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Heroes 2.0 Launch Patch Notes

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Global rollout for Heroes 2.0 has started and we bring you the latest patch notes and a guide for Genji!

Blizzard LogoBlizzard (Source)

Heroes of the Storm 2.0

Mega Bundles: Get 20 FREE Heroes!

  • Starting with the launch of Heroes 2.0 in each region, and lasting until May 22, 2017, players may permanently unlock 1 of 4 Mega Bundles.
  • Each Mega Bundle contains 20 Heroes and has its own theme: Assassin, Flex, Support & Specialist, and Tanks & Bruisers.
    • All players who log in between April 25 and May 22 will receive 100 Gems, which can be used to permanently unlock 1 Mega Bundle of their choice.
    • Choose wisely! Once a Mega Bundle has been unlocked, the other three will become unavailable.
  • Explore each Mega Bundle and take our quiz to find out which one is right for you.

Nexus Challenge 2.0

  • Starting with the launch of Heroes 2.0, and lasting until May 22, all players will receive the Nexus Challenge 2.0 quest chain.
  • Each quest will offer epic in-game rewards in both Heroes of the Storm and Overwatch to players who complete Heroes of the Storm games while partied with a friend!
  • A new quest will begin each week during the Nexus Challenge 2.0 event.
    • Only one Nexus Challenge 2.0 quest will activate in players’ Quest Logs at any given time.
    • Subsequent quests will not appear until their start dates have passed, and all of the player’s previous Nexus Challenge 2.0 quests have been completed.
    • For example: Players who wait until the final day of the event to begin their Nexus Challenge 2.0 quests (not recommended!) can still complete all four quests, but must do so one at a time.
  • Learn about each quest below, check out our Nexus Challenge 2.0 page for more details, and be sure to complete your quests before May 22, 2017.
    • Quest 1: Starts after April 25
      • Complete 5 games with a friend in Versus A.I., Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: Oni Genji Skin, Portrait, and Spray.
      • Heroes Rewards: Orochi Hovercycle Mount, Oni Genji Banner, Portrait, and Spray.
    • Quest 2: Starts after May 2
      • Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: Officer D.Va Skin.
      • Heroes Rewards: Busan Police Hovercycle Mount.
    • Quest 3: Starts after May 9
      • Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: Officer D.Va Portrait and Spray.
      • Heroes Rewards: Overwatch Nexagon Mount, Officer D.Va Banner, Portrait, and Spray.
    • Quest 4: Starts after May 16
      • Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: 10 Loot Boxes.
      • Heroes Rewards: 10 Loot Chests (one of which is Rare).

Veteran Loot Chest Rewards

  • All players who completed at least one Heroes of the Storm match prior to the release of Heroes 2.0 will receive a number of Loot Chests based on their converted Player Levels in the new progression system.
    • The most dedicated players will receive a few "Veteran" Loot Chests, which are a unique reward created for the launch of Heroes 2.0. Each Veteran Chest guarantees at least one Legendary item, and contains 5 Nexus Coins, rather than 4.
    • Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 30 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.
PLAYER LEVEL REWARDS
Completed at least 1 Heroes match 5 Loot Chests
Every 10 Player Levels +1 Epic Loot Chest (55 maximum)
Every 100 Player Levels +1 Veteran Loot Chest (10 maximum)

General

New PC Minimum Specifications

  • The minimum system specifications required to play Heroes of the Storm have been updated:
    • Minimum CPU
      • Intel® Core™ 2 Duo E6600
      • AMD® Phenom™ X4
    • Minimum GPU
      • NVIDIA® GeForce® 8600 GT
      • ATI® Radeon™ HD 4650
      • Intel® HD Graphics 3000 (no change)
  • Please Note: Minimum specifications on Mac have not changed.

New Hero: Genji

Once the carefree youngest scion of the Shimada clan, Genji was cut down by his own brother for refusing to take part in their illegal ventures. Grafted into a cyborg body by Overwatch, Genji walks his own path as one who fights for what’s right.

Trait

  • Cyber Agility (D)
    • Activate to jump to the target area.

Basic Abilities

  • Shuriken (Q)
    • Throw 3 Shuriken in a spread pattern, each damaging the first enemy it hits.
    • Stores up to 3 charges. Shuriken’s cooldown replenishes all charges at the same time.
  • Deflect (W)
    • Become Protected for 1.25 seconds. Any damage blocked during this period causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing damage.
  • Swift Strike (E)
    • Dash forward, dealing damage to all enemies in a line. Enemy Heroes who die within 2 seconds after being hit by Swift Strike cause the cooldown and Mana cost to be refunded.

Heroic Abilities

  • Dragonblade (R)
    • Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc. If any enemy Heroes are killed within 2 seconds after being hit by Dragonblade, Swift Strike’s cooldown is reset.
  • X-Strike (R)
    • Perform 2 perpendicular slashes that deal damage and ignite after 1.25 seconds, dealing additional damage to enemies in their area of effect.

New Battleground: Hanamura

Objectives

  • Protected Cores
    • Both Cores are protected by a barrier that cannot be attacked by Heroes.
    • Payloads must be escorted across the Battleground in order to deal damage to the enemy Core.
  • Escort Payloads
    • The first set of Payloads spawn for each team after 2:30 into the match, and additional waves will periodically spawn throughout the rest of the game.
    • Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies.
    • Payloads that haven’t been escorted for a period of time will begin to slowly move backward.
  • Empowered Payloads
    • Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination.
    • Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes.
    • Deal a total of 7 damage the opposing Core to claim victory!

Mercenary Camps

  • Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies.
    • Instead, captured Mercenary Camps will each award one of three consumable power-ups.
    • Right-click a power-up to collect it, and then use the “Map Mechanic Ability” hotkey (Default: F) to activate it.
  • Recon Camp
    • Reward: Dragon Spirits
      • Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds.
  • Fortification Camp
    • Reward: Turret
      • Place a Turret on the ground or on your team’s payload.
  • Support Camp
    • Reward: Healing Pulse
      • Restore 35% Health and 23% Mana to you and your allies over 15 seconds.
  • Mega Enforcer
    • Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core.

