Stan

Kel'thuzad PTR Patch Notes: Aug 28

9 posts in this topic

MKMGTMO4VVY41501519330264.jpg

A new patch has hit test realms and you can try out the Archlich of Naxxramas on PTR. The patch will be going live on September 5. 

Kel'thuzad, new skins, Call of Kel'thuzad event and Hero reworks are coming to the Nexus in a week! Below are full patch notes.

Blizzard LogoBlizzard (Source)

General

New Special Event: Obey the Call

  • Slay heroes in Kel’Thuzad’s name to earn in-game rewards before the event concludes on September 25, 2017!
    • Each quest in this four-part chain must be completed in order, and only one quest will be active at any given time.
    • Games played in Versus A.I., Quick Match, Unranked, and Ranked modes all count toward quest progress.
    • Games played during the Acolyte, Necromancer, and Lich Lord quests must be won in order to earn takedown credit.
  • Quests and Rewards
    • Ghoul: Play a game with Kel’Thuzad present on either team.
      • Reward: Ghoul Portrait
    • Acolyte: Achieve 30 takedowns in winning games.
      • Reward: Acolyte Portrait
    • Necromancer: Achieve 60 takedowns in winning games.
      • Rewards: Necromancer Portrait and Necromancer’s Blight Spray
    • The Lich Lord: Achieve 90 takedowns in winning games.
      • Rewards: Kel’Thuzad Portrait and Naxxramas Warcrest Banner
  • PTR Note: While elements of this event may be visible on the Public Test Realm, any progress or rewards earned during PTR testing will not transfer to the live version of the game when this patch is officially released next week.

Ranked Play

  • 2017 Ranked Season 3
    • Once today’s patch arrives to the live version of Heroes of the Storm, 2017 Ranked Season 2 will officially come to a close, and Season 3 will begin!
    • League standings will be reset and all players will need to play through 10 Placement Matches in order to receive their new starting ranks in Hero and Team Leagues for 2017 Season 3.
    • The matchmaking system’s certainty level in all players’ matchmaking ratings will once again be loosened in order to make it a little easier to move up and down the rankings during initial matches this season.
  • Placement Matches
    • Players with high matchmaking ratings (MMR) can now place as high as 1,000 points into Master League.
  • Grandmaster League
    • Promotions into Grandmaster League will now occur 2 weeks after a new Ranked Season begins.

New Hero: Kel'Thuzad

Kel'Thuzad has faithfully served the Lich King both in life and after death. Reanimated as the Archlich of the Scourge and given domain of the Dread Necropolis, Naxxramas, Kel’Thuzad remains Arthas’s most trusted advisor and master of the cold dark.

Trait

  • Master of the Cold Dark
    • Quest: Gain 1 Blight every time a Hero is Rooted by Frost Nova or hit by Chains of Kel'Thuzad.
    • Reward: After gaining 15 Blight, the cooldown of all Basic Abilities is reduced by 2 seconds.
    • Reward: After gaining 30 Blight, gain 75% Spell Power.

Basic Abilities

  • Death and Decay (Q)
    • After 0.5 seconds, launch an orb that explodes upon hitting an enemy, dealing damage to enemies in the area. The explosion leaves behind a pool of decay that lasts 2 seconds, dealing damage every 0.5 seconds to enemies.
  • Frost Nova (W)
    • Create a nova that explodes after 1 second, dealing damage to enemies inside and Slowing them by 35% for 2.5 seconds. Enemies in the center are Rooted for 1 second.
  • Chains of Kel'Thuzad (E)
    • Launch a chain, dealing damage to the first enemy Hero or Structure hit. For 4 seconds after hitting an enemy, Chains can be reactivated to launch to an additional enemy, pulling both enemies together and Stunning them for 0.5 seconds.

Heroic Abilities

  • Frost Blast (R)
    • Launch a meteor of ice at an enemy Hero. Upon impact, the meteor deals damage to its target and damages enemies in the area. All enemies hit by Frozen Tomb are Rooted for 1.5 seconds.
  • Shadow Fissure (R)
    • Create a fissure anywhere on the Battleground that explodes after 1.5 seconds, dealing  damage to enemies in its area.

Art

General

  • Heroes of the Storm has received new loading screen art to celebrate Kel’Thuzad’s arrival to the Nexus.

Heroes, Abilities, and Talents

  • Talent: Cleanse and similar Talents have received updated effects in order to increase visual clarity.
  • Nazeebo: The Jar and Spiders spawned by Corpse Spiders have received updated effects in order to increase visual clarity.
  • Alarak: The size of the indicator that appears above Rite of Rak'shir’s target has been reduced.
  • The following Heroes have received updated art to coincide with Talent changes:
    • Jaina
    • Leoric
    • Lt. Morales

Quest System Updates

  • Visual effects that appear around a Hero upon completing a Talent or Ability Quest have been updated to make them more visually apparent.
  • The following Heroes have updated art to coincide with quest system updates:
    • Chromie
    • Jaina

User Interface

Quest System Updates

  • A quest column has been added to the Talents tab on the in-game Score Screen.
    • Baseline quests, such as Kel’Thuzad’s Master of the Cold Dark or Nazeebo’s Voodoo Ritual, will appear in this column and quest progress will be visible to all players in the match.
  • Notifications will now appear in the in-game Event Log (AKA Kill Feed) whenever a player completes a quest or reaches an important quest milestone.
  • Quest resets will now appear next to the portrait of the slain enemy in the Event Log.
    • Ex: Flamestrike’s icon art will appear next to Kael’thas’ portrait in the Event Log if he is killed prior to completing the Convection quest.
  • Upon completing a quest, a personal notification will now display for the player at the top center of the screen stating the name of the completed quest.

Battlegrounds

Ranked Battleground Rotation Update

  • Added to Rotation
    • Infernal Shrines
    • Tomb of the Spider Queen
  • Removed from Rotation
    • Towers of Doom
    • Warhead Junction
    • Garden of Terror
  • The full Ranked Battleground Rotation is now as follows:
    • Battlefield of Eternity
    • Blackheart's Bay
    • Braxis Holdout
    • Cursed Hollow
    • Dragon Shire
    • Infernal Shrines
    • Sky Temple
    • Tomb of the Spider Queen
  • As a reminder, Hanamura has been temporarily removed from all play modes except Custom Games in order to undergo changes. As a result, the new rotation will feature 8 Battlegrounds, rather than 9.

Heroes

Assassin

Chromie

Divider_Hero_Chromie_Crop.png

Abilities

  • Sand Blast (Q)
    • Scaling reduced from 4% to 2% per level.
    • Damage reduced from 400 to 300.
    • !Quest added:  
      • Hit 80 Heroes with Sand Blast. Hitting with consecutive casts counts as 2 hits.
    • !Rewards:  
      • Increase Sand Blast damage by 5 for each Hero hit.
      • After hitting 80 Heroes, Sand Blast leaves an Echo behind.  The next time Sand Blast is cast, the Echo also casts an untalented Sand Blast that deals 40% damage.

