Starym

ToS Mythic Race Day 14: World 3rd Avatar, Stats

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30911-tomb-of-sargeras-raid-preview-offi
 

Today was looking to be a slow day, filled with stat comparisons between the current situation in the Tomb versus the same point in Nighthold's progression, but Chinese guild Alpha had other plans.

Alpha had been going at Fallen Avatar for quite a while, having amassed over 750 wipes before this heartbreaking 0.1% wipe happened:

Normally you'd think, well, that's it, they have it and are going to down it very soon, but it wasn't quite that simple. It took them almost 100 more wipes to actually get that World 3rd, Asia first kill - a grand total of 842 tries. But get it they did and now we all get rewarded as we can actually watch Kil'jaeden progress live, as they'll be streaming it on this channel when they resume raiding. And here's the actual victory clip featuring copious nerdscreams:

After the big kill today stats seem a bit less sexy, but let's get into them anyway. We can take two different approaches to comparing ToS and Nighthold at the same stages of progress - wipe counts and actual time it took each guild to down a boss after the previous one fell. Both have issues: the wipe counts don't take into account the length of each try, so for Fallen Avatar the wipes tended to be faster since guilds could get into phase 2 and practice the hard part fairly quickly; the issue with time spent on a boss is that we can't know how much time the guilds spent actually playing in that time frame. In any case, let's take a look at the stats themselves and then everyone can decide for themselves.

Just to get an idea of where we were at this point in Nighthold, the race was basically over, at least for the top spots. We had three guilds done with the raid (Exorsus, Serenity, Method), having downed Gul'dan and another 7 that had gotten past the penultimate boss of the instance, Elisande, compared to three that have gotten to the final boss in Tomb. The actual wipe counts for Fallen Avatar look like this: Method at 453, Exorsus at 527 and, as mentioned above, Alpha at 842. We'll compare them to both Gul'dan and Elisande wipe counts, just to be thorough, but the Elisande comparison is more apt. It took Exorsus 198 wipes for Elisande and 246 for Gul'dan, while Serenity clocked in 229 and 347 and Method needed 205 and 270 for the same two. In terms of time spent from the previous boss, it took Method 5 days and 7 hours for Fallen Avatar and Exorsus needed almost exactly 8 days. In Nighthold Method took 2 days and 4 hours for Elisande and 5 days 22 hours for Gul'dan. Exorsus needed 2 days and 3 hours / 4 days 22 hours for the same.

So, it seems Fallen Avatar doesn't quite have Gul'dan beat for the No.1 guild to down him compared to the same guild's performance in NH, but pretty much beats every other statistic, and almost doubles all of the stats compared to Elisande.

We've already discussed how the top guilds feel about Kil'jaeden compared to Avatar and in general, and it's safe to assume he'll be seeing another reset and will be getting even bigger numbers than Avatar, making him the hardest and longest living boss of Legion so far, and perhaps even further back (Archimonde also lived three resets back in HFC). Some good news, however, as it seems Blizzard are indeed keeping an eye out for Kil'jaeden balance, as Sco recently tweeted this:

So, there may be some progress to be had on big red after all! In any case, the race continues and you can follow it live over on Method.gg.

PpzC29L.png

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0.1% wipe, good god, that is painful. Anything under 10% is usually depressing but that is just a couple of attacks at best. The collective guilt would have been bad oh if only i applied one more dot, oh if only i refreshed that one ability. Glad they stuck with it and got their kill :D

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Not sure why Asian guilds are even counted as legitimate - it's well known that due to their 'environment' they're allowed to buy perfect gear sets etc. 

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50 minutes ago, MrEdren said:

Not sure why Asian guilds are even counted as legitimate - it's well known that due to their 'environment' they're allowed to buy perfect gear sets etc. 

Perhaps you'd like to elaborate on the ever so subtle "environment" comment? The very top guilds are the ones selling the loot runs etc if that's what you meant, not sure what you're referring to.

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The fact that such a huge % of their playerbase comes from PC Bangs/Internet Cafes/Whatever you want to call them where they pay by the minute.  There are various vendors etc specific to the Asian client that allows them to skip, for lack of a better word, the actual game and focus just on raids.

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11 hours ago, Starym said:

And here's the actual victory clip featuring copious nerdscreams:

LMAO!

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1 hour ago, MrEdren said:

The fact that such a huge % of their playerbase comes from PC Bangs/Internet Cafes/Whatever you want to call them where they pay by the minute.  There are various vendors etc specific to the Asian client that allows them to skip, for lack of a better word, the actual game and focus just on raids.

