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Heroes 2.0 Launch Patch Notes

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Global rollout for Heroes 2.0 has started and we bring you the latest patch notes and a guide for Genji!

Blizzard LogoBlizzard (Source)

Heroes of the Storm 2.0

Mega Bundles: Get 20 FREE Heroes!

  • Starting with the launch of Heroes 2.0 in each region, and lasting until May 22, 2017, players may permanently unlock 1 of 4 Mega Bundles.
  • Each Mega Bundle contains 20 Heroes and has its own theme: Assassin, Flex, Support & Specialist, and Tanks & Bruisers.
    • All players who log in between April 25 and May 22 will receive 100 Gems, which can be used to permanently unlock 1 Mega Bundle of their choice.
    • Choose wisely! Once a Mega Bundle has been unlocked, the other three will become unavailable.
  • Explore each Mega Bundle and take our quiz to find out which one is right for you.

Nexus Challenge 2.0

  • Starting with the launch of Heroes 2.0, and lasting until May 22, all players will receive the Nexus Challenge 2.0 quest chain.
  • Each quest will offer epic in-game rewards in both Heroes of the Storm and Overwatch to players who complete Heroes of the Storm games while partied with a friend!
  • A new quest will begin each week during the Nexus Challenge 2.0 event.
    • Only one Nexus Challenge 2.0 quest will activate in players’ Quest Logs at any given time.
    • Subsequent quests will not appear until their start dates have passed, and all of the player’s previous Nexus Challenge 2.0 quests have been completed.
    • For example: Players who wait until the final day of the event to begin their Nexus Challenge 2.0 quests (not recommended!) can still complete all four quests, but must do so one at a time.
  • Learn about each quest below, check out our Nexus Challenge 2.0 page for more details, and be sure to complete your quests before May 22, 2017.
    • Quest 1: Starts after April 25
      • Complete 5 games with a friend in Versus A.I., Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: Oni Genji Skin, Portrait, and Spray.
      • Heroes Rewards: Orochi Hovercycle Mount, Oni Genji Banner, Portrait, and Spray.
    • Quest 2: Starts after May 2
      • Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: Officer D.Va Skin.
      • Heroes Rewards: Busan Police Hovercycle Mount.
    • Quest 3: Starts after May 9
      • Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: Officer D.Va Portrait and Spray.
      • Heroes Rewards: Overwatch Nexagon Mount, Officer D.Va Banner, Portrait, and Spray.
    • Quest 4: Starts after May 16
      • Complete 5 more games with a friend in Quick Match, Unranked, or Ranked.
      • Overwatch Rewards: 10 Loot Boxes.
      • Heroes Rewards: 10 Loot Chests (one of which is Rare).

Veteran Loot Chest Rewards

  • All players who completed at least one Heroes of the Storm match prior to the release of Heroes 2.0 will receive a number of Loot Chests based on their converted Player Levels in the new progression system.
    • The most dedicated players will receive a few "Veteran" Loot Chests, which are a unique reward created for the launch of Heroes 2.0. Each Veteran Chest guarantees at least one Legendary item, and contains 5 Nexus Coins, rather than 4.
    • Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 30 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.
PLAYER LEVEL REWARDS
Completed at least 1 Heroes match 5 Loot Chests
Every 10 Player Levels +1 Epic Loot Chest (55 maximum)
Every 100 Player Levels +1 Veteran Loot Chest (10 maximum)

General

New PC Minimum Specifications

  • The minimum system specifications required to play Heroes of the Storm have been updated:
    • Minimum CPU
      • Intel® Core™ 2 Duo E6600
      • AMD® Phenom™ X4
    • Minimum GPU
      • NVIDIA® GeForce® 8600 GT
      • ATI® Radeon™ HD 4650
      • Intel® HD Graphics 3000 (no change)
  • Please Note: Minimum specifications on Mac have not changed.

New Hero: Genji

Once the carefree youngest scion of the Shimada clan, Genji was cut down by his own brother for refusing to take part in their illegal ventures. Grafted into a cyborg body by Overwatch, Genji walks his own path as one who fights for what’s right.

Trait

  • Cyber Agility (D)
    • Activate to jump to the target area.

Basic Abilities

  • Shuriken (Q)
    • Throw 3 Shuriken in a spread pattern, each damaging the first enemy it hits.
    • Stores up to 3 charges. Shuriken’s cooldown replenishes all charges at the same time.
  • Deflect (W)
    • Become Protected for 1.25 seconds. Any damage blocked during this period causes Genji to throw a Kunai toward the nearest enemy, prioritizing Heroes and dealing damage.
  • Swift Strike (E)
    • Dash forward, dealing damage to all enemies in a line. Enemy Heroes who die within 2 seconds after being hit by Swift Strike cause the cooldown and Mana cost to be refunded.

