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Damien

Siege of Orgrimmar Windwalker Monk Style

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This thread is meant to collect useful pieces of information for Windwalker Monks attempting bosses in the Siege of Orgrimmar. We will add some contributions ourselves and hope that the rest will come from comments in this thread smile.png

Table of Contents

Immerseus

Tips:

Links:

The Fallen Protectors

Tips:

Links:

Norushen

Tips:

Links:

Sha of Pride

Tips:

Links:

Galakras

Tips:

Links:

Iron Juggernaut

Tips:

Links:

Kor'kron Dark Shaman

Tips:

Links:

General Nazgrim

Tips:

Links:

Malkorok

Tips:

Links:

Spoils of Pandaria

Tips:

Links:

Thok the Bloodthirsty

Tips:

Links:

Siegecrafter Blackfuse

Tips:

Links:

Paragons of the Klaxxi

Tips:

Links:

Garrosh Hellscream

Tips:

Links:

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first boss pretty tricky

 

i found using your copies on the adds worked well

 

things like defuse magic worked when the adds hit the puddle and so did zen med

 

toiuch of karma on CD during boss phases helps minimise damage of the puddles too

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Immerseus: We did a double layer for melee. In essence, one melee was 5-6 yards behind the other melee and would create two rows of puddles. Use your Karma during the his active phase, and personal CDs as well like Diffuse Magic, Stoneskin, Zen Med. (Glyphed so you can continue to move as it channels.) Rinse repeat until boss dies.

 

Protectors: Lots of swapping, so use tiger's lust and roll as needed to get to the next target. Use Diffuse Magic when you're hit with Shadow Word: Bane from the priest, Stoneskin (Glyphed) if you get garroted by the rogue, and you can Karma incoming damage as you see fit, like the AoE from the priest that inflicts 30% of your HP. Really easy fight other than that. 

 

Norushen: You'll be using a lot of movement abilities here as well as CDs. Roll and Tiger's Lust your way around the Amalgamation to destroy his adds. If in the test realm, kill adds and reduce corruption then get out. Usually your highest DPS will enter the test realm. You will want to use diffuse magic when the Manifestation is out and casting Residual Corruption. If stunned, he will stop. If your raid stuns it fast or if you can Leg Sweep the Manifestation, save diffuse for when a purple orb spawns if you are needed to absorb one so you do not get one shot. Also, use Karma when the raid is stacked. This helps healers out tremendously. Stoneskin is used based off of when you think it's needed. Zen meditation would also be recommended during the stack. Other than that, unless you're a designated DPS for the test realm, your job is to kill adds.

 

Sha of Pride: There are a few times when you might want to pop CDs. When Sha is about to do Swelling Pride, Bursting Pride if you're too close to the void, and during the final phase where he casts Unleashed onto the raid. Other than that, save Tiger's Lust and roll for when you need to free someone from a prison, or when swapping to the adds on either the left or right side. Zen Med may be used, but it will only work for one of the above spells from the boss as Zen Med won't last long enough to trigger more than once. Also, if you get Mark of Arrogance, you may use Diffuse Magic, as it should give you 5 pride since you dispelled it. (Once pride is at 100, you gain a DPS increase.

 

Galakras: Tower team is fun. If you find yourself getting hit by falling rocks, use Stoneskin. Other than that, you run up and kill adds until the turret is freed. If you're on the battlefield team, you will be using Leg Sweep mostly on CD. Stun as many adds as you can, especially shamans and any other casters. If you get targeted by Galakras, roll or Tiger's lust away, pointing the debuff away from your raid and getting as far away from anyone as possible. Karma is nice for when Galakras is targeting players, especially if you try to get hit enough for Karma to be effective.

 

Iron Juggernaut: Most, if not all of your cooldowns, must be used during seismic activity and before a pulse. With the damage from activity and the pulse, you'll save yourself more times than you can count. Obviously don't pop them all for each activity and pulse, but only if you think it will save your life, or if healers need help. Also use Tiger's Lust when targeted by a cutter as well as roll, avoiding all tar.

