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In-Development Video: Stukov, New Skins & Sprays

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In the latest in-development video, Blizzard shows off Stukov and various new Skins for existing Heroes that will go live with the patch next week.

New Skins

  • Stukov
    • Dictator Stukov
    • Kaldir Stukov
    • UED Stukov
    • Zerus Stukov
    • Admiral Krakenov
    • Ghost Admiral Krakenov
    • Reef Admiral Krakenov
    • Tideswept Admiral Krakenov
    • Vice Admiral Krakenov
  • Auriel
    • Glorious Archangel Auriel
    • Shadow Demonic Auriel
  • Chromie
    • Leper Timewalker Chromie
  • Diablo
    • Skyborne Archangel Diablo
    • Horrific Prime Evil Diablo
    • Timeless Prime Evil Diablo
  • Illidan
    • Vordrassil Shan’do Illidan
  • Johanna
    • Holy Spellbreaker Johanna
  • Kerrigan
    • Queen of MEKA Kerrigan
    • Queen of Templar Kerrigan
  • Li-Ming
    • Infernal Archon Li-Ming
  • Muradin
    • Umojan Maraudin’ Muradin
  • Rexxar
    • Biohazard Raider Rexxar
  • Tyrael
    • Vengeful Archangel Tyrael
  • Xul
    • Bone Visage Xul
    • Classic Bone Visage Xul
    • Royal Bone Visage Xul
    • Rusted Bone Visage Xul
    • Skeletal Bone Visage Xul
    • Reaper Necromaster Xul

Here's the video showcasing all new Skins & Sprays.

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Horrific Prime Evil Diablo looks amazing.

Also, the sprays look very interesting, as they hint of possible upcoming skins:

0:56: upper left side. Pirate Greymane? Which transforms into a Hammershark?

0:56: upper right side. Pirate Sgt. Hammer on a deck ship with cannons?

0:56: lower left side. Pirate Probius???

1:00: upper right side. Pirate/Shark Dehaka?

If we get those skins in the future it will be awesome.

Edited by Valhalen

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Let's put a new color .... so we said, new Legendary items. We've been doing this for a long time and nobody's complaining! Now shades of blue ... now shades of green ..... now shades of pink ..... now shades of red .... how long ????

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Recolors of the Storm. And "let's give Kerri even more skins/(skin variations) and 0 gameplay changes that she definitely needs." Seems legit

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1 minute ago, SteveFrost said:

Recolors of the Storm. And "let's give Kerri even more skins/(skin variations) and 0 gameplay changes that she definitely needs." Seems legit

At least you don't have to spend real money on those anymore. And having more color variations of the Skins means higher chances of getting said Skins. I don't think this is entirely a bad thing. Sure, would be better if by unlocking one skin you'd get all color variations, but that would diminish the value of loot boxes.

Blizz is known for doing that. Take a look at WoW, where you have lots of mounts with slightly different colors.

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This is all given for free, just freaking play the game. I agree, adding more recolors instead of new skins is meh, but complaining about more free stuff is kinda even worse IMO.

Edited by Jonar
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On 4/7/2017 at 7:42 PM, Jonar said:

This is all given for free, just freaking play the game. I agree, adding more recolors instead of new skins is meh, but complaining about more free stuff is kinda even worse IMO.

I'm not complaining about the free stuff per se (the new rewards system is the best in any game I've played so far and I'm pretty much a MOBA freak) but the oversaturation of them (if you read my post) and mostly that the Heroes who get them (some of them at least) are neglected.

On 4/7/2017 at 7:26 PM, Valhalen said:

At least you don't have to spend real money on those anymore. And having more color variations of the Skins means higher chances of getting said Skins. I don't think this is entirely a bad thing. Sure, would be better if by unlocking one skin you'd get all color variations, but that would diminish the value of loot boxes.

Blizz is known for doing that. Take a look at WoW, where you have lots of mounts with slightly different colors.

