Starym

Pre-ToS Tier 20 Set Bonus Tuning

Sign in to follow this  

11 posts in this topic

HeaPUq9.jpg

 

More tuning going on ahead of next week's Tomb of Sargeras grand opening, and this time we have set bonus changes for a whole lot for specs. There's buffs, nerfs and a surprising amount of 2 and 4 piece bonuses getting swapped around so close to the raid release, so let's just get into it:

Blizzard LogoSeph (source)

Greetings,

Along with the launch of Patch 7.2.5 we are making tuning adjustments to a number of soon-to-be-available Tier 20 set bonuses. The target is as usual, relative power balance between Tier 20 set bonuses of different classes/specs and with the previous tier's set bonuses.

Note that this is the round of Tier 20 tuning we're doing before Tomb opens, and we may make further adjustments as needed once Tomb opens and we have more live data.

Death Knight - Frost


Druid - Balance


Druid - Feral


Mage - Frost

  • Item - Mage T20 Frost 2P BonusT20 Frost 2P Bonus: Critical strike damage bonus granted reduced to 20% (down from 30%).


Hunter - Marksmanship


Monk - Windwalker

  • 2pc: Swapped with 4pc and is now: Rising Sun KickRising Sun Kick critical strikes reduce the cooldown of Fists of FuryFists of Fury by 3 sec (up from 2 sec).
  • 4pc: Swapped with 2pc and is now: "When Fists of FuryFists of Fury ends, the critical strike chance of Rising Sun KickRising Sun Kick is increased by 65% (up from 50%) for 5 sec."


Paladin - Retribution


Priest - Shadow


Rogue - Assassination

  • 2pc: Swapped with 4pc and is now: "GarroteGarrote costs 25 less Energy and has 12 sec reduced cooldown."
  • 4pc: Swapped with 2pc and is now: "GarroteGarrote deals 60% (up from 30%) increased damage."


Rogue - Outlaw


Shaman - Elemental


Warlock - Affliction


Warrior - Arms

June 13th hotfixes / 7.2.5 Patch notes.

Share this post


Link to post
Share on other sites

And again, Blizzard gives MM a 50% nerf before the effects are even seen on live. Why do this PTR nonsense if they're to afraight to try and see how it works out for real instead of simulations?

Last time it was the Unerring Arrows trait 50% nerf before people had the chance to try its full effect, now Tier20 4P bonus.... makesmefeelsad :(

Edited by AartS
  • Like 1

Share this post


Link to post
Share on other sites

Another nerf to T20 for frosts :C? Is this some kind of joke? For extra 15 sec of pillar i need 60 sec breath? With so heavy movement fights,lose from T19 where it will be possible to cast long enough breath? From the possible middle of the pack to very bottom,thx blizz.

Share this post


Link to post
Share on other sites
1 hour ago, Arhol said:

Another nerf to T20 for frosts :C? Is this some kind of joke? For extra 15 sec of pillar i need 60 sec breath? With so heavy movement fights,lose from T19 where it will be possible to cast long enough breath? From the possible middle of the pack to very bottom,thx blizz.

I can easily cast 60 sec breaths without the t19 4 piece... u should still be able to get 50%+ uptime from pillar on most fights. It just means you'll have to work in Frost Strike more often between BoS CDs (and maybe see if u can sneak some in during BoS).

Edited by alleraz

Share this post


Link to post
Share on other sites
4 hours ago, alleraz said:

I can easily cast 60 sec breaths without the t19 4 piece... u should still be able to get 50%+ uptime from pillar on most fights. It just means you'll have to work in Frost Strike more often between BoS CDs (and maybe see if u can sneak some in during BoS).

^This.

The change is kind of poopy but not earth shatteringly bad. 

Share this post


Link to post
Share on other sites
1 hour ago, demonardvark said:

^This.

The change is kind of poopy but not earth shatteringly bad. 

To be honest I'm surprised they didnt put a cap on how much STR increase the T20 4 piece gives... Right now it seems we could get 20%+ more str from pillar (though that'll be hard to do).

Edited by alleraz

Share this post


Link to post
Share on other sites
7 hours ago, AartS said:

And again, Blizzard gives MM a 50% nerf before the effects are even seen on live. Why do this PTR nonsense if they're to afraight to try and see how it works out for real instead of simulations?

Last time it was the Unerring Arrows trait 50% nerf before people had the chance to try its full effect, now Tier20 4P bonus.... makesmefeelsad :(

Because the potential effects are too serious to risk.  If they leave things too powerful, Mythic gets farmed in the first week.  If they nerf things too much, you end up with C'thun 2.0 where nobody can kill anything.  

