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In-Development Video: Stukov, New Skins & Sprays

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In the latest in-development video, Blizzard shows off Stukov and various new Skins for existing Heroes that will go live with the patch next week.

New Skins

  • Stukov
    • Dictator Stukov
    • Kaldir Stukov
    • UED Stukov
    • Zerus Stukov
    • Admiral Krakenov
    • Ghost Admiral Krakenov
    • Reef Admiral Krakenov
    • Tideswept Admiral Krakenov
    • Vice Admiral Krakenov
  • Auriel
    • Glorious Archangel Auriel
    • Shadow Demonic Auriel
  • Chromie
    • Leper Timewalker Chromie
  • Diablo
    • Skyborne Archangel Diablo
    • Horrific Prime Evil Diablo
    • Timeless Prime Evil Diablo
  • Illidan
    • Vordrassil Shan’do Illidan
  • Johanna
    • Holy Spellbreaker Johanna
  • Kerrigan
    • Queen of MEKA Kerrigan
    • Queen of Templar Kerrigan
  • Li-Ming
    • Infernal Archon Li-Ming
  • Muradin
    • Umojan Maraudin’ Muradin
  • Rexxar
    • Biohazard Raider Rexxar
  • Tyrael
    • Vengeful Archangel Tyrael
  • Xul
    • Bone Visage Xul
    • Classic Bone Visage Xul
    • Royal Bone Visage Xul
    • Rusted Bone Visage Xul
    • Skeletal Bone Visage Xul
    • Reaper Necromaster Xul

Here's the video showcasing all new Skins & Sprays.

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Horrific Prime Evil Diablo looks amazing.

Also, the sprays look very interesting, as they hint of possible upcoming skins:

0:56: upper left side. Pirate Greymane? Which transforms into a Hammershark?

0:56: upper right side. Pirate Sgt. Hammer on a deck ship with cannons?

0:56: lower left side. Pirate Probius???

1:00: upper right side. Pirate/Shark Dehaka?

If we get those skins in the future it will be awesome.

Edited by Valhalen

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Let's put a new color .... so we said, new Legendary items. We've been doing this for a long time and nobody's complaining! Now shades of blue ... now shades of green ..... now shades of pink ..... now shades of red .... how long ????

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Recolors of the Storm. And "let's give Kerri even more skins/(skin variations) and 0 gameplay changes that she definitely needs." Seems legit

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1 minute ago, SteveFrost said:

Recolors of the Storm. And "let's give Kerri even more skins/(skin variations) and 0 gameplay changes that she definitely needs." Seems legit

At least you don't have to spend real money on those anymore. And having more color variations of the Skins means higher chances of getting said Skins. I don't think this is entirely a bad thing. Sure, would be better if by unlocking one skin you'd get all color variations, but that would diminish the value of loot boxes.

Blizz is known for doing that. Take a look at WoW, where you have lots of mounts with slightly different colors.

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This is all given for free, just freaking play the game. I agree, adding more recolors instead of new skins is meh, but complaining about more free stuff is kinda even worse IMO.

Edited by Jonar
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On 4/7/2017 at 7:42 PM, Jonar said:

This is all given for free, just freaking play the game. I agree, adding more recolors instead of new skins is meh, but complaining about more free stuff is kinda even worse IMO.

I'm not complaining about the free stuff per se (the new rewards system is the best in any game I've played so far and I'm pretty much a MOBA freak) but the oversaturation of them (if you read my post) and mostly that the Heroes who get them (some of them at least) are neglected.

On 4/7/2017 at 7:26 PM, Valhalen said:

At least you don't have to spend real money on those anymore. And having more color variations of the Skins means higher chances of getting said Skins. I don't think this is entirely a bad thing. Sure, would be better if by unlocking one skin you'd get all color variations, but that would diminish the value of loot boxes.

Blizz is known for doing that. Take a look at WoW, where you have lots of mounts with slightly different colors.

The skins that come out are pretty high quality, no doubt about that. It's nice of them to deliver such content on a regular basis and making it more accessible. It's just that that they feel like a 'trap' imho (money or otherwise, though with the new system not much of the former; still however) since the Hero who gets them isn't in a good spot/hard to learn/not very rewarding or a combination of those. Like, aside from Kerri (who definitely falls under 1 and 2 imho and even 3) there's also Nova, who has gotten a lot of skins (and will keep getting) but balance wise, she's probably one of the worst Heroes right now, if not THE worst. She had a Talent Tree rework but that did little to nothing to help her if not making things worse. She's one of my most faves but I was really dissatisfied when she got the Widowmaker skin (she had plenty already + that pretty much rules out the possibility of Widowmaker coming as her own character- which she totally could imho since aside from being (hawt) female snipers, they have nothing else in common. Like, Raynor and Tychus are both in a Marine suit but play entirely differently). Right now, she's only good at pubstomping QMs and the like.