The skins that come out are pretty high quality, no doubt about that. It's nice of them to deliver such content on a regular basis and making it more accessible. It's just that that they feel like a 'trap' imho (money or otherwise, though with the new system not much of the former; still however) since the Hero who gets them isn't in a good spot/hard to learn/not very rewarding or a combination of those. Like, aside from Kerri (who definitely falls under 1 and 2 imho and even 3) there's also Nova, who has gotten a lot of skins (and will keep getting) but balance wise, she's probably one of the worst Heroes right now, if not THE worst. She had a Talent Tree rework but that did little to nothing to help her if not making things worse. She's one of my most faves but I was really dissatisfied when she got the Widowmaker skin (she had plenty already + that pretty much rules out the possibility of Widowmaker coming as her own character- which she totally could imho since aside from being (hawt) female snipers, they have nothing else in common. Like, Raynor and Tychus are both in a Marine suit but play entirely differently). Right now, she's only good at pubstomping QMs and the like.

I know, the team that makes the skins is separate from the balance team but that...'lack of sync' (sort to speak) is kinda unnerving.

Ok, rant over :3

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8 minutes ago, SteveFrost said:

The skins that come out are pretty high quality, no doubt about that. It's nice of them to deliver such content on a regular basis and making it more accessible. It's just that that they feel like a 'trap' imho (money or otherwise, though with the new system not much of the former; still however) since the Hero who gets them isn't in a good spot/hard to learn/not very rewarding or a combination of those. Like, aside from Kerri (who definitely falls under 1 and 2 imho and even 3) there's also Nova, who has gotten a lot of skins (and will keep getting) but balance wise, she's probably one of the worst Heroes right now, if not THE worst. She had a Talent Tree rework but that did little to nothing to help her if not making things worse. She's one of my most faves but I was really dissatisfied when she got the Widowmaker skin (she had plenty already + that pretty much rules out the possibility of Widowmaker coming as her own character- which she totally could imho since aside from being (hawt) female snipers, they have nothing else in common. Like, Raynor and Tychus are both in a Marine suit but play entirely differently). Right now, she's only good at pubstomping QMs and the like.

I know, the team that makes the skins is separate from the balance team but that...'lack of sync' (sort to speak) is kinda unnerving.

Ok, rant over :3

I don't think there is any correlation between the Heroes that get new skins and their placement in meta. Tracer keeps getting new skins and she is really good (annoyingly good). I think the devs just try to come with new skin ideas for the most popular Heroes. Nova might be in a poor state in the meta, but as a character she is really popular. That is why The Lost Vikings never got a new skin, because as characters they are not popular, regardless of their high winrate.

But I agree that the "skin distribution" is really poor at the moment. There are characters who haven't got a new skin in years, while other characters have way too many skins. I think the devs are trying to counter balance this a bit by adding more recolors.

Also, Nova getting the Widowmaker skin doesn't mean much. She got the Amazon skin but we still got the Cassia the Amazon as a playable character. Azmodan got the Azgul'dan skin and Gul'dan still became a playable character. I think Widowmaker surely could be included in the future, but not yet (personally I'd rather not since I hate Nova and having another sniper would be annoying, hahaha).

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4 hours ago, Valhalen said:

I don't think there is any correlation between the Heroes that get new skins and their placement in meta. Tracer keeps getting new skins and she is really good (annoyingly good). I think the devs just try to come with new skin ideas for the most popular Heroes. Nova might be in a poor state in the meta, but as a character she is really popular. That is why The Lost Vikings never got a new skin, because as characters they are not popular, regardless of their high winrate.

But I agree that the "skin distribution" is really poor at the moment. There are characters who haven't got a new skin in years, while other characters have way too many skins. I think the devs are trying to counter balance this a bit by adding more recolors.

Also, Nova getting the Widowmaker skin doesn't mean much. She got the Amazon skin but we still got the Cassia the Amazon as a playable character. Azmodan got the Azgul'dan skin and Gul'dan still became a playable character. I think Widowmaker surely could be included in the future, but not yet (personally I'd rather not since I hate Nova and having another sniper would be annoying, hahaha).

Believe me, I know of that dreaded popularity factor all too well in many vidya games. Makes sense from the devs side and as a company policy but at the same time, many players will probably be really unhappy.