Talents

  • Level 1
    • (New) Mounting Sand (Q)
      • If Chromie hits with a third consecutive Sand Blast, it counts as hitting 3 Heroes.
  • Level 2
    • (New) Timely Surprise (E)
      • Sand Blast and Dragon's Breath's cooldowns are reset when Time Trap is triggered.
  • Level 11
    • (New) Here and There (Active)
      • Activate to have Chromie swap places with her Sand Blast Echo.  30 second cooldown.
  • Level 18
    • Past and Future Me (Q)
      • Removed.
    • Piercing Sands (Q)
      • Moved from Level 2.
      • Adjusted Functionality:
        • Sand Blast now pierces targets, dealing damage to any additional Heroes hit.
    • Loophole (R)
      • Removed.
    • (New) Stuck in a Loop (R)
      • Temporal Loop teleports the target a second time after the first completes.

Jaina

Divider_Hero_Jaina_Crop.png

Abilities

  • Frostbite (Trait)
    • !Quest added:
      • Deal 15,000 damage to Chilled enemy Heroes
    • !Reward: Gain the Improved Ice Block ability
      • Improved Ice Block: Activate to place Jaina in Stasis and gain Invulnerability for 2.5 seconds.  When this effect expires, nearby enemies are Chilled.  40 second cooldown
  • Summon Water Elemental (R)
    • Cooldown reduced from 80 to 60 seconds
    • Mana cost reduced from 75 to 60

Talents

  • Level 1
    • Conjurer’s Pursuit (Passive)
      • Removed
    • (New) Fingers of Frost (Passive)
      • Gathering Regen Globes increases your Mana Regeneration by .1 per second, up to 2 per second.  Reward: After gathering 20 Regeneration Globes, the damage bonus of Frostbite is increased by 10%.
  • Level 7
    • Frostbitten (Passive)
      • Removed
    • Ice Floes (E)
      • New Functionality:
        • Doubles the width of Cone of Cold.  Hitting Chilled enemy Heroes with Cone of Cold reduces its cooldown by 2.5 seconds, up to a 5 second maximum reduction.
    • (New) Icefury Wand (Passive)
      • Your basic attacks against Chilled targets deal 75% bonus damage and reduce the cooldown of Blizzard by 1 second.
  • Level 20
    • Improved Ice Block (Active)
      • Removed
    • Arcane Power (Active)
      • Removed
    • (New) Ice Blink (Active)
      • Activate to teleport a short distance and Chill nearby enemies.  60 second cooldown.
    • Cold Snap (R)
      • Now also reduces the cooldown of Ring of Frost by 10 seconds per enemy Hero hit.
    • Deep Chill (Trait)
      • Moved from Level 1
        • New Functionality:
          • Frostbite’s slow amount now stacks a second time, slowing enemy Heroes by up to 40%.
LEVEL (TIER) JAINA TALENTS
1 (1) Winter's Reach (Q) Lingering Chill (Trait) (!) Fingers of Frost (Passive)  
4 (2) Frost Shards (Q) Arcane Intellect (Trait) Frost Armor (Passive)  
7 (3) Ice Floes (E) Ice Lance (Q) Icefury Wand (Passive)  
10 (4) Summon Water Elemental Ring of Frost
13 (5) Storm Front (W) Ice Barrier (Trait) Ice Veins (Active)  
16 (6) Snowstorm (W) Northern Exposure (E) Numbing Blast (E)  
20 (7) Cold Snap (R) Wintermute (R) Ice Blink (Active) Deep Chill (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Support

Lt. Morales

Divider_Hero_LtMorales_cropped.png

Miscellaneous

  • Morales now uses Energy to fuel her Healing Beam. All other abilities are free to cast.
    • Morales can hold up to 100 Energy.

Abilities

  • Caduceus Reactor (Trait)
    • New Functionality:
      • While channeling Healing Beam, Morales heals herself for 2% of her maximum life per second.
  • Healing Beam (Q)
    • Channeling Healing Beam costs 6 Energy per second
    • Morales generates 6 Energy per second after not channeling Healing Beam for 3 seconds.
  • Safeguard (W)
    • Cooldown reduced from 15 seconds to 12 seconds
  • Displacement Grenade (E)
    • A visual indicator for the detonation area is now visible to Lt. Morales.
  • Stim Drone (R)
    • Cast time reduced from 1 second to .5 seconds
  • Medivac Dropship (R)
    • Takeoff minimum delay reduced from 4 seconds to 3 seconds
    • Health reduced from 1593 to 956

