Starym

Mythic Dungeon Invitational Proving Grounds Start Tomorrow

Sign in to follow this  

8 posts in this topic

31860-the-100k-mythic-dungeon-invitation

 

It has begun. The first round of the Mythic Dungeon Invitational is here and everyone can compete! Blizzard has just posted the extended rules and a FAQ for the Proving Grounds, where any team can submit their best 5 Mythic+ runs and have a chance at moving to the next stage in their region. This stage lasts two weeks, from  July 25 to August 8 so get your team and get going!

Blizzard LogoEsports (source)

Secure your spot* in the Mythic Dungeon Invitational by making a run at Mythic Keystone dungeons from July 25-August 8 during the Proving Grounds! The top scoring contenders will be invited to join as one of 32 outstanding teams from around the world, competing for a share of the $100,000 prize pool.

Teams will need to master multiple dungeons during this two week period to be considered. We’ll be judging performance across the 5 dungeons in which the team achieves the highest Keystone Level during this time.

At the end of the two weeks, teams will need to submit their top score using this form. Note that any entries received prior to the end of the Proving Grounds period (August 8) will not be considered. All entries must be received by August 11 by 3:00 p.m. PDT. Only dungeons completed during the Proving Ground period will be considered.

Read the original announcement here and keep an eye on the World of Warcraft esports site.

Proving Grounds FAQ

Q. Do any completed Mythic Keystone Dungeons count, or do I need to finish the dungeon within the timer for it to be valid?
A. Only dungeons completed within the allotted time will be counted (e.g., Maw of Souls needs to be completed in less than 24 minutes, Black Rook Hold needs to be completed within 39 minutes, etc). If you didn’t complete the dungeon in-time but submit it as one of your runs, you risk invalidating your submission.
 

Q. Can I submit two different runs for the same dungeon?
A. You’ll need to submit times for 5 different dungeons, with no repeats. For example, you will not be able to submit a 22 Halls of Valor run and a 21 Halls of Valor run.
 

Q. How do I know what my best dungeon clears were at the end of the Proving Grounds?
A. It’s up to you to keep track of your eligible dungeons during the two-week Proving Grounds period, either by taking screenshots, referencing the in-game Mythic Dungeon UI, or checking the Mythic Keystone Leaderboards for your realm.
 

Q. Do we have to use the same characters throughout the Proving Grounds? Or can I use alts, or invite some other guild members to push for higher keystone clears?
A. All 5 dungeon times you submit need to be with the same 5 characters; bringing in alternate characters or other players will invalidate your entry. (Please note however, that during the Regional and Global stages of the Mythic Dungeon Invitational your 5-player team will be able to use multiple
characters and you won’t be limited to a single class each).

 

Q. Do I just use my normal characters for the Proving Grounds? What about the later stages of the tournament?
A. You’ll be using your normal retail characters for this portion of the tournament. If you’re selected as one of the 32 teams to compete in the Mythic Dungeon Invitational bracket, you’ll be given access to a specially configured tournament realm for your region that will have everything you need to compete (consumables, gear, etc).  This will allow us to set keystone affix combinations different from the current live combination for that week, and allow us to normalize gear and artifact level among all competitors.
 

Q. If I’m invited to compete in the later stages, do I need to travel somewhere?
A. All stages of the Mythic Dungeon Invitational will be played online, so no travel is required. The tournament realms are physically located in each region to minimize any concerns over latency during the Regional and Global stages of the tournament.

*Download the Complete Mythic Dungeon Invitational Rules

Share this post


Link to post
Share on other sites

The "everyone can compete" is pretty false when you add using your normal characters. If Method or other world firsts want in on this, they can almost certainly win.

Share this post


Link to post
Share on other sites
2 hours ago, Laragon said:

The "everyone can compete" is pretty false when you add using your normal characters. If Method or other world firsts want in on this, they can almost certainly win.

I guess that was always kind of how it was viewed, no? Just given that you'll generally see the "best" players in those top guilds.

Share this post


Link to post
Share on other sites

There are 8 slots in each region though, sure you'll need gear to compete, but Blizz didn't actually ever specify what "we'll be judging performance" means. So possibly they'll take gear levels into consideration? So if you're really good with your sub-900 ilevel character maybe it won't matter that someone with a high ilevel did way higher M+ than you. Obv it's just a theory but they do keep it vague on what they'll be judging - although it's totally possible that it's just the very highest numbers for M+.

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, Starym said:

There are 8 slots in each region though, sure you'll need gear to compete, but Blizz didn't actually ever specify what "we'll be judging performance" means. So possibly they'll take gear levels into consideration? So if you're really good with your sub-900 ilevel character maybe it won't matter that someone with a high ilevel did way higher M+ than you. Obv it's just a theory but they do keep it vague on what they'll be judging - although it's totally possible that it's just the very highest numbers for M+.

That's fair - maybe we'll see things somewhat adjusted to gear level specifically for the contest somehow.