There's this conspiracy theory that someone gets a cool new skin/avatar/whatever and then gets nerfed (intentionally) or he/she is bad to begin with (especially in LoL of Legends). I'm not 100% with this (tho some cases seem to be on point) just that, having a cool new skin doesn't help much when you struggle in-game and have a negative experience most often than not.

The biggest point against Widowmaker coming is that, since there's that skin now (that looks EXACTLY like Widowmaker or close to that) there would be some very significant clarity issues (2 characters, skins involved or not should never look alike that much). Haven't played Diablo at all so I don't know if some characters were pre-existing or were just 'made up' to represent the class but imho, the other 2 cases weren't as big offenders. I really hope Widowmaker does come, it would be really unfair for her to be just a skin (which goes for every character- like I'm really afraid the only way Mercy can come is as a skin for Auriel) and Overwatch isn't that rich in characters (not yet at least) as the other franchises.

Since you don't like snipers I guess Chromie and Li Ming aren't exactly your favorites eh? :>

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5 minutes ago, SteveFrost said:

I really hope Widowmaker does come, it would be really unfair for her to be just a skin (which goes for every character- like I'm really afraid the only way Mercy can come is as a skin for Auriel) and Overwatch isn't that rich in characters (not yet at least) as the other franchises.

Since you don't like snipers I guess Chromie and Li Ming aren't exactly your favorites eh? :>

The problem with Mercy is that she would be too similar to Lt. Morales in terms of gameplay. Mercy's abilities can be dissected into Auriel (ressurrecting) and Morales (healing beam), so there isn't really a point into adding her to the game; she'd be better as a skin.

Now Widowmaker, on the other hand, has a unique kit, with the grappling hook and venom mine.

Yeah, as someone who mains Support, snipers and stealthies are the bane of my existence, haha.

Edited by Valhalen
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2 minutes ago, Valhalen said:

The problem with Mercy is that she would be too similar to Lt. Morales in terms of gameplay. Mercy's abilities can be dissected into Auriel (ressurrecting) and Morales (healing beam), so there isn't really a point into adding her to the game; she'd be better as a skin.

Now Widowmaker, on the other hand, has a unique kit, with the grappling hook and venom mine.

Yeah, as someone who mains Support, snipers and stealthies are the bane of my existence, haha.

I know and that makes me really sad cause I love Mercy and I'm unable to play Overwatch atm because of toaster for a laptop...:/ (funny story, Blizz did throw me an invite for a beta weekend, "error no compatible hardware found" despite them collecting info on players systems beforehand- I got for HotS too and could play without (many) problems, and so I went to an internet cafe, couldn't really pass the chance to play).

Support main eh? Your kind is really rare these days lol kudos to you (I don't mind playing supp personally and in HotS pretty much everyone's viable with his own way to heal where you almost never see healer comps in other mobas cause either they need a ton of AP to scale or they're plain weak)

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5 minutes ago, SteveFrost said:

Support main eh? Your kind is really rare these days lol kudos to you (I don't mind playing supp personally and in HotS pretty much everyone's viable with his own way to heal where you almost never see healer comps in other mobas cause either they need a ton of AP to scale or they're plain weak)

I was a main healer in WoW, so old habits die hard, hahaha. I started healing in WoW because there was no one else in my Guild up to it, and I started liking it more than DPS'ing or tanking. And healing in HotS is really fun because Support classes have their share of damage and utility other than just healing.

As a matter of fact, me and my buddies stomped a Quick Match yesterday using a comp of 5 healers: Auriel (me), Uther, Tyrande, Brightwing and Malfurion. Man, it was one of the best matches ever.

Edited by Valhalen
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Just now, Valhalen said:

I was a main healer in WoW, so old habits die hard, hahaha. I started healing in WoW because there was no one else in my Guild up to it, so I started liking it more than DPS'ing or tanking. And healing in HotS is really fun because Support classes have their share of damage and utility.

As a matter of fact, me and my buddies stomped a Quick Match yesterday using a comp of 5 healers: Auriel (me), Uther, Tyrande, Brightwing and Malfurion. Man, it was one of the best matches ever.

