Stan

Stukov Patch Notes: July 3

19 posts in this topic

EGX3BTJ7KCSP1494955443394.jpg

Stukov is now live on PTR and we can expect the patch to go live next week. Xul got a rework, Hanamura has been updated with improvements and the Ranked map rotation has changed.

Stukov is the latest Support to be added to the game. You can watch his trailer and learn more about his abilities & talents in our preview.

Blizzard LogoBlizzard (Source)

New Hero: Stukov

Alexei Stukov had a hard life, and an even harder death. He has been betrayed, shot into space, resurrected and infested, almost cured, and then experimented upon as the infestation returned. Now, his infestation spreads within the Nexus...

Trait

  • Bio-Kill Switch (D)
    • Activate to detonate all of Stukov's Viruses. Each Healing Pathogen heals its target, and each Weighted Pustule does damage and Slows its target by 70% for 2 seconds. Can be cast while Channeling Lurking Arm.

Basic Abilities

  • Healing Pathogen (Q)
    • Infest an allied Hero with a Healing Pathogen that heals the target for 240 Health over 4.5 seconds. Healing Pathogens can spread to a nearby allied Hero every 0.75 seconds, and a single Healing Pathogen can spread to each allied Hero 1 time.
  • Weighted Pustule (W)
    • Hurl a pustule that impacts all enemy Heroes in its path, dealing damage and Slowing by 5%, increasing to 50% over 3 seconds. Deals additional damage upon expiring or being removed.
  • Lurking Arm (E)
    • Channel at a target location, creating an area that Silences enemies inside and deals 144 damage per second to them. Deals 50% reduced damage to non-Heroes.Does not cost Mana while Channeling, and lasts until canceled or interrupted.

Heroic Abilities

  • Flailing Swipe (R)
    • Swipe 3 times in front of Stukov over 1.75 seconds, dealing damage to enemies hit and knocking them away. Each swipe is larger than the previous.
  • Massive Shove (R)
    • Extend Stukov's arm. If it hits an enemy Hero, they are rapidly shoved until they collide with terrain, taking damage. Stukov gains 50 Armor while shoving an enemy.

Art

Mounts

  • Run animations for Battle Raptor and Epic Battle Raptor Mounts have been updated.

Heroes, Abilities, and Talents

  • Xul has received updated visual effects to coincide with Talent updates.

User Interface

General

  • If the Heroes of the Storm client is minimized, or not the current focus window, it will now retake focus in the following situations:
    • If a player who was queued for matchmaking is removed from the queue.
    • When a game is found while a player is queued for matchmaking.
    • If a draft is cancelled and the player is removed from a draft lobby.

Disable Screen Shake Setting

  • A new Disable Screen Shake setting has been added to the Gameplay tab in the Options Menu.
    • If this setting is enabled, the screen will no longer visibly shake when Forts and Keeps are destroyed.

Emoji Autocompletion

  • The client will now display a list of suggested Emojis as it attempts to predict the player’s intended Emoji when they begin typing shorthand into the chat window. 

Team League

  • The tooltip that displays when queue times for 2-player parties are lengthy will now include estimated wait times for parties of 2, 3 and 5 players.
    • Additionally, the Ranked Play interface has been adjusted, and the tooltip’s size and layout have been revised to help prevent it from overlapping other UI elements

Battlegrounds

Map Rotation Update

  • The Ranked Map Rotation has been updated to include the following:
    • Hanamura
    • Dragon Shire
    • Tomb of the Spider Queen
    • Cursed Hollow
    • Infernal Shrines
    • Garden of Terror
    • Warhead Junction
    • Haunted Mines
    • Towers of Doom
  • PTR Note: This rotation will not be present on the Public Test Realm, but will go into effect once the patch is officially released to the live version of the game in each region.

Hanamura

  • Core Life increased from 7 to 8
  • Sapper Minions will no longer spawn for the enemy team after a Keep is destroyed
  • Map Objective:
    • First Payload spawn time increased by 15 seconds
    • Second Payload spawn time increased by 15 seconds
    • Payloads now grant 1200 XP upon reaching their destination
  • Mercenaries:
    • Fortification Camp
      • Turret power-up will now prioritize attacking Heroes
      • Turret power-up health has been increased by 10%
      • Turret power-up now deals double damage to Minions
    • Recon Camp
      • Dragon Spirits power-up no longer dismounts enemy Heroes
    • Support Camp
      • Initial Spawn time increased by 15 seconds
      • Health total decreased by 10%
      • Base attack damage decreased by 12%
      • Attack damage scaling reduced by roughly 60%
      • Self-heal ability cooldown increased by 2 seconds

 

Assassin

Ragnaros

Divider_Hero_Ragnaros_crop.png

Abilities

  • Molten Core (D)
    • When Molten Core expires, the camera will now snap back to Ragnaros if he is not on screen.

