Starym

ToS Mythic Race Day 14: World 3rd Avatar, Stats

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30911-tomb-of-sargeras-raid-preview-offi
 

Today was looking to be a slow day, filled with stat comparisons between the current situation in the Tomb versus the same point in Nighthold's progression, but Chinese guild Alpha had other plans.

Alpha had been going at Fallen Avatar for quite a while, having amassed over 750 wipes before this heartbreaking 0.1% wipe happened:

Normally you'd think, well, that's it, they have it and are going to down it very soon, but it wasn't quite that simple. It took them almost 100 more wipes to actually get that World 3rd, Asia first kill - a grand total of 842 tries. But get it they did and now we all get rewarded as we can actually watch Kil'jaeden progress live, as they'll be streaming it on this channel when they resume raiding. And here's the actual victory clip featuring copious nerdscreams:

After the big kill today stats seem a bit less sexy, but let's get into them anyway. We can take two different approaches to comparing ToS and Nighthold at the same stages of progress - wipe counts and actual time it took each guild to down a boss after the previous one fell. Both have issues: the wipe counts don't take into account the length of each try, so for Fallen Avatar the wipes tended to be faster since guilds could get into phase 2 and practice the hard part fairly quickly; the issue with time spent on a boss is that we can't know how much time the guilds spent actually playing in that time frame. In any case, let's take a look at the stats themselves and then everyone can decide for themselves.

Just to get an idea of where we were at this point in Nighthold, the race was basically over, at least for the top spots. We had three guilds done with the raid (Exorsus, Serenity, Method), having downed Gul'dan and another 7 that had gotten past the penultimate boss of the instance, Elisande, compared to three that have gotten to the final boss in Tomb. The actual wipe counts for Fallen Avatar look like this: Method at 453, Exorsus at 527 and, as mentioned above, Alpha at 842. We'll compare them to both Gul'dan and Elisande wipe counts, just to be thorough, but the Elisande comparison is more apt. It took Exorsus 198 wipes for Elisande and 246 for Gul'dan, while Serenity clocked in 229 and 347 and Method needed 205 and 270 for the same two. In terms of time spent from the previous boss, it took Method 5 days and 7 hours for Fallen Avatar and Exorsus needed almost exactly 8 days. In Nighthold Method took 2 days and 4 hours for Elisande and 5 days 22 hours for Gul'dan. Exorsus needed 2 days and 3 hours / 4 days 22 hours for the same.

So, it seems Fallen Avatar doesn't quite have Gul'dan beat for the No.1 guild to down him compared to the same guild's performance in NH, but pretty much beats every other statistic, and almost doubles all of the stats compared to Elisande.

We've already discussed how the top guilds feel about Kil'jaeden compared to Avatar and in general, and it's safe to assume he'll be seeing another reset and will be getting even bigger numbers than Avatar, making him the hardest and longest living boss of Legion so far, and perhaps even further back (Archimonde also lived three resets back in HFC). Some good news, however, as it seems Blizzard are indeed keeping an eye out for Kil'jaeden balance, as Sco recently tweeted this:

So, there may be some progress to be had on big red after all! In any case, the race continues and you can follow it live over on Method.gg.

PpzC29L.png

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0.1% wipe, good god, that is painful. Anything under 10% is usually depressing but that is just a couple of attacks at best. The collective guilt would have been bad oh if only i applied one more dot, oh if only i refreshed that one ability. Glad they stuck with it and got their kill :D

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Not sure why Asian guilds are even counted as legitimate - it's well known that due to their 'environment' they're allowed to buy perfect gear sets etc. 

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50 minutes ago, MrEdren said:

Not sure why Asian guilds are even counted as legitimate - it's well known that due to their 'environment' they're allowed to buy perfect gear sets etc. 

Perhaps you'd like to elaborate on the ever so subtle "environment" comment? The very top guilds are the ones selling the loot runs etc if that's what you meant, not sure what you're referring to.

