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Rewards Guide for New Players

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The guide contains useful information about the new reward system in Heroes 2.0 for both new and/or returning players.

Heroes 2.0 introduced loot chests and two new currencies - Gems (qmWE7jw.png) & Shards (cKH02v7.png).

Loot Chests

  • Contain random assortment of Heroes, Skins, Banners, Sprays, Announcers, Voice Lines and Emojis
  • Each loot chest contains four items of any quality, but type-specific loot chests (rare/epic) guarantee at least 1 item of that quality
  • You don't need to open them immediately. Loot isn't decided at the time of acquisition, but when they are opened
  • You can obtain 10 loot chests and other rewards in Nexus Challenge 2.0

Acquisition

There are several ways to acquire loot chests.

qmWE7jw.png Gems 

  • Reaching Player Level 5 rewards 1,000 Gems (qmWE7jw.png
  • Every 25 Player Levels, you get 150 Gems (qmWE7jw.png)
  • Heroes, featured items (Skins & Mounts) and loot chests can be purchased with Gems (qmWE7jw.png)
Amount Price
1 Chest cnocN53.png 100
5 Chests cnocN53.png 500
12 Chests cnocN53.png 1,000
25 Chests cnocN53.png 2,000
52 Chests cnocN53.png 4,000

Progression

Hero Brawls now reward 1 rare loot chest per week instead of 1,000 Gold (rTJbkKV.png). Rewards from progression are as follows

Type When? What?
Common Every Player Level that doesn't grant a Rare/Epic/Hero-specific chest Common quality items or higher
Rare Every 5 Player Levels At least 1 item of rare quality or higher
Epic Every 10 Player Levels At least 1 item of epic quality or higher
Hero-Specific Every 10 Hero Levels At least 1 item for that Hero

WoW Gold

WoW TokenWoW Token can be converted into Battle.net Balance, so you may use WoW Gold to buy loot chests (thanks to @Banard for mentioning).

Rerolls

  • Each loot chest can be rerolled three times. The first reroll costs 250 Gold (rTJbkKV.png), all subsequent rerolls cost additional +250 Gold (rTJbkKV.png) (up to 750 Gold (rTJbkKV.png) for the third reroll)
  • Rerolls for Epic loot chests start at 750 Gold (rTJbkKV.png) (thanks to @Caldyrvan)
  • The original contents will be permanently gone when rerolling a chest, so be careful

rTJbkKV.png Gold

  • Currency gained from playing matches and completing daily quests used to purchase (permanently unlock) Heroes and reroll loot chests
  • Every 5 Hero levels you receive 500 Gold (rTJbkKV.png)
  • Stimpacks increase Gold gain from playing matches by 150%

cKH02v7.png Shards

  • Used to forge Cosmetic items
  • You'll receive a random amount of Shards (cKH02v7.png) from loot chests
  • If a loot chest contains a duplicate item reward (thanks to @Caldyrvan for pointing out), you get
    • 400 cKH02v7.png Shards for a Legendary duplicate item
    • 100 cKH02v7.png for an Epic duplicate item
    • 20 cKH02v7.png for a Rare duplicate item
    • 5 cKH02v7.png for a Common duplicate item

(Source // Source)

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Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

Edited by Valhalen

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1 hour ago, Valhalen said:

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

You are right, that is probably the best thing to do based off of the amount you would save but the amount of patience and discipline  you would need to save that much should at least get you some extra chests in my opinion. I mean, the time you would have to put in to even grind that much......damn. lol

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2 hours ago, Valhalen said:

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

I would think that would depend on how much you yourself might want to use those gems instead to get any individual items at the cost of those gems rather then the random chance of getting it in a loot chest. And if the item you desire is even able to be bought with gems currently. Like for example the Arthus Vampire Count skin, which you can no longer buy with gems or forge with shards so, from the looks of it in-game since it's not shown anywhere at all anymore as if it doesn't exist, can only be acquired randomly as a legendary out of a loot crest. Or another example, that is shown in game as a skin you can get, is Diablo's new Prime Evil skin that you can only get as a a legendary from loot chest.

I would say personally if you were going to get the 52 loot chest for 4k gems then you would want to hoard up your gold like crazy too so you have the gold to spend on all the possible rerolls you'll want to make on all those chest. I myself still have 30 of my loot chest from the change over to 2.0 because I ran out of gold to make re-rolls with and so I'm not gonna roll any chest without the gold to make those re-rolls and give myself better chances at getting items I want from those chest. Of course to the same token you could always hoard those 52 chest if or when you get them. Or any chest you get for that matter as well since you can always open them later when new skins and heroes come into the game that you want. Since they roll at opening rather then when you are rewarded chest. 