I know, the team that makes the skins is separate from the balance team but that...'lack of sync' (sort to speak) is kinda unnerving.

Ok, rant over :3

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8 minutes ago, SteveFrost said:

The skins that come out are pretty high quality, no doubt about that. It's nice of them to deliver such content on a regular basis and making it more accessible. It's just that that they feel like a 'trap' imho (money or otherwise, though with the new system not much of the former; still however) since the Hero who gets them isn't in a good spot/hard to learn/not very rewarding or a combination of those. Like, aside from Kerri (who definitely falls under 1 and 2 imho and even 3) there's also Nova, who has gotten a lot of skins (and will keep getting) but balance wise, she's probably one of the worst Heroes right now, if not THE worst. She had a Talent Tree rework but that did little to nothing to help her if not making things worse. She's one of my most faves but I was really dissatisfied when she got the Widowmaker skin (she had plenty already + that pretty much rules out the possibility of Widowmaker coming as her own character- which she totally could imho since aside from being (hawt) female snipers, they have nothing else in common. Like, Raynor and Tychus are both in a Marine suit but play entirely differently). Right now, she's only good at pubstomping QMs and the like.

I know, the team that makes the skins is separate from the balance team but that...'lack of sync' (sort to speak) is kinda unnerving.

Ok, rant over :3

I don't think there is any correlation between the Heroes that get new skins and their placement in meta. Tracer keeps getting new skins and she is really good (annoyingly good). I think the devs just try to come with new skin ideas for the most popular Heroes. Nova might be in a poor state in the meta, but as a character she is really popular. That is why The Lost Vikings never got a new skin, because as characters they are not popular, regardless of their high winrate.

But I agree that the "skin distribution" is really poor at the moment. There are characters who haven't got a new skin in years, while other characters have way too many skins. I think the devs are trying to counter balance this a bit by adding more recolors.

Also, Nova getting the Widowmaker skin doesn't mean much. She got the Amazon skin but we still got the Cassia the Amazon as a playable character. Azmodan got the Azgul'dan skin and Gul'dan still became a playable character. I think Widowmaker surely could be included in the future, but not yet (personally I'd rather not since I hate Nova and having another sniper would be annoying, hahaha).

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4 hours ago, Valhalen said:

I don't think there is any correlation between the Heroes that get new skins and their placement in meta. Tracer keeps getting new skins and she is really good (annoyingly good). I think the devs just try to come with new skin ideas for the most popular Heroes. Nova might be in a poor state in the meta, but as a character she is really popular. That is why The Lost Vikings never got a new skin, because as characters they are not popular, regardless of their high winrate.

But I agree that the "skin distribution" is really poor at the moment. There are characters who haven't got a new skin in years, while other characters have way too many skins. I think the devs are trying to counter balance this a bit by adding more recolors.

Also, Nova getting the Widowmaker skin doesn't mean much. She got the Amazon skin but we still got the Cassia the Amazon as a playable character. Azmodan got the Azgul'dan skin and Gul'dan still became a playable character. I think Widowmaker surely could be included in the future, but not yet (personally I'd rather not since I hate Nova and having another sniper would be annoying, hahaha).

Believe me, I know of that dreaded popularity factor all too well in many vidya games. Makes sense from the devs side and as a company policy but at the same time, many players will probably be really unhappy.

There's this conspiracy theory that someone gets a cool new skin/avatar/whatever and then gets nerfed (intentionally) or he/she is bad to begin with (especially in LoL of Legends). I'm not 100% with this (tho some cases seem to be on point) just that, having a cool new skin doesn't help much when you struggle in-game and have a negative experience most often than not.

The biggest point against Widowmaker coming is that, since there's that skin now (that looks EXACTLY like Widowmaker or close to that) there would be some very significant clarity issues (2 characters, skins involved or not should never look alike that much). Haven't played Diablo at all so I don't know if some characters were pre-existing or were just 'made up' to represent the class but imho, the other 2 cases weren't as big offenders. I really hope Widowmaker does come, it would be really unfair for her to be just a skin (which goes for every character- like I'm really afraid the only way Mercy can come is as a skin for Auriel) and Overwatch isn't that rich in characters (not yet at least) as the other franchises.