Specialist

Xul

Divider_Hero_Xul_crop.png

Abilities

  • Spectral Scythe (Q)
    • Mana cost reduced from 65 to 55
  • Cursed Strikes (W)
    • Mana cost reduced from 65 to 60
  • Bone Prison (E)
    • Now causes all active Skeletons to fixate on the target.

Talents

  • Level 1
    • Shackler (Active)
      • Added functionality:
        • Basic Attacking a Hero that is slowed, rooted, or stunned reduces the cooldown of Bone Armor by 2 seconds.
  • Level 4
    • Reaper’s Toll (Q)
      • New functionality:
        • !Quest: Hit enemy Heroes with Spectral Scythe.
        • !Reward: After hitting 20 Heroes, reduce the cooldown by 3 seconds.
    • Jailors (Trait)
      • New functionality:
        • Cause 2 Skeletons to spawn when you cast Bone Prison. These do not count toward the maximum limit of Skeletons you can own.
        • !Quest: Spawn Skeletal Warriors.
        • !Reward: After spawning 80 Skeletons, when Skeletal Warriors fixate on an enemy from Bone Prison they gain 50% Movement and Attack Speed.
    • (New) Grim Scythe (W)
      • Every time Cursed Strikes damages enemies, reduce its cooldown by .5 seconds, up to 10 seconds.
  • Level 7
    • Trag’Oul’s Essence (Trait)
      • Moved from level 4 to level 7
      • Redesigned:
        • Skeleton Basic Attacks restore 1% Health and .4% Mana.
    • Harvest Vitality (W)
      • Redesigned:
      • Cursed Strikes heals Xul for 60% of the damage it deals to Heroes.
    • Weaken (W)
      • Now also increases the duration of Cursed Strikes Attack Speed slow from 2 to 3 seconds.
    • Rathma’s Blessing (Trait)
      • Removed
  • Level 13
    • Decrepify (Q)
      • Removed
    • Giant’s Curse (W)
      • Removed
    • (New) Echoes of Death (Q)
      • After an additional 1.5 seconds, 2 more Spectral Scythes appear next to the first and travel back to Xul dealing 75% damage.
    • (New) Rapid Harvest (W)
      • When Xul damages an enemy with Cursed Scythe, he gains 5% Attack Speed for 3 seconds, up to 75%.
    • Executioner (Passive)
      • Moved from 16 to 13.
  • Level 16
    • Skeleton Mastery (Trait)
      • Removed
    • Corpse Exposion (Trait)
      • Moved from level 13 to level 16
    • Bone Spear (Active)
      • Moved from level 20 to level 16
      • Cooldown increased from 10 to 12 seconds.
  • Level 20
    • Call of the Grave (R)
      • Removed
    • (New) Andariel’s Visage (R)
      • Xul is healed for 50% of the damage done by Poison Nova. Skeleton Warriors become Poison Skeletons, dealing 50% increased damage.
    • Raised Mage (R)
      • Renamed to Cold Hand of Death
      • New functionality:
        • No longer causes Skeletal Mages to spawn from dead Heroes.
        • Now causes Skeletal Warriors to become Frost Skeletons, causing their Basic Attacks to slow enemies by 30%.
    • (New) Kalan’s Edict (Trait)
      • Every time a Skeleton deals Basic Attack damage, reduce Xul’s Heroic cooldown by 1%.
LEVEL (TIER) XUL TALENTS
1 (1) Backlash (1) Shackler (1) Shade (1)  
4 (2) (!) Reaper's Toll (Q) Grim Scythe (W) (!) Jailors (D)  
7 (3) Harvest Vitality (W) Weaken (W) Trag'Oul's Essence (Trait)  
10 (4) Poison Nova Skeletal Mages
13 (5) Echoes of Death (Q) Rapid Harvest (W) Executioner (Passive)  
16 (6) Amplify Damage (E) Corpse Explosion (Trait) Bone Spear (Active)  
20 (7) Andariel's Visage (R) Cold Hand of Death (R) Mortal Wound (Q) Kalan's Edict (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Collection

New Bundles – The following new Bundles and Skin Packs are available for a limited time!

