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I've recently restarted my D3 experience and gone through the last 2 seasons.
As many players can connect to I'm not entirely sure what items to keep and which not to.
I first stacked and compared any legendaries but as the ancient items came along I mostly threw out the normal legendaries.
Now as Primals are starting to pop up I of course keep all of those, and needless to say I keep best of any unique set item.
This however is also too much for my meger 8 tabs.
Is there a guide out there designed to illuminate players on what items to keep (Most useful) and which to throw away (Most useless) ?
Some items are niche I assume, and some are cross-class useful. Some are only useful for one class and one build.
But I want most to know what items are utterly and completely useless no matter their rarity.
I've reviewed this excellent guide by Damien - https://www.icy-veins.com/d3/legendary-item-salvage-guide
And it does cover alot of what I am looking for but It actually bothers me to see the Set items there as I'd think their mostly a no brainer (At least the class specific ones) and I also agree with many of the comments that many item's are "Cube Only" and thus no need to hoard them.
Would love to see such a Hoarder's Guide to Diablo 3
I have an issue to open the "Heroes" section. It won't open anything and the site keeps White (screenshot).
It doesn't matter wich browser I'm using and some other friends have the same issue.
Maybe you could check it out?
Thanks and Keep your work going on :)
Hi ya'll - My Mission is to a make EVERYONE comfortable in PvP and have FUN knowing they're playing their class well, and are able to help contribute to the team. This should decrease the amount of griefers, salty dogs, ragers, and quitters in PvP throughout arena / bgs!! It's my goal <3
Pushing towards that I wanted to share a PvP Guide I've put together breaking down talents, honor talents, and how to do the rotation for Elemental Shaman. I hope it helps you guys and gives you an edge in PvP. I'll be putting together some more to help break more pieces of PVP.
Elemental shaman are at the BEST place they've been in for PATCHES!! So it's a great time to push rating and try some different comps out!!
My top 3v3 comps:
1) Boom + Ele + MW/Hpal
2) Destro + Ele + Heals
3) Sub + Ele + HPriest
4) Ele + War + Rdruid
5) Spriest + Ele + Heals
My top 2v2 comps - anything other than these is kind too hard to handle with how often there are melee in 2v2.
1) MW + Ele
2) Rogue + Ele
3) Ele + Rdruid
4) Ele + Hpriest
Let me know what works for you and what doesnt!!
The future guides will include
1) Arena Guide - dealing with positioning, when to do damage, communicating , and key addons that will help you
2) Battleground Guide - what specs work for each map, little tips and tricks per map type, and how to communicate with your teammates well
3) UI - reviewing how different UI setups can REALLY enhance your pvp gameplay
4) Keybinds and Macros - Trying to call out the little changes you can make that can make a big difference, and things you may not be thinking about for Macros/keybinds that could blow your mind.
Before you start any transmog farm ensure you have the following addons:
The farm i will be doing is located in the vanilla blackwing lair raid,
This can be done with only a few characters as you require 2 things:
- A way to drop combat such as invisibility or feign death
- Magical damage such as arcane explosion for mages or hunter trap
the best option is still to use mage and even better would be a nightelf mage as you would have shadowmeld and invisibility.
A detailed video on any information you may need.
Thanks for your time and i hope you get some nice stuff.
There are two variants for this build and depending on preference: Grim Scythe (stable dps) or the Devour (burst dps)
Briggs' Wrath + Avarice Band+ Goldwrap + Boon of the Hoarder + Frailty Aura of Frailty +Life from Death creates a giant aura (that is almost the size of the screen) to pull all the enemies towards you, to paint an easy target for devastation.
Grim Scythe variant:
Grim Scythe Cursed Scythe Corpse Lance Brittle Touch (single target burst) or Corpse Explosion Close Quarters (multi-target burst) Bone Armor Dislocation Blood Rush Potency Land of the Dead (I prefer Frozen Lands to stop goblin hoards) Frailty Aura of Frailty Devour variant:
Devour Cannibalize Corpse Explosion Close Quarters Bone Armor Dislocation Blood Rush Metabolism (Speed) or Blood Rush Potency (Survivability) Land of the Dead Shallow Graves Frailty Aura of Frailty *Note: Corpse Lance isn't recommended for this build. Also this variant is better playing with a team is because it's a double edged sword, it's easy to have the flow stop when there aren't a good supply of elites coming your way and you will feel like you're dead in the water. However it is a choice for the Grim Scythe build due to the consistent damage that grim scythe itself can deal.
Stand Alone Spreading Malediction Life from Death (Survivability) or Blood is Power (Additional CD reduction) Swift Harvesting (Grim Scythe) or Blood is Power (Devour) - Until the bugged Fueled by Death is fixed
Off-Hand: Leger's Disdain (grim scythe build) or Lost Time (speed)
Set: Inarius's Conviction + Inarius's Martyrdom + Inarius's Perseverance + Inarius's Reticence + Inarius's Understanding + Inarius's Will
Necklace: Wisdom of Kalan
Ring #1: Krysbin's Sentence
Ring #2: Avarice Band or Briggs' Wrath (whichever rolled better)
*Note: For your items, I suggest getting additional gold/health glob pick up area to add to the passive affects that we're wanting to boost
Trag'Oul's Corroded Fang
Avarice Band or Briggs' Wrath (whichever wasn't rolled very well with)
Aquila Cuirass or Grasps of Essence (depending if you're using corpse explosion - also note I suggest adding Flawless Royal Diamond to some sockets to add some resistance if you're giving up the damage reduction)
Bane of the Trapped
Boon of the Hoarder
Gogok of Swiftness (Grim Scythe) or Wreath of Lightning (Speed)
Helm: Flawless Royal Diamond
Everywhere Else: Flawless Royal Diamond (Survivability) or Flawless Royal Topaz (Damage)
Grim Scythe variant:
Keeping Bone Armor on cooldown, this is the most important thing for this build to work because of the damage reduction and damage boost you get for the set bonus Corpse Lance/Corpse Explosion is used against the champions, rares and uniques. Land of the Dead will be used when during large encounters/boss fights. Blood Rush will be used for traveling/utility (especially when In-geom is procced). Grim Scythe will be used in all other cases. Devour variant:
Bone Armor (keeping on cooldown), to get things started. Land of the Dead to start building your momentum when your 1st elite pack shows up. Corpse Explosion you'll be using as your main point of dps because you'll be dragging everything on the screen towards you, piling towards the center to deliver devastating splash damage. Blood Rush + Devour in sync will be used as your movement utility, which during your In-geom proccing will make Devour almost needed because of how quick you'll be moving and how quickly your health will drain. -----------------------------------------------------------------------------------------------------------------------------
Reference for a standard ancient only build: https://www.d3planner.com/236420675
Reference for a perfected build: https://www.d3planner.com/376141709