Naisuuuu, haha. I guess Tyrande went full damage  (even then there's overflowing light level 16 which I get pretty much every time)

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36 minutes ago, SteveFrost said:

Naisuuuu, haha. I guess Tyrande went full damage  (even then there's overflowing light level 16 which I get pretty much every time)

Yeah, our Tyrande went with this build, if I'm not wrong. The opposing team was a premade as well, and I can tell by the results of the match that we've ruined some friendships. They started all cocky at the early match, often using dances and spray to taunt us, but then we squashed them so hard. It was on Battlefield of Eternity.

I never had so much fun in this game.

Edited by Valhalen
Fixed Talent Build link

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11 minutes ago, Valhalen said:

Yeah, our Tyrande went with this build, if I'm not wrong. The opposing team was a premade as well, and I can tell by the results of the match that we've ruined some friendships. They started all cocky at the early match, often using dances and spray to taunt us, but then we squashed them so hard. It was on Battlefield of Eternity.

I never had so much fun in this game.

I think the link is broken, I don't see any talents selected but I don't mind, no worries

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      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Kill window increased from 1.5 seconds to 2 seconds. Stack requirements increased from 20/40/100 to 20/50/125. Second reward no longer provides an extra bounce. Level 7 Rolling Thunder Now also provides an extra bounce of Chain Lightning. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases Attack Range by 1. Lunar flare damage from hitting a Hero reduced from 4% to 3.5% 3%. Talents
      Level 16 Quickening Blessing Movement bonus increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Infernal Shrines Fixed an issue that prevented Minions from pathing near the Arcane Punisher's beams. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule to be removed when an effect that removes Slows is applied. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Blackheart's Bay
      Objective
      Bombardment Damage increased from 2875 to 3000. Balance Updates
      Arthas
      Base
      Frostmourne Hungers [D] Maximum damage bonus increased from 5000 to 10000. Gazlowe
      Base
      Rock-It! Turret [Q] Duration increased from 17 to 20 seconds. Mal'Ganis
      Base
      Necrotic Embrace [W] Damage increased from 110 to 121. Additional functionality: Gain 15 Spell Armor for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement Speed bonus increased from 75% to 100% of Raven Form's Movement Speed bonus. Raven's Intellect Mana and Health Regeneration bonus increased from 125% to 200%. Muradin
      Talents
      Level 16 Dwarf Launch Cooldown reduction reduced from 2 to 1 second. Level 20 Mountain King Cooldown increase removed. Sgt. Hammer
      Talents
      Level 1 Maelstrom Rounds Damage bonus increased from 30% to 40%. Level 13 Hyper-Cooling Engines Now triggers against Structures too. No longer grants bonuses from splash damage. Level 20 Advanced Lava Strike Damage bonus increased from 50% to 65%. Ultra Capacitors Now triggers against Structures too. No longer grants bonuses from splash damage. Thrall
      Talents
      Level 1  Echo of the Elements Time window to gain stacks increased from 1.5 to 2 seconds. Extra bounces no longer deal reduced damage. Quest requirements increased from 20/40/100 to 20/50/125. Removed functionality: Chain Lightning no longer bounces an additional time after unlocking the second Reward. Level 7  Rolling Thunder Additional functionality: Chain Lightning bounces an additional time. Tyrande
      Base
      Lunar Flare [E] Damage bonus per stack reduced from 3.5% to 3%. Talents
      Level 13  Quickening Blessing Movement Speed bonus on Light of Elune's target increased from 20% to 25%. Level 20 Commander of Sentinels Cooldown increase removed. Bug Fixes
