Jump to content
FORUMS
Sign in to follow this  
Stan

Pre-Purchase StarCraft: Remastered

Recommended Posts

mzD33nT.jpg

Prepare to redisover a classic. StarCraft® Remastered can now be pre-purchased for 14.99$ and will release by the end of August 2017.

Pre-purchase Unlocks: the new Korhal Command Center, Char Hive, and Aiur Nexus. The official video published on Starcraft's YouTube channel has a release date of August 14.

Here's the official announcement taken from Blizzard's website.

Blizzard LogoBlizzard (Source)

 StarCraft: Remastered upgrades Blizzard Entertainment’s original sci-fi real-time strategy game and its acclaimed expansion, StarCraft: Brood War, from beginning to end. Experience the intergalactic battle between the terran, protoss, and zerg with improved graphics and audio…and the same classic gameplay that made StarCraft a global phenomenon.

Return to the Koprulu Sector

Discover the story that started it all as three races (the mechanized terrans, psi-powered protoss, and insectoid zerg) encounter each other for the first time. Engage in a legendary conflict that spans worlds over the course of more than 50 campaign missions.

aLGSKjF.jpg

Real-time Strategy Restored

Once you’ve completed the campaign, go head-to-head or team up with other players online. Command your faction and vie for control of eight unique environments. Build your base, conscript your army, and lead one of StarCraft’s three radically different races to victory.

WiWM8yi.jpg

Upgrade Complete

Pre-purchase Unlocks: Korhal Command Center, Aiur Nexus, and Char Hive.

THgtZvY.jpg

  • Like 1

Share this post


Link to post
Share on other sites
45 minutes ago, Stan said:

Once you’ve completed the campaign, go head-to-head or team up with other players online.

Just for clarification to other people; You are not actually required to complete - or even start - the campaign to play the game multiplayer. So for the good ol' SC:BW players out there; you can comfortably jump straight into multiplayer action.

Share this post


Link to post
Share on other sites

Why do they think people should pay 15 bucks for a 10+ year old game when they changed nothing except made the colors brighter and sharpened up the fuzzy Atari level edges and graphics?  No thanks I'll stick with Mass Recall, it is a free mod for Star-craft 2 that uses the creation kit to beautifully and masterfully recreate the original game and Brood wars using the SC2 engine and characters with the added bonus of having all the original cut scenes thrown in as well as fully animated fan created scenes during the parts that they just talked and nothing happened in the original, which IMO makes the game way more immersive, they even had the forethought to create a options menu and interface to further customize the game and experience to your preference.  Trust me guys just get Mass Recall and don't waste your time with this blatant money grab and wait for them to remaster Diablo 2 maybe.

Edited by BlakeArmentrout

Share this post


Link to post
Share on other sites
2 hours ago, BlakeArmentrout said:

Why do they think people should pay 15 bucks for a 10+ year old game when they changed nothing except made the colors brighter and sharpened up the fuzzy Atari level edges and graphics?  No thanks I'll stick with Mass Recall, it is a free mod for Star-craft 2 that uses the creation kit to beautifully and masterfully recreate the original game and Brood wars using the SC2 engine and characters with the added bonus of having all the original cut scenes thrown in as well as fully animated fan created scenes during the parts that they just talked and nothing happened in the original, which IMO makes the game way more immersive, they even had the forethought to create a options menu and interface to further customize the game and experience to your preference.  Trust me guys just get Mass Recall and don't waste your time with this blatant money grab and wait for them to remaster Diablo 2 maybe.

They don't. You don't have to buy it. You can play with the original graphics for free. Everyone can. This is an optional purchase for a visually improved version of the game. Blizzard is trying to get people into playing a bit of SC1 again and you are vastly underestimating the amount of effort that has been put into this development. 

 

Also your SC2 mod for SC1 will never work as the mechanics are very different. There are numerous glitches/quirks/strange happenings that players of SC1 incorporated into their toolkits and strategies that could never be replicated in SC2 because they weren't even intentional in SC1, and Blizzard made it clear that they wanted to make sure these things were included in the remaster.