Talents

  • Level 1
    • Feedback Loop (W)
      • Removed
    • Scouting Drove (Active)
      • Removed
    • Clear! (E)
      • Moved from Level 7
      • New Functionality:
        • !Quest: Hit Heroes with Displacement Grenade.
        • !Reward: After hitting 15 Heroes, Displacement Grenade’s cooldown is reduced from 12 seconds to 8 seconds.
        • !Reward: After hitting 30 Heroes, Displacement Grenade’s area is increased by 25%.
    • (New) Caduceus Feedback (Passive)
      • Basic Attacks generate 1 Energy, increased to 4 against Heroes.
    • (New) Life Support (W)
      • Gain 2 Energy each time Safeguard prevents damage, to a maximum of 20 Energy per cast.
  • Level 4
    • Bioshield (Q)
      • Removed
    • Automated Block (Passive)
      • Removed
    • Infused Grenade (E)
      • Removed
    • Trauma Trigger (Passive)
      • Moved from Level 1
      • Cooldown Increased to 60 Seconds
      • New Functionality:
        • Gain 30 Armor for 3 seconds after taking damage while under 40% life.
    • (New) Cellular Reactor (Active)
      • Consume 30 Energy to heal 40% of maximum life over 4 seconds.
    • (New) Blast Shield (E)
      • Hitting a Hero with Displacement Grenade grants Lt Morales 2 Energy and a shield equal to 8% of her maximum health, stacking up to 5 times.
  • Level 7
    • Calldown: MULE (Active)
      • Removed
    • Cleanse (Active)
      • Removed
    • (New) Physical Therapy (W)
      • Casting Safeguard removes all Slows from the target. When a slow is removed this way, the cooldown of Safeguard is reduced by 4 seconds.
    • (New) Vanadium Plating (W)
      • Safeguard grants an additional 25 Armor while the bearer is Stunned and its duration does not decay.
    • Prolonged Safeguard (W)
      • Moved from Level 1
      • New Functionality:
        • Increase Safeguard duration by 50%.
  • Level 13
    • Intensive Care (Q)
      • Removed
    • Couples Therapy (Q)
      • Removed
    • Preventative Care (Q)
      • Removed
    • Spell Shield (Active)
      • Removed
    • (New) EMP Grenade (Q)
      • Displacement Grenade deals increased damage to shields and additional damage over 2 seconds.
    • System Shock (E)
      • Moved from Level 16
      • New Functionality:
        • Heroes hit by Displacement Grenade have their damage reduced by 30% for 4 seconds.
    • Second Opinion (W)
      • Moved from Level 16
      • New Functionality:
        • If Displacement Grenade hits 2 or more Heroes, its cooldown is reduced to 1 second.
  • Level 16
    • (New) Extended Care (Q)
      • Increases the range of Healing Beam by 40%.
    • (New) First Responder (Q)
      • If you have more than 70 energy, your Healing Beam heals for 25% more.
    • Shield Sequencer (W)
      • New Functionality:
        • Safeguard gains an additional charge.
  • Level 20
    • Transfusion (R)
      • Removed
    • Medbay (R)
      • Removed
    • Caduceus Reactor 2.0 (Trait)
      • New Functionality:
        • Increases the healing of Caduceus Reactor from 2% to 6%.
    • Storm Shield
      • Removed
    • (New) Hyperactivity (R)
      • Reduces the cooldown of Stim Drone from 90 seconds to 45 seconds and increases the movement speed bonus from 25 to 50%.
    • (New) Safe Zone (R)
      • Heroes are Protected from damage for 2 seconds after unloading from Medivac Dropship.
    • (New) Reinforcements (Active)
      • Reduces the cooldown of Medivac Dropship from 60 to 30 seconds.
      • Activate to call down a Medivac at your Hall of Storms that only allies can enter. Activate again to order the Dropship to travel to the original cast location and unload its cargo. 30 second cooldown. Shares a cooldown with Medivac Dropship.
LEVEL (TIER) LT. MORALES TALENTS
1 (1) Caduceus Feedback (Passive) Life Support (W) Clear! (E)  
4 (2) Cellular Reactor (Active) Trauma Trigger (Passive) Blast Shield (E)  
7 (3) Physical Therapy (W) Vanadium Plating (W) Prolonged Safeguard (W)  
10 (4) Medivac Dropship Stim Drone
13 (5) EMP Grenade (Q) System Shock (E) Second Opinion (E)  
16 (6) Extended Care (Q) First Responder (Q) Shield Sequencer (W)  
20 (7) Hyperactivity (R) Safe Zone (R) Reinforcements (Active) Caduceus Reactor 2.0 (Trait)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Warrior

Leoric

Divider_Heroes_Leoric_Cropped.png

Stats

  • Basic Attack Damage reduced from 150 to 105
    • New functionality – Wrath of the Bone King
      • Leoric's first two Basic Attacks cleave for 100% damage. His third Basic Attack deals 100% additional damage to his main target

Abilities

  • Skeletal Swing (Q)
    • No longer deals bonus damage to non-Heroic targets
    • Cooldown increased from 8 to 14 seconds
    • Mana Cost increased from 50 to 80
    • Damage increased from 125 to 150
    • Additional Functionality:
      • If Skeletal Swing hits a Hero, refund 50% of the Cooldown and Mana Cost
  • Drain Hope (W)
    • Lowered damage and healing from 25% to 20% of the target’s maximum Health
  • Drain Essence (W)
    • Lowered healing from 12.5% to 10% of target’s maximum Health
    • Lowered cooldown from 11 to 9 seconds
  • Entomb (R)
    • Cooldown increased from 50 to 75 seconds
    • Mana cost increased from 75 to 90
  • March of the Black King (R)
    • Cooldown reduced from 80 to 50 seconds
    • Mana cost reduced from 100 to 75
    • Damage increased from 183 to 250
    • Heal increased from 7% to 12%

Talents

  • Level 1
    • Mana Thirst (Q)
      • Removed
    • Block (Passive)
      • Removed
    • Reanimation (Trait)
      • Removed
    • Fealty Unto Death (Passive)
      • Moved from Level 4
    • Consume Vitality (Q)
      • Moved from Level 16
      • New Functionality:
        • Lowers the Cooldown of Skeletal Swing by 2 seconds
        • Heroes hit by Skeletal Swing heal Leoric for 4% of his maximum health
        • No longer adds any additional effect while in Undying form
    • Ossein Renewal (Active)
      • Moved from Level 7
      • New Functionality:
        • Activate to heal Leoric for 30% of his maximum Health over 5 seconds. Regeneration Globes lower the Cooldown of this ability by 20 seconds. 120 second cooldown.
  • Level 4
    • Ghastly Reach (Q)
      • Moved from Level 7
    • Paralyzing Rage (Q)
      • Moved from Level 7
    • (New) Kneel, Peasants! (Q)
      • Increase the damage of Skeletal Swing to Minions and Mercenaries by 75%
  • Level 7
    • Drain Momentum (W)
      • Moved from Level 13
      • No longer grants a movement speed bonus (removes the self-slow)
      • Added Functionality:
        • If Drain Hope lasts the full duration, gain 30% movement speed for 4 seconds
    • Lingering Apparition (E)
      • Removed
    • Willing Vessel (W)
      • Moved from Level 4
      • Drain Hope’s healing is increased from 20% to 25% of the target’s maximum Health
      • Added Functionality:
        • If Drain Hope lasts the full duration, immediately heal for an additional 5% of your max health
  • Level 13
    • Burning Rage (Passive)
      • Removed
    • Spell Shield (Active)
      • Removed
    • Unyielding Despair (W)
      • Moved from Level 16
      • Cooldown reduction per second Drain Hope is active decreased from 1 to .5 seconds
      • Added Functionality:
        • If you complete a full duration Drain Hope, lower its Cooldown by an additional 3 seconds
    • Hardened Bones (W)
      • Moved from Level 4
      • New Functionality:
        • Leoric gains 20 Armor while Drain Hope is active. If Drain Hope lasts the full duration, the Armor remains for 3 seconds
    • (New) Ominous Wraith (E)
      • Wraith Walk lasts 100% longer and lowers the damage of all enemy Heroes passed through by 50% for 4 seconds
  • Level 16
    • Renewed Swing (Q)
      • Removed
    • Imposing Presence (Active)
      • Removed
    • Royal Focus (E)
      • Moved from Level 4
      • New Functionality:
        • Increase the damage of your next Skeletal Swing by 50% after using Wraith Walk. Every enemy Hero hit with Skeletal Swing lowers the Cooldown of Wraith Walk by 7 seconds
    • Crushing Hope (W)
      • Moved from Level 13
      • Bonus damage dealt by a full duration Drain Hope increased from 10 to 15% of target’s maximum Health
    • (New) Mithril Mace (Passive)
      • Gain 20% Attack Speed
      • !Quest – Kill Minions and Heroes
      • For every 10 Minions or 1 Hero kill, increase your Attack Speed by an additional 3%, up to a maximum bonus of 30%
  • Level 20
    • Hardened Shield (Active)
      • Removed
    • Buried Alive (R)
      • Added Functionality:
        • Enemies inside the Entomb are silenced. The duration of Entomb is lowered from 4 to 3 seconds
    • Death March (R)
      • New Functionality:
        • The attached Drain Hopes are now gain all talent bonuses
    • Spectral Leech (Passive)
      • Leoric’s Basic Attacks deal an additional 2.5% of the targets max HP and heals Leoric for twice that amount
    • (New) Burning Despair (Passive)
      • Deal 40 damage in an area around yourself. Double the damage and area of effect while Drain Hope is active.
    • (New) Shroud of the Dead King (Active)
      • Activate to become Protected for 3 seconds. 75 second cooldown.
LEVEL (TIER) LEORIC TALENTS  
1 (1) Consume Vitality (Q) Fealty Unto Death (Trait) Ossein Renewal (Active)    
4 (2) Ghastly Reach (Q) Paralyzing Rage (Q) Kneel, Peasants! (Q)    
7 (3) Willing Vessel (W) Drain Momentum (W) Hopelessness (W)    
10 (4) Entomb March of the Black King  
13 (5) Unyielding Despair (W) Hardened Bones (W) Ominous Wraith (E)    
16 (6) Crushing Hope (W) Royal Focus (E) (!) Mithril Mace (Passive)    
20 (7) Buried Alive (R) Death March (R) Spectral Leech (Passive) Burning Despair (Passive) Shroud of the Dead King (Active)
  • (!) indicates a Questing Talent.
  • Italic text indicates a NEW Talent.
  • Underlined text indicates a MOVED Talent.

