Starym

Patch Notes for May 23rd: Anniversary Event

Sign in to follow this  

1 post in this topic

I0ZXX4j.jpg

 

The Anniversary event brings with it some new patch notes as well, which bring new options for custom games, some hero changes from the PTR for Genji, Hanzo, Orisa, Reaper, Reinhardt and Solider: 76. We also get to see out own final blows shown in the killfeed, as well as Mery rezzes and the usual bunch of bug fixes.

Blizzard LogoJosh Engen (source)

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Anniversary

We’re raising our glasses to toast the 30 million heroes who have answered the call to join us in Overwatch! From now until June 12, players can collect more than 100 Anniversary-themed rewards, and play three new Arena maps in the Arcade—all in celebration of our first year fighting for the future together. Put on your finest skins and join us for the festivities!

For more information, click here.

New Standard Loot Box Items

In addition to the new items in the Overwatch Anniversary event, we’re also adding new goodies to our standard loot boxes. Sombra, Orisa, and Tracer are all getting brand new emotes, and Reaper picks up several new unlocks based on the infamous shrug from the recent Uprising comic.

 

GENERAL

Custom Games and Game Browser

  • Added new rules sets for 3v3 and 1v1 Elimination modes on the Arena maps
  • Added options for Hero Lockout, Limited Hero Pool, Tiebreakers, and Hero Reveal for Elimination mode
  • Players can now disable secondary fire and secondary weapons in Custom Games
  • You can now disable one Symmetra ultimate while leaving the other active

 

HERO UPDATES

General

  • Recoil Recovery Aim Compensation can now be disabled for Ana, McCree, and Widowmaker. The option can be found under the “Control” tab in the “Options” menu. Simply select the appropriate hero under the dropdown menu and look for the “Hero” section

Developer Comments: By default, weapon recoil recovery is overruled by downward crosshair movement. This means that downward movement during the weapon’s recoil recovery phase will override the weapon’s natural recoil recovery. This option allows you to remove this functionality, meaning a weapon’s natural recoil recovery movement acts independently from downward crosshair movement. In practice, this will make your crosshair move faster if you aim downward during the recoil recovery window.

Genji
 
  • Removed the attack delay from Genji's wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing
Developer Comments: This is a quality of life change to make wall climbing feel better.

Hanzo
 
  • Removed the attack cooldown from Hanzo’s wall climbing ability, allowing him to engage with enemies immediately after he finishes climbing  
  • Storm Bow
    • Increase charge speed by 10%
    • Charged arrows now maintain their charge after climbing a wall, provided the button is continuously held

Developer Comments: Decreasing Hanzo’s draw time gives him more overall DPS, while also letting him fully charge an arrow and more quickly return to full movement speed when needed. And, like the change to Genji’s wall climbing, this is a quality of life change that will make climbing feel better.

Orisa
 
  • Fusion Driver
    • Damage reduced by 9%  
  • Protective Barrier
    • Cooldown reduced from 12 seconds to 8 seconds
Developer Comments: To help Orisa maintain the front line for her team, we’re reducing the cooldown of her Protective Barrier. This change also helps her reposition the barrier more easily when needed. To compensate for this new defensive strength, we're reducing her Fusion Driver's damage, as it felt too high.

Reaper
 
  • Wraith Form
    • Ammo is now entirely refilled when Wraith Form is used
Developer Comments: Wraith Form is typically used as an escape ability after firing. This change gives Reaper a fighting chance if an enemy chases him down as he uses it.

Reinhardt
 
  • Earthshatter
    • Effective height has been lowered from 3 meters to 2 meters
    • The height threshold of objects that Earthshatter can "climb" has been lowered from 3 meters to 2 meters, making Earthshatter less likely to climb tall objects as it moves along the ground.
Developer Comments: Earthshatter tended to climb unexpectedly high, frequently hitting targets that were significantly above the ground. These changes help the ability stay more grounded.

Soldier: 76
 
  • Heavy Pulse Rifle
    • Bullet damage decreased from 20 to 19

Developer Comments: Soldier: 76 is in a much better place lately, but his damage output was making him a must pick, compared to similar roles.

