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Necromancer Leveling and Fresh 70

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Guest Ertillery

While this build adheres to the pet aspect of the class, I've found it to be somewhat boring and tedious to play. I prefer a more "lone wolf" build until some sets can be farmed. 

Bone SpikesBone Spikes Blood SpikesBlood Spikes --- Death NovaDeath Nova Tendril NovaTendril Nova

Corpse ExplosionCorpse Explosion Dead ColdDead Cold --- Bone ArmorBone Armor DislocationDislocation

SimulacrumSimulacrum Cursed FormCursed Form --- LeechLeech Cursed GroundCursed Ground

Spreading MaledictionSpreading Malediction -- Life from DeathLife from Death -- Eternal TormentEternal Torment -- Stand AloneStand Alone

This build allows you to jump into large packs, heal thru tons of damage, and makes you feel truly powerful.

The rotation goes something like LeechLeech on a group of monsters, then Bone ArmorBone Armor to stun and generate more armor. Mix Death NovaDeath Nova and Corpse ExplosionCorpse Explosion as essence/corpses are available. Use SimulacrumSimulacrum to burn through elite packs.

 

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Guest Update for bug

This should be updated to reflect the fact that Fueled by Death is broken currently

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Thank you for posting this guide. It got me off to a good start. Just a couple of comments:

- The free Rathma set gives a good bonus to Army of the Dead. This bonus is ignored in your skill set. I would suggest replacing Blood Rush with Army of the Dead. It's a huge damage boost and by the time you have Rathma you shouldn't need an escape anymore.

- The Rathma 6-piece bonus is based on the number of mages active. The choice for Singularity is, thus, not logical as it severely limits the number of mages. Instead I would opt for any rune that has a set summon cost per mage. Personally I've gone for the archers. Gift of the Dead is a good option as well. I don't like Contamination because the mages are stationary and won't walk with you.

I'm currently at P133 and have managed to get the Rathma set, the Jesseth set, Dayntee's Bindings. I've put Leoric's Crown and Iron Rose in the cube and in full fight this means my toughness is over 40 million. At Torment X that means it's very difficult to take damage at all making Blood Rush unnecessary.

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16 hours ago, Croga said:

The free Rathma set gives a good bonus to Army of the Dead. This bonus is ignored in your skill set. I would suggest replacing Blood Rush with Army of the Dead. It's a huge damage boost and by the time you have Rathma you shouldn't need an escape anymore.

The main problem with Army of the DeadArmy of the Dead is the crazy long CD even with minions reducing it, it's just way too slow and you're better off just ignoring it. The Blood RushBlood Rush isn't just a means of escape, it's also to speed things up and once you get In-geomIn-geom you need it to keep jumping away while speedrunning so you can do your rifts under 3min.

16 hours ago, Croga said:

The Rathma 6-piece bonus is based on the number of mages active. The choice for Singularity is, thus, not logical as it severely limits the number of mages.

The singularity is best choice before you get your 6piece for sure but after that it's only superior once you get the Circle of Nailuj's EvolCircle of Nailuj's Evol since it's very easy to keep 4 singularity ones up (4 being the max damage bonus for the set) all the time but before you get the ring I would also recommend you use Skeletal MageSkeletal MageGift of DeathGift of Death (if physical elemental damage is higher) or The archers (if cold higher).

16 hours ago, Croga said:

I've put Leoric's Crown and Iron Rose in the cube and in full fight this means my toughness is over 40 million. At Torment X that means it's very difficult to take damage at all making Blood Rush unnecessary.

You shouldn't be doing T10 at a paragon so low and by the time you get a full build and some better items you'll have over 100mill toughness with no problem at all. Leoric's CrownLeoric's Crown shouldn't be in the cube though since it will severely hamper your damage compared options like Tasker and TheoTasker and Theo which is a big boost to the set over all.

If you are worried about health you can use the rune that remove health cost as well but I even play Trag'oul set on hardcore which uses a lot of health so it's not a big deal compared to the added utility and mobility it provides for sticky situations or just speeding through rifts.

