Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 7.3: Invasion Points

Recommended Posts

9PETBdN.jpg

Invasion Points are a new type of replayable content in Patch 7.3 that let you fight the Legion on multiple different worlds.

We don't know much about Invasion Points yet, because they weren't tested on PTR, but we datamined several items, like Depleted RiftstoneDepleted Riftstone and Charged RiftstoneCharged Riftstone that provide solid evidence of "Rifts" in World of Warcraft.

In the latest interview with Ion Hazzikostas, Jesse Cox wanted to know more about Invasion Points and the answer he got was:

  • Invasion Points are a Legion portal network on Argus, where the Legion is assaulting other worlds. Players can enter them using a riftstone they recover from the wreckage of Kil'jaeden's ship, which crashed on Argus. You're actually getting little glimpses of all new planets around the cosmos. The point is to defeat Legion forces, complete an objective & fight a boss.

Based on further datamining, there are multiple types of Invasion Rifts.

Invasion Rift - Blood

WoWScrnShot_070517_025455.jpgWoWScrnShot_070517_025459.jpg

Invasion Rift - Fire

WoWScrnShot_070517_025511.jpgWoWScrnShot_070517_025514.jpg

Invasion Rift - Forest

WoWScrnShot_070517_025527.jpgWoWScrnShot_070517_025531.jpg

Invasion Rift - Ice

WoWScrnShot_070517_025615.jpgWoWScrnShot_070517_025618.jpg

Invasion Rift - Islands

WoWScrnShot_070517_032043.jpgWoWScrnShot_070517_032048.jpg

Invasion Rift - Marsh

WoWScrnShot_070517_025637.jpgWoWScrnShot_070517_025649.jpg

Which scenery do you like most?

  • Like 1

Share this post


Link to post
Share on other sites

Mmm...like that Rifts are coming to WoW.

 

...But if I get a riftstone labelled "Tristram", that one gets a solid "Nope"

Share this post


Link to post
Share on other sites
On 5.07.2017 at 9:02 PM, Migol said:

Mmm...like that Rifts are coming to WoW.

 

...But if I get a riftstone labelled "Tristram", that one gets a solid "Nope"

@MigolAnd the Cow Avatar xD It will be the secret Cow lvl 

People can say what they want, but Blizzard is really getting into doing content for us. It's really dynamic :)

Happy to see that they care more about what players tell them

Edited by Dvanom

Share this post


Link to post
Share on other sites
On 14/07/2017 at 8:04 AM, Dvanom said:

@MigolAnd the Cow Avatar xD It will be the secret Cow lvl 

People can say what they want, but Blizzard is really getting into doing content for us. It's really dynamic :)

Happy to see that they care more about what players tell them

They're doing a great job so far in Legion!

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      We are looking at Covenants distribution per specialization in Castle Nathria for each difficulty. The data provides a thorough insight into how Blizzard managed to balance Covenants in Shadowlands.
      All the data was gathered from Warcraftlogs and posted by prljevics on Reddit.
      Death Knight
      Blood

      Frost

      Unholy

      Demon Hunter
      Havoc

      Vengeance

      Druid
      Balance

      Feral

      Guardian

      Restoration

      Hunter
      Beast Mastery

      Marksmanship

      Survival

      Mage
      Arcane

      Fire

      Frost

      Monk
      Brewmaster

      Mistweaver

      Windwalker

      Paladin
      Holy

      Protection

      Retribution

      Priest
      Discipline

      Holy

      Shadow

      Rogue
      Assassination

      Outlaw

      Subtlety

      Shaman
      Elemental

      Enhancement

      Restoration

      Warlock
      Affliction

      Demonology

      Destruction

      Warrior
      Arms

      Fury

      Protection

    • By Stan
      The Firelands Timewalking raid is available this week, but players leave raids early over reduced loot quantities...
      Wrath Timewalking was the first Timewalking event available in Shadowlands a few weeks ago, but Ulduar offered perhaps too much loot, so Blizzard decided to nerf loot from Timewalking raids as a result.
      Cataclysm Timewalking started yesterday, but players aren't really fond of the reduced loot quantities. In fact, many are frustrated, which causes groups to disband before clearing the raid. One boss drops just two pieces of loot for the entire raid, as pointed out by smokesnugs. The community is concerned about Timewalking events and how unrewarding they feel given the effort required to participate.

