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Siege of Orgrimmar Holy Priest Style

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This thread is meant to collect useful pieces of information for Holy Priests attempting bosses in the Siege of Orgrimmar. We will add some contributions ourselves and hope that the rest will come from comments in this thread smile.png

Table of Contents


Immerseus


Tips:

Talents: (Angelic Feather);  From Darkness comes Light; Power Infusion; Cascade

Glyphs: (Binding Heal)

Chakra: Serenity for the entire fight. You will usually be to spread to use your big AoE heals anyway.

Tips: You can only heal the blobs with single target spells, binding heal doesn’t count for this. FDCL  will help with the burst you need and can get you another  blob “kill” if you get lucky. Use PI if you have a lot of blobs. During the boss phase, use cascade to heal as many people as possible. I find Angelic Feather great to move around and throw some heals where they are needed. Use Divine Hymn towards the end of fight, to get people up fast after a blob phase.

(From a 10m Holy/Disc Priest progression raider:

 

* First, i would like to say my build (pure spirit/haste) revolves around the 2/4 set bonus; as a result my perspective is different from most. I always use inv_glyph_majorpriest.jpg Glyph of Renew.

* Second, you should (exclusively) be using spell_priest_voidtendrils.jpg Void Tendrils(15), ability_priest_angelicfeather.jpg Angelic Feather (30), and spell_holy_testoffaith.jpg Desperate Prayer( 60).

* third, I rate Twist of Fate higher than most other players would.

* Lastly, I am open to criticism.)

Talents:

(Optimal):

*spell_holy_surgeoflight.jpg From Darkness, Comes Light (45)

*spell_shadow_mindtwisting.jpg Twist of Fate (75)

*ability_priest_halo.jpg Halo (90)

-- Using Halo at the right distance, and the right time will not only heal a huge amount of the Contaminated Puddle's health, but will also grant you the ToF buff AND slow them. In addition, you can easily heal 1-3 (HW:S + 0-2 FD,CL procs) almost instantly.

(Options):

*N/A

 

Glyphs:

(Optimal):

*inv_glyph_majorpriest.jpg Glyph of Fade/inv_glyph_majorpriest.jpg Glyph of Inner Sanctum

*inv_glyph_majorpriest.jpg Glyph of Binding Heal

-- Damage reduction and more reliable Contaminated Puddle healing

(Options):

*inv_glyph_majorpriest.jpg Glyph of Prayer of Mending

*spell_holy_summonlightwell.jpg Glyph of Lightwell

 

Chakra:

*priest_icon_chakra.jpg Serenity

-- Too spread out to Chakra: Sanctuary

 

Overview:

-- Fight is extremely simple. Don't stand on puddles. Keep high uptime with Renew on everyone around you (100% uptime on tanks). Max uptime on PoM (try not to overwrite the spell). CoH after every Sha BoltVoid Tendrils on Sha Puddle. Use strong heals on Contaminated Puddle (Make sure you're beside them before they reach full health). DPS when you have free time.

 

Tips:

* Use Holy Fire on the adds/boss when theyre sub 35% to increase healing.

* If glyphed, use Fade before adds recreate the boss, and/or before you get hit by Swirl to minimize damage.

* Don't be afraid to use Guardian Spirit on a DPS!

 

 

Both the healing and the mechanics should be easy with the appropriate gear. The only difficulty would be how you (the healer) move around, to increase your heal range; and how they (DPS/Tank) move around, to minimize your movement.

 

Note: your job is to keep the DPS and Tank alive. If one of them die because you were too lazy to move, it is your fault.

 

Good Luck!

Links:


The Fallen Protectors


Tips:

Talents: Cascade

Glyphs: (Prayer of Mending)

Chakra: Use Serenity for most of the fight, switch to sanctuary during Sun’s Dark Meditation.

Tips: A pretty easy fight as a healer. Make sure to keep your tanks up and heal the random incoming damage. Prepare to spend some mana during Desperate Measures (Flash Heal, Cascade etc.). Divine Hymn should be used during Dark Meditation (coordinate with your other healers).

Links:


Norushen


Tips:

Talents: Divine Insight, Cascade

Glyphs:  Circle of Healing, if you have enough regen to support it

Chakra: Sanctuary for most of the fight, Serenity when inside the golden orb

Tips: A very mana intensive fight. Make the best out of all your regen abilities. Use Hymn of Hope straight after you used mindbender/shadowfiend and try to channel it as long as possible. Get the most out of your Legendary Meta Gem, try to use cascade, PoM and glyphed CoH when it procs.

Links:


Sha of Pride


Tips:

Talents: Angelic Feather, Divine Star

Glyphs:

Chakra: Serenity until the boss gets to 30%, then Sanctuary. You can also use sanctuary to heal up Swelling Pride.

Tips: Since your raid will be mostly stacked for this fight, Divine Star is great. Place your feathers before the prison is cast, to make sure people can use them if you get imprisoned. When you have gift of the titans, dispelling is your main priority, but you should try to use the buff to get the raid fully topped up. Make sure you have all your cooldowns ready for the final phase and try to dispel everyone before going into it (since your pride will reset).

Links:


Galakras


Tips:

Talents: Twist of Fate, Divine Star

Glyphs:

Chakra: Serenity for adds-phase, but switch to sanctuary for bonecrushers. Sanctuary for the boss-phase.

Tips: Divine Star will give you a great uptime on Twist of Fate during the adds-phase. You can also proc ToF on the faction leaders and their soldiers, should they get low. Guardian spirit can be used to save a faction leader. Make sure to have all your cooldowns ready for the boss-phase. Take special care of your lightspring placement, if you intend to move the boss after it lands.

