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The Remote Auction House is back after a long hiatus! It will become a part of the WoW Companion App with the release of Patch 9.2.7.
Blizzard retired the Remote Auction House on April 18, 2018. Now it's back and part of the WoW Companion App! As soon as the 9.2.7 update hits live servers on August 16, you'll be able to:
Browse and view current auctions Bid and buyout auctions Search for auctions Add and remove items from your Favorites list View and cancel your listed auctions Find out more in the official blog post linked below.
It’s been some time since the Auction House was available to mobile users, but the time has come for its return. With the 9.2.7 patch, it becomes a part of the WoW Companion App.
A Little History
The Remote Auction House was once a part of the WoW Armory app released in 2011 and retired in 2018. Due to the way this app was built, there were times in which individuals would abuse the architecture of the app, often causing a disruption to the player economy and even, in some cases, causing in-game latency. This was largely due to the number of queries that could flood the auction house resulting in strained servers as they attempted to manage the larger load. While there were ways that we could and often did mitigate the effect, the ongoing negative impact from those who sought to exploit the system outweighed continuing to support ongoing development.
In light of the change in direction, we moved on to the development of the current WoW Companion App, which provides a more secure experience more in line with the types of activities your character takes on when you log in to play the game today.
Framing the App for Modern Times
In our previous Engineer’s Workshop covering the development of the WoW Companion App, we delved into the intricacies of creating a system simultaneously for both mobile and PC platforms. The biggest hurdle in implementing new features was structuring the necessary frameworks to support the feature. Many of these frameworks were written over the 17+ years of history of World of Warcraft during a time when mobile wasn’t a consideration. This leads to additional work to modernize systems to support both a PC and mobile experience.
In addition, data delivery methods and restrictions look different on PC and mobile. While a system may serve the same set of data to both, extra care must be taken to minimize what is sent to mobile to limit what the player needs to download.
For a feature as large as the Auction House, there were and are many additional frameworks that need to be carefully modernized to support both experiences.
Developing for the Now
When looking into the implementation of the Auction House as a part of the WoW Companion App, we had to gauge how much structure we could put in place for the now and what that would mean for the immediate functionality of the Auction House once it was pushed live. To do this, we took time to dig into more of who is using the Auction House and what they are using it for. We identified the various archetypes and what we could deliver to each user group within a reasonable time.
In the end, we determined that we wanted to create something that would still be useful to casual and mid-core players who use the Auction House regularly for more common purchases such as dungeon and raid preparation or looking out for additional items for their collections.
The original Remote Auction House was never meant to be a “go-to” tool for hardcore traders. In many cases, these users were already using other addons or external tools to maximize their trades beyond what the app could provide. Keeping this in mind, the new app update provides a way for players to make purchases, view listings, and more. Due to our desire to provide an Auction House experience in a more immediate timeframe, we have excluded listing items for sale.
What Can You Do?
With the WoW Companion App update, players will be able to:
Browse and view current auctions Bid and buyout auctions Search for auctions Add and remove items from your Favorites list View and cancel your listed auctions What's Next?
As with the introduction of cross-faction development in the 9.2.5 update, we want to start off slowly. This allows us to assess how players use the app, assess the impact and risk vectors, then introduce more as it makes sense and fits within our development structure.
We hope this new addition to the WoW Companion app enhances your time in Azeroth and look forward to your ensuing feedback.
Patch 9.2.7 releases next week on August 16 and here are the official patch notes for the update.
The Shadowlands 9.2.7 update arrives to World of Warcraft on August 16!
AUCTION HOUSE UPDATE: REGION-WIDE COMMODITIES
Auction Houses across all realms on a given region will now share commodity listings (gems, herbs, flasks, consumables, etc.). Items that aren't commodities–like armor and weapons–will continue to be realm-specific. THE AUCTION HOUSE JOINS THE WOW COMPANION APP
Players can now do the following from the WoW Companion App: Browse and view current auctions Bid and buyout auctions Search for auctions Add and remove items from your Favorites list View and cancel your listed auctions Developers' note: We are very pleased to be able to bring the Auction House back as a part of the WoW Companion App. The new app update provides a way for players to make purchases, view listings, and more. Due to our desire to provide an Auction House experience in a more immediate timeframe we have excluded listing items for sale. While we understand selling items is a much-loved part of the past feature from the previous Remote Auction House, we wanted to provide access to many of the features regularly used by players as quickly as we could with an eye on potential additions to the app in the future. We intend to make improvements as we evaluate player usage, risk, and the developmental load in implementing tech frameworks to support future updates. Learn more about this update on our latest post. USER INTERFACE AND ACCESSIBILITY
A new chat channel for searching or advertisement of services like raiding, dungeons, or PvP activities has been added: Trade (Services). Developers' note: The trade channel that’s been in the game for 18 years will continue to exist, but we wanted to add a new channel to direct messages about the request and advertisement of services like raiding, dungeons, or PvP activities. If you’re looking to buy or sell these kind of services, this is the channel for you! If you’re not interested in those, you can leave the channel and avoid the noise, or move it into its own chat tab. We believe that with this new distinction, you’ll be able to keep Trade chat for the traditional buying and selling of items and professions, and not other chatter. To view all content update notes, click here.
