Stan

Rewards Guide for New Players

12 posts in this topic

0dO9x9a.jpg

The guide contains useful information about the new reward system in Heroes 2.0 for both new and/or returning players.

Heroes 2.0 introduced loot chests and two new currencies - Gems (qmWE7jw.png) & Shards (cKH02v7.png).

Loot Chests

  • Contain random assortment of Heroes, Skins, Banners, Sprays, Announcers, Voice Lines and Emojis
  • Each loot chest contains four items of any quality, but type-specific loot chests (rare/epic) guarantee at least 1 item of that quality
  • You don't need to open them immediately. Loot isn't decided at the time of acquisition, but when they are opened
  • You can obtain 10 loot chests and other rewards in Nexus Challenge 2.0

Acquisition

There are several ways to acquire loot chests.

qmWE7jw.png Gems 

  • Reaching Player Level 5 rewards 1,000 Gems (qmWE7jw.png
  • Every 25 Player Levels, you get 150 Gems (qmWE7jw.png)
  • Heroes, featured items (Skins & Mounts) and loot chests can be purchased with Gems (qmWE7jw.png)
Amount Price
1 Chest cnocN53.png 100
5 Chests cnocN53.png 500
12 Chests cnocN53.png 1,000
25 Chests cnocN53.png 2,000
52 Chests cnocN53.png 4,000

Progression

Hero Brawls now reward 1 rare loot chest per week instead of 1,000 Gold (rTJbkKV.png). Rewards from progression are as follows

Type When? What?
Common Every Player Level that doesn't grant a Rare/Epic/Hero-specific chest Common quality items or higher
Rare Every 5 Player Levels At least 1 item of rare quality or higher
Epic Every 10 Player Levels At least 1 item of epic quality or higher
Hero-Specific Every 10 Hero Levels At least 1 item for that Hero

WoW Gold

WoW TokenWoW Token can be converted into Battle.net Balance, so you may use WoW Gold to buy loot chests (thanks to @Banard for mentioning).

Rerolls

  • Each loot chest can be rerolled three times. The first reroll costs 250 Gold (rTJbkKV.png), all subsequent rerolls cost additional +250 Gold (rTJbkKV.png) (up to 750 Gold (rTJbkKV.png) for the third reroll)
  • Rerolls for Epic loot chests start at 750 Gold (rTJbkKV.png) (thanks to @Caldyrvan)
  • The original contents will be permanently gone when rerolling a chest, so be careful

rTJbkKV.png Gold

  • Currency gained from playing matches and completing daily quests used to purchase (permanently unlock) Heroes and reroll loot chests
  • Every 5 Hero levels you receive 500 Gold (rTJbkKV.png)
  • Stimpacks increase Gold gain from playing matches by 150%

cKH02v7.png Shards

  • Used to forge Cosmetic items
  • You'll receive a random amount of Shards (cKH02v7.png) from loot chests
  • If a loot chest contains a duplicate item reward (thanks to @Caldyrvan for pointing out), you get
    • 400 cKH02v7.png Shards for a Legendary duplicate item
    • 100 cKH02v7.png for an Epic duplicate item
    • 20 cKH02v7.png for a Rare duplicate item
    • 5 cKH02v7.png for a Common duplicate item

(Source // Source)

  • Like 2

Share this post


Link to post
Share on other sites

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

Edited by Valhalen

Share this post


Link to post
Share on other sites
1 hour ago, Valhalen said:

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

You are right, that is probably the best thing to do based off of the amount you would save but the amount of patience and discipline  you would need to save that much should at least get you some extra chests in my opinion. I mean, the time you would have to put in to even grind that much......damn. lol

Share this post


Link to post
Share on other sites
2 hours ago, Valhalen said:

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

I would think that would depend on how much you yourself might want to use those gems instead to get any individual items at the cost of those gems rather then the random chance of getting it in a loot chest. And if the item you desire is even able to be bought with gems currently. Like for example the Arthus Vampire Count skin, which you can no longer buy with gems or forge with shards so, from the looks of it in-game since it's not shown anywhere at all anymore as if it doesn't exist, can only be acquired randomly as a legendary out of a loot crest. Or another example, that is shown in game as a skin you can get, is Diablo's new Prime Evil skin that you can only get as a a legendary from loot chest.