Links:


Iron Juggernaut


Tips:

Talents: Divine Insight, Cascade

Glyphs: Circle of Healing, if you have enough regen to support it

Chakra: Serenity for assault phase, sanctuary for siege phase.

Tips:  Be prepared to heal out of your current chakra. Make sure you make the best use of your Serendipity, it stacks easily since you will need quite some flash heals . Make sure you don’t get knocked back during divine hymn.

Links:


Kor'kron Dark Shaman


Tips:

Talents: From Darkness comes Light, Cascade

Glyphs: (Binding Heal)

Chakra: Serenity for pretty much the entire phase

Tips: As much as I love my holy spec, I would recommend to go Discipline for this. Holy just isn't very suited for this fight. If you do it as Holy, you will need to pay close attention to your mana and make the best of everything at your disposal. Don't let renew drop off the tanks, never let Serendipity and FDCL stacks go to waste. Use divine hymn when the raid gets low from the falling ash and you can afford to not move for a while.

Links:


General Nazgrim


Tips:

Talents: Cascade

Glyphs: 

Chakra: Serenity most of the time, Sanctuary if you need to heal up the raid for the AoE

Tips: Not a very challenging fight as a healer. Make sure people are topped before he casts his AoE, pay special attention to people with the debuff. Don't forget to dispel people who get hit by the caster adds. Use fade when the adds come out, so you don't take unnecessary damage.

Links:


Malkorok


Tips:

Talents: Desperate Prayer, Power Infusion, Halo

Glyphs: Circle of Healing 

Chakra: Sanctuary for the entire fight

Tips: Holy's moment of glorious healing.During miasma phase, spam prayer of healing to keep shields on everyone as high as possible. Prayer of Mending isn't worth casting, since the shields won't allow it to jump. Desperate prayer is by far the best talent here, since it allows you to shield yourself up very quickly, when taking a puddle. At the pull, use Halo and Power Infusion to get people shielded asap. Don't forget to use levitate when you get thrown in the air, it will drop off very soon due to the aoe damage, so try to use it just before you land. When Malkorok goes into blood rage, use power infusion and divine hymn to keep people alive and make sure to have lightspring up. Halo is not really useful during this phase unless you have to run out with the debuff. Try to save it to get people shielded quickly for when the miasma phase starts again.

Links:


Spoils of Pandaria


Tips:
Links:


Thok the Bloodthirsty


Tips:
Talents: Divine Star (assuming raid stacks at least in P1), FDcL, Angelic Feather or B&S
Glyphs: Binding Heal; Deep Well; CoH
Chakra: Sanctuary
Tips:
P1: Think instas for later part of P1 i.e. PoM/CoH/DS (screech will come faster and faster and will interrupt/lock out your spells , so casted heals will fail). Use Divine Hymn early on when breaks between screech are longest, or together with paladin's Devotion Aura to prevent interruption. Proc'ing FHs and BHs will help to build up Serendipidy stacks which then let you cast fast PoHs. For 2nd P1, use Massdispel to get rid of Corrosive Blood (SPs can help here).
/Edit: 3 min Cds will be up every second P1
P2: Place feathers along kite path (we stack in middle and kite around edge 3 times, then take portal into long hallway). B&S shield right after someone gets Fixated.

Links:


Siegecrafter Blackfuse


Tips:

Talents: From Darkness Comes LIght, Cascade

Glyphs: 

Chakra: Serenity, consider switching to Sanctuary if the raid gets low after an overload.

Tips: Healing is pretty straightforward. Don't lose track of your tanks (both of them!), they take by far the most damage in this fight. Renew is king, keep it up on everyone taking damage and use Cascade, FDCL-procs and Holy Word: Serenity to refresh it.

Links:


Paragons of the Klaxxi


Tips:

Talents: From Darkness Comes Light, Power Infusion

Glyphs: Binding Heal; (Prayer Of Mending)

Chakra: Serenity

Tips: Renew is great again. Use Void Shift and Guardian Spirit for when the Korven the Prime uses his Stun on his tank. Try to use them for seperate casts! The only other things to watch out for is Iyyokuk the Lucid's Diminish (keep Renew rolling!) and possibly Hisek the Swarmkeeper's Aim, which can severly hurt if not enough people are in the line. Leap of Faith is useful to grab stunned/mesmerized players out of void zones.

Links:


Garrosh Hellscream


Tips:
Links: Edited by Shine

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Sharing some of my experiences of the first 6 bosses as Holy Priest.

Everything is written from a 10m normal perspective.

I hope it proves useful.

 

Immerseus:

Talents: (Angelic Feather);  From Darkness comes Light; Power Infusion; Cascade

Glyphs: (Binding Heal)

Chakra: Serenity for the entire fight. You will usually be to spread to use your big AoE heals anyway.

Tips: You can only heal the blobs with single target spells, binding heal doesn’t count for this. FDCL  will help with the burst you need and can get you another  blob “kill” if you get lucky. Use PI if you have a lot of blobs. During the boss phase, use cascade to heal as many people as possible. I find Angelic Feather great to move around and throw some heals where they are needed. Use Divine Hymn towards the end of fight, to get people up fast after a blob phase.

 

Fallen Protectors:

Talents: Cascade

Glyphs: (Prayer of Mending)

Chakra: Use Serenity for most of the fight, switch to sanctuary during Sun’s Dark Meditation.

