Starym

Deathmatch Is Live: Patch Notes for Aug 29th

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It's time for the match of death as the latest OW game modes have finally made it to live! We also get the new DM specific map, a lot of matching process improvements, some pretty huge Junkrat, Orisa, Roadhog and Widowmaker changes, Competitive play changes and the usual bug fixes and improvements!

Blizzard LogoAugust 29th (source)

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

JUMP TO SECTION:

PATCH HIGHLIGHTS

New Game Modes: Deathmatch and Team Deathmatch

Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!

In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!

In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!

Both modes will play out on a selection of maps from our existing pool:
 

  • Hanamura
  • Horizon Lunar Colony
  • Temple of Anubis
  • Volskaya Industries
  • Dorado
  • Eichenwalde
  • Hollywood
  • King’s Row
  • (TDM only) Black Forest
  • (TDM only) Castillo
  • (TDM only) Ecopoint: Antarctica
  • (TDM only) Necropolis


We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system). We’re also introducing a brand new map specifically for Deathmatch: Château Guillard! Learn more about this map below.

Both modes will be available for play in Custom Games. Watch our developer update for additional insight.

New Deathmatch Map: Château Guillard

Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home.
 

GENERAL
 
  • A number of data format changes have been implemented
  • Developer Comments: Over the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch.
     
    • Match-wide voice chat has been added for Deathmatch and Custom Games
    • [PS4/XB1] Player reporting has been enabled
    • An “Aim Ease in” option has been added under the “Advanced” tab in the “Controller” menu. This allows players to customize their turn rate acceleration. If you’d like to know more, check out the developer explain over on the forums.

HERO UPDATES

Junkrat

  • Concussion Mine
    • Junkrat can now hold two mines
  • RIP-Tire
    • Tire’s movement speed has been increased by 30%
    • There is no longer a time limit when wall climbing

Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.

Orisa
 
  • Fusion Driver
    • Projectile speed increased by 20%
  • Protective Barrier
    • Barrier size increase by 20%
    • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier

Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

Roadhog
 
  • Take a Breather
    • Can now be used while moving
    • Damage taken while healing has been reduced by 50%

Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.

Widowmaker
 
  • Grappling Hook
    • Cooldown has been reduced from 12 seconds to 8
  • Venom Mine
    • Affected targets are now visible through walls (to you as Widowmaker only)


Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.
 

COMPETITIVE PLAY

General

 

  • The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
  • The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
  • Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
  • More Competitive Points will be rewarded for wins or ties in Competitive Play
    • 15 Competitive Points for a win (formerly 10)
    • 5 Competitive Points for a win (formerly 3)

 

  • Periodic Skill Rating decay has been reduced
    • Previously inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
    • Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
  • Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they’ll still earn their end-of-season rewards for their highest skill tier placed
  • Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
  • Changes in Skill Rating that occur after each competitive match have been adjusted to address some anomalies, especially with certain heroes
  • Skill Rating earned during players' placement matches will now more accurately reflect their true Skill Rating
  • The calculation system for personal performance contributions has been improved

 


Developer Comments: Learn more about Skill Rating and Skill Tier Updates in our forum post here.

Gameplay

  • Anti-stall timers for control points have been reduced to negate stalling as a viable tactic

 

USER INTERFACE

General
  • Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule

     

    BUG FIXES

    General

    • Fixed a bug that occasionally required the Capture Point progress bar to progress past the 2nd tick mark before being activated


    Heroes
    • Fixed a bug that could cause D.Va's black ejection screen to briefly reappear after being ejected from her mech
    • Fixed a bug causing D. Va’s Light Gun to utilize the wrong texture while outside of her mech when the Junker skin was equipped
    • Fixed a bug that caused D. Va’s hair to stand straight up on the Hero Select screen when her Cruiser skin was equipped
    • Fixed a bug causing the lights on the back of Doomfist’s hand to incorrectly indicate full ammo when his Hello emote was activated
    • Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players
    • Fixed a bug that prevented Doomfist’s Meteor Strike from reaching certain high-altitude locations
    • Fixed a bug that was preventing Doomfist’s Rocket Punch from connecting with enemy players that were moving up an incline
    • Fixed a bug preventing Orisa’s “Overclocked” achievement from being granted, even after the criteria was met
    • Fixed a bug causing Sombra’s teeth to be visible while her Stealth ability was active when her Los Muertos skin was equipped
    • Fixed a bug causing Sombra’s reload animation to play even when interrupted