  • Stukov Heroic Bundle
  • Admiral Krakenov Skin Pack
  • Terran It Up Bundle

New Skins

  • Stukov
    • Dictator Stukov
    • Kaldir Stukov
    • UED Stukov
    • Zerus Stukov
    • Admiral Krakenov
    • Ghost Admiral Krakenov
    • Reef Admiral Krakenov
    • Tideswept Admiral Krakenov
    • Vice Admiral Krakenov
  • Auriel
    • Glorious Archangel Auriel
    • Shadow Demonic Auriel
  • Chromie
    • Leper Timewalker Chromie
  • Diablo
    • Skyborne Archangel Diablo
    • Horrific Prime Evil Diablo
    • Timeless Prime Evil Diablo
  • Illidan
    • Vordrassil Shan’do Illidan
  • Johanna
    • Holy Spellbreaker Johanna
  • Kerrigan
    • Queen of MEKA Kerrigan
    • Queen of Templar Kerrigan
  • Li-Ming
    • Infernal Archon Li-Ming
  • Muradin
    • Umojan Maraudin’ Muradin
  • Rexxar
    • Biohazard Raider Rexxar
  • Tyrael
    • Vengeful Archangel Tyrael
  • Xul
    • Bone Visage Xul
    • Classic Bone Visage Xul
    • Royal Bone Visage Xul
    • Rusted Bone Visage Xul
    • Skeletal Bone Visage Xul
    • Reaper Necromaster Xul

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

A.I.

  • Hanamura – Fixed an issue with AI players pacing near Payloads if a stealthed enemy was contesting.

Art

  • Alarak – Lightning Surge will now display its effect when cast on Forts and Keeps.
  • Auriel – Fixed a visual issue with Auriel’s Bestow Hope crown when placed on a Tassadar in Archon form.
  • Uther – Fixed an issue with the Beacon of Light talent causing it to display the wrong icon.

Battlegrounds

  • Hanamura – Fixed an issue preventing Turret power-ups from being damaged by the Boss’s Energy Ring ability.
  • Hanamura – Fixed an issue preventing Mercenaries from attacking Turret power-ups.
  • Haunted Mines – Fixed an issue that prevented skulls from being collected if a Haunted Miner was killed while over unpathable terrain.
  • Haunted Mines – Fixed a rare issue that could cause Grave Golems to push the same lane twice.
  • Mercenaries – Fixed an issue causing the Raven Mercenary’s Seeker Missile reveal effect to occasionally persist after the Seeker Missile detonated.
  • Sandbox Mode – Fixed an issue that caused duplicate D.Va Mechs to appear when using the ‘Move Here’ command with D.Va.
  • Warhead Junction – Fixed an issue preventing the damage-over-time effect applied by the Boss’s Podling spawns from being cleansed by abilities intended to cleanse these effects.
  • Warhead Junction – Fixed an issue causing players to be incorrectly flagged as AFK when standing near or collecting Warheads.