Collection

New Bundles – The following new Bundles and Skin Packs are available for a limited time!

  • Court of the Archlich Bundle
  • Kel’Thuzad Heroic Bundle
  • Star Lich Kel’Thuzad Skin Pack
  • Purple Rage Bundle

New Skins

  • Kel’Thuzad
    • Archlich Kel’Thuzad
    • Blightlord Kel’Thuzad
    • Northrend Kel’Thuzad
    • Scourge Kel’Thuzad
    • Star Lich Kel’Thuzad
      • Eternal Star Lich Kel’Thuzad
      • Frost Star Lich Kel’Thuzad
      • Hunter Star Lich Kel’Thuzad
      • Neutron Star Lich Kel’Thuzad
  • Jaina
    • Dreadlord Jaina
      • Abyssal Dreadlord Jaina
      • Blighted Dreadlord Jaina
      • Saronite Dreadlord Jaina
      • Unholy Dreadlord Jaina
    • Theramore Jaina
      • Citrine Theramore Jaina
      • Emerald Theramore Jaina
      • Midnight Theramore Jaina
      • Ruby Theramore Jaina
      • Theramore Sorceress Jaina
  • Sonya
    • Death Knight Sonya
      • Blighted Death Knight Sonya
      • Unholy Death Knight Sonya
      • Black Knight Sonya
      • Naxxramas Knight Sonya
    • Deathbringer Sonya
      • Abyssal Deathbringer Sonya
      • Plagued Deathbringer Sonya
      • Sanguine Deathbringer Sonya
      • Ymirjar Deathbringer Sonya
  • Zagara
    • Crypt Queen Zagara
      • Abyssal Crypt Queen Zagara
      • Blighted Crypt Queen Zagara
      • Saronite Crypt Queen Zagara
      • Sillithus Crypt Queen Zagara
      • Unholy Crypt Queen Zagara
  • Alarak
    • Amethyst Highlord Alarak
  • Gul’dan
    • Wretched Shadow Council Gul'dan
  • Kerrigan
    • Fighting Cheerleader Kerrigan
    • Heartbreaker Cheerleader Kerrigan
  • Li-Ming
    • Sapphire Volleyball Li-Ming
  • Malfurion
    • Exiled Druid of the Flame Malfurion
  • Medivh
    • Magus Medivh the Green
  • Raynor
    • Amphibious Commander Raynor
  • Probius
    • Terran Probius Red One
    • Terran Probius X1
  • Samuro
    • Genius Monkey King Samuro
    • Golden Monkey King Samuro
    • Midnight Monkey King Samuro
  • Tyrande
    • Virtuous Blood Elf Tyrande
  • Valla
    • Lavender Deputy Valla
  • Zul’jin
    • Coral Warbringer Zul'jin
    • Desert Warbringer Zul'jin

Mounts

  • The following Mounts have been awarded to players who reached Platinum in Hero League or Bronze in Team League during 2017 Ranked Season 2:
    • Earthbreaker Grizzly
    • Dreambreaker Grizzly
    • Netherbreaker Grizzly
  • The following Mounts have been awarded to players who reached Master or higher in Hero League or Team League during 2017 Ranked Season 2:
    • Epic Earthbreaker Grizzly
    • Epic Dreambreaker Grizzly
    • Epic Netherbreaker Grizzly

Bug Fixes

General

  • Fixed a number of typo and tooltip errors across several aspects of the game.

Battlegrounds

  • Boss: Captured Bosses will now correctly use their area of effect Abilities when attacking down a lane.
  • Haunted Mines: Fixed an issue that could cause Heroes to become Invulnerable for a fraction of a second while entering or exiting the Mines.
  • Try Mode: Sentinel will now correctly gain bonus damage after completing the Ranger Talent’s quest using the Complete Quests button.