Uh, I feel stupid here since I still don't understand how anything you mentioned has to do with them having an advantage in the race? Genuinely curious as to what you mean. There are in-game vendors that sell the best loot? Afaik the PC bangs and the whole pay per hour instead of per month thing has nothing to do with, well, anything?

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13 minutes ago, Starym said:

Uh, I feel stupid here since I still don't understand how anything you mentioned has to do with them having an advantage in the race? Genuinely curious as to what you mean. There are in-game vendors that sell the best loot? Afaik the PC bangs and the whole pay per hour instead of per month thing has nothing to do with, well, anything?

In other words, blizzard stands to lose those players if they have to put in the same grind time we do, but at per minute/hour rates. So they don't.  They basically get what the old ptr premade toons did - optimized gear with no work required. 

Edited by MrEdren

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16 minutes ago, MrEdren said:

In other words, blizzard stands to lose those players if they have to put in the same grind time we do, but at per minute/hour rates. So they don't.  They basically get what the old ptr premade toons did - optimized gear with no work required. 

Um do you have an actual source on this? And what does that mean that EVERY player on Asia servers get the best gear? That sounds entirely not believable.

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3 hours ago, Starym said:

Um do you have an actual source on this? And what does that mean that EVERY player on Asia servers get the best gear? That sounds entirely not believable.

Its a pretty easy search. But yes the Asian WoW model is a paid per hour instead of a monthly sub since they generally have to play at a cafe or such. Thats why they have not been included in the race for a very long time. The way they get gear and certain drops is different then on normal servers.

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1 hour ago, Whisla said:

Its a pretty easy search. But yes the Asian WoW model is a paid per hour instead of a monthly sub since they generally have to play at a cafe or such. Thats why they have not been included in the race for a very long time. The way they get gear and certain drops is different then on normal servers.

So are some of you people actually going to SAY what's different about the way they get loot? I know their sub model is different, have known it for a long time, that has LITERALLY nothing to do with anything and it was NEVER a reason for them not to be counted in the race. Can you please just say HOW their loot system is different and how it is easier/they get instant best loot/ they have an unfair advantage over US/EU?

Unless of course you're referring to the outdated instance of them getting double resets or double warforged upgrades from back in WoD and MoP, but AFAIK they have 0 advantages over EU and US servers since Legion. Please correct me if I'm wrong with actual facts and not just random statements with "easy to search for" behind it. Both of you keep bringing up the hourly sub model, yet neither has been able to explain wtf that has to do with this perceived advantage? And easy to get loot?

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22 hours ago, Starym said:

So are some of you people actually going to SAY what's different about the way they get loot? I know their sub model is different, have known it for a long time, that has LITERALLY nothing to do with anything and it was NEVER a reason for them not to be counted in the race. Can you please just say HOW their loot system is different and how it is easier/they get instant best loot/ they have an unfair advantage over US/EU?

Unless of course you're referring to the outdated instance of them getting double resets or double warforged upgrades from back in WoD and MoP, but AFAIK they have 0 advantages over EU and US servers since Legion. Please correct me if I'm wrong with actual facts and not just random statements with "easy to search for" behind it. Both of you keep bringing up the hourly sub model, yet neither has been able to explain wtf that has to do with this perceived advantage? And easy to get loot?

Sorry thought it was pretty obvious from what was previously said. But the easy search come up with this quick list.

The way World of Warcraft works in Asia from a raiding standpoint:
Raid lockouts:

  1. 25 man instance bosses have 8% more health and damage; 10 man is the same as in EU/US.
  2. Gear is 8 ilvls higher 
    Even with the 8% scale when compared to the item level and the overall picture the ilvl scale simply gives players a big advantage. 8% increase simply isn't enough of an increase for it to be on the same difficulty level as EU/US WoW.
  3. If that wasn't enough, the "weekly" rest for raids in Asia is only 3 days. Garrosh was killed on the 28th I believe. That's 17 days after the patch went live.
  4. In Asia, there are also different 25 and 10 man lockouts. That's right, you can do both 25 and 10man on heroic in the same "week" or "lockout".
    Putting these 2 together: 17 days on a 3 day raid lockout means 5 resets. Being able (and the guild that got Garrosh down did) to do 25 and 10 man in the same week puts the number to 10 raid resets(2 normal; 8 heroic) while EU/US had 3 (1 normal; 2 heroic).
Edited by Whisla

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2 hours ago, Whisla said:

Sorry thought it was pretty obvious from what was previously said. But the easy search come up with this quick list.