      Fixed an issue causing respawn timers from Level 10 to 23 to be lower than intended. Fixed an issue causing increased Movement Speed visual effects to be created when joining a Toy Train. Fixed an issue causing Heroes to collect more Skulls than allowed during the Objective phase on Haunted Mines. Fixed an issue causing Arthas's Frost Presence to fire the Quest Completed notification twice. Fixed an issue causing Arthas's Frost Presence to give double Quest progress when hitting an enemy Hero with both the path and the circle. Fixed an issue causing Arthas's Rime to heal Arthas even when not Stunned, Rooted, or Slowed. Fixed an issue causing Ghouls summoned by Arthas's Army of the Dead to have a duration instead of losing Health over time. The tooltip for Arthas's Frost Presence has been updated from "Root enemy Heroes" to "Hit enemy Heroes". Fixed an issue causing Garrosh's Wrecking Ball to show the mark on targets barely not in range. Fixed an issue causing effects related to the duration of Mal'Ganis's Necrotic Embrace to not work correctly. Fixed an issue that caused Medivh's Guardian of Tirisfal to not increase Arcane Rift's search duration. Fixed an issue causing Ragnaros's Living Meteor to not deal the landing damage.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Bug Fixes General
      Unranked Mode has been removed. Respawn timers have been reduced in the mid-to-late game. By level 22, respawn timers are back at 65 Seconds. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      Garden of Terror Classic The original Garden of Terror has returned to Custom Games! The name has been changed to Garden of Terror Classic to differentiate from the current Garden of Terror. Haunted Mines Haunted mines has returned to Quick Match! Map objective is now complete when one team collects 55 Skulls, rather than when all 100 Skulls have been collected. Hero vision is reduced while in the mines. Warhead Junction Cast time for Nuke increased from 2.5 seconds to 3 seconds. Cast time for Nuke now breaks upon taking damage. DoT damage from Nuke increased by 100%. Damage to Forts and Keeps from Nuke increased from 100% to 125%. Return to Top
      Balance Update
      Heroes
      Arthas
      Arthas has been fully reworked! All abilities and talents will be listed below.
      Base
      Death Coil [Q] Mana: 40. Cooldown: 9 seconds. Deals 164 damage to target enemy. Can be self-cast to heal for 262 health. Howling Blast [W] Mana: 50. Cooldown: 10 seconds. Root enemies within the target area for 1.25 seconds and deals 68 damage. Frozen Tempest [E] Mana: 13 per second. Cooldown: 1 second. Deals 36 damage per second to nearby enemies and Slow their Movement Speed by 10% per second, stacking up to 40%. Heroes hit also have their Attack Speed Slowed by 10% per second, stacking up to 40%. Frozen Tempest's effects last for 1.5 seconds. Army of the Dead [R] Charge Cooldown: 18 seconds. Consume all charges to summon an equal number of Ghouls that last 15 seconds and attack for 20 damage. Ghouls can be sacrificed to heal Arthas for 240 Health. Stores up to 6 charges. Every time an enemy minion dies nearby, reduce the charge cooldown of this ability by 1 second. Takedowns reduce the charge cooldown of this ability by 6 seconds. Summon Sindragosa [R] Mana: 100. Cooldown: 100 seconds. Deals 230 damage and Slows enemies by 60% for 4 seconds. Also disables Minions, Mercenaries, Monsters, and Structures for 20 seconds. Frostmourne Hungers [D] Cooldown: 12 seconds. Activate to make Arthas' next Basic Attack strike immediately and deal 71 bonus damage. Dealing damage restores 40 Mana. QUEST: Killing a Minion or hitting a Hero with Frostmourne Hungers permanently increases its bonus damage and Arthas' Basic Attack damage by 1. Talents