Progression System

Player Progression Updates

  • Player level progression is no longer capped at 40.
  • Existing Hero levels have been converted to match new XP requirements without loss of Hero level.
  • Player level is now the sum of all Hero levels earned beyond 1.
    • Example: If you have 5 heroes at level 5, your player level will be 20.
  • Player progression badges in the Profile, Score Screen, and Quest Log will display the player’s current level up to 99.
    • Player progression badge art will receive more decoration every 25 player levels.
    • Every 100 player levels, the level displayed in the progression badge will reset, and the badge will upgrade with even more ornate artwork.
  • The Basic Portrait Border no longer displays the player’s current level.
    • Instead, the Basic Portrait Border will update every 100 levels with new art that matches the player’s progression badge.
  • Players can still view their total player level by checking their profiles, or by hovering the cursor over their portraits in the game’s menus.

Hero Progression Updates

  • Individual Hero levels are no longer capped at 20.
  • Every time players gain a Hero level their player level will increase accordingly.

Hero Level XP Requirements

  • XP requirements have been slightly increased during the first few Hero levels.
    • This should make early levels feel more meaningful by limiting cases where a Hero could gain multiple levels after a single game.
    • Low level Heroes will not lose any levels after transitioning to these new XP requirements.
      • Example: A Hero who had progressed 50% into level 3 prior to release will not be adjusted down to level 2 in the new system. Instead, that Hero will remain at level 3 with 50% of the XP needed to get to level 4.
  • XP requirements have been significantly reduced during later Hero levels.
    • This will decrease the amount of play time needed to progress through higher Hero levels by approximately 75 – 80% for the average player.
    • As a result, Heroes who were above level 5 in the previous system will gain one or more Hero levels.
      • Example: Heroes who were level 10 should adjust to approximately Level 15 in the new progression system. A former level 20 Hero will convert to about level 54.

Progression Rewards and New Items

Loot Chests

  • Loot Chests are a new way to unlock cosmetic items and other rewards in Heroes of the Storm, and players will now receive a Loot Chest every time they level-up!
    • Open Loot Chests, or purchase new ones, by heading to the new Loot screen added to the top navigation bar in the game’s menus.
  • Each Loot Chest will award 4 randomized items of varying rarity: Common, Rare, Epic, or Legendary.
    • Click on an available Loot Chest to open it, revealing 4 Nexus Coins, which will shimmer and glow with a color that matches the rarity of their items.
    • Click each coin to unveil the treasures they hide.
  • There are currently 4 different types of Loot Chests: basic Loot Chests, Rare, Epic, and Hero-specific.
    • While all Loot Chests may drop items of any rarity, Rare and Epic Loot Chests are guaranteed to contain at least one item that matches that chest’s rarity level, or higher.
    • Hero-specific Loot Chests are guaranteed to contain at least one item associated with that Hero.
  • Re-Roll Loot Chest Rewards
    • The items awarded by a Loot Chest can be re-rolled using Gold.
      • Each Loot Chest can be re-rolled up to 3 times.
      • The first re-roll costs 250 Gold, and the price increases by 250 per additional re-roll on the same Chest.
    • Upon confirming a re-roll, that Loot Chest’s original contents will be permanently discarded, and replaced by a new set of 4 randomized Nexus Coins. Re-roll carefully!

Loot Chest Rewards and New Items

  • Loot Chest rewards may include Heroes, Mounts, Skins, Stimpacks, and many new items being introduced with Heroes of the Storm 2.0:
  •  

    New Legendary Skin: Prime Evil Diablo

    • Prime Evil Diablo has joined the Nexus as a new Legendary Skin.
  • Announcers
    • Replace many in-game announcements with voiceover from one of a variety of Heroes.
    • Hero Announcers will call out takedowns, kill streaks, destroyed structures, and much more.
  • Voice Lines
    • Equip a line of dialogue from the selected Hero and play it in-game for all nearby players in a match to hear.
    • Voice lines can be played at any time while alive. Default hotkey: I
    • All Heroes will start with one “Nexus” Voice Line unlocked and automatically selected for use in-game.
  • Banners
    • Automatically plant a stylized flag upon destroying Keeps and Forts, capturing Merc Camps, or completing Battleground Objectives.
    • All Heroes will start with one “Nexus” Banner unlocked and automatically selected for use in-game.
  • Sprays
    • Tag the terrain with unique icons and artwork that are visible to all players in a match.
    • One Spray per Hero can exist on the terrain at any given time, and will last approximately 8 seconds. Default hotkey: T
    • All Heroes will start with one “Nexus” Spray unlocked and automatically selected for use in-game.
  • Emoji Packs
    • A massive collection of stylized and Hero-specific chat icons have been added, and can be used during in and out-of-game messages.
    • Each Emoji Pack contains 5 Emojis.
    • View all available Emojis by clicking the new Emoji button added to the out-of-game Chat bar.
      • Up to 10 Emojis can be set as Favorites. Right-click Emojis to add or remove them from Favorites.
      • Use Favorites during a match by clicking the heart button added to the right side of the in-game Chat bar.
    • Players’ Emojis will automatically convert to match the Heroes they are currently using, so long as they own that Hero’s Emoji Packs.
      • This will occur in-game, as well as after choosing a Hero during Hero Select or in Draft Lobbies.
  • Portraits
    • Many new Portraits, featuring unique artwork and a variety of art styles, have been added to the game.
  • Shards
    • Shards are a new crafting material that can be used to Forge unowned cosmetic items.
      • All cosmetic items that can be found in Loot Chests can be Forged, and all Forgeable items can be found in your Collection.
    • Varying amounts of Shards can appear as Loot Chest drops.
    • Any duplicate items received in a Loot Chest will automatically fragment into Shards.

