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I am trying to find a character that suits me and 'till now i didn't find it..
I have a Paladin level 110, a Rogue, DH, Warrior and a Druid. I really enjoyed to play Prot. Paladin but i was overwhelmed with all the knowledge i need to know for raids.I have to say that this is the class that i played the most. I have to say that i usually play in weekends and sometimes in week days.
I enjoyed playing warrior in PVP but, that was it, nothing else..
Two days ago i just got my Druid level 110 and played as Feral (with the intention to play Resto or Guard 'cause i want to be a healer and/or a tank but i found the rotations a little off for me..)
Anyway, my question is, what should i play? I was thinking about a Disc Priest or a Ench/Resto Shaman or a Brew/Mist Monk. I just can't decide what i should play and unfortunately i have to level them from scratch..
Any advice ?
I really need a new perspective 'bout what i should play :)
As the title suggests - I think it's time that we discuss our Beacon(s) and their place in the current 'meta'.
Most of you will probably not agree with me but I feel like there's a very limited impact to beacon currently. When Legion was first announced I was thrilled at the prospect of tanks losing the 'I am a wall of iron....' and becoming more dependent on their healers again. And I say this despite playing a Guardian Druid for most of WoD with raiding Mythic throughout the expansion.
Once more it was going to be down to your healers to keep you level and you would focus primarily on smoothing out the damage intake while still picking up adds, tank swaps, controlling pace, positioning etc. (the list goes on and on obviously!). Healing yourself was no longer to be your responsibility!
Currently it feels like we've moved too far away from that again. Now this - of course, being an issue not only for paladins but an overall issue with the current state of tanking.
But I digress.... The reason why I feel Beacon needs to be reworked slightly is because currently beacon is having a very minor effective healing vs the overhealing it 'provides'. I've heard several arguments for this. Some feel that 'it is free overhealing so why should we care?' but I lean to the side of: What is the point of having a spell, which is undoubtedly one of our core abilities, that have such a low impact?
I feel like some tuning is in order for it. Maybe rework what it actually does? Tuning overall healing throughput of tanks?
Rework our mastery to be more interactive with throughput in relation to beacons?
I can't really offer any substantial solutions to the problem but I still feel that it is, in fact, a problem.
What are your thoughts on this? Has Blizzard dug themselves into a hole again with the current state of tanking or could a rework of the Beacon sort the issue so that it feels that Holy Paladins are once more the Go-To 'Tank Healer' with a more impactful kit?
Maximum Effort is a new guild on Cenarion circle (A). I was the raid leader for my guild for a long time and we built up a strong raid team. Due to do some dis-agreements between me and the guild leader I was forced to leave. But luckly enough a lot of my team followed me! We're working to build a guild focused around team work and group progression. We love doing mythics, raids, talking and theory crafting about the game!
We have a very strong-core raid group, capable of clearing heroic and doing some mythic but we're just missing a few people to round it out!
Raid nights.. Tue/wed 6-830pm server (9:30-11:30 est) Off night Monday 6-830pm server (9-11:30 est)
Looking for.. -Any and all dps specs
- Non pally or holy priest healer!
All raid mats and needs are covered by guild, we run personal look just for the ease of it.
My btag is Hethrus#1504 if you have questions or wish to try out!
I'm not quite sure what's going on, but for some reason, I have yet to pull ANY Priest cards out of the thirty or so packs of KFT that I've opened so far. The only KFT Priest card that I have at all is Shadowreaper Anduin, which I got for completing the prologue. It's not that I'm getting bad pulls in general - I've pulled multiple legendaries already, and have lots of cards for every other class.
I suspect that I'm just having an odd run of luck, but it does seem to be a bit anomalous. What -are- the chances of not getting any cards from a particular class out of thirty packs?