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Kel'thuzad Coming to Heroes of the Storm

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Pd6udzM.jpg

Kel'thuzad, Archlich of Naxxramas was revealed as the next Hero to enter the Nexus.

It started with Hero leaks from reddit, where a user wrote that Kel'thuzad would be coming soon and he was right! Blizzard started releasing various Naxxramas teasers that culminated in the Hero reveal. The animated trailer titled "Obey the Call" mentions "Call of Kel'thuzad". If that's the name of a Warcraft Event, we'll get new skins, bundles - and hopefully - a Warcraft-themed map. Kel'thuzad is a Hero from the Warcraft Universe and in Heroes of the Storm, he will be fulfilling the role of an Assassin.

All shall feel the touch of despair as the darkest secrets of the Nexus are revealed... Drawn to the immeasurable power found within the Nexus, Kel’thuzad, Archlich of Naxxramas, has turned several of the noblest Heroes against their allies, and he will not stop until all become minions of the cold dark! (Source)

According to the german fansite Buffed.de, the developers plan to release Kel'thuzad Spotlight this Wednesday (August 23) at 6:00 p.m. CET. Share your thoughts in the comments and don't forget to check the ongoing discussion on reddit.

Kel'thuzad, Archlich of Naxxramas

Kel'Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel’Thuzad remains Arthas’s most trusted advisor and master of the cold dark.

kelthuzad.JPG

Star Lich Kel'thuzad

What the heroes of this pitiful blue marble fail to understand is the Earth's fate cannot be delayed forever. In the end, the stars will fade and die, and in the cold dark... our empire is eternal.

lols.JPG

Abilities

In this section you will find Kel'thuzad's abilities. A full list of talents will be added once it is available.

Trait

Master of the Cold Dark

  • Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'thuzad.
  • Reward: After gaining 15 Blight, the cooldown of all Basic Abilities is reduced by 2 seconds.
  • Reward: After gaining 30 Blight, gain 75% Spell Power. Blight: 0/30

Primary Abilities

Death and Decay [Q]

  • After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing 150 damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing 70 damage every 0.5 seconds to enemies.

death-and-decay.jpg

Frost Nova [W]

  • Create a nova that explodes after 1 second, dealing 212 damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.

frost-nova.jpg

Chains of Kel'thuzad [E]

  • Launch a chain, dealing 97 damage to the first enemy Hero or Structure hit. For 4 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.

chains-of-kelthuzad.jpg

Heroic Abilities

Frost Blast [R1]

  • Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 100 damage to its target and 275 damage to enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.

frost-blast.jpg

Shadow Fissure [R2]

  • Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 440 damage to enemy Heroes in its area.

shadow-fissure.jpg

(Source & thank you to @Laragon for mentioning Kel'thuzad being up on the official website).

Talents

Below are Kel'thuzad's talents that were posted on reddit/r/heroesofthestorm (Source - kuddos to redditor Spazzo965)