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Guest Kei-chan

For your consideration, Siphon Blood with the Blood Sucker rune synergizes far, far better with Life from Death and the Reaper's Wraps than Bone Spikes does. Also, the Devouring Aura rune is extremely awkward and inefficient, on top of being lazy, I don't know that I'd recommend it... ever, really.

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On 11/7/2017 at 9:12 AM, Guest nyu said:

Hello is this guide updateds for S12 ?

All our leveling guides are now updated, yes :)

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Guest D3 newbie

Thanks for the useful necromancer guide. Now I'm waiting for Inarius and Pestilence starter build. Keep up good work.

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On ‎2017‎-‎12‎-‎21 at 7:25 AM, Guest D3 newbie said:

Thanks for the useful necromancer guide. Now I'm waiting for Inarius and Pestilence starter build. Keep up good work.

If you are new to Necro I can definitly recommend the Classic "Bonestorm" build with Inarius since it is infinitly more tanky than the other more powerful alternatives that gets you oneshotted if a duckling looks in your general direction :)

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Hi guys,

it would be great to have an Inarius 4pc starter build to make it through grift 20 solo so we can be that tanky guy you talked about @Arkpit .

It would be greatly appreciated!

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6 hours ago, Julosch said:

it would be great to have an Inarius 4pc starter build to make it through grift 20

Then let's make some adjustments from the Inarius Bonestorm to get your through the early game without dying! :D
Start off by having the Bonestorm as a reference: https://www.icy-veins.com/d3/necromancer-bone-storm-build-with-inarius-set-patch-2-6-1-season-12

Now, as you ding 70 and have 4pc obviously we might be lacking important parts but thankfully one big damage boost you can do while staying in the same playstyle is start your kadala rolling for off-hand and get Leger's DisdainLeger's Disdain. I know it's not part of the build but it's your best bet to boost yourself ahead until you got a lot more items.

Now, to use this you cannot have any essence available since Leger's DisdainLeger's Disdain will NOT grant the bonus if there is no essence to refill so we have to dump everything with Skeletal MageSkeletal MageSingularitySingularity and early in the game due to the Cursed ScytheCursed Scythe I would swap it with DecrepifyDecrepify (Just be careful until you've cursed something). This alone will EASILY get you the 6pc.

As for passive, swap the Overwhelming EssenceOverwhelming Essence for Final ServiceFinal Service (I play HC so not a fan of dying!).
I would also swap Spreading MaledictionSpreading Malediction for Swift HarvestingSwift Harvesting until you get the core build done.

After the 6pc and you want to continue the route of Bonestorm, roll (With Deaths Breath in cube, NOT Kadala), 1-handed scythes for Trag'Oul's Corroded FangTrag'Oul's Corroded Fang to use as main-hand with Leger's DisdainLeger's Disdain and kadala for Dayntee's BindingDayntee's Binding and with that alone you will boost your damage and survivability by an crazy amount. After that just start following the guide as you farm stuffs :)

PLAYSTYLE: With these changes your Grim ScytheGrim Scythe (While keeping armor up) is your primary damage while using Skeletal MageSkeletal MageSingularitySingularity to keep your essence low and when you get to uniques/elites/bosses you pop Land of the DeadLand of the Dead and kill the screen with the Corpse LanceCorpse LanceBrittle TouchBrittle Touch!

Bonus damage: If you have ever come across the Nayr's Black DeathNayr's Black Death, cube it and you get 200% alone from just keeping armor up and using primary attack!

Don't swap to Reilena's ShadowhookReilena's Shadowhook and cubing the Trag'Oul's Corroded FangTrag'Oul's Corroded Fang until you have at least Bane of the TrappedBane of the Trapped at 25 and a Krysbin's SentenceKrysbin's Sentence. When you do swap however, remember to swap back the passive for more max essence (also max essence paragon).

Hope this helps!