Revamped Progression Rewards

  • Player Level Progression Rewards
    • Certain progression milestones will award Loot Chests of different rarities:
      • Loot Chest: Every player level that does not award a Rare or Epic Loot Chest.
      • Rare Loot Chest: Every 5 player levels.
      • Epic Loot Chest: Every 25 player levels.
    • The level requirements to unlock Free Hero Rotation slots have been adjusted:
      • Slots 1 – 10: Are still immediately available at player level 1.
      • Slots 11 – 14: Now unlock at player levels 5, 10, 15, and 20, respectively.
    • Players will earn additional rewards upon reaching the following levels:
      • Player level 5: 1,000 Gems
        • This Gem reward will be granted retroactively to existing players who reached level 5 in the previous progression system.
      • Player level 10: 7 Day Stimpack
      • Every 25 player levels: 150 Gems
      • Gems are a new currency introduced with the arrival of Heroes of the Storm 2.0. Learn more about them by clicking here.
  • Hero Level Progression Rewards
    • Hero progression rewards have also received significant changes, and can be earned at the following milestones:
      • Hero level 5: Hero Portrait
      • Hero level 15: Master Hero Portrait
      • Every 5 Hero levels: 500 Gold
      • Every 10 Hero levels: Hero-specific Loot Chest
        • Hero-specific Loot Chests are guaranteed to drop at least one item that’s usable by the Hero who earned it.

Collection

Introducing Your Collection

  • The Heroes of the Storm in-game Shop has been transformed into your Collection, which is the central location where players can browse through the Heroes and cosmetic items they own, and unlock the ones they don’t.
  • Switch among item categories using the row of tabs found along the top of your Collection screen.
    • Hover the cursor over an item to use the purchasing options available for that item, or to Forge it using Shards. Click Heroes, Skins, Mounts, and Banners to view them in more detail.
    • Use the dropdown menus found on each category page to filter items by owned, unowned, release date, and more. Enter keywords in the Search bar to find specific items.
    • The Bundles tab has been removed, and all available Bundles will now appear on your Collection’s Featured tab.
  • Upon receiving previously unowned items in a Loot Chest, the total number of new items added to your Collection will be displayed on the Collection button in the top navigation bar.
    • Additional new item notifications will appear on each category tab in your Collection where a new item can be found, as well as on the sub-category buttons found on the left side of each category page.
    • Clear new item notifications by right-clicking the associated category and sub-category buttons in your Collection, and then selecting “Mark items as seen.”
    • Alternatively, navigate to each new item manually and hover the cursor over them to clear the notification for that item.

New Currency: Gems

  • Gems have replaced real money as the primary currency in Heroes of the Storm.
    • Gems can be used to purchase Heroes, Bundles, Loot Chests, Stimpacks, and Featured Items.
    • Additional Gems can be purchased using real money in the Gem Shop.
      • Enter the Gem Shop by clicking the “+” button found next to the Gem counter added to the top navigation bar in the game’s menus.

Existing Currency: Gold

  • Gold can be used to purchase Heroes and Loot Chest re-rolls.
  • Gold will still be awarded through Hero progression, as well as upon completing matches, Daily Quests, and Heroes Brawls.

New Crafting Material: Shards

  • As mentioned previously, Shards are a new crafting material that can be collected and used to Forge cosmetic items, including: Skins, Mounts, Announcers, Banners, Emoji packs, Sprays, Portraits, and Voice Lines.
    • Varying amounts of Shards can appear as Loot Chest drops.
    • Any duplicate items received in a Loot Chest will automatically fragment into Shards.

New Items

  • The items listed below have been added to the Collection, and will be available for Gem purchase for a limited time.
  • New Skins
    • Genji
      • Oni Genji, Vengeful Oni Genji, Moss Oni Genji
    • Auriel
      • Sakura Auriel, Spring Sakura Auriel, Scarlet Sakura Auriel
    • Zarya
      • Cyberdemon Zarya, Indigo Cyberdemon Zarya, Cyborgdemon Zarya
  • New Bundles and Skin Packs
    • Genji Heroic Bundle
    • Sakura Auriel Skin Pack
    • Cyberdemon Zarya Skin Pack

Skin and Mount Changes

  • Skin Variations, Mount Variations, and Master Skins have been reclassified as individual items.
    • Players can receive these items as Loot Chest drops, or Forge them using Shards, but they are no longer unlocked via Hero progression.
    • Players who owned any Skins, Master Skins, and Mounts prior to Heroes of the Storm 2.0 will still be able to use them after release.
      • In addition to the base version of those Skins and Mounts, players will also permanently receive both of those items’ variations —whether or not they had previously unlocked them through progression.
  • Featured and New Items
    • In addition to Forging Skins and Mounts using Shards, or finding them in Loot Chests, a number of Featured Skins and Mounts will be available for Gem purchase in the Collection.
      • To keep things fresh, the list of Featured Skins and Mounts will rotate on a regular basis.
    • Many newly released Skins and Mounts will also be purchasable using Gems for several weeks following their arrival to the Nexus.
    • Much like new Heroes receive a Gold price reduction once they’ve been in the Nexus for a few weeks, new Skins and Mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game.
      • New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction.
  • Seasonal Items
    • Some existing holiday-themed Skins and Mounts, including Winter Veil, Hallow’s End, Lunar Festival, and other seasonal items, will only be unlockable during in-game events for those holidays.
      • Unlock seasonal and holiday-themed items during their associated in-game events via Loot Chest drops, or by forging them with Shards.  

User Interface

General

  • Keep track of Gem, Gold, and Shard totals using the counters that have been added next to the Party Panel at the top of the screen.
  • The Stimpack, First Win of the Day, and XP Bonus indicators have been moved beneath the Player Portrait in the upper-right corner of the screen.
  • Attack Move Target Point
    • Attack Move Target Point has been added to the Gameplay Options menu.
      • If enabled, attack move (default: A + Left-Click) concentrates on the closest enemy to the target point.
      • If disabled, attack move concentrates on the closest enemy to your Hero.
  • Quest Log
    • A Progression section has been added to the bottom of the Quest Log, which will display upcoming progression system rewards.
    • Clicking the Progression section of the Quest Log will open the Progression tab or Hero Detail page in the Player Profile, depending on which type of reward was displayed.

Loadouts

  • Loadouts offer the ability to customize which Skins, Mounts, Banners, Sprays, Voice Lines, and Announcers each Hero will use in-game.
  • A new “Loadout” button has replaced the “Skins” and “Mounts” buttons in the lower left corner of the Hero Select screen and Draft Lobbies.
    • Click the Loadout button to bring up the customization window, and then use the row of item category buttons at the top to choose which gear to equip in the selected loadout.
      • Use the dropdown menu beneath the row of category buttons to filter by owned and unowned items, or enter keywords in the Search bar to find specific items.
      • Items that have not yet been unlocked can be Forged directly from the Loadout window using Shards.
    • The items that are currently equipped in the selected Loadout will be displayed at the center of the screen above the Ready button.
  • Up to 3 Loadouts can be set per Hero, and they are automatically saved whenever a change is made.
    • Switch among a Hero’s Loadouts using the dropdown menu in the upper-left corner of the customization window.
    • Enter a name for each loadout using the text bar at the top of the customization window.

