Blainie

Predictions for WoW Chronicle: Volume 3

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With the release date of the next Chronicle volume slowly approaching, we've sat down to look at some of the possible plots that will get filled in based on the knowledge we already have from previous novels and games.

When the release was first announced, it was revealed that the book would cover the events "that shaped the modern history of Azeroth and delves into the backstories of Arthas Menethil, Illidan Stormrage, Jaina Proudmoore, and other iconic World of Warcraft characters". With two volumes already released, we are starting to get an understanding of the aim of these books: to produce facts that create new canon lore and establish truths among the numerous possible details that have surfaced around old lore. With so many examples and pieces of work to draw from, we can (hopefully!) predict what we're going to finally see in Chronicle: Volume 3.

It is worth noting that this post will contain lore spoilers, should you care about that. If so, I would recommend stopping reading now. 

If you wish to catch up on the lore of the books prior to reading through the post, you can use our recommended reading order.

Chronicle: Volume 1

The first book released was focused on establishing a huge amount of new lore, especially given the time-frame that was looked at. Prior to the release of Chronicle: Volume 1 (C:V1), the lore surrounding the titans was filled with pieces put together through mentions of their names, as opposed to proper written confirmation of what happened when Azeroth was formed. 

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Magical layout of the universe according to Chronicle: Volume 1.

The purpose of the book was to confirm and fill in the gaps of the lore that previously was created within the game as to how our world came to be. To some extent, you can say that the focus of the book is "higher forces", with it being focused on the idea of powers that are beyond a mortal's reach. If we look at the subjects covered, there are:

  • The Universe - how it functions, was built, and is constructed according to a magical diagram detailing different forms of magical power, as well descriptions of every non-mortal being.
  • Titans - how they came to be, how they would monitor and mold worlds, how their hierarchy was structured.
  • Void Lords and Old Gods - the existence of the former, the creation of the latter and how they came to bring about a threat to the universe.
  • Elemental Lords - their rise and fall, the world under their control and the different wars they waged on one another, as well as against the Old Gods.
  • Dragons - how they came to survive against the threat of Galakrond, how they managed to become the aspects of their Dragonflights and how they became the protectors of Azeroth's races.
  • The Burning Legion - their existence, the formation of their army under Sargeras and his corruption, as well as their ability to expand and control races (the Eredar, namely).
  • The Keepers - their roles and the hardships they faced before becoming the non-Keepers of Yogg-Saron at the hands of Loken.
  • The Primal Races - the establishment of the Mantid, Mogu, Trolls, Pandaren, Hozen and others, as well as the gods they worshipped, such as the Loa, the Old Gods and the August Celestials. 
  • The Well of Eternity - establishing it in the story as an ancient well of infinite power, the abuse of it at the hands of the Night Elves and the war that surrounded its use under the watch of Queen Azshara and the Legion.
  • The War of the Ancients - introducing, by name and power, the Wild Gods and their power, as well as the power of the Dragon Aspects.
  • The Mortal Races - introducing the existence of the mortal races, such as Humans, but ensuring there is a focus on a specific type of human, namely Aegwynn and Medivh, both of whom had close relations in their story to Sargeras. Another example would be the War of the Three Hammers, where Ragnaros makes an appearance after being summoned by Thaurissan.

For C:V1, I think it is safe to say that the theme of the book rests firmly on the idea of the "supernatural", those forces beyond our imagining that would shake the world if one of them were to sneeze. The cover of the book features Medivh, as opposed to any of the other figures the book mentions, because I feel that it is where the book is aiming to be. 

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The image of Medivh used on the cover of Chronicle: Volume 1.

The book goes from the beginning of time, through tens of thousands of years of history, constantly reminding us just how important and powerful Sargeras is to the downfall of everything. At every attempt, he seems to fail to appear and destroy our world, no matter who attempts to summon him. Medivh was his key to changing the strategy of taking Azeroth and was a perfect opportunity to battle on a front that nobody could have ever expected. 