 

Edited by Arkpit
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Guest Wikkdone

These skills for the inarius set dont work,a few of them are in the same category as other skills, therefore cannot use...

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22 hours ago, Guest Wikkdone said:

These skills for the inarius set dont work,a few of them are in the same category as other skills, therefore cannot use...

You will need to enable Elective Mode in settings. Once you've done that, you will be able to use several skills of the same category at the same time.

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Guest drekuh

How are you supposed to use the inarius starter build here? You advise to use different pants and gloves that increase corpse explosion dmg/golem cooldown but also use the tornado proc from the set. This isn't possible, even with ROG.

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On 2018-04-18 at 4:04 AM, Guest drekuh said:

How are you supposed to use the inarius starter build here? You advise to use different pants and gloves that increase corpse explosion dmg/golem cooldown but also use the tornado proc from the set. This isn't possible, even with ROG.

They are interchangable, meaning you wear one of them and cube the other, that way you keep the set bonuses with rorg.

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Guest sofie88

Hi for some reason it seems that my bone armor skill has disapeared from my skills. Does anyone know why and how to get it back

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Guest
17 hours ago, Guest sofie88 said:

Hi for some reason it seems that my bone armor skill has disapeared from my skills. Does anyone know why and how to get it back

You activated probably "elective mode" in the game options. That gives you the opportunity to choose several skills out of one skill-set. By choosing e.g. 2 skills from the offensive skill-set, there is one skill-set (e.g. defensive) that you have no skill from. (There are 6 skills and 6 skill-sets).

You can cycle through your different skill-sets (there is a small arrow left / right on top of the skills) and find in which one the bone armor is. (I don't have the Necromancer)

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Guest sofie88
8 hours ago, WedgeAntilles said:

You activated probably "elective mode" in the game options. That gives you the opportunity to choose several skills out of one skill-set. By choosing e.g. 2 skills from the offensive skill-set, there is one skill-set (e.g. defensive) that you have no skill from. (There are 6 skills and 6 skill-sets).

You can cycle through your different skill-sets (there is a small arrow left / right on top of the skills) and find in which one the bone armor is. (I don't have the Necromancer)

Elective mode was not turned on but i tried turning it on and now i got the skill so thank you

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Guest Arrohon

For the starter level 70 build, it suggests a diamond in head slots for CD reduction. Unless I got a skill wrong somehow, none of the skills except Blood Rush has a CD. And CD reduction will be hard pressed to dent that. 

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Guest Devereaux

I've started my own build that lets me easily survive torment 10 solo at this point but I would definately like some pointers if anybody thinks I can change anything. The set isn't complete but you can figure out the basis for it. I mainly focus on the Bone Storm and using Bone Nova as my main damage dealing move. https://us.diablo3.com/en/profile/Devereaux-11699/hero/109374138

 

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Guest Myticzz

I can't beleive no one commented what a great guide this is, im currently using the starter pestilence set and im farming t10 GR. Thanks for the helpful guide really appreciate your hard work

 

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Guest prisma_god

I am new in the Diablo 3, and yesterday I have created my 1st character — Necromancer. Today I have 52 lvl, and i found this leveling guide pretty close to my experiments with all skills and traits. I played on "Expert" difficulty, and I have only one question: is FrailtyFrailtyScent of BloodScent of Blood much better than Command GolemCommand GolemBone GolemBone Golem? Bone Golem provides massive AoE DPS and passively deal strong single-target hits, you have a free passive slot because its not longer required to have Spreading MaledictionSpreading Malediction, and you dont need to push another button on any fight. FrailtyFrailtyScent of BloodScent of Blood is useless on bosses, and Bone GolemBone Golem can do much more DPS in one target (or not?). So, discuss!

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This build is really kite oriented. I would have to run around and hope i didn't get put against something that would ignore my pets and go for me like mortar and other ranged focused types. It is really slow even when it works..and leveling is all about speed. I found plenty of other things that worked just messing around and trying different combinations. I am sure this is fun for some people. just wasn't for me.

