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To celebrate Heroes 2.0 release, every player that logs in between April 25 and May 22 is entitled to a bundle with 20 free Heroes. Redditor Soulless2k4 has put up a useful tool that helps to determine the best Gold value of Mega Bundles. It requires basic input, just select Heroes you own and you'll quickly get results with Gold value of all the bundles.
Bundle Value Calculator
Visit this website Please keep in mind that the website receives a lot of traffic and @Soulless2k4 is working around the clock to minimize its downtime! Select Heroes you own and click on "Ready" The website will provide the total Gold value of Heroes you don't own for every bundle
The latest Reddit Q/A dealt with Genji and the new Hanamura battleground. We bring you a summary of the most relevant questions that received blue responses.
Reddit Genji & Hanamura Q/A Roundup: Apr 25
Most important information
Alarak, Tyrande, Lt. Morales reworks are coming soon Map rotation is in the works Loot Chests Reroll Pricing Normal: 250/500/750 Gold Epic: 500/1,000/1,500 Gold Future Reworks
While there is no ETA, the following Heroes will receive updates in near future
Alarak Tyrande Lt. Morales Genji
Blizzard started working on the Hero in August The team approached the idea of allowing Deflect to work like it does in Overwatch (where it reflects most abilities/projectiles). In Heroes, there were a lot of odd scenarios (e.g. deflecting a Flamestrike / Blizzard). They tried to fix it by having Genji constantly aim the deflection, but that felt bad given its short duration and the fact you constantly had to bash "W" Deflect is seen as aurvival skill for reversing sticky situations that Genji often finds himself in Due to Genji's nature of being a high mobility, high damage Assassin, devs didn't want to add many talents that ventured outside of that defined role Swift Strike (aside from globals) is the longest movement ability in the game Allowing his Swift Strike [E] to collide with walls would cause plenty of issues - it would make securing kills difficult, clipping the side of a building or a bush could feel frustrating. Secondly, they wanted Genji to be played very aggressively, appearing in the middle of team fights at any given moment Reviewing his kit from Overwatch, they learned that pulling out the sword is a huge deal and sometimes it's deliberate for Genji. Because of this, they didn't decide to go with a melee-centric Q for Genji Heroes with lots of mobility are taxed highly in other areas to ensure that they are balanced and fun to play against Creating an alternative sword-based attack (Genji's second Heroic ability - Dragonblade) was more interesting than giving him the Tracer treatment. Hanamura
The first version of healing pulse had an AoE cleanse built into it Blizzard's still eager to create maps with "unique conditions" (like Hanamura & Towers of Doom) in the future Internal testing showed that an 8 HP core constantly pushed the game to a 24 minute range, which is longer than ideal Dehaka was an initial concern, since there's a lack of bushes/scrubs on the map. More were added to favor his travel mechanic The art team came up with Hanamura and when they were brainstorming their approach to building the first Overwatch Battleground they wanted to do Payloads - because it gives Heroes something never done before - a mobile objective. They were concerned with potential complexity of the battleground It's a constant struggle between developing new ideas versus becoming the game with too many ideas Misc
Combating toxic behavior is ongoing, but they want to avoid accidentally taking action against players (something like intentional feeding can be harder to pick out) Some sort of forgiveness for players affected by toxic behavior and disconnects is planned At some point, the Heroes eSports webpage and HoTS Tournaments will be accessible (read) via an in-game tab, no ETA They will keep adding new content to loot boxes No brawl-themed portraits are considered for now, existing brawl portraits will be achievements Map rotation will be added relatively soon and the team wants to get more aggressive with updating battlegrounds, similar to what they do for Heroes There is no set formula to determine camp despawns during objectives; On Infernal Shrines, they learned that active mercenary camps end up supporting the team more than a lost objective No changes to requirements to play Ranked with 2.0 are planned Prices for rerolling Loot Chsts: Normal: 250/500/750 Gold Epic: 500/1,000/1,500 Gold No loading screen complexity is planned, they want the information to stay simple Heroes devs work very closely with the Overwatch team to make sure that Heroes are genuine. Animations are done from scratch Blizzard Mantra - "The game needs to be easy to learn, but difficult to master" End-game screen Macros to congratulate the enemy team are considered There are much more AA Heroes than casters and it's something they want to balance out
Blizzard has uploaded the official Genji Spotlight to the Heroes of the Storm YouTube channel!
Earlier today, we published our Genji Build Guide. Discussions about tomorrow's Hero reveal are still ongoing. Don't forget to check back for more news about Heroes 2.0!
Once the carefree youngest scion of the Shimada clan, Genji was cut down by his own brother for refusing to take part in their illegal ventures. Grafted into a cyborg body by Overwatch, Genji now walks his own path in the Nexus as our newest assassin Hero and one who fights for what’s right, no matter the cost!
With Genji's imminent release, we've updated our guide section with the Genji Build Guide.
Kendric's guide currently has a Shuriken & Swift Strike Build. The guide will be regularly updated in the coming weeks. If you have any questions about the game, feel free to hit Kendric up on Twitch!
Feedback and discussion is always welcome. Don't forget to leave any comments or questions you have here. We've already added Genji to the Talent Calculator, so you can share your own builds!
An exciting week for Heroes of the Storm starts with this week's rotation!
Free-to-Play Hero Rotation: April 25, 2017
Li Li ETC Zagara Butcher Kael'thas Artanis Li-Ming Lucio Leoric Lunara Chen (Slot unlocked at Player Level 5) Gul'dan (Slot unlocked at Player Level 7) Sylvanas (Slot unlocked at Player Level 12) Kerrigan (Slot unlocked at Player Level 15) (Source)