In my eyes, Medivh was the perfect choice to go on the cover because he was the key to changing Azeroth forever with Sargeras' influence. 

Chronicle: Volume 2

Just as the first book saw to establish the lore around Azeroth and the universe, Chronicle: Volume 2 (C: V2) had to establish the lore surrounding a new planet, Draenor, and how it became Outland. The subjects that were included are as follows:

  • Formation of Draenor - the shaping of the world under Aggramar, the fall of the giants that ruled the world and the establishment of the races that would live there, along with the gods they worshiped.
  • Fall of the Ogrons - the establishment of the Ogron empire and how it eventually fell to the might of the ogres and their revolution, which in turn allowed the orcs to come out of hiding and construct their civilizations across the world.
  • Orcs Before Fel - the life and structure of living of the orcs prior to the introduction of the power of the Legion, their learning of Shamanism and the power of the elements.
  • Arrival of the Draenei - the arrival of Velen's group on Draenor, their battles with the orcs and ogres, and the establishment of peace between orcs and Draenei by Velen.
  • Orcs After Fel - the introduction of the Burning Legion and fel power to the Orcs, Ner'zhul's rise and fall, Gul'dan's journey to power and the construction of the first Horde.
  • The Effects of Fel - the power gained and the sacrifices made by the Orcs, their genocide against the Draenei, the loss of connection to the elements by Shamans and the creation of Warlocks.
  • The First War - the creation of the Dark Portal, the introduction of Garona, Khadgar and Medivh, the first invasion, the siege of Stormwind and the fall of Medivh, along with the effect it had on Gul'dan.
  • The New Horde - the fall of Stormwind at the hands of the new Horde under the new Warchief's command, the murder of King Llane, the stealing of the Demon Soul and the re-introduction of Deathwing.
  • The Second War - the promise of power by Gul'dan, the creation of Death Knights, the creation of the Alliance, the kidnapping of Alexstrasza and her brood, the betrayal by Gul'dan and the battle of Lordaeron.
  • Gul'dan - the quest for power in the Tomb of Sargeras, his death at the hands of the demons and the creation of the artifact, the Skull of Gul'dan.
  • End of the Second War - the death of Lothar, the fall of the Horde, the orc internment camps.
  • The Rise of the Horde  - Ner'zhul takes command, gains control of the Skull of Gul'dan, the Book of Medivh, the Scepter of Sargeras and the Eye of Dalaran, the journey to Draenor and the battle for Hellfire Citadel.
  • The Breaking of Draenor - Ner'zhul destroying Draenor by opening portals, the "death" of Turalyon and Alleria, the battle between Deathwing and Gruul, the destruction of the Horde.

As we can see, even after his death, there is a huge emphasis placed on the role of Gul'dan. Even after perishing at the hands of demons, his influence lingered on in the power of his skull, which went on to be used as an artifact. He played an absolutely fundamental role in establishing the trust in power that led the orcs to taking the fel magic from Mannoroth, as well as turning them against the Draenei. He, with the aid of Sargeras and Medivh, was instrumental in constructing the Dark Portal and leading the Horde against the human army. 

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The image of Gul'dan used on the cover of Chronicle: Volume 2.

It is no surprise that he sits on the cover of the second book, given that he is essentially the reason why every piece of information in that succession of events happened.

Chronicle: Volume 3 - Why Tyrande?

You should now have a fairly clear view of why Medivh and Gul'dan were on the covers of the respective Chronicle books that came before Volume 3, but the question that should now be raised is - why is Tyrande on the cover of Volume 3?

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The image of Tyrande used on the cover of Chronicle: Volume 3.

The two volumes prior to this one both featured characters that were fundamentally essential to the events that the book covered, with Medivh finally being a method for Sargeras to not fail his invasion and Gul'dan being the other half of that plan, ensuring that it all went as planned on Draenor. From the information we have, we can try to speculate what the contents of the book might be in order to justify such a cover.

