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Core Concepts: An Introduction to Heroes

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Core concepts contain useful information for players that are new to the game or have previously played a different MOBA. Blizzard mentions what makes Heroes stand out among other MOBAs.

What Makes Heroes of the Storm Unique?

  • It's about Heroes like Abathur (doesn't engage directly in combat), Cho'gall (two players play a single Hero) or The Lost Vikings (a player controls three units at the same time, imagine Starcraft).
  • The game has a fairly large pool of battlegrounds with different objectives.
  • Heroes of the Storm doesn't have an in-game shop for talents. Instead, they are designed like in a MMORPG
  • You'll level up as a team and there's no individual leveling

For individual Hero guides, don't forget to visit our guide section! Struggling with the new rewards system? We've got you covered!

Blizzard LogoBlizzard (Source)

Heroes of the Storm is the MOBA that continues to defy conventions and expectations. In the Nexus, fast-paced battles are waged across various battlegrounds, each with their own unique objectives to consider. Here, your heroes have a meaningful impact on their battles through the decisions you make and the talents you choose. There’s no item shop to consider, no slow-paced games to wear down your resolve; be prepared, this is a much different kind of MOBA experience.

In the Nexus, you fight hard, fast, and will work as team to counter enemy strategies and advance against your opponent. As you consider the advice we offer in this guide, we also encourage you to download Heroes of the Storm and charge into the tutorial.

HERO SELECTION AND ROLES

The Nexus has gathered many of the bravest and most heroic characters from across Blizzard’s game universes, and more still are being called to serve. Whether you favor the heroes of the Warcraft, StarCraft, Diablo, or Overwatch universes, you’ll find epic characters to explore and command.

Heroes in the Nexus are categorized as Warriors, Supports, Assassins, or Specialists, and you can find a detailed breakdown for each of these roles here. Despite these roles, Heroes of the Storm offers a number of Heroes who will challenge your expectations.

Abathurinline_Abathur.png

Rather than interacting directly with a battle, Abathur aids his team from afar using his Symbiote ability. Players who choose Abathur will need to have a supreme map awareness to make ample use of his long-range abilities. 

Cho'gallchogall_inline.png

Two players must work in harmony to command different aspects of this Warrior and Assassin duo: The Cho player controls movement and basic attacks, while Gall dishes out most of their ability damage. Both players can employ Cho and Gall’s separate abilities, but they must work in concert to take full advantage of them.

The Lost Vikingsinline_Vikings.png

The specialist team of the Lost Vikings are three separate Heroes commanded by a single player. The Vikings can be split up to push multiple lanes, or brought together to focus on their target. They are a challenge and a handful to master, but can be deadly in the hands of a skilled player.

Our Hero guide offers biographies for every Hero in the game, as well as specific information about their abilities, comparative damage, utility, survivability, and complexity. Familiarizing yourself with all the Heroes will be instrumental in learning how their abilities synergize, as well as what works most effectively against them. Keep in mind that following the launch of Heroes of the Storm 2.0 in your region and lasting until May 22, 2017, all players who log into the game during that time will automatically receive 100 Gems, which can be used to permanently unlock one (1) Mega Hero Bundle of their choosing. More details about this offer are available in our blog, here. We encourage you to check that out as that is a great way of picking up a ton of great heroes right from the start!

TEAM LEVELING – RISE TOGETHER

For a team to be effective, its members will need to act as one. The leveling in Heroes of the Storm reflects this philosophy, with each player contributing to a shared pool of experience. Team experience makes it easier to make rotations without losing the lane, and ensures you’re not fighting with teammates over gold and experience. Keep in mind that gaining levels faster than the opposing team will present your team opportunities for executing power plays at crucial talent-earning levels, which you’ll be able to capitalize on together.

You will rise as one, just as you will fall as one. Work together and you will reap the benefits of your efforts. Disregard, and your team will be torn asunder. As you explore the Nexus, keep on the lookout for helpful suggestions from the community as these will be invaluable assets in your battles.

 

THE TALENT SYSTEM – FORGE A LIVING WEAPON

In Heroes of the Storm, every Hero has their own diverse kit of skills and abilities that you will be able to choose from as your team advances. Starting at level 1, every few levels your team earns will present you with a set of talent choices that offer new tools or enhance your existing abilities. In Heroes of the Storm, talents have replaced what you may have come to know as the ‘item shop.’ These talents allow you to react to the battleground, your team composition, or the opposing team composition. A Hero’s kit is unique to them, and offers you different strategic opportunities to employ during the battle.