Heroes, Abilities, and Talents

  • Alarak – Fixed an issue that prevented Rite of Rak’Shir from going on a reduced cooldown if used on a Nova Holo Decoy that expired.
  • Arthas – The attack speed slow applied by Frozen Tempest is now consistent with what is stated in the ability’s tooltip.
  • Chen – Fixed an issue preventing the stun duration of Anub’arak’s Burrow Charge from being reduced by Purifying Brew.
  • D.Va – Fixed an issue causing D.Va’s Mech to ignore ‘Hold Position’ commands.
  • D.Va – Fixed a rare issue that caused D.Va to become unresponsive if Big Shot was fired into the enemy Hall of Storms immediately before calling down a Mech.
  • D.Va – Fixed that issue that allowed D.Va’s Boosters to push enemies that were affected by Time Stop.
  • D.Va – Fixed an issue causing D.Va to destroy map mechanic pickups (such as Doubloons) when using Call Mech near them.
  • D.Va – Fixed an issue causing Defense Matrix to unintentionally reduce the effects of percentage damage abilities.
  • D.Va – Fixed an issue preventing pilot D.Va from immediately exiting her Mech after casting Self Destruct if there was not ample space available nearby.
  • Genji – Fixed an issue causing Genji to take partial damage from abilities that ended Deflect early, such as stuns and silences.
  • Greymane – Fixed an issue that could occasionally grant additional Go for the Throat procs after casting the free charge.
  • Kharazim – Fixed an issue that Stitches’ Vile Gas to deal damage to Kharazim while casting Seven-Sided Strike.
  • Murky – The Fish Eye talent will now properly reveal stealthed targets at the edge of its sight radius.
  • Murky – Fixed an issue causing Murky’s Fish Eye talent to permanently reduce his mounted movement speed. 
  • Nova – Fixed an issue preventing Holo Decoy from being cast in several locations on Garden of Terror and Infernal Shrines.
  • Probius – Fixed an issue preventing Probius from gathering minerals while inside the Garden Terror on Garden of Terror
  • Tassadar – Fixed an issue causing Tassadar to gain healing from the damage dealt by his Focused Beam talent.
  • Tychus – The primary target damage amount displayed in Overkill’s tooltip is now consistent with the damage dealt by the Ability.

Sound

  • Diablo Announcer – Fixed an issue causing the Diablo announcer pack game start countdown to become out of sync.
  • Draft Mode – Fixed an issue causing Hero selection voiceover lines to occasionally echo.
  • Muradin – Fixed an issue causing a pop in Muradin’s Avatar voice lines when playing in certain locales.

User Interface

  • Collection - Fixed an issue preventing the “Unseen Items” flag from clearing after viewing all highlighted items in the Collection.
  • Nova, Samuro – Fixed an issue preventing debuff timers from showing below clone’s health bars.
  • UI – Fixed an issue that could occasionally fail to display one team’s current experience total.

Share this post


Link to post
Share on other sites

This Xul rework looks very interesting. Making the Raise Skeleton build will be way more viable now.

I was honestly expecting a Li Li rework, but Xul's kit was feeling very old too.

Edited by Valhalen

Share this post


Link to post
Share on other sites
6 minutes ago, Valhalen said:

This Xul rework looks very interesting. Making the Raise Skeleton build will be way more viable now.

well the build before was much more "mass push" as you healed and got mana back for getting skeletons, so you pushed hard core, but now it is much more attack player focused instead of mass push

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, Plaguestorm said:

well the build before was much more "mass push" as you healed and got mana back for getting skeletons, so you pushed hard core, but now it is much more attack player focused instead of mass push

Yes, but with the reworked Trag'Oul essence I think Xul will be getting more health/mana from it, in theory.

Share this post


Link to post
Share on other sites
2 hours ago, Valhalen said:

Xul's kit was feeling very old too.

Yeah, Xul went without a change for almost a year (last change was on 27-7-2016), which is quite sad. There are more heroes that are left unchanged for way too long, but I hope Blizzard will do something about it, even though, as Oxy said, they are "not known for working from the bottom up". One day, even my beloved Illidan will see a proper change.

Anyway, the changes seem good, so I just hope that it's not like the Cho'gall rework - seemed like a buff, but was a nerf instead.

  • Like 1

Share this post


Link to post
Share on other sites

The Xul rework has caught me as a surprise, but it definitely seems interesting. 

The Hanamura changes seem alright at first glance, but it seems like they're indirectly buffing Bribe with the merc camp buffs? 

Share this post


Link to post
Share on other sites

Oh, good to see a Xul rework! Good ideas in there, will inject much-needed variety.

Otherwise... I guess they think Malthael's balanced? When I read his nerfs, I said "he's staying on top, and I'll keep having fun with him while it lasts", and it has absolutely held true.

Share this post


Link to post
Share on other sites
5 hours ago, Nicolas said:

Otherwise... I guess they think Malthael's balanced? When I read his nerfs, I said "he's staying on top, and I'll keep having fun with him while it lasts", and it has absolutely held true.

Honestly, I don't think he is overpowered. He is very strong, but not broken:

- Has no burst damage nor sieging potential.

- Easy to focus and intercept.

- Easy to kite; Death ShroudDeath Shroud is very easy to avoid, which is his only way to apply Reaper's MarkReaper's Mark to opponents in long range.

I was expecting D.Va to be nerfed after her launch but those nerfs never came to be (only some few tweaks).

Share this post


Link to post
Share on other sites

Out of everyone, Xul? Really?

