Jump to content
FORUMS
Sign in to follow this  
Khord

Missing Monk builds?

Recommended Posts

I am fairly new to Icy Veins and I noticed that the list of builds for the Monk is missing 2 builds from the top builds. There is no Inna LTK build and no Inna 6 / Uliana 4 build. Both of those builds had good results in the season and are both capable of 90+ GR clears. The Inna 6 / Uliana 4 build supposedly cleared a 98 in season on the EU server, so I feel they should be represented here on the site. Thanks.

Share this post


Link to post
Share on other sites

Inna 6 / Uliana 4 build

You need the six piece bonus of Inna and the four piece bonus of Uliana for this build. The build relies on combining the Inna 6 bonus, Uliana 4 bonus, Convention of Elements bonus and Endless Walk bonus to have a huge SSS on every Holy rotation of CoE. You only need to have Cool Down reduction rolled onto one piece of gear, plus the diamond in your helm and paragon. The rest of your stat priorities should go into other offense related stats such as Area Damage, Crit Chance and Crit Damage.

Gear:

Inna Helm, Chest, Belt, Pants and Weapon

Uliana Gloves, Shoulders and Boots

Convention of Elements and The Compass Rose

Traveler's Pledge

Spirit Guards

Skills:

Assimilation, Implosion, Fulminating Onslaught, Ascension, Blinding Speed, Faith in the Light

Beacon, Harmony, NDE, Mythic Rythym

Cube:

Lion's Claw, Crudest Boots and RoRG

Gems:

All Diamonds in Helm, Chest and Pants and Emerald in weapon

Trapped, Stricken and Esoteric Alteration

With one CDR roll on your gear and paragon, Beacon and the diamond in your Helm you'll have 42% CDR which is exactly enough to have SSS available on every Holy cycle of CoE. That also means that Serenity is available during Fire rotation which is where you start building up Assimilation stacks while you are invulnerable.

 

The pieces of Inna's and Uliana's can be mixed and matched except for Uliana shoulders and Inna's belt and weapon. 

 

 

Edited by Khord

Share this post


Link to post
Share on other sites

Inna LTK build:

Inna Gloves, Helm, Chest, Belt and Pants

Crudest Boots

Lefebvre's Soliloquy 

Obsidian Ring of the Zodiac and The Compass Rose

The Traveler's Pledge

Bindings of the Lesser Gods

Scarbringer

Rabid Strike

Cube:

In-Geom (Crystal Fist for pushing), Rivera Dancers and RoRG

Gems:

Gogok of Swiftness, Trapped and Stricken; Topaz in helm, Diamonds in chest and pants, Emeralds in weapons

Skills:

Assimilation, Sweeping Armada, Implosion, Insight, Water Ally, Blinding Speed

Beacon of Ytar, Harmony, Seize the Initiative, Guardian's Path

You want to have at least 40% CDR and 45% RCR for this build to function properly. With that much RCR and CDR you can have permanent Epiphany which means that every Cyclone Strike and LTK gets a Rabid Strike clone, and the LTK's from the clones are buffed by almost all of your buffs (they don't get skill % rolled on helm and boots). The clone's Cyclone Strikes provide a much larger area for the Bindings of the Lesser Gods buff to affect enemies, normally only the immediate area around you gets the 200 % increase to Allies damage but the multiple CS help alleviate that. With a high ranked Gogok, Blinding Speed and Guardian's Path you have an excellent chance of dodging incoming damage. Insight can be changed to Desert Shroud for a boost to toughness but the insane spirit from Insight let's you LTK a lot more frequently.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By TheAlexveliky
      Hello.
      I was wandering if it wouldn't be better to replace Convention of Elements ring  for Ring of Royal Grandeur to reduce the set items needed and then your vyr's sightless skull replace with crown of the primus to have all slow time runes active because when you are in archon mode all those runes work on the slow time spell in the mode as well as on the normal spell (which you dont use but that doesen't matter) so it would be possible resistence increasement and dmg increasement while the mode is active (Idk if this would actually work and I'm too lazy to refarm all the items before I'm 100% sure it's worth it so thats the reason why I'm posting this here).
      Have a great day and thx for any response.
    • By RelliksPast
      Introduction
      This build is fairly interesting, and relies on two commonly overlooked aspects of the Necromancer's kit. The first being Maltorius' Petrified Spike, a legendary item that boosts your bone spear by 700%, and Bone SpearTeeth, a skill that sprays half the map in death and shoddy dentistry. The Spike itself has fairly terrible stats, but it's unique ability and enough intelligence make up for this aspect.
       