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The fact that such a huge % of their playerbase comes from PC Bangs/Internet Cafes/Whatever you want to call them where they pay by the minute.  There are various vendors etc specific to the Asian client that allows them to skip, for lack of a better word, the actual game and focus just on raids.

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1 hour ago, MrEdren said:

The fact that such a huge % of their playerbase comes from PC Bangs/Internet Cafes/Whatever you want to call them where they pay by the minute.  There are various vendors etc specific to the Asian client that allows them to skip, for lack of a better word, the actual game and focus just on raids.

Uh, I feel stupid here since I still don't understand how anything you mentioned has to do with them having an advantage in the race? Genuinely curious as to what you mean. There are in-game vendors that sell the best loot? Afaik the PC bangs and the whole pay per hour instead of per month thing has nothing to do with, well, anything?

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13 minutes ago, Starym said:

Uh, I feel stupid here since I still don't understand how anything you mentioned has to do with them having an advantage in the race? Genuinely curious as to what you mean. There are in-game vendors that sell the best loot? Afaik the PC bangs and the whole pay per hour instead of per month thing has nothing to do with, well, anything?

In other words, blizzard stands to lose those players if they have to put in the same grind time we do, but at per minute/hour rates. So they don't.  They basically get what the old ptr premade toons did - optimized gear with no work required. 

Edited by MrEdren

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16 minutes ago, MrEdren said:

In other words, blizzard stands to lose those players if they have to put in the same grind time we do, but at per minute/hour rates. So they don't.  They basically get what the old ptr premade toons did - optimized gear with no work required. 

Um do you have an actual source on this? And what does that mean that EVERY player on Asia servers get the best gear? That sounds entirely not believable.

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3 hours ago, Starym said:

Um do you have an actual source on this? And what does that mean that EVERY player on Asia servers get the best gear? That sounds entirely not believable.

Its a pretty easy search. But yes the Asian WoW model is a paid per hour instead of a monthly sub since they generally have to play at a cafe or such. Thats why they have not been included in the race for a very long time. The way they get gear and certain drops is different then on normal servers.

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1 hour ago, Whisla said:

Its a pretty easy search. But yes the Asian WoW model is a paid per hour instead of a monthly sub since they generally have to play at a cafe or such. Thats why they have not been included in the race for a very long time. The way they get gear and certain drops is different then on normal servers.

So are some of you people actually going to SAY what's different about the way they get loot? I know their sub model is different, have known it for a long time, that has LITERALLY nothing to do with anything and it was NEVER a reason for them not to be counted in the race. Can you please just say HOW their loot system is different and how it is easier/they get instant best loot/ they have an unfair advantage over US/EU?

Unless of course you're referring to the outdated instance of them getting double resets or double warforged upgrades from back in WoD and MoP, but AFAIK they have 0 advantages over EU and US servers since Legion. Please correct me if I'm wrong with actual facts and not just random statements with "easy to search for" behind it. Both of you keep bringing up the hourly sub model, yet neither has been able to explain wtf that has to do with this perceived advantage? And easy to get loot?

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22 hours ago, Starym said:

So are some of you people actually going to SAY what's different about the way they get loot? I know their sub model is different, have known it for a long time, that has LITERALLY nothing to do with anything and it was NEVER a reason for them not to be counted in the race. Can you please just say HOW their loot system is different and how it is easier/they get instant best loot/ they have an unfair advantage over US/EU?

Unless of course you're referring to the outdated instance of them getting double resets or double warforged upgrades from back in WoD and MoP, but AFAIK they have 0 advantages over EU and US servers since Legion. Please correct me if I'm wrong with actual facts and not just random statements with "easy to search for" behind it. Both of you keep bringing up the hourly sub model, yet neither has been able to explain wtf that has to do with this perceived advantage? And easy to get loot?

Sorry thought it was pretty obvious from what was previously said. But the easy search come up with this quick list.

