Jump to content
FORUMS
positiv2

Heroes of the Storm Malthael

Recommended Posts

Final Curtain is unecessary now. Cleave just does so well.

No One Can Escape Death is one of my favourites now. Gives you the ability to trade your life for a win or just a kill without any downtime.

The Last Rites boost is dependant on your last ten level performance, but if you use R a bunch then it'll come in handy either way. You can drop it on an enemy and back away for a heal, which is nice. 

Share this post


Link to post
Share on other sites
Guest Malthael question!

Does MortalityMortality apply to MassacreMassacre's AoE? If so, it would make it a very powerful tool. I didn't dare sacrificing the other Soul CollectorSoul Collector talent in a game just to see it ?

Share this post


Link to post
Share on other sites
Guest TheRavenLord

Final Curtain is no longer amazing, nor should it be picked unless you need consistent poke damage with Throwing Shade. At level 20, you only have one real choice because you will never take Tormented Souls. Angel of Death with give healing on top of an already hefty damage-dealing ult, paired with having to do half of the quest to gain full value.

 

Still waiting on a buff to make Tormented Souls do damage. The moment it does then we might need a full revision.

Share this post


Link to post
Share on other sites
Guest Nogr

Worth hero I played.

Bruiser? LoL.

Half of the assassins are more tanky then he is.

Easily bursted by 1-2 assassins with no change to survive

Share this post


Link to post
Share on other sites
Guest HotSEnthusiast

Isn't the judgement against Memento MoriMemento Mori a bit harsh? I remember it being pretty good and actually recommended here back in the day (along with Black HarvestBlack Harvest of course). It can be valuable with merc camps/bosses (I see similar talents greatly valued in other guides here when they contribute there), especially if for any reason you need to disengage. Plus it give that little bit of extra uptime to the trait so it can finish off a fleeing enemy (if Last RitesLast Rites is on cd/not picked).

All in all though, Malthael doesn't have that many good options to choose from in general, only in later tiers. I believe he's due for a Talent Tree update (yeah, I know the state of the game right now, a boy can dream).

Share this post


Link to post
Share on other sites
On 5/5/2021 at 4:37 PM, Guest HotSEnthusiast said:

Isn't the judgement against Memento MoriMemento Mori a bit harsh? It can be valuable with me rc camps/bosses (I see similar talents greatly valued in other guides here when they contribute there).

Yes, we do consider extra mercenary clear speed as a great factor to choose which Talent should be recommend. However, differently from Kerrigan's Fury of the SwarmFury of the Swarm that is picked at level 1, Memento MoriMemento Mori comes at a very late stage of the game, where fights are much more important than a slightly better camps/bosses clear. 

When it comes to sustain fights, Memento MoriMemento Mori is a worse option than Soul CollectorSoul Collector, as it needs to build up for over 7-8 seconds to do more damage than its counterpart. If you need extra burst,  MortalityMortality will always be a better option. Despite those damage comparisons, Memento MoriMemento Mori has a terrible anti synergy with the most useful level 13 Talent, Inevitable EndInevitable End. Furthermore, Soul CollectorSoul Collector greatly increases your self-sustain and versatility in fights (it makes you much more flexible, as you do not need to be closer to enemies to use Soul RipSoul Rip on them).
 

On 5/5/2021 at 4:37 PM, Guest HotSEnthusiast said:

Plus it give that little bit of extra uptime to the trait so it can finish off a fleeing enemy (if Last RitesLast Rites is on cd/not picked).

If Last RitesLast Rites wasn't picked, it is probably better to get MortalityMortality, because Tormented SoulsTormented Souls gives you 3 empowered Wraith StrikeWraith Strike in the fight, resulting in 24% max health area damage. 

 

On 5/5/2021 at 4:37 PM, Guest HotSEnthusiast said:

Isn't the judgement against Memento MoriMemento Mori a bit harsh? I remember it being pretty good and actually recommended here back in the day (along with Black HarvestBlack Harvest of course).

Recently we changed some writers for certain Heroes to ensure we'll have constant updates, so the guides properly reflect the current meta.
You probably saw many changes in these last months in recommended builds or Talents, but mostly it is only some guides being rewritten to stay relevant and to prioritize consistency over anything else.

Concerning Black HarvestBlack Harvest, it is not recommended anymore because it takes way too long to get value from, while Throwing ShadeThrowing Shade or Die AloneDie Alone have instant value, therefore, it is much less consistent than the other options.