Heroic Abilities

  • Dragonblade (R)
    • Unleash the Dragonblade for 8 seconds. While active, Dragonblade can be reactivated to lunge forward and slash in a huge arc. If any enemy Heroes are killed within 2 seconds after being hit by Dragonblade, Swift Strike’s cooldown is reset.
  • X-Strike (R)
    • Perform 2 perpendicular slashes that deal damage and ignite after 1.25 seconds, dealing additional damage to enemies in their area of effect.

New Battleground: Hanamura

Objectives

  • Protected Cores
    • Both Cores are protected by a barrier that cannot be attacked by Heroes.
    • Payloads must be escorted across the Battleground in order to deal damage to the enemy Core.
  • Escort Payloads
    • The first set of Payloads spawn for each team after 2:30 into the match, and additional waves will periodically spawn throughout the rest of the game.
    • Stand near an allied payload to escort it. The more allies who are present to escort a payload, the faster it will move. This effect caps at 3 nearby allies.
    • Payloads that haven’t been escorted for a period of time will begin to slowly move backward.
  • Empowered Payloads
    • Destroying enemy Forts will cause the next allied Payload to deal additional damage when it arrives at its destination.
    • Destroying enemy Keeps will cause Sappers to spawn with allied Minion waves, which will fire on the Core upon reaching the end of their lanes.
    • Deal a total of 7 damage the opposing Core to claim victory!

Mercenary Camps

  • Three types of Mercenary Camps exist on Hanamura, and captured Mercenaries will not travel down a lane to attack enemies.
    • Instead, captured Mercenary Camps will each award one of three consumable power-ups.
    • Right-click a power-up to collect it, and then use the “Map Mechanic Ability” hotkey (Default: F) to activate it.
  • Recon Camp
    • Reward: Dragon Spirits
      • Release 3 Dragon Spirits that seek out enemy Heroes, who are then revealed for 5 seconds. Dragon Spirits are destroyed after finding enemy Heroes or after 10 seconds.
  • Fortification Camp
    • Reward: Turret
      • Place a Turret on the ground or on your team’s payload.
  • Support Camp
    • Reward: Healing Pulse
      • Restore 35% Health and 23% Mana to you and your allies over 15 seconds.
  • Mega Enforcer
    • Defeat the Mega Enforcer found at the center of Hanamura to fire 1 shot on the opposing Core.

Progression System

Player Progression Updates

  • Player level progression is no longer capped at 40.
  • Existing Hero levels have been converted to match new XP requirements without loss of Hero level.
  • Player level is now the sum of all Hero levels earned beyond 1.
    • Example: If you have 5 heroes at level 5, your player level will be 20.
  • Player progression badges in the Profile, Score Screen, and Quest Log will display the player’s current level up to 99.
    • Player progression badge art will receive more decoration every 25 player levels.
    • Every 100 player levels, the level displayed in the progression badge will reset, and the badge will upgrade with even more ornate artwork.
  • The Basic Portrait Border no longer displays the player’s current level.
    • Instead, the Basic Portrait Border will update every 100 levels with new art that matches the player’s progression badge.
  • Players can still view their total player level by checking their profiles, or by hovering the cursor over their portraits in the game’s menus.

Hero Progression Updates

  • Individual Hero levels are no longer capped at 20.
  • Every time players gain a Hero level their player level will increase accordingly.

Hero Level XP Requirements

  • XP requirements have been slightly increased during the first few Hero levels.
    • This should make early levels feel more meaningful by limiting cases where a Hero could gain multiple levels after a single game.
    • Low level Heroes will not lose any levels after transitioning to these new XP requirements.
      • Example: A Hero who had progressed 50% into level 3 prior to release will not be adjusted down to level 2 in the new system. Instead, that Hero will remain at level 3 with 50% of the XP needed to get to level 4.
  • XP requirements have been significantly reduced during later Hero levels.
    • This will decrease the amount of play time needed to progress through higher Hero levels by approximately 75 – 80% for the average player.
    • As a result, Heroes who were above level 5 in the previous system will gain one or more Hero levels.
      • Example: Heroes who were level 10 should adjust to approximately Level 15 in the new progression system. A former level 20 Hero will convert to about level 54.

Progression Rewards and New Items

Loot Chests

  • Loot Chests are a new way to unlock cosmetic items and other rewards in Heroes of the Storm, and players will now receive a Loot Chest every time they level-up!
    • Open Loot Chests, or purchase new ones, by heading to the new Loot screen added to the top navigation bar in the game’s menus.
  • Each Loot Chest will award 4 randomized items of varying rarity: Common, Rare, Epic, or Legendary.
    • Click on an available Loot Chest to open it, revealing 4 Nexus Coins, which will shimmer and glow with a color that matches the rarity of their items.
    • Click each coin to unveil the treasures they hide.
  • There are currently 4 different types of Loot Chests: basic Loot Chests, Rare, Epic, and Hero-specific.
    • While all Loot Chests may drop items of any rarity, Rare and Epic Loot Chests are guaranteed to contain at least one item that matches that chest’s rarity level, or higher.
    • Hero-specific Loot Chests are guaranteed to contain at least one item associated with that Hero.
  • Re-Roll Loot Chest Rewards
    • The items awarded by a Loot Chest can be re-rolled using Gold.
      • Each Loot Chest can be re-rolled up to 3 times.
      • The first re-roll costs 250 Gold, and the price increases by 250 per additional re-roll on the same Chest.
    • Upon confirming a re-roll, that Loot Chest’s original contents will be permanently discarded, and replaced by a new set of 4 randomized Nexus Coins. Re-roll carefully!

