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Leto

Necromancer High-tier Funbuild with Mirinae, Toxin and Soulshard

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Set myself a challenge to create a T16 viable funbuild with some rarely used legendary gems and here it is 💝

Of course Mirinae, Teardrop of the StarweaverMirinae, Teardrop of the Starweaver and Gem of Efficacious ToxinGem of Efficacious Toxin can be easily switched for things like Bane of the StrickenBane of the Stricken or Bane of the PowerfulBane of the Powerful to make build viable for even higher Rifts, but that wasn't really the point 🦄

I like not having to cycle through too many buttons so that's why I picked two aura runes.

I personally don't have the seasonal 4th cube unlocked, but I think the best option would be to add Reilena's ShadowhookReilena's Shadowhook for an added damage buff.

In terms of Paragon Points, I'd just max movement speed and essence increase and then put everything in intelligence, since the build is very sturdy and you shouldn't struggle with survival once you hit 15 stacks of Bone ArmorBone Armor at all. Like with every Grace of Inarius build though, you need to be careful when when you're low on stacks, but keeping them at 15 at all times shouldn't be a problem.

Since it uses both the Inarius and Aughild sets with Ring of Royal GrandeurRing of Royal Grandeur, the set items used can be swapped to personal preference as long as both are active.

Items:

Head: Aughild's PeakAughild's Peak

Chest: Inarius's ConvictionInarius's Conviction

Shoulders: Inarius's MartyrdomInarius's Martyrdom

Bracers: Aughild's UltimatumAughild's Ultimatum

Gloves: Inarius's WillInarius's Will

Belt: Dayntee's BindingDayntee's Binding

Pants: Inarius's ReticenceInarius's Reticence

Boots: Inarius's PerseveranceInarius's Perseverance

Amulet: Wisdom of KalanWisdom of Kalan

Ring1: Krysbin's SentenceKrysbin's Sentence

Ring2: Lornelle's SunstoneLornelle's Sunstone

Weapon: Jesseth SkullscytheJesseth Skullscythe

Off Hand: Jesseth SkullshieldJesseth Skullshield

Active Skills:

Grim ScytheGrim ScytheCursed ScytheCursed Scythe

Command SkeletonsCommand SkeletonsFreezing GraspFreezing Grasp

Command GolemCommand GolemBone GolemBone Golem

Bone ArmorBone ArmorDislocationDislocation

FrailtyFrailtyAura of FrailtyAura of Frailty

DevourDevourDevouring AuraDevouring Aura

Passive Skills:

Fueled by DeathFueled by Death

Spreading MaledictionSpreading Malediction

Commander of the Risen DeadCommander of the Risen Dead

Rigor MortisRigor Mortis

Legendary Gems:

Mirinae, Teardrop of the StarweaverMirinae, Teardrop of the Starweaver

Gem of Efficacious ToxinGem of Efficacious Toxin

Red Soul ShardRed Soul Shard

Bane of the TrappedBane of the Trapped

Kanai's Cube

Trag'Oul's Corroded FangTrag'Oul's Corroded Fang

Aquila CuirassAquila Cuirass

Ring of Royal GrandeurRing of Royal Grandeur

Reilena's ShadowhookReilena's Shadowhook

 

The general principle is to soften enemies up with Inarius, Gem of Efficacious ToxinGem of Efficacious Toxin and a barrage of debilitating effects to make the damage output from Mirinae, Teardrop of the StarweaverMirinae, Teardrop of the Starweaver and Red Soul ShardRed Soul Shard actually significant.

Questions, experiences, suggestions and love letters are always welcome!

Edited by Leto
Added a short description of the idea behind the build.

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      All credit goes to Wrechanoth @ DiabloFans.com: Link <--Direct link to Build
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    • By bgm
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      Chest: Trag'Oul's Scales
      Shoulders: Trag'Oul's Heart
      Hands: Tasker and Theo or Trag'Oul's Claws - Use T&T if playing on Season 16, otherwise take the Trag'Oul's.
      Legs: Trag'Oul's Hide
      Feet: Trag'Oul's Stalwart Greaves
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      Neck: Wisdom of Kalan - This could be substituted for a more damage-focused neck, like The Johnstone or a Hellfire Amulet with good stats and a good passive.  The extra 5 stacks of Bone Armor will help our movement speed, however.
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      Cube Armor: Steuart's Greaves - If not playing Season 16, you could put Tasker and Theo here.  However, the movement speed buff is incredible.
      Cube Jewelery: Circle of Nailuj's Evol - Another big Skeleton Mage buff.
      Skills and Runes
      Left Click:  Bone Armor, with the Dislocation rune.
      Right Click: Blood Rush.  Rune doesn't matter, since Trag'Oul's will give you all of them.
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      2: Command Skeletons, with the Frozen Grasp rune.
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      4: Devour, with the Devouring Aura rune.  Your biggest essence generator.  The rune just makes it easy to manage, but if you like pressing buttons constantly, take the Cannibalize rune.
      Passives: 
      1: Dark Reaping
      2: Grisly Tribute
      3: Overwhelming Essence
      4: Final Service
      5: Extended Servitude - Only take this if you've got a Hellfire equipped that gives you one of the above passives.
      Stats:
      Int should be your main stat.  The following three stats are my recommended priorities in order after Int: +%CHC, +Armor, Gold/Health Pickup range increase
      Paragon:
      Paragon Priority should be :
      Core: Movement Speed > Intelligence > Maximum Essence > Vitality
      Offensive: Crit Chance > Crit Damage > Cooldown Reduction > Attack Speed
      Defensive: Armor > Resist All > Life Regen > Life
      Utility: Life Per Hit > Resource Cost Reduction > Area Damage > Gold Find
      Gems:
      Helm - Diamond
      Chest - Two Topaz, one Amathyst
      Legs - Two Topaz
      Weapon - Emerald
      Anything not jewelry - Topaz
      Jewelry - Bane of the Trapped, Enforcer, Bane of the Powerful
      Playstyle:
      This build has an odd playstyle.  Aside from the small output of Bone Armor, you are not going to do any damage directly.  You're going to pop Blood Rush as much as you want to zoom around the map.  When you encounter enemies, you want to get near them and pop Bone Armor.  After that, Command Skeletons to one of the enemies (you can pop this multiple times per encounter.  Whoever you target with this will become your damage priority.  Then pop exactly 5 Skeleton Mages.  While your pets do the work, Blood Rush around the pack of enemies in order to Devour corpses to restore your essence.  Pop Bone Armor as it becomes available. 
      Just do this from pack to pack and you'll be fine.  I've been able to clear Act II bounties in less than 7 minutes, a Golbin Farm run in less than 4, and a regular rift in under 2.  This is all on T13, by the way.  I am Paragon 590 as of the writing of this post.
      If you find that you aren't doing enough damage, remember to make sure that your Skeletons are always Commanded.  If you don't command them, you're losing out on the damage bonus granted by the Jesseth set.  Also, make sure you keep 10 Skeleton Mages up at all times.  This equates to casting it 5 times, if you have Nailuj's Evol cubed.
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