To the same end of value in chest, one of my HOTS friends suggested that he has been forging lots of the 40 shard cost 'common'  voice lines and sprays so that when he opens chest and gets them he will at least get 5 shards on a regular basis from the duplicates. It's a decent idea considering there's 5 voice lines per hero and with 65 heroes currently in the game that's 325 voice lines. Which I know has been the majority of commons I've been getting in the chest I open myself.

So there's a few things for you to consider in general when it comes to loot chest and gems and gold and shards and getting the most value out of them.

Dana 'Cyber D' Vonaven

Edited by CyberDVonaven
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For the OP, you might want to add that epic chests cost more gold to re roll them.

Gems: Depending on how much you play it may be pointless to buy chests with gems:

If you can manage to gain at least one level per day (without any major xp bonuses) that would be 30 chests plus possible Hero chests in one month. Using a 30 days stim pack (costs 1000 gems) would earn you about 30 additional levels. This is already better than the chests you can buy for 1000 or 2000 gold. If you are a player that plays more you can easily get 4 levels per day with a stim pack which would be about 60 chests per month you get for 1000 gems.

Considering the time you would need to get 4000 gems this might be a better alternative. It boosts your gold gain from games by 150% as well which might help you to get new heroes or afford chest re rolls.

I know it is not an exact calculation because win bonus is not affected by Stim Pack.

Edited by Caldyrvan

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Rerolling chests costs different amount depending on quality. Beyond epic there is also a veteran chest or sth which is more expensive to reroll than epic chests.

Common chests have no minimum quality (4 common or better). Higher quality chests contain a minimum amount of a certain rarity. Epic chests have at least 1 rare item. Veteran chests 1 legendary item.

Thus if gold is available for rerolls it may be advisable to reroll chests at least once the attempt to get more than the minimum amount of higher quality items (or sth you like). If before reroll youre given only the minimum quality items for that chest you cant loose much (in terms of quality item numbers) by rerolling.

Reroll common chests for at least one rare item or better. Reroll Epic chests for at least 1 epic item or better or 2 rares or better. Reroll veteran chest for more than 1 Legendary item, e.g. 1 Legendary + minimum 1 rare or epic.

 

Also: Isn't the number of shards awarded not random but like in Overwatch determined by the quality of the duplicate item?

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There are no Veteran Chests, those were just created for dedicated players to compensate for the lost chest from lower levels. Players got them on launch day depending on they level there is (atm) no way to gain those chest.

Shards is simple, duplicate Items: Legendary 400, epic 100, rare 20, common 5.

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10 hours ago, KingMe said:

You are right, that is probably the best thing to do based off of the amount you would save but the amount of patience and discipline  you would need to save that much should at least get you some extra chests in my opinion. I mean, the time you would have to put in to even grind that much......damn. lol

or just use wow gold.....

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12 hours ago, Valhalen said:

Would you guys say it is worth saving gems to buy the 52 Loot Chest? It must take forever to save enough gems (assuming you don't spend real monies to buy gems), but seems like a nice deal, right?

Considering that each loot chest is valued on 100 gems, and that the 52 Loot Chest costs 4000, one would save 1200 gems by buying it.

i would just use wow gold....

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Thank you everyone! Great feedback as usual! I've updated the original post with credits :)

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11 hours ago, Banard said:

i would just use wow gold....

Umm... o_O? I'm guessing a lot of us that play HOTS don't play WoW very much, if at all.

And from what I've been told by friends that play WoW all the time. To even get the 100k in gold in WoW it would take to get a WoW Token from the auction house (which are equal to either $12 or $15 I'm not sure which it is) added to your Blizzard account wallet, changed from the one month of WoW game time it usually provides, it would take you grinding just for gold in WoW for at least several hours or more a night for over a month to get that 100k. And that's assuming you even knew how and where to go for the most efficient ways to even do that and had a character that was a high enough lvl to get it done.

 So yeah... Not the best suggestion, but thanks for it anyhow I guess.

Edited by CyberDVonaven

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14 minutes ago, CyberDVonaven said:

Umm... o_O? I'm guessing a lot of us that play HOTS don't play WoW very much, if at all.

