Starym

Deathmatch Is Live: Patch Notes for Aug 29th

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It's time for the match of death as the latest OW game modes have finally made it to live! We also get the new DM specific map, a lot of matching process improvements, some pretty huge Junkrat, Orisa, Roadhog and Widowmaker changes, Competitive play changes and the usual bug fixes and improvements!

Blizzard LogoAugust 29th (source)

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

JUMP TO SECTION:

PATCH HIGHLIGHTS

New Game Modes: Deathmatch and Team Deathmatch

Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!

In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!

In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!

Both modes will play out on a selection of maps from our existing pool:
 

  • Hanamura
  • Horizon Lunar Colony
  • Temple of Anubis
  • Volskaya Industries
  • Dorado
  • Eichenwalde
  • Hollywood
  • King’s Row
  • (TDM only) Black Forest
  • (TDM only) Castillo
  • (TDM only) Ecopoint: Antarctica
  • (TDM only) Necropolis


We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system). We’re also introducing a brand new map specifically for Deathmatch: Château Guillard! Learn more about this map below.

Both modes will be available for play in Custom Games. Watch our developer update for additional insight.

New Deathmatch Map: Château Guillard

Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home.
 

GENERAL
 
  • A number of data format changes have been implemented
  • Developer Comments: Over the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch.
     
    • Match-wide voice chat has been added for Deathmatch and Custom Games
    • [PS4/XB1] Player reporting has been enabled
    • An “Aim Ease in” option has been added under the “Advanced” tab in the “Controller” menu. This allows players to customize their turn rate acceleration. If you’d like to know more, check out the developer explain over on the forums.

HERO UPDATES

Junkrat

  • Concussion Mine
    • Junkrat can now hold two mines
  • RIP-Tire
    • Tire’s movement speed has been increased by 30%
    • There is no longer a time limit when wall climbing

Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.

Orisa
 
  • Fusion Driver
    • Projectile speed increased by 20%
  • Protective Barrier
    • Barrier size increase by 20%
    • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier

Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

Roadhog
 
  • Take a Breather
    • Can now be used while moving
    • Damage taken while healing has been reduced by 50%

Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.

Widowmaker
 
  • Grappling Hook
    • Cooldown has been reduced from 12 seconds to 8
  • Venom Mine
    • Affected targets are now visible through walls (to you as Widowmaker only)


Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.
 

COMPETITIVE PLAY

General

 

  • The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
  • The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
  • Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
  • More Competitive Points will be rewarded for wins or ties in Competitive Play
    • 15 Competitive Points for a win (formerly 10)
    • 5 Competitive Points for a win (formerly 3)

 

  • Periodic Skill Rating decay has been reduced
    • Previously inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
    • Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
  • Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they’ll still earn their end-of-season rewards for their highest skill tier placed
  • Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
  • Changes in Skill Rating that occur after each competitive match have been adjusted to address some anomalies, especially with certain heroes
  • Skill Rating earned during players' placement matches will now more accurately reflect their true Skill Rating
  • The calculation system for personal performance contributions has been improved

 


Developer Comments: Learn more about Skill Rating and Skill Tier Updates in our forum post here.

Gameplay

  • Anti-stall timers for control points have been reduced to negate stalling as a viable tactic

 

USER INTERFACE

General
  • Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule

     

    BUG FIXES

    General

    • Fixed a bug that occasionally required the Capture Point progress bar to progress past the 2nd tick mark before being activated


    Heroes
    • Fixed a bug that could cause D.Va's black ejection screen to briefly reappear after being ejected from her mech
    • Fixed a bug causing D. Va’s Light Gun to utilize the wrong texture while outside of her mech when the Junker skin was equipped
    • Fixed a bug that caused D. Va’s hair to stand straight up on the Hero Select screen when her Cruiser skin was equipped
    • Fixed a bug causing the lights on the back of Doomfist’s hand to incorrectly indicate full ammo when his Hello emote was activated
    • Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players
    • Fixed a bug that prevented Doomfist’s Meteor Strike from reaching certain high-altitude locations
    • Fixed a bug that was preventing Doomfist’s Rocket Punch from connecting with enemy players that were moving up an incline
    • Fixed a bug preventing Orisa’s “Overclocked” achievement from being granted, even after the criteria was met
    • Fixed a bug causing Sombra’s teeth to be visible while her Stealth ability was active when her Los Muertos skin was equipped
    • Fixed a bug causing Sombra’s reload animation to play even when interrupted