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Thorosofbeer said:

They don't. You don't have to buy it. You can play with the original graphics for free. Everyone can. This is an optional purchase for a visually improved version of the game. Blizzard is trying to get people into playing a bit of SC1 again and you are vastly underestimating the amount of effort that has been put into this development. 

 

Also your SC2 mod for SC1 will never work as the mechanics are very different. There are numerous glitches/quirks/strange happenings that players of SC1 incorporated into their toolkits and strategies that could never be replicated in SC2 because they weren't even intentional in SC1, and Blizzard made it clear that they wanted to make sure these things were included in the remaster.

It seems you are the one exagerating about "the amount of effort that has been put".Its merely a small  visual impovement  ,its actually a mod.Sorry to disturb ,please continue fanboying for blizz

Share this post


Link to post
Share on other sites
6 hours ago, Thorosofbeer said:

They don't. You don't have to buy it. You can play with the original graphics for free. Everyone can. This is an optional purchase for a visually improved version of the game. Blizzard is trying to get people into playing a bit of SC1 again and you are vastly underestimating the amount of effort that has been put into this development. 

 

Also your SC2 mod for SC1 will never work as the mechanics are very different. There are numerous glitches/quirks/strange happenings that players of SC1 incorporated into their toolkits and strategies that could never be replicated in SC2 because they weren't even intentional in SC1, and Blizzard made it clear that they wanted to make sure these things were included in the remaster.

I never said people HAD to buy it, I was simply voicing my opinion that the remaster should be free considering they literally did nothing to it but brush up the visual appearance, and the mod for SC2 I mentioned does indeed recreate all the things you said plus adds a lot more to the game like I mentioned which again in my opinion makes it a much better experience and something things added should have been in the original to begin with, but probably didn't have the time or budget to add. If you prefer the old dated graphics version, or like paying money for the exact same game you probably already own and beat to death years later when there are clear upgrades and superior versions for free then you are very much welcome to do so, have a nice day :D

  • Like 1

Share this post


Link to post
Share on other sites
32 minutes ago, Ninypoo said:

I like how a single class for Diablo III is the same price as an entire game.

To be fair the class wasn't the only thing in the pack, the cosmetic wings and pet would have run you about 15-25 bucks if you were buying it for WoW, and the extra stash tabs and character slots along with the banner, Portrait Frame, and Sigils would have been around 5 bucks at least to buy separately, now while you could argue these things really don't matter and don't justify the price the sentiment is still there that we got more then just a class. Yes it would have been nice to get some actual new content to play the class with and not just the same old game with a new character but give them time and I am sure D4 will be better now that we have had practice using the Necro, and if we are lucky they will add some more classes, I am hoping for the Druid myself.

Share this post


Link to post
Share on other sites

Has anyone noticed that the blizzard shop says the "Starcraft Anthology" is required to play SC Remastered? Is the Anthology free, or does this actually force people to pay for the classic as well, then?

Share this post


Link to post
Share on other sites
9 minutes ago, Weltenfeind said:

Has anyone noticed that the blizzard shop says the "Starcraft Anthology" is required to play SC Remastered? Is the Anthology free, or does this actually force people to pay for the classic as well, then?

It's  free, but says:  

  • "Battle.net® Classic registration required for multiplayer"

I have no idea if you have to pay for that.

Share this post


Link to post
Share on other sites
4 hours ago, Stan said:

It's  free, but says:  

  • "Battle.net® Classic registration required for multiplayer"

I have no idea if you have to pay for that.

It is completely free.

Share this post


Link to post
Share on other sites
14 hours ago, BlakeArmentrout said:

I never said people HAD to buy it, I was simply voicing my opinion that the remaster should be free considering they literally did nothing to it but brush up the visual appearance, and the mod for SC2 I mentioned does indeed recreate all the things you said plus adds a lot more to the game like I mentioned which again in my opinion makes it a much better experience and something things added should have been in the original to begin with, but probably didn't have the time or budget to add. If you prefer the old dated graphics version, or like paying money for the exact same game you probably already own and beat to death years later when there are clear upgrades and superior versions for free then you are very much welcome to do so, have a nice day :D

No, his point was that you're absolutely clueless about what goes into upgrading the game to this level of polish. You speak as if they pull out the old source code, run a feather duster on it and blow it off with a can of air, then release the game. It took hours - hours in which they had to pay programmers, artists, producers, and most likely the cinematic team to re-do the cut-scenes. Before you go spouting off about how effortless it was for Blizzard to make this remaster, why don't you go spend months making your own game then give it away for free?