 

USER INTERFACE UPDATES

  • Your final blows are now highlighted by a white background in the Kill Feed
  • Added new Kill Feed icons for environmental kills and a number of abilities
  • Heroes resurrected by Mercy are now are now highlighted and color-coded in the Kill Feed
  • Certain types of assists, like McCree’s Flashbang or Zenyatta’s Orb of Discord, now show up in the Kill Feed
  • New Controller option: Force Keyboard/Mouse User Interface

Developer Comments: When PC players switch from using the Keyboard/Mouse to a game controller, the game’s user interface is dynamically updated to the console/controller version. Additionally, the button layout on many heroes (like Hanzo, Zenyatta, and Mercy) is different on console. In the past, when a player chose to play using a controller and a mouse, the UI would constantly switch, depending on which device was sending information to the game. This new option allows players to set a default user interface if they choose to use a controller along with a keyboard/mouse.

 

BUG FIXES

General

  • Fixed an issue that prevented voice lines from being heard during the Play of the Game
  • Fixed an issue causing shields to display the wrong team color during the Play of the Game
  • Fixed a bug that caused high resolution screenshot captures to have visual issues

Arcade

  • Fixed a bug causing the introduction before 1v1 Mystery Duels to be interrupted
  • [PS4] Fixed a bug that allowed the edge of the skybox to be seen on some Capture the Flag maps
  • Fixed an issue causing parties to be split between teams when joining a Custom Game as a group
  • Fixed an audio bug in Elimination games that could cause the end of round music to end abruptly
  • Fixed a bug in Custom games that caused parties to be evenly split between teams when they joined as a group

A.I.
  • Fixed a bug that allowed bots to become stuck around the well on Ilios

Custom Game Browser
  • A scroll bar has been added to the custom games settings window so players can see all changes if they extend below the screen
  • Disabling Primary Fire will no longer disable secondary weapons for Mercy, D.Va, and Torbjorn
  • Fixed a bug that prevented the cooldown modifier from functioning for Ana’s Sleep Dart
  • Fixed a bug that caused some weapons to stop playing sound effects when “No Ammunition Requirement” was used
  • Fixed a bug that caused parties to be split up between teams when joining a custom game

Competitive Play
  • Fixed an issue that could prevent the 30 and 60-second audio callouts from being played at the end of a match
  • Fixed a bug that prevented players from grouping based on skill rating restrictions during the off season

Heroes
  • Fixed a bug that caused Lúcio’s healing and speed song auras to be inaccurately projected
  • Fixed a bug that prevented Discord Orb from being removed when Mercy uses her Resurrect Ultimate
  • Fixed a bug that prevented Orisa’s Fortify from blocking the alternate fire from Lúcio’s Sonic Amplifier
  • Fixed a bug that prevented Roadhog's hook from pulling enemies into the reticle when the target was on higher ground
  • Fixed a bug that prevented Orisa’s Protective Barrier from deploying in certain situations
  • Fixed an issue that affected some graphics cards, causing an inaccurate ammo count to be displayed with Pharah’s Mechaqueen and Raptorion skins equipped
  • Fixed a bug that could prevent two charging Reinhardts from being able to kill each other
  • Fixed a bug that allowed Reinhardt to damage himself twice when charging a Fortified Orisa
  • [XB1/PS4] Fixed a bug that caused Strike Commander Morrison’s coat to clip through his legs during the Push-ups emote
  • Fixed a bug that prevented Winston’s Primal Rage ultimate from restoring his health when hit by Ana’s Biotic Grenade

Maps
  • Fixed a bug that caused Tracer to move oddly when she first appeared in the tutorial
  • Fixed an issue causing asymmetry between pillars on the Ruins capture point on Ilios
  • Fixed a bug that allowed Sombra to reach unintended locations on Numbani
  • Fixed a bug that allowed players to reach an unintended location on Route 66
  • Fixed a bug that allowed Sombra to reach unintended locations on Watchpoint: Gibraltar

Previous patch notes (April 27th).

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It seems we're not getting the holiday spirit over at Blizzard World after all, as some issues had come up that have forced Blizz to disable the map. It seems players weren't able to leave the spawn area of the map, which is somewhat problematic in pretty much all game modes, especially since there's no basketball hoop or ball to pass the time in there.
      They've since brought it back, but only in Arcade mode and only the old, non holiday-ed version.
      Blizzard World (source)
      Hi everyone,
      We’ve identified an issue with Blizzard World preventing players from leaving spawn areas at the start of the match and completing the match.
      Due to the impact of this issue, we have temporarily disabled Blizzard World in all regions on PC, PlayStation 4, and Xbox One while we troubleshoot. We don’t have an ETA to share right now for when Blizzard World will again be playable, but this is currently our top priority and we will be sure to provide updates in this thread and on Twitter via @BlizzardCS as they become available.
      Thank you to all our players for being patient during this time.
      WED 12/12 6:45PM PST UPDATE: While the team gets Blizzard World spruced back up for your holiday enjoyment, we have turned the Arcade Cards back on but with regular Blizzard World in place of holiday Blizzard World. Note that all Blizzard World maps remain disabled in the Competitive, Quick Play, and Custom game modes. Thanks for your patience!
    • By Starym
      While Winter Wonderland may be the big thing in this patch, some of the implemented Hero changes are almost as big - Brigitte gets a whole lot of changes, especially to Shield Bash, with its damage basically being removed and it no longer going through barriers; McCree gets a buff to his alt fire, which used to be very overpowered and problematic back at the start of Overwatch; Doomfist gets a whole bunch of changes as well; Ashe, Bastion and Torbjorn are also getting some tuning, but it's relatively minor compared to the three mentioned above. The rest of the patch holds just a very, very big amount of bug fixes so, enjoy:
      And here's the usual patch rundown by redditor itsjieyang:

       
      December 11 (source)
      New Seasonal Event: Winter Wonderland 2018
      ‘Tis the season to get merry!
      Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
      Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more.
      Learn more about Winter Wonderland here.
      GENERAL UPDATES
      Audio
      An option to use Windows Spatial Audio is now available. This feature can be found in the Windows Start Menu under Control Panel > Hardware and Sound > Sound > Speaker Device > Spatial Sound Developer Comments: Since launch, we’ve supported Dolby Atmos for players who use headphones, and we’re now expanding this support to include the Windows 10 implementation for spatial audio. Spatial audio is configured in the Windows 10 sound settings and will take priority over the settings in the game client. This will allow for more options, including settings for Windows Sonic Headphones, Dolby Atmos for Headphones, and Dolby Atmos for Home Theater.
      HERO UPDATES
      Ashe
        B.O.B. Bob will now have a golden tint when Ashe equips her golden weapon Developer Comments: Our final technical audit on Ashe’s character package allowed us to implement a feature we talked about several times during Bob’s production. Making him part of Ashe’s golden weapon is a great way to celebrate our favorite Big Omnic Butler and let players show off their hard-earned Competitive Points each time they summon him onto the battlefield.
      Bastion
        Configuration: Recon Ammo increased from 25 to 35 Configuration: Sentry Weapon spread decreased by up to 33% while firing Developer Comments: Bastion could use a little bit of an offensive boost to balance out how vulnerable Configuration: Recon’s bulky size and Sentry’s stationary nature make it. As a reward for surviving in spite of these weaknesses, we gave Bastion a lower spread in Sentry mode to make it more effective at farther ranges than it was previously.
      Brigitte
        Shield Bash No longer can travel or stun targets through barriers Damage reduced from 50 to 5 Inspire Cooldown reduced from 1.5 seconds to 1 second Duration increased from 5 seconds to 6 seconds Total healing increased from 80 to 100 Developer Comments: Brigitte’s Shield Bash is a strong ability that often feels difficult to counter. This change will offer new options for counter play, enabling shield tanks to better protect themselves and their teammates. Reducing its damage reduces her total stun combo damage potential while still allowing Whip Shot and her basic melee attacks to retain their full strength. Brigitte is a tank/healer hybrid, and lately we’ve been reducing her effectiveness by lowering the power of her non-healing functionality. We want to make sure she is still a viable pick, so we’re increasing the uptime of her Inspire passive ability to help improve her overall healing output.
      Doomfist
        Rising Uppercut Loss of air control duration lowered from 3 seconds to 0.6 seconds Seismic Slam Maximum range reduced from 20 meters to 15 meters Targets no longer lose air control while being pulled in Meteor Strike Inner ring damage radius increased from 1.5 meters to 2.0 meters Outer ring maximum damage decreased from 300 to 200 Developer Comments: Doomfist’s high mobility allows him to engage and disengage from extremely long range. Decreasing the range of the targeted aerial version of Seismic Slam requires him to get closer before engaging an enemy and makes it slightly harder for him to escape from combat. The loss of air control on Rising Uppercut was a frustrating mechanic for players, but it allowed Doomfist to set up combos. We’ve found a decent middle ground by limiting the amount of time Doomfist has to line up his next move. The Meteor Strike changes will make it harder to secure easy eliminations on heroes without mobility abilities, such as Zenyatta or Ana, while still preserving its maximum potential damage when aimed well or when combined with other abilities such as Graviton Surge or Sleep Dart.
      McCree
        Peacekeeper Alternate fire damage increased from 45 to 55 Developer Comments: McCree’s Fan the Hammer wasn’t as reliable against higher health heroes as it should be. Increasing its damage will make it more potent in close-range engagements where it is intended to be most effective.
      Torbjörn
        Molten Core Damage increased from 130 to 160 per second Developer Comments: While the Molten Core damage pools were intended to provide players with tools for area denial, they weren’t proving threatening enough to deter enemies for a significant amount of time because their damage was too low.
      BUG FIXES
      A.I.
        Fixed a bug that caused Torbjörn bot to use some of his ultimate while attempting to repair his turret Deathmatch
        Fixed a bug that caused Athena’s voice lines to overlap if the match was a draw Heroes
      General
      Fixed a bug that prevented a landing exertion visual effect from playing when a hero impacted a slippery surface before landing Fixed an issue that caused enemy players to appear to have jittery movement at framerates over 100 Fixed issues that could cause the client to miscalculate projectiles Ashe
      Fixed a bug that caused Ashe’s Dynamite to create a second small explosion visual effect a few moments after the first explosion Fixed a bug that prevented Ashe’s Dynamite from playing its fire visual effects on enemy abilities (e.g. Junkrat’s Steel Trap or Mei’s Ice Wall) Fixed a bug that prevented Ashe’s Dynamite from exploding if it fell into small gaps Fixed a bug that prevented spectators from seeing enemy outline’s through Ashe’s scope Fixed a bug that caused Ashe to see Zarya’s Project Barrier visual effects when Bob was the ability’s target Fixed a bug that caused Bob to slip off Mei’s Ice Wall Fixed a bug that allowed Bob to push Bastion in Sentry mode when hit by his charge Fixed a bug that prevented a charging Bob from opening the airlock doors on Horizon: Lunar Colony Fixed a bug that caused Bob elbow to briefly disappear when waving Fixed a bug that caused Bob to continuously charge into a small piece of collision instead of stopping Fixed a bug that prevented Ashe’s Coach Gun from displacing breakables on maps Bastion
      Fixed a bug that caused Bastion’s Tank mode treads to continue moving while stunned Fixed a bug that caused Bastion’s colored outline to include squares floating above him while in Configuration: Tank Brigitte
      Fixed a bug that allowed Brigitte to travel through Mei in Cryo-freeze when using Shield Bash D.Va
      Fixed a bug with the Lying Around highlight intro that caused Cruiser D.Va’s hair to clip into the mech McCree
      Fixed a bug that caused McCree’s Deadeye animation and sound effects to play twice if it was canceled quickly Mercy
      Fixed a bug that allowed Mercy to gain ultimate charge by damage boosting a Pharah as she damages herself Moira
      Fixed a bug that allowed Moira’s Biotic Orbs to go through or get stuck in walls and other collision Reinhardt
      Fixed a bug that prevented Reinhardt’s Earthshatter from traveling over certain terrain Sombra
      Fixed a bug that caused Sombra to hear the detected sound effect when entering stealth or teleporting Symmetra
      Fixed a bug that caused additional sound effects to play while viewing Symmetra’s Creation victory pose in the Hero Gallery Fixed a bug with Symmetra’s teleporter where it would play its self-destruct sound effects when viewed in the Hero Gallery Fixed a bug that allowed Symmetra to teleport her turrets under terrain Torbjörn
      Fixed a bug that caused Torbjörn’s turret to be built at an extreme angle if it landed on the edge of an object Widowmaker
      Fixed a bug that allowed Widowmaker’s Venom Mine to reveal enemy barriers through walls Wrecking Ball
      Fixed a bug that caused Wrecking Ball to briefly hit maximum speed before returning to normal speed when he used his Grappling Claw at maximum distance Hero Gallery
      General
      Fixed a bug that prevented players’ Competitive Point currency deduction from visually updating after purchasing a golden weapon Fixed a bug that caused heroes to display a t-pose briefly when viewing Highlight Intros with the UI disabled Maps
      Control
      Fixed a bug that caused the hero select countdown timer to remain at 29 seconds Dorado
      Fixed a bug that gave unintended access to certain ledges Hollywood
      Fixed a bug that caused the ground beneath the western soundstage’s gates to be slippery while the gates were open Temple of Anubis
      Fixed a bug that prevented players from standing on the staircase ledge near the first point Fixed a bug that allowed Sombra to reach unintended locations Mystery Heroes
      Fixed a bug that prevented the Mystery Heroes ruleset from being used while in a Mystery Heroes skirmish Spectating
      Fixed a bug that caused the kill feed to overlap with other UI elements while spectating players UI
      Colorblind Options
      Fixed a bug that caused a player’s UI to appear as the enemy color during FFA Deathmatch games Fixed a bug that prevented colorblind set team colors from appearing on the tab and victory screens Fixed a bug that prevented player name plates from appearing in the hero select screen Fixed a bug that prevented the end of round score screen from properly displaying team colors Fixed a bug that prevented enemy Torbjörn’s turret health bar from displaying its team color Previous Live Patch Notes.
    • By Starym
      The seasonal event is here and we have snow and holiday decorations everywhere! In addition to the usual new holiday cosmetics added we have Blizzard World, Black Forest, King's Row and Hanamura all decked out with holiday cheer, as well as the two modes from last year making a comeback. There's also a new Hammond Highlight Intro and Torbjorn and Genji emotes, in addition to the new skins!

