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Necromancer Leveling and Fresh 70

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Guest Ertillery

While this build adheres to the pet aspect of the class, I've found it to be somewhat boring and tedious to play. I prefer a more "lone wolf" build until some sets can be farmed. 

Bone SpikesBone Spikes Blood SpikesBlood Spikes --- Death NovaDeath Nova Tendril NovaTendril Nova

Corpse ExplosionCorpse Explosion Dead ColdDead Cold --- Bone ArmorBone Armor DislocationDislocation

SimulacrumSimulacrum Cursed FormCursed Form --- LeechLeech Cursed GroundCursed Ground

Spreading MaledictionSpreading Malediction -- Life from DeathLife from Death -- Eternal TormentEternal Torment -- Stand AloneStand Alone

This build allows you to jump into large packs, heal thru tons of damage, and makes you feel truly powerful.

The rotation goes something like LeechLeech on a group of monsters, then Bone ArmorBone Armor to stun and generate more armor. Mix Death NovaDeath Nova and Corpse ExplosionCorpse Explosion as essence/corpses are available. Use SimulacrumSimulacrum to burn through elite packs.

 

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Guest Update for bug

This should be updated to reflect the fact that Fueled by Death is broken currently

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Thank you for posting this guide. It got me off to a good start. Just a couple of comments:

- The free Rathma set gives a good bonus to Army of the Dead. This bonus is ignored in your skill set. I would suggest replacing Blood Rush with Army of the Dead. It's a huge damage boost and by the time you have Rathma you shouldn't need an escape anymore.

- The Rathma 6-piece bonus is based on the number of mages active. The choice for Singularity is, thus, not logical as it severely limits the number of mages. Instead I would opt for any rune that has a set summon cost per mage. Personally I've gone for the archers. Gift of the Dead is a good option as well. I don't like Contamination because the mages are stationary and won't walk with you.

I'm currently at P133 and have managed to get the Rathma set, the Jesseth set, Dayntee's Bindings. I've put Leoric's Crown and Iron Rose in the cube and in full fight this means my toughness is over 40 million. At Torment X that means it's very difficult to take damage at all making Blood Rush unnecessary.

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16 hours ago, Croga said:

The free Rathma set gives a good bonus to Army of the Dead. This bonus is ignored in your skill set. I would suggest replacing Blood Rush with Army of the Dead. It's a huge damage boost and by the time you have Rathma you shouldn't need an escape anymore.

The main problem with Army of the DeadArmy of the Dead is the crazy long CD even with minions reducing it, it's just way too slow and you're better off just ignoring it. The Blood RushBlood Rush isn't just a means of escape, it's also to speed things up and once you get In-geomIn-geom you need it to keep jumping away while speedrunning so you can do your rifts under 3min.

16 hours ago, Croga said:

The Rathma 6-piece bonus is based on the number of mages active. The choice for Singularity is, thus, not logical as it severely limits the number of mages.

The singularity is best choice before you get your 6piece for sure but after that it's only superior once you get the Circle of Nailuj's EvolCircle of Nailuj's Evol since it's very easy to keep 4 singularity ones up (4 being the max damage bonus for the set) all the time but before you get the ring I would also recommend you use Skeletal MageSkeletal MageGift of DeathGift of Death (if physical elemental damage is higher) or The archers (if cold higher).

16 hours ago, Croga said:

I've put Leoric's Crown and Iron Rose in the cube and in full fight this means my toughness is over 40 million. At Torment X that means it's very difficult to take damage at all making Blood Rush unnecessary.

You shouldn't be doing T10 at a paragon so low and by the time you get a full build and some better items you'll have over 100mill toughness with no problem at all. Leoric's CrownLeoric's Crown shouldn't be in the cube though since it will severely hamper your damage compared options like Tasker and TheoTasker and Theo which is a big boost to the set over all.

If you are worried about health you can use the rune that remove health cost as well but I even play Trag'oul set on hardcore which uses a lot of health so it's not a big deal compared to the added utility and mobility it provides for sticky situations or just speeding through rifts.

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Guest Kei-chan

For your consideration, Siphon Blood with the Blood Sucker rune synergizes far, far better with Life from Death and the Reaper's Wraps than Bone Spikes does. Also, the Devouring Aura rune is extremely awkward and inefficient, on top of being lazy, I don't know that I'd recommend it... ever, really.