For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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Blizzard will lift the Conquest cap for Shadowlands Season 4 with next week's reset on August 16.
The Spoils of War buff will be reactivated for the duration of Season 4.
We’ve been hearing the feedback from the community to lift the Conquest Cap for Shadowlands Season 4. We’re happy to announce that we will be doing so with next week’s resets (Wednesday, August 16), but also want to offer some explanation on why we were initially hesitant to do so.
First, we understand the sentiment regarding how Valor is uncapped this season while Conquest remains capped. However, the two currencies are not exactly alike in design or purpose. For example, there is no Valor vendor where you can purchase the specific item that you want. While Conquest is used to acquire specific items at a vendor, Valor is used to upgrade items that have dropped randomly from the Great Vault or from running M+ dungeons.
Second, we know that once the Conquest cap is removed, many players will set out to acquire a full set of gear as quickly as possible, creating a significant power gap between themselves and any characters that are new to the season. We generally do not remove the cap until later in the season when we feel many players who have been playing all season have had the opportunity to acquire a full set of gear. This allows the competitive environment to remain closer during the early part of the season.
Finally, the Conquest cap serves to throttle gear acquisition to a rate comparable with the other main parts of the endgame, Raids and M+.
By lifting the cap early, we understand that some of the above issues may arise. But in this shortened and experimental final season of Shadowlands, we want to take an opportunity to be flexible and responsive to your feedback.
In addition to the Conquest cap removal, there are two more PvP changes that we want everybody to be aware of:
The Spoils of War buff will be reactivated with next week’s reset, so players taking part in Battlegrounds and Arena will have their Conquest gains increased by 25% and Honor gains increased by 40%. This is planned to remain active for the rest of Season 4. For the Solo Shuffle Brawl, the minimum item level floor has been increased to 278 (is currently 252). This is already live. Thank you for your feedback and we’ll see you on the battlefield!
Here are the Warrior changes that went live this week on the Dragonflight Alpha.
Colossus Smash - Cooldown reduced to 45 seconds (was 1.5 min). Sweeping Strikes - For 12 15 sec your single-target damaging abilities hit 1 additional targets within 8 yds for 75% damage. Cooldown reduced to 30 seconds (was 45). Rampage - Enrages you and unleashes a series of 4 brutal strikes for a total of [ 206.8% 248.2% of Attack Power ] Physical damage. Fury
Pulverizing Blows (new talent) - Raging Blow causes every strike of your next Rampage to deal an additional 0 damage. Stacks up to 5 times. Raging Armaments (new talent) - Raging Blow gains an extra charge. War Machine - Your auto attacks generate 20% 25% more Rage. In addition to the above changes, Blizzard commented that the Arms talent tree is currently a work-in-progress and Titan's Grip will be baseline for Fury Warriors in a future build.
Eight new dungeons will be added to the game in Dragonflight. Find out more in the official preview.
Face new challenges and adventures in the Dragon Isles with four new level-up dungeons and four maximum-level dungeons. Danger, malice, and perhaps a bit of loot are yours to discover. Here’s a brief look at each of the dungeons.
Ruby Life Pools Brackenhide Hollow The Nokhud Offensive Uldaman: Legacy of Tyr Max-level dungeons:
Neltharus The Azure Vault Halls of Infusion Algeth'ar Academy Some descriptions and information are still in progress or may change as development progresses.
Zone: The Waking Shores
Ruby Life Pools
Melidrussa Chillworn: Melidrussa was chosen to lead the Flashfrost infusion efforts in the Ruby Life Pools. Her mastery of primal energy manipulation includes exceptional control over elemental frost. She wields this power to carry out her fervent belief in protecting dragonkin from the influence of titans. Kokia Blazehoof: As Primalist forces assault the Ruby Life Pools from all sides, it falls to Kokia and her Blazebound lieutenants to capture precious eggs from overwhelmed defenders, spreading flame and havoc as they go. Kyrakka and Erkhart Stormvein Neltharus
Beneath the Obsidian Citadel lies Neltharus, home of the black dragonflight’s hoard and the secrets behind their legendary forging. When the djaradin woke from their slumber, they chose Neltharus as the point of entry for their attack. Surprised to find it deserted, they quickly laid claim to its secrets for themselves... as well as the rest of the Obsidian Citadel.
