

I mained a warlock in quite a high-end raiding guild in MoP and the current state of the class is just shocking - I have always hated affliction because it's never had a singularly impactful ability (e.g. I remember having 4m+ chaos bolts in MoP before the stat squish) and despite leveling it as destruction my guild asked me to play it as aff for NH. Thankfully that's only as my alt and for when my hunter's not needed.

With the current state of affliction it's not even remotely fun and there's no BANG of an ability hitting the target! I get that it's meant to be a completely different playstyle, but adding in the necessity of taking soul effigy on single target fights (especially with so much movement in NH) it's quite frustrating to find enjoyment in it. Which makes it even worse that it's completely untouchable as the best warlock spec and currently one of the strongest specs in the game at the moment. Similar to how mages almost HAVE to play as frost at the moment with the ice lance bug. 

Personally, I'm so dang excited to have the distinct difference between aff and destro back - multi dotting vs impactful casting on ST or 2 targets. I'd actually enjoy being able to swap between the two like I did in MoP, even though the legendary system makes that a little difficult. If they kept soul effigy the way it was and destro didn't get a buff, I'd never touch my lock again. 

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Luthixx said:

With the current state of affliction it's not even remotely fun and there's no BANG of an ability hitting the target!

This is always a huge change, especially with how the feel of the class changes with it - you almost feel like your damage is just categorically lower because you don't see those huge hits flowing anymore. Instead, you just see smaller numbers popping up more frequently and it doesn't have that same, as you put it, bang! 

I'm completely on board with changing class because of it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Blainie
      A new week with new chances for beta keys!
      It's a new week and the perfect opportunity to give out a new batch of beta keys for Battle for Azeroth! This week, we're going to be putting multiple contests into certain news posts that discuss something WoW-related. Each post will act as a separate contest that users can enter, with a total of 4 going live on the forums and an additional 1 on Twitter.
      We understand that it can be tough to keep track of which contest is where, so this post will act as a homepage for the upcoming contests. You can check back here to see exactly which contests are live, what you have to do to enter and how many keys are being given away.
      Please note that you cannot enter any contests on this post directly; you will need to follow the link to the contest and enter there.
      Here is the list of this week's contests:
      [FORUM] Giveaway 1 - [Closed] All winners for G1 have been contacted by PM. [FORUM] Giveaway 2 - [LIVE] Vote in the poll for a chance to win one of 25 keys. Comment your own special unit of measurement in WoW and the top 3 will win a key, as well. The contest ends when the poll does. Winners will be contacted afterwards via PM. [FORUM] Will go live 21/06 [FORUM] Will go live 22/06 [FORUM] Will go live 22/06 While the giveaway-specific rules are listed above, we also have a general set of rules that apply to every giveaway. You can find them listed here.
      We wish any entrants the best of luck in each giveaway they enter and hope that we'll see many of you enjoying the beta shortly after! For any questions you might have about this post or the giveaways, you can ask them in this thread and I will do my best to answer them promptly.
    • By Stan
      Save up to 25% on select character services during the latest sale! The offer is available through June 24.
      Earlier today, Blizzard upgraded inactive accounts to WoD and gave them free game time. You can find more details here. You can now save 25% on the following services:
      Appearance Change Character Transfer Faction Change Name Change Race Change Blizzard Shop [US] // Blizzard Shop [EU]

    • By Stan
      Inactive accounts received free license upgrades to Warlords of Draenor and game time today. Reactivated accounts will remain active through June 24.
      Update: All inactive WoW accounts received free game time as part of Blizzard's ongoing "Welcome Back Weekend" promotion. You can now save up to 25% on select character services as well.
      Blizzard (Source)
      GET BACK IN THE FIGHT
      Battle for Azeroth™ fast approaches and you're needed back on the front lines. This weekend only, we're upgrading all inactive WoW accounts to allow you full access to the game and all your characters without a subscription*.
      Rejoin your guild, rally your comrades and get back in the fight.
      *Offers available through June 24, 2018. Player is responsible for any online connection fees. Game access will be granted at the last expansion purchased, or Warlords of Draenor, whichever is greater.
      Redditor pikmin264 spotted that inactive accounts are now able to play the game up to Warlords of Draenor. We checked out an old EU account from 2012 and can confirm his findings.

       
    • By Stan
      Australian players will need spend more money for select WoW services starting June 26. Subscription prices and NZD pricing remain unaffected.
      Blizzard (Source)
      World of Warcraft is played in many regions around the world, and we regularly conduct reviews of the prices of our games and services in all currencies. From time to time, it’s necessary to make changes to certain pricing based on a variety of factors, including global and regional market conditions. Following a careful evaluation, we wanted to provide notice that we’ll soon be adjusting the Australian dollar (AUD) prices of some of the select services available for World of Warcraft.
      The new AUD pricing, reflected in the table below, will go into effect on 26 June AEST. Subscription prices will not be affected.
      New Zealand dollar pricing will be unaffected by this price change, and players in New Zealand will continue to purchase digital game software, virtual items, subscriptions, and optional game services at the current NZD pricing.
      We know that people have a lot of options for entertainment, and we never take pricing adjustments such as this lightly. We appreciate that players choose to spend their time with World of Warcraft, and we’re committed to ensuring the game continues to provide Australian players with a great entertainment value.  
      New Price Starting 26 June -  AUD Name Change $13.50 Appearance Change $20.00 Helms $20.00 WoW Token No change Character Transfer $34.00 Race Change $34.00 Pets $13.50 Mounts $34.00 Warforged Nightmare $40.00 Pet & Mount Bundle $47.00 Faction Change $40.00 Guild Transfer $47.00 Guild Faction Change $54.00 Guild Name Change $27.00 Character Transfer & Faction Change $74.00 Character Boost $80.00 Guild Transfer & Faction Change $88.00
    • By Stan
      The amount of Experience granted by War Mode has been decreased to 10% in Battle for Azeroth Beta Build 26871.
      War Mode
      In Battle for Azeroth, Blizzard effectively eliminates two server types: PvP and PvE. WoW will only have two realm types going forward: Normal & RP realms. Enlist in War Mode (Enlisted) and activate World PvP, increasing quest rewards by up to 10% and enabling PvP Talents in the outdoor world. Enabling War Mode grants access to PvP talents that can be used in the outdoor world (even for questing). The amount of Experience gained by enlisting in War Mode is now 10% (down from 15%). War Mode will be available in the 8.0 pre-patch.
      Previous Beta Builds

      Beta Build 26871
      Our Build 26781 coverage so far includes:
      Battle for Azeroth Login Screen Mole Machine Dark Iron Dwarf Racial Research Advancement in Battle for Azeroth Uther's Tomb Visual Update Updated Warlock Summon Demon Animations Talent Changes