Zadina

Hearthstone Gets Its First Animated Short

16 posts in this topic

5X1DL0PV1FY01503104998743.jpg

After Overwatch, Hearthstone is the next Blizzard game to get its animated short series.

A series of Hearthstone animated shorts has premiered today with "Hearth and Home". The protagonist is Ava, a young girl who is lost in the cold woods, until she discovers the warm Hearthstone tavern. We also finally get to know the name of the Innkeeper, which is Harth Stonebrew.

Other notable characters are Malto, the wise old Mage; Sarge, an adorable mouse; Fewz and Wick, the Goblin brothers; Lou, the most fabulous Paladin ever; Bertie, a female Gnome; Urk, a tough-looking Orc; and Velaris, an arrogant Blood Elf.

The short features some top quality animation and is quite reminiscent of Pixar Studios works. Enjoy!

 

Share this post


Link to post
Share on other sites

What do you think, guys? Now that Hearthstone officially got a lot more personality, perhaps there will be hearthstone heroes in HotS one day as well. ^.^

Lou would be awesome! :D

  • Like 1

Share this post


Link to post
Share on other sites

This was the best short of Gamescom. Don't get me wrong, I loved Mei's, but I can believe how good this one was. 

  • Like 1

Share this post


Link to post
Share on other sites

Blizzard, take our money and invest in the animation department. We need this as a movie.

I think a The Lost Vikings movie would look gorgeous in this art style.

Or rather, make a true Warcraft movie using only CGI (akin to Tin Tin and Polar Express).

Also, can we get Harth Stonebrew  (I see what you did there Blizzard) as a playable character in Heroes of the Storm? Or even as a skin for Muradin.

Edited by Valhalen
  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, Valhalen said:

Also, can we get Harth Stonebrew  (I see what you did there Blizzard) as a playable character in Heroes of the Storm? Or even as a skin for Muradin.

I'd die for the Innkeeper in HoTS, throwing mugs and cards at people! Ultimate of flipping the table!

Share this post


Link to post
Share on other sites

i started to watch this and just couldn't get all the way through blizzard is supposed to be blizzard not frikin Disney :<

Share this post


Link to post
Share on other sites
5 hours ago, Lamuria said:

i started to watch this and just couldn't get all the way through blizzard is supposed to be blizzard not frikin Disney :<

Hearthstone itself is pretty colorful, so I think this fits perfectly. All the Hearthstone trailers played in a similar fashion, but they were just semi-animated (static images with slightly movement).

From a marketing point of view, this a smart move Blizzard pulled. They made a super friendly and colorful trailer with a animation quality that rivals even the giants of CGI animation (Disney/Pixar/DreamWorks) while introducing their most accessible game; this can potentially attract new players, either children or adults. And having children becoming attached with your brand at a young age can result on them becoming lifetime fans.

This short just proves that Blizzard can make any kind of stuff and result in something jawdropping. I'd love to see them invest in other media's other than games. I'd pay for a The Lost Vikings cartoon or a WoW movie done entirely with CGI (like "Tin Tin" and "Polar Express").

And what is the problem with Blizzard trying to make something Disney-ish? WoW itself has a lot of references to pop culture and the characters are slightly cartoon-ish. The Lost Vikings were one of the first games made by Blizzard and they're all cartoon styled. 

Also, Overwatch is pretty much a shooter with Disney-styled characters. You could slap them in the upcoming Disney's "Big Hero 7" and they would fit perfectly. I've never seen anyone saying it's a bad thing.

If anything, Lou is pretty much the equivalent of Gaston from "The Beauty and the Beast", while Balto looks a lot like Merlin from "The Sword on the Stone". Just like the Overwatch cast, you can see them overflowing with personality and expressions. It's a delight to my eyes.

My only concern with this short is that bringing a child to Goldshire is a dangerous idea, Blizzard... Just kidding.

Edited by Valhalen

Share this post


Link to post
Share on other sites
On 23/8/2017 at 11:30 PM, positiv2 said:

Now I want Lou as an alternative paladin hero.

I want him as main paladin hero

  • Like 1

Share this post


Link to post
Share on other sites
On 24.08.2017 at 1:33 AM, Ogerscherge said:

What do you think, guys? Now that Hearthstone officially got a lot more personality, perhaps there will be hearthstone heroes in HotS one day as well. ^.^

Lou would be awesome! :D

Hearthstone has heroes? Aren't they from Warcraft lore anyways?

Share this post


Link to post
Share on other sites
47 minutes ago, FanOfValeera said:

Hearthstone has heroes? Aren't they from Warcraft lore anyways?

The player portraits are the heroes, like Valeera or Uther. And yeah, they are, though with the exception of Morgl the Oracle, who was first introduced in Hearthstone. There's a reason why Heroes of Warcraft was removed from the title.