    Maps
    • Fixed a bug that allowed players to reach unintended locations on Ecopoint: Antarctica
    • Fixed a bug that allowed players to see past the map’s background on Black Forest
    • Fixed a bug that allowed players to reach unintended locations on Black Forest
    • Fixed a bug that caused the announcer to say “Travelling to Dorado” when joining Castillo
    • Fixed a bug that prevented some equipment (vents, pipes, etc.) from properly connecting to the walls of the power plant on Dorado
    • Fixed a bug that allowed players to reach unintended locations on Hanamura
    • Fixed a bug that caused some projectiles to go through the ground on the last point of Horizon Lunar Colony
    • Fixed an issue that caused sprays to display incorrectly on the crane on the Horizon Lunar Colony
    • Fixed a bug that caused pink lighting to appear in some areas of Ilios
    • Fixed a bug that could cause A.I. heroes to get themselves stuck while traveling to the Well Capture Point on Ilios
    • Fixed a bug that allowed players to reach unintended locations on Ilios
    • Fixed an issue that caused the lighting to appear dark in Genji’s room on Nepal
    • Fixed a bug that allowed players to reach unintended locations on Oasis
    • Fixed a bug that prevented Pharah’s Jump Jet from recharging while perched on doorframes in Oasis
    • Fixed a bug that prevented doorframes from being visible and lacking collision on the Practice Range
    • Fixed a bug that caused some players to get stuck behind a plant near the second point on Route 66
    • Fixed a bug that allowed Doomfist to reach unintended locations on Volskaya Industries


    User Interface
    • Fixed a bug in the Options > Controls menu that prevented the asterisk (which normally indicates that changes have been made) from being removed from the hero’s dropdown after controls have been set to default
    • Fixed a bug causing the Back button to disappear when scrolling through the list of available games in the Game Browser

     

     

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        Fixed a bug that caused Moira’s Coalescence’s animation to incorrectly loop when Ultimate Duration was set above 100% Fixed a bug that caused Moira’s Coalescence SFX to stop playing after a couple of seconds when Ultimate Duration was set above 100% Fixed a bug that caused players who were idle in Assault and Skirmish game modes to be flagged as inactive and removed from the match Fixed a bug that prevented spawn resets and round start dialogue from playing when Random Heroes was enabled Fixed a bug that caused the start of match dialogue to say “Capture the enemy flag” instead of “Fight” in Team Deathmatch Fixed a bug that caused suicides to count as multiple deaths in Deathmatch when the Respawn as Random Hero option was enabled Highlights
        Fixed a bug that caused dialogue lines to get cut short at the end of highlights Fixed a bug that caused placement indicators to appear red in Play of the Game playbacks and highlights when they were placed on valid ground Heroes
        Fixed a bug that caused Ana’s Biotic Rifle crosshair to disappear momentarily when scoping and unscoping Fixed a bug causing Bastion’s Dune Buggy skin textures to stretch when waving hello Fixed a bug that caused Brigitte to reapply Repair Pack on her previous target rather than her new target if she used Repair Pack immediately after the cooldown ended Fixed a bug that caused Brigitte’s Shield Bash hitbox to be wider than her shield Fixed a bug that prevented Brigitte’s Self Healing statistic from being tracked Fixed a bug that prevented Doomfist’s hand from animating when using Hand Cannon immediately after Rocket Punch Fixed a bug that caused Hanzo’s Lunge animation to follow the direction of the first jump after changing directions on a subsequent jump Fixed a bug that caused Hanzo’s hands to float above his legs during his Meditate emote with certain skins equipped Fixed a bug that caused Hanzo’s shins to appear malformed in his Heroic victory pose with his Scion skin Fixed a bug that prevented players from modifying Hanzo’s Lunge ability cooldown time in Custom Games Fixed a bug that prevented Hanzo’s reticle from constricting when using Storm Arrows Fixed a bug that caused Lúcio’s Soundwave animation to play twice if he used his quick melee attack immediately afterward Fixed a bug that caused the hammer on McCree’s golden weapon variant to be dull with his Scrooge skin equipped Fixed a bug that caused McCree’s ankles to deform when he used his Take a Load Off emote Fixed a bug that sometimes caused frozen targets to evade attacks Fixed a bug that caused Mei’s Pajamei skin to exaggerate the curvature of her spine Fixed a bug that caused Mei’s Endothermic Blaster visual effects to go through shields Fixed a bug that caused Mercy’s wings to stretch out comically when waving hello while using Angelic Descent Fixed a bug that caused Mercy to be placed too far towards the back of the hero line up Fixed a bug that prevented Mercy’s healing and damage boosting beams from being visible the first time it’s used on a player after activating Valkyrie Fixed a bug that caused the pumpkin in Orisa’s Pumpkin Head victory pose to persist after navigating away from it in the Hero Gallery Fixed a bug that caused the player’s camera to zoom into Reinhardt’s Rocket Hammer when struck by it Fixed a bug that caused Soldier: 76’s jacket collar to clip into his shoulder with his Classic skin equipped Fixed a bug that prevented Sombra’s laser sight from tapering at its end with her Talon skin equipped Fixed a bug that caused Symmetra’s hard-light prism visual effects to deform into a sphere on the Hero Select screen Fixed a bug that caused Symmetra’s Teleporter and Shield Generator to self-destruct when placed against certain walls Fixed a bug that caused Tracer’s Recall to appear jittery for spectators, in highlights, and in replays Fixed a bug that made Torbjörn’s turret lose sync with his breathing animation in his Medal victory pose Fixed a that caused Widowmaker’s crosshair to disappear for a moment when unscoping Fixed a bug that caused Winston’s shoulder to dislocate after using an emote Fixed a bug that caused Winston’s Jump Pack to stop short of its full distance when clearing ledges Maps
        Fixed a bug that caused projectiles shot at Attacker spawn room doors to slide upward Fixed a bug that prevented the payload marker from appearing before the game started Fixed a bug that caused players in the first Defender spawn room to make water splashing noises Fixed a bug that prevented the payload thrusters from turning red when reversing Fixed a bug that caused Genji’s Cyber-agility and Hanzo’s Wall Climb animations to loop and stutter when scaling walls Fixed a bug that caused Doomfist to clip through the environment during his Combo highlight Fixed an issue that allowed players to get a Play of the Game by killing gondoliers in Rialto Fixed a bug that prevented the heal icon from displaying on with the first Defender spawn room Fixed a bug that allowed defenders to see attacker spawn entrances  
      • By Starym
        Update: the patch notes have also arrived! Ana buffs, Brigitte and Hanzo nerfs and more.
        Overwatch turns 2 today and there's a big three week long party here to celebrate it! We're getting a bunch of new and awesome skins (11 of them instead of the expected 10, including Sherlock McCree, Cybjorn, Magician Symmetra and more), a free legendary loot box, old skins and brawls available throughout the event and much more!
         