Since you don't like snipers I guess Chromie and Li Ming aren't exactly your favorites eh? :>

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5 minutes ago, SteveFrost said:

I really hope Widowmaker does come, it would be really unfair for her to be just a skin (which goes for every character- like I'm really afraid the only way Mercy can come is as a skin for Auriel) and Overwatch isn't that rich in characters (not yet at least) as the other franchises.

Since you don't like snipers I guess Chromie and Li Ming aren't exactly your favorites eh? :>

The problem with Mercy is that she would be too similar to Lt. Morales in terms of gameplay. Mercy's abilities can be dissected into Auriel (ressurrecting) and Morales (healing beam), so there isn't really a point into adding her to the game; she'd be better as a skin.

Now Widowmaker, on the other hand, has a unique kit, with the grappling hook and venom mine.

Yeah, as someone who mains Support, snipers and stealthies are the bane of my existence, haha.

Edited by Valhalen
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2 minutes ago, Valhalen said:

The problem with Mercy is that she would be too similar to Lt. Morales in terms of gameplay. Mercy's abilities can be dissected into Auriel (ressurrecting) and Morales (healing beam), so there isn't really a point into adding her to the game; she'd be better as a skin.

Now Widowmaker, on the other hand, has a unique kit, with the grappling hook and venom mine.

Yeah, as someone who mains Support, snipers and stealthies are the bane of my existence, haha.

I know and that makes me really sad cause I love Mercy and I'm unable to play Overwatch atm because of toaster for a laptop...:/ (funny story, Blizz did throw me an invite for a beta weekend, "error no compatible hardware found" despite them collecting info on players systems beforehand- I got for HotS too and could play without (many) problems, and so I went to an internet cafe, couldn't really pass the chance to play).

Support main eh? Your kind is really rare these days lol kudos to you (I don't mind playing supp personally and in HotS pretty much everyone's viable with his own way to heal where you almost never see healer comps in other mobas cause either they need a ton of AP to scale or they're plain weak)

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5 minutes ago, SteveFrost said:

Support main eh? Your kind is really rare these days lol kudos to you (I don't mind playing supp personally and in HotS pretty much everyone's viable with his own way to heal where you almost never see healer comps in other mobas cause either they need a ton of AP to scale or they're plain weak)

I was a main healer in WoW, so old habits die hard, hahaha. I started healing in WoW because there was no one else in my Guild up to it, and I started liking it more than DPS'ing or tanking. And healing in HotS is really fun because Support classes have their share of damage and utility other than just healing.

As a matter of fact, me and my buddies stomped a Quick Match yesterday using a comp of 5 healers: Auriel (me), Uther, Tyrande, Brightwing and Malfurion. Man, it was one of the best matches ever.

Edited by Valhalen
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Just now, Valhalen said:

I was a main healer in WoW, so old habits die hard, hahaha. I started healing in WoW because there was no one else in my Guild up to it, so I started liking it more than DPS'ing or tanking. And healing in HotS is really fun because Support classes have their share of damage and utility.

As a matter of fact, me and my buddies stomped a Quick Match yesterday using a comp of 5 healers: Auriel (me), Uther, Tyrande, Brightwing and Malfurion. Man, it was one of the best matches ever.

Naisuuuu, haha. I guess Tyrande went full damage  (even then there's overflowing light level 16 which I get pretty much every time)

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36 minutes ago, SteveFrost said:

Naisuuuu, haha. I guess Tyrande went full damage  (even then there's overflowing light level 16 which I get pretty much every time)

Yeah, our Tyrande went with this build, if I'm not wrong. The opposing team was a premade as well, and I can tell by the results of the match that we've ruined some friendships. They started all cocky at the early match, often using dances and spray to taunt us, but then we squashed them so hard. It was on Battlefield of Eternity.

I never had so much fun in this game.

Edited by Valhalen
Fixed Talent Build link

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11 minutes ago, Valhalen said:

Yeah, our Tyrande went with this build, if I'm not wrong. The opposing team was a premade as well, and I can tell by the results of the match that we've ruined some friendships. They started all cocky at the early match, often using dances and spray to taunt us, but then we squashed them so hard. It was on Battlefield of Eternity.

I never had so much fun in this game.

I think the link is broken, I don't see any talents selected but I don't mind, no worries

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      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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