Chargath, Bane of Scales: This veteran dragon hunter’s title was given eons ago as a mark of legend. While the Qalashi hunters under his command train, he plans their next offensive and awaits with eager anticipation the opportunity to display his expertise. Forgemaster Gorek: As one of the djaradin’s most distinguished craftsmen, the Forgemaster Gorek now resides in his sweltering chamber of the black dragon barracks. There, he harnesses the igneous power of the massive forge to construct deadly weaponry. Magmatusk: The djaradin discovered many of Neltharion’s secrets while plundering Neltharus. An experimental potion gone awry created Magmatusk, a behemoth of a mammoth bent on sheer destruction. Warlord Sargha: Leader of the Qalash djaradin, Warlord Sargha has been in search of anything that would increase the power of her clan and help take down their draconic enemies. In the hoard at the heart of Neltharus, she may have found exactly what the djaradin need. Zone: The Azure Span
Brackenhide Hollow is the largest gnoll home in the Dragon Isles, yet the wild gnoll settlement holds unspeakable danger. Decay seeps from the Hollow, spreading among the gnoll tribes of the Azure Span and threatening to rot away all life. In the heart of the Hollow lies the leader of the Brackenhide, and the knowledge she gleefully shares with her withered kin.
Hackclaw’s War-Band: Rira Hackclaw and her compatriots, Gashtooth and Tricktotem have risen up as a deadly warband among the Brackenhide. Their tactics are the reason tuskarr never travel alone, and their strength is the reason Wratheye has them guarding the gate to the Hollow. Treemouth: Withered by decay, this once proud ancient has been dubbed Treemouth by the gnolls. As the rot settled into its branches, so too did it settle in the poor creature’s mind, leaving a creature bent on nothing more than the need to feed and spread decay. Gutshot: This sharpshooting gnoll has mastered the art of hunting, trapping, and killing her prey. Impressed by her abilities and cunning, the Decatriarch has assigned Gutshot to oversee and train the other hunters…and take out any interlopers that might venture too far into Brackenhide. Decatriarch Wratheye: Wratheye discovered decay magic in her thirst for power, and declared herself the Decatriarch after mastering it. She now builds the strength of the Brackenhide by spreading her dark magic among her tribe so the tuskarr, and all of the Azure Span, will rot in its wake. The Azure Vault
Long ago, Malygos created the Azure Vault as a place for Sindragosa to catalogue and store away curious magical artifacts he found. Locked away and deserted millenia ago, the Vault has since fallen into disrepair, leaving it vulnerable to attacks from without… and within.
Leymor: Leymor was born of a humble seedling that Malygos found in a pool of ley energy. Once but a small sprout in Sindragosa’s garden, over millenia Leymor has shot up like a weed. Left to its own devices, the looming giant would surely overrun the entirety of the Azure Vault. Azureblade: As security for the Vault, Azureblade refused to leave when it was sealed, choosing duty over safety. When the blue dragons failed to return, her bitter resignation drove her to eventual madness. Extending her own life with the magics she was sworn to protect, Azureblade now claims ownership over all the blue dragonflight left behind. Telash Greywing: Furious at the blue dragonflight, Telash Greywing is determined to find the secrets that Sindragosa has been hiding in the Arcane Vault. Together with the Sundered Flame, he is certain he will discover more about the origins of the dracthyr... and incriminating evidence against the blue dragonflight. Umbrelskul: Millenia ago, Umbrelskul unwittingly meddled with raw arcane power. Riddled with crystalline growths, he was taken to the Azure Vault until a cure could be found. Sadly, the Vault was sealed away before the research was completed, leaving Umbrelskul sleeping in stasis... until now. Zone: Ohn'ahran Plains
The Nokhud Offensive
Civil war has erupted in the wake of Clan Nokhud’s capture of the ancient eagle spirit, Ohn’ahra. To the other clans, Ohn’ahra is more than a mere spirit: she is their goddess. Primalists summon elemental forces, and necromancers command the spirits of legendary centaur. Beset by enemies from all sides, other Marruk clans must rally for a final assault against the Nokhud and their khan, Balakar.