And from what I've been told by friends that play WoW all the time. To even get the 100k in gold in WoW it would take to get a WoW Token from the auction house (which are equal to either $12 or $15 I'm not sure which it is) added to your Blizzard account wallet, changed from the one month of WoW game time it usually provides, it would take you grinding just for gold in WoW for at least several hours or more a night for over a month to get that 100k. And that's assuming you even knew how and where to go for the most efficient ways to even do that and had a character that was a high enough lvl to get it done.

 So yeah... Not the best suggestion, but thanks for it anyhow I guess.

It's a great suggestion. Earning gold in World of Warcraft isn't hard and you definitely don't need to farm several hours a day to earn 100K / month. Many HotS players are also WoW players (there was a quite popular promotion that gave you Primal FlamesaberPrimal Flamesaber mount in WoW). Many WoW players are sitting at millions of gold and don't know what to spend them on. Loot chests and Hearthstone cards are definitely a great sink right there, especially if you're playing more than one Blizzard title.

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      Staggering Blow [Q] Swing your chain in a wide arc, dealing 140 damage to enemies hit and knocking them away. If an enemy collides with terrain, they are dealt an additional 150 damage, Stunned for .75 seconds, and grant Hogger 10 Rage. Cooldown: 12 seconds. Ez-Thro Dynamite [W] Toss a boot full of Dynamite with a 1.5 second fuse. Upon detonation, enemies take 180 damage and are Slowed by 30% for 2 seconds. The Dynamite instantly detonates when landing directly on an enemy Hero and grants Hogger 10 Rage. Cooldown: 8 seconds. Hogg Wild [E] After .25 seconds, become Unstoppable and uncontrollably spin towards the targeted direction, ricocheting off any terrain encountered. Every .25 seconds, deal 36 damage to nearby enemies, increased by 1% for each current point of Rage. Ricocheting off terrain refreshes the duration of the spin. Cooldown: 14 seconds. No longer deals damage to Structures. Heroic Abilities
      Hoardapult [R1] Launch an empowered Loot Hoard with Hogger attached, dealing 140 damage and Slowing enemies by 50% for 2 seconds. Hoardapult’s Loot Hoard lasts for up to 20 seconds, but decays rapidly while Hogger isn’t nearby. Every 10 seconds Hogger can take a chunk of Meat from the Loot Hoard. Cooldown: 50 seconds. Shockwave [R2] After .5 seconds, slam the ground, sending out a shockwave that travels in a long line. Enemies hit by the initial slam take 306 damage and are Stunned for 1.25 seconds. Enemies only hit by the shockwave take 210 damage and are Stunned for .75 seconds. Cooldown: 70 seconds. Talent
      Level 1 Journeyman Cooking [W] Quest: Hitting an enemy Hero with Ez-Thro Dynamite restores 6% of Hogger’s maximum Health and permanently increases Hogger’s Health by 10, to a maximum of 750 bonus Health. Bones to Gnaw [Trait] Loot Hoard creates Meat on ground impact. While Meat is active, gain 10 armor. On The Prowl [Active] Activate to gain 30 Rage over 8 seconds. Passive: Hogger heals for 6 Health every second, increased by 2% for each point of Rage he has. Cooldown: 45 seconds. Level 4 Brute Strength [Q] Increase the range of Loot Hoard by 15%. Each Hero hit by Staggering Blow will permanently increase Hogger’s Basic Attack damage by 1, up to 100 bonus damage. Terrain collision impacts grant 2 stacks of this effect. Aggro Range [E] Increase Hogg Wild’s area by 25% and generate 1 Rage per enemy hit, increased to 3 against Heroes. Hogger’s Joggers [Passive] While at or above 30 Rage, Hogger gains 10% increased Movement Speed and healing received. When above 50 Rage, increase these bonuses to 15%. Level 7 Seeing Red [Q/E] While above 50 Rage, Staggering Blow and Hogg Wild’s cooldowns refresh 30% faster and Hogger gains 25% increased Attack Speed. Dense Blasting Powder [W] Direct hits launch an additional stack of dynamite beyond the target. Hitting an Ez-Thro Dynamite with Staggering Blow launches 3 sticks of Dynamite. Garbage Fire [W/Trait] Reduce the cooldown of Loot