I would say personally if you were going to get the 52 loot chest for 4k gems then you would want to hoard up your gold like crazy too so you have the gold to spend on all the possible rerolls you'll want to make on all those chest. I myself still have 30 of my loot chest from the change over to 2.0 because I ran out of gold to make re-rolls with and so I'm not gonna roll any chest without the gold to make those re-rolls and give myself better chances at getting items I want from those chest. Of course to the same token you could always hoard those 52 chest if or when you get them. Or any chest you get for that matter as well since you can always open them later when new skins and heroes come into the game that you want. Since they roll at opening rather then when you are rewarded chest. 

To the same end of value in chest, one of my HOTS friends suggested that he has been forging lots of the 40 shard cost 'common'  voice lines and sprays so that when he opens chest and gets them he will at least get 5 shards on a regular basis from the duplicates. It's a decent idea considering there's 5 voice lines per hero and with 65 heroes currently in the game that's 325 voice lines. Which I know has been the majority of commons I've been getting in the chest I open myself.

So there's a few things for you to consider in general when it comes to loot chest and gems and gold and shards and getting the most value out of them.

Dana 'Cyber D' Vonaven

Edited by CyberDVonaven
  • Like 1

Share this post


Link to post
Share on other sites

For the OP, you might want to add that epic chests cost more gold to re roll them.

Gems: Depending on how much you play it may be pointless to buy chests with gems:

If you can manage to gain at least one level per day (without any major xp bonuses) that would be 30 chests plus possible Hero chests in one month. Using a 30 days stim pack (costs 1000 gems) would earn you about 30 additional levels. This is already better than the chests you can buy for 1000 or 2000 gold. If you are a player that plays more you can easily get 4 levels per day with a stim pack which would be about 60 chests per month you get for 1000 gems.

Considering the time you would need to get 4000 gems this might be a better alternative. It boosts your gold gain from games by 150% as well which might help you to get new heroes or afford chest re rolls.

I know it is not an exact calculation because win bonus is not affected by Stim Pack.

Edited by Caldyrvan

Share this post


Link to post
Share on other sites

Rerolling chests costs different amount depending on quality. Beyond epic there is also a veteran chest or sth which is more expensive to reroll than epic chests.

Common chests have no minimum quality (4 common or better). Higher quality chests contain a minimum amount of a certain rarity. Epic chests have at least 1 rare item. Veteran chests 1 legendary item.

Thus if gold is available for rerolls it may be advisable to reroll chests at least once the attempt to get more than the minimum amount of higher quality items (or sth you like). If before reroll youre given only the minimum quality items for that chest you cant loose much (in terms of quality item numbers) by rerolling.

Reroll common chests for at least one rare item or better. Reroll Epic chests for at least 1 epic item or better or 2 rares or better. Reroll veteran chest for more than 1 Legendary item, e.g. 1 Legendary + minimum 1 rare or epic.

 

Also: Isn't the number of shards awarded not random but like in Overwatch determined by the quality of the duplicate item?

Share this post


Link to post
Share on other sites

There are no Veteran Chests, those were just created for dedicated players to compensate for the lost chest from lower levels. Players got them on launch day depending on they level there is (atm) no way to gain those chest.

Shards is simple, duplicate Items: Legendary 400, epic 100, rare 20, common 5.

  • Like 1

Share this post


Link to post
Share on other sites
10 hours ago, KingMe said:

You are right, that is probably the best thing to do based off of the amount you would save but the amount of patience and discipline  you would need to save that much should at least get you some extra chests in my opinion. I mean, the time you would have to put in to even grind that much......damn. lol

or just use wow gold.....

Share this post


Link to post
Share on other sites
12 hours ago, Valhalen said:

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

i would just use wow gold....