The way World of Warcraft works in Asia from a raiding standpoint:
Raid lockouts:

  1. 25 man instance bosses have 8% more health and damage; 10 man is the same as in EU/US.
  2. Gear is 8 ilvls higher 
    Even with the 8% scale when compared to the item level and the overall picture the ilvl scale simply gives players a big advantage. 8% increase simply isn't enough of an increase for it to be on the same difficulty level as EU/US WoW.
  3. If that wasn't enough, the "weekly" rest for raids in Asia is only 3 days. Garrosh was killed on the 28th I believe. That's 17 days after the patch went live.
  4. In Asia, there are also different 25 and 10 man lockouts. That's right, you can do both 25 and 10man on heroic in the same "week" or "lockout".
    Putting these 2 together: 17 days on a 3 day raid lockout means 5 resets. Being able (and the guild that got Garrosh down did) to do 25 and 10 man in the same week puts the number to 10 raid resets(2 normal; 8 heroic) while EU/US had 3 (1 normal; 2 heroic).
Edited by Whisla

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2 hours ago, Whisla said:

Sorry thought it was pretty obvious from what was previously said. But the easy search come up with this quick list.

The way World of Warcraft works in Asia from a raiding standpoint:
Raid lockouts:

  1. 25 man instance bosses have 8% more health and damage; 10 man is the same as in EU/US.
  2. Gear is 8 ilvls higher 
    Even with the 8% scale when compared to the item level and the overall picture the ilvl scale simply gives players a big advantage. 8% increase simply isn't enough of an increase for it to be on the same difficulty level as EU/US WoW.
  3. If that wasn't enough, the "weekly" rest for raids in Asia is only 3 days. Garrosh was killed on the 28th I believe. That's 17 days after the patch went live.
  4. In Asia, there are also different 25 and 10 man lockouts. That's right, you can do both 25 and 10man on heroic in the same "week" or "lockout".
    Putting these 2 together: 17 days on a 3 day raid lockout means 5 resets. Being able (and the guild that got Garrosh down did) to do 25 and 10 man in the same week puts the number to 10 raid resets(2 normal; 8 heroic) while EU/US had 3 (1 normal; 2 heroic).

Since when was Mythic Raiding in Legion 10 or 25 man?  Got anything more current than 2 expansions outdated.

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I mean it still applies. the Ilvl still applies. THe boss health still applies, the leveling still applies... dont nit pick the information given if its still gives the reason asked.

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2 hours ago, Whisla said:

I mean it still applies. the Ilvl still applies. THe boss health still applies, the leveling still applies... dont nit pick the information given if its still gives the reason asked.

Actually, if you look, Fallen Avatar has 7.159 Billion Health for both Method (EU) and for Alpha (CN), which you can see Method's WF kill video and Alpha's nerd screams twitch VoD.  After that, you can see the Alpha player mouseover one of the loot items in the dungeon journal, guess what it says?  930+ aka the same as it says in the NA/EU dungeon journal.  BOTH of your points are wrong.

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On 7/13/2017 at 11:23 PM, Orthios said:

Actually, if you look, Fallen Avatar has 7.159 Billion Health for both Method (EU) and for Alpha (CN), which you can see Method's WF kill video and Alpha's nerd screams twitch VoD.  After that, you can see the Alpha player mouseover one of the loot items in the dungeon journal, guess what it says?  930+ aka the same as it says in the NA/EU dungeon journal.  BOTH of your points are wrong.

No? They still have higher ilvls... look it was asked why they arent included and reasons were given. You can keep nit picking but I am not going to keep giving you google searches for you to argue with. Go look for yourself and see how they get there loot.

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5 hours ago, Whisla said:

No? They still have higher ilvls... look it was asked why they arent included and reasons were given. You can keep nit picking but I am not going to keep giving you google searches for you to argue with. Go look for yourself and see how they get there loot.

Burden of Proof always falls on those who claim otherwise.  You have provided 0 search links and 0 links at all to your sources.