Level Talent Description
Level 1 The Plaguelands Increase Death and Decay's Duration by 1 second. After gaining 30 Blight, increase the radius of Death and Decay's pool by 30%.
Level 1 Blighted Frost Front Nova deals 50% more damage to enemies in the center. After gaining 30 Blight, increase Frost Nova's Root duration by 0.5 seconds.
Level 1 Barbed Chains Increase Chains of Kel'Thuzad damage by 125%. After gaining 30 Blight, Chains of Kel'Thuzad reduces the armor of pulled Heroes by 15 for 4 seconds
Level 4 Strip Shields Pulling a Hero with Chains of Kel'Thuzad grants Kel'Thuzad a permanent 246(at 20) shield, stacking up to 2 times. Additionally, Chains of Kel'Thuzad deals up to 442(at 20) bonus damage to Shields.
Level 4 Phylactery of Kel'Thuzad Quest: Collect 10 Regeneration Globes to charge Kel'Thuzad's Phylactery. REWARD: Kel'Thuzad's Phylactery can be activated while dead to immediately respawn at the Hall of Storms, but must be charged again. PASSIVE: Kel'Thuzad heals for 10% of all Spell Damage dealt while the Phylactery is charged
Level 4 Armor of the Archlich Activate to gain 50 Physical Armor for 4 seconds, upon activation, nearby enemies take 99(at 20) damage and are slowed 35% for 4 seconds, 25 second cooldown
Level 7 Accelerated Decay Each time a hero is hit by Death and Decay's pool, they take 20% more periodic damage from Death and Decay for the next 4 seconds, stacking up to 6 times.
Level 7 Glacial Spike Activate to create a spike that detonates after 4 seconds, dealing 360(at 20) damage to nearby enemies. The spike can be affected by Chains of Kel'Thuzad. 30 second cooldown
Level 7 Chilling Touch Every 8 seconds, Kel'Thuzad's basic attacks hit nearby enemies. Deals Spell damage instead of Physical, and slows by 30% for 2 seconds.
Level 10 Frost Blast Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals 168(at 21) damage to its target and 461(at 21) damage to enemies in the area. All enemies hit by Frost Blast are Rooted for 1.5 seconds. 100 second cooldown, 70 mana cost, radius can be seen here.
Level 10 Shadow Fissure Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing 738(at 21) damage to enemy Heroes in its area. 50 mana cost, 15 second cooldown.
Level 13 Icy Grasp Increase Frost Nova slow duration by 1.5 seconds
Level 13 Chains of Ice After Chains of Kel'Thuzad stun expires, targets are slowed by 70% for 1.25 seconds
Level 13 Chain-Link Pulling two Heroes with Chains of Kel'Thuzad reduces its cooldown by 4 seconds
Level 16 Arcane Echoes Hitting Heroes with Death and Decay reduces its cooldown by 1.25 seconds.
Level 16 Hungering Cold Enemies rooted by Frost Nova take an additional 103(at 22) damage each time they are damaged by Kel'Thuzad during the next 4 seconds.
Level 16 Power of Icecrown Stunning, Rooting or Slowing a hero grants 6% Spell Power for 10 seconds, stacking up to 5 times.
Level 20 Deathchill When Frost Blast's Root expires, enemies are Slowed by 40% for 3 seconds. Heroes killed while under the effects of Frost Blast instantly release another Frost Blast Explosion
Level 20 Might of the Scourge Hitting an enemy hero with Shadow Fissure resets the cooldown
Level 20 Shifting Malice Activate to Dash Forward, dealing 251(at 21) damage to enemies in the path.. Takedowns reset the Cooldown of Shifting Malice. 240 second cooldown
Level 20 The Damned Return Activate to create a Shade of Naxxramas that lasts 15 seconds, which mimics Kel'Thuzad's casts of Death and Decay. 15 second cooldown.

Gameplay

MFPallytime got a chance to play Kel'thuzad at this year's Gamescom. Check out his impressions and theorycrafting in the video below.

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1 hour ago, Majin said:

Am I the only one losing my shit at the I'm Jaina, not a dreadlord skin?

I'm sure a lot of people like the appeal that Blizzard went with a popular "meme", similar to Betrayer Malfurion as mentioned by Valhalen.

 

Blizzard likes to give a "nod" to the playerbase with a lot of both obvious "fanservice" (Such as this Dreadlord Jaina) and slightly (But not much) more subtle ones (Such as the bloodshard vendor on D3 PTR, or the continuation of the "poop" quests in WoW (People click through questtext so often, I'm sure 90% don't even recognize they're gathering poop at least once during each expansion!)

 

Edited by Yridaa
Edited because the original post was overly harsh.
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It seems Blizzard finally embraced the fan theory "Jaina is a Dreadlord" in the form of that skin.

But of course, people are already losing their shit "Is this canon??", which I say "Fuck no."

Much like the Betrayer Malfurion skin, this is just a representation of Jaina from an alternate universe.

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Just now, PixieKnight said:

So who's gonna be the new meme hero, now that Kel'Thuzad is finally confirmed?

Deckard Cain.

CAIN LIVES.

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1 minute ago, PixieKnight said:

So who's gonna be the new meme hero, now that Kel'Thuzad is finally confirmed?