Tips: A pretty easy fight as a healer. Make sure to keep your tanks up and heal the random incoming damage. Prepare to spend some mana during Desperate Measures (Flash Heal, Cascade etc.). Divine Hymn should be used during Dark Meditation (coordinate with your other healers).

 

Norushen:

Talents: Divine Insight, Cascade

Glyphs:  Circle of Healing, if you have enough regen to support it

Chakra: Sanctuary for most of the fight, Serenity when inside the golden orb

Tips: A very mana intensive fight. Make the best out of all your regen abilities. Use Hymn of Hope straight after you used mindbender/shadowfiend and try to channel it as long as possible. Get the most out of your Legendary Meta Gem, try to use cascade, PoM and glyphed CoH when it procs.

 

 

Sha of Pride

Talents: Angelic Feather, Divine Star

Glyphs:

Chakra: Serenity until the boss gets to 30%, then Sanctuary. You can also use sanctuary to heal up Swelling Pride.

Tips: Since your raid will be mostly stacked for this fight, Divine Star is great. Place your feathers before the prison is cast, to make sure people can use them if you get imprisoned. When you have gift of the titans, dispelling is your main priority, but you should try to use the buff to get the raid fully topped up. Make sure you have all your cooldowns ready for the final phase and try to dispel everyone before going into it (since your pride will reset).

 

Galakras

Talents: Twist of Fate, Divine Star

Glyphs:

Chakra: Serenity for adds-phase, but switch to sanctuary for bonecrushers. Sanctuary for the boss-phase.

Tips: Divine Star will give you a great uptime on Twist of Fate during the adds-phase. You can also proc ToF on the faction leaders and their soldiers, should they get low. Guardian spirit can be used to save a faction leader. Make sure to have all your cooldowns ready for the boss-phase. Take special care of your lightspring placement, if you intend to move the boss after it lands.

 

Iron Juggernaut

Talents: Divine Insight, Cascade

Glyphs: Circle of Healing, if you have enough regen to support it

Chakra: Serenity for assault phase, sanctuary for siege phase.

Tips:  Be prepared to heal out of your current chakra. Make sure you make the best use of your Serendipity, it stacks easily since you will need quite some flash heals . Make sure you don’t get knocked back during divine hymn.

 

 

Dark Shaman

Talents: From Darkness comes Light, Cascade

Glyphs: (Binding Heal)

Chakra: Serenity for pretty much the entire phase

Tips: As much as I love my holy spec, I would recommend to go Discipline for this. Holy just isn't very suited for this fight. If you do it as Holy, you will need to pay close attention to your mana and make the best of everything at your disposal. Don't let renew drop off the tanks, never let Serendipity and FDCL stacks go to waste. Use divine hymn when the raid gets low from the falling ash and you can afford to not move for a while.

 

 

General Nazgrim

Talents: Cascade

Glyphs: 

Chakra: Serenity most of the time, Sanctuary if you need to heal up the raid for the AoE

Tips: Not a very challenging fight as a healer. Make sure people are topped before he casts his AoE, pay special attention to people with the debuff. Don't forget to dispel people who get hit by the caster adds. Use fade when the adds come out, so you don't take unnecessary damage.

 

Malkorok

Talents: Desperate Prayer, Power Infusion, Halo

Glyphs: Circle of Healing 

Chakra: Sanctuary for the entire fight

Tips: Holy's moment of glorious healing.During miasma phase, spam prayer of healing to keep shields on everyone as high as possible. Prayer of Mending isn't worth casting, since the shields won't allow it to jump. Desperate prayer is by far the best talent here, since it allows you to shield yourself up very quickly, when taking a puddle. At the pull, use Halo and Power Infusion to get people shielded asap. Don't forget to use levitate when you get thrown in the air, it will drop off very soon due to the aoe damage, so try to use it just before you land. When Malkorok goes into blood rage, use power infusion and divine hymn to keep people alive and make sure to have lightspring up. Halo is not really useful during this phase unless you have to run out with the debuff. Try to save it to get people shielded quickly for when the miasma phase starts again.

 

Spoils of Pandaria

Talents: Solace, Divine Star

Glyphs: Binding Heal, Prayer of Mending

Chakra: Serenity, try playing around with chastise to help dps

Tips: Not a very interesting fight as a healer. It feels a lot like dungeon healing. Use solace to help dps a bit. Healing shouldn't be an issue in this fight, since damage is very low, so you can always try to go Chakra: Chastise and smite away while throwing some renews and PoM's around.

 

Siegecrafter Blackfuse

Talents: From Darkness Comes LIght, Cascade

Glyphs: 

Chakra: Serenity, consider switching to Sanctuary if the raid gets low after an overload.

Tips: Healing is pretty straightforward. Don't lose track of your tanks (both of them!), they take by far the most damage in this fight. Renew is king, keep it up on everyone taking damage and use Cascade, FDCL-procs and Holy Word: Serenity to refresh it.

 

Paragons of the Klaxxi

Talents: From Darkness Comes Light, Power Infusion

Glyphs: Binding Heal; (Prayer Of Mending)

Chakra: Serenity

Tips: Renew is great again. Use Void Shift and Guardian Spirit for when the Korven the Prime uses his Stun on his tank. Try to use them for seperate casts! The only other things to watch out for is Iyyokuk the Lucid's Diminish (keep Renew rolling!) and possibly Hisek the Swarmkeeper's Aim, which can severly hurt if not enough people are in the line. Leap of Faith is useful to grab stunned/mesmerized players out of void zones.

Edited by Szah
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Updated with Dark Shaman and General Nazgrim.