Heroes, Abilities, and Talents

  • Stasis: Fixed an issue in which cooldowns for self-cast Stasis effects, such as Ice Block, or Chromie’s Time Out, would not count down until respawn if the Hero was killed immediately after that Stasis effect concluded.
  • Arthas: After learning the Shattered Armor Talent, Heroes rooted by Frost Presence’s quest reward will now correctly have their Armor reduced.
  • Azmodan: Manually clicking the All Shall Burn Ability will no longer cause a framerate drop.
  • Chen: Will no longer gain multiple Freshest Ingredient stacks when collecting a single Regeneration Globe if multiple allied Heroes are nearby.
  • Chen: Medivh’s Ley Line Seal can no longer cause Chen and his Storm, Earth, Fire Spirits to exist at the same time.
  • Cho: Rune Bomb’s area of effect indicator will no longer visually shrink if Cho’gall was affected by the Shrink Ray Talent while casting Rune Bomb.
  • D.Va: Fixed an issue that could cause D.Va to become unresponsive when entering the Dragon Knight or Garden Terror after using Lt. Morales’ Medivac.
  • Garrosh: Intimidation will no longer slow non-Heroic enemies’ attack speeds.
  • Garrosh: Fixed an issue that could cause Wrecking Ball to fail to throw a target but go on a full cooldown.
  • Greymane: Can now correctly cast Go for the Throat a second time after using the Ability to kill D.Va’s Mech.
  • Muradin: Haymaker will now properly knock back and damage secondary targets in its path.
  • Muradin: Fixed an issue that caused Muradin’s abilities to cast quickly and without animations if queued up during Dwarf Toss.
  • Li-Ming: Learning the Zei’s Vengeance and Arcane Orbit Talents will no longer cause Arcane Orb to deal reduced damage at close-range.
  • Lt. Morales: Medivac UI will no longer persist on-screen when entering the Medivac as it is destroyed.
  • Samuro: Switching places with a Mirror Image will no longer cancel queued commands.
  • Samuro: Clicking a control group to select a Mirror Image after learning Illusion Master will no longer cancel active Move Commands being carried out by that Image.
  • Stitches: Hook will now cancel abilities that can be channeled while moving, such as Azmodan’s All Shall Burn.
  • The Butcher: Floating Combat Text will now correctly display Crit damage dealt by Basic Attacks benefitting from the Brutal Strike Talent.

Sound

  • Stukov: Massive Shove’s sound effects will no longer persist after the target is killed or collides with terrain.

User Interface

  • Draft Mode: Fixed an issue preventing players from selecting the Lunar Rooster Mount in Draft Lobbies. 
  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Stan said:

Wrath of the Bone King

I see what you did there, Blizzard! They should have added other quirky talents like that. Maybe a "Bone Crusade", or "Warlord of Khanduras".

Share this post


Link to post
Share on other sites

Morales' rework will make for some extreme Core rush plays- they already tried it once before but it was vs MVP Black iirc sooo... :>

Share this post


Link to post
Share on other sites
On 8/28/2017 at 9:16 PM, Stan said:
  • Calldown: MULE (Active)
    • Removed

nooo, another mule removed. It used to be on so many heroes but now only Abathur has it. At this rate, it will get removed from the game before I get to try it (been playing since beta though). Anyway, they can't do that, they should put MULE onto some other global heroes like Azmodan, The Vikings, Brightwing.

  • Sad 1

Share this post


Link to post
Share on other sites
18 hours ago, Fransoa said:

nooo, another mule removed. It used to be on so many heroes but now only Abathur has it. At this rate, it will get removed from the game before I get to try it (been playing since beta though). Anyway, they can't do that, they should put MULE onto some other global heroes like Azmodan, The Vikings, Brightwing.

I think it is great that they removed it. Get rid of all those generic talents.

If anything, they should maybe add a Support Hero that can protect/shield structures (like Tassadar and Abathur) and capable of actually healing structures. Maybe it would be broken, but could work if well done. Could work like Calldown: MULECalldown: MULE, but in its own manner.

Edited by Valhalen
  • Like 2
  • Sad 1

Share this post


Link to post
Share on other sites
On 8/31/2017 at 7:50 PM, Valhalen said:

I think it is great that they removed it. Get rid of all those generic talents.

If anything, they should maybe add a Support Hero that can protect/shield structures (like Tassadar and Abathur) and capable of actually healing structures. Maybe it would be broken, but could work if well done. Could work like Calldown: MULECalldown: MULE, but in its own manner.

World First RTSMOBA :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      An overview of a few changes to the game's monetization model in the upcoming patch.
      Gold
      You can now convert Gold into Shards and purchase Rare Loot Chests with Gold.
      Shards
      Shards are used to forge cosmetic items for your Collection. You can acquire Shards by purchasing them with Gold or opening Loot Chests. Starting next week, you will be able to purchase Shards with Gold.
      100 Shards cost 2,000 Gold. 500 Shards cost 10,000 Gold.
      Loot Chests
      Loot Chests can no longer be purchased using Gems / real money, so the gambling aspect is virtually gone in Heroes.
      Rare Loot Chests cost 3,000 Gold each.
      Do you like the changes? Let us know in the comments!
    • By Stan
      Arthas, Mephisto, and the Lost Vikings are on sale this week along with Golden Lunar Skyrocket which costs 10,000 Gold.
      Hero Sales
      Heroes Discount Price Arthas 625 312Gems Mephisto 750 375 Gems The Lost Vikings 750 375 Gems Skins & Mounts
      Blizzard still haven't removed Paramour Pajamathur Abathur and Flirty Cloud from the Collection. The items are still labeled as being available for purchase for a limited time.
      Skins Mounts Paramour Pajamathur Abathur (900 Gems // 1,800 Shards) Golden Lunar Skyrocket (10,000 Gold)

      Flirty Cloud (900 Gems // 1,800 Shards)
      Click here to check out this week's Free-to-Play Hero rotation!
    • By Stan
      The latest patch comes with a lot of exciting new content available for testing, ranging from Hero reworks up to the new Caldeum Complex event, and revamped Hero roles.
      Patch Highlights
      The latest content patch will go live next week. You can now convert 10,000 Gold into 500 Shards (PTR values are subject to change at any time throughout testing). Hero Roles have been reworked. You can find more details in this post. Hero and Team League have been merged into a single Ranked queue called Storm League. Loot Chests can no longer be purchased with Gems. Rare Loot Chests can be purchased for 3,000 Gold each. A new Caldeum Complex Event comes with new skins and rewards. Caldeum Complex Loot Chests will have a chance to contain items from previous Lunar New Year Spring Events. Chromie and Lucio have been reworked. Click here for a full list of updated abilities and talents. Chromie's Sand Blast (Q) now deals 50% damage to Structures, Dragon's Breath's (W) ground warning is no longer visible to enemies, and the spell fires 3 blasts with a 0.75 delay towards a vector targeted direction, Time Trap (E) must now be detonated and affects friendly targets. Lucio's Wall Ride has been moved to (Z). He received a new trait called "Push Off". While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second. Lucio has a new Heroic ability High Five (R1) that can be activated to quickly skate towards a target allied Hero, healing them for 250 and granting Unstoppable for 1 second, with a 15 second cooldown per allied Hero. Blizzard (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of March 25. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      General
      The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn’t lead to degenerate gameplay. We don’t anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer’s Shrapnel Mines). Hero Roles Update Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin For more information, please review our blog here Loot chests are no longer available for Gem purchase Rare loot chests are now available for Gold purchase (3000 each) New Event: Caldeum Complex
      Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
      With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she’s seen a cataclysmic force on the horizon…
      Recently, the Dragons have found an ally in the Onyx Turtles. While it’s rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.
      High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku’s elite agents: merciless killers at the beck and call of their bureaucratic masters.
      Caldeum Complex Quest Chain
      Make Contact with the Dragons: Capture 8 Mercenary camps in winning games Reward: Azure Dragons Spray and 3 Day Boost Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest Earn the Turtles’ Trust: Contribute 25,000 XP in winning games Reward: Onyx Turtles Spray and 250 Gold Spar with Kharazim: Win 2 Games as Healer or Support Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack Join the Tigers’ Hunt: Kill 150 Minions in winning games Reward: Ivory Tigers Spray and 250 Gold Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games Reward: Jigoku Cyber Oni Warboar and 500 Gold Caldeum Complex Loot Chests
      Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years’ Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
      Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
      Storm League
      Hero League and Team League have been merged into a single ranked queue: Storm League Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League Additional Details: Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style Players can see party members’ win count under their rank badges on the Storm League queue screen The starting MMR in Storm League will be taken from a player’s last highest MMR from Hero League or Team League, whichever is higher Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart There is a tooltip available to indicate this Exception: For players in a party of 5, any member outside the party’s League spread maximum will not be counted toward matchmaking requirements Exception: Players who have not yet placed are able to play with anyone Leaderboards have been updated to reflect Storm League Heroes
      We have recently revamped hero roles. For more information on this, check out our blog here.
      Healers
      Lúcio