        2nd Anniversary Event (source)
        Celebrate the 2nd Anniversary of Overwatch!
        We’re excited to commemorate two years of playing Overwatch with you! What better way to mark the occasion than with a new FFA (free-for-all) Deathmatch map and more than 190 Anniversary items, including new Legendary skins? We’re also making past seasonal brawls available to play in the Arcade.
        Earn Anniversary Loot Boxes as you play, plus pick up one Legendary Anniversary Loot Box if you log in from May 22 through June 11, 2018. Each Legendary Anniversary Loot Box comes with at least one guaranteed legendary item and can contain loot from past seasonal events or other classic content. Anniversary Loot Boxes are also available for purchase—but they’ll be locked away after the event ends.
        Come party with us!
        COLLECT COMMEMORATIVE LOOT
        Celebrate Overwatch’s 2nd anniversary with a slew of new rewards. Every Anniversary Loot Box is guaranteed to have at least one of more than 190 Anniversary event items, including 60+ new items for this year. And as a bonus this year, each Anniversary Loot Box can contain loot from past seasonal events!
        Each purchase of the 50 Anniversary Loot Boxes bundle also includes one bonus Legendary Anniversary Loot Box.
        You’ll get one Legendary Anniversary Loot Box just for logging in to the game during the event. But don’t wait to
        And here are all the new skins, in addition to old event ones that can drop in all loot boxes during the anniversary! You can also check out the new emotes and old skins that can drop over at the official site.
          

          

         

         

         


        So, favorite skins, new and old?
      • By Starym
        A new map, stop motion cake antics, behind the scenes making of videos + 2 new skins!
        The reveal on yesterday's Overwatch league was a video of the new Petra Deathmatch map, but while everyone was expecting another skin preview from the anniversary event, we got something much better and most importantly, it was cake related:
        It seems the OW team won't be satisfied until the game is present in all media forms, so watch out Saturday morning cartoons!
        The new DM map is Petra, where archaeologists have dug up some ancient structures and, of course, the first thing to do when you find priceless antiques is to get a bunch of Overwatch and Talon agents to shoot each other in their vicinity!
        And here is some behind the scenes action from the stop motion Tracer short above, making it all the more impressive
        We also got two skin revels during the last week, and even though they're only Epic, they change almost as much as some legendary ones. The new skins which are part of the anniversary event that starts next week on May 22nd and it will also bring at least 8 more new skins as well as other cosmetics, with the main event being skins and brawls from past events dropping!
        You can check out more info on the event here.