As a starting point, let's look at where the first two volumes have left us in terms of the timeline. With the second war having finished and the Horde now scattered to small clans trying to survive, we are anywhere between 8 and 18 years after the Dark Portal was first opened. 

At this point, the Alliance are hunting any orcs they can find and putting them into the internment camps that have now been running for a few years. The orcs are treated badly, kept in filthy conditions and are slowly wasting away. 

The Elves are, at this time, unaccounted for in Kalimdor and are presumably going about their lives as normal. They are, up until this point, a very closeted race, sticking close to their own lands and rarely traveling away from them, as far as we can tell. There is very little history about them at this period until the siege of the World Tree by Archimonde.

For the start of the book, we now have one of two starting points. We can either start where we are in history, 8-18 years after the Dark Portal opened and move on from there, or we can look back at something that needs to be known before moving forward in the story. Given that the cover is Tyrande, it's entirely possible there will be a journey looking back at Elune, the Goddess of the Moon. Given that Tyrande is the High Priestess, it would make sense that we finally start to understand who or what Elune is. 

Speculation surrounding Elune has been going on for many years, with people saying she is an old god, a titan, she is Azeroth itself, she is the moon - the list goes on, as you can imagine. I doubt I can make any headway into identifying Elune, but I think we can almost certainly expect to see some light shed on her, especially since the book will release after the new expansion is, presumably, announced at Blizzcon. This opens up the potential for her to finally play a visual role in the new expansion, rather than just appearing in displays of magic or intervention on Tyrande's behalf.

The Characters

In the announcement post, we saw the quote that details a number of characters that we might see, including:

  • Arthas Menethil
  • Illidan Stormrage
  • Jaina Proudmoore
  • "other iconic World of Warcraft characters"

All of these definitely play a huge role in a certain part of Warcraft's history, so we can start to piece together what we will see by looking at what we already know and, more importantly, where the gaps are.

Arthas Menethil

Arthas is a very peculiar name to find among these as having his backstory delved into since, with 2 games focusing on his story and a full book detailing his childhood and journey to power, his story is already fairly fleshed out.

The only real area that would particularly need extra information added beyond simple repetition of already available lore would be the relationship between Arthas and the Crypt Lord, Anub'arak. Around the time of meeting him, things become rather rushed since they focus instead on the chase to find Illidan and stop him in Northrend.

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Arthas meets Anub'arak for the first time in Warcraft 3.

We see very little development about the underground tunnels and city of Azjol-Nerub and, with a taste of it granted in Wrath of the Lich King, it's something that players have eagerly wanted to know more about. It would definitely be interesting to find out more about the history of the underground race, how they came to be of service to Arthas beyond the few paragraphs we receive and what their motives are. 

There is a slight gap of information between the events of Warcraft 3 and Wrath of the Lich King, but it is said that Arthas is simply dreaming, essentially wrestling with his instincts before turning fully to the power of the Lich King. While this wasn't really fleshed out, I can't see it being much of a story point to focus on, since the only thing happening would be memories of Arthas jumping around and his eventual consumption of Ner'zhul's spirit.

After his death at our hands, there is a period of uncertainty that does somewhat give an opportunity for elaboration - after we return the locket to Jaina, things start to go somewhat downhill for her. She starts to go down her "new" story arc (will go into this later) and it's possible that it had some effect on her in the run up to the events of Theramore. Her memories of him, brought back by Kalec, do end up stopping her from trying to kill everyone in Orgrimmar in the Tides of War book.

Realistically, I think we will learn very little that we do not already know about Arthas. I think he had his story told, in its entirety, through the novels and games. It will most likely be a small amount of retconning details to ensure continuity, with it mainly being put in to follow the story of the Third War properly.

Illidan Stormrage

This is another character that, with his being the focus novels and games, his story has already essentially been told and is still being told in Legion. We don't know much about Illidan's very young childhood, since the War of the Ancients books mainly pick up around the time that Illidan is already somewhat grown up with Malfurion and Tyrande. He has already started to master magic after completely failing to follow his brother's natural ability in the teachings of Cenarius. 