 

The shaman are a particularly bad fight for holy. I had lots of overhealing and lots of mana-issues. Discipline is probably going to be a better choice for most priests.

 

Nazgrim doesn't really deserve a spot in a healer thread; but I included him for completeness :)

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Thok the Bloodthirsty (25m)

Talents: Divine Star (assuming raid stacks at least in P1), FDcL, Angelic Feather or B&S

Glyphs: Binding Heal; Deep Well; CoH

Chakra: Sanctuary

Tips:

P1: Think instas for later part of P1 i.e. PoM/CoH/DS (screech will come faster and faster and will interrupt/lock out your spells , so casted heals will fail). Use Divine Hymn early on when breaks between screech are longest, or together with paladin's Devotion Aura to prevent interruption. Proc'ing FHs and BHs will help to build up Serendipidy stacks which then let you cast fast PoHs. For 2nd P1, use Massdispel to get rid of Corrosive Blood (SPs can help here).

/Edit: 3 min Cds will be up every second P1

P2: Place feathers along kite path (we stack in middle and kite around edge 3 times, then take portal into long hallway). B&S shield right after someone gets Fixated.

Edited by Ente

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From a 10m Holy/Disc Priest progression raider:

 

* First, i would like to say my build (pure spirit/haste) revolves around the 2/4 set bonus; as a result my perspective is different from most. I always use inv_glyph_majorpriest.jpgGlyph of Renew.

* Second, you should (exclusively) be using spell_priest_voidtendrils.jpgVoid Tendrils(15), ability_priest_angelicfeather.jpgAngelic Feather (30), and spell_holy_testoffaith.jpgDesperate Prayer( 60).

* third, I rate Twist of Fate higher than most other players would.

* Lastly, I am open to criticism.

 

 

Immerseus (N)

 

 

Talents:

(Optimal):

*spell_holy_surgeoflight.jpgFrom Darkness, Comes Light (45)

*spell_shadow_mindtwisting.jpgTwist of Fate (75)

*ability_priest_halo.jpgHalo (90)

-- Using Halo at the right distance, and the right time will not only heal a huge amount of the Contaminated Puddle's health, but will also grant you the ToF buff AND slow them. In addition, you can easily heal 1-3 (HW:S + 0-2 FD,CL procs) almost instantly.

(Options):

*N/A

 

Glyphs:

(Optimal):

*inv_glyph_majorpriest.jpgGlyph of Fade/inv_glyph_majorpriest.jpgGlyph of Inner Sanctum

*inv_glyph_majorpriest.jpgGlyph of Binding Heal

-- Damage reduction and more reliable Contaminated Puddle healing

(Options):

*inv_glyph_majorpriest.jpgGlyph of Prayer of Mending

*spell_holy_summonlightwell.jpgGlyph of Lightwell

 

Chakra:

*priest_icon_chakra.jpgSerenity

-- Too spread out to Chakra: Sanctuary

 

Overview:

-- Fight is extremely simple. Don't stand on puddles. Keep high uptime with Renew on everyone around you (100% uptime on tanks). Max uptime on PoM (try not to overwrite the spell). CoH after every Sha BoltVoid Tendrils on Sha Puddle. Use strong heals on Contaminated Puddle (Make sure you're beside them before they reach full health). DPS when you have free time.

 

Tips:

* Use Holy Fire on the adds/boss when theyre sub 35% to increase healing.

* If glyphed, use Fade before adds recreate the boss, and/or before you get hit by Swirl to minimize damage.

* Don't be afraid to use Guardian Spirit on a DPS!

 

 

Both the healing and the mechanics should be easy with the appropriate gear. The only difficulty would be how you (the healer) move around, to increase your heal range; and how they (DPS/Tank) move around, to minimize your movement.

 

Note: your job is to keep the DPS and Tank alive. If one of them die because you were too lazy to move, it is your fault.

 

Good Luck!

 

 

The Fallen Protectors (N)

 

Coming Soon! Or Not!

 

 

 

Let me know if you guys like this (Mods don't count). Feel free to ask questions, criticize, or correct my mistakes.

 

Hope this helps!

-LostDignity

Edited by LostDignity

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Updated with Siegecrafter Blackfuse and Paragons. No Thokk, since my raid needs Inner Focus for that fight.

 

The fights are pretty similar as a Healer imho: they require you to execute mechanics correctly while maintaining solid healing. Luckily Holy Priests have no issues running around and throwing out heals at the same time. Renew, PoM, CoH, HW: Serenity are great to keep your raid alive and run out of fire/sawblades/amber/weird stuff.

 

Coming Next Week: Garrosh Hellscream!

I hope :) 

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I've been too busy to post the past few weeks, but now here it is: Garrosh Hellscream!

 

Also added 6 Heroic bosses, to make up for the wait.

 

Garrosh Hellscream:

Talents: Power Infusion, Cascade

Glyphs: your choice

Chakra: Serenity for phase 1, your tanks will take high damage, the rest of the raid won't. For phase 2 and 3 use sanctuary to heal Whirling Corruption. For intermissions, try to enter them in Serenity, for better healing on the move. Change to sanctuary when you reach Garrosh

 

Tips: This is a very long fight, make sure to conserve mana whenever healing needs are low. You will also be able to use your cooldowns a few times, don't be afraid to use them in phase 1.

 

For phase 1, make sure to keep your tanks up. Keep renew up and don't hesitate to flash heal and binding heal if needed. Use guardian spirit and void shift when you can't keep up with the damage. Cascade is great for Iron Star damage, but don't be afraid to use Divine Hymn for it.