Edited by Derenash
adding icon images

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Elitesparkle compiled a list of new bugs found in the Heroes of the Storm patch of November 30. The list also contains bug fixes that weren't found in the official PTR notes.
      New Bugs Healing Fountain
      The cooldown text and the Invulnerable text are overlapping (post by /u/Spazzo965).
      Battlefield of Eternity
      The middle-left Healing Fountain belongs to top-left Keep and the middle-right Healing Fountain belongs to bottom-right Keep, following the Map's rotational symmetry. Braxis Holdout
      The middle-left Healing Fountain belongs to the top-left Keep and the middle-right Healing Fountain belongs to the top-right Keep, not following the Map's rotational symmetry. Garden of Terror
      Garden Terror can sometimes use Basic Attacks against Healing Fountains, despite them now being Invulnerable (comment by /u/Senshado). Volskaya Foundry
      The top-left Keep's Healing Fountain doesn't belong to any Town (post by /u/incrediblejones). The top-right Keep's Healing Fountain doesn't belong to any Town. Storm League
      Sesonal Quest Line incorrectly states it requires 20 wins despite the highest Reward still requires 35 wins (screenshot by /u/Elitesparkle).
      Cho'Gall
      Cho'Gall cannot carry the new 6.5/10 Forever Horse Mount on their shoulder (credits to /u/Gnueless). Mal'Ganis
      When played by AI, this Hero has a chance to start the game with a placeholder Skin (post by /u/WorstMedivhKR).
      Probius
      Photon Cannon [E] keeps the current bonus Attack Speed from Warp In Pylon [D] when their Power Field is no longer there. Echo Pulse (Level 1) doesn't check for Invulnerable enemies, making Particle Accelerator (Level 7) stack against them. Particle Accelerator (Level 7) doesn't check for non-Heroic enemies. Rehgar
      Electric Charge (Level 4), when on allied Heroes, contributes to their Self-Healing/Shielding rather that Rehgar's (comment by /u/Spazzo965).
      Colossal Totem (Level 7) can only be used to reposition Earthbind Totem within 8 seconds because it doesn't take into account the additional 50% duration.
      Purification (Level 7) doesn't make Purge usable on Unstoppable enemy Heroes. Purge correctly consider them invalid targets: it's supposed to only Slow, which Unstoppable prevents to be applied. Purification incorrectly consider them invalid targets: it's supposed to deal damage to Shields (if present) and reduce healing received, which have nothing to do with Unstoppable.
      Wellspring (Level 13) can sometimes cast a Chain Heal with an invisible segment.
      Rising Storm (Level 16)'s damage keeps ramping up across different Lightning Shield's casts when not used on Rehgar, with the help of Blood and Thunder.
      Elemental Conduit (Level 20)'s free Lightning Shield doesn't provide secondary Shields during the extra 3 seconds of duration provided by Rising Storm (Level 16). Elemental Conduit (Level 20)'s primary Shield (equal to 10% maximum Health) expires about 1 second before the secondary Shield (equal to 1.5% maximum Health) does. Pit Fighter (Level 20) counts Deathwing as allied Hero (comment by /u/Senshado). Pit Fighter (Level 20) counts Erik as allied Hero twice (comment by /u/Senshado). Pit Fighter (Level 20) doesn't lose stacks when allied Heroes die within range (comment by /u/Senshado), however, by looking at the Target Info Panel it looks like the benefits are correctly being updated.
      Varian
      Victory Rush (Level 7) incorrectly appears greyed out when off cooldown. Whitemane
      Zeal [D] incorrectly states that Whitemane loses 0 Armor when activating it, however, she correctly loses 25 Armor.
      Yrel
      When played by AI, this Hero has a chance to start the game with a placeholder Skin (post by /u/WorstMedivhKR).
      Zagara
      Hunter Killer [W] deals no damage. As a consequence, Mutalisk (Level 16) too.
      Bug Fixes General
      Resolved issues when the attacker is Blinded or the target is Evading: Uther's Hammer of the Lightbringer (Level 1). Valeera's Slice and Dice (Level 7), and Rupture (Level 20). Varian's Heroic Strike (Trait). Whitemane's Saintly Greatstaff (Level 7), and Scarlet Wrath (Level 13). Zeratul's Shadow Hunter (Level 1), Psionic Strength (Level 4), Master Warp-Blade (Level 16), and Unwavering Pressure (Level 20). Zul'jin's Grievous Throw [Q], Eye of Zul'jin (Level 13), and Let the Killing Begin (Level 16). E.T.C.
      Tour Bus (Level 20) no longer allows ETC to Powerslide twice with Crowd Surfer, even if it didn't extended Mosh Pit's duration the second time.
      Lunara
      Accelerated Contamination (Level 16) can no longer grant cooldown reduction from dead Heroes, except for Heroes who have a special death state (post by /u/Spazzo965).