A first-party remastering of this game is going to be much more stable and playable. It will blow your favorite little upgrade mods out of the water.

Edited by Rhoots

Share this post


Link to post
Share on other sites
14 hours ago, Rhoots said:

No, his point was that you're absolutely clueless about what goes into upgrading the game to this level of polish. You speak as if they pull out the old source code, run a feather duster on it and blow it off with a can of air, then release the game. It took hours - hours in which they had to pay programmers, artists, producers, and most likely the cinematic team to re-do the cut-scenes. Before you go spouting off about how effortless it was for Blizzard to make this remaster, why don't you go spend months making your own game then give it away for free?

A first-party remastering of this game is going to be much more stable and playable. It will blow your favorite little upgrade mods out of the water.

There is no need to get hostile, I never said it was easy for them to remaster this, I fully understand it took hours of work to do it, all I was saying was despite all they did to remaster it, it still is only a aesthetic change and not enough to justify buying it when the original is the same game.

As far as you bashing me for praising the mod, I have played thru it and it was very much stable and more enjoyable then the original version, at least to me so if you think it sucks don't use it, but at least it didn't cost me anything and it actually did add a lot of flavor to the game instead of just making it look pretty.

  • Like 1

Share this post


Link to post
Share on other sites

This article explains a bit more about SC:R and what's going on with it:

https://arstechnica.com/gaming/2017/06/hands-on-with-starcraft-remastered-ahead-of-its-august-14-launch-for-15/

They actually didn't even have the original code / art assets when work started and much was rebuilt by eye until this recent famous incident:

https://kotaku.com/guy-finds-starcraft-source-code-and-returns-it-to-blizz-1794897125

But this is mostly curiosities about the game. The main discussion here is "why?". Especially as you could "play BW" for a while for free in SC2 with the Mass Recall mod.

The main reason is South Korea. When the original game launched in 1998 South Korea was just getting out of the Asian Financial crisis and fast broadbrand was being installed in mass around the country. PC Bangs (places where you can play PC and all its games for a fee over time) started big time and gamer communities were created, mostly around Starcraft, eventually deemed "Korean Chess" and the first ESPORT in the world.

Star players showed up, who are still known to people who didn't even play the game such as Slayer's Boxer: https://en.wikipedia.org/wiki/Lim_Yo-hwan

And while Starcraft 2 launch and a few disputes between Blizzard and the Korean eSport Association (KeSPA) https://en.wikipedia.org/wiki/Korea_e-Sports_Association put the game's competitive scene at danger, it has slowly but surely made a big comeback.

In fact, the latest big Korean tournament (StarLeague) to finish had almost as many people watching as the ones from the game's prime: https://www.youtube.com/watch?v=TBzuhofHH10

This 20y old game has too much history for me to explain. But it is a great story, and this release is worth every cent of my money as it will bring automated matchmaking and a renewed interest / community which were the only things the free version which has been around for a while was missing. Improved graphics? Sure, but what I really want is to be able to easily play epic games that only Brood War's framework allows against similar level opponents, which was extremely hard to do before remastered's matchmaking capabilities. Have fun everyone!

Check out Thorin's vid for a little bit more info on BW becoming a thing again in recent times: https://www.youtube.com/watch?v=mzjwaPbB_Ts

 

 

Edited by Seksi
  • Like 1

Share this post


Link to post
Share on other sites
On 1/7/2017 at 4:48 PM, Stan said:

It's  free, but says:  

  • "Battle.net® Classic registration required for multiplayer"

I have no idea if you have to pay for that.

Ah, didn't know they had made it free.