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Illidan, Malfurion and Tyrande stand before Cenarius in an in-game cinematic.

There is fierce competition between the brothers over Tyrande, at least in the eyes of Illidan, since he so desperately wants to be with her while she wishes to be with Malfurion. This is spoken about often, but never in any kind of particular depth. Constant references to it elude to the fact that Illidan will never be the favourite in Tyrande's eyes and, in the present day, this is very unlikely to change, especially with everything that happened under the Burning Legion's threat.

Regardless of the amount of story surrounding Illidan, there are definitely parts that are going to be given new light, especially concerning his time after going to Outland. There will likely be far more in-depth assessments of how he brought his army together, the advance on Icecrown and the betrayal by Akama. It's also likely that we will see more of the story surrounding the Skull of Gul'dan fleshed out, given that we only know of it through some discussions during quests in Cataclysm.

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Illidan holds the Skull of Gul'dan in the Black Temple.

For Illidan, I think we are almost certainly going to have new lore put into his story, given how much of a prominent character he was for this expansion. There are huge gaps in his story because of how many times he went "missing" or was imprisoned. It's also extremely likely, in my opinion, that we will see his story continued in C:V3 after Legion has come to the end of its lore cycle. There will likely be some form of redemption or sacrifice arc that will lead to a final fleshing out of his story before he is shelved for next expansion. Unfortunately, a Demon Hunter doesn't have much storytelling capacity when facing non-demons and, if the expansion does follow a void theme, it's unlikely he will be centre stage.

Jaina Proudmoore

Jaina will be, in my opinion, the centre-piece of new lore, regardless of whether she has the most impactful role. She is a character that has been rewritten in so many different styles, so many times, and she desperately needs some strong, canon lore to solidify what is happening with her.

She studied under one of the most powerful Archmages in Dalaran, she watched the man she loved murder him and countless thousands of innocent people, all the while becoming one of the most evil beings on Azeroth at the time. This was all documented in the Arthas novel, as well as in Warcraft 3, so there's no dispute as to what happened there. 

She moved on with her life, making an ally of Thrall on Kalimdor and founding the refugee city of Theramore, all once again documented in Warcraft 3 and following the style of Jaina that we all knew. She maintained that concern for the innocent, regardless of who they were or where they came from.

This continued through World of Warcraft and, in Wrath of the Lich King, she tried to reason with The Lich King, hoping to bring Arthas out once again. She failed, but when you bring her Jaina's LocketJaina's Locket from the Shadowmourne questline, her feelings are still clear. 

Jaina was fairly quiet in Cataclysm, doing barely anything for the expansion, but this changed hugely in Mists of Pandaria, along with her personality. It was as if a completely different person began writing her story. Tensions were incredibly high between the Alliance and Horde and inevitably, with their location on Kalimdor being so close to Orgrimmar, they were always going to be a target for the new Horde under Garrosh.

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Theramore as it appeared in-game before the Mana Bomb attack.

The Horde launched the attack on Theramore and, despite the forces easily repelling them, Jaina didn't realise Garrosh was going to drop a Mana Bomb on the city. He wanted to kill all the Alliance members present with the bomb, but she ended up surviving alongside a few others. She went to Varian, to the Kirin Tor, but nobody could or would help.

She ended up trying to kill everyone in Orgrimmar, she tried to banish all Horde from Dalaran, she opposed the Horde helping to fight the Thunder King and she wanted to disband the Horde forever after Garrosh was defeated. She opposed Khadgar's vote to try and reintroduce the Horde to Dalaran to help them fight and, after they were permitted, she left the Kirin Tor. She is since completely unaccounted for in Legion.

