Starym

Garrosh Live Patch Notes - August 8, 2017

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Garrosh is live and we have the patch notes to go with him, featuring a few new changes since the PTR, as well as the new ranked map rotation, new bundles and skins, bug fixes and hero balancing for Ragnaros, The Butcher, Probius, Auriel, D.Va and Sonya plus the usual bugfixes etc.

If you've read up on the PTR patch notes most of this will be familiar, but the new changes feature Hanamura being removed from everything except Custom Matches and Dragon Shire's Dragon Knight receiving a fair number of tweaks.

Blizzard LogoAugust 8 (source)

NOTE: Orange text indicates changes between the PTR and Live patch notes.


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General

Team Compositions

  • Quick Match
    • Quick Match will now prefer not to make mirror matches, the same hero on both teams, when other options are available.
  • Versus A.I.
    • Removed Mirror Matches: Players will no longer face duplicate enemy A.I. Heroes in this game mode.


New Hero: Garrosh

As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.

 

 

Trait

  • Armor Up
    • Garrosh gains 1 Armor for every 2% of maximum Health missing.

Basic Abilities

  • Groundbreaker (Q)
    • Deal damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
  • Bloodthirst (W)
    • Deal damage to an enemy and Heal for 10% of Garrosh’s missing Health. Healing is increased by 100% against Heroes.
  • Wrecking Ball (E)
    • Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing damage enemies near the impact and slowing them by 30% for 2.5 seconds.

Heroic Abilities

  • Warlord's Challenge (R)
    • Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
  • Decimate (R)
    • Deal damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
    • Stores up to 3 charges.

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Art

Artanis

  • Daelaam Artanis' Twin Blades activation effect is now green to match the color of his warp blades.

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User Interface

General

  • Armor Indicators:
    • Armor buff and debuff indicators have been added next to Hero healthbars.
  • Cursor Cooldown Notifications:
    • An option to display ability cooldown indicators near your mouse cursor has been added.
      • This feature can be enabled or disabled in the options menu
  • MVP Banners:
    • The MVP player’s Banner will now show in the initial MVP screen.
  • In-Game Chat Improvements:
    • The in-game chat box can now be moved by clicking and dragging the directional arrow indicator seen when the chat box is open.
      • Double clicking the directional arrow indicator when the chat box is open will reset the position of the chat box.
    • In-game chat history can now be accessed using the ‘Page Up’ and ‘Page Down’ hotkeys.
    • A timestamp option has been added to display in-game times before chat messages.
    • Hero names will now display as Hero icons to the left of messages in chat.

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Battlegrounds

General

  • Hanamura has been temporarily removed from all game modes except Custom Games in order to undergo changes. Click here to learn more.

Map Rotation Update

  • The Ranked Map Rotation has been updated to include the following:
    • Braxis Holdout
    • Battlefield of Eternity
    • Sky Temple
    • Cursed Hollow
    • Blackheart's Bay
    • Towers of Doom
    • Warhead Junction
    • Dragon Shire
    • Garden of Terror

Cursed Hollow

  • Audio and visual indicators have been added to alert players when there are 10 and 5 seconds remaining on the Raven Lord’s Curse.

Dragon Shire

  • Dragon Knight *
    • General
      • Now deals double damage to minions
      • Base Health increased from 8000 to 9300
      • Starting duration increased from 50 to 55 seconds
      • Adjusted weapon swing to feel more responsive
    • Flame Breath (Q)
      • Base initial damage increased from 70 to 85
      • Damage over time effect now happens in half the previous time (total damage has not been changed)
    • Savage Charge (W)
      • No longer has a .25 second damage delay after punting the target
      • Base damage increased from 300 to 450

*These changes have been live since the Stukov patch but were missing from patch notes.