The battle.net classic registration is free. Just means you have to register using the old battle.net system.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      The remaster-bait continues, as we have another 4K 60 FPS upscaled Diablo 2 video, but this time much more extensive, as the first one was only the first 15 minutes of the game. We see the sorceress go through all 4 of the base game's acts (and poke around vendors in act 5, just to get us teased). It's looking damn good and, as many community members have mentioned, this is pretty much what they'd want out of a remaster, just more modern graphics with maybe a touch of quality of life improvements, like the stash sizes.
      The rumors on Diablo 2: Resurrected have died down quite a bit, as many of the venues players were expecting it to be announced at have come and gone, and the original rumor claim of the game being released by the end of 2020 is looking less and less likely, unless Blizzard pull a masterstroke and announce AND release the game on the same day! We can but hope.
      Source.

      Related articles:
      Diablo 2 Remaster Significantly More Likely After Two Job Postings Surface
      Diablo 2 Remaster Unlikely - Code and Assets Were Lost According to Creators
      Why Diablo 2 Still Holds Up After 20 Years - Book Excerpt
      Diablo 2 Intro Upscaled to 8K
      Diablo 2 E3 Trailer and LoD Intro Upscaled to 4K and 8K
      Diablo 2 LoD Final Cinematic 8K Remaster
    • By Stan
      Activision Blizzard Chief Financial Officer Dennis Durkin said the popularity of Call of Duty Mobile proves that the company is heading the right direction developing games for mobile, and he is optimistic about the future of Diablo Immortal too.
      When asked about how Diablo Immortal might be impacted by CoD Mobile, Dennis Durkin said that the company is just starting with porting favorite titles to mobile and that CoD Mobile was a great start, which proves how popular mobile games can be.
      He then added that mobile helps drive greater reach, engagement, and player investment across all their franchises.
      Don't forget to read the full PC Gamer article.
      Activision Blizzard plans to start playtesting Diablo Immortal internally in the coming weeks, which means the game is likely in the pre-Alpha state.
    • By Starym
      It's time for some financials, as the second quarter of 2020 gets a look! As expected, the impact of the global pandemic and stay at home orders increased player interest in WoW, as its reach and engagement grew once again. Interest in the Shadowlands was also high, with many new pre-orders, and franchise engagement is the highest this decade for a pre-expansion period. Meanwhile, Blizzard overall had the same amount of monthly active users as in the first quarter.
      Blizzard Financial Report (source)
      Blizzard
      Blizzard had 32 million MAUsD in the second quarter. World of Warcraft® reach and engagement once again increased sequentially, as shelter-at-home conditions further boosted the franchise’s strong trajectory. The Shadowlands expansion saw an enthusiastic response from players in its public testing, with pre-sales accelerating even further ahead of its release in the fourth quarter. Franchise engagement is the highest in a decade at this point ahead of an expansion. Hearthstone®’s Ashes of OutlandTM expansion launched alongside a new hero class, as the expanded team continued to accelerate the pace of innovative content in the franchise. Overwatch® engagement grew year-over-year, including among returning players. As for Activision, as you'd expect, Call of Duty: Warzone was very successful, reaching 75 million players to date. The conference call that goes with these reports will happen later today, and we'll keep an eye out if we get some new information out of it as well.
      Full Report (source)
      SANTA MONICA, Calif.--(BUSINESS WIRE)--Aug. 4, 2020-- Activision Blizzard, Inc. (Nasdaq: ATVI) today announced record second-quarter 2020 results.
      “Our mission to connect and engage the world through epic entertainment has never been more meaningful,” said Bobby Kotick, Chief Executive Officer of Activision Blizzard. “Our 400 million players continue to experience fun, joy and accomplishment through our games. Our record engagement resulted in greater revenue and earnings per share than previously forecast. While economic uncertainty could have an impact on our near-term results, the initiatives that drove our growth for the first half of the year should also provide the foundation for long-term growth.”
      Financial Metrics
       
      Q2
      (in millions, except EPS)
      2020
      Prior Outlook*
      2019
      GAAP Net Revenues
      $1,932
      $1,690
      $1,396
      Impact of GAAP deferralsA
      $146
      ($15)
      ($189)
       
       
       