Share this post


Link to post
Share on other sites
On 28.8.2017 at 2:24 PM, FanOfValeera said:

Hearthstone has heroes? Aren't they from Warcraft lore anyways?

Some of the Hearthstone cards, like Kazakus or Patches the Pirate for example, depict characters that are supposed to have their origin in the Warcraft universe, yet they don't appear in any game other than Hearthstone.

Morgl, as mentioned by positiv2, is clearly a Murloc from the Warcraft universe, yet he was created especially for Hearthstone. So yes, HS has a few original characters by now, that could be added to HotS.

So yes, if you want to see it like that, all characters from HS are somehow WC characters. ^-^

It just would feel weird, if they added Kazakus as a WC hero to HotS, when he does not appear in WC 1-3, or WoW (yet).

Share this post


Link to post
Share on other sites
On 9/23/2017 at 5:26 PM, Ogerscherge said:

It just would feel weird, if they added Kazakus as a WC hero to HotS, when he does not appear in WC 1-3, or WoW (yet).

I suppose they'd need to add them as Hearthstone characters instead!

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Aleco

      Get your games in with Cubelock and Even Paladin while you can! The upcoming balance patch will drop on the 22nd.
       
      Confirmed today on the official Hearthstone blog, the upcoming balance patch will go live on May 22nd.
      Though the nerfs had been announced several days ago, a timeline had previously not been provided for when the nerfs would go live. For those who have yet hear, the following cards will be receiving nerfs:
      Naga Sea Witch will have its Mana cost increased from 5 to 8 Mana Spiteful Summoner will have its Mana cost increased from 6 to 7 Mana Dark Pact will restore 4 Health instead of 8 health Possessed Lackey will have its Mana cost increased from 5 to 6 Mana Call to Arms will have its Mana cost increased from 4 to 5 Mana Crystal Core will turn minions into 4/4s instead of 5/5s  
    • By Aleco

      This week's episode features a fresh take on a popular deck, courtesy of Casie.
      Can you guess the next move?
      Situation #22: Let's Even the Odds
      Picking up where we left off last week, we find ourselves in the middle of an odd/even matchup between Warlock and Shaman. I picked this situation partially because it was an interesting spot with many options available to us, and also because its a ladder situation I highly doubt any of my readers have encountered before:

      Commenters quickly identified several key factors about this matchup, namely that Defile and Hellfire are off the table for our opponent and that the only "board clear" available for our opponent is Despicable Dreadlord. Our opponent is more likely to have single target removal (such as Voodoo Doll) or is looking to play a demon-related 5 drop next turn in Skull of the Man'ari, Possessed Lackey, or Doomguard.
      Bozonik summed up this situation excellently in his comment from last week's thread:
      There seemed to be a consensus among commenters that "Option 1", Hero Power + Sea Giant was the line here. It puts a big nasty minion on the board, applying pressure and forcing our opponent to have Voodoo Doll. In the heat of the moment I went with "Option 2", the full clear, but after looking back on things and reading over the comments I believe Hero Power + Giant was the correct line. Despicable Dreadlord is really the only card which gives us serious trouble next turn (since our opponent won't be able to play Possessed Lackey and kill it) and this line plays around Dreadlord while applying just as much pressure as the other options.
      I was secretly hoping that the tap + Giant wasn't the correct line here (because its the most obvious one), but the obvious solution is often the correct one. If you're ever in a situation such as this where you have no idea what your opponent is up to, it's probably best to go for the "obvious" line and not get cute.
      Situation #23: Broken Mirrors
      Today's deck comes courtesy of Kevin "Casie" Eberlein, who cut the dragon package from Mind Blast Priest to turn the deck into something with much more of a combo/aggro feel to it. Many pros are pegging Mind Blast Priest to be the next "best deck in the meta" after the nerfs drop, and Casie's list has a serious advantage in the mirror match:
      Though I didn't find nearly as much success with the deck as Casie did, it did provide me with plenty of interesting situations for What's the Move! Here's the one I ended up choosing for this week's episode:

      It's turn 2, we're on The Coin, and our ladder opponent just played a Wild Pyromancer. For the purposes of this exercise, we can say that we're 100% confident our opponent is on Mind Blast Priest. However, this isn't a mirror match at all. We have Prophet Velen, Holy Smite, two copies of Holy Fire (most Mind Blast Priests run just one), and Lifedrinker in our deck, which gives us a huge advantage in late-game Anduin vs Anduin races. Knowing that we have an advantage in the late game should color our decision heavily on turn two, where have a surprising number of options available to us.
      So, what's the move?
    • By positiv2
      This thread is for comments about our Murloc Paladin.
    • By Zadina