      Gameplay and Strategy
      This is a very easy build to execute and yields extraordinarily high results. It's more of a medium range build, with plenty of variance as it only relies on a small combo. The rest of the build is mostly just to optimize the amount that you can use Bone SpearTeeth and making sure you survive well, with a fair bit of boss killers, such as Command SkeletonsFrenzy and Corpse LanceBrittle Touch. You can alter the range and play style with substitutions, and overall this is a very solid and general build for beginners and experienced players alike. 
       
      Your main combo rotation is going to be using  SimulacrumReservoir and spamming Bone SpearTeeth. Then follow up with Corpse LanceBrittle Touch to finish off any remaining units. Corpse lance does not consume any essence to cast, and is very resource efficient while still dishing out significant damage. You may ask, why pick these runes. Well, Reservoir provides more resource, Brittle Touch helps with higher health bosses, and Teeth is actually a bit complicated. Now this may be a bug, but it certainly seems like the splinters from Bone SpearTeeth do too much damage, especially when combined with Maltorius' Petrified Spike. Because of this damage, you can easily clear massive waves and bosses alike. 
      Your other core skill is going to be Blood Rush. Every class ought to have a mobility skill in order to more efficiently clear floors and to speed up your farming. I prefer to use Molting to start a Corpse Lance chain in adventure runs, but the rune you choose is mostly up to preference. Potency is also a powerful rune, especially if you choose the close range variant of this build
       
      Other skills include your essence regain, either Grim ScytheDual Scythes or Siphon BloodPower Shift.  I like Dual Scythes simply because its a larger area (and therefor more essence), pulls enemies in front of you, and efficiently lines up the highest damage Bone SpearTeeth. An alternative to Dual Scythes is Grim ScytheExecution or Grim ScytheCursed ScytheSiphon BloodPower Shift is an excellent choice for melting bosses when low on essence. Other options include Siphon BloodSuppress, Siphon BloodBlood Sucker, or Bone SpikesBlood Spikes. Your choice of basic attack will determine your range for this build. Keep in mind that Teeth does more damage close up (like a shotgun) but due to Maltorius' Petrified Spike you can still use it at a range to great effect. For your non-combo damage ability, you want to choose based on your range. If you choose Siphon Blood, pick Command Skeletons with either Frenzy or Kill Command. If you choose Grim Scythe, go with either Bone ArmorDislocation or Death NovaBlight. Death nova does significant AOE damage, while Bone Armor is primarily a defensive skill, especially useful to preserve your Blood Rush cooldown. I personally prefer Frenzy for ranged and Bone ArmorDislocation for a closer range build. 
       
      Passives
      Your passives will once again depend on your variant of the build. You will want Overwhelming Essence and Blood is Power regardless, but the other two slots will vary.  Overwhelming Essence and Blood is Power are both integral skills to any ability and cooldown-based build. You want to minimize your cooldowns, and despite the intimidating requirement of Blood is Power, it triggers rather often. It counts premitigation damage, meaning damage before your armor and resistances. In any high level battle, you will proc this passive often. Overwhelming Essence is rather straightforward, as it simply increases your resource. 
       
      For the close range variant, I would recommend Stand Alone and Draw Life. Together, these passives will make you significantly more bulky and make up for a lack of sustain within your skills. An alternative to Draw Life is taking Life from Death and DevourSatiated over Corpse LanceBrittle Touch. This will somewhat lower your damage to bosses, but provide for more spam and sustain overall. 
      For the range variant, I would Aberrant Animator and Final Service. These both combine nicely with your Command Skeletons, while Final Service helps to improve your general lack of tankiness. Aberrant Animator gives your skeletons double your Thorns damage, while Final Service is your cheat death mechanic. 
      Skill list
      A- Grim ScytheDual Scythes/Siphon BloodPower Shift
      B- Bone SpearTeeth
      X-  Command SkeletonsFrenzy/ Command SkeletonsKill Command/Bone ArmorDislocation/Death NovaBlight
      Y-  Corpse LanceBrittle Touch
      ZL-SimulacrumReservoir
      ZR-Blood RushMolting/Blood RushPotency
       