Loot Chest Rewards and New Items

  • Loot Chest rewards may include Heroes, Mounts, Skins, Stimpacks, and many new items being introduced with Heroes of the Storm 2.0:
  •  

    New Legendary Skin: Prime Evil Diablo

    • Prime Evil Diablo has joined the Nexus as a new Legendary Skin.
  • Announcers
    • Replace many in-game announcements with voiceover from one of a variety of Heroes.
    • Hero Announcers will call out takedowns, kill streaks, destroyed structures, and much more.
  • Voice Lines
    • Equip a line of dialogue from the selected Hero and play it in-game for all nearby players in a match to hear.
    • Voice lines can be played at any time while alive. Default hotkey: I
    • All Heroes will start with one “Nexus” Voice Line unlocked and automatically selected for use in-game.
  • Banners
    • Automatically plant a stylized flag upon destroying Keeps and Forts, capturing Merc Camps, or completing Battleground Objectives.
    • All Heroes will start with one “Nexus” Banner unlocked and automatically selected for use in-game.
  • Sprays
    • Tag the terrain with unique icons and artwork that are visible to all players in a match.
    • One Spray per Hero can exist on the terrain at any given time, and will last approximately 8 seconds. Default hotkey: T
    • All Heroes will start with one “Nexus” Spray unlocked and automatically selected for use in-game.
  • Emoji Packs
    • A massive collection of stylized and Hero-specific chat icons have been added, and can be used during in and out-of-game messages.
    • Each Emoji Pack contains 5 Emojis.
    • View all available Emojis by clicking the new Emoji button added to the out-of-game Chat bar.
      • Up to 10 Emojis can be set as Favorites. Right-click Emojis to add or remove them from Favorites.
      • Use Favorites during a match by clicking the heart button added to the right side of the in-game Chat bar.
    • Players’ Emojis will automatically convert to match the Heroes they are currently using, so long as they own that Hero’s Emoji Packs.
      • This will occur in-game, as well as after choosing a Hero during Hero Select or in Draft Lobbies.
  • Portraits
    • Many new Portraits, featuring unique artwork and a variety of art styles, have been added to the game.
  • Shards
    • Shards are a new crafting material that can be used to Forge unowned cosmetic items.
      • All cosmetic items that can be found in Loot Chests can be Forged, and all Forgeable items can be found in your Collection.
    • Varying amounts of Shards can appear as Loot Chest drops.
    • Any duplicate items received in a Loot Chest will automatically fragment into Shards.

Revamped Progression Rewards

  • Player Level Progression Rewards
    • Certain progression milestones will award Loot Chests of different rarities:
      • Loot Chest: Every player level that does not award a Rare or Epic Loot Chest.
      • Rare Loot Chest: Every 5 player levels.
      • Epic Loot Chest: Every 25 player levels.
    • The level requirements to unlock Free Hero Rotation slots have been adjusted:
      • Slots 1 – 10: Are still immediately available at player level 1.
      • Slots 11 – 14: Now unlock at player levels 5, 10, 15, and 20, respectively.
    • Players will earn additional rewards upon reaching the following levels:
      • Player level 5: 1,000 Gems
        • This Gem reward will be granted retroactively to existing players who reached level 5 in the previous progression system.
      • Player level 10: 7 Day Stimpack
      • Every 25 player levels: 150 Gems
      • Gems are a new currency introduced with the arrival of Heroes of the Storm 2.0. Learn more about them by clicking here.
  • Hero Level Progression Rewards
    • Hero progression rewards have also received significant changes, and can be earned at the following milestones:
      • Hero level 5: Hero Portrait
      • Hero level 15: Master Hero Portrait
      • Every 5 Hero levels: 500 Gold
      • Every 10 Hero levels: Hero-specific Loot Chest
        • Hero-specific Loot Chests are guaranteed to drop at least one item that’s usable by the Hero who earned it.

Collection

Introducing Your Collection

  • The Heroes of the Storm in-game Shop has been transformed into your Collection, which is the central location where players can browse through the Heroes and cosmetic items they own, and unlock the ones they don’t.
  • Switch among item categories using the row of tabs found along the top of your Collection screen.
    • Hover the cursor over an item to use the purchasing options available for that item, or to Forge it using Shards. Click Heroes, Skins, Mounts, and Banners to view them in more detail.
    • Use the dropdown menus found on each category page to filter items by owned, unowned, release date, and more. Enter keywords in the Search bar to find specific items.
    • The Bundles tab has been removed, and all available Bundles will now appear on your Collection’s Featured tab.
  • Upon receiving previously unowned items in a Loot Chest, the total number of new items added to your Collection will be displayed on the Collection button in the top navigation bar.
    • Additional new item notifications will appear on each category tab in your Collection where a new item can be found, as well as on the sub-category buttons found on the left side of each category page.
    • Clear new item notifications by right-clicking the associated category and sub-category buttons in your Collection, and then selecting “Mark items as seen.”
    • Alternatively, navigate to each new item manually and hover the cursor over them to clear the notification for that item.