      For the full patch notes, including major Brigitte and Doomfist changes, significant McCree and Torbjorn changes and a whole lot more, head on over here.
      Winter Wonderland (source)
      CELEBRATE WINTER WONDERLAND
      ‘Tis the season to get merry!
      Overwatch is getting into the holiday spirit for the next three weeks! Expand your collection and enjoy two winter brawls: Yeti Hunter and Mei’s Snowball Offensive. Visit Blizzard World to watch the snow fall, admire its twinkling nighttime lights, and savor the sight of confectionary-inspired décor.
      Of course, we have new presents for you to unwrap from our Winter Loot Boxes! Unlock new seasonal items—including legendary skins like Krampus Junkrat, Sugar Plum Fairy Mercy, Figure Skater Symmetra, and more. Shine as the star of the match with Wrecking Ball’s Festive highlight intro, “awww” at Torbjörn’s My Babies emote, or deck the halls with Genji’s Paper Stars. And, in case you missed a Winter Wonderland item during last year’s event, we’re bringing them back at a discount! You can see a sample of what’s in this year’s Winter Loot Box below, or check out the full contents in-game in the Hero Gallery.
      Yeti Hunter
      This 6-player brawl sets five Meis against one Yeti player who uses Winston’s abilities. The Yeti must gather meat to unlock a powerful Primal Rage ability, making him immune to Mei’s freezing abilities and granting other more powerful bonuses to eliminate the hunters. Mei players have a new tool in their arsenal, too: a “Yeti Trap” ultimate ability to root their quarry in place. Yeti players must survive long enough to eliminate enemy Meis before they take him down. Which side will emerge victorious from the snow?
      Mei’s Snowball Offensive
      In this brawl, Mei's Endothermic Blaster has been modified to fire a single, super-powered snowball. Taking down an enemy only requires one hit, but a miss can be costly. Once your weapon is empty search for the nearest snow pile to reload. When the battle starts to heat up, you can activate Mei's Ultimate, which turns her blaster into an automatic snowball launcher, allowing you to fire continuously as your enemies scatter.
      Collect New Festive Gear!
      The new seasonal items can be found in Winter Loot Boxes filled with new skins, emotes, highlights, player icons, sprays, voice lines, and more. You can also purchase items you missed from last year's event with credits at a discount. But don’t wait too long—these Loot Boxes will disappear faster than holiday desserts.
      And here are the new skins from this year:
        