Mr Bigglesworth

400px-Mr._Bigglesworth_full[1].jpg

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3 minutes ago, Yridaa said:

Mr Bigglesworth

400px-Mr._Bigglesworth_full[1].jpg

If there is not a voice line for him, I will quit HotS.

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4 minutes ago, PixieKnight said:

So who's gonna be the new meme hero, now that Kel'Thuzad is finally confirmed?

I will stay with Pepperoni Pizza and/or a car from Rock n Roll Racing. But my guess is Deathwing will be the one now. What do you think?

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1 minute ago, positiv2 said:

What do you think?

I'd love to see Yogg-Saron, in a similar playstyle to Abathur. Except it's a lot more disruptive, "it" having complete mastery over illusions and everything.

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I'm so hyped to try him out. I was really wanting him to come into HoTS! He seems like a hero that punishes teams that stand close to each other. Chains of Kel'thuzad seems like a great combo starter too. He's like Kael'thas and Jaina except more CC and probably more damage when his trait is complete.

Edited by Maxkitty

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1 minute ago, HenrySteinway said:

malthael, stukov, garrosh, kel'thuzad.. where're all these pretty girls with flowers and.. rainbows?!

20140816044533a0dv5oehu8lpnv5w.jpg

Edited by Valhalen
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Sorry for the double post, but have you guys noticed the Carbot Zergling figurine hanging on Hammer's cockpit at 0:40?

snip_20170821152003.png

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6 hours ago, Yridaa said:

I'd love to see Yogg-Saron, in a similar playstyle to Abathur. Except it's a lot more disruptive, "it" having complete mastery over illusions and everything.

Yogg-Saron would be interesting.

Sara (direct combat) with deceiving skills like

  • Sara's FervorSara's Fervor [Q] - increase damage dealt by 20% and damage taken by 100%.
  • Sara's BlessingSara's Blessing [W] - heals for a percentage of Health, but also causes damage over time.
  • Sara's AngerSara's Anger [E] - inflicts Shadow damage, but increases physical damage (AP?)

Yogg (indirect combat) - various tentacles (channeled) with diferent abilities. They would be stationary and interruptible whenever Yogg's attacked with a Basic Attack or ability. Tentacle abilities (inspired by the raid encounter)

  • Diminish PowerDiminish Power - weakens enemies standing in an area around the tentacle reducing their damage dealt by 20%.
  • SqueezeSqueeze - grabs enemies stunning them for 0.5 seconds. The tentacle would throw the Hero in a random direction when destroyed.
  • Death RayDeath Ray - causing damage to enemies, lasts until destroyed.

Heroic ability: Fake map pings for the enemy team with a sound file "MADNESS WILL CONSUME YOU!"

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6 minutes ago, Stan said:

Yogg-Saron would be interesting.

Sara (direct combat) with deceiving skills like

  • Sara's FervorSara's Fervor [Q] - increase damage dealt by 20% and damage taken by 100%.
  • Sara's BlessingSara's Blessing [W] - heals for a percentage of Health, but also causes damage over time.
  • Sara's AngerSara's Anger [E] - inflicts Shadow damage, but increases physical damage (AP?)

Yogg (indirect combat) - various tentacles (channeled) with diferent abilities. They would be stationary and interruptable whenever Yogg's attacked with a Basic Attack or ability. Tentacle abilities (inspired by the raid encounter)

  • Diminish PowerDiminish Power - weakens enemies standing in an area around the tentacle reducing their damage dealt by 20%.
  • SqueezeSqueeze - grabs enemies stunning them for 0.5 seconds. Lasts until destroyed.
  • Death RayDeath Ray - causing damage to enemies, lasts until destroyed.

Heroic ability: Fake map pings for the enemy team with a sound file "MADNESS WILL CONSUME YOU!"

The idea of having enemy map pings sound like the most troll-tastic ability in a Moba since Techies

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38 minutes ago, Stan said:

Yogg-Saron would be interesting.

Sara (direct combat) with deceiving skills like

  • Sara's FervorSara's Fervor [Q] - increase damage dealt by 20% and damage taken by 100%.
  • Sara's BlessingSara's Blessing [W] - heals for a percentage of Health, but also causes damage over time.
  • Sara's AngerSara's Anger [E] - inflicts Shadow damage, but increases physical damage (AP?)