      Level 1 Frost Presence Increase the area of Howling Blast by 20%. QUEST: Root enemy Heroes with Howling Blast. REWARD: After Rooting 15 Heroes, Howling Blast's range is increased by 20% and it hits enemies in its path. REWARD: After Rooting 30 Heroes, Death Coil Slows Heroes hit by 50% for 0.75 seconds. Borean Winds After Frozen Tempest has been active for 2 seconds, Arthas gains 10% Movement Speed. PASSIVE: Frozen Tempest's Slowing effects last an additional 0.5 seconds and its Mana cost is reduced by 4 per second. Rime Every 5 seconds, gain 75 Physical Armor against the next enemy Hero Basic Attack, reducing the damage taken by 75%. Stores up to 3 charges. PASSIVE: While Arthas is Slowed, Rooted, or Stunned he heals 24 Health a second. Level 4 Shattered Armor Enemy Heroes hit by Howling Blast have their Armor reduced by 15 for 4 seconds. Icy Talons Gain 3% Attack Speed for 2 seconds every time a Hero is damaged by Frozen Tempest, to a maximum of 60%. Frost Strike Frostmourne Hungers deals an additional 115 Ability damage in an area and slows Heroes hit by 20% for 2 seconds. Level 7 Immortal Coil Gain the healing effect of Death Coil even when used on enemies. If Death Coil is used on Arthas, it heals for an additional 75% bonus healing and its cooldown is reduced by 3 seconds. Rune Tap Every 3rd Basic Attack heals Arthas for 5% of his max Health. PASSIVE: Each stack of Frostmourne Hungers increases Arthas' Maximum Health by 10. Icebound Fortitude Cooldown: 35 seconds. Activate to gain 25 Armor and reduce the duration of Stuns, Slows, and Roots against Arthas by 75% for 3 seconds. Each Hero Rooted by Howling Blast reduces the cooldown of this ability by 2 seconds. Level 13 Deathlord If Death Coil is used on an enemy Hero, launch an additional Death Coil at a nearby enemy Hero. PASSIVE: Death Coil deals more damage the lower Arthas' current Health is, to a maximum of 50% bonus damage. Deathchill Howling Blast's damage is increased by 2 for each stack of Frostmourne Hungers. Howling Blast deals 100% additional damage and Roots for an additional 0.25 seconds against Heroes under 50% health. Biting Cold Each second an enemy is damaged by Frozen Tempest, it deals 15% bonus damage, up to 75% bonus damage. Level 16 Remorseless Winter Enemy Heroes that remain within Frozen Tempest for 2.5 seconds are Rooted for 1.25 seconds and heal Arthas for 3% of his maximum Health. This effect has an 8 second cooldown per target. Frostmourne Feeds Reduce the cooldown of Frostmourne Hungers by 6 seconds. Arthas heals for 75% of the Basic Attack damage dealt by Frostmourne Hungers. Anti-Magic Shell Cooldown 60 seconds. Activate to make Arthas immune to Spell Damage for 4 seconds and heal Arthas for 25% of the damage prevented. Level 20 Legion of Northrend Reduce Army of the Dead's charge cooldown by 5 seconds. Each charge consumed spawns an additional Ghoul to attack nearby enemies. These Ghouls cannot be sacrificed. Absolute Zero Sindragosa flies twice as far. Enemy Heroes are Rooted for 2.5 seconds, and then Slowed by 60% for 4 seconds. Death Pact Instantly double your stacks of Frostmourne Hungers, but it no longer gains stacks from hitting Heroes or killing Minions. PASSIVE: Takedowns grant 2 stacks of Frostmourne Hungers. Path of Frost Activate to instantly mount with 10% additional Movement Speed. Taking damage does not dismount Arthas from this mount. Lasts up to 5 seconds. When Arthas dismounts, Slow all nearby enemies by 30% for 2 seconds and deal 66 damage. Chen
      Base
      Keg Smash [W] Breath of Fire initial damage lowered from 85 to 40. Breath of Fire duration increased from 3 seconds to 6 seconds. Breath of Fire no longer costs Energy. Keg Smash energy cost increased to 35 from 30. Fortifying Brew [D] Drinking now stops additional commands for a fraction of a second. Talents
      Level 1 Accumulating Flames Moved from Level 4 to Level 1. REWORK: Quest: Gain stacks from hitting Heroes with DoT damage from Breath of Fire. Each stack provides 0.25 damage. At 20 damage, Keg Smash becomes ranged. Mythic Reward: At 75 damage, Breath of Fire lowers enemy armor by 20 and is refreshed from Chen's Basic Attacks. Level 4 Eye of the Tiger Moved from Level 1 to Level 4. Level 7 Elusive Brawler Movement Speed reduced from 30% to 20%. Level 10 Wandering Keg Cooldown increased from 50 seconds to 60 seconds. Level 13 Pressure Point Slow duration increased from 1 second to 1.5 seconds. Deathwing