Share this post


Link to post
Share on other sites

Thank you everyone! Great feedback as usual! I've updated the original post with credits :)

  • Like 2

Share this post


Link to post
Share on other sites
11 hours ago, Banard said:

i would just use wow gold....

Umm... o_O? I'm guessing a lot of us that play HOTS don't play WoW very much, if at all.

And from what I've been told by friends that play WoW all the time. To even get the 100k in gold in WoW it would take to get a WoW Token from the auction house (which are equal to either $12 or $15 I'm not sure which it is) added to your Blizzard account wallet, changed from the one month of WoW game time it usually provides, it would take you grinding just for gold in WoW for at least several hours or more a night for over a month to get that 100k. And that's assuming you even knew how and where to go for the most efficient ways to even do that and had a character that was a high enough lvl to get it done.

 So yeah... Not the best suggestion, but thanks for it anyhow I guess.

Edited by CyberDVonaven

Share this post


Link to post
Share on other sites
14 minutes ago, CyberDVonaven said:

Umm... o_O? I'm guessing a lot of us that play HOTS don't play WoW very much, if at all.

And from what I've been told by friends that play WoW all the time. To even get the 100k in gold in WoW it would take to get a WoW Token from the auction house (which are equal to either $12 or $15 I'm not sure which it is) added to your Blizzard account wallet, changed from the one month of WoW game time it usually provides, it would take you grinding just for gold in WoW for at least several hours or more a night for over a month to get that 100k. And that's assuming you even knew how and where to go for the most efficient ways to even do that and had a character that was a high enough lvl to get it done.

 So yeah... Not the best suggestion, but thanks for it anyhow I guess.

It's a great suggestion. Earning gold in World of Warcraft isn't hard and you definitely don't need to farm several hours a day to earn 100K / month. Many HotS players are also WoW players (there was a quite popular promotion that gave you Primal FlamesaberPrimal Flamesaber mount in WoW). Many WoW players are sitting at millions of gold and don't know what to spend them on. Loot chests and Hearthstone cards are definitely a great sink right there, especially if you're playing more than one Blizzard title.

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      One shot, one kill! This week's brawl is Ghost Protocol, an all-Nova snipe-battle on the Towers of Doom. Play three games to earn a Hallow's End Loot Chest!
      Brawls will reward Hallow's End Loot Chests until November 17.
      Blizzard (Source)
      Lock and load, Heroes! This week's Heroes Brawl mode is Ghost Protocol, an all-Nova snipe-battle on Towers of Doom. Be sure to practice your aim before heading into battle, because every shot counts in this game mode – Snipe not only instantly kills enemy Heroes, but it also reduces the enemy team’s Core health by 1! Good luck, have fun!

      Rules:
      Every player is locked in as Nova, Default skin vs. Spectres Landing a Snipe on an enemy Hero will instantly kill them All deaths remove one health from the opposing team’s Core All players have full access to Talents and Heroic Abilities Be the first team to bring the enemy’s Core health to zero to secure victory! Rewards:
      Complete three matches of Ghost Protocol to earn a Hallow's End Loot Chest!
    • By Stan

      An informational video to give viewers key details about the 2017 HGC Finals.
      2017 HGC Finals are just one week away and the total prize pool is $1,000,000 USD.
      1st Place: 500,000 USD 2nd Place: 200,000 USD Semifinalist: 75,000 USD During BlizzCon Opening Week, 16 teams will be split into groups of four. The top two teams from each group will advance into a single-elimination bracket that will be played out on stage.
      Blizzard (Source)
      The top Heroes of the Storm talent from North America, Europe, China, and South Korea battled it out every weekend in the first season of our premier league. The HGC Finals is the zenith, the culmination of a year of high-stakes competition. These four regions will be represented by three teams each, and joined by competitors from Latin America; Southeast Asia; Taiwan; and Australia and New Zealand. During BlizzCon Opening Week, all 16 teams will be split into groups of four, where they will play through a seeded dual-tournament stage. The top two teams from each group will enter into a single-elimination bracket that will be played out on stage for the BlizzCon trophy—and the lion's share of the $1,000,000 USD prize pool. Here's a great video to get you started! You can find the full schedule on Heroes Esports.
    • By Stan