Heroes

Assassin Specialist Support Warrior
Ragnaros Probius Auriel D.Va
The Butcher     Sonya

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Assassin

Ragnaros

Divider_Hero_Ragnaros_crop.png

Abilities

  • Living Meteor (W)
    • Damage reduced from 72 to 68
  • Blast Wave (E)
    • Cooldown reduced from 10 to 9 seconds

Talents

  • Level 1
    • Shifting Meteor (W)
      • Additional Functionality:
        • Each time an enemy is hit by Living Meteor, they take an additional 3% damage from subsequent hits by the same Meteor
    • Engulfing Flame (E)
      • Adjusted functionality:
        • No longer grants cooldown reduction on Blast Wave
        • Now also increases the damage of Blast Wave by 75%
  • Level 7
    • Superheated (E)
      • Removed
    • New Talent: Blistering Attacks (Passive)
      • Every 10 seconds, your next Basic Attack deals 60% bonus damage. Enemies hit by your Basic Abilities reduces this cooldown by 1 second
    • Molten Power (W)
      • Damage bonus increased from 15 to 20% per enemy Hero hit
  • Level 20
    • Lava Surge (R)
      • Cooldown reduction increased from 10 to 30 seconds

    The Butcher

    Divider_Hero_Butcher_crop.png

    Stats

    • Basic Attack damage lowered from 140 to 130

    Abilities

    • Fresh Meat (Trait)
      • Meat required to complete his quest increased from 125 to 200
      • Damage bonus per Meat stack decreased from 1 to .5
      • Meat dropped by enemy Heroes increased from 5 to 25
      • Bonus damage on quest completion increased from 100 to 125
      • Once the quest is completed, enemy Heroes continue to drop Meat, giving The Butcher 5 permanent Basic Attack damage per Meat collected

    Talents

    • Level 1
      • Abattoir (Trait)
        • Removed

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    Specialist

    Probius

    Divider_Hero_Probius_crop.png

    Abilities

    • Worker Rush (Z)
      • Worker Rush can no longer be activated while the Worker Rush buff is still active. This will prevent players from accidentally placing the ability on cooldown when leaving the Hall of Storms.

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    Support

    Auriel

    Divider_Hero_Auriel_Crop.png

    • Auriel’s resource bar will now glow when at maximum Hope.

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    Warrior

    D.Va

    Divider_Hero_DVa.png

    Talents

    • Level 4
      • Diverting Power (W)
        • Instead of preventing D.Va from moving during Defense Matrix, this talent now adds an additional 50% slow.

    Sonya

    Divider_Hero_Sonya.png

    Abilities

    • Whirlwind (E)
      • The time required after activation before the ability can be canceled has been increased from .5 to 1 seconds. This should help prevent accidental cancellations.

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    Collection

    New Bundles – The following new Bundles and Skin Packs are available for a limited time!

    • Garrrosh Heroic Bundle
    • Mad Axe Garrosh Skin Pack
    • StarCrossed Bundle
    • Warcraft Armory Bundle

    New Skins

    • Garrosh
      • Shattered Hand Garrosh
      • Blackrock Garrosh
      • Deadly Garrosh
      • Glorious Garrosh
      • Mad Axe Garrosh
      • Biohazard Mad Axe Garrosh
      • Frozen Mad Axe Garrosh
      • Horde Axe Garrosh
      • Mutant Mad Axe Garrosh
    • Anub'arak
      • Anub'alisk
      • Enraged Anub'alisk
      • Kaldir Anub'alisk
      • Omega Anub'alisk
      • Venomous Anub'alisk
    • Li-Ming
      • Templar Li-Ming
      • Dark Templar Li-Ming
      • First Ascendant Li-Ming
      • Onyx Templar Li-Ming
      • Void Templar Li-Ming
    • E.T.C.
      • L800 E.T.C.
      • Angelic L800 E.T.C.
      • Horde L800 E.T.C.
      • Jungle L800 E.T.C.
      • Shock L800 E.T.C.
      • Spectre L800 E.T.C.
    • Abathur
      • Feral Swarm Abathur
    • Alarak
      • Amethyst Highlord Alarak
    • Dehaka
      • Savage Pack Leader Dehaka
    • D.Va
      • Devil Dogs Goliath D.Va
      • Spectre Goliath D.Va
    • Probius
      • Sargas Probius Prime
      • Solarite Probius Prime
    • Rehgar
      • Saronite Ironclaw Rehgar
    • Samuro
      • Warsong Hellblade Samuro
    • The Butcher
      • Grendel Butcherlisk
    • Valeera
      • Crimson Demon Hunter Valeera
      • Ivory Demon Hunter Valeera
    • Varian
      • Deadly Lo'Gosh Varian
    • Zul’jin
      • Arcane Emberlord Zul'jin