      Abilities
      Crossfade (W) Healing decreased from 16 to 15 per second Movement Speed aura reduced from 20% to 10% Amp It Up (E) Healing Boost heal reduced from 114 to 112 per second Speed Boost Movement Speed reduced from 45% to 30% Wall Ride (Z) Moved from (Trait) to (Z) Skate Mode (Z) Removed New Trait – Push Off While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second Talents
      Level 1 Maximum Tempo (E) Removed Party Mix (E) Moved from Level 7 New Talent – Smooth Moves (Z) Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana Level 4 Chase the Bass (Q) Removed Subwoofer (Q) Additional functionality: Close enemies are knocked back 75% further Quest: Hit 3 enemy Heroes with the same Soundwave Reward: Increase Soundwave arc by 50% and range by 20% New Talent – Supersonic (Trait) Push Off recharges 100% faster while you have the Wall Ride buff Level 7 Sonic Amplifier (W) Removed Reverse Amp (W) Moved from Level 10 New functionality: While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura New Talent – Good Vibrations (Q) Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit Level 10 New Heroic – High Five (R) Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero) Level 13 Beat Mixing (W) Removed Can't Stop, Won't Stop (Trait) Removed Back in the Mix (Trait) Removed Hard Style (Trait) Removed Slip (Z) Moved from Level 1 New functionality: While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second New Talent – All Together (W) Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs) New Talent – Heavy Casters (Trait) Push Off no longer Slows but instead Stuns enemies for 0.5 seconds Level 16 Bring it Together (E) Removed Up the Frequency (E) No longer reduces Mana Cost Additional functionality: While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds New Talent – Up to Eleven (E) Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown) Level 20 Synaesthesia Auditiva (E) Removed Bonus Track (E) Removed Nonstop Remix (R) Removed New Heroic Mastery – Mixing Fire (R) You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second New Talent – House Party (W) All of your healing is increased by 10% for each allied Hero in your aura New Talent – Summer Anthem (W) Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown) Developer Comment: Lúcio’s rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
      That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
      Ranged Assassins
      Chromie

      Abilities
      Sand Blast (Q) Now hits all enemy types, though stops travel after one hit Deals 50% damage to Structures Baseline quest has been removed Casting a Sand Blast now spawns an Echo that replicates Chromie’s Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time Damage reduced from 315 to 280 Cooldown increased from 2.5 to 3 seconds Cast time reduced from .8125 to .5 seconds Initial missile speed has been reduced, but acceleration has been added The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds Dragon's Breath (W) Ground warning is no longer visible to enemy heroes Damage reduced from 390 to 195 Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction Cooldown increased from 8 to 15 seconds Mana cost increased from 50 to 75 Time Trap (E) Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop Now affects allies as well as enemies Search area increased from 1.5 to 2 radius Mana cost increased from 25 to 30 Health increased from 300 to 500 Timewalker/Bronze Talons (Trait) The Bronze Talons Basic Attack component of her trait has been removed Talents
      Level 1 Deep Breathing (W) Stacks increased from 12 to 25 Bonus reduced from 5 to 2 per stack Bonus at maximum stacks reduced from 140 to 50 New Talent – Once Again the First Time (Q) Quest: Hit an enemy Hero with Sand Blast 40 times Reward: Sand Blast’s maximum Sand Echoes increased from 1 to 2 Mounting Sand (Q) Removed Level 2 Andorhal Anomaly (E) Moved from Level 18 No longer causes all three charges to refresh at once Additional functionality: Reduces the cooldown of Time Trap by 5 seconds All Time Traps are detonated at the same time New Talent – Chronic Conditions (E) After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds New Talent – Time Troubles (E) After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds Enveloping Assault (W) Removed Timely Surprise (E) Removed Level 5 Mobius Loop (W) Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit Mana return reduced from 100 to 40 per enemy Hero hit Bronze Talons (Q) Has been redesigned When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds New Talent – A Proper Greeting Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds Dragon's Eye (W) Removed Chrono Sickness (E) Removed Level 8 Slowing Sands (R1) Redesigned: Slow now increases the longer an enemy is in the affected area Now Slows by 5% every 0.25 seconds, up to a maximum of 70% Temporal Loop (R2) Range reduced from 11 to 8 Now also increases the recharge rate of Chromie’s Basic Abilities by 500% for 3 seconds Level 11 Here and There (Active) Now has a range of 9 Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location New Talent – Gnome Speed Ahead! (Q) After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds Bye Bye! (B) Removed Level 18 New Talent – Unravelling (R1) Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30 Stuck in a Loop (R2) Now also increases the duration of Temporal Loop’s cooldown reduction buff by 3 seconds New Talent – Blessing of the Bronze Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster Pocket of Time (R1) Removed Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn’t feel like quite the same all-or-nothing mage that she’s historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
      We’re instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we’re diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
      Lunara