Not hating but he is one of the (relatively) new Heroes still, and there are others who need a reworked Talent Tree much more than him imho. Balance wise he came out pretty strong, got nerfed and ended up in a reasonable spot imho (deja vu intensifies). The rework itself seems very well done.

Share this post


Link to post
Share on other sites
13 minutes ago, SteveFrost said:

Out of everyone, Xul? Really?

Not hating but he is one of the (relatively) new Heroes still, and there are others who need a reworked Talent Tree much more than him imho. Balance wise he came out pretty strong, got nerfed and ended up in a reasonable spot imho (deja vu intensifies). The rework itself seems very well done.

Yeah, I was expecting them to tamper with other Heroes that need reworks more, such as Li Li, TLV and Stitches.

Share this post


Link to post
Share on other sites
8 hours ago, Valhalen said:

Yeah, I was expecting them to tamper with other Heroes that need reworks more, such as Li Li, TLV and Stitches.

Those three are all right at home in their niche though. Lili works great against AA teams and is amazing in any double support comp, TLV is always about split soak and playing the map, and stitches single handedly won Mid-Season Brawl. Could they use tweeks, yes, but so could almost every hero. It's hard to edit anything about those heroes without them reaching slightly OP status across the board and CRAZY op at top rank play (especially for TLV and stitches).

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Valhalen said:

Honestly, I don't think [Malthael] is overpowered. He is very strong, but not broken

Well his winrate's around 60%, which is much less broken then some other heroes have been in the past, sometimes for weeks. His kit isn't fundamentally broken, but anything can be overpowered if the numbers are high enough.

But this 60% dominance holds throughout game modes and leagues, including Master Hero League (where he's almost always banned or played), so I'm surprised Blizzard doesn't nerf him further.

Share this post


Link to post
Share on other sites
11 hours ago, Laragon said:

Could they use tweeks, yes, but so could almost every hero. It's hard to edit anything about those heroes without them reaching slightly OP status across the board and CRAZY op at top rank play (especially for TLV and stitches).

I would second this and also indicate that tampering with a hero could make another one inherently much more strong/weak without anything changing on that hero. Balance is always a toughy. I am sick though of them bringing out a rework and being like "This kit is old/outdated". I feel like reworks/tweaks should address balance and playablility but not "Oh this hero hasn't been touched in a while"

Share this post


Link to post
Share on other sites
13 hours ago, Nicolas said:

Well his winrate's around 60%, which is much less broken then some other heroes have been in the past, sometimes for weeks. His kit isn't fundamentally broken, but anything can be overpowered if the numbers are high enough.

But this 60% dominance holds throughout game modes and leagues, including Master Hero League (where he's almost always banned or played), so I'm surprised Blizzard doesn't nerf him further.

Given the two tank meta dominance, it makes sense that he has a high winrate.

2 hours ago, MurkyFelix said:

I would second this and also indicate that tampering with a hero could make another one inherently much more strong/weak without anything changing on that hero. Balance is always a toughy. I am sick though of them bringing out a rework and being like "This kit is old/outdated". I feel like reworks/tweaks should address balance and playablility but not "Oh this hero hasn't been touched in a while"

Sometimes the validity of tweaking an old kit makes sense, since Blizzard has been wanting to get rid of all generic talents (Bolt of the Storm, Envenom, Giant Killer, Shrink Ray, etc.), as well to give every Hero at least one Quest Talent, which adds an extra layer of depth to the game.

I feel that Li Li is one of those Heroes that need a rework for all reasons listed above. Not to mention she is a poor spot compared to the other Supports. Same for The Lost Vikings.

Edited by Valhalen
  • Like 2

Share this post


Link to post
Share on other sites
4 hours ago, Valhalen said:

Sometimes the validity of tweaking an old kit makes sense, since Blizzard has been wanting to get rid of all generic talents (Bolt of the Storm, Envenom, Giant Killer, Shrink Ray, etc.), as well to give every Hero at least one Quest Talent, which adds an extra layer of depth to the game.

I feel that Li Li is one of those Heroes that need a rework for all reasons listed above. Not to mention she is a poor spot compared to the other Supports. Same for The Lost Vikings.

This is true.

I would like a Li Li rework but I hope they don't change her passive or Kung Fu Hustle as these are the 2 things that I enjoy most about playing her.