The way World of Warcraft works in Asia from a raiding standpoint:
Raid lockouts:

  1. 25 man instance bosses have 8% more health and damage; 10 man is the same as in EU/US.
  2. Gear is 8 ilvls higher 
    Even with the 8% scale when compared to the item level and the overall picture the ilvl scale simply gives players a big advantage. 8% increase simply isn't enough of an increase for it to be on the same difficulty level as EU/US WoW.
  3. If that wasn't enough, the "weekly" rest for raids in Asia is only 3 days. Garrosh was killed on the 28th I believe. That's 17 days after the patch went live.
  4. In Asia, there are also different 25 and 10 man lockouts. That's right, you can do both 25 and 10man on heroic in the same "week" or "lockout".
    Putting these 2 together: 17 days on a 3 day raid lockout means 5 resets. Being able (and the guild that got Garrosh down did) to do 25 and 10 man in the same week puts the number to 10 raid resets(2 normal; 8 heroic) while EU/US had 3 (1 normal; 2 heroic).

Since when was Mythic Raiding in Legion 10 or 25 man?  Got anything more current than 2 expansions outdated.

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I mean it still applies. the Ilvl still applies. THe boss health still applies, the leveling still applies... dont nit pick the information given if its still gives the reason asked.

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2 hours ago, Whisla said:

I mean it still applies. the Ilvl still applies. THe boss health still applies, the leveling still applies... dont nit pick the information given if its still gives the reason asked.

Actually, if you look, Fallen Avatar has 7.159 Billion Health for both Method (EU) and for Alpha (CN), which you can see Method's WF kill video and Alpha's nerd screams twitch VoD.  After that, you can see the Alpha player mouseover one of the loot items in the dungeon journal, guess what it says?  930+ aka the same as it says in the NA/EU dungeon journal.  BOTH of your points are wrong.

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On 7/13/2017 at 11:23 PM, Orthios said:

Actually, if you look, Fallen Avatar has 7.159 Billion Health for both Method (EU) and for Alpha (CN), which you can see Method's WF kill video and Alpha's nerd screams twitch VoD.  After that, you can see the Alpha player mouseover one of the loot items in the dungeon journal, guess what it says?  930+ aka the same as it says in the NA/EU dungeon journal.  BOTH of your points are wrong.

No? They still have higher ilvls... look it was asked why they arent included and reasons were given. You can keep nit picking but I am not going to keep giving you google searches for you to argue with. Go look for yourself and see how they get there loot.

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5 hours ago, Whisla said:

No? They still have higher ilvls... look it was asked why they arent included and reasons were given. You can keep nit picking but I am not going to keep giving you google searches for you to argue with. Go look for yourself and see how they get there loot.

Burden of Proof always falls on those who claim otherwise.  You have provided 0 search links and 0 links at all to your sources.

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2 hours ago, Orthios said:

Burden of Proof always falls on those who claim otherwise.  You have provided 0 search links and 0 links at all to your sources.

And as of right now you are claiming that what I linked through my search as otherwise. Again go search for yourself, I was just trying to answer the guys question and right now i am still the only one that gave any answer that iv seen to be true.

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22 minutes ago, Whisla said:

And as of right now you are claiming that what I linked through my search as otherwise. Again go search for yourself, I was just trying to answer the guys question and right now i am still the only one that gave any answer that iv seen to be true.

You haven't given us any actual source for what you "linked" (aka copy/pasted from wherever you got it).  What you linked is also around 3 years outdated, given the change to the raid system away from the 10/25 man normal/heroic system to the flex-sized normal/heroic and 20 man mythic.

 

At any rate, this quarrel has gone on too long, so I suggest both you and I drop it, as it seems to me at least that neither of us is going to get much further in convincing the other that they're wrong.