 

Phase 2 and 3 are about making sure your raid is ready for whirling corruption. Quickly heal up raid members that come out of Mind Control and dispel their dots. Cast a few renews before the corruption comes out and use Cascade, PoM and CoH. Don't be afraid to use binding heal if someone looks like they are dying, it will boost your next PoH. Use Divine Hymn when assigned to.

The Garrosh part of the intermissions is pretty rough on your healing. Shout at raid members that don't pick up orbs and spam PoM, CoH, Cascade and Renew when you have to move. Swap to PoH when you don't.

 

Note on the Heroic Bosses: When doing heroics, tactics may be very different for different raid groups. What I write down is from a personal perspective, but when you are doing heroics, you probably know your class well enough to know when to follow my advice and when not to smile.png

 

Immerseus:

Talents: (Angelic Feather);  From Darkness comes Light; Cascade

Glyphs: (Binding Heal)

Chakra: Serenity for most of the fight, consider swapping to Sanctuary when the adds come out.

Tips: The basics of the fight are still the same. There will be relatively high damage on the raid when the adds come, which is complicated to heal due to having to move a lot. Use your instant casts wisely. Mass Dispel is obviously a winner for dealing with the dot your dps will get.

 

Fallen Protectors:

Talents: Cascade

Glyphs:

Chakra: Sanctuary for Rook and Sun's Desperate Measures, Serenity for the other parts. Swap chakra's responsibly, e.g. don't go into Serenity when Sun is at 35%

Tips: Lots of healing to do here. Use cacade to counter calamity, cast it before the calamity completes for maximum effect. Give everything you have during desperate measures, coordinate healing cd's appropriately. Especially Rook's desperate measures can be very deadly. Do your best to keep raid members topped up during that phase. As a Holy Priest, you are very well suited to deal with Sun's desperate measures even without Divine Hymn. Keep that in mind when distributing cooldowns. Be careful about mass dispelling Shadow Word: Bane, mana is in short supply here.

 

 

 

Norushen:

Talents: Divine Insight, Cascade

Glyphs:  Circle of Healing, if you have enough regen to support it

Chakra: Sanctuary for most of the fight, Serenity when inside the golden orb

Tips: Very similar to Normal mode, but a lot harder. Keep healing until you're out of mana, then Hymn of Hope, Mana Potion shadowfiend/mindbender and do it again. Healers are often picked to grab the corrupted orbs, keep that in mind when positioning yourself.

 

Sha of Pride

I did this fight as Discipline, but Holy seems a good choice if you have a reliable way to reduce the damage of every swelling pride.

 

 

Galakras

Talents: Twist of Fate, Divine Star

Glyphs:

Chakra: Serenity for adds-phase, but switch to sanctuary for bonecrushers. Sanctuary for the boss-phase.

Tips: No changes from Normal as a Healer. Damage will be slightly higher during the adds-phase, but still not problematic. Make sure you have as much mana as possible when the dragon comes down, then give everything you have.

 

 

Iron Juggernaut

Talents: Twist of Fate, Cascade

Glyphs: Prayer of Mending, if tank damage is a problem

Chakra: Serenity for assault phase, sanctuary for siege phase.

Tips:  Heal people up quickly when they take damage during the assault phase. Focus mainly on the tanks, since they will take the most damage. Siege Phase deals a lot of damage, make sure to have a fresh lightwell ready for it. If you cast lightwell at the pull, it won't be ready again untill the siege phase is over, so pre-place it! Your biggest goal during siege phase is to top up people for the Knockback, which is more than just annoying on Heroic.

 

 

Dark Shaman

Tips: Get some crit gems, go discipline. It trivializes mechanics like Iron Prison and Falling Ash.

If you are splitting the bosses, Holy is a decent choice for healing Haromm.

 

 

General Nazgrim

Talents: From Darkness Comes Light, Cascade

Glyphs: Binding Heal

Chakra: Serenity.

Tips: Again the same fight as normal, but with some higher numbers. Execute greatly increases tank damage, so be prepared for that. The bonecracker dot also deals a lot more damage, people with it will need constant healing. The best use of Divine Hymn is when either War Song happens, or your raid is taking a lot of damage from the adds.

Specific add tips:

- Shaman: Don't let them melee you, use Fade!

- Sniper: Likes to target healers, make sure you don't tank him too far from the raid. Binding Heal is awesome.

- Mage: Mass Dispel if their big cast lands.

- Assassin: Use Void tendrils to keep them away.

Edited by Szah

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Fantastic guide! I look forward to reading bits of it as I have time!

 

 

One thing I wanted to note is that if your guild stays stacked throughout Norushen (25), Divine Star isn't too bad of an option either - it's my preference on the fight, though I'm the stack point so it helps wink.png