Player Profile

  • The Player Profile has been reworked and received additional visual polish.
  • Profile navigation has moved to the top of the window, and each Profile tab has changed in the following ways:
    • Summary
      • The number of Most Played Heroes displayed has increased from 3 to 4.
      • A number of new statistics, as well as award and reward information, will now be displayed in the bottom half of the window.
      • Current player level, and Ranked play badges have moved to the right side of the window.
      • The chart detailing the number of games played per Hero role can be found in the lower-right corner.
    • Progression
      • Current player level, and the 3 Heroes who are closest to leveling-up, will now be displayed at the center of the Progression tab.
      • Upcoming progression rewards will populate along the left-side of the window.
    • Roster (Formerly: “Hero Collection”)
      • All available Heroes, and their current Hero level progress, are visible on this tab.
      • Click a Hero to view additional statistics and upcoming Hero progression rewards. Buttons have also been added for the Collection and Try Mode.
      • Favorite Heroes and a number of new statistics can now be found on the right side of the window.
    • Match History
      • Has received additional visual polish.
    • Statistics
      • Use this tab to view a number of new Hero statistics, Battleground win-rates, and a variety of other performance data.
    • Portrait
      • This tab has been removed from the Profile.
      • Players can now select their Portraits and Portrait Borders using the Portraits category in the Collection.

Mastery Taunts

  • Issuing an in-game Taunt using a Hero who has reached level 15 or higher will now display unique “mastery” visual effects.
    • The Hero will also play its taunt animation and voiceover.
    • Issue an in-game Taunt using the radial emote menu (default: X), by pressing the Taunt hotkey (default: J), or by typing “/Taunt” into chat.
  • Additional Hero Mastery Taunts will be added to the game in future patches, unlocking at levels 25, 50, 75, and 100.
  • Read our recent blog on Mastery Taunts for more information.

Heroes Brawl

  • Completing matches in Heroes Brawl will now award Hero XP.
    • In cases where multiple Heroes are used during the same Heroes Brawl, the total XP earned will be divided evenly among them.
  • Completing the weekly Heroes Brawl quest will now award a Loot Chest, rather than a Portrait and Gold.

In-Game U.I.

  • The in-game Chat box has been slightly lowered to provide more visibility in the center of the screen.
  • Expression Wheel
    • An Expression Wheel has been added, which can be used to quickly drop a Spray, play a Voice Line, as well as issue Dance and Taunt commands, in-game.
      • Press “X” to bring up the Expression Wheel, and then drag the cursor in the direction of the desired expression.
      • The Voice Line and Spray that are available in-game can be set using the Loadout button during Hero Select, as detailed above.

Art

General

  • The Loading Screen displayed upon launching the game client has received new art!
  • Visual effects that indicate Movement Speed bonuses have received updates.
  • Sprays have received additional polish that should help them feel more integrated with battleground environments.

Heroes, Abilities, and Talents

  • Tassadar: Nullification (Talent) has received updated visual effects.

Battlegrounds

Layout Adjustments

  • The following Battlegrounds have each received a number of minor layout improvements in order to alleviate certain areas that could create awkward gameplay moments.
    • Sky Temple
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
  • These changes generally consist of small adjustments to the terrain, and some areas of brush have been pruned or removed.
  • Battleground art has been updated to match the areas where these changes were made.

Heroes

Assassin

Valeera

Divider_Hero_Cassia.png

Abilities

  • Eviscerate (E)
    • Damage reduced from 100 to 85 per combo point

Talents

  • Level 13
    • Death from Above (Q)
      • Teleport range reduced from 7 to 6
  • Level 20
    • Coldblood (E)
      • Removed
Developer Comment:  In an effort to reduce the frustration of playing against Valeera, we're reducing her burst damage potential. Especially in Quick Match when counter picking isn't an option, the ability for a stealth assassin with disabling effects and high burst damage isn't fun or healthy for the game, so we're toning it down some.

Specialist

Probius

Divider_Hero_Probius_crop.png

Abilities

  • Photon Cannon (E)
    • Can now be self-cast

Support

Auriel

Divider_Hero_Auriel_Crop.png

Abilities

  • Resurrect (R)
    • New Functionality
      • Increased cooldown from 70 to 120 seconds
      • Reduced channel time from 3 to 0.5 seconds
      • Added a 5 second delay between finishing the cast and the Hero coming back to life

Talents

  • Level 20
    • Light Speed (R)
      • New Functionality
        • Removed the increased Health upon reviving
        • Now causes the cooldown of Resurrect to recharge 100% faster while previous target is alive

Brightwing

Divider_Hero_Brightwing_Crop.png

Abilities

  • Soothing Mist (Trait)
    • Now displays a range ring around Brightwing that conveys the radius of her heal. This is only visible to Brightwing.

Uther

Divider_Hero_Uther_Crop.png

Stats

  • Removed passive Armor
  • Base maximum Health increased from 2054 to 2156
  • Health Regeneration increased from 4.28 to 4.49

Abilities

  • Holy Light (Q)
    • Healing amount reduced from 427 to 380
    • Now also heals Uther for 190 if cast on an ally
  • Holy Radiance (W)
    • Healing amount reduced from 219 to 160 (now matches damage)
    • Mana cost reduced from 65 to 60
  • Eternal Devotion (Trait)
    • Added Functionality:
      • When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds.  This effect does not stack with itself.

