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Stan

Hammer of Vigilance Weapon Transmog

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Continuing the trend of The First Satyr's SpauldersThe First Satyr's Spaulders from Xavius (a piece of obtainable boss gear), Maiden of Vigilance in the Tomb of Sargeras drops Hammer of VigilanceHammer of Vigilance (One-Hand Mace).

The Mace is wielded by the Maiden during the encounter and the transmog weapon will likely have a low drop chance.

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For better illustration, here's the animated model of the weapon wielded by a Human.

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Don't forget to visit our Transmog Guides to find Sets matching the weapon.

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5 hours ago, MrEdren said:

Everyone knows that the shoulders don't actually exist. 

Truth

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On 8/31/2017 at 8:38 AM, Gyhlen said:

I got it on my my DK last night on a normal kill. :P

You'll be looking far and wide for a transmog it works for on DK :p

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      Anima Infusion - Earning Anima improves your armor's remaining durability. Expedition Leader - Leaving a resting area increases your mounted speed by 10%, and your out of combat regeneration by 100%. Lasts 10 min, and completing a World Quest refreshes the duration. Built for War - While you are above 80% health you gain 1% pri every 3 sec, stacking up to 5 times. If you fall below 50% health, this effect is lost. Superior Tactics - Successfully interrupting an enemy or dispelling an ally increases your critical strike chance by 10% for 10 sec. This may only occur once every 30 sec. Hold Your Ground - Standing still for at least 4 sec grants you 10% increased Stamina, and 4% increased healing done. This effect persists for 4 sec after you start moving. Enduring Gloom - Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 sec. Move As One - When a nearby ally gains temporary increased movement speed, you also gain the benefit, up to 30%. Call to Action - Activating your Venthyr class ability grants 10% Versatility to you, and 4% Versatility to up to 4 nearby allies. Lasts 10 sec. Nadjia the Mistblade
      Agent of Chaos - Door of Shadows disorients all nearby enemies at the target location for 8 sec when you appear. Fancy Footwork - Door of Shadows increases your movement speed by 80%, decaying over 6 sec. Friends in Low Places - You loot 20% more Infused Rubies, and dredgers throughout Revendreth offer you an expanded selection of goods. Exacting Preparation - The benefits of Well Fed, Flask, and weapon enchant effects are increased by 15%. Familiar Predicaments - The duration of incoming interrupt, snare, and root effects are reduced by 25%. Dauntless Duelist - The first enemy you damage in combat is marked as your Adversary. You deal 4% more damage to them, and they deal 2% less damage to you. You may only have one Adversary at a time. Thrill Seeker - While in combat, you gain a stack of Thrill Seeker every 2 sec, or 4 stacks on killing an enemy. At 40 stacks Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do by 20% for 10 sec. Thrill Seeker decays rapidly while you are not in combat. Theotar the Mad Duke
      Watch the Shoes! - Door of Shadows frees you from roots and snares. Leisurely Gait - Door of Shadows is instant cast, but its cooldown is increased by 30 sec. Refined Palate - The effects of combat potions last 10 to 100% longer. Soothing Shade - Your spells and abilities have a chance to call Tubbins and Gubbins to your side for 12 sec, parasol in hand. Standing in the shaded area grants you 10% Mastery. Token of Appreciation - Grant a shield that absorbs 800 damage to allies who aid you with healing or beneficial magic effects. You will only shield each ally once every 20 sec. Life of the Party - During the Ember Court, your Guests gain additional Happiness for each event completed. When the Court concludes, the effects of any Decrees bestowed upon you are increased. Impeccable Style - Theotar will cover the costs of your Transmogrification. Exquisite Ingredients - Theotar will send you an assortment of flavorful herbs when you complete activities that contribute to your Great Vault. A Matter of Perspective - When you would suffer lethal damage instead gain Peculiar Perspective, preventing all damage dealt to you and healing you for 50% of the amount prevented for 4 sec. You may only benefit from this effect once every 8 mins. Conduits
      Another layer of customization within the Soulbind trees comes in the form of nodes called Conduits. These are class-specific passives of three types: Survival, Throughput, Utility. They work just like Legion Artifact Relics. Each Soulbind provides seven Conduits. Here are some Conduit examples that were added recently on Alpha:
      Mage
      Ice Bite - Increases the damage of Ice Lance against frozen enemies by 10%. Icy Propulsion - While Icy Veins is active, your critical hits reduce its cooldown by 3 seconds. Shivering Core - Blizzard damage and snare increased by 5%. Unrelenting Cold - Frozen Orb damage is increased by 10%. Warrior
      Ashen Juggernaut - Execute/Condemn increases the critical strike chance of Execute by 3% for 8 seconds, stacking up to 6 times. Brutal Vitality - 6.0% of the damage you deal adds to your active Ignore Pain. Cacophonous Roar - Intimidating Shout can withstand 80% more damage before breaking. Crash the Ramparts - Overpower has a 6% chance to apply Colossus Smash for 3 seconds. Indelible Victory - Victory Rush/Impending Victory heals you for 400% of the damage it dealt over 8 seconds. Inspiring Presence - Rallying Cry's duration and health granted are increased by 20%. Iron Maiden - Slam (Arms+Fury) or Revenge (Protection) has a 4% chance to refund a charge of Shield Block. Merciless Bonegrinder -Slam critical strikes reduce the remaining cooldown of Ravager/Bladestorm by 1 second. Safeguard - Intervene reduces damage taken by the target by 10%. Stalwart Guardian - The cooldown of Die by the Sword (Arms), Enraged Regeneration (Fury), or Shield Wall (Protection) is reduced by 20 seconds. The official preview can be found below.
      (Source)
      During your travels in the Shadowlands, you’ll meet key members from each Covenant—Kyrian, Necrolord, Night Fae, and Venthyr—and, if you choose to walk in their path, you’ll be able to Soulbind with them. Soulbinding allows you to gain access to traits that provide bonuses or enhance your skills so you can effectively combat all who stand in your way.
      After hitting max level, you’ll be able to choose to pledge yourself to a Covenant and forge a deep bond with some of their key members, who’ll lend their powers to use as your own. In practice, each Covenant will allow you to form this link with one of three Soulbinds. The first two Soulbinds are available as soon as you join a Covenant and do a little bit of questing—no other activity or currency required. The third Soulbind is unlocked when you complete the Covenant Campaign quest line.