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      So, this is a raid build I've been kicking around.  It's 31/0/20.  Basically, the important part is getting enough Disc to get Divine Spirit and Power Infusion, and enough Shadow to get Shadow Weaving.  This way, you get powerful tank buffs and dps shadow buffs from one person, who then functions as an off-healer.  This way, the main healers can concentrate on talents that help with actually healing.  You might only put like 14 points into Disc?  This would also take the place of the solitary Shadow Priest slot in the raid (for which, I'm sure, many people take zero).
      https://classic.wowhead.com/talent-calc/embed/priest/505230130105141--50023041005
      Thoughts?  Am I way off?
    • By CaperfinWoW
      About
      Hi, my name is Caperfin and welcome to my guide! When you think of a priest dealing damage in raids, a shadow priest is assumed as the staple and path to follow. However, a lot has changed over the years and the most peculiar way to deal damage has sprung up. It offers an increase in damage in comparison to a shadow priest in the later portions of the game.
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      Table of Contents
      Introduction Race Profession Buffs Debuffs Mana-gement Gear + Enchants Talents Rotations _________________________________________________________________________________________________________________________________
      Introduction
      It will come as a shock to many players but a priest affiliating with the Discipline and Holy specialisation will be the avenue that yields the best results for a damage dealing priest. But there are standards and guidelines to follow that this guide will try its best to illustrate to help you on your journey. Before continuing, its important to remember you are not only going a certain route but also playing a class that demands a great deal of effort for players to recognize in a raid. We have the capability to not only provide a decent amount of personal damage but also the capability of supporting other teammates. Although, people will be amazed at the amount of damage you deal, they will chastise you if you fail to aid an ally that translates to the death of a raid party. Speaking of damage the most casted spell in our toolkit will be Smite which is where we get our name: "Smite Priest" a spell that causes Holy damage. The appealing part about Smite is all bosses in World of Warcraft do not have a resistance to Holy damage, therefore, our holy friend can deal damage without any burden.
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      Race
      Races play a big part as we are grasping for any amount of extra efficiency possible. I suggest Priest on the Alliance faction because they have access to the exclusive Paladin class and their talent ability: Sanctity Aura and Improved Seal of the Crusader and its related spell: Seal of the Crusader. Next, let's see the most beneficial race within the Alliance. We are gifted with three possible races, that each offer different kind of advantages: Human, Dwarf and Night Elf. Although, I don't suggest a Horde race, I will still highlight the best race within the Horde. Lets breakdown each race to see their potential.
      Dwarf
      Gun Specialization: Guns skill increased by 5. Frost Resistance: Frost Resistance increased by 10. Find Treasure: Allows the dwarf to sense nearby treasure, making it appear on the minimap. Desperate Prayer: Instantly heals the caster for 1324 to 1563. Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor... Fear Ward: Wards the friendly target against Fear. The next Fear effect used against the target will fail... What does this mean?: Dwarf can be advantageous to get into a guild or raid quickly because of Fear Ward. This translates into getting more gold and gear quicker whether it be healing gear or damage dealing gear, this is a great way to get your foot in the door for you eventual transition into a full time damage dealer later on.
       
      Human
      Diplomacy: Reputation gains increased by 10%. The Human Spirit: Increases spirit by 5%. Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5. Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5. Perception: Dramatically increases stealth detection for 20 seconds. 3 min cooldown. Desperate Prayer: Instantly heals the caster for 1324 to 1563. Feedback: Any successful spell cast against the priest will burn 105 of the attacker's Mana, causing 1 Shadow... What does this mean?: In a raiding environment, Human will out-damage other races but in a unique scenario that will rarely be performed by most people. (addressed in the Talent section)
       
      Troll
      Throwing/Bow Specialization: Skill with Throwing/Bow Weapons increased by 5. Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat. Beast Slaying: Damage dealt versus Beasts increased by 5%. Hex of Weakness: Weakens the target enemy, reducing damage caused by 20 and reducing... Berserking: Increases your casting and attack speed by 10% to 25%. At full health the speed increase is 10% with... Shadowguard: When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage... What does this mean?: Going Troll is the optimal race within the Horde for dealing as much damage as possible on a target, they especially excel on bosses categorized as beasts. If you never plan on raiding and want to remain in 5/10mans, Undead is the way to go.
       