      Maiev
      Vault of the Wardens [D] now has its cooldown listed in the tooltip.
      Raynor
      Adrenaline Rush [E] now correctly breaks Raynor's Stealth when cast. Valla
      Creed of the Hunter (Level 1) now correctly gives a maximum of 6% bonus Attack Damage from Hatred rather than 5%.
      Death Dealer (Level 4) now correctly gives 15% bonus damage rather than 14%.
      Varian
      Victory Rush (Level 7) can no longer be manually activated by targeting an enemy and go on cooldown by doing nothing in the process.
      Shattering Throw (Level 13) now uses the correct value for Attack Damage against Shields when having Twin Blades.
      Whitemane
      Radiance (Level 16) now correctly disables Zeal's negative 25 Armor component and gives 15 Armor, rather than not disabling it and giving 40 Armor to compensate the negative 25 Armor and still end up with the advertised 15 Armor.
      Xul
      Corpse Explosion (Trait) is now ignored by Call for Help.
      Yrel
      Bubble Hearth (Level 20) can now correctly be interrupted by Stuns during the initial channel, rather than just having its cast delayed.
      Zagara
      Devoring Maw [R] no longer fails to show enemy Heroes within it when catching non-Heroes. Medusa Blades (Level 4) now correctly deals 33% damage to laning Monsters. Zeratul
      Shroud of Adun (Level 13) now contributes to Zeratul’s Self-Healing/Shielding in the Stats panel. Shadow Stride (Level 20) now contributes to Zeratul’s Self-Healing/Shielding in the Stats panel. Zarya
      Deep Burn (Level 7) no longer counts the main target of Zarya's Basic Attacks twice.
      Zul'jin
      Amani Rage (Active) can now have its cooldown announced to your team. Ensnare (Level 13) can now have its cooldown announced to your team. Notes Johanna
      Roar (Level 13) has been buffed by 25% when hitting 2 or more Heroes (from 150% to 175%) too, not only by 25% when hitting 1 Hero (from 25% to 50%) like stated in Patch Notes (comment by /u/baconit420). Probius
      Photon Cannon [E] doesn't switch target from non-Hero to Hero until the non-Heroic target dies (credits to Sobb).
      Photon Cannon [E] incorrecty states that it deals 230 damage per second, due to the nerf from 1.00 to 0.71 Attack Speed.
      Rehgar
      Healing Totem (Level 4)'s Health correctly scales by 4% per Level, not 0.04% like written in Patch Notes.
      Colossal Totem (Level 7) now extends Earthbind Totem's duration by 50% and increases Earthbind Totem's Health by 50%, but there is no mention about that in Patch Notes.
      Elemental Conduit (Level 20) does not mention that the small defensive Shield is for Heroes.
      Pit Fighter (Level 20) has slightly different text in-game and in Patch Notes.
      Source: Reddit
    • By Stan
      Our writer Elitesparkle has created a video guide to help you become a better Stukov player.
      Here's the video guide.
    • By Staff
      Our Heroes of the Storm guide section has been updated with the first detailed map guide for Hanamura Temple!
      The guide written by Heroes veteran Elitesparkle consists of 3 pages.
      Hanamura Temple Introduction - Here you will find an introduction of the battleground. Hanamura Temple Layout - Covers map objectives, mercenary camps, and core abilities. Hanamura Temple Strategy Guide - On this page, you will find various tips and tricks that will help you become better.
    • By Staff
      We've got some new Heroes of the Storm guides available on the site. The goal of map-based tier lists is to inform you about how strong and popular each Hero is on each battleground.
      If you wonder how strong each Hero is based on the map, look no further! Elitesparkle has written a guide that acts as a tier list for each battleground!
      Alterac Pass Tier List Battlefield of Eternity Tier List Blackheart's Bay Tier List Braxis Holdout Tier List Cursed Hollow Tier List Dragon Shire Tier List Garden of Terror Tier List Hanamura Tier List Infernal Shrines Tier List Sky Temple Tier List Tomb of the Spider Queen Tier List Towers of Doom Tier List Volskaya Foundry Tier List Warhead Junction Tier List
    • By Stan
      A new Heroes of the Storm patch is now available for playtesting and the update comes with new Classic skins and mounts that we preview in this post.
      Kudos to Reddit user Arkentass for the images!
      New Rehgar Skins







      New Kerrigan Skins





      New Butcher Skins




      New Raynor Skins






      New Li Ming Skins





      New Varian Skins (thanks to how2greiman for the images)



      New Mount #1




      New Mount #2






      Source: Reddit
×
×
  • Create New...