Frankly I tried playing TLV once and my brain broke...I cannot have a valid opinion on them xp

  • Like 1

Share this post


Link to post
Share on other sites
22 minutes ago, MurkyFelix said:

This is true.

I would like a Li Li rework but I hope they don't change her passive or Kung Fu Hustle as these are the 2 things that I enjoy most about playing her.

Frankly I tried playing TLV once and my brain broke...I cannot have a valid opinion on them xp

I doubt they'd remove Kung Fu HustleKung Fu Hustle, since it's her main powerspike; and they'd probably add even more to her trait, if they were to rework Li Li. If anything, I feel that a rework would probably improve her damage and utility a bit more, like the Tyrande rework. In my humble opinion, Serpent SidekickSerpent Sidekick should become baseline. Cloud SerpentCloud Serpent itself doesn't deal enough damage to be useful.

As for TLV, I keep repeating this whenever I talk about them, but Blizzard once said they wanted to tamper with them in the future and add talents that made them stronger when they're together, to incentivize other talent builds other than split-pushing. I really wanna see that happen, because I suck at split-pushing with them, haha.

Edited by Valhalen
  • Like 1

Share this post


Link to post
Share on other sites

I really dont like the xul changes. I felt like he was a strong anti melee or double tank. Now poison damage is the only % based damage skill. Also you cant be low health and find a creep wave and pop your self up to full heals.  I think this is going to be a big nerf to him overall.

Edited by Lovestud500
spelling error

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Game Director Alan Dabiri and Lead Designer Matt Cooper sat down with Kevin Johnson to chat about what's coming to Heroes of the Storm in 2018.
      Content in 2018
      Expect a more linear release anatomy in 2018. Hero reworks, new battlegrounds and skins will be spread out. The Tyrael rework that dropped with MECHA skins was really successful and stood on its own, independently from the Blaze release.
      Two standalone Hero reworks are coming soon! First up is Medivh. It's a really fun character to rework. They want to have The Master's Touch baseline, because it's core to his playstyle.  Force of Will will also heal a bit. The next Hero is Sonya. While Blizzard likes her playstyle, they want to take a look at talents that do not get picked often. No major tweaks are planned for the Hero.  Shattered Ground now drastically increase how far the splash is, making it great for harassing players in lane. A lot of different variables come into play when picking Heroes for reworks - talents, two viable Heroics, current place in the meta, etc. It all comes down to a Hero's kit. Lunara is another character they're looking at. They've heard a lot of feedback about her Wisp. They want to start releasing mini spotlights for Hero reworks to talk about changes for visibility, because they want to support standalone Hero reworks as much as they can. The team is still hard at work with Hanamura. They are testing out the map to have a single neutral payload that's spawning in the center of the battleground. The payload now deals directly damage to Structures, and the Core can be attacked. No major reworks are planned for other battlegrounds, just some small tweaks. Full Video
       
    • By Stan

      Sylvanas, Rehgar and Uther are on sale next week. Check out the full list of featured items added in next week's Collection Update!
      Blizzard (Source)
      Weekly Collection Update: Feb 27 – Mar 6, 2018
      Our next Collection Update will begin on Tuesday, February 27! Check out the list of featured items and Hero discounts below.  Upcoming Hero Sales
      Sylvanas — Sale Price: 312 Gems Rehgar — Sale Price: 312 Gems Uther — Sale Price: 250 Gems  The following Skins and Mounts will enter the Featured Item Rotation, and will be unlockable using Gems until next week's Collection Update: Upcoming Featured Skins
      Ash Primal Queen Kerrigan  Crimson Storm Wolf Rehgar  Night Explorer Li Li  Hyper Turbo Tracer  AzGul’dan  Viridian Super Sonya  Spectre Thunder Guard Zarya  Wild Raven Sylvanas  Cobalt Cyb’arak Anub’arak  Blazing Lil’ Ragnaros  Upcoming Featured Mounts
      Tan Horse  Cloud Serpent  Hunter Space Lord’s Starbreaker
    • By Stan

      10 Sgt. Hammers on Towers of Doom. Thrusters are always active and all players start at level 10 with no talent restrictions. Play two matches of Hammer Time to collect a Lunar Loot Chest.
      Blizzard (Source)
      This week’s brawl is Hammer Time! An explosive twist on a typical match, Hammer Time lets you call down the thunder and claim Belltowers on Towers of Doom with 10 Sgt. Hammers.