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2 hours ago, Orthios said:

Burden of Proof always falls on those who claim otherwise.  You have provided 0 search links and 0 links at all to your sources.

And as of right now you are claiming that what I linked through my search as otherwise. Again go search for yourself, I was just trying to answer the guys question and right now i am still the only one that gave any answer that iv seen to be true.

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22 minutes ago, Whisla said:

And as of right now you are claiming that what I linked through my search as otherwise. Again go search for yourself, I was just trying to answer the guys question and right now i am still the only one that gave any answer that iv seen to be true.

You haven't given us any actual source for what you "linked" (aka copy/pasted from wherever you got it).  What you linked is also around 3 years outdated, given the change to the raid system away from the 10/25 man normal/heroic system to the flex-sized normal/heroic and 20 man mythic.

 

At any rate, this quarrel has gone on too long, so I suggest both you and I drop it, as it seems to me at least that neither of us is going to get much further in convincing the other that they're wrong.

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      Arcane Intellect is back Arcane
      New Talents
      Mana Adept (level 15) Rule of Threes (NYI) (level 15) Level Talent 1 Talent 2 Talent 3 15 Rule of Threes (NYI) *new* Mana Adept *new* Arcane Familiar 30 Mana Shield Shimmer Slipstream 45 Incanter's Flow Mirror Image Rune of Power 60 Resonance Charged Up Supernova 75 Chrono Shift Ice Ward Ring of Frost 90 Erosion Unstable Magic Nether Tempest 100 Overpowered Temporal Flux Arcane Orb Fire
      New Talents
      Phoenix Flames (level 60) Level Talent 1 Talent 2 Talent 3 15 Firestarter Pyromaniac Conflagration 30 Blazing Soul Shimmer Blast Wave 45 Incanter's Flow Mirror Image Rune of Power 60 Flame On Alexstrasza's Fury Phoenix Flames *new* 75 Frenetic Speed Ice Ward Ring of Frost 90 Flame Patch Unstable Magic Living Bomb 100 Kindling Cinderstorm Meteor Frost
      Level Talent 1 Talent 2 Talent 3 15 Bone Chilling Lonely Winter Ray of Frost 30 Glacial Insulation Shimmer Ice Floes 45 Incanter's Flow Mirror Image Rune of Power 60 Frozen Touch Splitting Ice Ice Nova 75 Frigid Winds Ice Ward Ring of Frost 90 Arctic Gale Unstable Magic Frost Bomb 100 Thermal Void Glacial Spike Comet Storm Monk [Return to Top]
      Leg Sweep is now baseline available at level 60 Brewmaster
      New Talents
      Tiger Tail Sweep (level 60 talent) Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Black Ox Brew Gift of the Mists Light Brewing 60 Ring of Peace Summon Black Ox Statue Tiger Tail Sweep *new* 75 Healing Elixir Mystic Vitality Dampen Harm 90 Special Delivery Rushing Jade Wind Invoke Niuzao, the Black Ox 100 Elusive Dance Blackout Combo High Tolerance Mistweaver
      New Talents
      Tiger Tail Sweep (level 60 talent) Level Talent 1 Talent 2 Talent 3 15 Zen Pulse Chi Wave Chi Burst 30 Celerity Chi Torpedo Tiger's Lust 45 Spirit of the Crane Mist Wrap Lifecycles 60 Ring of Peace Song of Chi-Ji Tiger Tail Sweep *new* 75 Healing Elixir Diffuse Magic Dampen Harm 90 Summon Jade Serpent Statue Refreshing Jade Wind Invoke Chi-Ji, the Red Crane 100 Mana Tea Focused Thunder Rising Thunder Windwalker