 

Dark Shamans: If targeted for Ashen Wall or Foul Stream, always aim it away from your raid, and away from the kiting path of the bosses. Karma during Geyser if you wish to stand in it, roll away if not. Stoneskin as needed, and Diffuse Magic works well with Toxic Mist. Other than that, melee has it easy. Kill the boss at all costs, range will kill the adds. One thing to note for all cloak users, if you aim near the adds at all during a cloak proc, you can get aggro and they will come to you and kill you if you do not notice that they aggro'd to you.

 

Nazgrim: You will be mostly on boss. Always kill Totems and Banners first. Leg Sweep adds like the Arcweaver and the Shamans. Try and stun the Assassin with Fists of Fury. Do not touch if he's in defensive, kill adds. (Avoid using Chi Wave if you can. You DO NOT want Nazgrim gaining any rage during Def Stance.)

 

Malkorak: Karma if you stand in an imploding, you do not want to lose your HP during phase one. Diffuse Magic if you get the debuff Displaced Energy, but only when you're 10 yards away from the raid and anyone else. Stoneskin as needed and don't forget if you see an imploding void in ranged and no one in it, you have enough time to Tiger's Lust and get to it to save the raid from imminent AoE damage that can wipe your raid. This fight is about DPS as well as avoiding all unnecessary damage.

 

Spoils: Mantid Side - Avoid placing bombs in melee, and do not bring it to ranged. Try to drop it where a box once was, no one should be there. Stoneskin as needed, chi wave and expel harm often as you will be taking a bit of damage. Avoid the path of blossoms left behind by the windwalker spirit, karma if you accidentally chase her during path, otherwise you can use Karma when killing the big mantids whom have the highest amount of HP over any mob there.

Mogu Side: Same advice for windwalker spirit. Use karma when fighting the Mogu Bosses to avoid their AoE damage. Diffuse Magic if you get Torment to rid of it, and as melee, priority is Urns. Stoneskin as needed, and if your DPS is high enough, you may Zen Med during the 2nd Mogu boss to avoid damage. You may be chasing a lot of mobs, so Tiger's Lust as needed to move around all over. 

 

Hopefully by Monday i'll have tips and tricks for the last 4 bosses up here as well.

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Some tips for;

Thok the bloodthirsty

Basically this fight is an obvious nuke fight. I definitely suggest taking xuen for max single target deeps. When ur raid pushes next phase ( we pushed to 18 cries ), instantly pop your copy on thok and start nuking the jailor. When it dies your raid should wait with opening cages until kiting the boss becomes impossible. Use this time to carefully chase the boss around using tigers lust and dpsing the boss from behind. Stand clear of the boss though when his fixate runs out! Just rinse and repeat.

Siegecrafter Blackfuse

Just a tip if you are running the assembly belt; you can dragin kick, roll and jump back to the main platform, u don't have to use the pipes. And your raid should prioritize killing the mines on the belt, they are the most annoying in this fight. If ur soloing the belt on 10 man ignore this next tip, but if not, put a xopy on the boss if ur going for the belt to get some dmg off while ur doing the belt.

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The Dark Shamans are susceptible to Grapple Weapon, which not only decreases their melee damage but also increases the performance of the monk who used it. It essentially becomes a DPS cooldown, increasing your damage dealt by 5% for 8 seconds on a 60 second cooldown. I'll have to see if any other bosses are susceptible, but considering how other bosses have hard-hitting adds with weapons (Galakras, Nazgrim, Garrosh) using Grapple Weapon on the adds will usually net the bonus. My main-hand weapon is 536 (528+8) and even the Kor'kron Arcweavers on LFR Nazgrim had a better weapon. Since I'm using a weapon from LFR and the mobs are LFR difficulty, I'd imagine that their increased damage on other difficulties would scale enough to outdo the weapons for that tier. I'm not sure it works for staff users, though, since it bases it on your main-hand weapon and I was dual wielding.