       
      GAAP EPS
      $0.75
      $0.54
      $0.43
      Non-GAAP EPS
      $0.81
      $0.64
      $0.53
      Impact of GAAP deferralsA
      $0.16
      $0.01
      ($0.15)
       
       
       
        * Prior outlook was provided by the company on May 5, 2020 in its earnings release.
      For the quarter ended June 30, 2020, Activision Blizzard’s net revenues presented in accordance with GAAP were $1.93 billion, as compared with $1.40 billion for the second quarter of 2019. GAAP net revenues from digital channels were $1.59 billion, as compared with $1.09 billion for the second quarter of 2019. GAAP operating margin was 39%. GAAP earnings per diluted share were $0.75, as compared with $0.43 for the second quarter of 2019.
      For the quarter ended June 30, 2020, on a non-GAAP basis, Activision Blizzard’s operating margin was 42% and earnings per diluted share were $0.81, as compared with $0.53 for the second quarter of 2019.
      For the quarter ended June 30, 2020, operating cash flow was $768 million. For the trailing twelve-month period, operating cash flow was $2.14 billion.
      Please refer to the tables at the back of this press release for a reconciliation of the company’s GAAP and non-GAAP results.
      Operating Metrics
      For the quarter ended June 30, 2020, Activision Blizzard’s net bookingsB were $2.08 billion, as compared with $1.21 billion for the second quarter of 2019. Net bookingsB from digital channels were $1.82 billion, as compared with $1.01 billion for the second quarter of 2019. In-game net bookingsC were $1.37 billion, as compared with $778 million for the second quarter of 2019.
      For the quarter ended June 30, 2020, overall Activision Blizzard Monthly Active Users (MAUs)D were 428 million.
      Selected Business Highlights
      Activision Blizzard exceeded its second quarter outlook. Strong execution against our three strategic growth drivers of expanding audience reach, engagement and player investment enabled us to serve fantastic experiences to an enlarged gaming audience, against a backdrop of demand tailwinds from shelter-at-home. Each of our key franchises delivered better-than-expected results, with growth led by the Call of Duty® franchise following the launch of WarzoneTM. The increased investment and successful initiatives that fueled the strong second quarter results position us to continue delighting our global communities, and to deliver sustained greater financial performance.
      Activision
      Activision had 125 million MAUsD in the second quarter. Call of Duty: Warzone has reached over 75 million players to date. In the first full quarter since Warzone launched, hours played in the Modern Warfare® universe increased eight-fold year-over-year, driven by both existing and new players. Modern Warfare added more players outside of a launch quarter to the premium Call of Duty experience than ever before, with the majority coming through upgrades from Warzone. On PC, life-to-date consumption for Modern Warfare is more than double that of the prior title. Call of Duty in-game net bookingsC more than doubled quarter-over-quarter and were around five times higher than the year-ago quarter, reaching a new quarterly record. Call of Duty Mobile saw strong sequential growth in engagement and player investment, benefiting from both shelter-in-place tailwinds and the team’s ongoing work to further optimize gameplay, monthly seasonal content and the in-game economy. The game climbed the top-grossing charts in US app stores1, with each of the three seasons in Q2 generating more net bookingsB per day than the prior. Blizzard
      Blizzard had 32 million MAUsD in the second quarter. World of Warcraft® reach and engagement once again increased sequentially, as shelter-at-home conditions further boosted the franchise’s strong trajectory. The Shadowlands expansion saw an enthusiastic response from players in its public testing, with pre-sales accelerating even further ahead of its release in the fourth quarter. Franchise engagement is the highest in a decade at this point ahead of an expansion. Hearthstone®’s Ashes of OutlandTM expansion launched alongside a new hero class, as the expanded team continued to accelerate the pace of innovative content in the franchise. Overwatch® engagement grew year-over-year, including among returning players. King
      King had 271 million MAUsD in the second quarter. King delivered strong increases in reach and engagement amidst shelter-at-home conditions at the start of the quarter. While these tailwinds moderated in the second half of the quarter, MAUsD remained higher year-over-year, driven by the Candy CrushTM franchise. Candy Crush franchise MAUsD grew by a double-digit percentage year-over-year. Payer conversion grew year-over-year and Candy Crush was once again the top-grossing franchise in the U.S. mobile app stores.1 King announced it will be bringing Activision’s beloved CrashTM franchise to the mobile platform with Crash Bandicoot: On the Run!TM, an ambitious new take on the runner category with deep social and resource management elements. Advertising net bookingsB grew strongly year-over-year, accelerating through the quarter even against the backdrop of ongoing headwinds in the digital advertising sector. Company Outlook
      Our business continues to experience strong momentum, even as tailwinds from shelter-in-place moderate in certain parts of the world. In the second half of the year, we expect to launch major new content into key franchises with meaningfully larger audiences than we have seen previously, creating the opportunity for strong financial performance. The full extent of the impact of the COVID-19 pandemic on our business, operations, and financial results will depend on numerous evolving factors that we are not able to fully predict at this time, and we remain mindful of risks and uncertainties related to global economic weakness, rising unemployment, pressures on the retail channel, pricing and other potential factors. We continue to believe we are being prudent in our guidance to account for these risks, and see the potential for overperformance if these risks do not materialize. Overall, even with this backdrop, we are raising our outlook for net revenues, net bookings and EPS for the year, more than passing through the Q2 outperformance.
      (in millions, except EPS)
      GAAP
      Outlook
      Non-GAAP
      Outlook
      Impact of GAAP
      deferralsA
      CY 2020
       