      Ring of Peace is available at level 60 New Talents
      Combo Breaker (level 60) Fist of the White Tiger (level 60) Tornado Kicks (level 60) Inner Strength (level 75) Rushing Jade Wind (level 90) Wind Strikes (level 100) Level Talent 1 Talent 2 Talent 3 15 Eye of the Tiger Chi Wave Chi Burst 30 Celerity Healing Elixir Tiger's Lust 45 Ascension Power Strikes Energizing Elixir 60 Tornado Kicks *new* Combo Breaker *new* Fist of the White Tiger *new*
      75 Inner Strength *new* Chi Torpedo Diffuse Magic 90 Hit Combo Rushing Jade Wind *new* Invoke Xuen, the White Tiger 100 Wind Strikes *new* Whirling Dragon Punch Serenity Paladin  [Return to Top]
      Holy
      Level Talent 1 Talent 2 Talent 3 15 Bestow Faith Light's Hammer Crusader's Might 30 Cavalier Unbreakable Spirit Rule of Law 45 Fist of Justice Repentance Blinding Light 60 Devotion Aura Aura of Sacrifice Aura of Mercy 75 Divine Purpose Holy Avenger Holy Prism 90 Judgment of Light Sanctified Wrath Fervent Martyr 100 Beacon of Faith Beacon of the Lightbringer Beacon of Virtue Protection
      Level Talent 1 Talent 2 Talent 3 15 Holy Shield Blessed Hammer Consecrated Hammer 30 First Avenger Bastion of Light Crusader's Judgment 45 Fist of Justice Repentance Blinding Light 60 Blessing of Spellwarding Cavalier Retribution Aura 75 Hand of the Protector Knight Templar Final Stand 90 Judgment of Light Consecrated Ground Aegis of Light 100 Righteous Protector Seraphim Last Defender Retribution
      New Talents
      Wake of Ashes (level 100) Level Talent 1 Talent 2 Talent 3 15 Greater Judgment Righteous Verdict *new* Execution Sentence 30 The Fires of Justice Blade of Wrath Hammer of Wrath *new* 45 Fist of Justice Repentance Blinding Light 60 Divine Vengeance *new* Consecration Wake of Ashes *new* 75 Cavalier Unbreakable Spirit Eye for an Eye 90 Judgment of Light Justicar's Vengeance Word of Glory 100 Divine Purpose Crusade Inquisition *new* Priest [Return to Top]
      Power Word: Fortitude is back Discipline
      Level Talent 1 Talent 2 Talent 3 15 Castigation Twist of Fate Schism 30 Perseverance Body and Soul Masochism 45 Power Word: Solace Shield Discipline Mindbender 60 Psychic Voice Shining Force Dominant Mind 75 Sanctuary Clarity of Will Shadow Covenant 90 Purge the Wicked Divine Star Halo 100 Power Infusion Grace Evangelism Holy
      Level Talent 1 Talent 2 Talent 3 15 Enlightenment Trail of Light Enduring Renewal 30 Angelic Feather Perseverance Body and Mind 45 Light of the Naaru Guardian Angel Afterlife 60 Psychic Voice *new* Shining Force Censure 75 Surge of Light Binding Heal Circle of Healing 90 Benediction Divine Star Halo 100 Cosmic Ripple *new* Apotheosis Holy Word: Salvation *new* Shadow
      Leap of Faith is available at level 63 New Talents
      Dark Void (level 45) Last Word (level 60) Void Torrent (level 100) Level Talent 1 Talent 2 Talent 3 15 Fortress of the Mind Shadowy Insight Shadow Word: Void 30 Mania Body and Soul San'layn 45 Dark Void *new* Misery Twist of Fate 60 Last Word *new* Mind Bomb Psychic Horror 75 Auspicious Spirits Shadow Word: Death Shadow Crash 90 Lingering Insanity Mindbender Power Infusion 100 Legacy of the Void Void Torrent *new* Surrender to Madness Rogue [Return to Top]
      Assassination
      New Talents