      Base
      Onslaught [E] Cooldown increased from 5 seconds to 6 seconds. Dragonflight [Z] Cooldown increased from 15 seconds to 20 seconds. Talents
      Level 16 Gaze onto Destruction Duration reduced from 5 seconds to 3.5 seconds. Falstad
      Talents
      Level 1 Frequent Flyer Range to receive kill credit reduced from 14 to 8.5. Garrosh
      Base
      Wrecking Ball [E] Range reduced from 6.5 to 6. Search range reduced from 2.5 to 2.25. Talents
      Level 1 Unrivaled Strength Ranged bonus reduced from 20% to 15%. Gazlowe
      Base
      Rock-It! Turret [Q] Turret Health increased from 510 to 600. Mal'Ganis
      Base
      Necrotic Embrace [W] Now benefits double the amount from Vampiric Touch. No longer provides Armor for 3 seconds. Talents
      Level 1 Will of Tichondrius Moved from Level 7 to Level 1. REWORK: Hit Heroes with Fel Claws to gain 0.5 damage. Hit 4 Heroes in the first two swipes to cause the last wipe to provide 2 additional damage. Upon reaching 40 stacks, Fel Claws now steals 4% health from opponents and stuns for an additional 0.5 Seconds. Level 4 Vampiric Aura Moved from Level 1 to Level 4. Self healing increased from 30% to 40% and healing of nearby Allies increased from 15% to 20%. Might of Sargeras Now provides 25 Armor for 3 seconds when using Necrotic Embrace. Level 7 Fueled by Torment Moved from Level 4 to Level 7. Now causes Necrotic Embrace to Slow by 25% for 3 seconds. Medivh
      Talents
      Level 1 Winds of Celerity Movement speed bonus increased from 50% to 75%. Raven's Intellect Bonus increased from 75% to 125%. Level 4 Raven Familiar Slow reduced from 30% to 20%. Level 7 Force of Magic Spell Power increased from 30% to 35%. Level 13 Circle of Protection No longer increases the cooldown of Force of Will. Level 20 Guardian of Tirisfal Now also increases the range of Arcane Rift by 50%. Muradin
      Base
      It's Hammer Time! [Q] Muradin gains 5 stacks if a target dies within 3 seconds of being hit by Storm Bolt. Stack requirement for pierce increased from 40 to 45. Talents
      Level 20 Mountain King Dwarf Toss cooldown increased by 2 seconds. Thunder Clap cooldown increased by 2 seconds. Thrall
      Talents
      Level 1 Crash Lightning Amount stacks lost on death reduced from 6 to 4. Echo of the Elements Damage done by the chain lightning bounces rewarded from obtaining the Mythic Reward reduced from 85 to 70. Tyrande
      Base
      Lunar Flare [E] Tyrande gains 1 stack if the target dies within 3 seconds of being hit. Mythic Reward now also increases attack range by 1. Lunar flare damage from hitting a hero reduced from 4% to 3.5%. Talents
      Level 20 Commander of Sentinels Cooldown of Sentinel increased by 3 seconds. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused Unstoppable targets to not be immune to Blinds. Maps
      General Fixed an issue that caused Bosses to attack Summoned units. Blackheart's Bay Fixed an issue that caused the AI to have issues turning in coins. Heroes
      D.Va Base Defense Matrix [W] D.Va's Mech will now retarget Defense Matrix when controlled by an AI. Deathwing Base Dragonflight [Z] Fixed an issue that caused Dragonflight's cooldown to increase upon taking damage to only occur when the cooldown is below 4 seconds. Garrosh Level 4 In For the Kill Fixed an issue that caused In For the Kill to not completely reset the cooldown of Bloodthirst. Gul'dan Base Drain Life [W] Fixed an issue that caused Drain Life to not always be interrupted if the target leaves its range. Jaina Base Improved Ice Block [1] Fixed an issue that caused Improved Ice Block and Ice Cold to not be used correctly by AI-controlled Jaina. Kael'thas Level 20 Rebirth Fixed an issue that caused Rebirth to not be used correctly by AI-controlled Kael'thas. Li Li Base Cloud Serpent [W] Fixed