Talents_Inline.gif

Pressing the TAB key brings up a menu where you’ll be able to see which talents your team and your opponents have chosen. As you gain familiarity with the talents that are available to each of your heroes, you’ll make better and more informed decisions about how to react to the ever-evolving battle at hand.

At level 10, each member of the team will select from one of two powerful Heroic Abilities which greatly enhance your Hero’s effectiveness in the battle. When unleashed in succession with other complementary Heroic abilities that your team has chosen, these can be absolutely devastating against your opponent. Choose, but choose wisely; once your Heroic ability has been selected, the choice cannot be undone. As such, having a keen understanding of the talents and abilities for each of the Heroes is paramount to achieving success in the Nexus.

DYNAMIC BATTLEGROUNDS – THE CHANGING FACE OF BATTLE

battlegrounds_Inline - Copy.png

Heroes of the Storm features a wide range of battlegrounds, each offering unique gameplay and powerful objectives to master. Completing objectives creates advantages for your team, and are the primary points of interest and conflict on each Battleground (they’re also where team fights tend to erupt). Be warned: if you’re focusing on an objective and the enemy’s not present, it’s a good bet they soon will be.

In addition to the various objectives each Battleground offers, you’ll also be able to earn the allegiance of the Mercenaries who populate the world. To do so, you must first defeat the neutral mercenaries at their camp site, and then stand on the beacon nearby to capture them for your team. Determining the optimal time to capture a mercenary camp is crucial, and can be of great value when you need to distract the enemy team from capturing an objective. For breakdowns of the different battlegrounds and the objectives they offer, check out our Battlegrounds page.

GO FORTH WITH HONOR

We hope you’ve found this overview insightful, and more importantly, that it gets your blood pumping, engaging your insatiable hunger for victory. You have a wealth of experience to acquire in Heroes of the Storm, and we know you’ll be up to the challenges ahead. May you go forth with honor, bring glory to your teams, and have a blast in the Nexus.

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Blizzard is really selling their fish well. I think this is a great thing to show people that HotS is different from the likes of LoL and DotA. I honestly think it's a much better game given how it keeps the concept simple to teach new players how to play, but at the same time it is filled with layers of complexity that rewards more experienced players.

Edited by Valhalen
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3 hours ago, Valhalen said:

Blizzard is really selling their fish well. I think this is a great thing to show people that HotS is different from the likes of LoL and DotA. I honestly think it's a much better game given how it keeps the concept simple to teach new players how to play, but at the same time it is filled with layers of complexity that rewards more experienced players.

Unfortunately in most people's heads different = bad.I know people that claim hots sucks just because it doesnt have gold and items like the other moba's.Once people get used to something they cant see further.

Thats also why LoL is the biggest moba atm,its simple and easy,giving acess to everyone,but I gladly give up  on "first spot" because we all know what that turns the community into

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The Vid about player attitude made a bit sad.

There are young people and those tend to be impulsive which is normal (biologically I mean) that's ok they are still evolving. For the more adult players, like Kurosu said about players used to play other MOBAs, people are used to be bad, good or something in between. Through my experience (online and real life) there are only a few ppl who listen to such words about attitude and even fewer who take it to their hearts.

Sorry if I sound a bit too pessimistic and I think it's good to make this vid and to try to make ppl better. I really appreciate good behavior, makes the game more fun for all players :)

Edited by Caldyrvan
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22 minutes ago, Caldyrvan said:

The Vid about player attitude made a bit sad.

 Through my experience (online and real life) there are only a few ppl who listen to such words about attitude and even fewer who take it to their hearts.

Sorry if I sound a bit too pessimistic and I think it's good to make this vid and to try to make ppl better. I really appreciate good behavior, makes the game more fun for all players :)

You are absolutely right. People who are comfortably and anonymously playing a videogame are not interested in some other guys' anonymous tips or helpful comments (most of the time anyways). You might even get some weird flame back!

classic example:

me/average helpful guy: "hey Jaina, try to play a bit safe in your lane when you don't see the enemies on the map."
Jaina: "stfu 0 kills shit waveclear l2p"
me: "... But I'm playing ETC..."

Sure, there are exceptions, like when you're a new, enthousiastic player who is learning his stuff. I got more than a few tips myself. But bottom line: NOT being salty is way more important. Be neutral, take a gamble next game if you think your teammates are really scr*wing you over.

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On 5/2/2017 at 9:07 AM, Skyewalker said:

You are absolutely right. People who are comfortably and anonymously playing a videogame are not interested in some other guys' anonymous tips or helpful comments (most of the time anyways). You might even get some weird flame back!