       
       
      Net Revenues
      $7,275
      $7,275
      $350
      EPS
      $2.46
      $2.87
      $0.18
      Fully Diluted Shares
      780
      780
       
       
       
       
       
      Q3 2020
       
       
       
      Net Revenues
      $1,800
      $1,800
      ($150)
      EPS
      $0.64
      $0.75
      ($0.15)
      Fully Diluted Shares
      780
      780
       
      Net bookingsB are expected to be $7.625 billion for 2020 and $1.650 billion for the third quarter of 2020.
      Capital Allocation
      The company paid a cash dividend of $0.41 per common share, up 11% year-over-year, on May 6, 2020 to shareholders of record at the close of business on April 15, 2020. Cash payments totaled $316 million.
      Conference Call
      Today at 4:30 p.m. EDT, Activision Blizzard’s management will host a conference call and webcast to discuss the company’s results for the quarter ended June 30, 2020 and management’s outlook for the remainder of the calendar year. The company welcomes all members of the financial and media communities and other interested parties to visit https://investor.activision.com to listen to the conference call via live Webcast or to listen to the call live by dialing into 866-777-2509 in the U.S. We encourage participants to pre-register for the conference call using the following link http://dpregister.com/10145881. A replay of the call will also be available after the call's conclusion and archived for one year at https://investor.activision.com/events.cfm.
    • By Starym
      It's time for more Baal after his recent Diablo: Immortal appearance! We see a lot of upscales coming and going, but it's always great when they not only improve the video quality, but also remind us of some less familiar trailers and cinematics. That's exactly what we have today, as an E3 2001 trailer for LoD, which even I don't remember, and while it's mostly pieces of the expansion's intro cinematic, we have some great new Baal voiceover, as well as a whole lot of Worldstone shots that aren't present in the game.
    • By Stan
      Gamescom is going digital this year and Blizzard confirmed their digital participation in the event.
      In 2019, Blizzard did not attend gamescom to focus on the development of their current and future titles.
      (Source)
      As part of a renewed effort this year to maintain our focus on development, for our current games and our future projects, we won’t have a booth at gamescom 2019. The show is an important one for the European and global gaming community, and we’re going to miss meeting players in Cologne this year. You’ll still be able to find Blizzard gear in the gamescom 2019 shop area, and we’re looking forward to returning to the gamescom show floor in the future. We’re also looking forward to sharing more details about the projects we’re currently working on when the time is right. This year, gamescom 2020 will be digital-only and the event runs from August 27 through August 30. Multiple game developers have confirmed their participation, including Activision Blizzard.
      Do you think Blizzard is going to reveal the release date of Shadowlands at gamescom 2020? Let us know in the comments!
×
×
  • Create New...