      Talents
      Level 4 Blossom Swell (Q) Movement Speed bonus reduced from 15% to 12% This Movement Speed bonus now stacks with other Movement Speed bonuses Developer Comment: Due to Lunara’s unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara’s trait, which should dramatically increase the total Movement Speed that she gets from this talent.
      Bug Fixes
      Fixed an issue where the healing nameplate UI would be hidden when the total equals 0. Fixed an issue where broadcasts would sometimes appear twice when sent Revamped Hero roles, further reworks, and a merged Hero & Team League are coming soon!
    • By Stan
      Chromie and Lucio were revamped in the latest patch and here's a look at their updated abilities and talents.
      Chromie
      Trait
      Timewalker
      Chromie has traveled to the future, and as such, will learn her Talents 2 levels earlier than her teammates! Detonate Time Trap Detonates active Time Traps. Basic Abilities
      Sand Blast [Q] (Mana: 20, Cooldown: 3 seconds)
      After 0.5 seconds, fire a missile that deals 280 damage to the first enemy hit. Deals 50% damage to Structures. Casting Sand Blast leaves an Echo behind that mimics Chromie's Sand Blast and Basic Attack, dealing 50% damage. Maximum of 1 Echo active at a time. Dragon's Breath [W] (Mana: 75, Cooldown: 15 seconds)
      Vector Targeting Launch 3 blasts into the air that land every 0.75 seconds towards the targeted direction, dealing 195 damage each. Time Trap [E] (Mana: 30, Cooldown: 15 seconds)
      Place a Time Trap that arms and Stealths after 2 seconds. Chromie's Trait can be activated to detonate the trap, placing all nearby allied or enemy Heroes in Time Stop for 2 seconds. Maximum of 1 trap active at a time. Heroic Abilities
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Talents
      Level 1
      Once Again the First Time [Q]
      Quest: Hit 40 Heroes with Sand Blast. Reward: Increase the maximum number of active Echoes to 2. Deep Breathing [W]
      Quest: Every time Dragon's Breath hits a Hero increase its damage by 2, up to 50. Reward: After hitting 25 Heroes, increase its damage by an additional 50 and also increase Chromie's vision radius by 100%. Timewalker's Pursuit [Active, Cooldown: 25 seconds]
      Quest: Gather 15 Regeneration Globes. Reward: After gathering 15 Globes, Chromie gains 5% Spell Power and her Mana Regeneration is increased by 1. Level 2
      Chronic Conditions [E]
      After its Time Stop ends, enemies affected by Time Trap are Slowed by 25% or 3 seconds and allies gain 25% Movement Speed for 3 seconds. Time Troubles [E]
      After its Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds. Andorhal Anomaly [E]
      Increases the charges and maximum active Time Traps to 3, and reduce its cooldown by 5 seconds. Level 5
      Bronze Talons [Q]
      Hitting a Hero with Sand Blast grants 30% additional Basic Attack damage for 5 seconds. Mobius Loop [W]
      Hitting a Hero with Dragon's Breath reduces its cooldown by 1.5 seconds and restores 40 Mana. A Proper Greeting [Passive]
      Damaging a Stunned, Rooted or Slowed enemy Hero grants 25% additional damage for 5 seconds. Level 8
      Slowing Sands [R1] (Mana: 4 per second, Cooldown: 5 seconds)
      Summon a sand vortex that Slows enemies by 5% every 0.25 seconds, up to 70%. Temporal Loop [R2] (Mana: 60, Cooldown: 50 seconds)
      Choose an enemy Hero. After 3 seconds, they are telported back to the location where Temporal Loop was cast on them. Basic Abilities recharge 500% faster for 3 seconds after casting Temporal Loop. Level 11
      Gnome Speed Ahead! [Q]
      After casting Sand Blast, Chromie gains 20% Movement Speed and 200% inreased Health and Mana Regeneration for 3 seconds. Here and There [Active, Cooldown: 30 seconds]
      Activate to teleport to an area near an Echo, swapping it with Chromie's previous location. Time Out [Active]
      Activate to place Chromie in Stasis and gain Invulnerability for up to 5 seconds. Can be reactivated to end the effect early. Level 14
      Shifting Sands [Q]
      Hitting an enemy Hero with Sand Blast grants 8% Spell Power for 10 seconds, up to a maximum of 40%. The duration is refreshed whenever an enemy is damaged by the primary Sand Blast. Fast Forward [Q]
      If Sand Blast travels at least 70% of its base distance and hits a Hero, its cooldown is reduced to 0.75 seconds. Quantum Overdrive [Active, Cooldown: 30 seconds]
      Activate to increase Spell Power by 25% for 10 seconds. Level 18
      Unraveling [R1]
      Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2 up to 30. Stuck in a Loop [R2]
      Temporal Loop teleports the target a second time after the first, and Basic Abilities continue recharging for an additional 3 seconds Piercing Sands [Q]
      Sand Blast now pierces all enemies hit. Blessing of the Bronze [Passive]
      While Chromie is alive, her all allied Heroes gain 10% Movement Speed and their Basic Abilities recharge 30% faster. Lucio
      Trait
      Push Off [D]
      While moving alongside terrain, activate to slide towards a targeted location. Enemies hit take 100 damage and are Slowed by 75% for 1 second. Basic Abilities
      Soundwave [Q] (Mana: 30, Cooldown: 7 seconds)
      Deal 105 damage to enemies in an area and knock them back. Crossfade [W]
      Play one of two music tracks for Lucio and his allies. Crossfade - Healing Boost: Passively heal Lucio and nearby allied Heroes for 15 health per second. Crossfade - Speed Boost: Increase the Movement Speed of Lucio and nearby allied Heroes by 10%. Amp It Up [E] (Mana: 90, Cooldown: 13 seconds)
      Raise Lucios Crossfade track volume for 3 seconds, amping Healing Boost to 112 health per second and Speed Boost to 30% increased Movement Speed. Heroic Abilities
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Talents
      Level 1
      Party Mix [W]
      Quest: Play Lucio's Crossfade tracks to nearby allies for a total of 8 minutes. Multiple allies provide additional time. Reward: Permanently increase Crossfade's range by 20%. Accelerando [Z]
      Wall Ride's Movement Speed bonus gradually increases to 40% over 4 seconds while Lucio maintains its effect. Smooth Moves [Z]
      While Wall Ride is active, Basic Attacks heal for 30% of the damage dealt and restore 0.5 Mana. Passive: Increase Wall Ride duration by 1 second. Level 4
      Subwoofer [Q]
      Enemies within the first half of Soundwave's range are knocked back 75% further. Quest: Hit 3 enemy Heroes with a single Soundwave. Reward: Increase Soundwave's arc by 50% and its range by 20%. Off the Wall [Q]
      Hitting an enemy with Soundwave while Wall Ride is active reduces its cooldown by 3 seconds. Supersonic [D]
      While Wall Ride is active, Push Off's cooldown recharges 100% faster. Level 7
      Good Vibrations [Q]
      Hitting an enemy with Soundwave grants Lucio a 35 Shield for 7 seconds. Hitting enemy Heroes grants 3 times this amount. Reverse Amp [W]
      Blast Lucio's active Crossfade track at enemy Heroes. While Amp It Up is active, Healing Boost deals 50 damage per second and Speed Boost Slows by 20%. This ability is unaffected by Crossfade talents Boombox [Active, Cooldown: 20 seconds)
      Place a boombox that plays Lucio's active Crossfade track for 30 seconds. Its volume adjusts with Amp It Up. Crossfade tracks do not stack. Level 10
      Sound Barrier [R1] (Mana: 100, Cooldown: 80 seconds)
      After 1 secnd, Lucio and nearby Allied Heroes gain a 1296 point Shield that rapidly decays over 6 seconds. High Five [R2] (Mana 50, Cooldown: 15 seconds per ally)
      Quickly skate to an allied Hero. Upon arrival, the ally is granted Unstoppable for 1 second and is healed for 250. Level 13