    New Mounts

    • Road Boar
      • Road Boar
      • Biohazard Road Boar
      • Frozen Road Boar
      • Horde Road Boar
      • Mutant Road Boar

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    Bug Fixes

    General

    • Fixed a number of typo and tooltip errors across several aspects of the game.

    Battlegrounds

    • Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.
    • Minions: Catapults that are destroyed while their projectiles are mid-air will no longer deal half-damage.
    • Heroes Brawl: Fixed an issue that could cause increased loading times when entering Heroes.
    • Try Mode: The Reset Talents button now properly removes bonus damage earned by completing Medivh’s Arcane Charge Questing Talent. 
    • Try Mode: The Reset Talents button now properly removes the range and cooldown bonuses granted by Genji’s Agile Dismount Talent.
    • Braxis Holdout: Fixed a rare issue that could cause large units to get stuck on the corners of Structures. 
    • Warhead Junction: AI players will no longer become stuck in the southwest hand corner of the Battleground when retreating down the bottom lane. 

    Heroes, Abilities, and Talents

    • Alarak: Marking The Lost Vikings with Rite of Rak'Shir during their Longboat Raid Ability and then killing the Longboat will now correctly grant bonus Sadism and Rite of Rak’shir cooldown reduction.
    • Alarak & Artanis: Fixed an issue causing Deadly Charge to go on a full cooldown if Alarak is hit by Phase Prism while channeling.
    • Arthas: After Arthas completing the Frost Presence Questing Talent the Shattered Armor Talent will now correctly apply Armor Reduction to Heroes who have been rooted by Howling Blast. 
    • Cassia: Blinding Light will no longer reveal Stealthed enemy Heroes.
    • Chen: Medivh’s Ley Line Seal can no longer cause Chen and his Storm, Earth, Fire Spirits to exist simultaneously. 
    • D.Va: Now properly contests Objective Capture Points while exiting her Mech.
    • D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
    • D.Va: D.Va’s Basic Attacks are now halted during her Taunt and Dance animations.
    • D.Va: The Call Mech status bar that appears under D.Va’s party frame portrait no longer persists after she dies and respawns in Mech Mode. 
    • Kharazim: Seven-Sided Strike will no longer target D.Va's Mech during Self-Destruct. 
    • Genji: X-Strike can now be properly self-cast. 
    • Greymane: Can now correctly cast Go For the Throat a second time after using the Ability to kill D.Va’s Mech. 
    • Lt. Morales: Entering a Medivac as it is destroyed will no longer cause the Medivac UI to persist on-screen. 
    • Probius: Pylons that are affected by a time stop, such as Zeratul’s Void Prison, will no longer cause Warp Rift’s cooldown to be paused for the duration of the effect.
    • Ragnaros: Lava Wave now correctly contributes to Ragnaros’ Siege Damage. 
    • Rexxar: Fixed an issue that could cause Misha to become briefly unresponsive after respawning if she was killed while Rexxar was affected by time stop effect. 
    • Samuro: Selecting Mirror Images via control groups will no longer cancel their active movement commands. 
    • Sonya: The Ancient Spear model will no longer visually persist when cast on an allied Gate prior to game start. 
    • Stasis: Fixed an issue in which cooldowns for self-stasis effects, like Chromie’s Time Out, would not begin counting down until the Hero respawned if that Hero was killed immediately after the self-stasis effect concluded.
    • Stealth: Fixed an issue that could cancel the Stealth effect provided by Valeera’s Vanish and Tyrande’s Shadowstalk when cast at a specific moment during those Heroes’ Basic Attacks.
    • Sylvanas: Can cast Possession on units spawned by Bosses on Warhead Junction.
    • Thrall: Fixed an issue allowing Sundering to be seen and heard through fog of war.
    • The Butcher: Fixed an issue preventing Ruthless Onslaught from activating when targeting an enemy that moves into fog of war. 
    • Tracer: Ricochet will no longer cause Tracer’s Basic Attacks to bounce to Stealthed Heroes. 
    • Tychus: Fixed an issue preventing Drakken Laser Drill from displaying a range indicator. 
    • Tyrael & The Butcher: Fixed an issue that allowed Sanctification to go off despite Tyrael being stunned by Ruthless Onslaught. 
    • Valla: Fixed an issue that prevented the Death Dealer talent from refreshing the cooldown of Vault after killing a structure. 
    • Valeera: Fixed an issue that caused Valeera to break Stealth if Sinister Strike was cast immediately before attempting to Vanish. 
    • Zul’jin: Fixed an issue preventing Zul’jin from self-casting Guillotine. 