      The targeted cards are Spiteful Summoner, Possessed Lackey, Call to Arms, Dark Pact, Crystal Core and Naga Sea Witch.
      The community's prayers have been answered as nerfs for six problematic cards have been announced.
      Four of these cards are Spiteful Summoner, Possessed Lackey, Call to Arms and Naga Sea Witch. Even though there were a lot of interesting suggestions as to how these cards could be handled, Team 5 chose the simplest, yet elegant, way to weaken them: increase their mana cost. The first three cards will have their mana cost increased by 1, whereas Naga Sea Witch will jump to an extreme 8 mana!
      Dark Pact will now restore 4 health to your hero, instead of 8. Lastly, Crystal Core will undergo a second nerf in its history: it will now produce 4/4 minions. Do you think it will survive even its second nerf like Unleash the Hounds or Sylvanas Windrunner did?
      Some of the cards that we know the team was considering changing, but will remain unscathed for now are Sunkeeper Tarim, Doomguard, Bloodreaver Gul'dan and Baku Paladin Hero Power.
      These changes will take effect after the end of the HCT playoffs at the end of May.
      Daxxarri
      In an update that will arrive some time after the HCT Playoffs are complete, we will be making balance changes to the following cards:
      Naga Sea Witch – Will cost 8 mana. (Up from 5)
      In update 9.1, we introduced a rule change to increase the consistency of Hearthstone game mechanics. The change affected precisely when Naga Sea Witch’s cost change was applied to cards. This allowed it to be combined with the cost reduction effects on giants, and as a result, it became fairly easy to reduce their mana cost to 0.
       
      We think Hearthstone is better all around when interactions are consistent, and we like the fact that a Naga Sea Witch giants deck archetype exists. That said, we also understand that, with its current functionality, this deck can generate early board states that are unreasonable for most classes to deal with. By increasing the cost of Naga Sea Witch to 8 mana, the deck’s concept remains intact, but the combo is delayed until later in a match when more decks are likely to have the tools to handle the arrival of so many giants.

      Spiteful Summoner – Will cost 7 mana. (Up from 6)
      After set rotation arrived with the Year of the Raven, Spiteful Summoner became more powerful and consistent when used in decks containing 10 mana cost spells. This is because the pool of 10 mana cost minions in Standard is smaller, so players could more reliably count on getting a powerful minion from Spiteful Summoner’s effect. Even considering the deckbuilding sacrifices that an effective Spiteful Summoner deck requires, we think that increasing the card’s mana cost to 7 is more in line with the powerful outcomes that are possible when it’s used alongside cards like Ultimate Infestation.

      Dark Pact – Will restore 4 Health. (Down from 8)
      There are two aspects of Dark Pact that make it powerful. At a cost of 1 mana, it’s easily used alongside cards like Carnivorous Cube, Possessed Lackey, and Spiritsinger Umbra for big combo turns. It also gives Warlocks enough healing potential so that aggressively using Lifetap and playing cards like Kobold Librarian and Hellfire feel less consequential. We left Dark Pact’s cost intact so it can still be used as part of interesting combos, but lessened the healing it provides so Warlocks will need to more carefully consider how much damage they take over the course of a match.

      Possessed Lackey – Will cost 6 mana. (Up from 5)
      Some of the card combos involving Possessed Lackey present situations that are too difficult to deal with in the early-to-mid stages of the game. Increasing its mana cost to 6 delays some of those powerful card combos to turns that are easier for opposing decks to overcome.

      Call to Arms – Will cost 5 mana. (Up from 4)
      Currently, there are three popular Paladin decks: Even Paladin, Murloc Paladin, and Odd Paladin. Among the three decks, Even Paladin and Murloc Paladin have consistently been the most powerful two archetypes over the first few weeks since the release of The Witchwood. Call to Arms moving to 5 mana restricts it from being used in Even decks and reduces its power somewhat when used in Murloc and other Paladin decks.
      We expect that players will experiment with Call to Arms at 5 mana in Odd Paladin decks, but we don’t expect this card to have much of an impact. This is because Odd Paladin can’t access 2 mana minions (meaning Call to Arms could only ever summon three 1 mana minions if played in that deck).

      Note: As a result of this change, we are adjusting the “Greymane’s Alliance” deck recipe. It will now have two copies of Saronite Chain Gang in place of Call to Arms.
      The Caverns Below – The quest reward, Crystal Core, will read: For the rest of the game, your minions are 4/4. (Down from 5/5)
      The Quest Rogue deck uses a strategy that’s strong against slow, control-heavy and fatigue decks, but struggles against most other deck archetypes. There’s a fine line between being powerful against very slow decks and being powerful versus virtually all non-aggressive strategies. By changing the quest reward to make the resulting minions 4/4 instead of 5/5, Quest Rogue should still be a reasonable option versus slow, extreme late-game decks, but offer a less polarized matchup with more moderate control decks.

      (source) Are you happy with these changes? Do you think some cards will still be playable or are all six cards useless now? What's your opinion on the unchanged cards?