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This build plays upon the strengths of Trag'Oul's 6-Piece set while also granting huge mobility. Every part of this class plays well with each other. Your Bane of the Trapped along with Krysbin's are going to be proc'd heavily due to your constant stuns. Your Lornelle's is going to benefit from the health drain of the Skeleton Mages, who in turn benefit from Trag'Oul's 6-piece set bonus. This is a generator-less class. Your essence will instead come from Devour and picking up health globes. Because of this, it might be suggested to re-roll some of your pieces to increase the range at which you can pick up health globes. All in all, this is a fast trash and elite clearing build that will allow you to speedfarm/speedbounty/speedrift without much trouble. There are lots of trade-offs in damage for increased survivability, speed and mobility. As such, this build is not suitable for GR progression.
Gear And Cube
Weapon: Jesseth Skullscythe
Off Hand: Jesseth Skullshield - We want the set bonus from having both of the Jesseth items equipped. Command Skeletons is going to be your main "attack", as it allows you to focus your pets on a target. Having this set bonus keeps your skeletons commanded as long as there are enemies on the screen, and it powers up your Skeleton Mages.
Belt: Krelm's Buff Belt - For the speed buff. If movement speed is less important to you than damage (for example, if not playing on Season 16), then you can replace this with The Witching Hour.
Wrists: Reaper's Wraps or Nemesis Bracers - The Reaper's Wraps are are craftable. I'd recommend these for running bounties/goblins. For speedrifting, go with the Nemesis Bracers.
Head: Trag'Oul's Guise
Chest: Trag'Oul's Scales
Shoulders: Trag'Oul's Heart
Hands: Tasker and Theo or Trag'Oul's Claws - Use T&T if playing on Season 16, otherwise take the Trag'Oul's.
Legs: Trag'Oul's Hide
Feet: Trag'Oul's Stalwart Greaves
Ring One: Krysbin's Sentence - This will proc nearly all the time with this build. Super powerful ring.
Ring Two: Lornelle's Sunstone - This is an odd take for most builds, but with a good roll, you can get +Int, +CHD, and +CHC as well as pretty great damage reduction on this ring. For that purpose, this ring is mandatory.
Neck: Wisdom of Kalan - This could be substituted for a more damage-focused neck, like The Johnstone or a Hellfire Amulet with good stats and a good passive. The extra 5 stacks of Bone Armor will help our movement speed, however.
Cube Weapon: Scythe of the Cycle - Straight up Skeleton Mage buff.
Cube Armor: Steuart's Greaves - If not playing Season 16, you could put Tasker and Theo here. However, the movement speed buff is incredible.
Cube Jewelery: Circle of Nailuj's Evol - Another big Skeleton Mage buff.
Skills and Runes
Left Click: Bone Armor, with the Dislocation rune.
Right Click: Blood Rush. Rune doesn't matter, since Trag'Oul's will give you all of them.
1: Skeleton Mage, with the Life Support rune.
2: Command Skeletons, with the Frozen Grasp rune.
3: Land of the Dead, with the Frozen Lands rune. I hardly use this in my runs, as it's not really necessary. It's more of an "oh *filtered*!" skill I use in emergencies. That said, this is great against bosses.
4: Devour, with the Devouring Aura rune. Your biggest essence generator. The rune just makes it easy to manage, but if you like pressing buttons constantly, take the Cannibalize rune.
1: Dark Reaping
2: Grisly Tribute
3: Overwhelming Essence
4: Final Service
5: Extended Servitude - Only take this if you've got a Hellfire equipped that gives you one of the above passives.
Int should be your main stat. The following three stats are my recommended priorities in order after Int: +%CHC, +Armor, Gold/Health Pickup range increase
Paragon Priority should be :
Core: Movement Speed > Intelligence > Maximum Essence > Vitality
Offensive: Crit Chance > Crit Damage > Cooldown Reduction > Attack Speed
Defensive: Armor > Resist All > Life Regen > Life
Utility: Life Per Hit > Resource Cost Reduction > Area Damage > Gold Find
Helm - Diamond
Chest - Two Topaz, one Amathyst
Legs - Two Topaz
Weapon - Emerald
Anything not jewelry - Topaz
Jewelry - Bane of the Trapped, Enforcer, Bane of the Powerful
This build has an odd playstyle. Aside from the small output of Bone Armor, you are not going to do any damage directly. You're going to pop Blood Rush as much as you want to zoom around the map. When you encounter enemies, you want to get near them and pop Bone Armor. After that, Command Skeletons to one of the enemies (you can pop this multiple times per encounter. Whoever you target with this will become your damage priority. Then pop exactly 5 Skeleton Mages. While your pets do the work, Blood Rush around the pack of enemies in order to Devour corpses to restore your essence. Pop Bone Armor as it becomes available.
Just do this from pack to pack and you'll be fine. I've been able to clear Act II bounties in less than 7 minutes, a Golbin Farm run in less than 4, and a regular rift in under 2. This is all on T13, by the way. I am Paragon 590 as of the writing of this post.
If you find that you aren't doing enough damage, remember to make sure that your Skeletons are always Commanded. If you don't command them, you're losing out on the damage bonus granted by the Jesseth set. Also, make sure you keep 10 Skeleton Mages up at all times. This equates to casting it 5 times, if you have Nailuj's Evol cubed.
I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.
The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.
Thank you for your time reading this.
hello, so i am following this deck - https://www.icy-veins.com/hearthstone/elemental-mage-deck and i was wondering which card i should buy next and i dont have much dust left. I need the following cards
Primordial Glyph x2
Arcane Keysmith x2
Frost Lich Jaina x1
I have 1945 dust left with the option to disenchant "Archmage Arugal" with a total of 2345, because i dont use it, nor do i know if its any good?
I can either go with x2 Primordial as the guide says this is needed for the deck + x2 Blazecaller for late and x1 Arcane Keysmith? but then i wont have the pyros for early or Jaina for late.
Or i can go balls out buying x1 Frost lich jaina and x1 primordial glyph ? / Or just Pyros and x1 Primordial. I dont know.
My last scenario is buying Frost lich jaina and x1 primordial by selling some rare cards, then use "Archmage Arugal" instead of Pyros for the time being and combo it up with AI for 2 extra cards, and hope its something good.
any help is grately appreciated.
The LoN Rapid Fire grenade build hinges upon the the effects of The Wailing Host and Litany of the Undaunted`s Set bonus and the power of Wojahnni Assaulter combined with the ability to channel forever with the Sin Seekers
Rapid FireBombardment Marked for DeathContagion VaultTumble Fan of KnivesBladed Armor PreparationInvigoration VengeancePersonal Mortar Secondary skills
Grenadier Perfectionist Thrill of the Hunt Awareness 3.1 Gear Setup
Helm:Visage of Gunes Shoulders:Mantle of Channeling Gloves:Magefist Chest:Aquila Cuirass Belt:Hellcat Waistguard Pants:Pox Faulds Boots:Boots of Disregard Bracers:Krelm's Buff Bracers Amulet:Hellfire Amulet of Dexterity Ring 1:The Wailing Host Ring 2:Litany of the Undaunted Weapon:Wojahnni Assaulter Offhand:Sin Seekers 3.2 Legendary Gems
Legendary Gem 1:Bane of the Powerful Legendary Gem 2:Bane of the Trapped Legendary Gem 3:Molten Wildebeest's Gizzard 3.3 Kanai's Cube
Weapon slot: Dawn Armour slot:St. Archew's Gage Jewelry slot:Obsidian Ring of the Zodiac