      Other Races
      If you are dead set on going another race or faction. This isn't to say you should be forced to play a certain race, rather that you should be aware of the differences and make the according decision that aligns with your preferences.
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      Professions
      During the harsh and lengthy process of leveling, select Herbalism and Alchemy. A valid case can be made for also having a lvl 5 alt stationed permanently in a major city to disenchant unwanted items through mail and store items at a bank for later use. Back to the subject at hand, herbalism contributes convenient reagents for alchemy and a strong source of revenue for our eventual endgame professions. It also prevents players from spending an exorbitant portion of time pestering strangers in Orgrimmar to craft potions. The objective is straightforward, gather a substantial supply of gold and a bank chock-full of fruitful potions the raid might need, such as: Mageblood Potion, Limited Invulnerability Potion, Major Mana Potion, etc... Next, I advise dropping Herbalism once the quantity of gold in one’s bags is overflowing and adopt the late game profession: engineering to scoop up a few useful tools, such as: Goblin Sapper Charge, Field Repair Bot 74A, etc... Finally, for secondary professions, I urge grabbing all of them as they all provide valuable assets. In terms of fishing, you can farm those elusive Stonescale Eels that are highly contested after for Flask of the Titans. First aid grants bandages for healing that don't require any mana to use.
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      Buffs
      As you probably know a character can have a theoretical cap of 32 beneficial buffs. The limit may differ from server to server or what is acknowledged as a buff. Also, some buffs are unobtainable due to certain patch restrictions or unable to stack with others. On a side note, I suggest installing NirkBuffRemover/NBR and Buffalo to help with overall buff management and ease of mind. Down below is a table of relevant buffs, separated into sub groups to better highlight their usefulness. Although, there is no strict order, you should still prioritize getting world buffs before obtaining other buffs.
      A few example buffs:
      Atiesh, Greatstaff of the Guardian: +2% spell crit to all party members within 30 yards. (Can't stack with Moonkin Form) Rallying Cry of the Dragonslayer: +10% spell crit & +5% melee. +140 Attack power,  Slip'kik's Savvy: +3% Spell Crit. Moonkin Form: +3% Spell Crit.  
      Wisdom of Agamaggan: +10 Intellect for 30 min. Headmaster's Charge: +20 Intellect. Arcane Intellect: +31 Intellect.  
      Warchief's Blessing: +10 mana regen every 5 seconds, +15% Melee Haste, +300 Hp. Mana Spring Totem: +10 mana every 2 sec. Mageblood Potion: +12 mana per 5 sec. Innervate: Increases Mana regen by 400% for 20 sec.  
      Flask of Supreme Power: +150 damage done by magical spells & effects for 2 hr. Only 1 flask can be active at a time. Greater Arcane Elixir: +20 dmg dealt from spells & abilities. Traces of Silithyst: +5% dmg to melee, range and spell damage dealt. Power Infusion: +20% spell damage & healing for 15 sec. Sayge's Dark Fortune of Damage: +10% damage.  
      Songflower Serenade: Increases a melee, ranged, or spell to crit by 5%, +15 all stats. Mark of the Chosen: 2% chance when struck in combat of increasing all stats by 25 for 1 min. Spirit of Zandalar: +10 move speed, +15 all stats. Mark of the Wild: +384 armor, +16 all attributes,+27 all resistance.  
      Blessing of Blackfathom: Increases intellect and spirit by 5 and frost damage done by 15. Alliance Only:
      Sanctity Aura: Increases Holy damage done by party members within 30 yards by 10% _________________________________________________________________________________________________________________________________
      Mind Control Buffs
      I wouldn't be thorough if I didn't mention the wonderful world of Mind Control buffing. It is possible for an alliance priest to use their basic shadow spell: Mind Control or someone with the engineering to create and use the head slot item Gnomish Mind Control Cap against players of the opposing faction. For that duration the mind controlled Horde character is now considered an Alliance player. This allows the character to receive buffs from paladins. In the many guild raids I’ve taken part, we'd have 2-3 players log onto to their lvl 60 pallies and level 60 priests and stationed themselves near the raid entrance or zone for mind control buffing. Before undertaking this endeavor, be sure that the server allows for the Mind Control possibility and find out its exact limits. Tip: Try and get Fear Ward from a dwarf priest and if survivability is not and issue get Curse of Recklessness from a horde warlock as well.
      Greater Blessing of Wisdom: +45 mana per 5 seconds. Note: Icon vanishes if Mana Totem casted but effect remains. Greater Blessing of Kings: +10% to all stats for 15 min.  The fun doesn't stop there. It is also possible for a priest of any faction to Mind Control certain mobs which can be controlled to dish out beneficial buffs to all raid members. In order, to fully utilize the duration of these buffs, its advised to have warlock be ready for immediate summoning.
      Fury of Ragnaros: From Twilight Emissary in BRD, he increases the magical damage dealt by an ally by 25 for 30 min. Resist Arcane: From Scarlet Medic in Plaguelands, increases Arcane resistance by 78 for 1 hr.  Resist Fire: Scarshield Spellbinder in BWL, he increases an ally's Fire resistance by 81 for 1 hr.  Dark Whispers: Increases the Shadow damage dealt by an ally by 35 for 10 min from Vile Tutor in the Eastern Plague Lands. Special Event Buffs
      On an ending note for buffs, we can also get buffs from special events/holidays. An example, is The Midsummer Fire Festival a seasonal event that celebrates the hottest season of the year. It starts on the (earthly) northern summer solstice, and lasts about two weeks (mid-late June to early July, usually). The next ones are Love is in the Air, Lunar Festival, Wickerman Festival and Scourge Invasion that all feature some useful buffs for tanking. It is possible for the Love is in the Air Capital Gift Collection buffs to be stacked with each other, ask around to find out its exact limits. The following buffs are separated by their event.
      Stormwind Gift Collection: Increases Intellect by 30 for 1 hour. Undercity Gift Collection: Increases Intellect by 30 for 1 hour.   Thunder Bluff Gift Collection: Increases Stamina by 30 for 1 hour.   
      Midsummer Sausage: Increases damage done from spells by up to 23 for 1 hr.  Bonfire's Blessing: 30% chance to deal 60 Fire dmg on any melee, ranged, or spell attack. (works outside only) Fire Festival Fury: Increases critical strike percent and spell critical strike percent by 3% for 1 hr.  
      Celebrate Good Times!: +10% to all stats for 30min.  
      Elune's Blessing: All stats increased by 10% for 1hr.  
      Invocation of the Wickerman: Increase health & mana regeneration by 25% and Stamina by 25%.  
      Soul Revival: Increases all damage caused by 10% for 30 minutes.
      In conclusion, let's compile all of the buffs we have seen.
      Here is a screenshot of the best buffs, we can get for our means: https://i.ibb.co/nkLqvMH/plplp.png
      Here is a screenshot of realistic buffs, we can get for our means: https://i.ibb.co/1QsZL7P/io.png
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      Debuffs
      Having as many debuffs on the boss as possible is of paramount importance to dealing damage. Therefore, our interests are heavily tied to the release of patch 1.7, due to its extra 8 debuff slots introduction totaling to 16 debuffs. All debuffs on the list below benefit us in damage and are assumed to be at their maximum rank/talent improvement.
      Imp. Shadow Bolt (Warlock): Shadow Bolt critical strikes bolster Shadow damage dealt to target by 20% until 4 non... Curse of Shadow: Reduce Shadow & Arcane resistance by 75 & increasing Shadow & Arcane damage taken by 10%.  Shadow Weaving (Priest): Shadow damage spells have a 100% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.   
      Gift of Arthas: If an enemy strikes the imbiber, the attacker has a 30% chance of being inflicted with disease that increases dmg taken by 8 for 3 min. Lasts 30 min.   
      Nightfall: Spell damage taken by target increased by 15% for 5 sec.   
      Seal of the Crusader: Judge an enemy for 10 sec, increasing Holy damage taken by up to 140. _________________________________________________________________________________________________________________________________
      Mana-gement
      When Smite Priests are talked about, they are often associated with going out of mana quickly. However, this is an outdated notion involving a lack of information or commitment from players to rectify. This isn't to say they never run out of mana, but rather that it is greatly exaggerated. Of course, the shorter a boss fight the better. Below is a list of mana regenerative items, you should look to acquire.
      In order of granted mana:
      Major Mana Potion grants a good chunk of mana and drops throughout the world quite often. Major Rejuvenation Potion quite expansive but also grants health.  Demonic Rune converts health into mana. Lily Root is created from a neck item and saves on time, money, etc… (the single root will disappear after 1hr.) Night Dragon's Breath takes care of mana & health. Very easy to acquire so get a large amount and place them in the bank.  As you familiarise yourself with a fight and the limits of your raiding partners, it will come intuitively what is the best to use. Its worth mentioning some items don't share a cooldown, thus can follow each other in quick succession. 
      Here are the two different cooldown categories:

      My personal recommendation is to have a diverse pool of the items featured in this section to cater to any situation that might arise. Not only are there items that can help with mana but also Buffs that we previously looked at. If you are looking to maximise mana regeneration also consider equipping an MP5 gear set in between mob pulls, check out: https://www.youtube.com/watch?v=H0-17Sp62eI to learn more. You can also take it a step higher and equip Circle of Flame.
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      Gear
      Unfortunately, the gear we desire is also desired by other casters. Therefore, I suggest acquiring this type of gear while assuming the role of a healing priest in the raid. However, I will still provide a comprehensive gear list for all phases. The interesting part about gearing is that 4 pieces of our BIS gear can be acquired within Phase 2 of Classic World of Warcraft. Down below is a url to a spreadsheet with a plethora of options for proper gearing.
      Gear Spreadsheet
      Enchants similar to gear need to be tailored for our purposes.
      Enchant Spreadsheet
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      Talents
      For the sake of generality and simplicity these talents setups assume a server between patch 1.9 - 1.12 and taking part in a serious guild who are confidently clearing raids.

      https://classicdb.ch/?talent#bqMhsVVVoctt0db The typical talent setup for a Smite Priest. If were looking to do the most damage possible it is technically possible to withdraw a point from Power Infusion and place it in Spiritual Guidance which deals more damage but would require other priests to cast Power Infusion on you (this is unrealistic but possible) for the duration of the boss fights. In this RARE situation being a Human yields more damage because of their bonus in Spirit.
       

      https://classicdb.ch/?talent#bqMhsVVVoctt00bZh The improved version of the talent setup displayed above that helps further with mana but requires some coordination and may not be for everyone. The following actions are purely a showcase of the highest dps possible. Basically, before the boss is pulled, Hearthstone to a major city sign yourself up for a Battleground, find an enemy player to kill and trigger Spirit Tap immediately ask for a summon near the raid entrance, enter the instance, get summoned once again to the raid's location and immediately have the boss pulled.
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      Rotations
      The following rotation will assume a simple tank-spank raid boss with very minimal movement allowing our holy friend to freely cause havoc unhindered. The following rotation is split into several sections to better highlight the course of action. Naturally, if you are unable to accomplish certain aspects of the rotation, simply weed out what you can.
      Pre-pull: Equip Hand of Edward the Odd and attack an Unconscious Dig Rat, until the weapon's "chance on hit" triggers. If you are unaware of the rat item, refer to the Dig rat video and Doomguard video on how to take advantage of these weird items. The moment the effect is triggered the tank should be pulling the boss. Pulling: Optimally, we would want to cast Shadow Word: Pain but it will depend on the Raid Leader decision. Activate Limited Invulnerability Potion, cast Smite constantly until Curse of Shadow and other similar debuffs are on the boss. The moment all debuffs are on the boss, activate your spell damage trinket, cast Inner Focus, cast Power Infusion on yourself and cast Mind Blast each time its off cooldown. (BUT if Seal of the Crusader is on the boss cast non-stop Smite instead.) Continue through the boss fight by casting Smite and Mind Blast when it's off cooldown. Situational: Try and keep Inner Focus for low mana situations, if mana is not an issue and Seal of the Crusader is not active save it for a MB. If moving is required in a boss fight, use Goblin Sapper Charge while moving & Crystal Charge once again if moving is needed later on. Also, if mana permits it cast Power Word: Shield or Renew on teammates who will foreseeably take damage. In a similar vein, If you mismanage your mana, use Goblin Sapper Charge/Crystal Charge and Magic Candle and start wanding the target. I also suggest to keep on you Faintly Glowing Skull which scales with spell damage, shadow related buff, debuffs, potions, etc... if you are aiming to make other people in your raid jealous. _________________________________________________________________________________________________________________________________
      Thanks for reading!
      I hope you enjoyed exploring one of my favorite classes in World of Warcraft. If you are left with some lingering questions after having read the guide, feel free to swing over to the Discord and I would be more than happy to answer them. I will be continuously updating this guide as we learn more about Classic WoW.
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