    Sound

    • Stukov: Fixed an issue causing Massive Shove sound effects to play for too long if the target was pushed an exceptionally long distance.
    • Genji: Fixed an issue preventing the Shingan talent from playing quest tracking sounds if a target was hit with all 3 Shurikens. 
    • Hero VO: Fixed an issue that occasionally caused Heroes to play a previously selected Heroes’ voice line when locking in during draft mode. 

    User Interface

    • Quests: Fixed an issue causing Daily Quests to appear delayed upon initial login.
    • Heroes Brawls: Fixed an issue that could cause players to become stuck on ‘Waiting for Game Results’ after finishing a Heroes Brawl.

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    35 minutes ago, Starym said:

    Hanamura has been temporarily removed from all game modes except Custom Games in order to undergo changes. Click here to learn more.

    NOTHING ELSE MATTERS!! Finally it can get the full adjustment they need. The mechanic idea is clever, the deployment is not.

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    1 hour ago, Starym said:
    • Hanamura has been temporarily removed from all game modes except Custom Games in order to undergo changes. Click here to learn more.

     

    Finally, the best change they could have done, just remove Hanamura from the game. Why it took so long tho?

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    This seems like a hotfix patch-really small, lul (when skins added are more than the actual changes feelsbadman)

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    On 8/9/2017 at 8:00 AM, SteveFrost said:

    This seems like a hotfix patch-really small, lul (when skins added are more than the actual changes feelsbadman)