New Currency: Gems

  • Gems have replaced real money as the primary currency in Heroes of the Storm.
    • Gems can be used to purchase Heroes, Bundles, Loot Chests, Stimpacks, and Featured Items.
    • Additional Gems can be purchased using real money in the Gem Shop.
      • Enter the Gem Shop by clicking the “+” button found next to the Gem counter added to the top navigation bar in the game’s menus.

Existing Currency: Gold

  • Gold can be used to purchase Heroes and Loot Chest re-rolls.
  • Gold will still be awarded through Hero progression, as well as upon completing matches, Daily Quests, and Heroes Brawls.

New Crafting Material: Shards

  • As mentioned previously, Shards are a new crafting material that can be collected and used to Forge cosmetic items, including: Skins, Mounts, Announcers, Banners, Emoji packs, Sprays, Portraits, and Voice Lines.
    • Varying amounts of Shards can appear as Loot Chest drops.
    • Any duplicate items received in a Loot Chest will automatically fragment into Shards.

New Items

  • The items listed below have been added to the Collection, and will be available for Gem purchase for a limited time.
  • New Skins
    • Genji
      • Oni Genji, Vengeful Oni Genji, Moss Oni Genji
    • Auriel
      • Sakura Auriel, Spring Sakura Auriel, Scarlet Sakura Auriel
    • Zarya
      • Cyberdemon Zarya, Indigo Cyberdemon Zarya, Cyborgdemon Zarya
  • New Bundles and Skin Packs
    • Genji Heroic Bundle
    • Sakura Auriel Skin Pack
    • Cyberdemon Zarya Skin Pack

Skin and Mount Changes

  • Skin Variations, Mount Variations, and Master Skins have been reclassified as individual items.
    • Players can receive these items as Loot Chest drops, or Forge them using Shards, but they are no longer unlocked via Hero progression.
    • Players who owned any Skins, Master Skins, and Mounts prior to Heroes of the Storm 2.0 will still be able to use them after release.
      • In addition to the base version of those Skins and Mounts, players will also permanently receive both of those items’ variations —whether or not they had previously unlocked them through progression.
  • Featured and New Items
    • In addition to Forging Skins and Mounts using Shards, or finding them in Loot Chests, a number of Featured Skins and Mounts will be available for Gem purchase in the Collection.
      • To keep things fresh, the list of Featured Skins and Mounts will rotate on a regular basis.
    • Many newly released Skins and Mounts will also be purchasable using Gems for several weeks following their arrival to the Nexus.
    • Much like new Heroes receive a Gold price reduction once they’ve been in the Nexus for a few weeks, new Skins and Mounts that are unlockable using Gems start at a higher than normal Shard price. These items will receive a Shard price reduction a few weeks after they are added to the game.
      • New items that are only unlockable via Loot Chests and Forging (such as a new version of an existing Skin) will not start at a higher Shard price, or receive a Shard price reduction.
  • Seasonal Items
    • Some existing holiday-themed Skins and Mounts, including Winter Veil, Hallow’s End, Lunar Festival, and other seasonal items, will only be unlockable during in-game events for those holidays.
      • Unlock seasonal and holiday-themed items during their associated in-game events via Loot Chest drops, or by forging them with Shards.  

User Interface

General

  • Keep track of Gem, Gold, and Shard totals using the counters that have been added next to the Party Panel at the top of the screen.
  • The Stimpack, First Win of the Day, and XP Bonus indicators have been moved beneath the Player Portrait in the upper-right corner of the screen.
  • Attack Move Target Point
    • Attack Move Target Point has been added to the Gameplay Options menu.
      • If enabled, attack move (default: A + Left-Click) concentrates on the closest enemy to the target point.
      • If disabled, attack move concentrates on the closest enemy to your Hero.
  • Quest Log
    • A Progression section has been added to the bottom of the Quest Log, which will display upcoming progression system rewards.
    • Clicking the Progression section of the Quest Log will open the Progression tab or Hero Detail page in the Player Profile, depending on which type of reward was displayed.

Loadouts

  • Loadouts offer the ability to customize which Skins, Mounts, Banners, Sprays, Voice Lines, and Announcers each Hero will use in-game.
  • A new “Loadout” button has replaced the “Skins” and “Mounts” buttons in the lower left corner of the Hero Select screen and Draft Lobbies.
    • Click the Loadout button to bring up the customization window, and then use the row of item category buttons at the top to choose which gear to equip in the selected loadout.
      • Use the dropdown menu beneath the row of category buttons to filter by owned and unowned items, or enter keywords in the Search bar to find specific items.
      • Items that have not yet been unlocked can be Forged directly from the Loadout window using Shards.
    • The items that are currently equipped in the selected Loadout will be displayed at the center of the screen above the Ready button.
  • Up to 3 Loadouts can be set per Hero, and they are automatically saved whenever a change is made.
    • Switch among a Hero’s Loadouts using the dropdown menu in the upper-left corner of the customization window.
    • Enter a name for each loadout using the text bar at the top of the customization window.