        
        
        
      And finally, here's the latest Hero with her first event skin!

      If you want to check out skins from the previous year or the highlight intros and emotes, head on over to the official event site.
      Two returning modes, a bunch of new cosmetics and 4 holiday-themed map reworks, as well as whole lot of stuff from past years are here!
    • By Starym
      Winter is coming to Overwatch later today and we have 4 more skin reveals from the past few days, with some pretty amazing ones in there! The most recent (and probably best) addition is Junkrat Krampus, who just might set some (monogrammed) traps in a few chimneys, so Santa better look out:
      Next we have two slightly less complex ones, but still pretty impressive, with Figure Skater Symmetra and Biathlon Widow:
      And finally we have a great one, with Mercy becoming even sweeter as Sugar Plum Fairy Mercy:

      The event starts tomorrow and lasts through January 2nd, so get ready for some wonder!
    • By Starym
      It's the holiday season in all Blizzard games and Overwatch is no exception, as Winter Wonderland returns next week, starting on December 11th! We're (at the very least) getting the usual two modes: Mei's Snowball Offensive and Yeti Hunt, as well as new cosmetics and some holiday themed maps, including the new Blizzard World:
      The event lasts until January 2nd and we already have previews for two new skins, featuring Zarya and Lucio, with a decidedly furry look:
      As usual with these returning events, we'll also be able to get last years' skins from loot boxes, as well as buy them at slightly cheaper prices. Here are some of the previous years' skins: