Starym

Deathmatch Is Live: Patch Notes for Aug 29th

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It's time for the match of death as the latest OW game modes have finally made it to live! We also get the new DM specific map, a lot of matching process improvements, some pretty huge Junkrat, Orisa, Roadhog and Widowmaker changes, Competitive play changes and the usual bug fixes and improvements!

Blizzard LogoAugust 29th (source)

A new patch is now live on Windows PC, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.

To share your feedback, please post in the General Discussion forum.
For a list of known issues, visit our Bug Report forum.
For troubleshooting assistance, visit our Technical Support forum.

JUMP TO SECTION:

PATCH HIGHLIGHTS

New Game Modes: Deathmatch and Team Deathmatch

Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!

In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!

In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!

Both modes will play out on a selection of maps from our existing pool:
 

  • Hanamura
  • Horizon Lunar Colony
  • Temple of Anubis
  • Volskaya Industries
  • Dorado
  • Eichenwalde
  • Hollywood
  • King’s Row
  • (TDM only) Black Forest
  • (TDM only) Castillo
  • (TDM only) Ecopoint: Antarctica
  • (TDM only) Necropolis


We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system). We’re also introducing a brand new map specifically for Deathmatch: Château Guillard! Learn more about this map below.

Both modes will be available for play in Custom Games. Watch our developer update for additional insight.

New Deathmatch Map: Château Guillard

Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family's power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family's ancestral home.
 

GENERAL
 
  • A number of data format changes have been implemented
  • Developer Comments: Over the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch.
     
    • Match-wide voice chat has been added for Deathmatch and Custom Games
    • [PS4/XB1] Player reporting has been enabled
    • An “Aim Ease in” option has been added under the “Advanced” tab in the “Controller” menu. This allows players to customize their turn rate acceleration. If you’d like to know more, check out the developer explain over on the forums.

HERO UPDATES

Junkrat

  • Concussion Mine
    • Junkrat can now hold two mines
  • RIP-Tire
    • Tire’s movement speed has been increased by 30%
    • There is no longer a time limit when wall climbing

Developer Comments: Giving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.

Orisa
 
  • Fusion Driver
    • Projectile speed increased by 20%
  • Protective Barrier
    • Barrier size increase by 20%
    • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier

Developer Comments: The projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

Roadhog
 
  • Take a Breather
    • Can now be used while moving
    • Damage taken while healing has been reduced by 50%

Developer Comments: These changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.

Widowmaker
 
  • Grappling Hook
    • Cooldown has been reduced from 12 seconds to 8
  • Venom Mine
    • Affected targets are now visible through walls (to you as Widowmaker only)


Developer Comments: Widowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.
 

COMPETITIVE PLAY

General

 

  • The length of Competitive Play seasons has been reduced to 2 months (formerly 3)
  • The winner on Control maps will now be decided based on a best-2-out-of-3 series (formerly 3-out-of-5)
  • Due to the shortened season length, fewer Competitive Points will be rewarded at the end of each season
  • More Competitive Points will be rewarded for wins or ties in Competitive Play
    • 15 Competitive Points for a win (formerly 10)
    • 5 Competitive Points for a win (formerly 3)

 

  • Periodic Skill Rating decay has been reduced
    • Previously inactive players (in Diamond tier or above) lost 50 Skill Rating per day. This has been reduced to 25 Skill Rating per day
    • Playing a match now increases the time till decay by 36 hours (up from 24 hours). The maximum number of days remains set at 7
  • Players who place in Diamond or below can now lose their place in that tier if their Skill Rating drops below the minimum requirement. However, they’ll still earn their end-of-season rewards for their highest skill tier placed
  • Player Skill Ratings will no longer be temporarily lowered at the beginning of a season (after placement matches)
  • Changes in Skill Rating that occur after each competitive match have been adjusted to address some anomalies, especially with certain heroes
  • Skill Rating earned during players' placement matches will now more accurately reflect their true Skill Rating
  • The calculation system for personal performance contributions has been improved

 


Developer Comments: Learn more about Skill Rating and Skill Tier Updates in our forum post here.

Gameplay

  • Anti-stall timers for control points have been reduced to negate stalling as a viable tactic

 

USER INTERFACE

General
  • Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule

     

    BUG FIXES

    General

    • Fixed a bug that occasionally required the Capture Point progress bar to progress past the 2nd tick mark before being activated


    Heroes
    • Fixed a bug that could cause D.Va's black ejection screen to briefly reappear after being ejected from her mech
    • Fixed a bug causing D. Va’s Light Gun to utilize the wrong texture while outside of her mech when the Junker skin was equipped
    • Fixed a bug that caused D. Va’s hair to stand straight up on the Hero Select screen when her Cruiser skin was equipped
    • Fixed a bug causing the lights on the back of Doomfist’s hand to incorrectly indicate full ammo when his Hello emote was activated
    • Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players
    • Fixed a bug that prevented Doomfist’s Meteor Strike from reaching certain high-altitude locations
    • Fixed a bug that was preventing Doomfist’s Rocket Punch from connecting with enemy players that were moving up an incline
    • Fixed a bug preventing Orisa’s “Overclocked” achievement from being granted, even after the criteria was met
    • Fixed a bug causing Sombra’s teeth to be visible while her Stealth ability was active when her Los Muertos skin was equipped
    • Fixed a bug causing Sombra’s reload animation to play even when interrupted


    Maps
    • Fixed a bug that allowed players to reach unintended locations on Ecopoint: Antarctica
    • Fixed a bug that allowed players to see past the map’s background on Black Forest
    • Fixed a bug that allowed players to reach unintended locations on Black Forest
    • Fixed a bug that caused the announcer to say “Travelling to Dorado” when joining Castillo
    • Fixed a bug that prevented some equipment (vents, pipes, etc.) from properly connecting to the walls of the power plant on Dorado
    • Fixed a bug that allowed players to reach unintended locations on Hanamura
    • Fixed a bug that caused some projectiles to go through the ground on the last point of Horizon Lunar Colony
    • Fixed an issue that caused sprays to display incorrectly on the crane on the Horizon Lunar Colony
    • Fixed a bug that caused pink lighting to appear in some areas of Ilios
    • Fixed a bug that could cause A.I. heroes to get themselves stuck while traveling to the Well Capture Point on Ilios
    • Fixed a bug that allowed players to reach unintended locations on Ilios
    • Fixed an issue that caused the lighting to appear dark in Genji’s room on Nepal
    • Fixed a bug that allowed players to reach unintended locations on Oasis
    • Fixed a bug that prevented Pharah’s Jump Jet from recharging while perched on doorframes in Oasis
    • Fixed a bug that prevented doorframes from being visible and lacking collision on the Practice Range
    • Fixed a bug that caused some players to get stuck behind a plant near the second point on Route 66
    • Fixed a bug that allowed Doomfist to reach unintended locations on Volskaya Industries


    User Interface
    • Fixed a bug in the Options > Controls menu that prevented the asterisk (which normally indicates that changes have been made) from being removed from the hero’s dropdown after controls have been set to default
    • Fixed a bug causing the Back button to disappear when scrolling through the list of available games in the Game Browser

     

     

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        Q. How many heroes are available in Overwatch? 
        A. There are 26 heroes available to play in Overwatch! To learn more about these heroes, click here.
        Q. How many maps are available in Overwatch? 
        A. There are 4 different game modes and 16 different maps available in Overwatch!
        Assault: Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries Escort: Dorado, Junkertown, Route 66, and Watchpoint: Gibraltar Assault/Escort Hybrid: Eichenwalde, Hollywood, King's Row, and Numbani Control: Ilios, Lijiang Tower, Nepal, and Oasis Q. How many players does each mode support?
        A. Quick Play maps supports 12 players in a 6v6 format. The Arcade features alternate games modes and maps that support players in a 1v1, 3v3, 6v6, and free-for-all formats. 
        Q. What different play modes are available in Overwatch during the Free Weekend?
        A. There are a variety of ways to play Overwatch during the Free Weekend! 
        Quick Play: Jump into a game against other players of similar skill. Play vs. AI: Hone your skills against a team of AI-controlled heroes. Custom Game: Customize the rules and play a game with your friends or AI. The Arcade: Change things up with alternate games modes featuring different rules sets and restrictions. Players can also learn the ropes in a series of training modes: Tutorial, Practice Range, and Practice vs. AI.
        Q. Do I need Xbox Live Gold or PlayStation Plus membership to participate in the Free Weekend? 
        A. Xbox Live Gold and PlayStation Plus are required to play during the Free Weekend. 
        Q. What languages are supported during Free Weekend?
        A. The Free Weekend will be supported in 13 languages across all platforms: English, French, German, Polish, Italian, Russian, Castilian Spanish, Latin American Spanish, Brazilian Portuguese, Korean, Japanese, Simplified Chinese, and Traditional Chinese.
        Q. Will my progress from the Free Weekend carry over if I purchase Overwatch  later? 
        A. Yes. Any progression you earn, including levels as well as skins and other items you get from Loot Boxes, will carry over to the full game if you purchase Overwatch® Game of the Year Edition on Xbox One or PlayStation 4 or any version of Overwatch on PC—just be sure you purchase the game on the same account you played on during this free weekend.
        Your stats will also be retained. (Trophies and achievements, however, have been disabled for the Free Weekend.)
        Q. Will PC and console gamers be able to play together during the Free Weekend? 
        A: No, cross-platform play is not available in Overwatch. 
        Q. Will there be any sort of maintenance planned during the Free Weekend?
        A. There's no downtime or maintenance currently planned for the Free Weekend. If this plan changes at any point, we'll be sure to provide information about major service interruptions in the official forums. For additional status updates, be sure to follow @PlayOverwatch on Twitter.
         
      • By Mournflakes

        Is Overwatch League Stage 2 Ready for Mercy Changes?
        In an article I wrote just a few weeks ago, I broke down what we could learn from the first seven days of Overwatch League. One of the first things I mentioned was the fact that Mercy had, by far, the largest play time of all heroes. As we head into week 4, Mercy’s reign as “Queen of the League” has not ended. In fact, her use has increased, with her pick rate extending into 95% of matches, a whopping 8.75% more than the next most-picked hero (D.Va 86%.)  However, today marks the end of the Queen’s reign in competitive play due to her changes in the most recent patch, and questions remain as to how she will affect the league in the future. Here are some of my speculations.
        1.       The Mercy changes won’t affect the league until the end of February
        No one is sure how patch changes will affect the Overwatch League, but the main talk of the town is that patch changes will cross over between Overwatch League stages. As the league is currently in stage 1 week 4, we will probably see the Mercy/Junkrat patch hitting the league at stage 2 week 1. Stage 2 week 1 will start February 21, so I don’t expect to see the patch hit the league until then.
        2.       Zenyatta will become king of Overwatch League supports.
        Also something I talked about in my article from week 1, Zenyatta sees a high amount of Overwatch League playing time. In fact, Zenyatta is present in 78% of all Overwatch League play. This percentage currently places Zenyatta as the third-most played hero in the league. Once Mercy has her wings clipped, it is likely that Zen’s play time will only increase, making him the number one picked support in Overwatch League. In my opinion, this change may even push Zenyatta to take the number one spot as the most played hero in Overwatch League compositions. Let’s see if Zen can transcend his way to the top!
        3.       Other supports will see a dramatic increase in play time (except Symmetra)
        With Mercy falling back down to earth, the void she leaves needs to be filled by other characters. Part of Mercy’s dominance as a support was because other heroes could not match her kit. The other support heroes weren’t broken, Mercy was just super overpowered, and was almost impossible to pass up in league play (thus the 95% play time.) However, now that she stabilized, I imagine that other support heroes will see a dramatic uptick in play time. I think Mercy will still get picked, but I know that Ana, Lucio, and Moira will be way more viable with the Mercy nerf in place. It will be interesting to see who will be the second most picked support, and it’s something that I will be looking into once the patch hits the league.
        If I had to guess, I would say that the play time after the nerf will see this distribution of support heroes
        From greatest to least:
        ·         Zenyatta
        ·         Ana
        ·         Mercy
        ·         Lucio
        ·         Moira
        ·         Symmetra
        What do you think? Will Mercy still be the top picked hero in Overwatch League play? Will Zen be the new top? Will Mercy sink to the bottom of the barrel? Tell us what you think by commenting below!
      • By Starym

         
        The Year of the Dog event is upon us and we have all the info! New skins, emotes, highlight intros, CTF map and rules await, with the patch notes adding Doomfist tweaks, a Reaper ult buff as well as a whole lot of bug fixes!
        And here are all the new legendary skins, with Genji and Zarya seemingly the winners this time around!
          
          
          
        For last year's skins (which are still available) and the emotes and highlight intros, check out the official event page.
        February 8 (source)
        PATCH HIGHLIGHTS
        New Seasonal Event: Lunar New Year 2018
        Get ready to ring in the Year of the Dog!
        This year, we’re celebrating Lunar New Year with over 50 new seasonal items including legendary skins like Red Phoenix (Zhu Que) Mercy, Black Tortoise (Xuan Wu) Zarya, White Tiger (Bai Hu) Genji, and Black Lily Widowmaker. Experience our updates to our Capture the Flag mode—including a competitive Capture the Flag mode and Sudden Death—on a brand-new map, Ayutthaya.
        To learn more about the new Capture the Flag changes, click here. 
        Hero Skin Selection
        Fashion-forward heroes, rejoice! Players can now change hero skins with the “Select Skin” dropdown menu in the Hero Select screen at the start of a match. Show off your favorite unlocked skins when playing solo or coordinate with your friends to be the best dressed on the battlegrounds of tomorrow.
        HERO UPDATES
        Doomfist
        Hand Cannon Damage reduced from 11 to 6 Number of bullets fired increased from 6 to 11 Spread pattern made more consistent Developer Comments: We have made a lot of progress with Doomfist’s movement in recent patches but we wanted to revisit his Hand Cannon. While the damage per bullet has been lowered, the number of bullets he fires per Hand Cannon shot has been increased which makes his overall damage output unchanged. Overall, these changes will help his Hand Cannon feel much more consistent.
        Reaper
        Death Blossom Now fires at players behind barriers Developer Comments: Previously, Reaper’s Death Blossom would target barriers but not the players hiding behind them. This change will make it more effective against shields and consistent with how other auto-target abilities work (e.g. McCree’s Deadeye, Symmetra’s Sentry Turret).
        USER INTERFACE UPDATES
        General
        Matchmaking UI now displays the game mode players have queued for while waiting for players Competitive Play leaver messages now display as a chat notification The Hero Select screen now displays the game mode and map type Heroes
        Zenyatta’s Orb of Discord and Orb of Harmony will now display its target’s hero name BUG FIXES
        General
        Fixed a bug that caused the mouse cursor to lose focus when using third party overlays (e.g. Discord) Fixed an issue that sometimes prevented the Overwatch League scheduled matches of the day from loading AI
        Fixed a bug that prevented bots from voting on cards at the end of the match on Hybrid and Control maps Competitive Play
        Fixed a bug that prevented capture progress UI on Assault and Hybrid maps from displaying the correct team colors Fixed a bug that allowed players to use the Hero Select screen during the loading screen at the start of a match Deathmatch
        Fixed a bug that prevented Widowmaker’s Infra-sight from functioning if it was used at the same time as another Widowmaker’s Infra-sight Fixed a bug that caused Torbjörn to collide with his turret Fixed a bug that caused Symmetra’s Sentry Turrets to continue targeting Junkrat’s Steel Trap after it was destroyed Fixed a bug that prevented players from being able to stand on top of enemy players Fixed a bug that allowed backfilling players to enter at 9th place during the match Fixed a bug that caused targets hacked by Sombra to appear purple instead of red Fixed a bug that caused the displayed hero on the lobby screen to appear in low detail when entering and exiting the Overwatch League screen Game Browser and Custom Games
        Fixed a bug that allowed players to summon infinite bots in custom games Fixed a bug that caused D.Va to lose her Self-Destruct ultimate if she died out of her mech when the “Spawn with Ultimate Ready” option was enabled Fixed a bug that caused the Victory voice line to play when a match ended in a draw while spectating Heroes
