Stan

Patch 7.2.5 Affliction Warlock Changes

15 posts in this topic

zeN9SJ3.jpg

Class changes are coming for Affliction Warlocks in Patch 7.2.5 and Blizzard started a discussion about their balance aims for the specialization.

Patch 7.2.5 Affliction Warlock Changes from the Patch Notes

Blizzard LogoBlizzard (Source)

  • Affliction
    • Malefic GraspMalefic Grasp damage bonus reduced to 40% (was 70%).
    • HauntHaunt now costs 1 Soul Shard, and no longer costs Mana.
    • HauntHaunt instant damage increased by 25%, and cooldown reduced to 20 seconds (was 30 seconds).

Malefic GraspMalefic Grasp nerfs are coming. The talent is too strong (impactful) and taken in all situations (for both single/multi-target fights). It provides over a 20% DPS increase as a single-target talent and will be nerfed to 25% (down from 70%). HauntHaunt should be a viable Soul Shard spender talent and Blizzard has buffed the spell in the latest build of 7.2.5 as seen above. Soul EffigySoul Effigy will be entirely removed and a new replacement talent will be added. Changes to Affliction Warlock Tier 20 Set Bonuses (Item - Warlock T20 Affliction 2P BonusItem - Warlock T20 Affliction 2P Bonus // Item - Warlock T20 Affliction 2P BonusItem - Warlock T20 Affliction 2P Bonus) will be made and it won't focus on Drain SoulDrain Soul.

Blizzard LogoBlizzard (Source)

Hi Affliction Warlocks. Thanks for the posts and feedback so far. I'd like to talk a bit about the change to Malefic GraspMalefic Grasp. In general, we agree that communication is warranted since we changed/nerfed a widely taken talent.

Malefic GraspMalefic Grasp is very powerful on live. With the current state of Affliction, the talent is taken on virtually every situation in Nighthold, from single-target to sustained multi-target boss fights. There are things about Affliction that we’re not entirely happy with, many of which the community has echoed, and the current feel of Affliction being a single-target spec that focuses its damage into one target rather than spreads its damage out over many targets more evenly, is generally one of them. Malefic GraspMalefic Grasp at a high tuning value is a heavy contributor to that. It’s not ideal that even on a sustained multi-target fight right now, Malefic GraspMalefic Grasp wins out over Writhe in AgonyWrithe in Agony on the same row, when at first glance Writhe in AgonyWrithe in Agony looks like it should be the go-to talent for sustained multi-target since its benefit scales up uniformly per additional target whereas Malefic Grasp reads as a single-target talent.

Separately, we want to allow HauntHaunt to be a viable Soul Shard spender talent. We’ve heard this from players and also want a Soul Shard spender other than Unstable AfflictionUnstable Affliction in single-target situations. Ways to make HauntHaunt as a Soul Shard spender competitive with a Malefic GraspMalefic Grasp at the live value of 70% include dramatically increasing its instant nuke damage, drastically increasing its damage bonus %, or reducing its cooldown further – none of which would feel right on Affliction for a variety of reasons.

Lastly, Affliction’s first talent tier is a really high-power talent tier compared to most talent tiers we have, with Malefic GraspMalefic Grasp being over a 20% DPS increase as a single talent. Generally, we aim for talent tiers to be more in the 5-10% range. Very high values can both have distortive effects on the spec and make it hard to balance other talents on the same tier.

That all said, in the next PTR patch, changes you should see are:
  • All Affliction damage done increased by 15%
  • Malefic GraspMalefic Grasp will go down to a +25% damage increase (down from +70% on live)
  • Writhe in AgonyWrithe in Agony will be reduced to increase Agony’s max stacks by +5 (down from +10 on live)
  • HauntHaunt will stay as it currently is on PTR


Based on our numbers, 1) this 15% damage buff negates the 70%->25% reduction to Malefic GraspMalefic Grasp, coming out as neutral change DPS-wise for Affliction Warlocks using Malefic GraspMalefic Grasp going from 7.2->7.2.5 and 2) brings the relative balance of the Level 15 talent tier much closer to each other. As usual, the numbers may change during PTR according to further playtesting and feedback.

