Stan

Account Suspensions for Non-Participation Went Out

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Blizzard issued a new round of account suspensions for non-participation - that's going AFK, intentionally dying and refusing to help the team.

Such behavior is all but helpful and players that ruin gameplay experience for everybody will not remain unpunished.

Blizzard LogoBlizzard (Source)

We’ve issued a new round of account suspensions and bans for players who regularly go AFK, refuse to participate, or intentionally and repeatedly die during their Heroes of the Storm matches. 

These actions were targeted at players whose in-game performance data, combined with high report volume, clearly shows a consistent lack of contribution to the majority of their matches. In this way, we’re able to take regular and confident action against those who are intentionally harming the in-game experience for others.

Going AFK, refusing to participate, and intentionally dying are behaviors that ruin the experience for everyone else in a match and undermine the spirit of competition that’s essential to Heroes of the Storm. Taking part in these actions will not be tolerated, and we will continue to suspend and ban players who do. We’d like to thank those of you who use the relevant in-game reporting options when you spot these negative behaviors in your matches, and encourage you to continue doing so.

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Honestly really happy about this. It's only happened in a low percent of my matches but when it does its frustrating. Granted now I have to worry about people reporting me for intentionally dying when in fact I just suck at MOBAs.

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2 minutes ago, Tri said:

Honestly really happy about this. It's only happened in a low percent of my matches but when it does its frustrating. Granted now I have to worry about people reporting me for intentionally dying when in fact I just suck at MOBAs.

You and me both mate! Haha. We'll just have to try and convince them we really aren't doing it on purpose :P

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It's a start. but it will take a LOT more of this to clean the game up.

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You know what should be knee-cappable, or at least suspendable? Intentionally pinging off the @!#@#%$#$% ship on KJ. 

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3 hours ago, Tri said:

now I have to worry about people reporting me for intentionally dying when in fact I just suck at MOBAs.

They said (if it's true)

3 hours ago, Stan said:

These actions were targeted at players whose in-game performance data, combined with high report volume,

So you do not have to worry too much, I hope :)

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I feel as though many of these suspensions may be targeted at the Overwatch skin players who choose to deliberately forfeit by sitting in the base earlier in the year so they could unlock the skins faster, but am also hoping it targets those smurf players with inflated MMR who give up immediately during draft. Nonetheless, I am happy that they care about HotS enough to take large, time consuming and serious actions such as these to maintain a healthy game environment for everyone. 

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16 hours ago, Plergoth said:

 I am happy that they care about HotS enough to take large, time consuming and serious actions such as these to maintain a healthy game environment for everyone. 

Serious? Time consuming? Healthy? Sure.

Matchmaking in the game has been broken from the start. Reconnecting to a match still takes ages regardless of how fast your PC is.

My PC runs all the modern games (like Deus Ex: MD, Dishonored 2, Witcher 3) at stable 60fps on Ultra settings with no issues. Yet HotS (which is based on 10 year old SC2 engine, mind you) sometimes manages to hang the system mid match, so I am forced to restart the computer, then reconnect. And since reconnecting takes a lot of time, sometimes I am marked as a leaver and have two play 2 quick matches to remove the status.

I doubt this could make them suspend my account (besides, I don't play much anymore), but for a huge company like Blizzard this seem like a baby step.

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4 hours ago, Esmer said:

I doubt this could make them suspend my account (besides, I don't play much anymore), but for a huge company like Blizzard this seem like a baby step.

Blizzard is well known for having some seriously ancient code, though. Also, it might be that there is a fix that you haven't found yet. Have you spoken to Blizz support about it? I've never had the issue that you're describing, so it might be something specific to you.

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6 hours ago, Esmer said:

Matchmaking in the game has been broken from the start. Reconnecting to a match still takes ages regardless of how fast your PC is.

Yeah, the reconnect system is complete trash. They said something about changing it, but all the change affected was UI it seems. Luckily Blizzard seems to be getting rid of the spaghetti code behind HotS, which could mean that the reconnecting will be faster. 

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1 hour ago, positiv2 said:

Yeah, the reconnect system is complete trash. They said something about changing it, but all the change affected was UI it seems. Luckily Blizzard seems to be getting rid of the spaghetti code behind HotS, which could mean that the reconnecting will be faster. 

It's pretty insane when you think of how huge of a company Blizzard is, yet how many of their games' coding is so unbelievably badly made to allow any kind of update/change.

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