        Fixed a bug that caused airborne heroes to lose speed when changing direction Fixed a bug that prevented golden weapon visual effects from displaying when an Overwatch League skin was equipped Fixed a bug that caused heroes’ scoped shots to be calculated as misses in the accuracy statistic Fixed a bug that prevented Ana’s Candy emote from displaying when viewing Kill Cam footage Fixed a bug that caused Doomfist’s Rocket Punch to impact with D.Va’s mech before it materialized during her Call Mech ability Fixed a bug that prevented kills caused by Doomfist’s Rocket Punch from receiving environmental kill credit Fixed a bug that allowed D.Va’s mech to take damage before it materialized when using Call Mech Fixed a bug that prevented Genji from sheathing his katana after using his Whirlwind emote Fixed a bug that prevented Genji from using his Cyber-agility occasionally Fixed a bug that caused Hanzo’s Dragonstrike to be calculated in the accuracy statistic Fixed a bug that prevented Hanzo’s Wall Climb from activating occasionally Fixed a bug that prevented Junkrat’s Concussive Mine from dealing damage if it was deflected by Genji Fixed a bug that caused Mercy’s Caduceus Staff to disappear when using the Parasol emote Fixed a bug that caused Mercy to fly in an unintended direction if she was stunned during Guardian Angel Fixed a bug that prevented Mercy from destroying breakables she collides with in her flight path when using Guardian Angel Fixed a bug that caused Mercy’s Valkyrie flight controls to not be precise when using Resurrect Fixed a bug that caused Moira’s Biotic Grasp’s hits against barriers to be calculated as misses in her accuracy statistic Fixed a bug that extended the cooldown of Orisa’s Halt! by one second if it successfully pulled an enemy Fixed a bug that allowed Sombra to block Reaper’s Death Blossom if she used her Marioneta emote Fixed a bug that caused Reinhardt to have a blank expression during his Toast victory pose Fixed a bug that allowed projectiles to sometimes penetrate Reinhardt’s Barrier Field Fixed a bug that prevented Reinhardt’s Charge bonus damage from being dealt if the target was sandwiched between a charging friendly Reinhardt and a charging enemy Reinhardt Fixed a bug that caused Reinhardt to knock back a target instead of pinning them if he collided with an enemy at the start of his Charge Fixed a bug that prevented Roadhog’s canister from appearing when viewing Overwatch League skins Fixed a bug that caused Roadhog’s Chain Hook to clip the first-person camera when pulling in a target Fixed a bug that prevented Sombra’s EMP from canceling an enemy Sombra’s Hack if it was in progress Fixed a bug that prevented Symmetra’s Shield Generator from displaying in the Overwatch League skin preview screen Fixed a bug that prevented Torbjörn’s lava ball from appearing in his Batter Up emote if his hammer was equipped Fixed a bug that caused Widowmaker’s hair to not hang properly in the Hanging Around Highlight Intro when an Overwatch League skin was equipped Fixed a bug that caused Widowmaker’s Venom Mine to use Overwatch League team colors when an Overwatch League skin was equipped Fixed a bug that prevented Widowmaker’s Grappling Hook animation from playing when using the ability Fixed a bug that caused Winston to lose some upward momentum when using Jump Pack off small inclines Fixed a bug that caused Overwatch League team decals to disappear from Winston’s suit when he used Primal Rage Fixed a bug that caused Zenyatta’s Discord Orb to fly in an odd direction if its target died before arriving Hero Gallery
        Fixed a bug that prevented players from purchasing non-hero sprays Maps
        Fixed a bug that caused some heroes to get stuck behind the lamp post directly outside the first Defender spawn room in Blizzard World Fixed an issue that allowed players to reach unintended locations in Blizzard World Fixed a bug that prevented D.Va’s Micro Missiles from passing through piñatas on Dorado Fixed a bug that allowed Junkrat’s RIP-tire to travel under the trailer at the final point on Hollywood Fixed a bug that prevented Moira’s Biotic Orbs from bouncing off the wooden pillars on Hollywood Fixed a bug that caused the UI to show a fraction of a meter to go when reaching checkpoints on Escort and Assault/Escort maps UI
        Fixed a bug that prevented the hero portrait from displaying when watching Highlights when an Overwatch League skin was equipped Fixed a bug that prevented player portraits from displaying during the Play of the Game, Kill Cam, Spectating, and Highlights