As a footnote, the most recent PTR patch with the current reduction to Malefic GraspMalefic Grasp from 70%->40% that came with no other explanation or indication that further changes (compensatory buffs to the baseline spec, further relevant talent adjustments) were coming wasn’t ideal and we’ll try to be more mindful of that in future PTR cycles.

We hear you all on Soul EffigySoul Effigy. We’re going to remove it in the next PTR patch. It’s concerning when the community sentiment towards a talent isn’t that it’s overpowered or underpowered, but that everyone is terrified they’re going to have to play that way if it becomes strong.

It should be understandable how the original concept of Soul EffigySoul Effigy. would seem fun in theory, despite it clearly not working out in practice. As an Affliction Warlock, I'm very happy to walk into a 2-target boss fight. At a basic level, you know you're going to get double value out of your DoTs. Walking into a 1-target fight with Soul EffigySoul Effigy. just doesn't feel nearly the same. Mechanically, the gameplay of the two situations is very similar, but in the end Soul EffigySoul Effigy. doesn't play out well. Could be any of a number of actors - the reduced damage transfer, feeling like the effigy is just there for increased soul shard generation, the usability issues, or the unnaturalness of it as a concept. 

Anyways, it’s gone. Replacement talent to come.

Thanks for the comment Seph, can you clarify whether Affliction will be receiving the nerf to Soul ConduitSoul Conduit or not? The notes said only demo was excluded from the SC nerf however on PTR the talent remains 20% for Aff (the tooltip at least, I have not tested the actual %).

Soul ConduitSoul Conduit should be unchanged for Affliction. Latest patch notes should reflect that.

This is also further compounded by our current T20 set bonus, which puts a lot of emphasis on drain damage and complete drains - both of which are part of the MG play style, which was just effectively neutered.

The Tier 20 set bonus for Affliction (Item - Warlock T20 Affliction 2P BonusItem - Warlock T20 Affliction 2P Bonus // Item - Warlock T20 Affliction 2P BonusItem - Warlock T20 Affliction 2P Bonus) is changing soon. It won’t be so focused on Drain SoulDrain Soul.

Share this post


Link to post
Share on other sites

This post makes me super happy <3

My second character is Affliction and I was dreading my future together with the inevitable Effigy is there were no changes to 7.2.5 ^_^

Share this post


Link to post
Share on other sites
2 hours ago, Arkpit said:

This post makes me super happy <3

My second character is Affliction and I was dreading my future together with the inevitable Effigy is there were no changes to 7.2.5 ^_^

Effigy on movement fights.. :( Some good changes here though.

  • Like 1

Share this post


Link to post
Share on other sites

Honestly, I quit because of Soul Effigy a couple weeks after raids were initially released after the expansion.

They waited too long to get it out of viability and ultimately remove it.

Maybe I'll try to get back into the game next expansion.  Catching up is never fun, so I'm done until then.

 

  • Like 1

Share this post


Link to post
Share on other sites
17 hours ago, Trensharo said:

Honestly, I quit because of Soul Effigy a couple weeks after raids were initially released after the expansion.

They waited too long to get it out of viability and ultimately remove it.

Maybe I'll try to get back into the game next expansion.  Catching up is never fun, so I'm done until then.

 

I didn't quit exclusively because of Effigy, I think Aff and the class as whole, has issues outside of that.

That being said, I feel you. They've been way too slow to address the issues Warlock has (most of these issues have been around since alpha), and it's hard not to feel like they've just been ignoring you. I myself quit not long ago, and uninstalled the game for the first time in 10 years or so.

I'm also interested in seeing how they plan to make Haunt viable. Doesn't seem viable to me to use shards on anything other than UA, though I'd appreciate if it was. They need to have some sort of synergy (maybe haunt resetting or extending UA?), and also fix the Shard generation.

Addition: In fact, all the classes I've tried in this expansion feels bland, boring and/or poorly designed. They don't feel like classes in an MMO but something .. Well, arcade-y. D3-like.

Edited by Weltenfeind
Wording, clarification, and typos.
  • Like 1

Share this post


Link to post
Share on other sites
On 5/3/2017 at 10:52 AM, Weltenfeind said:

That being said, I feel you. They've been way too slow to address the issues Warlock has (most of these issues have been around since alpha), and it's hard not to feel like they've just been ignoring you. I myself quit not long ago, and uninstalled the game for the first time in 10 years or so.