Unfortunately, I think it's also impossible to judge at a first glance how the rest of someone's night has gone. You could be the most patient person in the world, but if you spend a night playing with people that intentionally feed every game, you're probably a bit more likely to lash out at someone eventually!

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      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
    • By Elitesparkle
      Blizzard released a new patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      20 February 2026: After releasing a hotfix, Muradin has been enabled again.
      19 February 2026: Muradin has been temporarily disabled due to a game-breaking bug.
      (Source)
      We’ve just released a patch to the live servers in order to apply some balance and bug fixes.
      Quick Navigation:
      Balance Update Bug Fixes Balance Updates
      Deathwing
      Base
      Incinerate [W] Cooldown increased from 6 seconds to 7 seconds. Talents
      Level 7 Death Drop Duration of Spell Armor decreased from 6 seconds to 4 seconds. Muradin
      Base
      Storm Bolt [Q] Quest requirements reduced from 50/200 to 40/160. Talents
      Level 1 Give 'Em The Axe Bonus Damage reduced from 50% to 40%. Level 4 Sledgehammer Now also reduces the cooldown of Storm Bolt by 1.5 seconds. Level 7 Perfect Storm Internal cooldown reduced from 10 seconds to 8.5 seconds. Now also restores 25 Mana on reset. Level 13 Healing Static Heal per Hero hit increased from 5% to 6%. Murky
      Base
      Spawn Egg [D] Revive Shield duration increased from 10 seconds to 15 seconds. Talents
      Level 10 March of the Murlocs Cooldown reduced from 110 seconds to 100 seconds. Level 13 Egg Shell Shield increased from 35% to 50% of Murky's Health. Shield now lasts until destroyed. Level 20 Never-Ending March Will now last a minimum of 7 seconds, even if stopped. Sylvanas
      Talents
      Level 7 Lost Soul Extra 10% damage bonus provided by Lost Soul has been removed. Tyrande
      Base
      Lunar Flare [E] Mythic reward requirements reduced from 45 hits to 40 hits. Return to Top
      Bug Fixes
      Battlegrounds
      Hanamura Temple The Samurai Sentinel camp is now properly displayed with a Bruiser icon. Braxis Holdout Fixed an issue that caused terrain to be rendered incorrectly. Heroes
      Azmodan Level 4 Battleborn Now properly reduces the cooldown of Demon Lieutenant. Level 10 Black Pool Now properly deals reduced damage to non-Heroes. Deathwing Base Form Swap AI can no longer use the removed Form Swap ability. Gul'dan Level 16 Ruinous Affliction Fixed an issue that caused Ruinous Affliction to deal bonus damage on the 3rd and 5th hit, instead of the 3rd and 6th hit. Jaina Base Frostbite [Trait] Fixed an issue that caused Ice Block to not show the correct cooldown value in the tooltip. Fixed an issue that caused Ice Cold to allow Jaina to move through pathing blockers and stationary targets. Muradin Base Dwarf Toss [E] Fixed an issue that caused Dwarf Toss to go on cooldown when used on invalid terrain. Level 1 Dwarf Block Can no longer stack beyond 3 charges. Murky Murky will no longer revive faster than intended. Murky's level 20 talents have been rearranged to match skill order. Base Pufferfish [W] Puffed Up will now display first in the Buff Bar. Fixed an issue that caused Murky to lose his increased size after death. Spawn Egg [D] Fixed an issue that caused Murky to respawn faster than intended. Level 1 Shell Game Shell Game now shows the Trait button for the talent, instead of an Active button. Level 20 Faster Fish Faster Fish now also causes the animation of the Pufferfish to play faster. Faster Fish now shows the W button for the talent, instead of the Trait button. Rehgar Level 20 Elemental Conduit Fixed an issue that caused Elemental Conduit's Shields to not refresh to 5 seconds. Fixed an issue that caused Elemental Conduit's refresh to search for allies to give the Shield around the targets hit, instead of Rehgar's location. Thrall Level 1 Echo of the Elements Fixed an issue that caused Echo of the Elements bounces to bounce to cloaked targets. Level 7 Rolling Thunder Rolling Thunder damage now displays as a crit. Level 16 Alpha Wolf Alpha Wolf damage now displays as a crit. Zagara Base Infested Drop [E] Fixed an issue that caused Roaches melee attacks to launch missiles instead of directly hitting. Fixed an issue that caused Roaches to not display correctly in the death recap. Click here to discuss this post with other players in the official Heroes of the Storm forums.

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