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      Heroic Uldir Raid Testing: G'huun Heroic Uldir Raid Testing: Mythrax the Unraveler Heroic Uldir Raid Testing: Taloc & Fetid Devourer Heroic Uldir Raid Testing: MOTHER & Vectis Uldir Raid Encounters Uldir Sets Preview Uldir Zone Preview & Zek'voz, Herald of N'zoth (Heroic) Testing Timewalking
      Mists of Pandaria is receiving its first Timewalking raid in Battle for Azeroth.
      Siege of Orgrimmar Timewalking Warfronts
      Warfronts are 20-player PvE scenarios coming in Battle for Azeroth. The first Warfront was recently enabled for testing on Alpha.
      Battle of Stromgarde Warfront Preview Warfronts Schedule in Battle for Azeroth WoW Classic
      Even though this is not BfA-related, we finally got some news about WoW Classic development in a Watercooler on June 16. You can find more details here.
      Visuals
      Hunters and Warlocks received new spell animations.
      Hunter Spell Animations Warlock Spell Animations Warlock Summon Demon Animations Summoning Stone & Soulwell Animations Zone Previews
      This section contains zone previews of Kul Tiras and Zandalar.
      Arathi Highlands Updated in Preparation for Warfronts High-Resolution Maps of Kul Tiras & Zandalar Drustvar Zone Preview Nazmir Zone Preview (Official) Vol'dun Zone Preview Uther's Tomb Visual Update Uther's Tomb Visual Update #2 Zuldazar City Official Preview Changelog
      July 14
      Added pre-patch release date, Mag'har Orcs zone & scenario steps, pre-patch customization options and more.
      July 11
      Added the official preview of the new WoW Communities feature and the Darkforge Ram preview.
      July 10
      Added map improvements in BfA and Bellular's third Class review about Death Knights.
      July 9
      The hub has been updated with all missing articles.
      June 11
      Added latest talent changes and PvP Azerite traits (Beta Build 26788).
      June 10
      Updated the hub with new mounts, new Beta build coverage, one launch to rule them all, various blue posts & more.
      June 1
      Added Uldir powers and latest Beta Build 26734 talent changes.
      May 31
      Updated the hub with all missing articles.
      May 7
      Added datamined Azerite traits for Build 26530, Heroic Uldir raid testing and PCGamesN interview with John Hight.
      May 4
      Added Legion Artifacts in BfA.
      May 3
      Updated with the latest news and the PvP section.
      April 24
      The hub has been updated with new links to our latest news and previews and Battle for Azeroth Beta is now live!
      April 5
      Blizzard revealed the release date of Battle for Azeroth. We also added the latest information to the hub, including Dark Iron Dwarf & Mag'har Orc playable classes, latest talent updates, Azerite traits, and more!
      March 26
      The hub got updated with a bunch of new articles including new customization options for Blood Elves, talent updates for Alpha Build 26287, new creature models and a post dealing with global cooldowns in Battle for Azeroth.
      March 22
      A new Alpha Build arrived on Battle for Azeroth Alpha realms. Blizzard added the Dark Iron Dwarf racial mount, two Dwarf Paladin Ram mounts and more!
      March 21
      We added our preview of Island Expeditions to the website.
    • By joat
      Who We Are
      Tequila Sundown is a mythic raid team formed within the <Karma Horde> guild on US-Stormreaver. Lead by a husband/wife team with high-level raiding experience dating back to WotLK, we're a "positively determined" progression team that maintains a light-hearted atmosphere while tackling mythic difficulty content. We're mature adults with jobs and family seeking like-minded players who have a passion for the game but want to avoid the needless angst or drama that often gets associated with progression raiding. We log on to have fun - so come have some fun with us!

      A Team Within a Community
      Our raid team is one of three within the larger guild of <Karma Horde>, which was formed back during WotLK. As such, the guild and Discord are very active and social. There are always people around online and in-game. The community atmosphere is welcoming and friendly to players of all levels. The guild enforces a Code of Conduct that has zero tolerance for hate/offensive speech.
      We are always looking to add players with a friendly personality and lots of passion for the game. We want players who are going to log in on non-raid nights and be down for all the other things we're into: pushing mythic+, doing world quests, PVP shenanigans, achievement hunting, hyper-competitive fishing.. there's so much to do and so many ways to enjoy the game. This is our favorite hobby and we'd like to play with you if it is yours, too.

      Progression Goals
      We are 7/11 Mythic Antorus, Heroic AOTC.
      We strive for a fun environment that takes the challenges of mythic seriously and giving the content the respect it deserves. Our aim is, as all mythic teams, full clear of content but with always keeping the friendly spirit of camaraderie alive. Performance matters, but so does staying positive and finding the fun in the difficulty of a raid. We do not require mythic raid experience to join our team but we do expect mythic-level dedication and accountability from all of our raiders. You must be able to take constructive criticism and have ownership over your level of play, and be willing to put in the effort to be a contribution to the team.

      Raid Days/Times
      Our mandatory raids are:
      Tuesdays 8:45pm PT - 11:45pm PT
      Thursdays 8:45pm PT - 11:45pm PT
      Optional:
      Sundays 8:45pm PT - 11:45pm PT
      Sundays are for farming the previous raid difficulty.