Hoard by 4 seconds. Loot Hoard deals 22 damage every .5 seconds and Slows nearby enemies by 20% in a large area. Level 13 Dust Devil [E] Hogg Wild grants 40 30 Armor while active and for 3 seconds after it ends. Increase this Armor value to 60 50 if Hogger has 50 or more Rage. Pummel [E] Enemies hit by Hogg Wild are Slowed by 10% for 1.5 seconds, stacking up to 5 times. Heroes hit also have their Spell Power reduced by 50% for 3 seconds. Bloodthirst [Passive] Hogger is healed for 33% of the damage dealt to Heroes by Basic Attacks, Hogg Wild, and Staggering Blow. Level 16 Headbanger [Q] Heroes that collide with terrain from Staggering Blow take an additional 8% of maximum health as damage and are stunned for an additional .5 seconds. Kablooie! [W] Direct Hits with Ez-Thro Dynamite deal 40% more damage, reduce its cooldown by 1.5 seconds and increase its Slow amount to 50%. [Passive] Ez-Thro Dynamite’s range is increased by 25%. Furzerker [Passive] Hitting Heroes with Staggering Blow or Ez-Thro Dynamite increases the damage of Hogger’s next Basic Attack by 50%. Stacking up to 2 Basic Attacks. When Hogg Wild ends, Hogger gains 30% Movement Speed for 2 seconds. Level 20 Secret Stash [R1] Every 2 seconds, Hoardapult’s Loot Hoard launches Ez-Thro Dynamite towards a random nearby enemy Hero. Every 5 seconds, a chunk or Meat is also launched towards Hogger. Power Spike [R2] Each Hero hit by Shockwave has their Armor reduced by 15 for 4 seconds and grants Hogger 20 Rage. [Passive] Shockwave’s cooldown is affected by Rage. No Control [E] [Active] Activate to cast an untalented Hogg Wild and chase an enemy Hero. After reaching the Hero, Hogger will switch to chasing another nearby enemy Hero. If no other enemy Heroes are within range of a chase target, this abilities’ duration will begin to rapidly decay. Lasts for up to 6 5 seconds. Cannot be canceled. 60 second cooldown. Anger Management [Passive] Increase Hogger’s maximum Rage by 50. Basic Attacks generate 5 additional Rage. Return to Top
      Nexus Anomaly
      Return to Top
      Collection
      Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
      New Bundles (Limited Time Only!) Hogger Heroic Bundle Winter Veil Classic Bundle Returning Bundles (Limited Time Only!) Toys 2018 Bundle Toys 2019 Bundle New Skins Stormwind Hogger Redridge Hogger Duskwood Hogger Shipwrecker Hogger Admiral Shipwrecker Hogger Drowned Shipwrecker Hogger Stately Shipwrecker Hogger New Mounts Bottleship Grog Bottleship Seaweed Bottleship New Announcer Hogger Announcer New Content Several new Portraits, Emoji Packs and other items have been added to the Collection! Return to Top
      Storm League
      When queued as a party, Storm League now looks for matches based solely on the highest player's MMR. Storm League Reward Mounts The final reward of the 2020 Season 5 Questline will be the Quillbear Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift [Z] Bonus healing reduced from 10% to 8% maximum Health. Imperius
      Base
      Health reduced from 2450 to 2375. Health Regeneration reduced from 5.11 to 4.95. Talents
      Level 7 Blaze of Glory [W] Damage increased from 135 to 150. Jaina
      Talents
      Level 7 Icefury Wand [Passive] Adjusted functionality: Basic Attacks against Chilled targets deal 50% bonus damage and reduce the cooldown of Blizzard by 1.25 seconds, doubled against enemy Heroes. Sonya
      Talents
      Level 4 Shattered Ground [W] Damage increased from 100% to 125% of Seismic Slam’s base damage. Level 13 Ruthless [E] Now shows Crit kickers when bonus damage is dealt. Health threshold for bonus damage increased from 33% to 50%. Level 16 Giant Slammer [W] Damage increased from 1.25% to 1.5% maximum Health. Thrall
      Talents
      Level 4 Feral Resilience [W] Physical Armor increased from 50 to 75. Level 13 Spirit Shield [Active] Spell Armor duration increased from 1.5 to 2.5 seconds. Level 20 Worldbreaker [R1] Cooldown reduction increased from 20 to 40 seconds. Return to Top
      Bug Fixes
      Fixed an issue where Alarak could become Protected and move without proccing Counter-Strike’s cooldown. Return to Top
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