Talents

  • Level 1
    • Conjurer’s Pursuit (Passive)
      • Removed
    • Wave of Light (W)
      • No longer has a cap on the Mana return and Cooldown Reduction amounts
      • Now grants the benefits when enemy Heroes are damaged
      • Increased the amount of Mana returned from 8 to 10
      • Added a quest component:
        • !Quest: Heal or damage 60 Heroes with Holy Radiance
        • !Reward: Increase the duration of Eternal Devotion’s Armor effect to 3 seconds
    • Hammer of the Lightbringer (E)
      • New functionality:
        • Uther’s Basic Attacks restore 1.5% of his maximum Mana
        • !Quest: Hit 75 enemy Heroes with Basic Attacks
        • !Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second
    • Fist of Justice (E)
      • Removed
    • (New) Silver Touch (Q)
      • !Quest:  Reduce damage taken from Heroes using Eternal Devotion's Armor effect
      • !Reward:  After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20
      • !Reward:  After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50%
  • Level 4
    • Beacon of Light (Q)
      • Moved to level 16
      • New functionality:
        • While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light
    • Boundless Conviction (W)
      • Removed
    • Protective Shield (Active)
      • Removed
    • (New) Pursuit of Justice (E)
      • Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds
  • Level 7
    • Burden of Guilt (E)
      • Removed
    • Holy Fire (Passive)
      • Moved to level 4
      • Damage reduced from 18 to 16 per second
    • Cleanse (Active)
      • Removed
    • (New) Armor of Faith (Trait)
      • Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced
    • (New) Guardian of Ancient Kings (Trait)
      • Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75
    • (New) Hand of Protection (Active)
      • Activate to make target ally Unstoppable for 1 second.  Cannot be cast on yourself.  90 second cooldown.  Basic Attack reduce this cooldown by 5 seconds.
  • Level 13
    • Blessed Champion (Q)
      • Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light’s Ally and self heal
    • Holy Shock (Q)
      • Moved to level 4
      • No longer increases the value of Uther’s next Holy Light, but instead refunds 45 Mana when cast on an enemy
        • Holy Shock still heals Uther for 200 if cast on an enemy
    • Shrink Ray (Active)
      • Removed
    • (New) Well Met (E)
      • Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds
  • Level 16
    • Hardened Focus (Passive)
      • Removed
    • Righteous Defense (Q)
      • Removed
    • Gathering Radiance (W)
      • Removed
    • (New) Tyr's Deliverance (W)
      • Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds
  • Level 20
    • (New) Divine Protection (Trait)
      • Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects
Developer Comment:  With Uther’s rework, we want to play up his ability to be a disruptive frontline presence, keep his role as an anti-burst Healer, but maintain the weakness of not having great sustained healing. By making Holy Light always heal Uther, he doesn’t mind as much when he takes damage from being up there. Having his abilities apply Armor is a great way to make him an effective support against teams with predictable damage, while having lower healing per second compared to the other supports. Ideally, you’ll pick Uther when your team could use a stronger frontline, when your opponents are very reliant on disabling effects, or when the enemy team has predictable incoming damage.
LEVEL (TIER)   UTHER TALENTS    
1 (1) (!) Silver Touch (Q) (!) Wave of Light (W) (!) Hammer of the Lightbringer (E)  
4 (2) Holy Shock (Q) Pursuit of Justice (E) Holy Fire (Passive)  
7 (3) Armor of Faith (Q) Guardian of Ancient Kings (Trait) Hand of Protection (Active)  
10 (4) Divine Shield Divine Storm
13 (5) Blessed Champion (Q) Well Met (E) Spell Shield (Passive)  
16 (6) Beacon of Light (Q) Tyr's Deliverance (W) Benediction (Active)  
20 (7) Bulwark of Light (R) Divine Hurricane (R) Redemption (Passive) Divine Protection (Passive)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Abilities

  • Burrow Charge (E)
    • Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
  • Locust Swarm (R)
    • A range indicator will now appear to Anub’arak while Locust Swarm is active

Talents

  • Level 13
    • Urticating Spines (W)
      • Hovering over the ability button after selecting this talent will now show a range indicator

Bug Fixes

General

  • Mac: Launching Heroes of the Storm using the Mac 10.12 OS will no longer adjust the player’s mouse acceleration setting.

Battlegrounds

  • Battlefield of Eternity: Fixed a rare issue in which an Immortal could be awarded to the wrong team if both Immortals were killed at nearly the same time.
  • Haunted Mines: The terrain surrounding Sapper Merc Camps will now correctly block vision of the camp.
  • Haunted Mines: Leoric will no longer fail to respawn properly after being killed via damage dealt by a nearby spawning Grave Golem.
  • Tomb of the Spider Queen: Webweavers will no longer become distracted by Summoned units.
  • Try Mode: The Complete Quests button will now correctly set Zul’jin’s You Want Axe quest to 120 attacks, rather than 500.
  • Try Mode: The Reset Talents button will now correctly remove bonus Hungering Arrow strikes earned by previously completing the Puncturing Arrow quest.
  • Try Mode: Tassadar’s Oracle cooldown will now be correctly reduced by 15 seconds when completing the Mental Acuity quest via the Complete Quests button.

Art

  • Cyber Ram: Fixed an issue in which the Cyber Ram’s hind legs appeared slanted.
  • Gazlowe: Restored missing visual effects during Gazlowe’s transformation into Robo-Goblin form.
  • Greymane: Restored missing visual effects during Go for the Throat.
  • Rexxar: Misha, Focus! now uses the same Ability icon in-game as it does on Rexxar’s detail page in the Collection.
  • Valla: Strafe visual effects will no longer continue to play after the Ability expires.
  • Varian: Will no longer appear scaled-down on the Ranked Play screen.
  • Xul: Will no longer appear offset on the Ranked Play screen.