    Maybe we'll get a massive patch when they add Kel'Thuzad :P

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        Junkrat

        Abilities
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        Zul'jin

        Stats
        Basic Attack Damage reduced from 106 to 90 Abilities
         “You Want Axe?” Baseline Quest added !Quest: Every 5 Basic Attacks against Heroes increases your Basic Attack damage by 1 !Reward: After landing 75 Basic Attacks on enemy Heroes, increase your Basic Attack range by 1.1 !Reward: After landing 150 Basic Attacks on enemy Heroes, your Twin Cleave will revolve twice Grievous Throw (Q) Duration decreased from 8 to 6 seconds Twin Cleave (W) Cooldown increased from 8 to 10 seconds Mana cost increased from 50 to 60 Regeneration (E) Health restoration increased from 25 to 30% of maximum Health Talents
        Level 1 Boneslicer (Q) New functionality: Grievous Throw pierces all enemies and refunds 10 Mana per Hero hit. The effect is no longer is removed after 3 Basic Attacks. You Want Axe? (Passive) Removed Headhunter (Active) Moved from Level 4 New functionality: !Quest: Kill all unique enemy Heroes. Each one increases your damage by 2%. !Reward: Increase your Basic Attack range by 1.1. Recklessness (Passive) Moved from Level 7 Adjusted functionality: Gain 10% bonus attack damage while below 75% life. Gain 20% Spell Power while below 50% life. Level 4 Troll’s Blood (E) New functionality: Increases Regeneration healing by 25%. If the effect fully finishes, also gain 10% of your maximum Mana. (New Talent) Amani Rage (Active) Activate to instantly lose 50% of your current Health and regain it over 6 seconds. Gain 10 Armor while this heal is active. Voodoo Shuffle (Active) Moved from Level 13 New functionality: Passively lower the cooldown and mana cost of Regeneration by 33%. Activate to remove to all slow and root effects. Level 7 Vicious Assault (Q) New functionality: Grievous Throw’s bonus damage is increased by 30%. Arcanite Axes (W) Moved from Level 1 New functionality: Passively reduce the cooldown of Twin Cleave by 2 seconds. !Quest: Hit enemy Heroes with Twin Cleave. !Reward: Every enemy Hero hit increases the damage of Twin Cleave by .75. This talent has no cap. Ferocity (Passive) Moved from Level 16 Level 13 Eye of Zul’jin (Q) New functionality: Basic Attacks against enemies Heroes increase Zul’jin’s movement speed by 3% for 2 seconds, stacking up to 30% Lacerate (Trait) Moved from Level 16 Ensnare (Active) Moved from Level 20 Now only hits enemy Heroes Duration reduced from 3 to 1.5 seconds Cooldown increased from 45 to 60 seconds Level 16 Swirling Death (W) Removed Let the Killing Begin (Passive) Moved from Level 4 Wrong Place Wrong Time (W) Moved from Level 7 Adjusted functionality: Heroes hit at the apex of your Twin Blades suffer an additional 150 damage and grant 5 stacks of You Want Axe. (New talent) No Mercy (Q) Basic Attacks against Heroes marked with Grievous Throw ignore Armor. Level 20 Amani Resilience (R) Added functionality: Also increases the duration of Taz’Dingo by 1 second in addition to the current effects. Buzzsaw (R) Added functionality: If Guillotine kills a Hero, instantly heal to full Health. Forest Medicine (E) Moved from Level 13 New functionality: Regeneration no longer requires a channel and the heal cannot be interrupted. LEVEL (TIER) ZUL'JIN TALENTS 1 (1) Boneslicer (Q) Recklessness (Passive) (!) Headhunter (Passive) 4 (2) Troll's Blood (E) Voodoo Shuffle (Active) Amani Rage (active) 7 (3) Vicious Assault (Q) (!) Arcanite Axes (W) Ferocity (D) 10 (4) Taz'Dingo! Guillotine — 13 (5) Lacerate (W) Eye of Zul'jin (Passive) Ensnare (Active) 16 (6) Wrong Place Wrong Time (W) No Mercy! (Passive) Let the Killing Begin (Passive) 20 (7) Amani Resilience (R) Buzzsaw (R) Forest Medicine (E) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.  
        Warrior
        Muradin