      Recruitment Needs
      Our roster is currently full, but if you are still interested you may fill out an application via the link below. 
      Interested? Next steps: 
      Please check out our team's wiki on the <Karma Horde> subreddit.
      Read the Guild Code of Conduct
      Complete and submit a New Raider Application
      Join the guild's Discord server
      Add the Raid Leaders on bnet:  joat#1832 & lambkill#1856  
      Looking forward to hearing from you!
    • By Starym
      And we now have the very first official hotfixes of the pre-expansion patch! We have a bunch of class fixes for various abilities that were either bugged or incorrectly converted, fixes for legacy content and Tomb of Sargeras bosses, as well as other stat squish issues in the open world, and finally, a whole lot of quest items that can again be looted and other quest fixes.
      July 18 (source)
      July 18, 2018
      Classes
      Demon Hunter Chaos Brand correctly has unlimited duration outside of PvP. Druid Restoration Tranquility’s heal-over-time can correctly critically heal. Hunter Marksmanship Explosive Shot will now correctly despawn if the projectile collides with an obstacle or reaches maximum range, and refund partial cost and cooldown. Monk Mystic Touch correctly has unlimited duration outside of PvP. Mage Arcane Soul of the Archmage now grants the talent Amplification (was Temporal Flux). When Arcane Missiles activate Clearcasting, the subsequent (free) Missiles will correctly have reduced channel time and be affected by Slipstream. Priest Shadow Psychic Horror is correctly usable below level 74. Shaman Restoration Soul of the Farseer should now correctly grant the talent Echo of the Elements. Dungeons and Raids
      Tomb of Sargeras Maiden of Vigilance Wrath of the Creators should no longer deal excessive damage. Icecrown Citadel Lady Deathwhisper again has an appropriate amount of mana. Dire Maul Alzzin the Wildshaper’s Wild Generation should no longer heal for an excessive amount. The Arcatraz Fixed a bug causing Eredar Deathbringer to deal much more damage than intended. NPCs
      Fixed a bug causing centaurs in Desolace to deal more damage than intended. Druids can again interact with Skycaller Faeb. Player versus Player
      Honor and Conquest rewards for Epic Battlegrounds have been increased. Corrected the amount of damage dealt by players to creatures and vehicles in Alterac Valley and Isle of Conquest. Professions
      Corrected the display of ranks in Profession recipe windows. Quests
      The Staff of Pei-Zhi can again be looted for “An Urgent Plea”. Fixed a bug preventing the completion of some Garrison campaign quests in Draenor. In Highmountain, Small Ceremonial Drum can again be interacted with for "Ceremonial Drums". Merchant Greenfield again gives the player seeds for "Learn and Grow I: Seeds". Fixed a bug preventing Kol Ironpaw from grilling the Bloody Plainshawk Leg for "A Gift For Fung". It is again possible to collect Fizzle’s Hand for “Fizzled”. Aprika’s Doll can again be collected for “Small Comforts”. Players can again interact with Mana-Drained Whelplings for "Their Dying Breaths". The Eye of Kilrogg is again obtainable for “Eye See You”. The Soulweave Vessel can again be looted for “The Cure For Death” and “Vessel of Virtue”. World
      Legion Assaults now correctly scale down to player level 98. 8.0.1 Patch Notes.
    • By Starym
      It seems 8.0.1 is one of the more unstable patches launched, as in addition to the significant server problems that plagued the US and OC launches there are also many more issues that still linger. After the known issues posted yesterday we have yet more getting addressed by Blizzard, but this time with some solutions as well.

      First off we have several suggestions on how to fix lost Mage Tower artifact appearances, as well as clarifications on the overall artifact transmogging system:
      Mage Tower Appearances (source)
      Before a hotfix that we made to the game on Tuesday, July 17 at 3:30 p.m. PDT, some players in the Americas, Australia, and New Zealand may have found that the Mage Tower Artifact appearance they thought they earned had gone missing. We have some suggestions for you, if you believe this to be the case.
      Check your quest logs.
      If you have either the scenario quest completed, or you’re on the final quest to return to Dalaran and talk to the Council of Six, you should be able to go turn it in and obtain the appearance.
      Go to The Violet Citadel.
      It’s possible that one of the Council of Six has the final mage tower quest available for you. Go to Dalaran, accept the quest, stand in the circle and have your weapon upgraded, and then complete the quest. This should award the appearance.
      We apologize for the confusion. Thank you very much!
       