Heroes, Abilities, and Talents

  • Quest Talents: Fixed a bug that caused quest talents that track every second to ping continuously. They will now only ping every 5 seconds as intended.
  • Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing.
  • Spell Shield: Toggling Spell Shield will no longer cancel an active Hearthstone channel.
  • Abathur: Heroes can no longer push a player-controlled Monstrosity by walking into it.
  • Auriel: Detainment Strike will now correctly stun enemies who collide with corners of terrain.
  • Auriel: Fixed an issue that could cause Resurrect’s revive message to appear on the MVP screen.
  • Chen: Freshest Ingredients will no longer grant 3 Health Regeneration stacks for Regeneration Globes collected during Storm, Earth Fire.
  • Diablo: Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul’s Void Prison.
  • Cho: Twilight Hammer will now deal damage to Murky’s Pufferfish.
  • Gall: Fixed an issue that could cause Gall to use his base skin on the MVP screen despite using an alternate skin during the match.
  • Gazlowe: Can now correctly issue commands to active Rock-It! Turrets while dead.
  • Illidan: Fixed an issue that could cause Illidan to respawn at his death location if he cast Sweeping Strikes in the same moment that he was killed.
  • Murky: Can no longer call down a Nuke during Safety Bubble on Warhead Junction.
    Nazeebo: Corpse Spiders will no longer prioritize Kharazim’s Air Ally or Lúcio’s Boombox over enemy Heroes.
  • Probius: Pylons and Photon Cannons will no longer be affected by Power Overflowing when Probius is not inside a Pylon’s Power Field.
  • Samuro: Way of Illusion will no longer continue to generate quest progress icons after its quest is complete.
  • Tassadar: Prismatic Link will no longer cause Basic Attacks to continue to hit the tertiary target if the primary and secondary targets move out of range of one another.
  • The Butcher: Victuals will no longer stop functioning after completing Fresh Meat’s quest.
  • The Butcher: Butcher’s Brand visual effects will no longer persist on a Punisher until it is killed.
  • The Butcher: Will now properly receive Healing for Basic Attack damage dealt to a Punisher affected by Butcher’s Brand.
  • The Lost Vikings: Fixed an issue causing Olaf to begin attacking the nearest enemy after using Charge, rather than the intended target.
  • Tracer: After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast.
  • Tyrael: Fixed an issue that could cause Archangel’s Wrath to immediately explode on death, and prevent Tyrael from respawning.
  • Varian: After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target.
  • Zagara: Damage dealt by Hunter Killer and Roach summons will no longer be reduced by Armor.
  • Zeratul: A revealed icon will no longer appear above enemies hit by Rending Cleave.
  • Zul’jin: Taz'dingo! Will now correctly prevent Zul’jin from dying when cast at the same moment that he would have taken fatal damage.

Sound

  • E.T.C.: Enemies affected by a Mosh Pit that was cast from inside of a bush or vent will now correctly hear the Ability’s sound effects.

User Interface

  • Hotkeys: Control group hotkeys in the default Standard for Lefties profile now correctly mirror the Standard profile, with the first slot bound to the 7 key.
  • Heroes Brawl: Brawls that only require completion of 2 matches will no longer state that 3 matches are needed in order to earn rewards.
  • Kill Feed: The Kill Feed will no longer display blank portraits for Heroes who are killed by an Immortal while the Immortals are dueling on Battlefield of Eternity.

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I am most definitely not reading this. Blizzard pls. Uther seems to have a lot of words, and those words seem quite interesting. I can't wait to see how the changes work out for him. Also it's nice to see that Probius got a buff 1.0

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Looks very good. I remember they said veterans get a 30 days stim pack now it is a 7 Days but I could be confused ;)

I am pleased by the Valeera "adjustment" ... I like to play her (and I will keep playing her) and I think skilled players can still do their job with her but the lower skilled players (often those who like to join QM just to bash noobs) will have a harder time and fail more often.

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Auriel is fast becoming one of my favourite Supports again with all her changes. Apart from having no cleanse, it can be VERY hit or miss if your team actually deals reliable damage to feed her with enough Energy to sustain them during any engagements, especially if you are behind, but recent games have been very satisfying with her and her tweaked level 1 talents. 

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6 hours ago, Caldyrvan said:

Looks very good. I remember they said veterans get a 30 days stim pack now it is a 7 Days but I could be confused ;)

I am pleased by the Valeera "adjustment" ... I like to play her (and I will keep playing her) and I think skilled players can still do their job with her but the lower skilled players (often those who like to join QM just to bash noobs) will have a harder time and fail more often.

I agree, Valeera has been one of the few exceptions of the rule "uninteractive and powerful needs to have a high skill cap". Compared to Zeratul she is way easier, and Zeratul very rarely scales ahead her in low level gameplay. The point click nature with no important skillshots and relatively high hp pool make her very easy to get value of considering she is a cloaker. Ofc Zeratul is way better in more coordinated and skill-intensive environment but that is completely deserved considering how hard Zeratul is.

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Oh it is a 30 Days Stim Pack, Happy with that :)

But currently it displays "Duration 1 Month and 30 days" :D

Edited by Caldyrvan

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  • Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 7 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.

Yes right info is 30 days stimpack not 7.

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5 hours ago, Oreo said:
  • Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 7 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.

Yes right info is 30 days stimpack not 7.

Updated, thank you.

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On 26. 4. 2017 at 8:22 AM, Caldyrvan said:

Oh it is a 30 Days Stim Pack, Happy with that :)

But currently it displays "Duration 1 Month and 30 days" :D

Yes there was display bug. Before release I had 14 days on stimpack, when I logged in after release, it showed 2 months 14 days, after another relog it was back on 1 month 14 days. :P And I wasnt alone, my friends reported the same.

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On 4/28/2017 at 8:45 AM, Oreo said:

Yes there was display bug. Before release I had 14 days on stimpack, when I logged in after release, it showed 2 months 14 days, after another relog it was back on 1 month 14 days. :P And I wasnt alone, my friends reported the same.

Sounds like a roller coaster of emotions :p

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17 hours ago, Blainie said:

Sounds like a roller coaster of emotions :p

Happy after logging and very sad after relogging, yes very emotional when I cried. :-D

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18 minutes ago, Oreo said:

Happy after logging and very sad after relogging, yes very emotional when I cried. :-D

Just another sad story from playing HoTS - how could they do this?