      Maintenance has concluded for all games and Junkrat is now live together with the Hallow's End event.
      Note: * Orange Text and an Asterisk indicate a change or addition between PTR and live patch notes.
      Blizzard has done some last-minute tweaking to Junkrat's abilities. Below are full patch notes. 
      Blizzard (Source)
      General
      New Special Event: Hallow's End 2017
      Play 25 games during Hallow’s End in any mode except Custom Games, Training, or Heroes Brawl to earn spooky new items! Here are some of the treats you’ll be able to unwrap by completing the three-part quest chain: Part 1: Play 2 Games during Hallow’s End Reward: Cartoon Headless Horseman Spray Part 2: Play 8 Games during Hallow’s End Reward: Hallow’s End Warcrest Banner Part 3: Play 15 Games during Hallow’s End Reward: Headless Horseman Portrait Hallow's End Loot Chests Once Hallow’s End begins after October 17, all Loot Chests you earn through progression (except Hero-Specific Chests), or purchase using Gems will be replaced with Hallow’s End Loot Chests. Weekly Brawl Rewards after October 20 will also award one Hallow’s End Chest. Also starting with Hallow’s End, special event Loot Chests will now guarantee at least one of the limited-time items from that event—including portraits, sprays, skins, and mounts! Until Hallow’s End concludes during the week of November 13, you’ll pick up one of these limited-time Loot Chests every time you level-up or earn a weekly Heroes Brawl reward. You can also head to the Loot tab in-game to purchase Rare Hallow’s End Chests directly using Gems. Additionally, please note that any Loot Chests you already own prior to the start of the event will not convert to Hallow’s End Chests. Hotkeys
      The hotkeys to switch between the Stats, Talents, and Death Recap tabs of the leader panel (currently F1, F2, and F3) can now be rebound in the Hotkeys menu. These hotkeys now provide quick access to the respective tab of the leader panel when the hotkey is held down. Windows XP/Vista Deprecation
      In July, we announced our intention to end support for Windows XP and Windows Vista in Heroes of the Storm.  With this patch, Heroes of the Storm will no longer run on these two operating systems. Players who are affected by this change are encouraged to upgrade to a newer OS version. New Hero: Junkrat
      The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.
      Trait
      Total Mayhem Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies. Basic Abilities
      Frag Launcher (Q) Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies. Grenades can ricochet off of terrain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time. Concussion Mine (W) Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine. Steel Trap (E) Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds.Limit 1 active trap. Heroic Abilities
      RIP-Tire (R) Create a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back, and dealing 750 damage to enemies in the center of the blast, and 450 damage to enemies outside of the center. Rocket Ride (R) After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted. Battlegrounds
      Ranked Battleground Rotation Update
      Added to Rotation Sky Temple Garden of Terror Braxis Holdout Removed from Rotation Infernal Shrines Battlefield of Eternity Warhead Junction The full Ranked Battleground Rotation is now as follows: Cursed Hollow Dragon Shire Haunted Mines Tomb of the Spider Queen Towers of Doom Volskaya Foundry Sky Temple Garden of Terror Braxis Holdout User Interface
      Seasonal Item indicators have been added to items in Loot Chests and the Collection Volskaya Foundry now has a unique “Point Guard” award for time spend standing on the Control Point The Event Log is now enabled in the Observer UI Heroes
      Assassin

      Junkrat

      Abilities
      Total Mayhem (Trait) Deals 75% reduced damage to Structures Rocket Ride (R) Damage reduced from 780 to 750 RIP-Tire (R) Outer damage increased from 450 to 475 Middle damage increased from 600 to 625 Inner damage increased from 750 to 775 Health increased from 500 to 530
      Zul'jin