        Stats
        Basic Attack damage reduced from 97 to 88 Abilities
        “It’s Hammer Time!” Baseline Quest added !Quest: Hit 25 enemy Heroes with Storm Bolt. Enemy Heroes who die within 2.5 seconds of being hit by Storm Bolt grant 3 stacks. !Reward: Once you gained 25 stacks, Basic Attacks will reduce the cooldown of Storm Bolt by 1 second, and Storm Bolt will pierce the first target hit, hitting an additional target Stormbolt (Q) Mana cost decreased from 60 to 50 Avatar (R) Mana cost decreased from 100 to 80 Haymaker (R) Mana cost decreased from 80 to 60 Talents
        Level 1 Perfect Storm (Q) No longer reduces the Mana cost of Storm Bolt Level 4 Crowd Control (W) Removed Sledgehammer (Q) Damage bonus reduced from 400 to 300% Reverberation (W) Attack and Movement Speed slow duration increased from .5 to 1 seconds Thunder Burn (W) Adjusted functionality: Now requires hitting an enemy Hero to create a second Thunder Clap Second Thunder Clap now also applies a 25% Attack Speed slow for 2.5 seconds. Level 7 Piercing Bolt (Q) Removed Iron-Forged Momentum (Passive) Removed Landing Momentum (E) Removed Heavy Impact (E) Moved from Level 16 Give ‘em the Axe! (Passive) Moved from Level 16 Bonus damage reduced from 60 to 50% Skullcracker (Passive) No longer grants bonus Attack Speed Added functionality: Every 3rd Basic Attack against an enemy now deals 60% bonus damage in addition to the stun Level 13 Burning Rage (Passive) Removed Spell Shield (Passive) Removed (New Talent) Bronzebeard Rage (Passive) Passively deal damage to nearby enemies. Auto-attacking an enemy Hero who is stunned, rooted, or slowed increases the damage by 100% for 3 seconds Level 16 Dwarf Launch (E) Bonus range decreased from 50 to 40% Bonus impact radius removed Added functionality: Hitting an enemy Hero now reduces the cooldown of Dwarf Toss by 3 seconds Stoneform (D) Healing reduced from 40 to 30% of Muradin’s Maximum Health Level 20 Unstoppable Force (R) New functionality: While Avatar is active you gain 20 Armor and Basic Attacks reduce the cooldown of Thunder Clap and Dwarf Toss by .5 seconds Grand Slam (R) No longer reduces the Mana cost of Haymaker Added functionality: If an enemy Hero dies within 3 seconds of being hit by Haymaker, gain an additional charge of Haymaker LEVEL (TIER) MURADIN TALENTS 1 (1) Block (Passive) (!) Perfect Storm (Q) Third Wind (Trait)   4 (2) Sledgehammer (Q) Reverberation (W) Thunder Burn (W)   7 (3) Heavy Impact (E) Give 'em the Axe! (Passive) Skullcracker (Passive)   10 (4) Avatar Haymaker — — 13 (5) Healing Static (W) Thunder Strike (W) Bronzebeard Rage (Passive)   16 (6) Dwarf Launch (E) Imposing Presence (Active) Stoneform (D)   20 (7) Unstoppable Force (R) Grand Slam (R) Hardened Shield (Active) Rewind (Active) (!) indicates a Questing Talent. Italic text indicates a NEW Talent. Underlined text indicates a MOVED Talent.  
        Collection
        Note: Seasonal Items from previous Hallow’s End events have also been temporarily re-added to the game. You can find more information in our Hallow’s End blog.
        New Bundles
        Junkrat Heroic Bundle Fallen Junkrat Skin Pack Hallow's End 2017 Bundle Hallow's End Classic Bundle New Skins
        Junkrat Drowned Junkrat Rusted Junkrat Convict Junkrat Clowning Junkrat Fallen Junkrat Devilish Fallen Junkrat Hellish Fallen Junkrat Orcish Fallen Junkrat Warped Fallen Junkrat Cassia Whirlpool Pirate Queen Cassia Velvet Pirate Queen Cassia Genji Iron Dragon Genji First Dragon Genji Greymane Dr. Wolf and Stein Greymane Hazardous Dr. Wolf and Stein Greymane Mysterious Dr. Wolf and Stein Greymane StormPunk Dr. Wolf and Stein Greymane Inferno Dr. Wolf and Stein Greymane Zarya Crimson High Gravity Zarya Valeera Vampire Slayer V Rogue Vampire Slayer V Phantom Vampire Slayer V Midnight Vampire Slayer V Coldheart Vampire Slayer V Brightwing Bewitching Brightwing Spirited Bewitching Brightwing Wild Bewitching Brightwing Crimson Bewitching Brightwing Dusk Bewitching Brightwing Gazlowe Paper Bag Gazlowe Waste Bag Gazlowe Bag of Bolts Gazlowe Deep Bag Gazlowe Awkward Paper Bag Gazlower Murky Garden Shambler Murky Lilac Shambler Murky Tulip Shambler Murky Orchid Shambler Murky Hibiscus Shambler Murky Chromie Creepie Chromie Dottie Creepie Chromie Haunted Creepie Chromie Innocent Creepie Chromie Monster Creepie Chromie Cho’gall Pump’kin Cho’gall Fel Pump’kin Cho’gall Twilight Pump’kin Cho’gall Burning Pump’kin Cho’gall Magic Pump’kin Cho’gall Mounts