an issue that caused Cloud Serpent to not be made visible when damaging a target while in the Fog of War. Medivh Level 10 Poly Bomb Fixed an issue that caused Poly Bomb to not be used correctly by AI-controlled Medivh. Nazeebo Level 13 Superstition Fixed an issue that caused Superstition to display a blank ability for the damage dealt by its Corpse Spider. Samuro Base Mirror Image [Q] Mirror Images will no longer move towards Samuro's attack move target point on creation. Mirror Images will now properly have their AI enabled when Samuro has their AI enabled. Thrall Base Feral Spirit [W] Fixed an issue that caused Feral Spirit to not be extended correctly if it is about to expire. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Triglav Gunner Damage bonus when both slots are occupied reduced from 45% to 35%. Cooldown reduction when both slots are occupied reduced from 40% to 35%. Energy Regeneration when both slots are occupied reduced from 40% to 35%. Balance Updates
      Azmodan
      Base
      Globe of Annihilation [Q] Upon reaching 225 Annihilation, also removes the damage reduction against Monsters. Deathwing
      Stats
      Attack Damage increased from 110 to 117. Talents
      Level 1 Molten Blood Additional functionality: Now grants Form Switch, which can be activated to swap Form. Level 7 Firestorm Cooldown reduction for Deathwing's landing Abilities increased from 2 to 3 seconds. Jaina
      Base
      Frostbite [Trait] Additional functionality: Ice Cold now also gives Unstoppable and immunity to damage over time effects for the duration. Kerrigan
      Base
      Ravage [Q] Minions no longer have to die within 1.5 seconds of being hit by Ravage to grant stacks. Kerrigan now gains stacks when Minions die within 3 range. Time window for cooldown refund reduced from 1.5 to 0.75 seconds. Baseline Quest requirements increased from 85/150 to 100/250. After reaching 100 stacks, enemy Heroes killed grant 14 stacks. Muradin
      Base
      Storm Bolt [Q] Baseline Quest requirements increased from 35/150 to 50/200. Talents
      Level 7 Perfect Storm Additional functionality: The cooldown cannot be reset more than once every 10 seconds. Level 20 Mountain King New: Thunder Clap and Dwarf Toss have an extra charge. Rewind Removed. Tyrande
      Stats
      Mana increased from 450 to 500. Mana Regeneration increased from 2.7 to 3 per second. Base
      Sentinel [W] Mana cost increased from 50 to 55. Lunar Flare [E] Mana cost increased from 60 to 65. Shadowstalk [R1] Mana cost increased from 75 to 85. Starfall [R2] Mana cost increased from 75 to 85. Yrel
      Base
      Divine Purpose [D] Cooldown reduced from 16 to 8 seconds. Zagara
      Talents
      Level 16 Mutalisk Mutalisk's Health decay reduced from 42 to 10 per second. Mutalisk duration effectively increased from 10 to 42 seconds. Bug Fixes
      Fixed an issue causing Doubloon Camps on Blackheart's Bay to be impossible to capture under certain conditions. Fixed an issue causing Anub'arak's Beetles to still have a duration, in addition to losing their Health over time. Fixed an issue causing the Health decay for Azmodan's Demon Warriors to not scale with levels.  Fixed an issue causing Deathwing's Baseline Quest to reset when using Dragonflight. Fixed an issue causing Deathwing's Lava Burst to deal damage after an additional 0.25 seconds. Fixed an issue causing Gazlowe's Rock-It! Turrets to not lose their Health over time. Fixed an issue causing the tooltip for Jaina's Ice Cold to not show correctly. Fixed an issue causing Muradin's Storm Bolt to deal 1 more damage for each stack. Fixed an issue causing the range splat for Muradin's Dwarf Toss to not be visible. Fixed an issue causing Muradin's Skullcraker to Stun before Muradin's post-damage effects happened. Fixed an issue causing the Health Regeneration of Murky's Egg to not scale with levels. Fixed an issue causing Tyrande's Sentinel to not be correctly affected by cooldown reduction effects.
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