      Stats
      Basic Attack Damage reduced from 106 to 90 Abilities
       “You Want Axe?” Baseline Quest added !Quest: Every 5 Basic Attacks against Heroes increases your Basic Attack damage by 1 !Reward: After landing 75 Basic Attacks on enemy Heroes, increase your Basic Attack range by 1.1 !Reward: After landing 150 Basic Attacks on enemy Heroes, your Twin Cleave will revolve twice Grievous Throw (Q) Duration decreased from 8 to 6 seconds Twin Cleave (W) Cooldown increased from 8 to 10 seconds Mana cost increased from 50 to 60 Regeneration (E) Health restoration increased from 25 to 30% of maximum Health Talents
      Level 1 Boneslicer (Q) New functionality: Grievous Throw pierces all enemies and refunds 10 Mana per Hero hit. The effect is no longer is removed after 3 Basic Attacks. You Want Axe? (Passive) Removed Headhunter (Active) Moved from Level 4 New functionality: !Quest: Kill all unique enemy Heroes. Each one increases your damage by 2%. !Reward: Increase your Basic Attack range by 1.1. Recklessness (Passive) Moved from Level 7 Adjusted functionality: Gain 10% bonus attack damage while below 75% life. Gain 20% Spell Power while below 50% life. Level 4 Troll’s Blood (E) New functionality: Increases Regeneration healing by 25%. If the effect fully finishes, also gain 10% of your maximum Mana. (New Talent) Amani Rage (Active) Activate to instantly lose 50% of your current Health and regain it over 6 seconds. Gain 10 Armor while this heal is active. Voodoo Shuffle (Active) Moved from Level 13 New functionality: Passively lower the cooldown and mana cost of Regeneration by 33%. Activate to remove to all slow and root effects. Level 7 Vicious Assault (Q) New functionality: Grievous Throw’s bonus damage is increased by 30%. Arcanite Axes (W) Moved from Level 1 New functionality: Passively reduce the cooldown of Twin Cleave by 2 seconds. !Quest: Hit enemy Heroes with Twin Cleave. !Reward: Every enemy Hero hit increases the damage of Twin Cleave by .75. This talent has no cap. Ferocity (Passive) Moved from Level 16 Level 13 Eye of Zul’jin (Q) New functionality: Basic Attacks against enemies Heroes increase Zul’jin’s movement speed by 3% for 2 seconds, stacking up to 30% Lacerate (Trait) Moved from Level 16 Ensnare (Active) Moved from Level 20 Now only hits enemy Heroes Duration reduced from 3 to 1.5 seconds Cooldown increased from 45 to 60 seconds Level 16 Swirling Death (W) Removed Let the Killing Begin (Passive) Moved from Level 4 Wrong Place Wrong Time (W) Moved from Level 7 Adjusted functionality: Heroes hit at the apex of your Twin Blades suffer an additional 150 damage and grant 5 stacks of You Want Axe. (New talent) No Mercy (Q) Basic Attacks against Heroes marked with Grievous Throw ignore Armor. Level 20 Amani Resilience (R) Added functionality: Also increases the duration of Taz’Dingo by 1 second in addition to the current effects. Buzzsaw (R) Added functionality: If Guillotine kills a Hero, instantly heal to full Health. Forest Medicine (E) Moved from Level 13 New functionality: Regeneration no longer requires a channel and the heal cannot be interrupted. LEVEL (TIER) ZUL'JIN TALENTS 1 (1) Boneslicer (Q) Recklessness (Passive) (!) Headhunter (Passive) 4 (2) Troll's Blood (E) Voodoo Shuffle (Active) Amani Rage (active) 7 (3) Vicious Assault (Q) (!) Arcanite Axes (W) Ferocity (D) 10 (4) Taz'Dingo! Guillotine — 13 (5) Lacerate (W) Eye of Zul'jin (Passive) Ensnare (Active) 16 (6) Wrong Place Wrong Time (W) No Mercy! (Passive) Let the Killing Begin (Passive) 20 (7) Amani Resilience (R) Buzzsaw (R) Forest Medicine (E) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.  
      Warrior
      Muradin