Share this post


Link to post
Share on other sites

Starym probably has it right in here, if they'll review the entries gear level will certainly be taken into account. I do expect to see at least one Method team in the finals tho :)

Share this post


Link to post
Share on other sites
10 hours ago, Starym said:

There are 8 slots in each region though, sure you'll need gear to compete, but Blizz didn't actually ever specify what "we'll be judging performance" means. So possibly they'll take gear levels into consideration? So if you're really good with your sub-900 ilevel character maybe it won't matter that someone with a high ilevel did way higher M+ than you. Obv it's just a theory but they do keep it vague on what they'll be judging - although it's totally possible that it's just the very highest numbers for M+.

Maybe. I can hope they do some type of leveling the odds if they do want to keep this open. They did say they will be leveling it once you invite to the actual tournament where you are essentially on a PTR building whatever you want for gear sets.

I don't know how likely the gear leveling is though when that takes a lot of data mining and they said you have to even track the reports yourself... "It’s up to you to keep track of your eligible dungeons during the two-week Proving Grounds period,"

Time will tell, at least they are trying a few new things. Can't fault them for that.

Share this post


Link to post
Share on other sites
9 hours ago, Seksi said:

Starym probably has it right in here, if they'll review the entries gear level will certainly be taken into account. I do expect to see at least one Method team in the finals tho :)

That might actually open up the possible comps for entering as well, since you might see groups stick to a certain item level to be able to play a certain class that shines at lower/higher gear level.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      There's been some changes to the way Blizzard handle PvP disqualifications, specifically those from end of season rewards. Players that have been disqualified from receiving these rewards will also be unable to queue for rated matches in the same season. More details below:
      Season Disqualification (source)
      As part of our continued efforts to combat cheating and unfair play in World of Warcraft, we’ve recently made a change to our policies regarding PvP disqualifications.

      As of the Battle for Azeroth Pre-Patch, any player who is found to have engaged in unfair practices that result in their disqualification from end-of-season PvP rewards will also have their ability to queue for rated PvP matches immediately revoked. This restriction will continue through the remainder of the season in which they were disqualified, which includes the current “Post-Season” available until Battle for Azeroth launches.

      This change is intended to minimize the impact that disqualified players have on those who are playing legitimately while the PvP season continues, and is just one aspect of our ongoing commitment to upholding the competitive integrity of World of Warcraft PvP.
    • By Starym
      We have the trifecta of hotfixes in three days, with today's bringing even more class tweaks, the cap for gold transfers upped to 1 million gold, enemy HP significantly reduced in EN, ToV, Nighthold and ToS, as well as the now standard quest, profession and dungeon bug fixes.
      July 20 (source)
      Classes
      Monk The Earth and Fire clone from Storm, Earth, and Fire should correctly mimic Rushing Jade Wind, regardless of the player’s target. Paladin Protection Fixed a bug preventing the Light’s Vanguard Battleplate 4-piece bonus from activating and deactivating as intended. Fixed an issue where Consecration occasionally failed to provide its self-buff. Rogue Assassination Fixed a bug where Blindside was not learnable until level 40. Warlock Demonology The Command Demon version of Spell Lock can no longer be cast without a target. Demonic Calling can now correctly be activated by casting Demonbolt.  
      Character Services
      Characters at level 110 and above may now move up to 1,000,000 gold when performing a Character Transfer.  
      Creatures and NPCs
      Fixed a visual bug that caused some characters to lose the tops of their heads.  
       Dungeons and Raids
      The health and damage of all enemies in Emerald Nightmare, Trial of Valor, The Nighthold, and Tomb of Sargeras has been significantly reduced. The experience awarded on completion of a random dungeon has been increased. Antorus, the Burning Throne Fixed a bug preventing Death's Advance from functioning correctly in certain encounter situations, such as Aggramar’s Flame Rend. Eye of Azshara Damage dealt by Lightning Strike, Warlord Parjesh’s Crashing Wave, and Quicksand have been significantly reduced. The Nexus Chaotic Energy Bursts from Chaotic Rifts no longer inflict excessive damage. Obsidian Sanctum Sartharion’s Large Satchel of Spoils should again contain loot. Return to Karazhan Mana Confluences’ Ablative Shield should no longer absorb an excessive amount of damage. Utgarde Keep Dragonflayer Runecaster’s Bolthorn's Rune of Flame now deals less damage. Items
      Darkmoon Deck: Promises no longer reduces some non-mana resources. Fixed a bug that prevented banners from granting expected honor, experience, and reputation bonuses. Fishing Chair and Nat's Fishing Chair have been temporarily converted into objects that are not chairs, while a bug with their functionality is fixed. They will return to their former function in a future patch.  
      Player versus Player
      Adjusted PvP scaling to reduce the difference in power and damage between players of different item levels at level 110. Fixed a bug preventing some players from obtaining Honorable Medallion while PvP-enabled.  
      Professions
      Fishing Fixed a bug that caused the wrong sound when casting.  
      Quests
      Fixed a bug with the reputation bonus on completion of "Death to Agogridon". If you previously completed the quest, speak to Karnum Marshweaver in Desolace to receive your reward. The talking quest NPC should no longer appear for players who are nearby, but are not the Hunter on “Never Hunt Alone”. Players should again be able to complete “All Charged Up”. Fixed a bug with the conversation required for “Secrets of Wrymskull Uncovered”, allowing completion of “The Echo of Ymiron”. Low-level players are now able to do appropriate damage to the  Devilsaur Queen during "The Ballad of Maximillian”. “Pitching In” can again be completed. World
      It is again possible to earn credit toward "Field Photographer" when using the S.E.L.F.I.E. cam anywhere within the Path of Uther. Alliance characters can again complete "Uther's Blessing" by approaching Uther's statue. Previous 8.0.1 hotfixes:
      July 19th July 18th
    • By Stan
      You can reach Exalted with the Gelkis and Magram Centaur Clans in Patch 8.0.1. A bug prevented players that have already completed the questline to get reputation boost. Luckily, this has been fixed by Blizzard in North America and a hotfix will be up soon in Europe as well. The fix requires a server restart.
      Both reputations count toward the 100 Exalted Reputations achievement that rewards "the Esteemed" title and a mount (Pureheart Courser). You can find more details about how to start the questline here. If you completed Death to Agogridon before the pre-patch, speak to Karnum Marshweaver in Desolace to receive the reputation boost.
      Placeholder for tweet 1020442812343447552
    • By Stan
      Players continue to discover hidden perks of the 8.0 pre-patch. Redditor fgmenth noticed that it's possible to reach Exalted reputation standing with the Gelkis and Magram Clan Centaurs in Desolace.
      Update: A hotfix went live that allows players to directly talk to Marnum Marshweaver in Desolace after having completed Death to Agogridon. Check out this post for more details.