      All Together [W]
      For each ally affected by Crossfade, Lucio gains 5% Movement Speed that stacks with other bonuses. Heavy Casters [D]
      Push Off no longer Slows enemies, and instead Stuns them for 0.5 seconds. Slip [Z]
      While Wall Ride is active, passing near an enemy Hero increases its Movement Speed bonus to 40% for 1 second. Passive: Wall Ride grants 20 Armor. Level 16
      Rejuvenescencia [E]
      While Amp It Up is active, Crossfade's Healing Boost heals for an additional 2.5% of the target's maximum Health each second.
      Up the Frequency [E]
      Hitting enemy Heroes with Basic Attacks reduces the cooldown of Amp It Up by 0.45 seconds. Passive: Wall Ride increases Basic Attack range by 2.2. Up To Eleven [Active, Cooldown: 60 seconds]
      Activate to extend the duration of Amp It Up by 2 seconds. Level 20
      Boss Nova [R1]
      Reduce the cooldown of Sound Barrier to 30 seconds, but the Shield now decays over 4 seconds. Mixing Fire [R2]
      High Five can now be cast on enemy Heroes, dealing 225 damage and reducing all healing received by 50% for 3 seconds. Passive: Increase the duration of Amp It Up by 1 second. House Party [W]
      For each ally affected by Crossfade, Lucio gains 10% increased healing. Summer Anthem [Active, Cooldown: 75 seconds]
      Activate for all other allies affected by Crossfade to become Unkillable for 1.5 seconds.
    • By Stan
      The Heroes team recently talked about Loss Forgiveness, Storm League seeding, and solo queue in a series of blue posts on Reddit.
      Loss Forgiveness Clarifications
      Loss Forgiveness was discussed during the Ranked & Balance & Matchmaking AMA of March 6. The new feature is there to help soften the impact of a team with a player missing a significant portion of a match which contributes to a potentional loss. We learned that it has undergone significant development and the team still plans to implement it to the game. Yesterday, however, the Heroes team informed us that there are still some edge cases that impact the release of Loss Forgiveness. The tricky portion of the feature is to truly determine, whether a player has connection issues or is disconnecting on purpose.
      Blizzard (Source)
      Do you plan to implement a loss forgiveness mechanic for being matched with AFK/Disconnected players in ranked?
      Hello Midnight7_7:) Firstly I'd like to let you know that the The Loss Forgiveness feature has undergone significant development, and is something we still plan on delivering. However, there are quite a few edge cases that we need to consider when developing this feature in order to make sure it provides the best experience for you, the player.  Let's break this question down into a few scenarios: 
      A game completes while a player is disconnected: A leaver penalty is already applied to the account and the user is no longer able to participate in ranked matches until they have played the required amount non ranked matches. This scenario is already handled. 
      A player is disconnected for a significant portion of the match: This is the Loss Forgiveness feature that we would like to polish.
      Update Posted on March 18th
      Hey folks,
      I'd like to bring some clarity to the second point that was intentionally left vague as we are working around some of the edge cases that impact the release of this feature.
      The Loss Forgiveness feature is designed to help soften the impact of a team with a player missing a significant portion of a match which contributes to a potential loss. Ideas that that we've considered and are still polishing up are:
      The amount of time a player needs to be absent for before they significantly lessen the chance for their team to win. If the team who experienced the absent player wins - still award the win. If the team who experienced the absent player loses - forgive the loss. If the offending player has a frequent history of being absent for significant portions of a match, apply a stricter penalty that impacts their rank. The duration of time the player will be flagged as a frequent deserter will be for the remainder of the season. The tricky situation around the polish of Loss Forgiveness is determining if a player truly disconnected or is experiencing (potentially widespread) connectivity issues outside of their control. In the event the player is experiencing connectivity issues, we feel it may be unfair to apply a stricter penalty that impacts their rank. On the other hand, for players who are intentionally frequently absent from a game, the stricter penalty needs to be applied otherwise the system can be exploited.
      I hope this brings some additional clarity around some of the misunderstandings.
      Using Team League MMR to Seed Storm League & Single Queue
      Hero and Team League will be merged into Storm League, a single Ranked queue, in the latest content patch that arrives on live servers next week. The starting MMR in Storm League will be taken from a player's last highest MMR from Hero or Team League, whichever is higher. One reason why the Heroes team is okay with that, despite the unbalanced Team League, is because they plan to cap everyone at Diamond 5, so boosted players will have to fight their way up the ranks.
      They're also internally considering the return of Solo Queue (being matched with other solo players), but it won't ship with the new Season.
      Blizzard (Source)
      Blizzard, it is no secret that TL is a highly unbalanced mess where ranks are made up and points don't matter. I assume you don't want to completely ostracize players that exclusively play TL, but I would highly recommend you ignore TL entirely when it comes to seeding Storm League. If you do not I fear the clown fiesta that Ranked is now will only be enhanced and your new mode will be DOA.
      Good afternoon Reddit friends,
      We have been hearing this feedback loud and clear, and have talked about it internally a lot. We understand your feelings about this and are working very hard to make sure that Storm League is fun, competitive, and inviting to all players interested in it.
      The major reason we are okay with taking the highest between both current Leagues is because we plan to 'clamp' the high-end of the player base. The exact clamp position is still subject to change, but we are currently targeting an MMR equivalent of Diamond 5. This means that even players that were previously 'boosted' in TL games, will have to fight their way back into higher rankings. 'Boosted' players that don't actually deserve their current MMR should fall to where they belong over time, and with the incoming decay changes, will not be able to place high and then just quit.
      We are still very hard at work on a lot of this stuff, so please continue to give your feedback and discuss all of the stuff you are looking forward to, as well as the things you would like to see changed!
      Have a wonderful PTR day!
      Thank you for the reply. Could you tell us if there will be a solo queue only possibilty? Like to only queue vs other solo players?
      We have talked about this internally and think it's a great idea. We also bounced-around the idea of each player having two visible MMR's as well (solo and group).
      The chance of it shipping with the first season is very small though, as we still have a huge amount of work to finish the current scope.
      So correct me if I'm wrong. What you're saying is that the highest rank anyone will be able to achieve when Storm league goes live is (for now)D5? Is it for TL MMR only or both?
      For both - but again, that is still subject to change as we continue fleshing out the full feature.