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      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
    • By Staff
      The Season 25 PTR is now live and we have an updated set of patch notes, with updated to the Soul Shards and more! 
      Season 25 Notes (Source)
      Update on 11/12: PTR 2.7.2 has been updated. Please see below for changes and "Developer Note" annotations in RED
      Our two-week PTR testing period for the 2.7.2 update begins November 4 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the Soul Shard system and item balance changes; Patch 2.7.2 PTR will be arriving soon.
      Table of Contents
      PTR Focus Details PTR Tips Patch Notes Seasons Items Bug Fixes How to Participate in PTR PTR Character Copy Please note that this is a preview for PTR content, which is subject to change.
      PTR Focus & Details
      We’ll be conducting the Patch 2.7.2 PTR starting Thursday, November 4. During this time there may be periodic maintenances, outages, hotfixes, or minor patches.
      There will be three PTR-unique buffs active to help you on your journey: increased Legendary drop rate, increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test! Class and Balance Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the set changes to the Witch Doctor, Barbarian, Necromancer, Wizard and Demon Hunter. New Season Theme Testing: We're looking to gather feedback on the seasonal theme content featuring Soul Shards. So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
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      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself. Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Return to Top
      Patch Notes
      Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.2.
      PATCH 2.7.2
      Table of Contents:
      Seasons Items Bug Fixes Seasons
      New Season Theme: Season 25 introduces a new type of socketable item called Soul Shards. Nephalem can find 7 unique Soul Shards, based on the Lords of Hell, which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends.
      Bug Fixes
      Fixed a bug where Rank 2 Soul Shard affixes values could sometimes change after being socketed. Fixed a bug that allowed players to equip 2 Lesser Soul Shards. Updated the possible range of All Resistance on Rank 2 upgrades to 55-62. Updated the possible range of Armor on Rank 2 upgrades to 375-390. Sliver of Terror
      Updated Sliver of Terror base power: "Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 25% increased damage." Reduced the power of Sliver of Terror's Rank 3 upgrade Ring of Fire effect and increased the required kills to 100 to proc. Fragment of Destruction
      Added Fragment of Destruction Rank 3 upgrade: "When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks." Removed Fragment of Destruction Rank 3 upgrade: "Increase the duration of the Mark of Destruction to 10 seconds." Stain of Sin
      Updated Stain of Sin base power: "You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Added Stain of Sin Rank 3 upgrade: "You gain an additional Rift Progress Orb when you kill an elite pack." Removed Stain of Sin Rank 3 upgrade: "The pool of blood now also freezes non-elite enemies." Updated Stain of Sin Rank 3 negate elite affix power to include Wormhole and Electrified. Dregs of Lies
      Updated Dregs of Lies base power: "You deal 25% less damage. Your pets deal 50% increased damage." Added Dregs of Lies Rank 3 upgrade: "Each time your pet hits an enemy, your damage is increased by 1% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0." Added Dregs of Lies Rank 3 upgrade: "Killing an elite enemy reduces all your active cooldowns by 5 seconds." Removed Dregs of Lies Rank 3 upgrade: "Double the damage reduction enemies receive when you critically strike them." Removed Dregs of Lies Rank 3 upgrade: "Each elite enemy slain with the damage reduction effect from this soul also reduces all your active cooldowns by 5 seconds." Remnant of Pail
      Fixed a bug with Remnant of Pain Rank 3 passability power that caused collision issues with Mystic Ally. Essence of Anguish
      Updated Essence of Anguish base power: "Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks." Fixed a bug that caused Essence of Anguish's Rank 3 upgrade death blow effect to cause more damage than intended. Fixed a bug that caused Essence of Anguish's Rank 3 upgrade death blow effect to not trigger consistently. Updated Essence of Anguish's Rank 3 upgrade death blow effect to not synergize with Sever's Legendary Power. Added a buff bar icon to track stacks of Essence of Anguish's base effect. Updated the tooltip of Essence of Anguish's Rank 3 death blow effect to clarify that only player attacks can trigger the effect. Return to Top