Player Profile

  • The Player Profile has been reworked and received additional visual polish.
  • Profile navigation has moved to the top of the window, and each Profile tab has changed in the following ways:
    • Summary
      • The number of Most Played Heroes displayed has increased from 3 to 4.
      • A number of new statistics, as well as award and reward information, will now be displayed in the bottom half of the window.
      • Current player level, and Ranked play badges have moved to the right side of the window.
      • The chart detailing the number of games played per Hero role can be found in the lower-right corner.
    • Progression
      • Current player level, and the 3 Heroes who are closest to leveling-up, will now be displayed at the center of the Progression tab.
      • Upcoming progression rewards will populate along the left-side of the window.
    • Roster (Formerly: “Hero Collection”)
      • All available Heroes, and their current Hero level progress, are visible on this tab.
      • Click a Hero to view additional statistics and upcoming Hero progression rewards. Buttons have also been added for the Collection and Try Mode.
      • Favorite Heroes and a number of new statistics can now be found on the right side of the window.
    • Match History
      • Has received additional visual polish.
    • Statistics
      • Use this tab to view a number of new Hero statistics, Battleground win-rates, and a variety of other performance data.
    • Portrait
      • This tab has been removed from the Profile.
      • Players can now select their Portraits and Portrait Borders using the Portraits category in the Collection.

Mastery Taunts

  • Issuing an in-game Taunt using a Hero who has reached level 15 or higher will now display unique “mastery” visual effects.
    • The Hero will also play its taunt animation and voiceover.
    • Issue an in-game Taunt using the radial emote menu (default: X), by pressing the Taunt hotkey (default: J), or by typing “/Taunt” into chat.
  • Additional Hero Mastery Taunts will be added to the game in future patches, unlocking at levels 25, 50, 75, and 100.
  • Read our recent blog on Mastery Taunts for more information.

Heroes Brawl

  • Completing matches in Heroes Brawl will now award Hero XP.
    • In cases where multiple Heroes are used during the same Heroes Brawl, the total XP earned will be divided evenly among them.
  • Completing the weekly Heroes Brawl quest will now award a Loot Chest, rather than a Portrait and Gold.

In-Game U.I.

  • The in-game Chat box has been slightly lowered to provide more visibility in the center of the screen.
  • Expression Wheel
    • An Expression Wheel has been added, which can be used to quickly drop a Spray, play a Voice Line, as well as issue Dance and Taunt commands, in-game.
      • Press “X” to bring up the Expression Wheel, and then drag the cursor in the direction of the desired expression.
      • The Voice Line and Spray that are available in-game can be set using the Loadout button during Hero Select, as detailed above.

Art

General

  • The Loading Screen displayed upon launching the game client has received new art!
  • Visual effects that indicate Movement Speed bonuses have received updates.
  • Sprays have received additional polish that should help them feel more integrated with battleground environments.

Heroes, Abilities, and Talents

  • Tassadar: Nullification (Talent) has received updated visual effects.

Battlegrounds

Layout Adjustments

  • The following Battlegrounds have each received a number of minor layout improvements in order to alleviate certain areas that could create awkward gameplay moments.
    • Sky Temple
    • Cursed Hollow
    • Dragon Shire
    • Garden of Terror
  • These changes generally consist of small adjustments to the terrain, and some areas of brush have been pruned or removed.
  • Battleground art has been updated to match the areas where these changes were made.

Heroes

Assassin

Valeera

Divider_Hero_Cassia.png

Abilities

  • Eviscerate (E)
    • Damage reduced from 100 to 85 per combo point

Talents

  • Level 13
    • Death from Above (Q)
      • Teleport range reduced from 7 to 6
  • Level 20
    • Coldblood (E)
      • Removed
Developer Comment:  In an effort to reduce the frustration of playing against Valeera, we're reducing her burst damage potential. Especially in Quick Match when counter picking isn't an option, the ability for a stealth assassin with disabling effects and high burst damage isn't fun or healthy for the game, so we're toning it down some.

Specialist

Probius

Divider_Hero_Probius_crop.png

Abilities

  • Photon Cannon (E)
    • Can now be self-cast

Support

Auriel

Divider_Hero_Auriel_Crop.png

Abilities

  • Resurrect (R)
    • New Functionality
      • Increased cooldown from 70 to 120 seconds
      • Reduced channel time from 3 to 0.5 seconds
      • Added a 5 second delay between finishing the cast and the Hero coming back to life

Talents

  • Level 20
    • Light Speed (R)
      • New Functionality
        • Removed the increased Health upon reviving
        • Now causes the cooldown of Resurrect to recharge 100% faster while previous target is alive

Brightwing

Divider_Hero_Brightwing_Crop.png

Abilities

  • Soothing Mist (Trait)
    • Now displays a range ring around Brightwing that conveys the radius of her heal. This is only visible to Brightwing.