      Soulbinds have 8 rows of traits that augment your abilities or boost your combat prowess.
      You can unlock new rows of power for your Soulbinds as you increase your trust with your Covenant through the Renown system . For example, if you join the Night Fae, reaching Renown Level 5 will unlock Niya’s third row of traits, and Renown Level 6 will unlock Dreamweaver’s third row. Similarly, a player who joins the Necrolords would get Marileth’s third row at Renown 5, and Emeni’s third row at Renown 6 as well. For the full list of current abilities Soulbinds have to offer, check out the Kyrian, Necrolord, Night Fae, and Venthyr Covenant previews.
      CONNECT YOUR SOULS
      KYRIAN SOULBINDS
      The noble kyrian you befriended in Bastion will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.
      Pelagos trains diligently for ascension even in the face of challenge and adversity. Along with Kleia, his other soulbind, Pelagos is quick to befriend you as you seek an audience with the Archon and confront the Forsworn threat. Despite the trials he faces, Pelagos pushes ever forward, steadfast and optimistic.
      Bond of Friendship: Defeating enemies slightly reduces the cooldown on your Steward’s non-Phial services per enemy defeated.
      Combat Meditation: Using your Kyrian class spell or ability increases your Mastery slightly for a moderate amount of time and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by a short time.
      Kleia met you while she was still an aspirant. She demonstrated to her soulbound companion Pelagos and the rest of the kyrian that she wants to push forward and best any trials they faced. A caring mentor to Pelagos and you, she will do whatever she can to protect her friends and Bastion.
      Ascendant Phial: Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for several seconds.
      Valiant Strikes: You and your nearby allies’ critical strikes grant you stacks of Valiant Strikes. Once you maximize your stacks, you heal nearby allies for 5% of their maximum health over 10 seconds.
      Forgelite Prime Mikanikos, a steward of Bastion, showed promise from his earliest days and quickly rose to the rank of Forgelite Prime. He was the primary inventor of many of Bastion’s most iconic creations. Recognizing the potential of the Maw Walker, he became a formidable ally to help you solve the anima drought and other threats.
      Charged Additive: Phial of Serenity also knocks nearby enemies away from you.
      Bron’s Call to Action: After using a significant amount of spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets.
      NECROLORD SOULBINDS
      The warforged necrolords you befriended in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.
      Plague Deviser Marileth is as eccentric as he is brilliant, he created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort… despite the occasional side effect.
      Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.
      Ultimate Form: Fleshcraft renders you immune to crowd control.
      Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.
      Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.
      Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.
      Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.
      Cartilaginous Legs: Shield amount doubled.
      Hearth Kidneystone: Cooldown reduction doubled.
      Gristled Toes: Movement speed now slightly to moderately increased.
      Gnashing Chompers: Haste increase doubled.
      Sulfuric Emission: Fear duration increased for a couple of seconds.
      Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.
      Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.
      Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.
      NIGHT FAE SOULBINDS
      The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they bestow upon you.
      Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove. You met her in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald.
      Sylvari Mantle: When Soulshape ends, you are concealed until you move.
      Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes.
      Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces.
      Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time.
      Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes.
      Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day.
      Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape.
      Final Moments: Your healing and damage to targets below at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes.
      VENTHYR SOULBINDS
      The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.
      Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.
      Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.
      Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks on killing an enemy. When stacks reach their limit Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.
      General Draven served Revendreth for eons as commander of the Stone Legion. He is on the frontline of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.
      Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.
      Call to Action: Using your Venthyr class ability or spell grants some Versatility to you, and your nearby allies for a moderate duration of time.
      Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles so he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.
      Watch the Shoes!: Door of Shadows frees you from roots and snares.
      Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.
      CONDUITS
      The Forge of Bonds also allows you to augment your Soulbinds with Conduits, socketed passives that enhance your Class and Covenant Abilities. Here are examples of Conduits for Warriors.
      WARRIOR CONDUITS
      Warrior (all specs): Execute increases the critical strike chance of subsequent Executes for a moderate amount of time, stacking substantially.
      Warrior (Kyrian, all specs): Spear of Bastion’s instant damage and Rage generation are significantly increased.
      Warrior (Necrolord, all specs): Brandishing the Conqueror’s Banner (Covenant Ability) immediately grants you a moderate amount of Glory (used to prolong the duration of your banner), and while the banner is planted your Strength is moderately increased.
      Warrior (Night Fae, all specs): Ancient Aftershock’s damage and Rage generation are significantly increased against the first target struck.
      Warrior (Venthyr, all specs): Condemn’s damage dealt and prevented are moderately increased for each nearby enemy.
      Warrior (Arms): Overpower has a chance to apply Colossus Smash for a few seconds.
      Warrior (Fury): Recklessness now last moderately longer.
      Warrior (Protection): Last Stand significantly increases your Rage generation.
      Conduits are still in development and subject to change.
      SWAPPING SOULBINDS
      You can choose between Soulbinds in rested areas or with a Tome of the Clear Mind or Codex of the Clear Mind to vary your play style for the battle ahead. Soulbind traits and Conduits can only be changed at the Forge of Bonds, located inside your Covenant Sanctum.
      We look forward to sharing more information as development continues, and we hope this preview excites you for the Soulbinds.
      Soulbinds, Conduits, and Renown Levels are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.
    • By Stan
      Blizzard has just posted an official preview of the Maw, the zone where we'll begin our journey in the Shadowlands. We learn more about its inhabitants and the "Eye of the Jailer" mechanic that limits our presence there.
      The Maw will become available for testing as a max-level zone next week with the release of Beta.
      (Source)
      To be cast into the Maw is to be doomed to a bleak eternity. In this tumultuous, hopeless land, the vilest souls in the cosmos are imprisoned and tormented forever. Should the ancient evil chained here break free, all of reality will be consumed.
      RETURN TO THE ABYSS
      The Maw is where you’ll begin your journey in the Shadowlands—and after you’ve traveled through the realms of Death, you will once again be called upon to return and face its horrors. Here, you will engage in an ongoing conflict with the Jailer to restore balance to the Shadowlands. Your ventures and accomplishments in this dreadful place will help you better understand your enemy and gain power to withstand his relentless assaults. However, every triumph draws the watchful eye of the Jailer, who will send his forces to assail you until you succumb to darkness.
      When you defeat enemies in the Maw or complete quests, you will earn Stygia that you can use to purchase Cyphers—powerful tools and buffs—to aid your survival within this terrible place as well as Torghast, Tower of the Damned. One of the Cyphers you can purchase from Ve’nari ensures that you will always get to pick from at least two Anima Powers from any source that grants them. For those who wish to take a bit of the Maw with you on your travels, you’ll also be able to trade in your Stygia for cosmetics, including pets.
      Should you succumb the Jailer’s forces in the Maw, some of your precious Stygia will slip through your fingers. However, if you are daring enough to return to the place where you fell, you’ll be able to reclaim your lost Stygia.
      SOUL SALVATION
      Since the Arbiter went dormant and stopped directing souls to their just afterlives, all have instead been damned to the torment of the Maw. Many souls in the Maw are already too far gone, but a few possessing strong enough will to endure the Maw’s torments can still be saved. If you free these souls and bring them back to your sanctum, then not only have you righted a cosmic wrong, but you’ve also recruited a new member to your Covenant!
      THE JAILER’S DOMAIN
      The entities that roam the Maw are powerful enemies not to be trifled with. You will need to use every ability, tactic, and trick at your command in order to survive.