      Passives
      Overwhelming Essence Blood is Power Stand Alone / Aberrant Animator Draw Life / Life from Death / Final Service  
      Now, into the parts that honestly don't matter nearly as much. Most of the build is in your hands, now this is just the nitpicky optimizations that I will honestly spend far too much/little time on. For the next sections I will be discussing gear, gems, Kanai's Cube, and paragon points. 
      For Gear I recommend going for a Legacy of Dreams build. This is rather standard, gives you an insane damage boost, and overall is versatile and workable. Make sure that you haveMaltorius' Petrified Spike. Another recommendation is your helm. Leoric's Crown is ideal for general battling, but Broken Crown is my preference for base gem farming, for hopefully obvious reasons. Honestly, just use common sense. LoD builds are incredibly player dependent, and you can build them just about however you want. Just prioritize whatever will feed into the general gameplan of spamming SimulacrumReservoir and Bone SpearTeeth. 
      For Kanai's Cube, you want to slot in Reilena's Shadowhook as your weapon, Krysbin's Sentence for jewlery, and the worse of either Reaper's Wraps or Nemesis Bracers. Shadowhook scales your damage based on your maximum essence, and with Overwhelming Essence and SimulacrumReservoir you're pretty well maxed out on your essence. 
      For Paragon Points you want to basically use common sense. This build is an ability spam build with limited sustain. Play to that. For example, you want to invest heavily into Essence, Cost Reduction, and Cooldown reduction. As far as defense, I recommend investing in armor so that Blood is Power is easier to proc. 
      For  Gems you should put Bane of the Trapped, Enforcer, and Legacy of Dreams in your ring slots. Zei's Stone of Vengeance is a solid alternative. For your Helm, slot in  Flawless Royal Topaz to provide resource cost reduction or Flawless Royal Diamond for CDR. Personally, since this is a teeth build you should go Topaz. For your weapon, you should go Flawless Royal Topaz if going the ranged build, and Flawless Royal Emerald for the close range build. And for your other slots, you should go (you guessed it) Flawless Royal Topaz. In my honest opinion, Topaz is the best base gem for necromancer. It provides Intelligence, thorns, and resource reduction. Sure, the thorns are only especially ridiculous with Aberrant Animator but once again, topaz is a godsend for Necromancer. 
       
       
      Changelog: 10/2/19 Fixed some grammar errors, clarified poor usage, and added more details to the build    

    • By Suvivius
      Hey everybody, i've been theory crafting for a while on a LON Condemn Crusader
      https://www.d3planner.com/704716248

      The main point of this build is of course focused around condemn but also equipped Justice Lantern and Akarat's Awakening. and passives+spell effects to reach an effective 100% block chance.

      The main point of going with these items is to increase the dmg reduction compared to Unity and additional cooldown reduction from blocks with Akarat's Awakening - downside of the build is the lack of magical resistance - an other alternative was to swap the Coven's Criterion, although that still doesn't increase the survivability from magical damage, but basically makes one immune to any blockable attacks.

      I would like to hear the thoughts you guys have on the build and if you guys have any other suggestions to alternative build paths.

      Build:
      Helm: Andariel's Visage
      Shoulders: Pauldrons of the Skeleton King
      Gloves: Magefist
      Chest: Cindercoat
      Belt: String of Ears
      Pants: Swamp Land Waders
      Boots: Illusory Boots
      Bracers: Nemesis Bracers
      Amulet: Hellfire Amulet of Strength
      Ring 1: Justice Lantern
      Ring 2: Convention of Elements
      Weapon: Blade of Prophecy
      Offhand: Frydehr's Wrath

      Gems:
      Helm: Flawless Royal Diamond
      Legendary 1: Bane of the Trapped
      Legendary 2: Bane of the Stricken
      Legendary 3: Esoteric Alteration

      Cube:
      Weapon: Akarat's Awakening
      Armor: Hexing Pants of Mr. Yan
      Jewelery: Obsidian Ring of the Zodiac
    • By Damien
      This thread is for comments about our LoN Lashing Tail Kick Monk build.
    • By Damien
      This thread is for comments about our LoN Wave of Light Monk build.
×
×
  • Create New...