Uther

Divider_Hero_Uther_Crop.png

Stats

  • Removed passive Armor
  • Base maximum Health increased from 2054 to 2156
  • Health Regeneration increased from 4.28 to 4.49

Abilities

  • Holy Light (Q)
    • Healing amount reduced from 427 to 380
    • Now also heals Uther for 190 if cast on an ally
  • Holy Radiance (W)
    • Healing amount reduced from 219 to 160 (now matches damage)
    • Mana cost reduced from 65 to 60
  • Eternal Devotion (Trait)
    • Added Functionality:
      • When Uther heals anyone with a Basic Ability, they gain 25 Armor for 2 seconds.  This effect does not stack with itself.

Talents

  • Level 1
    • Conjurer’s Pursuit (Passive)
      • Removed
    • Wave of Light (W)
      • No longer has a cap on the Mana return and Cooldown Reduction amounts
      • Now grants the benefits when enemy Heroes are damaged
      • Increased the amount of Mana returned from 8 to 10
      • Added a quest component:
        • !Quest: Heal or damage 60 Heroes with Holy Radiance
        • !Reward: Increase the duration of Eternal Devotion’s Armor effect to 3 seconds
    • Hammer of the Lightbringer (E)
      • New functionality:
        • Uther’s Basic Attacks restore 1.5% of his maximum Mana
        • !Quest: Hit 75 enemy Heroes with Basic Attacks
        • !Reward: Basic Attacks also reduce the cooldown of Hammer of Justice by 1 second
    • Fist of Justice (E)
      • Removed
    • (New) Silver Touch (Q)
      • !Quest:  Reduce damage taken from Heroes using Eternal Devotion's Armor effect
      • !Reward:  After reducing 40 sources of Hero damage, reduce the Mana cost of Holy Light by 20
      • !Reward:  After reducing 80 sources of Hero damage, reduce the Mana cost of Holy Light by an additional 20 and increase the cast range by 50%
  • Level 4
    • Beacon of Light (Q)
      • Moved to level 16
      • New functionality:
        • While below 50% Health, Uther receives 200% more self-healing when healing others with Holy Light
    • Boundless Conviction (W)
      • Removed
    • Protective Shield (Active)
      • Removed
    • (New) Pursuit of Justice (E)
      • Casting Hammer of Justice increases Uther's Movement Speed by 20% for 3 seconds
  • Level 7
    • Burden of Guilt (E)
      • Removed
    • Holy Fire (Passive)
      • Moved to level 4
      • Damage reduced from 18 to 16 per second
    • Cleanse (Active)
      • Removed
    • (New) Armor of Faith (Trait)
      • Holy Light recharges 100% faster for 6 seconds when Uther is Stunned, Rooted, or Silenced
    • (New) Guardian of Ancient Kings (Trait)
      • Healing a Stunned, Rooted, or Silenced Hero with a Basic Ability increases the Armor bonus of Eternal Devotion from 25 to 75
    • (New) Hand of Protection (Active)
      • Activate to make target ally Unstoppable for 1 second.  Cannot be cast on yourself.  90 second cooldown.  Basic Attack reduce this cooldown by 5 seconds.
  • Level 13
    • Blessed Champion (Q)
      • Healing from Basic Attacks reduced from 20% to 15% of Holy Light, but is calculated from the combined total of Holy Light’s Ally and self heal
    • Holy Shock (Q)
      • Moved to level 4
      • No longer increases the value of Uther’s next Holy Light, but instead refunds 45 Mana when cast on an enemy
        • Holy Shock still heals Uther for 200 if cast on an enemy
    • Shrink Ray (Active)
      • Removed
    • (New) Well Met (E)
      • Hammer of Justice also reduces enemy Hero Movement Speed by 25% and damage by 25% for 3 seconds
  • Level 16
    • Hardened Focus (Passive)
      • Removed
    • Righteous Defense (Q)
      • Removed
    • Gathering Radiance (W)
      • Removed
    • (New) Tyr's Deliverance (W)
      • Hitting an allied Hero with Holy Radiance increases their healing received by 40% for 6 seconds
  • Level 20
    • (New) Divine Protection (Trait)
      • Eternal Devotion's Armor can now stack twice. Each new application will refresh the duration of both armor effects
Developer Comment:  With Uther’s rework, we want to play up his ability to be a disruptive frontline presence, keep his role as an anti-burst Healer, but maintain the weakness of not having great sustained healing. By making Holy Light always heal Uther, he doesn’t mind as much when he takes damage from being up there. Having his abilities apply Armor is a great way to make him an effective support against teams with predictable damage, while having lower healing per second compared to the other supports. Ideally, you’ll pick Uther when your team could use a stronger frontline, when your opponents are very reliant on disabling effects, or when the enemy team has predictable incoming damage.
LEVEL (TIER)   UTHER TALENTS    
1 (1) (!) Silver Touch (Q) (!) Wave of Light (W) (!) Hammer of the Lightbringer (E)  
4 (2) Holy Shock (Q) Pursuit of Justice (E) Holy Fire (Passive)  
7 (3) Armor of Faith (Q) Guardian of Ancient Kings (Trait) Hand of Protection (Active)  
10 (4) Divine Shield Divine Storm
13 (5) Blessed Champion (Q) Well Met (E) Spell Shield (Passive)  
16 (6) Beacon of Light (Q) Tyr's Deliverance (W) Benediction (Active)  
20 (7) Bulwark of Light (R) Divine Hurricane (R) Redemption (Passive) Divine Protection (Passive)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Bold text indicates a MOVED Talent.