Granyth: The shadow of Granyth is known across the plains of Ohn’ahra as an omen of death and destruction. As battles between centaur clans rage across the plains, he knows it is time to destroy his ancient enemies once and for all. Soon he will land on the battlefield. Teams of centaur have armed their ballistae with bolts enchanted by Clan Shikaar. They stand ready to focus the fire of their artillery against the Primalist proto-dragon, but someone must be brave enough to stand on the front lines. The Raging Tempest: Violent storm winds that ravage the plains of Ohn’ahra have coalesced into an avatar of the storm. The Raging Tempest continues to gather power to devastate not only the plains of Ohn’ahra, but eventually the entirety of the Dragon Isles. Unless champions can defeat the stormcasters and dispel their relentless elemental, Primalist chaos will reign on the plains. Teera and Marruk: Blasphemous Uktel necromancers are resurrecting legendary centaur. The spirits of Teera, the matriarch of the Ohna'ran clans, and Maruuk, the centaur's greatest warrior, have been raised from their graves. Blinded by painful and traumatic memories of their past, the two legends now answer the commands of Balakar and the Nokhud centaur! Only the tumult of battle can rouse them from necromantic manipulation. Once their fury has abated, perhaps they can find rest again... and eternal peace. Balakar Khan: Balakar Khan is the ruthless and mighty leader of the Nokhud clan. With the great eagle spirit Ohn’ahra captured by his stormcasters, he plans to grant himself the power of the wind. Hatred unites his clan against all "outsiders," as he calls for a return to the brutal and barbaric practices of the past. The relentless Nokud offensive continues. Someone must stand up to its tyrannical commander. Zone: Eastern Kingdoms: Badlands
Uldaman: Legacy of Tyr
Uldaman is an ancient titan facility where, long ago, allies of the heroic Keeper Tyr hid the Discs of Norgannon.
After returning to the Dragon Isles, Queen Alexstrasza learned of another disc locked away within Uldaman... one that holds the memories of Tyr himself. Believing this knowledge is needed to restore the power of the Aspects, Alexstrasza has asked her mortal allies to brave the perils of Uldaman and recover Tyr's memories to secure the future of dragonkind.
The Lost Dwarves: The quest for ancient knowledge, untold riches, and worldwide fame has lured brothers Eric, Olaf, and Baelog into the depths of Uldaman once again. But it seems these brazen explorers may have stayed underground a bit too long, as their scrambled senses are preventing them from recognizing whether someone is friend... or foe. Bromach: The burly Bromach is chieftain of the Stonevault troggs, a brutal bunch who believe that Uldaman's treasures belong to them. While Bromach has a particular distaste for meddling dwarves, he's determined that no outsiders will get past him. Sentinel Talondras: Talondras is one of the refti, a titan-forged race crafted by Keeper Tyr to work in harmony with dragonkind. Fiercely loyal to their maker, the refti were sometimes sent to distant shores to carry out important missions. Sentinel Talondras was charged with defending the route to the disc holding Tyr's memories and is determined to keep the unworthy from laying claim to her maker's legacy. Emberon: Titan vaults are infamous for their intricate defenses, and the halls of Uldaman are no exception. Forged by the skilled hands of Keeper Archaedas long ago, Emberon was imbued with the ability to unleash searing flames upon any who seeks to plunder the titans' secrets. Chrono-Lord Deios: While the Dragon Queen seeks to restore the Aspects' powers, there are others among dragonkind who do not want to see Alexstrasza's plan succeed. Chrono-Lord Deios intends for his flight to control the timeways and to usher in the coming of the one true Aspect, whose dominion shall be... Infinite. Zone: Thaldraszus
Halls of Infusion (In Development)
Watcher Irideus: Tasked by Tyr to protect the Halls of Infusion from outsiders, Watcher Irideus has waited to perform his duties for centuries. When finally confronted by outsiders, however, Irideus fell short. He does not intend to fail again. Gulping Goliath: Deep within the natural caverns linking together the functional parts of the Halls of Infusion lurks the Gulping Goliath. Father to generations of Hornswogs in this underground lair, the Goliath and his brood are quick to devour any creatures that stray too close. Khajin the Unyielding: Khajin honed her power over the elements with anger, directed at those forces which saddled Azeroth with their intent. Unleashed upon the Halls of Infusion, Khajin vowed to stop at nothing to upend the Titans’ order. Primal Tsunami: Summoned by all of the will that Infuser Sariya could muster, the Primal Tsunami was given life to break apart the Halls of Infusion. Algeth'ar Academy (In Development)
Vexamus Accidental Amalgamation Crawth Echo of Headteacher Doragosa Stay tuned to the World of Warcraft official news site to learn more in the coming months.