      Master Assassin (level 30) Poison Bomb (level 100) Level Talent 1 Talent 2 Talent 3 15 Master Poisoner Elaborate Planning Dispatch 30 Nightstalker Subterfuge Master Assassin *new* 45 Vigor Anticipation Deeper Stratagem 60 Leeching Poison Elusiveness Cheat Death 75 Internal Bleeding Iron Wire Prey on the Weak 90 Venom Rush Toxic Blade Exsanguinate 100 Poison Bomb *new* Crimson Tempest Marked for Death Outlaw
      Grappling Hook is now an ability that does not have a level requirement listed. New Talents
      Retractable Hook (level 30) Blinding Powder (level 75) Loaded Dice (level 100) Level Talent 1 Talent 2 Talent 3 15 Swordmaster Quick Draw Ghostly Strike 30 Acrobatic Strikes Retractable Hook *new* Hit and Run 45 Vigor Anticipation Deeper Stratagem 60 Iron Stomach Elusiveness Cheat Death 75 Dirty Tricks Blinding Powder *new* Prey on the Weak 90 Alacrity Cannonball Barrage Killing Spree 100 Loaded Dice *new* Slice and Dice Marked for Death Subtlety
      New Talents
      Shot in the Dark (level 75) Level Talent 1 Talent 2 Talent 3 15 Weaponmaster Find Weakness Gloomblade 30 Nightstalker Subterfuge Shadow Focus 45 Vigor Anticipation Deeper Stratagem 60 Soothing Darkness Elusiveness Cheat Death 75 Shot in the Dark *new* Strike from the Shadows Prey on the Weak 90 Dark Shadow Alacrity Enveloping Shadows 100 Master of Shadows Death from Above Marked for Death Shaman [Return to Top]
      Tremor Totem is baseline at level 58 Capacitor Totem is baseline at level 44 Elemental
      Fulmination - passive available at level 13 New Abilities
      Epicenter - passive available at level 13 Fulmination - passive available at level 13 New Talents
      Molten Fury (level 15) Volcanic Rage (level 30) Spirit Wolf (level 45) Seismic Armor (level 75) High Voltage (level 90) Electric Discharge (level 100) Level Talent 1 Talent 2 Talent 3 15 Earthen Rage Molten Fury *new* Totem Mastery 30 Spirit Wolf *new* Earth Shield Static Charge *new* 45 Echo of the Elements *new* Elemental Blast *new* Icefury *new* 60 Aftershock Storm Elemental Liquid Magma Totem 75 Nature's Guardian Seismic Armor *new* Ancestral Guidance 90 High Voltage *new* Primal Elementalist Master of the Elements 100 Elemental Attunement *new* Stormkeeper Ascendance Enhancement
      New Talents
      Totem Mastery (level 15) Spirit Wolf (level 45) Elemental Spirits (level 75) Windfury Totem (level 75) Level Talent 1 Talent 2 Talent 3 15 Landslide Hot Hand Totem Mastery *new* 30 Ancestral Guidance Feral Lunge Wind Rush Totem 45 Spirit Wolf *new* Earth Shield Static Charge *new* 60 Ancestral Swiftness Hailstorm Lightning Shield 75 Elemental Spirits *new* Overcharge Windfury Totem *new* 90 Crashing Storm Fury of Air Sundering 100 Boulderfist Earthen Spike Ascendance Restoration
      New Talents
      Spirit Wolf (level 45) Level Talent 1 Talent 2 Talent 3 15 Undulation Unleash Life Torrent 30 Gust of Wind Graceful Spirit Wind Rush Totem 45 Spirit Wolf *new* Earthgrab Totem Static Charge *new* 60 Crashing Waves Earth Shield Deluge 75 Ancestral Protection Totem Earthen Wall Totem Ancestral Vigor 90 Bottomless Depths Cloudburst Totem Echo of the Elements 100 High Tide Wellspring Ascendance Warlock [Return to Top]
      Shadowfury - is available at level 60 Affliction
      New Talents