      Items
      Item Changes
      General
      Updated Depth Diggers Legendary Power to work with all Primary skills. Barbarian
      Remorseless: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals 600-800% increased damage. Witch Doctor 
      Shukrani's Triumph: Spirit Walk lasts until you attack 3 times or until an elite enemy is within 20 yards of you. Attacks while in the spirit realm deal 75-100% increased damage. Lakumba's Ornament: Reduce all damage taken by 60% if your Soul Harvest stack is at least (1-3), and an additional 2% for each stack of Soul Harvest. Spider Queen's Grasp: Corpse Spiders deals an additional 600-800% damage and releases a web on impact that Slows enemies by 80%. Brood of Araneae: Corpse Spiders deals an additional 75-100% damage, and each spider bite causes the target to take an additional 1% damage from Corpse Spiders for 5 seconds. Spirit of Arachyr (2-piece bonus): Corpse Spiders now spawns with health and attacks twice as fast.  Spirit of Arachyr (2-piece bonus): Summon a permanent Spider Queen connected to you by an infested thread. Enemies caught in the thread are infested. Corpse Spider attacks against infested enemies inflict the same damage to all infested enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders. Corpse Spiders now spawns with health. Spirit of Arachyr (4-piece bonus): Summon a permanent Spider Queen who leaves behind webs that lasts for 15 seconds and Slows enemies. You take 75% reduced damage while in the web. The Spider Queen is commanded to move to where you cast your Corpse Spiders. Spirit of Arachyr (4-piece bonus): The Spider Queen now leaves behind webs that lasts for 15 seconds and Slows enemies. Infested enemies remain infested while on the web. You take 75% reduced damage while in the web and for 4 seconds after. Corpse Spiders are no longer affected by crowd control effects. Updated Ring of Emptiness to benefit attacks from all non-Fetish pets. Updated the tooltip of Shukrani's Triumph to better reflect functionality. Corpse Spiders can now benefit from Pet buffs. Demon Hunter
      *Correction* Marauder's Encasement (4-piece bonus): Sentries deal 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do, as well as automatically cast your equipped Hatred spenders. Marauder's Encasement (6-piece bonus): Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries deal 12000% increased damage for every active Sentry. The Shadow's Mantle (6-piece bonus): Impale deals an additional 75000% weapon damage to the first enemy hit, and 25000% to subsequent enemies. Bombardier’s Rucksack: You may have 2 additional Sentries. Cluster Arrow deals 150-200% increased damage. Fixed a bug that caused Impale: Chemical Burn not to benefit from the Shadow's Mantle 6-piece bonus. Necromancer
      Bones of Rathma (6-piece bonus): Each permanent active minion increases the damage of Army of the Dead by 1750%, up to 31,500%. Wizard
      Firebird's Finery (2-piece bonus): Disintegrate Ignites enemies, causing them to take 1500% 3000% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60-second cooldown. Firebird's Finery (6-piece bonus): You gain 2500% 5000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect Return to Top
      Bug Fixes
       
      Fixed a bug that prevented pets cast by the player from proccing Oculus Ring if it is equipped on a Follower. Fixed a bug that caused Momentum stacks to not always apply properly when using Calamity and The Ninth Cirri Satchel. Fixed a bug where Life per Second granted from Mantra of Healing isn't being applied to the shield generated by Molten Wildebeest's Gizzard. Fixed a bug where Mystic Ally: Earth Ally damage was not increased by The Crudest Boots. Fixed a bug that prevented Mystic Ally: Fire Ally active from attacking the Rift Guardian Perendi. Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
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      As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
    • By Staff
      We have the end date for the current season, as the Ethereals will be going away and the Soul Shard wielding Season 25 comes closer! Blizzard have announced that Season 24 ends on December 5th, which should mean 25 arrives well after that, on Friday December 10th, if it follows the 23>24 transition timing.
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