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On 11/7/2017 at 9:12 AM, Guest nyu said:

Hello is this guide updateds for S12 ?

All our leveling guides are now updated, yes :)

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Guest D3 newbie

Thanks for the useful necromancer guide. Now I'm waiting for Inarius and Pestilence starter build. Keep up good work.

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On ‎2017‎-‎12‎-‎21 at 7:25 AM, Guest D3 newbie said:

Thanks for the useful necromancer guide. Now I'm waiting for Inarius and Pestilence starter build. Keep up good work.

If you are new to Necro I can definitly recommend the Classic "Bonestorm" build with Inarius since it is infinitly more tanky than the other more powerful alternatives that gets you oneshotted if a duckling looks in your general direction :)

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Hi guys,

it would be great to have an Inarius 4pc starter build to make it through grift 20 solo so we can be that tanky guy you talked about @Arkpit .

It would be greatly appreciated!

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6 hours ago, Julosch said:

it would be great to have an Inarius 4pc starter build to make it through grift 20

Then let's make some adjustments from the Inarius Bonestorm to get your through the early game without dying! :D
Start off by having the Bonestorm as a reference: https://www.icy-veins.com/d3/necromancer-bone-storm-build-with-inarius-set-patch-2-6-1-season-12

Now, as you ding 70 and have 4pc obviously we might be lacking important parts but thankfully one big damage boost you can do while staying in the same playstyle is start your kadala rolling for off-hand and get Leger's DisdainLeger's Disdain. I know it's not part of the build but it's your best bet to boost yourself ahead until you got a lot more items.

Now, to use this you cannot have any essence available since Leger's DisdainLeger's Disdain will NOT grant the bonus if there is no essence to refill so we have to dump everything with Skeletal MageSkeletal MageSingularitySingularity and early in the game due to the Cursed ScytheCursed Scythe I would swap it with DecrepifyDecrepify (Just be careful until you've cursed something). This alone will EASILY get you the 6pc.

As for passive, swap the Overwhelming EssenceOverwhelming Essence for Final ServiceFinal Service (I play HC so not a fan of dying!).
I would also swap Spreading MaledictionSpreading Malediction for Swift HarvestingSwift Harvesting until you get the core build done.

After the 6pc and you want to continue the route of Bonestorm, roll (With Deaths Breath in cube, NOT Kadala), 1-handed scythes for Trag'Oul's Corroded FangTrag'Oul's Corroded Fang to use as main-hand with Leger's DisdainLeger's Disdain and kadala for Dayntee's BindingDayntee's Binding and with that alone you will boost your damage and survivability by an crazy amount. After that just start following the guide as you farm stuffs :)

PLAYSTYLE: With these changes your Grim ScytheGrim Scythe (While keeping armor up) is your primary damage while using Skeletal MageSkeletal MageSingularitySingularity to keep your essence low and when you get to uniques/elites/bosses you pop Land of the DeadLand of the Dead and kill the screen with the Corpse LanceCorpse LanceBrittle TouchBrittle Touch!

Bonus damage: If you have ever come across the Nayr's Black DeathNayr's Black Death, cube it and you get 200% alone from just keeping armor up and using primary attack!

Don't swap to Reilena's ShadowhookReilena's Shadowhook and cubing the Trag'Oul's Corroded FangTrag'Oul's Corroded Fang until you have at least Bane of the TrappedBane of the Trapped at 25 and a Krysbin's SentenceKrysbin's Sentence. When you do swap however, remember to swap back the passive for more max essence (also max essence paragon).

Hope this helps!

 

Edited by Arkpit
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Guest Wikkdone

These skills for the inarius set dont work,a few of them are in the same category as other skills, therefore cannot use...

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22 hours ago, Guest Wikkdone said:

These skills for the inarius set dont work,a few of them are in the same category as other skills, therefore cannot use...

You will need to enable Elective Mode in settings. Once you've done that, you will be able to use several skills of the same category at the same time.

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Guest drekuh

How are you supposed to use the inarius starter build here? You advise to use different pants and gloves that increase corpse explosion dmg/golem cooldown but also use the tornado proc from the set. This isn't possible, even with ROG.

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On 2018-04-18 at 4:04 AM, Guest drekuh said:

How are you supposed to use the inarius starter build here? You advise to use different pants and gloves that increase corpse explosion dmg/golem cooldown but also use the tornado proc from the set. This isn't possible, even with ROG.