      Artifact transmog (source)
      Since the Pre-Patch went live yesterday, we’ve seen some questions and concerns from players on several transmogrification issues. We’d like to elaborate on some details about how the system works:
      Transmogging an Artifact to look like a non-Artifact from your weapon appearances collection should work as it did before.
      You can now have a transmogrify vendor put an earned Artifact appearance on appropriate non-Artifact weapons belonging to characters who are of the same class and specialization as the character who earned the appearance.
      However, if you wish to apply an Artifact appearance to an Artifact, you must visit the Artifact Forge in your Class Hall, and your character is restricted to appearances that were earned on that character.
      Artifact appearances that come in pairs (main-hand + off-hand) cannot be separated when you’re using two items. If you apply the appearance of one of these to your main-hand item, your off-hand item will use the appearance of the other, and vice versa.
      Artifact appearances that come in pairs *can* be applied to two-hand weapons. A Shadow Priest can now make a staff look like Xal’atath, Blade of the Black Empire.
      Some Artifact appearances are so awesome that they can bypass restrictions on some weapon types. However, even though some restrictions have been lifted, other weapon restrictions remain. It is not intended that a melee weapon can be made to look like an Artifact bow or gun. Likewise, you can't make a bow/gun/wand look like an Artifact melee weapon.
      When doing transmogrification, you can select a slot to alter in the character pane on the left of the window, and then *right-click* on an appearance in the right pane of the window and use “transmogrify as”. This is especially useful when you visit the transmogrifier as a Feral or Guardian Druid.
      Thank you very much. We’ll continue to keep an eye on all of your questions and feedback!
      We then also have another list of common issues, some with explanations and solutions:
      List of common issues (source)
      GAMEPLAY: DIDN'T RECEIVE EXPECTED LOOT IN MYTHIC CACHE Known issue: Due to changes to the Mythic+ system in Battle for Azeroth, players will not receive their normal Mythic Cache loot and keystone this week. As this was unintended, we will be providing 1000 Wakening Essence as well as a Level 2 Keystone in the Mythic Cache for those who qualified for loot in the previous week. Our sincerest apologies for the inconvenience!
      ELOTHIR DOESN'T SHOW UP FOR VARIOUS QUESTS Known issue: The Ancient Elothir does not spawn as required for a variety of quests, preventing players from completing the zone. We are looking to fix this issue as soon as possible.
      FULLSCREEN MODE UNAVAILABLE Not a bug: For compatibility reasons, the option to play in fullscreen has been removed from the game. Players may choose between playing in either windowed or fullscreen (windowed) mode.
      UNABLE TO CLAIM GIFTED BATTLE FOR AZEROTH KEY Under investigation: We have received reports that some players are unable to claim a gifted expansion. An investigation has been launched.
      MISSING EXTRA BAG SLOTS Under investigation: Some players that have both the Authenticator and SMS Protect enabled have reported missing the four extra bag slots. We are currently attempting to verify this issue.
    • By Stan
      Redditor Shaxai and r/wow compiled a list of undocumented changes in the 8.0 pre-patch. Check it out!
      The official Patch 8.0.1 Patch Notes can be found here.
      Undocumented Changes in Patch 8.0.1
      High Warlord Naj'entus in Black Temple received a new model. Many old creature models have been updated, including vultures, and gorillas. The world map screen you see while taking a boat/zeppelin is shown in HD. Some faction leaders have new voicelines. Kael'thas Sunstrider in Tempest Keep is bald (bug) Portals to other continents now appear as blue circles on the map. Share The Love is no longer required for Glory of the Hero. Demon Hunters can now purchase Slayer's Tabard for 100 Gold in their Order Hall.  Legion treasures award experience. Blood/Void Elf stealth animations have been updated. Wrynn's Vanguard faction is no longer available with the removal of Ashran. Wrynn's Vanguard Tabard and the title have been removed as well. The tabard can still be purchased if you reached Exalted with the faction before the 8.0 pre-patch. You can fly throughout Ashran. Amani Battle Bear, Amani War Bear & Vicious War Bear received new skins and skeletons. Strand of the Ancients achievements are no longer obtainable. Chromatic Sword drops again. Mountain Horse & Swift Mountain Horse have new models. Daily quests are no longer denoted by a blue exclamation mark, but rather a golden aura. Did you observe any changes not listed here? Post them in the reddit megathread and we'll add them to the list above!