 

In any case, Grapple Weapon is always a great DPS cooldown whenever you're up against enemies that can be disarmed. And even if you're currently in a non-WW off-spec, Mistweavers get increased healing and Brewmasters get decreased damage taken from the same ability. So Grapple up, everyone!

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 y main-hand weapon is 536 (528+8) and even the Kor'kron Arcweavers on LFR Nazgrim had a better weapon. Since I'm using a weapon from LFR and the mobs are LFR difficulty, I'd imagine that their increased damage on other difficulties would scale enough to outdo the weapons for that tier. I'm not sure it works for staff users, though, since it bases it on your main-hand weapon and I was dual wielding.

The way grapple weapon works on PvE mobs is usually based on the level of the mob you grapple.  If the mob is a higher level than you, then it has a "better weapon" regardless of what weapon you currently have equipped.

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The Dark Shamans are susceptible to Grapple Weapon, which not only decreases their melee damage but also increases the performance of the monk who used it. It essentially becomes a DPS cooldown, increasing your damage dealt by 5% for 8 seconds on a 60 second cooldown. I'll have to see if any other bosses are susceptible, but considering how other bosses have hard-hitting adds with weapons (Galakras, Nazgrim, Garrosh) using Grapple Weapon on the adds will usually net the bonus. My main-hand weapon is 536 (528+8) and even the Kor'kron Arcweavers on LFR Nazgrim had a better weapon. Since I'm using a weapon from LFR and the mobs are LFR difficulty, I'd imagine that their increased damage on other difficulties would scale enough to outdo the weapons for that tier. I'm not sure it works for staff users, though, since it bases it on your main-hand weapon and I was dual wielding.

 

In any case, Grapple Weapon is always a great DPS cooldown whenever you're up against enemies that can be disarmed. And even if you're currently in a non-WW off-spec, Mistweavers get increased healing and Brewmasters get decreased damage taken from the same ability. So Grapple up, everyone!

Great contribution, thanks!

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Wanted to add a few tricks of my own to what was already there.  I'm not going to restate what's already above me, but I wanted to put in some stuff that seems to work best for me.  Always open to suggestions.

 

Protectors: I use Storm, Earth, and Fire to keep myself on every single mob.  Yes, I know this doesn't show priority, but with other dps in the raid, the desperate measures go off in the proper order anyway.  Your damage dealing this way helps push into the measures a little quicker and will evenly dps down the bosses at the end as well.  For my guild, our order goes Rook > He > Sun, so I have 2 macros for targeting Rook and casting my split, and one for He as well.  I keep myself on Sun the whole fight (interrupts and whatnot, especially helpful for heroic too).  For this fight I also use RJW for when we have all 3 of them stacked and for Dark Meditation.  I just recently started using this and it's a HUGE dps increase.  

 

Galakras: If you are not in the tower group, I like to use RJW on the waves and try to split myself onto 1 or 2 of the priority adds, leaving myself on a priority as well.  For example, if a wave comes out with 2 bonecrushers I will put a copy on one of them and myself on the other.

 

Dark Shaman: Storm, Earth, and Fire all day here as well.  If your guild uses the strategy of keeping the 2 shaman in the same area (as opposed to kiting one up the ramp in the back) then you have 140% dps all fight long.

 

Garrosh: Some of these are situational so bare with me.  

P1: If your guild is have a rough time aoeing down the adds in p1, then RJW is awesome for this, otherwise I like Xuen since the rest of the fight is single target.  

 

P2: I like to alternate between Karma and Diffuse Magic in order to stand in for the whirling corruption he does.  The spell is fairly short and both seem to do the trick.  If the whirling corruption is empowered, the Diffuse Magic seems to let me stand in, while Karma allows me enough time to get a few hits in and get to a safe distance.  When you get sucked into the heart, one of the zones puts you in ToES and, in the interest of keeping Garrosh's corruption bar down, speed is important, so I FSK and roll a few times to get me to the end, face pull all the adds and bring them to the tanks, who by that time have pretty much caught up to me.  If this gets rough a fortifying brew seems to do the trick easily.

 

Hope this helps!

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