Yogg (indirect combat) - various tentacles (channeled) with diferent abilities. They would be stationary and interruptable whenever Yogg's attacked with a Basic Attack or ability. Tentacle abilities (inspired by the raid encounter)

  • Diminish PowerDiminish Power - weakens enemies standing in an area around the tentacle reducing their damage dealt by 20%.
  • SqueezeSqueeze - grabs enemies stunning them for 0.5 seconds. The tentacle would throw the Hero in a random direction when destroyed.
  • Death RayDeath Ray - causing damage to enemies, lasts until destroyed.

Heroic ability: Fake map pings for the enemy team with a sound file "MADNESS WILL CONSUME YOU!"

Mmm I like it in terms of flavor, but I'd ideally see the Insanity mechanic in the game for Yogg to further emphasize the disruptive effect. I remember (I was a total raid rookie at the time!) being totally amazed suddenly being teleported into a random room with the lich king that you had to escape.

 

I'm not sure how to properly handle the Insanity mechanic or what the consequences would be without making it too strong or weak. It doesn't necessarily have to be a heroic ability (It was something that just trickled in slowly during the raid as well)

 

Perhaps at high Insanity, enemies entering and leaving the fog of war might appear as allies for a second making it harder to track? Perhaps create a fog of war effect? Something a lot more simple like 0.2% chance to miss (basic attack only) per 1 insanity (Might be disfavored because RNG)?

 

Perhaps tie it to your map ping thing, but a well coordinated team could probably communicate over VOIP too well to counter it. Or have map pings by players hit random spots on the map instead of where they want it to be. 

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Kinda sad A. doesent look like bigglesworth is with him for anythng, was hoping maybe a talent that gives him mr bigglesworth like a lunara wisp, and if killed kelthuzad becomes enraged for abit. (wont be targeted by minions/towers) so people choose to give him a short buff for killing his scout kinda thing, would be interesting

 

No more master skins!? Ever since DVA and Genji, as i am sure they were being made well the old system was still in place

since then, since master skins are no longer earn, we wont be getting any more master skins, and im super sad cause i loved em, they allowed you to see "Hey what if a character was even more epic"

 

That i am not a mega fan of his playstyle... I love kelthuzad, fav charecter in lore i think. But i dont know how i feel about his abilities... 