      MAWSWORN
      The Jailer’s minions who bring pain and punishment to the most wicked of souls.
      Mawsworn Avenger: Circling the skies above, these winged warriors use their spears to impale intruders.
      Mawsworn Shadowcaster: Powerful magic wielders, Mawsworn Shadowcasters lob powerful bolts of dark energy to destroy those who oppose the Jailer’s will.

      DEATH'S ESSENCE
      Soul energy trapped within the Maw for untold ages coalesce into malevolent manifestations that wander the dark reaches of the Maw.

      CHARRED BEHEMOTH
      These brutish iron-clad creatures crave carnage and use their brawn to pulverize everything that stands in their way.

      SOUL SEEKER
      Acting as eyes for the Jailer, Soul Seekers keep an ever-watchful gaze over the realm for any suspicious activity and will eliminate intruders—no questions asked.

      SOUL EATER
      Malicious beasts that lurk the Maw, these savage terrors rend their prey with wicked talons, relishing the screams of their victims before consuming them soul and all.

      BLAZING STYGIA
      Once master assassins and scouts of the fallen House of Eyes, aranakk now find themselves bannerless nomads. While their necropolis lies in ruins, they still retain their sense of purpose and are willing to share the secrets they’ve unraveled from the tangledBurning hatred coalesces as Blazing Stygia that mindlessly pace back and forth, unleashing their fiery fury upon hapless souls.
      EYE OF THE JAILER
      As you progress through the Maw, slaying Mawsworn and dismantling the Jailer’s forces, the Jailer will notice your presence. Completing quests, opening treasures, and defeating rare enemies in the Maw will attract the Eye of the Jailer. The master of the Maw will torment you with increasingly treacherous punishments—including siege fire that will deal devastating damage and assassins that will hunt you down. There are five different Threat Levels. Once you reach Threat Level 5, your life will be siphoned until you fall, and you will not be able to re-enter the Maw again until the next day.
      We look forward to sharing more information as development continues, and we hope this preview prepares you for the Maw and all it has to offer.
      What mysteries are you most looking forward to unveiling in the Maw? Join the discussion on the forums.
      Rewards and mechanics are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.
    • By Stan
      Alveona interviewed Senior Game Designer Paul Kubit and they touched upon the subject of Covenant swapping.
      In Shadowlands, players have access to four Covenants that provide them with Covenant Abilities. Now, the abilities differ substantially from each other and a lot of players are wondering how they are going to be balanced, and if swapping between them will be difficult.
      Paul Kubit said that if you feel like you've made a mistake, you should be able to switch to a different Covenant at no penalty. But if you decide to go back to your first Covenant, it won't be easy because you betrayed their trust and must earn it back.
      Let's say you pick the Kyrians but would like to be a member of the Venthyr Covenant instead, so there would be no penalty. Switching back to the Kyrian Covenant, however, won't be easy.
      In the past, Blizzard compared changing Covenants to switching from Aldors to Scryers in the Burning Crusade.
      You can watch the whole interview here.
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