      Rules
      Queue up and battle it out on Towers of Doom with either Sgt. Doomhammer or World War Sgt. Hammer. Core health for both teams halved to 20 Modified Standard play No talent restrictions, but all players start at level 10 Extended beginning game time by 15 seconds to allow for more time to choose talents Thrusters are always active for all players! Unsieging from Siege Mode is now instant for all players! The first team to claim enough Belltowers to destroy the enemy Core is victorious! Rewards
      Complete two matches of Hammer Time to earn a Loot Chest!
      Find out more about the Heroes Brawl game mode on our Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for this exciting new game mode.
    • By Stan

      Voice chat is finally available in Heroes of the Storm and this post by Blizzard will guide you through the basics of the system.
      All players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. If you don't have a microphone, you will still be able to hear your team. The voice chat tab in the options menu can be used to adjust all settings to your liking. Use the Test button to hear how you'll sound in-game and don't forget to set up your Push-to-Talk Key.
      Blizzard (Source)
      We’re excited to announce that voice communication is now available in Heroes of the Storm! Whether you find yourself in a draft lobby, partied with a friend or two, or with your whole squad in Team League, voice communication will free your hands from the shackles of typing and make it easier than ever to coordinate with your teammates. Before you head in-game to try it out, take a moment to learn how voice channels work in Heroes and get to know the various settings you can adjust to make voice communication your own.
      Team and Party Voice
      We’ve added voice channels to Heroes of the Storm to accommodate both party voice and team voice. If you’re in a party, you’ll automatically be added to your party’s voice channel, and only party members will hear what you have to say. The opposite is also true: if you’re in a partial party and using the party voice channel, you’ll be unable to speak to or hear allies outside your party unless you switch to the team voice channel.
      By default, all players must opt-in to join the team voice channel at the start of a game or upon entering a draft lobby. A notification will appear in chat to remind you that team voice is available, and you can click it to easily join the channel. Keep in mind that voice channels—even party voice—are completely optional. You can use the new voice chat tab in the options menu to adjust auto-join settings and notification sounds to your heart’s content.
      Voice Settings
      Digging a bit further into voice settings, you can click the dropdown menus at the top to pick which device you’ll use to hear your allies’ voices, and set up the microphone you’d like to use for your own. You can click the Test button to hear how you’ll sound to your teammates in-game. However, even if you don’t have a microphone, you can still join party and team voice channels to listen-in as your allies make plans and shotcall.
      As mentioned previously, the checkboxes under Auto-Join Voice and Notification Sounds on the left side of the voice chat options menu can be used to select which voice channels you’d like to join automatically during each game, as well as to enable or disable any voice notification sounds.
      Click the Transmission Mode dropdown to decide whether you’d like to set your microphone to Push-to-Talk or Open Mic. When using push-to-talk, your allies will only hear you while you’re holding down your push-to-talk hotkey (the ` key by default). With open mic, they’ll hear everything you have to say. If you do opt for an open mic, you can adjust the sensitivity slider to stop your microphone from transmitting sound under a certain volume. Finally, run a quick test to make sure your mic is sounding good and your sensitivity is set correctly—broadcasting noise is a surefire way to get muted by your teammates!
      In addition to push-to-talk, you can set up hotkeys to quickly switch between party and team voice channels, or to turn your microphone on and off. 
      In-Game Voice
      Outside of the voice chat options menu, you’ll see a voice widget appear in the top-left corner of most game menus. Clicking this widget will allow you to quickly join, switch, or leave a voice channel. Once you enter a game, you’ll find this widget on the tab screen.
      You’ll also find microphone and speaker icons across from player names on the tab screen, which you can click to mute or unmute allies individually.
      We’ve also added a new reporting option called Abusive Voice that you can use to report players specifically for misbehavior over voice. Additionally, we’ve implemented a voice silence penalty that’s separate from chat silence penalties. This means that players who are frequently reported for Abusive Voice can receive a voice silence, which will prevent them from speaking in team voice for the duration of that penalty. They can, however, still join the team voice channel to listen to allied comms, and can still join and use the party voice channel normally.
      We hope the addition of voice in Heroes of the Storm will help you and your allies communicate more effectively on the road to your next string of victories, and perhaps make a new friend or two along the way.
      Until next time, we’ll see you in the Nexus!