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Today's PTR brings a lot of Hero tweaks and will be a pretty large download when it goes live, as it's a remaster. We're getting changes to D.Va, Orisa, Roadhog, Sigma, Winston, Baptiste, Lucio, Mercy, Moira, Doomfist, Sombra, Symmetra and Tracer, of varying significance.
PTR Patch September 24 (source)
Patch 1.41 is a remaster and will require a relatively large download for all platforms. HERO UPDATES
Regeneration rate increased from 12.5% to 16% per second Delay before regeneration begins lowered from 1 second to 0.75 seconds Orisa
Cooldown increased from 9 to 10 seconds Roadhog
Ammunition increased from 5 to 6. Sigma
No longer blocks Chain Hook and Whip Shot Gravitic Flux
High gravity effect duration reduced from 1.2 to 0.9 seconds Experimental Barrier
Regeneration rate reduced from 175 to 150 per second Now has a 1 second cooldown after recalling the barrier Initial 0.2 second cast time removed Winston
Duration increased from 6 to 9 seconds Health increased from 600 to 700 Baptiste
Health decreased from 250 to 200 Lucio
Speed boost’s effect increased from 20% to 25% Amp It Up
Speed boost’s amplification increased from 50% to 60% Wall Ride
Speed buff reduced from 40% to 30% Mercy
The extra beams created by Valkyrie now ignore enemy barriers Moira
Self-healing reduced from 30 to 20 health per second Doomfist
Time to reach max charge increased from 1 to 1.4 seconds The Best Defense…
Shield health gained per hit reduced from 35 to 30 Sombra
Cooldown increased from 4 to 6 seconds Cooldown now begins immediately upon deploying the beacon or if it is killed by an enemy Symmetra
Duration reduced from 15 to 12 seconds Health reduced from 5000 to 4000 Sentry Turret
Damage per second reduced from 50 to 40 Photon Projector
Players impacted by the primary fire beam should now hear a louder impact sound Tracer
Damage falloff now starts at 13 meters, up from 10 meters BUG FIXES
Fixed a player profile issue preventing hero win percentages from being displayed for competitive arcade mode seasons Heroes
Fixed a bug with Brigitte’s Rally checking line of sight from her feet instead of from her head Fixed a bug with Inspire’s position being affected by the player’s aim pitch Doomfist
Fixed a bug that allowed Doomfist to use Meteor Strike before taking impact damage from Sigma’s Gravitic Flux Sigma
Fixed a bug that allowed Sigma’s Gravitic Flux to ignore line of sight through some ceilings Sombra
Fixed a bug with EMP’s position being affected by player’s aim pitch Winston
Fixed a bug that caused Winston’s Barrier Projector to not consistently play its destroyed visual effects
Update: You can now also pre-order the game and get a free golden loot box, with a guaranteed legendary inside, as well as Widownmaker's Noire skin.
The Nintendo Switch will be receiving its second Blizzard game soon, as Overwatch will be arriving on the console on October 15th! It will come bundled with 15 skins and 3 months of Nintendo Switch Online membership, which is required to play the game.
October 15th will see the Heroes arrive to Nintendo's console.
We have more Sigma tuning in this edition of the PTR, with a whole lot of bug fixes for the new Hero as well as ones for Reinhardt, Sombra and Wrecking Ball.
PTR July 31 (source)
Can now be cancelled by Accretion. Experimental Barrier
Can now be recalled while Kinetic Grasp or Accretion are in use. BUG FIXES
Placement previews should now be much smoother (Reaper Shadowstep, Mei Ice Wall, etc). Placement previews will now hold their position after clicking, until they’ve been confirmed by the server. Fixed a bug where first person animations sometimes wouldn’t play when abilities were used immediately after being frozen. Fixed a bug where orientation toggles for placements could flicker at higher latencies (Ice Wall, Amplification Matrix, Photon Barrier). Workshop - ‘Set Max Health’ now functions as intended. Heroes
Fixed a bug that caused charge knockback to be applied multiple times. Sigma
Accretion now correctly deals half damage to self. Accretion projectile no longer gets destroyed when impacting Symmetra turrets. Gravitic Flux can now move Pharah during Rocket Barrage. Fixed a bug where victims of Gravitic Flux could get stuck on slippery rooftops. Fixed a bug where Gravitic Flux would fail to work on Dropship doors. Fixed a bug that allowed Sigma to avoid an enemy’s Gravitic Flux effect by activating his ultimate. Fixed a bug that allowed Sigma to retain some of his movement ability when he was incapacitated (stunned, slept, etc) during his Gravitic Flux. Fixed a bug which caused Gravitic Flux to not be cancelled if you switch to another hero while it is active. Sombra
Fixed a bug where Sombra couldn’t gain ultimate charge for one second after EMP hack auras end on targets. Wrecking Ball
Fixed a bug that could cause Wrecking Ball to be temporarily stuck when using Piledriver on a slippery terrain.
This particular PTR is getting plenty of updates and fast, as we have a small one today lowering Sigma's Kinetic Grasp cooldown and shield mechanic, nerfing Moira's Fade and fixing some bugs.
July 25 (source)
Practice Range has been re-enabled. HERO UPDATES
No longer usable while stunned. Sigma
Cooldown reduced from 15 to 13 seconds Shield per damage conversion increased from 0.33 to 0.40 BUG FIXES
Fixed a bug where jumping while scoped shooting could cause the gun to clip into the camera slightly. Wrecking Ball
Fixed a bug where Wrecking Ball could get stuck in his slam animation if landing on very flat slippery surfaces.