I feel like I spoke with you a while ago about trying new classes in the hopes that you might find something you like - I'm sad to hear you didn't, but hopefully you'll be back in the future! :(

  • Like 1

Share this post


Link to post
Share on other sites
On 7/5/2017 at 8:35 PM, Blainie said:

I feel like I spoke with you a while ago about trying new classes in the hopes that you might find something you like - I'm sad to hear you didn't, but hopefully you'll be back in the future! :(

Yes, we did speak a little here on the forums. I'll be back if the classes (or atleast Warlock) gets fun for me to play again, which honestly, I don't have any hopes will happen this expansion. It's quite clear their design philosophy has changed throughout the years (and it should), but it'll obviously be at the cost of some of their veteran players (I've been around on/off since Vanilla).

That's just how it goes. :)

Edited by Weltenfeind

Share this post


Link to post
Share on other sites
On 5/10/2017 at 3:46 PM, Weltenfeind said:

That's just how it goes. :)

Just one of the things that comes with evolving designs I guess. It's still sad that it has to happen!

Share this post


Link to post
Share on other sites
On 6/4/2017 at 1:56 AM, thetravellor said:

Some of the reactions are a little OTT, you quit and uninstalled the game because one spell was changed?

I think it's important to remember that classes change a HUGE amount in each expansion. When I last spoke to him, he was incredibly unhappy with how his main class since Vanilla (Warlock) had been changed so drastically. For someone that is already very annoyed with the changes, one final change to a spell they perhaps liked (or lack of change to one they hate) can cause them to just not enjoy the game anymore.

I think it's reasonable if it has kind of built up over time.

Share this post


Link to post
Share on other sites

Honestly speaking, I couldn't give a rats ass if someone thinks it's over the top, it's my choice, and I'm not going to pay Blizzard for something I don't like. That's essentially the only way of showing my dissatisfaction with the game. It's like people forget that playing the game actually COSTS money.

However, as I clearly stated in my post, there are plenty of other stuff wrong with the class, and I assume he got my post mixed up with the other guy. Also, I think most people agree that the artifact system isn't as good as it could be, or that the legendary system is shit. There are honestly plenty of reasons NOT to play, currently, but whether I play or not basically boils down to whether I like the classes/combat.

Edited by Weltenfeind

Share this post


Link to post
Share on other sites
8 hours ago, Weltenfeind said:

Honestly speaking, I couldn't give a rats ass if someone thinks it's over the top, it's my choice, and I'm not going to pay Blizzard for something I don't like. That's essentially the only way of showing my dissatisfaction with the game.

Fair enough, IMO. If you are paying for your account, it's your choice to not pay for something you don't like. If you went to a restaurant for a few years and liked the cake there, but one day they took out your favourite part of it, you might no longer be willing to pay for it.

  • Like 1

Share this post


Link to post
Share on other sites
7 hours ago, Blainie said:

Fair enough, IMO. If you are paying for your account, it's your choice to not pay for something you don't like. If you went to a restaurant for a few years and liked the cake there, but one day they took out your favourite part of it, you might no longer be willing to pay for it.

Fantastic analogy there Blainie; it's very much the same for me at the moment.

I mained a warlock in quite a high-end raiding guild in MoP and the current state of the class is just shocking - I have always hated affliction because it's never had a singularly impactful ability (e.g. I remember having 4m+ chaos bolts in MoP before the stat squish) and despite leveling it as destruction my guild asked me to play it as aff for NH. Thankfully that's only as my alt and for when my hunter's not needed.

With the current state of affliction it's not even remotely fun and there's no BANG of an ability hitting the target! I get that it's meant to be a completely different playstyle, but adding in the necessity of taking soul effigy on single target fights (especially with so much movement in NH) it's quite frustrating to find enjoyment in it. Which makes it even worse that it's completely untouchable as the best warlock spec and currently one of the strongest specs in the game at the moment. Similar to how mages almost HAVE to play as frost at the moment with the ice lance bug. 

Personally, I'm so dang excited to have the distinct difference between aff and destro back - multi dotting vs impactful casting on ST or 2 targets. I'd actually enjoy being able to swap between the two like I did in MoP, even though the legendary system makes that a little difficult. If they kept soul effigy the way it was and destro didn't get a buff, I'd never touch my lock again. 