      The cool thing is that you only need to complete a couple of quests to get to Exalted and both factions count toward the new 100 Exalted Reputations that rewards "the Esteemed" title and the Pureheart Courser mount.

      Quest Chain
      Maraudine Prisoner Manifest is needed to start the quest chain and the item drops from Maraudine Maulers in Desolace. You need to complete some quests in order for it to drop, more details can be found here. Completing the final quest will give you enough reputation with both factions to instantly reach Exalted.

      Individual Quests
      Behind Closed Doors Time For Change Into the Fray! Death to Agogridon (Source)
    • By Stan
      Game Director Ion Hazzikostas answered your Battle for Azeroth questions today. Check out our roundup of the latest Live Developer Q&A!
      Q&A Highlights
      NA servers are briefly down for maintenance. Ion apologizes for 8.0.1, it was not the smoothest of pre-patch launches. "Players deserve better." They're working to bring Communities back. They completely overhauled the squish mechanism this time around so that they can bring down numbers with the press of a button instead of just scaling everything down manually. There are many issues with scaling, leading to mobs one-shotting you and various other bugs. The team's working around the clock to fix bugs and appreciate constructive feedback! When they fix a single bug, it can affect content that's several expansions old. If you earned Mage Tower appearances on one character, you'll be able to equip it on a second character of the same Class. No intent whatsoever to nerf Dungeon experience. The "weekly reward" is a visual bug. Warlock caster / idle animations are still in the works. Legacy Loot System won't apply to Legion raids in Battle for Azeroth at level 120. Personal Loot will be used for that, but if you're soloing Legion raid content, you'll receive loot as if you were in a 10-player group. The system was always intended for content 11+ levels higher. Mythic mounts should be tradable with Personal Loot. Azerite Armor is untradable in Battle for Azeroth. A piece of Azerite shoulders that's being looked at by multiple Classes has a different set of Azerite traits for each of them and they don't want you to give it to the Class that has the best traits on it. There shouldn't be a single best comp for all affixes. Mythic+ Seasons affect end-game rewards, so they want to align them with new raid tiers and PvP Seasons. In Battle for Azeroth, there will be Seasonal affixes activating at Keystone level 10. The first Seasonal affix will retire with the release of a new raid tier when they'll introduce a new one. Do we need a squish in every other expansion? Power progression is important for the game and there are too many tiers of progression and the high item level is what it takes for rewards to feel consistently rewarding. In BfA, players will begin to reach 10K DPS (as in Wrath). They didn't intend to increase the difficulty of Legacy content and old raids. Blizzard standardized camera anchor points for all Classes. When you start scrolling, you'll notice that the camera points to a point just above your head. No more claustrophobic camera snapping for Gnomes and Goblins! No plans to update traits on Underlight Angler for BfA. It's tied to Legion. Artifacts will override what you wear in your off-hand. They want to develop more customization options though. Azerite traits will have more depth throughout BfA. The vast majority of traits we've seen so far include less complex traits on leveling gear and feel lackluster. It's possible that a Mage Tower type of solo content will return in Battle for Azeroth. VoD