      You can find Item Level 200 gear in Timewalking raids.
      Source: Reddit
    • By Starym
      Here's some potential fun/mayhem waiting to be had. There is a certain type of mob that can actually leave a dungeon and cause some havoc if a player exits, leading to some potential Corrupted Blood-type shenanigans (except nowhere as deadly, and requiring a LOT more work).
      MalaM13 recently fell prey to this particular bug/normally functioning spell, not really knowing what hit them as they exited a Normal Halls of Atonement run mid-way through a pull and ended up being attacked and killed in Oribos (with a nearby AFK player getting slammed as well):

      Source.
      So what exactly is happening here? Well, apparently it's a very old bug/strange spell interaction, first spotted in the Shadowlands Alpha, where the Collect Sins ability cast by the Depraved Collector trash mob in Halls of Atonement spawns Animated Sin mobs regardless of whether you leave the dungeon or not. And as we can see from the screenshot above, there can be plenty of them if you leave just as the spell hits you.
      Here's the interaction in action from back in the Alpha:
      As you can imagine, this sets up a lot of potential fun/havoc, especially if used via Mythic+ where the mobs are significantly more powerful (assuming the mobs spawning outside of the dungeon would still receive the HP, damage etc. M+ key buffs, which isn't 100% certain). There's not really that much danger of another Corrupted Blood incident as you can very much defend yourself from these mobs, and it'd take some serious organization to get to a high enough M+ level to bring back truly threatening Sins, but we may get some fun and interesting prank videos out of this yet!
      Now whether this would go into the exploit/suspension territory probably depends on the way this spell is used, aka if players used it to harass others by bringing seriously powerful mobs to take them down it could be considered problematic.
      This particular situation is actually really interesting in the ages old exploit/bug vs. creative use/working as intended discussion, as there's nothing really wrong with the spell itself, it does exactly what it says! But bringing mobs out of dungeons that can then attack others in neutral zones isn't really intended, so there's your dilemma! What do you think about the situation? Would someone setting up a might M+ run and getting some of these little Sin buggers out into Oribos where they could kill some players be a problem and something Blizzard should intervene on? Or would it just be a fun little mini-event that showcases the potential for MMO interaction?
    • By Staff
      Here come this week's first hotfixes, with some class tweaks, a fix for the unlootable Fire Juggler affected enemies in Torghast and more.
      January 19 (source)
      Adventures
      Fixed an issue where Meatball would become unavailable if he is on a mission while changing covenants. Classes
      Paladin Protection Fixed an issue where Reign of Endless Kings (Legendary Effect) would not trigger Guardian of Ancient Kings that’s under the effect of Glyph of the Queen. Fixed an issue where Reign of Endless Kings (Legendary Effect) would not trigger on the correct target while talented into Guardian of the Ancient Queen (PvP Talent). The Ardent Protector's Sanctum (Legendary Effect) will no longer cause other Protection Paladin's Ardent Defender to be placed on cooldown. Priest Discipline Clarity of Mind (Legendary Effect) will now properly extend the caster's Atonements with Spirit Shell (Talent) when other Discipline Priests also have Atonement active. Warlock Destruction Odr, Shawl of the Ymirjar's (Legendary Effect) damage debuff can no longer be reflected. Covenants
      Kyrian Fixed an issue where the scenario "The Greater Good" could fail to end properly. Necrolord The constructs created by Necrolord players have had a few changes to their designs, and should no longer be as chatty as they were before. Night Fae Completing the Ardenweald covenant campaign will now result in a choice between a Castle Nathria Raid Finder main-hand or off-hand weapon instead of both, moving it in line with the other covenant campaigns. Creatures and NPCs
      Gormbore and Dustbrawl should now drop loot as intended. Dungeons and Raids
      Halls of Atonement Echelon The ground visual for Curse of Stone should remain visible with lowered Graphics Quality in the System Settings menu. Torghast, Tower of the Damned
      Anima Powers Mage Fire Juggler should no longer be able to knock enemies into locations where they can’t be looted. World Quests
      The Anima Collectors are now easier to find in the world quest "Tithe and Taxes."
    • By Stan
      Starting with this week's reset, Renown will only increase by 2, not 3, each week.
      The Renown cap increased by 3 each week but starting today, Renown will only increase by 2 levels.
      The Renown cap is 40, and we will reach it during the week of March 9, 2020. Had Renown increased by 3, we would have reached the Renown cap in mid-February.
      Renown Caps

      Shadowlands Release Week: Renown level 3; Week of December 1: Renown level 6; Week of December 8: Renown level 9; Week of December 15: Renown level 12; Week of December 22: Renown level 15; Week of December 29: Renown level 18; Week of January 5: Renown level 21; Week of January 12: Renown level 24; Week of January 19: Renown level 26; Week of January 26: Renown level 28; Week of February 2: Renown level 30; Week of February 9: Renown level 32; Week of February 16: Renown level 34; Week of February 23: Renown level 36; Week of March 2: Renown level 38; Week of March 9: Renown level 40. Check out our Renown guide to learn more about Covenant Renown.
×
×
  • Create New...