      Deathbolt (level 15) Shadow Embrace (level 15) Empowered Healthstone (level 75) Darkfury (level 75 talent) Creeping Death (level 100) Level Talent 1 Talent 2 Talent 3 15 Shadow Embrace *new* Haunt Deathbolt *new* 30 Writhe in Agony Absolute Corruption Death's Embrace 45 Demon Skin Burning Rush Dark Pact 60 Sow the Seeds Phantom Singularity Soul Harvest 75 Darkfury *new* Mortal Coil Demonic Circle 90 Nightfall N/A Grimoire of Sacrifice 100 Soul Conduit Creeping Death *new* Siphon Life Demonology
      Level Talent 1 Talent 2 Talent 3 15 Demonic Calling Fel Strike *new* Doom *new* 30 Riders *new* Power Siphon *new* Summon Vilefiend *new* 45 Demon Skin Burning Rush Dark Pact 60 Raging Imps *new* Demonic Strength *new* Biliescourge Bombers *new* 75 Darkfury *new* Mortal Coil Demonic Circle 90 Grimoire of Synergy Demonic Consumption *new* Grimoire of Service 100 Inner Demons *new* Soul Conduit  Nether Portal *new* Destruction
      Level Talent 1 Talent 2 Talent 3 15 Eradication Flashover *new* Soul Fire 30 Reverse Entropy *new* Internal Combustion Shadowburn 45 Demon Skin Burning Rush Dark Pact 60 Fire and Brimstone Cataclysm Hellfire 75 Darkfury *new* Mortal Coil Demonic Circle 90 Roaring Blaze Grimoire of Supremacy Grimoire of Sacrifice 100 Soul Conduit Channel Demonfire Dark Soul *new* Warrior [Return to Top]
      Battle Shout returns at level 42 Arms
      New Abilities
      Sweeping Strikes - available at level 22 New Mastery
      Mastery: Deep Wounds (Deep Wounds) New Talents
      Skullsplitter (level 15) War Machine (level 15) Unbridled Wrath (level 75) Warbreaker (level 75) Deadly Calm (level 90) Mortal Combo (level 90) Dreadnaught (level 100) Level Talent 1 Talent 2 Talent 3 15 War Machine *new* Sudden Death Skullsplitter *new* 30 Double Time Impending Victory *new* Storm Bolt 45 Trauma Rend Avatar 60 Second Wind Bounding Stride Defensive Stance 75 Coming Soon Warbreaker *new* Cleave 90 Mortal Combo *new* Fervor of Battle Deadly Calm *new* 100 Anger Management Dreadnaught *new* Ravager Fury
      Level Talent 1 Talent 2 Talent 3 15 War Machine Endless Rage Fresh Meat 30 Double Time Impending Victory *new Storm Bolt 45 Wrecking Ball Outburst Avatar 60 Furious Charge Bounding Stride Warpaint 75 Carnage Massacre Frothing Berserker 90 Frenzy Inner Rage Bloodbath 100 Reckless Abandon Dragon Roar Bladestorm Protection
      New Abilities
      Ignore Pain - available at level 40 Level Talent 1 Talent 2 Talent 3 15 Shockwave Storm Bolt Warbringer 30 Safeguard Inspiring Presence Impending Victory 45 Renewed Fury Best Served Cold Avatar 60 Warlord's Challenge Bounding Stride Crackling Thunder 75 Indomitable Devastator Never Surrender 90 Into the Fray Booming Voice Vengeance 100 Anger Management Heavy Repercussions Ravager
    • By Starym

       
      And there we have it, the very first Mythic +28 dungeon has been completed in time! This time around it's the Naowhxoxo, Imbanane, Fragnance, Frankstér and Gingì team that's made a new record, getting to +28 in Lower Karazhan! It was Bursting, Quaking and Fortified week in case you were wondering and they finished exactly 2 minutes and 59 seconds before the timer expired.
      Huge congrats to the team!
      Here's the clip of the moment of victory and the full video below it:



      And here are the main stats, courtesy of raider.io. Click on the image for even more:

      Source.