They are interchangable, meaning you wear one of them and cube the other, that way you keep the set bonuses with rorg.

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Guest sofie88

Hi for some reason it seems that my bone armor skill has disapeared from my skills. Does anyone know why and how to get it back

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Guest
17 hours ago, Guest sofie88 said:

Hi for some reason it seems that my bone armor skill has disapeared from my skills. Does anyone know why and how to get it back

You activated probably "elective mode" in the game options. That gives you the opportunity to choose several skills out of one skill-set. By choosing e.g. 2 skills from the offensive skill-set, there is one skill-set (e.g. defensive) that you have no skill from. (There are 6 skills and 6 skill-sets).

You can cycle through your different skill-sets (there is a small arrow left / right on top of the skills) and find in which one the bone armor is. (I don't have the Necromancer)

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Guest sofie88
8 hours ago, WedgeAntilles said:

You activated probably "elective mode" in the game options. That gives you the opportunity to choose several skills out of one skill-set. By choosing e.g. 2 skills from the offensive skill-set, there is one skill-set (e.g. defensive) that you have no skill from. (There are 6 skills and 6 skill-sets).

You can cycle through your different skill-sets (there is a small arrow left / right on top of the skills) and find in which one the bone armor is. (I don't have the Necromancer)

Elective mode was not turned on but i tried turning it on and now i got the skill so thank you

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Guest Arrohon

For the starter level 70 build, it suggests a diamond in head slots for CD reduction. Unless I got a skill wrong somehow, none of the skills except Blood Rush has a CD. And CD reduction will be hard pressed to dent that. 

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Guest Devereaux

I've started my own build that lets me easily survive torment 10 solo at this point but I would definately like some pointers if anybody thinks I can change anything. The set isn't complete but you can figure out the basis for it. I mainly focus on the Bone Storm and using Bone Nova as my main damage dealing move. https://us.diablo3.com/en/profile/Devereaux-11699/hero/109374138

 

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Guest Myticzz

I can't beleive no one commented what a great guide this is, im currently using the starter pestilence set and im farming t10 GR. Thanks for the helpful guide really appreciate your hard work

 

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Guest prisma_god

I am new in the Diablo 3, and yesterday I have created my 1st character — Necromancer. Today I have 52 lvl, and i found this leveling guide pretty close to my experiments with all skills and traits. I played on "Expert" difficulty, and I have only one question: is FrailtyFrailtyScent of BloodScent of Blood much better than Command GolemCommand GolemBone GolemBone Golem? Bone Golem provides massive AoE DPS and passively deal strong single-target hits, you have a free passive slot because its not longer required to have Spreading MaledictionSpreading Malediction, and you dont need to push another button on any fight. FrailtyFrailtyScent of BloodScent of Blood is useless on bosses, and Bone GolemBone Golem can do much more DPS in one target (or not?). So, discuss!

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      For many seasons now the “Rat Run” has held the top spot of being the most efficient and best group composition for farming XP in d3. “Rat Runs” refer to the 3x Necromancer and 1x Barbarian group composition that focuses on the two supports spawning as many health globes as possible so that the two DPS Necromancers, using Reaper's Wraps, can pick them up for quick essence gain. This enables them to continuously summon full essence Skeletal MageSingularity for insane damage potential early on. They  get their name from the Rathma set that Necromancers have, which boosts their Skeletal Mage damage. Over time the build has evolved into using the Legacy of Dreams gem instead for even higher damage potential, but the name stuck. These runs were so off the charts efficient that no other group composition could ever come close to touching them, until now. With the nerfs to Reapers’ Wraps in Season 21 through a 2 second cooldown, the Necromancer has been dethroned. In its place, the Demon Hunter rises.
      Demon Hunters Arrive
      Season 21 is the season of the Demon Hunter.After many long seasons of the Necromancer and “Rat Runs” reigning supreme in the XP grinding meta, the DH is here to take the throne. For those of you planning out your season start, if you are looking to be the most optimal that you can be, then you should be looking to maximize efficiency in whatever you will spend the most time. During a season start, your time playing can generally be broken down into three stages.
      Leveling 1-70 Starter build at 70 with Haedrig’s Gift End-game build While Necromancer is still far and away the best class in the game for a swift 1-70 leveling process, level 70 is where the Demon Hunter will truly take over. Demon Hunters get access to the Shadow’s Mantle set this season, allowing them to access the Impale build as a starter build. The Impale build has a huge multiplier baked into the 2-set for the build, allowing you to start dishing out huge number straight out of the gate. You also can upgrade level 70 rare daggers in your Kanai’s Cube which has a 50% chance to get a Karlei's Point, providing yet another easily accessible multiplier to the build and the best weapon that you will want to use. Finally, if you save your challenge rift bloodshards until level 34, you can try to roll quivers which gives you a 25% chance to get a Holy Point Shot when you roll a legendary quiver. If you do get lucky, you can easily jump straight into t8 or higher once you get your 2pc bonus, giving you a huge start at 70.
       