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      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      16 December 2025: This patch went live again, with some undocumented bug fixes.
      12 December 2025: This patch was reverted due to a game-breaking bug on Sylvanas.
      (Source)
      Balance Updates
      Kerrigan
      Base
      Ravage [Q] Baseline quest now provides 7 stacks per kill, up from 5. Baseline quest requirements increased to 85/150, up from 75/125. Talents
      Level 7 Bladed Momentum Cooldown reduction increased to .75 seconds, up from .6 seconds. Thrall
      Talents
      Level 1 Maelstrom Weapon Completion requirements increased to 25/55/100, up from 20/40/100. Falstad
      Base
      Lightning Rod [W] Now strikes every .8 seconds, down from 1 second. Total number of strikes stay the same. Range increased by 1. Talents
      Level 1 Frequent Flyer Cooldown increased to 60 seconds, up from 45 seconds. Quest requirements increased to 60/150/300, up from 50/125/300. Sylvanas
      Talents
      Level 4 Possession Now has a 1 second cooldown between uses, down from 2 seconds. Level 4 Unstable Poison Damage increased to 150, up from 130. Level 4 Haunting Arrows No longer affects Mercs. Gul'dan
      Talents
      Level 1 Echoed Corruption Pinnacle Reward healing increased to 100%, up from 50%. Pinnacle Reward requirement reduced to 85, down from 100. Level 16 Ruinous Affliction Damage reduced by 10%. Map Updates
      Alterac Pass Objective capture time is now capped at 55 seconds. Blackheart's Bay Cannon damage increased to 2,875, up from 2,815. Volskaya Foundry Late game health scaling of Protector increased. Warhead Junction Attacking a burning building now stops the duration of burn for 3 seconds. Click here to discuss this post with other players
      in the official Heroes of the Storm forums.