    Maps
    • Fixed a bug that allowed players to reach unintended locations on Ecopoint: Antarctica
    • Fixed a bug that allowed players to see past the map’s background on Black Forest
    • Fixed a bug that allowed players to reach unintended locations on Black Forest
    • Fixed a bug that caused the announcer to say “Travelling to Dorado” when joining Castillo
    • Fixed a bug that prevented some equipment (vents, pipes, etc.) from properly connecting to the walls of the power plant on Dorado
    • Fixed a bug that allowed players to reach unintended locations on Hanamura
    • Fixed a bug that caused some projectiles to go through the ground on the last point of Horizon Lunar Colony
    • Fixed an issue that caused sprays to display incorrectly on the crane on the Horizon Lunar Colony
    • Fixed a bug that caused pink lighting to appear in some areas of Ilios
    • Fixed a bug that could cause A.I. heroes to get themselves stuck while traveling to the Well Capture Point on Ilios
    • Fixed a bug that allowed players to reach unintended locations on Ilios
    • Fixed an issue that caused the lighting to appear dark in Genji’s room on Nepal
    • Fixed a bug that allowed players to reach unintended locations on Oasis
    • Fixed a bug that prevented Pharah’s Jump Jet from recharging while perched on doorframes in Oasis
    • Fixed a bug that prevented doorframes from being visible and lacking collision on the Practice Range
    • Fixed a bug that caused some players to get stuck behind a plant near the second point on Route 66
    • Fixed a bug that allowed Doomfist to reach unintended locations on Volskaya Industries


    User Interface
    • Fixed a bug in the Options > Controls menu that prevented the asterisk (which normally indicates that changes have been made) from being removed from the hero’s dropdown after controls have been set to default
    • Fixed a bug causing the Back button to disappear when scrolling through the list of available games in the Game Browser

     

     

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        Fixed a bug that displayed an inaccurate AFK countdown timer before removing players from a match if they were flagged as AFK more than once Fixed a bug that caused the player camera to display an odd location before switching to the first-person view of the selected hero after Assemble Your Team phase ends AI
        Fixed a bug that caused Torbjörn bot to fire his gun endlessly if his turret is teleported by a Symmetra player Competitive Play
        Fixed a bug that could cause players to lose an endorsement level if they exited before a match completes, but after the return timer for a leaving player has expired Heroes
        Brigitte
        Fixed a bug that allowed projectiles and splash damage to penetrate Brigitte’s Barrier Shield while dashing with the ability D.Va
        Fixed a bug that caused D.Va’s Light Gun to disappear if Roadhog used Chain Hook on her while she used an emote Genji
        Fixed a visual issue that prevented Genji’s Shuriken ammunition from displaying the correct number briefly after activating Dragonblade Fixed a bug that caused Genji’s arms to detach from his body if he looked straight down a wall while climbing over edges Hanzo
        Fixed a bug that caused Hanzo’s arms to detach from his body if he looked straight down a wall while climbing over edges Junkrat
        Fixed a bug that refilled Junkrat’s ammo if RIP-Tire failed to cast Fixed a bug that refilled Junkrat's ammo if he attempted to use RIP-Tire while airborne Lúcio
        Fixed a bug that allowed Lúcio to gain ultimate charge while Sound Barrier was active if he got hacked Orisa
        Fixed a bug that caused the health bar on Orisa’s Protective Barrier to disappear when she used Supercharger Reinhardt
        Fixed a bug that prevented cracks from appearing on Reinhardt’s Overwatch League Away skins when his Barrier Field takes damage Roadhog
        Fixed a bug that prevented Roadhog’s Chain Hook from retracting to his hand if he is interrupted mid-cast Sombra
        Fixed a bug that caused Sombra’s visual effects to display darker than intended Fixed a bug that allowed Sombra to destroy her Translocator after teleporting to it Fixed a bug that caused Sombra’s Translocator to bleed when struck by enemy players Tracer
        Fixed a bug that caused Tracer’s Pulse Bombs to stick onto the wrong side of shields when the targeted enemy moved quickly Wrecking Ball
        Fixed a bug that prevented Wrecking Ball from using sprays when in Roll form Fixed a bug that allowed Piledriver to displace Mei while she is in Cryo-freeze Zarya
        Fixed a bug that caused Zarya’s Graviton Surge visual effects to extend beyond the ability’s radius Hero Gallery
        Fixed a bug that prevented rotating hero models while viewed in the Hero Gallery when equipped with Overwatch League skins Fixed a bug that prevented the Communication Wheel from functioning when equipping a spray, voice line, or emote from a Loot Box Looking for Group
        Fixed a bug that caused some groups to be unable to queue for a game mode Maps
        Eichenwalde
        Fixed a bug that caused Eichenwalde’s castle gate to falls into the ground when destroyed by the payload  
        Previous Live patch notes.
        PTR patch notes.
      • By Starym
        The Summer Games start today and we got another 3 skins revealed in the past couple of days as well! It seems Lacrosse Roadhog is the clear winner of this new skin-off, but there will be more new skins coming with the games, like the Sombra Mexico epic skin.
      • By Starym
        The 2018 Summer Games are almost upon us and with only 3 days to go it's time for some skin previews! We have D.Va's Waveracer, Gridironhardt Reinhardt and finally, Catcher Winston.