Warrior

Anub'arak

Divider_Hero_AnubArak_Crop.png

Abilities

  • Burrow Charge (E)
    • Hovering over this ability will now show the range indicator for distance traveled, as well as the area affected when he emerges from burrow
  • Locust Swarm (R)
    • A range indicator will now appear to Anub’arak while Locust Swarm is active

Talents

  • Level 13
    • Urticating Spines (W)
      • Hovering over the ability button after selecting this talent will now show a range indicator

Bug Fixes

General

  • Mac: Launching Heroes of the Storm using the Mac 10.12 OS will no longer adjust the player’s mouse acceleration setting.

Battlegrounds

  • Battlefield of Eternity: Fixed a rare issue in which an Immortal could be awarded to the wrong team if both Immortals were killed at nearly the same time.
  • Haunted Mines: The terrain surrounding Sapper Merc Camps will now correctly block vision of the camp.
  • Haunted Mines: Leoric will no longer fail to respawn properly after being killed via damage dealt by a nearby spawning Grave Golem.
  • Tomb of the Spider Queen: Webweavers will no longer become distracted by Summoned units.
  • Try Mode: The Complete Quests button will now correctly set Zul’jin’s You Want Axe quest to 120 attacks, rather than 500.
  • Try Mode: The Reset Talents button will now correctly remove bonus Hungering Arrow strikes earned by previously completing the Puncturing Arrow quest.
  • Try Mode: Tassadar’s Oracle cooldown will now be correctly reduced by 15 seconds when completing the Mental Acuity quest via the Complete Quests button.

Art

  • Cyber Ram: Fixed an issue in which the Cyber Ram’s hind legs appeared slanted.
  • Gazlowe: Restored missing visual effects during Gazlowe’s transformation into Robo-Goblin form.
  • Greymane: Restored missing visual effects during Go for the Throat.
  • Rexxar: Misha, Focus! now uses the same Ability icon in-game as it does on Rexxar’s detail page in the Collection.
  • Valla: Strafe visual effects will no longer continue to play after the Ability expires.
  • Varian: Will no longer appear scaled-down on the Ranked Play screen.
  • Xul: Will no longer appear offset on the Ranked Play screen.

Heroes, Abilities, and Talents

  • Quest Talents: Fixed a bug that caused quest talents that track every second to ping continuously. They will now only ping every 5 seconds as intended.
  • Regeneration Globes: Will now play an animation upon expiration rather than suddenly disappearing.
  • Spell Shield: Toggling Spell Shield will no longer cancel an active Hearthstone channel.
  • Abathur: Heroes can no longer push a player-controlled Monstrosity by walking into it.
  • Auriel: Detainment Strike will now correctly stun enemies who collide with corners of terrain.
  • Auriel: Fixed an issue that could cause Resurrect’s revive message to appear on the MVP screen.
  • Chen: Freshest Ingredients will no longer grant 3 Health Regeneration stacks for Regeneration Globes collected during Storm, Earth Fire.
  • Diablo: Fixed an issue preventing Diablo from using Basic Attacks against his Overpower target if Overpower was interrupted by Zeratul’s Void Prison.
  • Cho: Twilight Hammer will now deal damage to Murky’s Pufferfish.
  • Gall: Fixed an issue that could cause Gall to use his base skin on the MVP screen despite using an alternate skin during the match.
  • Gazlowe: Can now correctly issue commands to active Rock-It! Turrets while dead.
  • Illidan: Fixed an issue that could cause Illidan to respawn at his death location if he cast Sweeping Strikes in the same moment that he was killed.
  • Murky: Can no longer call down a Nuke during Safety Bubble on Warhead Junction.
    Nazeebo: Corpse Spiders will no longer prioritize Kharazim’s Air Ally or Lúcio’s Boombox over enemy Heroes.
  • Probius: Pylons and Photon Cannons will no longer be affected by Power Overflowing when Probius is not inside a Pylon’s Power Field.
  • Samuro: Way of Illusion will no longer continue to generate quest progress icons after its quest is complete.
  • Tassadar: Prismatic Link will no longer cause Basic Attacks to continue to hit the tertiary target if the primary and secondary targets move out of range of one another.
  • The Butcher: Victuals will no longer stop functioning after completing Fresh Meat’s quest.
  • The Butcher: Butcher’s Brand visual effects will no longer persist on a Punisher until it is killed.
  • The Butcher: Will now properly receive Healing for Basic Attack damage dealt to a Punisher affected by Butcher’s Brand.
  • The Lost Vikings: Fixed an issue causing Olaf to begin attacking the nearest enemy after using Charge, rather than the intended target.
  • Tracer: After using Blink, Tracer will now correctly continue to walk in the direction she was originally moving prior to the cast.
  • Tyrael: Fixed an issue that could cause Archangel’s Wrath to immediately explode on death, and prevent Tyrael from respawning.
  • Varian: After learning Second Wind, Varian will now correctly earn bonus Healing for bonus damage dealt by Shattering Throw against a Shielded target.
  • Zagara: Damage dealt by Hunter Killer and Roach summons will no longer be reduced by Armor.
  • Zeratul: A revealed icon will no longer appear above enemies hit by Rending Cleave.
  • Zul’jin: Taz'dingo! Will now correctly prevent Zul’jin from dying when cast at the same moment that he would have taken fatal damage.