      Stats
      Basic Attack damage reduced from 97 to 88 Abilities
      “It’s Hammer Time!” Baseline Quest added !Quest: Hit 25 enemy Heroes with Storm Bolt. Enemy Heroes who die within 2.5 seconds of being hit by Storm Bolt grant 3 stacks. !Reward: Once you gained 25 stacks, Basic Attacks will reduce the cooldown of Storm Bolt by 1 second, and Storm Bolt will pierce the first target hit, hitting an additional target Stormbolt (Q) Mana cost decreased from 60 to 50 Avatar (R) Mana cost decreased from 100 to 80 Haymaker (R) Mana cost decreased from 80 to 60 Talents
      Level 1 Perfect Storm (Q) No longer reduces the Mana cost of Storm Bolt Level 4 Crowd Control (W) Removed Sledgehammer (Q) Damage bonus reduced from 400 to 300% Reverberation (W) Attack and Movement Speed slow duration increased from .5 to 1 seconds Thunder Burn (W) Adjusted functionality: Now requires hitting an enemy Hero to create a second Thunder Clap Second Thunder Clap now also applies a 25% Attack Speed slow for 2.5 seconds. Level 7 Piercing Bolt (Q) Removed Iron-Forged Momentum (Passive) Removed Landing Momentum (E) Removed Heavy Impact (E) Moved from Level 16 Give ‘em the Axe! (Passive) Moved from Level 16 Bonus damage reduced from 60 to 50% Skullcracker (Passive) No longer grants bonus Attack Speed Added functionality: Every 3rd Basic Attack against an enemy now deals 60% bonus damage in addition to the stun Level 13 Burning Rage (Passive) Removed Spell Shield (Passive) Removed (New Talent) Bronzebeard Rage (Passive) Passively deal damage to nearby enemies. Auto-attacking an enemy Hero who is stunned, rooted, or slowed increases the damage by 100% for 3 seconds Level 16 Dwarf Launch (E) Bonus range decreased from 50 to 40% Bonus impact radius removed Added functionality: Hitting an enemy Hero now reduces the cooldown of Dwarf Toss by 3 seconds Stoneform (D) Healing reduced from 40 to 30% of Muradin’s Maximum Health Level 20 Unstoppable Force (R) New functionality: While Avatar is active you gain 20 Armor and Basic Attacks reduce the cooldown of Thunder Clap and Dwarf Toss by .5 seconds Grand Slam (R) No longer reduces the Mana cost of Haymaker Added functionality: If an enemy Hero dies within 3 seconds of being hit by Haymaker, gain an additional charge of Haymaker LEVEL (TIER) MURADIN TALENTS 1 (1) Block (Passive) (!) Perfect Storm (Q) Third Wind (Trait)   4 (2) Sledgehammer (Q) Reverberation (W) Thunder Burn (W)   7 (3) Heavy Impact (E) Give 'em the Axe! (Passive) Skullcracker (Passive)   10 (4) Avatar Haymaker — — 13 (5) Healing Static (W) Thunder Strike (W) Bronzebeard Rage (Passive)   16 (6) Dwarf Launch (E) Imposing Presence (Active) Stoneform (D)   20 (7) Unstoppable Force (R) Grand Slam (R) Hardened Shield (Active) Rewind (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.  
      Collection
      Note: Seasonal Items from previous Hallow’s End events have also been temporarily re-added to the game. You can find more information in our Hallow’s End blog.
      New Bundles
      Junkrat Heroic Bundle Fallen Junkrat Skin Pack Hallow's End 2017 Bundle Hallow's End Classic Bundle New Skins
      Junkrat Drowned Junkrat Rusted Junkrat Convict Junkrat Clowning Junkrat Fallen Junkrat Devilish Fallen Junkrat Hellish Fallen Junkrat Orcish Fallen Junkrat Warped Fallen Junkrat Cassia Whirlpool Pirate Queen Cassia Velvet Pirate Queen Cassia Genji Iron Dragon Genji First Dragon Genji Greymane Dr. Wolf and Stein Greymane Hazardous Dr. Wolf and Stein Greymane Mysterious Dr. Wolf and Stein Greymane StormPunk Dr. Wolf and Stein Greymane Inferno Dr. Wolf and Stein Greymane Zarya Crimson High Gravity Zarya Valeera Vampire Slayer V Rogue Vampire Slayer V Phantom Vampire Slayer V Midnight Vampire Slayer V Coldheart Vampire Slayer V Brightwing Bewitching Brightwing Spirited Bewitching