        Phantom Stallion Picnic Phantom Stallion Grim Phantom Stallion Jack-o’-Phantom Stallion Secret Phantom Stallion Spectral Stallion Bug Fixes
        General
        Fixed a number of typo and tooltip errors across several aspects of the game. AI
        AI Heroes controlling the Garden Terror will no longer become unresponsive. Art
        D.Va: The keychain attached to D.Va’s Light Gun will now correctly appear during Hero Select. Leoric: Fixed an issue preventing Leoric’s Basic Attack cleave animation from playing when using certain skins. Tyrande: The area of effect indicator for Eagle Eye Tyrande’s Lunar Flare should now be more visually apparent when cast on Sky Temple while using Low graphic settings. Zeratul: Zeratul’s face mask will no longer appear to stretch in the Collection while using Low graphic settings. Heroes, Abilities, and Talents
        Brightwing: The channel for Phase Shift will now properly cancel if the allied target dies. Brightwing: The channel for Phase Shift will now properly cancel if Brightwing is Rooted. Garrosh: Casting Body Check with the Brute Force Talent on a Boss will no longer cause a Healing debuff icon to appear next to its Health bar. Garrosh: Fixed an issue causing Body Check to receive less bonus damage than intended after casting Double Up to reach 50 Armor. Jaina: Fixed an issue that prevented Summon Water Elemental from being cast on the opposite side of unpathable terrain in areas that are within range and visible to the player. Johanna: Fixed an issue causing the Shield Glare to lower the cooldown of the Blinded by the Light talent by an incorrect amount. Kel’Thuzad: Shadow Fissure can now be cast on the minimap. Kel’Thuzad: Shadow Fissure can now be cast between map levels on the Haunted Mines battleground.  Leoric: Fixed an issue causing enemy Heroes affected by Leoric’s Entomb ability to lose allied vision after Leoric had chosen the Buried Alive talent. Lunara: Fixed an issue preventing Lunara from Leaping over several different friendly units after choosing the Boundless Stride talent.  Rehgar: Fixed an issue that drastically reduced the attack range of Feral Lunge. Stukov: Abilities that move Heroes, like Alarak’s Telekinesis and Stiches’ Hook, no longer remove Weighted Pustule from the affected Hero. Valla: Caltrops will no longer display Health bars or selection rings when clicked. User Interface
        Right clicking a player in your friends list and choosing the Whisper option will once again open the chat input field.  Score Screen: Counters for Chromie’s Sand Blast and The Butcher’s Fresh Meat quests will now continue to increment on the in-game score screen after reaching their soft caps. Score Screen: The counter for Lt. Morales’ Clear! Talent will no longer disappear from the in-game score screen while she is inside a Medivac.
      • By Stan

        Our guide section has been updated with the latest Overwatch Assassin - Junkrat!
        Junkrat's going live later today. In the meantime, you can check out our new build guide!
        Check out our Junkrat Build Guide for recommended talent builds and gameplay tips, or create your own build using the talent calculator. If you'd like to share your feedback, feel free to post here. More information about the latest Hero can be found in our Junkrat overview.