Share this post


Link to post
Share on other sites
57 minutes ago, alleraz said:

To be honest I'm surprised they didnt put a cap on how much STR increase the T20 4 piece gives... Right now it seems we could get 20%+ more str from pillar (though that'll be hard to do).

that may actually be intentional, with the nerf to blast radius, and the loss of Tier 19 bonus, having the Tier 20 4 set be powerful could be intentional to help offset power loss. even then although blizzard said i believe in WoD they dont' like there being huge gaps in player dps (ie some boomkins were doing 80k others were doing 300k (example)) skillful use of the bonus may be a reward kind of thing. so yes it can be powerful but you have to work harder to make better use of it

ultimately just musing i s'pose *shrugs*

Share this post


Link to post
Share on other sites
12 minutes ago, demonardvark said:

that may actually be intentional, with the nerf to blast radius, and the loss of Tier 19 bonus, having the Tier 20 4 set be powerful could be intentional to help offset power loss. even then although blizzard said i believe in WoD they dont' like there being huge gaps in player dps (ie some boomkins were doing 80k others were doing 300k (example)) skillful use of the bonus may be a reward kind of thing. so yes it can be powerful but you have to work harder to make better use of it

ultimately just musing i s'pose *shrugs*

The nerf to blast radius only affected my AoE dps, my single target is the same so interms of power loss on raid bosses I dont really have any, thats not including the lost of the T19 4 piece though which will be a slight power loss.

I do agree it does make Frost more intresting to play with the T20 set bonuses since you actually have to work to get the best out of the set, but thats not a bad thing since Frost is generally easy to play and this added layer just spices things up a bit.

Share this post


Link to post
Share on other sites
2 hours ago, alleraz said:

I do agree it does make Frost more intresting to play with the T20 set bonuses since you actually have to work to get the best out of the set, but thats not a bad thing since Frost is generally easy to play and this added layer just spices things up a bit.

I agree with your agreement 

giphy.gif

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We're getting some clarifications on the way in which players can and will be able to earn Vicious Saddles in BfA!
      Vicious Saddle (source)
      Hey guys! This is something we've seen y'all ask about and just wanted to share some insight to the Vicious Saddle mounts.
      Currently, players can earn Vicious Saddles through the “Veteran of the Alliance” or “Veteran of the Horde” series of per-character achievements. We’re also working on some new ways players can earn Vicious Saddles in the next major content update, Tides of Vengeance.
      Note that the Battle for Azeroth seasonal mounts will not be added to the saddle vendor until sometime after the conclusion of the final Battle for Azeroth PvP season. Until then, the only way to earn these mounts will be to actively participate in the associated PvP season.
    • By joat
      Who We Are
      Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
      We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      6/8H, 8/8N Uldir.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for farming the previous raid difficulty.

      Recruitment Needs
      DPS: Wait-list. Players who are truly interested should fill out an application and join the guild as a community member until a raid spot opens up. 
      Interested? Next steps: 
      Please check out our team's wiki on the <Karma Horde> subreddit.
      Read the Guild Code of Conduct
      Complete and submit a New Raider Application
      Join the guild's Discord server
      Add the Raid Leaders on bnet:  joat#1832 & lambkill#1856  
      Looking forward to hearing from you!
    • By Stan
      Rextroy is back with another video after soloing MOTHER on Normal difficulty. This time around, it took him 0.5 seconds to defeat Vectis. It's no longer possible to execute this, because the bug (or clever use of gameplay mechanics?) has been hotfixed.
      A buff that was supposed to reset after entering Uldir allowed him to one-shot Vectis with a single attack.
    • By Stan
      Blizzard clarified that Brewfest trinkets should have item level 335 and they're working on a fix to bring them to the correct item level.
      Brewfest started today and trinkets from Coren Direbrew have been adjusted to level 120 and item level 289. It turns out this was not intended and the actual item level of Brewfest trinkets is supposed to be 335. A hotfix will be deployed to live realms soon to address the issue.
      Check out our Brewfest guide for more details!
      Blizzard (Source)
      Hey guys! We're working on a fix at the moment to bring these items to the correct ilvl, which should be ilvl 335 at 120. This fix should also be retroactive, so if you got any of them already no worries ?
    • By Stan
      Brewfest is here and we have no updates this year, only Coren Direbrew's trinkets have been adjusted for level 120.
      The event's Brewmaster achievement is required for What a Long, Strange Trip It's Been, so it must be completed if you're working on your Reins of the Violet Proto-Drake mount. Trinkets have been updated to ilvl 289 this year. Don't forget to queue up for Coren Direbrew every day for a chance to receive loot, mounts, and check out our Brewfest guide for more details!
      Blizzard (Source)
      Do you love eating delicious faire food, drinking bountiful beverages, and riding rams around barrels of apples? Brewfest has arrived and you can do all that and more during this holiday.
      When: September 20–October 6
      Where: Outside Ironforge and Orgrimmar 
      Coren Direbrew is up to his usual tricks within Blackrock Depths, but characters levels 20-120 can put a stop to his brawling ways by hopping into the Group Finder (I). There just might be a Swift Brewfest Ram or Great Brewfest Kodo in your future!
      What do you get when you have everything? Use your Brewfest Prize Tokens to purchase some of the festive Brewfest items including: the Throwing Sausage, Gravil Goldbraid's Famous Sausage Hat, and Synthebrew Goggles XL. 
      The competing brewers from across Azeroth have made sure to bring along some great brews for you to sample, each with a cosmetic effect:
      T’Chali Voodoo Brewery – Spirit Spirits
      Gordok – Gordok Bock
      Thunderbrew – Storming Saison
      Drohn’s Distillery – Mannoroth’s Blood Red Ale
      Barleybrew – Shimmer Stout