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Luthixx said:

With the current state of affliction it's not even remotely fun and there's no BANG of an ability hitting the target!

This is always a huge change, especially with how the feel of the class changes with it - you almost feel like your damage is just categorically lower because you don't see those huge hits flowing anymore. Instead, you just see smaller numbers popping up more frequently and it doesn't have that same, as you put it, bang! 

I'm completely on board with changing class because of it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      In the initial build of Patch 7.3.2, many Tier 21 set bonuses have been updated.
      Tier 21 Set Bonuses
      Death Knight
      Item - Death Knight T21 Frost 4P Bonus - Frost Damage Flashy Proc - When you deal Frost damage, you have a chance to release a barrage of icy spikes at your target dealing [ 3.000 * 280 0% of weapon damage ] Frost damage. Druid 
      Item - Druid T21 Feral 2P Bonus - Rip Chance to Double Tick - When Rip deals damage, there is a 10 20% chance for it to deal damage again. Item - Druid T21 Feral 4P Bonus - Rip Ticks Proc Free Ferocious Bite - When Rip deals damage, you have a 4% chance to cause your next Ferocious Bite to consume no Combo Points be free and count as if you spent the maximum amount of Energy. Mage
      Item - Mage T21 Fire 4P Bonus - Combustion Increases Crit Damage - Combustion also increases your critical strike damage by 12 50% for 14 sec. Item - Mage T21 Frost 4P Bonus - Brain Freeze Buffs Frostbolt - When you consume Brain Freeze, the damage of your next Frostbolt or Ice Lance is increased by 75%. Monk
      Item - Monk T21 Mistweaver 2P Bonus - Gust of Mists Applies HoT - When Gust of Mists heals a target, they have a 100 101% chance to gain Tranquil Mist which heals them for [ 4 + 320% of Spell Power ] health over 8 sec. Rogue
      Item - Rogue T21 Subtlety 2P Bonus - Combo Points Spent Buffs Backstab - Each Combo Point spent reduces the cooldown of Symbols of Death by 0.2 sec. Backstab damage increased by 30%. Shaman
      Item - Shaman T21 Elemental 2P Bonus - Lava Burst Buffs Maelstrom Spenders - Each cast of Lava Burst increases the damage of your next Earth Shock or Earthquake by 20% 10%. Stacks up to 3 times. Item - Shaman T21 Elemental 4P Bonus - Earth Shock Overload - Earth Shock and Frost Shock have has a 15 30% chance to cause an Elemental Overload. Warlock
      Item - Warlock T21 Affliction 2P Bonus - Drain Soul Increases UA Duration - When Drain Soul Agony deals damage, there is a 2 15% chance to increase the duration of Unstable Affliction on the target by 1.0 sec. Item - Warlock T21 Affliction 4P Bonus - Corruption Causes Drain Soul Tick Faster - When you cast Unstable Affliction, all targets within 60 yards suffering from your Agony immediately take 1 Shadow damage. When Corruption deals damage, you have a 2% chance to increase the speed at which Drain Soul deals damage by 100% for the next 10 sec. Warrior
      Item - Warrior T21 Fury 4P Bonus - Recklessness Buffs Rampage - When you activate Battle Cry, the damage of your next Rampage is increased by 75 150% for 8 sec.
    • By Stan

      Similar to the Blood of Sargeras vendor in Dalaran, a new vendor has been added to the Vindicaar in Patch 7.3.2. He offers various items in exchange for Primal Sargerite.
      Maras can be found aboard the Vindicaar on Argus. For 1 Primal Sargerite, you can get one of the following:
      10x Astral Glory 10x Empyrium 10x Fiendish Leather 10x Lightweave Cloth Uncut Argus epic gems cost 10 Primal Sargerite each.
      Argulite Chemirine Florid Malachite Hesselian Labradorite Lightsphene Screenshots

      Patch 7.3 added new crafting materials and recipes. The issue that Blizzard somehow forgot to solve was Primal Sargerite. You can't really do anything with it. It's not needed to craft gems and only a handful of recipes require it. 10 Primal Sargerite for a single Hesselian, Florid Malachite or Labradorite is a bit off, especially because they are the least prominent gems and can't be cut into epic gems. Make some gold while you still can and don't forget to check out our post about Jewelcrafting and epic gems.
    • By Stan