       
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      New Skin: Bonny Butcher
      New Skin: Warthog Gear Head Thrall
      Players will now receive an announcement when a quest milestone is reached. This will only announce to the player who achieved the milestone. Ranges of abilities on numerous Heroes have been updated to be more consistent. This may cause certain abilities ranges to reduce or increase. Brawl Starting January 2026, Brawls will only be open the first 5 days of every month. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General A new Fallback Tower has been added to the longer lanes on each of the following battleground maps. This new tower will die when its corresponding Fort dies: Alterac Pass, Battlefield of Eternity, Blackheart's Bay, Braxis Holdout, Cursed Hollow, Dragon Shire, Garden of Terror, Hanamura Temple, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Volskaya Foundry, and Warhead Junction. Attacks from the Core, Keeps, Forts, Fallback Towers, and Towers near Keeps will now reduce Hero armor, and the reduction has been increased from -10/-20 Armor to -20/-40 Armor. Fallback Towers have the same HP and Attack Damage as Keep Towers. Forts, Keeps, and the Core will no longer grant Allied Heroes that take damage in their radius 35 Armor for 4 seconds. The comeback system has been slightly magnified, particularly at wide level gaps. Alterac Pass Objective capture timer reduced by 5 seconds in each phase. The first phase only spawns a single defending unit. Cavalry now gain more health in the later stages of the game. Cavalry now take 60% damage from structures (up from 50%). Braxis Holdout Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Garden of Terror Garden Terror health scaling increased. Garden Terror structure disabling plant bulb now damages itself at 10% per second (up from 6%). Infernal Shrines Early objectives have lowered in health by 15%, but scaling has been increased significantly after 15 minutes. Warhead Junction Nuke damage has been changed to flat, scaling damage. Scaling is updated when a Warhead is picked up. Nukes now deal double damage versus Forts, Keeps, and the Core. Return to Top
      Balance Update
      General
      Pinnacle Rewards have been added to mutiple Heroes. These will be hard to obtain but provide powerful rewards. Heroes
      Falstad
      Base
      Lightning Rod [W] Cooldown reduced from 13 seconds to 12 seconds. Talents
      Level 1 Dishonorable Discharge REWORK: No longer reduces CD. Bonuses are now provided at 20/45/75 hits. At 20 hits, gain 30% damage. At 45 hits, gain an additional 75% damage and reduce the cooldown by 2 seconds. Pinnacle Reward: At 75 hits, Lightning Rod provides 2 additional strikes and Stuns for 1.25s on its last strike. Frequent Flyer REWORK: Reduced attack speed bonus from 40% to 25%. Now provides 1 stack per minion and 5 stacks per Hero. At 50 stacks, gain 20 Attack Damage. At 125 stacks, gain an additional 50 Attack Damage. Pinnacle Reward: At 300 stacks, gain an additional 125 Attack Damage. Gathering Storm REWORK: Bonuses are now provided at 30/80/150 stacks, rather than incremental gains. At 30 stacks, gain 30% damage. At 80 stacks, gain an additional 50% damage. Pinnacle Reward: At 150 stacks, gain an additional 70% damage. REWORK: Lose 8 stacks on death, but can not lose milestones that have already been completed. Level 7 Charged Up Moved to be a Level 13 Talent. No longer provides additional hits, but instead provides cooldown refresh on Hero takedowns. Level 13 Thunderstrikes Moved to be a Level 7 Talent. Guldan
      Base
      Corruption [E] Mana cost increased from 80 to 90. Talents
      Level 1 Echoed Corruption Increased stack requirement to 60. Pinnacle Reward: At 100 stacks, Corruption now heals for 50% of the damage dealt. Pursuit of Flame Increased radius from 10% to 15%. Reworded to say "Fel Flame's area is increased by 33%". Progress is now reset upon death and can not lose progress upon completion. Johanna
      Base
      Punish [Q] Slow on enemies reduced from 60% to 50%. Talents
      Level 4 Subdue Slow on enemies reduced from 80% to 70%. Kael'thas
      Talents
      Level 1 Convection REWORK: Every 20th Hero hit permanently increases Flamestrike damage by 150 and Kael'thas's maximum Health by 50. Kerrigan
      Base
      Primal Grasp [E] Cooldown reduced from 10 to 8. Delayed damage reduced from 195 to 165. Initial damage increased from 25 to 40. Ravage [Q] Damage reduced from 130 to 115. Now includes a baseline quest: Kill enemies within 1.5 seconds of hitting them with Ravage. Minions grant 1 progress and Heroes grant 5. At 75 stacks, Ravage gains 125 damage. Pinnacle Reward: At 125 stacks, Ravage gains 200 additional damage. Impaling Blades [W] Cooldown reduced from 12 seconds to 9 seconds. Damage reduced from 165 to 140. Radius increased from 1.5 to 1.65. Stun duration reduced from 1 second to .75 seconds. Assimilation [D] Increased the amount of shield gained from Basic Attacks from 10% to 20% of damage dealt. Talents
      Level 1 Fury of the Swarm No longer increases shields gained from Basic Attacks. Level 4 Sharpened Blades Talent has been removed. Ravaging Ferocity NEW: Gain 25% attack speed for 3 seconds after using Ravage. Level 7 Boundless Fury Cooldown increased from 10 seconds to 12 seconds. Queen of Blades Cooldown reduction increased from 3 seconds to 4 seconds. Level 10 Summon Ultralisk Damage reduced from 250 to 225. Level 13 Chrysalis HP lowered from 750 to 650. Reduced the amount of health regenerated from 5% max health per second to 4%. Level 16 Painful Spikes Damage reduced from 70 to 60. Level 20 Omegastorm Increased extended duration from .25 seconds per hit to .4 seconds per hit. Sylvanas
      Base
      Black Arrows [D] Black Arrows now refers to what was previously called "Banshee's Curse". New Baseline Quest: Deal damage to Heroes or Structures with 3 stacks of black arrows. At 250 stacks, increased the damage bonus of Black Arrows to 50%. Pinnacle Reward: At 400 stacks, heal for 25% of damage dealt against enemies with 3 stacks of Black Arrows, doubled against Heroes. Reduced base damage bonus of Black Arrows to 15%. Activatable portion of Black Arrows has been removed. Talents
      Level 1 Unfurling Shadows Talent has been removed. Unrelenting Torment NEW: Increases the damage of Shadow Dagger by 20% and increase its duration by 1 second. Level 4 Haunting Arrows NEW: You can now activate Black Arrows to cause all damage dealt to stun non-heroes. 90 second cooldown, reduced by 3 seconds when attacking a structure. Possession Now a Baseline ability. 25 seconds to restore each charge, 2 seconds cooldown. Max 4 charges. Level 7 Barbed Shot Bonus damage increased from 350% to 400%. Lost Soul REWORK: Reduces the cooldown of Shadow Dagger when attacking non-minions with 3 stacks of Black Arrows by .75 seconds, doubled against Heroes. Level 13 Windrunner Recast window reduced from 5 seconds to 4 seconds. Thrall
      Talents
      Level 1 Crash Lightning REWORK: Bonuses are now provided at 15 and 30 stacks. At each milestone, Chain Lightning gains 270 damage. Lose 6 stacks on death, but can not lose milestones that have already been completed. Echo of the Elements REWORK: Bonuses are now provided at 20/40/100 stacks. At 20 stacks, reduce mana cost of Chain Lightning by 20. At 40 stacks, Chain Lightning gains an extra charge and will bounce one additional time. Pinnacle Reward: At 100 stacks, Chain Lightning will fork to an additional target each time it bounces. Rolling Thunder Moved to be a Level 7 Talent. No longer increases Chain Lightning bounces by 1. Level 7 Maelstrom Weapon Moved to be a Level 1 Talent. REWORK: Bonuses are now provided at 20/40/100 stacks, rather than incremental gains. At 20 stacks, gain 20 damage and increase the movespeed bonus to 40%. At 40 stacks, gain an additional 40 damage and Thrall permanently gains 15% increased movement speed. Pinnacle Reward: At 100 stacks, Frostwolf Resilience now provides +200% Healing. Level 16 Tempest Fury No longer provides additional quest stacks. Thunderstorm Increased damage bonus provided at max stacks from 25% to 30%. Level 20 Wind Rush Cooldown increased from 80 seconds to 90 seconds. Tyrael
      Talents
      Level 1 Ardent Restoration Maximum healing stacks reduced from 10 to 8. Level 4 Reciprocate Damage reduced from 190 to 170. Level 7 Burning Halo Damge per second reduced from 15 to 12. Level 10 Sanctification Cooldown reduced from 90 seconds to 85 seconds. Mana cost reduced from 75 to 70. Level 20 Aspect of Justice Cast time reduced from 1.5 seconds to 1.25 seconds. Cooldown reduction per enemy Hero hit increased from 10% to 15%. Zul'jin
      Base
      Basic Attack Damage decreased from 96 to 94. You Want Axe? [D] No longer has a cap on stacks. Now causes Zul'jin to lose 3 stacks (15 hits) on death. Talents
      Level 1 Headhunter Increased damage bonus per hero kill from 2% to 2.5%. Return to Top
      Bug Fixes
      Map
      Blackheart's Bay Fixed an issue that caused the Battleground Objective to not start if a particular chest is the last destroyed chest. Fixed an issue that caused the help text for attacking the Treasure Chest to not disappear if a particular chest is attacked. Warhead Junction Fixed Warhead Junction Nuke Damage Dealt tracking. Heroes
      Cho'gall Base Eye of Kilrogg [Skill 1] Fixed an issue that caused the Eye of Kilrogg's cast range indicator to be slightly larger than the ability range. Level 1 We See You! Fixed an issue that caused We See You's range increase tooltip value to display incorrectly after being selected. D.Va Fixed an issue that caused D.Va's Mech to not respawn with the correct amount of Blackheart's Bay Doubloons. Base Defense Matrix [W] Fixed missing icon in D.Va's Quick Cast setting for Retarget Defense Matrix. Gazlowe Level 16 Firin' Mah Lazors Fixed an issue that caused Firin' Mah Lazorz's warning to not display correctly. Fixed an issue that caused Big Top Gazlowe's Firin' Mah Lazorz to create permanent visuals. Kael'thas Base Living Bomb [W] Living Bomb will not activate its effects on a target that becomes immune to Living Bomb. Living Bomb will now apply its effects if the target dies with Living Bomb. Raynor Base Adrenaline Rush [E] Fixed an issue that caused Adrenaline Rush to not display the base duration in its tooltip after selecting Give Me More. Stukov Level 1 Reactive Ballistospores Fixed Reactive Ballistospores tooltip. Tychus Base Overkill [Q] Overkill retarget can now also be targeted in a direction. When clicking near or on a target, it will attach to that target, but if no targets are nearby, Overkill will start firing in that direction. If Overkill hits a target while firing in a direction, that target will become Overkill's primary target. If Overkill is active when there are no possible targets, Overkill will no longer be cancelled, and instead will start firing in the direction of the last primary target. Fixed an issue that caused mounting to not interrupt Overkill. Valla Base Hatred [D] Fixed Hatred Tooltip. Level 20 Storm of Vengeance Fixed an issue that caused Storm of Vengeance to not grant 2% Attack Speed per Hatred stack. Zagara Level 1 Infest Fixed Infest active current bonus tooltip. Level 16 Mutalisk Fixed Mutalisk tooltip. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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