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      Blizzard (Source)
      It’s Midgame Moves week for Heroes of the Storm! It’s time to continue theeducational content series that kicked off 2018 featuring some of the smartest personalities in the scene. Midgame Moves will be focusing on the meaty middle portion of a competitive match! Yesterday we touched on Map Pressure and Mercenary camp timings. Today we will learn about Boss control.
      We’ve all unintentionally thrown a game on a Boss before. Bosses in Heroes of the Storm are some of the most unforgiving points of contention, and often leave disaster in the wake of their attempted capture. However, capturing the Boss doesn’t have to be unnerving, so long as your team is on the same page and you know what information you’re looking for.
      Have a Reason and Follow Through
      “Bosses aren't typically used for building leads, they're used for finishing games or getting meaningful structure advantages that help you finish the game later,” said HeroesHearth Esports’s Coach Rori "CauthonLuck" Bryant-Raible, who spent the entirety of 2017 competing professionally with the Tempo Storm roster. “Have a reason for taking the Boss and try to get your team on the same page with that reason.”
      Taking a Boss in the early game is generally considered an extremely risky move with very little payoff. The Boss will demand a soft defense but won’t get much done unless your teammates are pushing with it. If you’ve already committed multiple members to taking the Boss and there is no going back now—what do you do next? “A big mistake teams make on Sky Temple is taking the Boss in the midgame and letting it push alone on its own. The best utilization of the Boss is when there is a specific plan you can get your team behind: ‘Take this Boss and push with it’, or ‘take this Boss and go kill top Keep while they defend the Boss on bot Keep’, or ‘take this Boss and then go to the other side of Cursed Hollow and take that Boss and push with it while they defend the first one’. If you take a Boss and let it wander on its own, it's a mistake.”
      Baiting a Fight on Boss
      Yes, the Boss does an excellent job of pushing the lane, creating map pressure, and demanding a response. However, it can be an amazing tool for starting a fight as well. “If you're up—say level 16 to 14—that is usually a good time to start a Boss. If the other team tries to contest you, you're fine taking that fight, so long as everyone on your team gets off the Boss and fights. If they don't contest you, take the Boss and push their Keep with a talent tier advantage. You turn your level lead into getting a Keep down, or if you get a pick while they're defending you might just win the game.”
      Communication is key! When you’re not trying to bait a fight, you should make that as clear as possible to your teammates. “If there are times when you know you're just sneaking the Boss and you can't win a fight if they enemy team finds you, you should try and let your team know that like, 'Hey, we're trying to sneak this, if someone scouts us just back up and give it up unless it's almost dead'.”
      Sneaky, Sneaky, Dead.
      Sneaking Bosses can be good when you have Heroes that have high damage output such as Greymane, Sonya, or Jaina. “A common Boss sneak happens on Tomb of the Spider Queen,” said Cauthonluck. “If you can force the enemy team to clear the bottom Web Weaver last, your team can start Boss on top as soon as the Web Weavers die. It's very easy to kill and capture that Boss before the enemy team can rotate top from the bottom Web Weaver.”
      The Hail Mary Play
      When a game looks all but over, sometimes the only option is to pull a Boss and pray for the best. This fight usually determines the outcome of the game, so make sure your lanes are pushed out enough that catapults or a devious backdoor won’t spell your unfortunate demise before you engage. “The point of this desperation play isn't necessarily to get the Boss. If they don't fight you, you get it for free and it's a little bit of an advantage, but the entire point of that move is to get the enemy team to fight you while they're not quite 20. It's a valid strategy.”
      Should I Try and Solo the Boss? ave a Reason and Follow Through
      Short Answer? No.
      Long Answer: “I would almost never recommend soloing a Boss. Maybe with an Illidan and Abathur combo, it could be worth it—but in general, it takes so long that even if you're capable of doing it, it's far too risky and the map control you give up just isn't worth it. Anytime you have someone capable of soloing a Boss it's generally way more effective to just bring one extra DPS with them and kill the Boss much quicker and make yourself less vulnerable to being invaded. You can still have the same benefit, you're doing the Boss without the enemy team knowing and you can still do that while having three of your Heroes visible on the map instead of four. It's something that really shouldn't be attempted.”
      Thieves in the Night
      It is possible, albeit difficult, for Medivh to steal the Boss with Ley Line Seal. So, you’re casually strolling between mid and bot lane with some of your teammates minding your own business when you catch a glimpse of the enemy Varian wailing away on the Boss. Prepare to invade!
      “Tyrael's Holy Ground is your best friend when it comes to stealing a Boss," said Cauthonluck. "Although, Zarya's Expulsion Zone is also very good. Chen's Wandering Keg can achieve kind of the same thing, although it can be difficult to get all their members off the point long enough to capture it. Falstad's Mighty Gust is another tool, but it can be tricky to setup because it requires hitting the Gust into Barrel Roll from a very specific angle where it sweeps the entire enemy team off and leaves you on the point. Any time you do that you're basically resigning yourself to death. I would be very careful with that one.”
      To Defend or Not to Defend
      What is the best way to go about deciding who needs to defend against a pushing Boss? "Most of the time you're going to want to defend with everybody," said Cauthonluck. "However, if the enemy team isn't pushing with their Boss, it's usually best not to defend with all five but to have your highest DPS Heroes defending while your Warriors and Supports are doing useful things on the map such as soaking, defending other lanes, or doing Mercenary camps."
      As always, do your best to be constantly aware of the variables in play. "If you're one or two creep waves away from getting to 16 or 20, then it can be good to have four people defend and one person on your team go to soak that talent tier before you defend hard."
      Armed with this information, hopefully your next attempt at Boss will be a little more thought out. Check back with us tomorrow for more of Midgame Moves Week when Team Dignitas' Vilhelm "POILK" Flennmark explains how to recover from a lost team fight.