      New sound files have been added in Patch 7.3.2 and they are full of heavy spoilers revolving around Illidan and the fate of Azeroth after Argus the Unmaker has been defeated.
      Our friends over at MMO-Champion have uploaded new voicovers for Aggramar, Aman'thul, Eonar the Life-Binder, Illidan, Khadgar, Malfurion and Tyrande that contain major spoilers, proceed with caution!
      From the recently added Dungeon Journal entry of Argus, we learn that the Pantheon will be aiding us in the final battle against Argus. Eonar provides Gift of the Lifebinder, allowing players to resurrect during the encounter. Other perks in the encounter are  Gift of the Sea or Gift of the Sky.
      Aman'thul VO
      Aggramar VO
      Eonar VO
      Illidan VO
      Illidan asks you to put some final matters to rest and deliver Alor'idal Crystal on his behalf. It holds messages for his brother Malfurion, Tyrande and you. After that you're supposed to place it atop Mount Hyjal upon the shores of the Well of Eternity. If you don't know what happens to Illidan after Argus is defeated, you can find more information here. Illidan, Malfurion and Tyrande received young models in Patch 7.3.2 that may be part of a flashback.
      Malfurion VO
      Tyrande VO
      Khadgar VO
      Now comes the real deal. Khadgar's new sound files reveal what's going on with Azeroth.
      "The Legion is defeated, its master imprisoned, but in his final spiteful act, Sargeras may have doomed us all. Our world is wounded champion. Its life essence seeps out into the sands just as Magni foresaw. This mere drop of Argus' blood surges with incredible power, the might of a titan. If the blood of Azeroth also proves to be a source of such strength, those who seek to rule this world will stop at nothing to possess it. The days ahead may be dark indeed. For now, go to Silithus. Gaze upon the wound in the world with your own eyes. We will find a way to save Azeroth, I know it."
      Remember Il'gynoth's quote "The king of diamonds has been made a pawn?" It all started with the Whispers of a Frightened World scenario.  From the transcript it is obvious that the final titan is wounded. There's a new map with a giant wound (hole) in Silithus. 
      Silithus Wound
      Below is a map of the Silithus Wound scenario (Phase 1).

      Image is a courtesy of MMO-Champion
    • By Starym

       
      A set of titan-themed Antorus trinkets seems to have some pretty spectacular endboss-only secondary procs!
      With 7.3.2 on the PTR there's been a lot of new discoveries, and the trinkets coming with Antorus: The Burning Throne are certainly among the most interesting. They are all titan themed and all have a standard proc and then an additional unique proc. While it's unclear when exactly this "Empowered by the Pantheon" effect occurs, it seems likely it's connected to a particular part of the Argus the Unmaker encounter (as per the Encounter Journal). Since these secondary procs are pretty insane stat wise (at least for now, you never know with PTR numbers) it seems very likely they will only be present during a part of the Argus fight, perhaps acting as a soft nerf over time for guilds, but they could also be present in the rest of the raid, we'll just have to wait and find out.
      But enough fluff, let's take a look at the actual items!
       Aggramar's Conviction
         Aman'Thul's Wisdom
          Eonar's Compassion
        Golganneth's Vitality
        Khaz'goroth's Courage
        Norgannon's Prowess
      So, what do you think about these pretty crazy trinkets and their potential use as tools to make the endboss easier?
    • By Stan

      Public Test Realms have been updated with Patch 7.3.2. The patch contains adjustments in preparation for the release of Antorus the Burning Throne raid.
      The development notes are really short. There's no new content or features and Blizzard doesn't plan to post further development notes for future builds.
      It's needless to say that there's a lot going on! Primal Sargerite can now be exchanged for various goods, Argus the Unmaker now has a Dungeon Journal entry, Legendary items can be upgraded to 1,000.
      Blizzard (Source)
      We’ve updated the 7.3 PTR with a new patch, labeled as 7.3.2. This patch is very minor, focused around updating a few of our backend systems as well as making some final adjustments in preparation for the release of the Antorus raid zone. There’s no new content or features in this update, and any other changes will be extremely light (in most cases limited to simply correcting tooltips to reflect hotfixes that are already live).

      As such, we’re not planning to post regular development notes with future builds, but will post updates regarding raid testing as that process continues. Thanks, and happy testing!