Brightwing Wild Bewitching Brightwing Crimson Bewitching Brightwing Dusk Bewitching Brightwing Gazlowe Paper Bag Gazlowe Waste Bag Gazlowe Bag of Bolts Gazlowe Deep Bag Gazlowe Awkward Paper Bag Gazlower Murky Garden Shambler Murky Lilac Shambler Murky Tulip Shambler Murky Orchid Shambler Murky Hibiscus Shambler Murky Chromie Creepie Chromie Dottie Creepie Chromie Haunted Creepie Chromie Innocent Creepie Chromie Monster Creepie Chromie Cho’gall Pump’kin Cho’gall Fel Pump’kin Cho’gall Twilight Pump’kin Cho’gall Burning Pump’kin Cho’gall Magic Pump’kin Cho’gall Mounts
      Phantom Stallion Picnic Phantom Stallion Grim Phantom Stallion Jack-o’-Phantom Stallion Secret Phantom Stallion Spectral Stallion Bug Fixes
      General
      Fixed a number of typo and tooltip errors across several aspects of the game. AI
      AI Heroes controlling the Garden Terror will no longer become unresponsive. Art
      D.Va: The keychain attached to D.Va’s Light Gun will now correctly appear during Hero Select. Leoric: Fixed an issue preventing Leoric’s Basic Attack cleave animation from playing when using certain skins. Tyrande: The area of effect indicator for Eagle Eye Tyrande’s Lunar Flare should now be more visually apparent when cast on Sky Temple while using Low graphic settings. Zeratul: Zeratul’s face mask will no longer appear to stretch in the Collection while using Low graphic settings. Heroes, Abilities, and Talents
      Brightwing: The channel for Phase Shift will now properly cancel if the allied target dies. Brightwing: The channel for Phase Shift will now properly cancel if Brightwing is Rooted. Garrosh: Casting Body Check with the Brute Force Talent on a Boss will no longer cause a Healing debuff icon to appear next to its Health bar. Garrosh: Fixed an issue causing Body Check to receive less bonus damage than intended after casting Double Up to reach 50 Armor. Jaina: Fixed an issue that prevented Summon Water Elemental from being cast on the opposite side of unpathable terrain in areas that are within range and visible to the player. Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount. Kel’Thuzad: Shadow Fissure can now be cast on the minimap. Kel’Thuzad: Shadow Fissure can now be cast between map levels on the Haunted Mines battleground.  Leoric: Fixed an issue causing enemy Heroes affected by Leoric’s Entomb ability to lose allied vision after Leoric had chosen the Buried Alive talent. Lunara: Fixed an issue preventing Lunara from Leaping over several different friendly units after choosing the Boundless Stride talent.  Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge. Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero. Valla: Caltrops will no longer display Health bars or selection rings when clicked. User Interface
      Right clicking a player in your friends list and choosing the Whisper option will once again open the chat input field.  Score Screen: Counters for Chromie’s Sand Blast and The Butcher’s Fresh Meat quests will now continue to increment on the in-game score screen after reaching their soft caps. Score Screen: The counter for Lt. Morales’ Clear! Talent will no longer disappear from the in-game score screen while she is inside a Medivac.
    • By Stan

      Our guide section has been updated with the latest Overwatch Assassin - Junkrat!
      Junkrat's going live later today. In the meantime, you can check out our new build guide!
      Check out our Junkrat Build Guide for recommended talent builds and gameplay tips, or create your own build using the talent calculator. If you'd like to share your feedback, feel free to post here. More information about the latest Hero can be found in our Junkrat overview.
    • By Damien
      This thread is for comments about our Junkrat build guide for Heroes of the Storm.