Sound

  • E.T.C.: Enemies affected by a Mosh Pit that was cast from inside of a bush or vent will now correctly hear the Ability’s sound effects.

User Interface

  • Hotkeys: Control group hotkeys in the default Standard for Lefties profile now correctly mirror the Standard profile, with the first slot bound to the 7 key.
  • Heroes Brawl: Brawls that only require completion of 2 matches will no longer state that 3 matches are needed in order to earn rewards.
  • Kill Feed: The Kill Feed will no longer display blank portraits for Heroes who are killed by an Immortal while the Immortals are dueling on Battlefield of Eternity.

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I am most definitely not reading this. Blizzard pls. Uther seems to have a lot of words, and those words seem quite interesting. I can't wait to see how the changes work out for him. Also it's nice to see that Probius got a buff 1.0

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Looks very good. I remember they said veterans get a 30 days stim pack now it is a 7 Days but I could be confused ;)

I am pleased by the Valeera "adjustment" ... I like to play her (and I will keep playing her) and I think skilled players can still do their job with her but the lower skilled players (often those who like to join QM just to bash noobs) will have a harder time and fail more often.

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Auriel is fast becoming one of my favourite Supports again with all her changes. Apart from having no cleanse, it can be VERY hit or miss if your team actually deals reliable damage to feed her with enough Energy to sustain them during any engagements, especially if you are behind, but recent games have been very satisfying with her and her tweaked level 1 talents. 

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6 hours ago, Caldyrvan said:

Looks very good. I remember they said veterans get a 30 days stim pack now it is a 7 Days but I could be confused ;)

I am pleased by the Valeera "adjustment" ... I like to play her (and I will keep playing her) and I think skilled players can still do their job with her but the lower skilled players (often those who like to join QM just to bash noobs) will have a harder time and fail more often.

I agree, Valeera has been one of the few exceptions of the rule "uninteractive and powerful needs to have a high skill cap". Compared to Zeratul she is way easier, and Zeratul very rarely scales ahead her in low level gameplay. The point click nature with no important skillshots and relatively high hp pool make her very easy to get value of considering she is a cloaker. Ofc Zeratul is way better in more coordinated and skill-intensive environment but that is completely deserved considering how hard Zeratul is.

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Oh it is a 30 Days Stim Pack, Happy with that :)

But currently it displays "Duration 1 Month and 30 days" :D

Edited by Caldyrvan

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  • Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 7 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.

Yes right info is 30 days stimpack not 7.

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5 hours ago, Oreo said:
  • Additionally, all players who reached Player Level 40 prior to the release of Heroes 2.0 will receive a 7 Day Stimpack, which will activate as soon as Heroes of the Storm 2.0 goes live in each region.

Yes right info is 30 days stimpack not 7.

Updated, thank you.

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On 26. 4. 2017 at 8:22 AM, Caldyrvan said:

Oh it is a 30 Days Stim Pack, Happy with that :)

But currently it displays "Duration 1 Month and 30 days" :D

Yes there was display bug. Before release I had 14 days on stimpack, when I logged in after release, it showed 2 months 14 days, after another relog it was back on 1 month 14 days. :P And I wasnt alone, my friends reported the same.

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On 4/28/2017 at 8:45 AM, Oreo said:

Yes there was display bug. Before release I had 14 days on stimpack, when I logged in after release, it showed 2 months 14 days, after another relog it was back on 1 month 14 days. :P And I wasnt alone, my friends reported the same.

Sounds like a roller coaster of emotions :p

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17 hours ago, Blainie said:

Sounds like a roller coaster of emotions :p

Happy after logging and very sad after relogging, yes very emotional when I cried. :-D

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18 minutes ago, Oreo said:

Happy after logging and very sad after relogging, yes very emotional when I cried. :-D

Just another sad story from playing HoTS - how could they do this?

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      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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