      The Endgame Build
      Demon Hunters up to this point are arguably the best class, but now we get to where you will spend most of your time in Diablo: your end-game build. It is fun to optimize your season start and getting good builds early is great, but regardless of how you start you can always get to an end-game build within a couple of days, or even within the first day if you are lucky enough. For Demon Hunters, that means playing the GoD Hungering Arrow build.
      Once you have your end-game build, you should be able to clear t16 Nephalem Rifts without much trouble. This means your main source of progression will be in greater rifts. Once you have your full set of correct pieces in your end-game build, your main source of power progression is going to come from farming ancient pieces, getting gem upgrades, and farming XP for paragon levels. The last two specifically are done primarily in greater rifts. With an optimized 4-man group, you can clear higher greater rift levels, much higher than you would be able to achieve solo early on in a season. This enables you to rack up the paragon levels, with some of the more optimized groups even reaching 1000 paragon within the first 24 hours of a season launch. This XP farming meta is where Demon Hunter really shines this season. The optimized 4-man group for farming XP consists of the following:
      1x Support Barbarian 1x Support Demon Hunter 2x GoD Hungering Arrow Demon Hunters The true power of this group lies within the Support Demon Hunter. Thanks to the update to Leonine Bow of Hashir, your Bolas will not instantly explode, pulling in enemies within 24 yards into one spot. The DH can speed through the rift due to the movement speed that the GoD 4 piece bonus brings along with Smoke Screen, creating large, dense groupings of enemies ahead of the support Barbarian and Hungering Arrow DHs. You map out the rift for your team, create nice density of enemies through your Bolas, and then spin on top of the groups using Entangling Shot and Odyssey's End to put a 150% damage amplification on every enemy you hit. This is the single largest support buff that any class in the game can give, making DH an incredibly strong support early on when you need the extra damage.
      The support Barbarian is there to do their normal job helping to toss elites onto the packs for better positioning for Area Damage, while also using all of theirs shouts and the 2 pc HotNS for double effectiveness. Finally, your two GoD DH’s can spin around without stopping, utilizing Blood Vengeance for all their hatred generation so they do not have to stop channeling Strafe.

      The true devastating damage potential of this group comp lies within the innate damage that the GoD Hungering Arrow set provides. Thanks to your Devouring Arrow rune, your arrows will gain exponential damage each time they pierce enemies, but can pierce infinitely, only limited by the number of targets you have grouped. The crazy grouping potential that your two supports bring allows your arrows to pierce huge numbers of targets, which means your damage scales more than most classes would even without accounting for Area Damage.
      The GoD Hungering Arrow Demon Hunter build is the best solo-pushing build this season, and the insanely high base movement speed that the build offers without any support items allows you to build for full damage while still moving fast enough to do speed clears without missing a beat. While other speed compositions often must sacrifice damage for better mobility and speed, the Demon Hunters will never need to make that trade. You can abuse the base mobility that the build offers, building full damage, and push higher greater rift levels than any other group composition would ever allow for speed clears.
      If your goal is to be as optimal as possible in Season 21 with a group, you need to be playing the Demon Hunter meta to abuse it for all it is worth.
      Header image source.
      Image source 1,2,3.
       

      Related articles:
      Which Class to Play in Diablo 3 Season 21? Solo, Group and Speedfarm Rankings
      Diablo 3 Season 21 Start Times
      Demon Hunter Set Guides Spotlight for Season 21: Gears of Dreadlands
      Diablo 3 Patch 2.6.9 (Season 21 Precursor) Is Now Live + Patch Notes
      Diablo 3 Ban Wave: June 19th
      Is the Season 21 Power Too Good? ZDPS Barb Can Solo GR 150 Without Area Damage
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