Jaina, for me, is the perfect person to receive new lore now. She is extremely emotional, has a pure, unwavering hatred for the Horde, she is incredibly easily to manipulate at this time and she is a very powerful Mage. In my eyes, if the next expansion does involve Old Gods, I truly think Jaina will end up going one step too far to achieve revenge against the Horde and turn to the Void, becoming an enemy of the Alliance and Horde both.

She has been missing since the start of Legion, which means she must be doing something other than waiting around. She doesn't have Theramore to be looking after anymore, so where could she be? Could she even have ventured north to Northrend, possibly being baited by a power that rests there?

Regardless of what it is, I am certain we will find out more about Jaina and what she has planned for the Horde.

Where will the book end?

Realistically, I think we are going to see the book ending at the events of Legion. They have shown that they aren't afraid to re-tell stories from different perspectives (likely what we will see in Chronicle: Volume 4) in V1 and V2, so I don't see a reason for them to not focus on these characters and move straight to the present day. It will give us an extremely solid base to work with for the next expansion lore-wise and, with the characters that are going to be looked at, it's a perfect line-up to reach the present day.

The book will likely cover:

  • History of Elune;
  • Tyrande's childhood;
  • Jaina and Arthas;
  • The Third War;
  • The Battle of Mount Hyjal;
  • Arthas becoming the Lich King;
  • Illidan vs. Arthas;
  • Illidan in Outland;
  • Arthas' death;
  • Theramore and Mana Bomb;
  • Jaina vendetta against Horde;
  • Jaina after Kirin Tor;
  • Illidan against Legion;
  • Illidan on Argus.

I think it will skip the majority of what happened in Cataclysm and instead develop it in Chronicle: Volume 4 from the perspective of Thrall, then using the new information we have on Jaina and their relationship. This would also allow them to go back to the story of the internment camps, Thrall bringing the Horde back after Doomhammer falls in battle and them freeing the orcs from Mannoroth's control. You could see his campaign in Northrend, him passing the mantle of Warchief to Garrosh, Garrosh's corruption over Mists of Pandaria. I definitely think C: V4 will be hugely Orc centred and so they will be barely mentioned in Volume 3.

What do you think we're going to see in the next book?

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The forces under the "Holy" section are a mystery.

1. We haven't seen the Light counterpart for the Void Lords. Maybe Elune?
2. The Naaru can change from Holy to Shadow, but we haven't seen the Old Gods do the same.

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13 hours ago, Archimage said:

The forces under the "Holy" section are a mystery.

1. We haven't seen the Light counterpart for the Void Lords. Maybe Elune?
2. The Naaru can change from Holy to Shadow, but we haven't seen the Old Gods do the same.

Interestingly, we don't actually have the Void Lords counterpart anywhere. I think Elune might rest above the Titans on the Arcane spectrum, rather than be Light-based.

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18 hours ago, Xaethron said:

A shame i have to buy these books. i can barely get the monthly subscription for the game lol

You can get some of the lore from the game, but the more in-depth things do seem to be covered outside of the game. I'm looking at doing a few pieces on the differences in lore that the game doesn't cover. Would something like that sound good?

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16 minutes ago, Blainie said:

You can get some of the lore from the game, but the more in-depth things do seem to be covered outside of the game. I'm looking at doing a few pieces on the differences in lore that the game doesn't cover. Would something like that sound good?

yeah that sounds great

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what exactly are the wild gods? Have we seen.......anything about them at all in game? I've wasted invested a lot of time studying the lore and i feel this is the first i've heard of them. When I think of beast esque beings they all end up being druids of known origin. So are there examples of wild gods out there or may this be a thing to be fleshed out in the future?

tldr, wild gods wut?

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3 hours ago, Tri said:

what exactly are the wild gods? Have we seen.......anything about them at all in game? I've wasted invested a lot of time studying the lore and i feel this is the first i've heard of them. When I think of beast esque beings they all end up being druids of known origin. So are there examples of wild gods out there or may this be a thing to be fleshed out in the future?

tldr, wild gods wut?

Wild Gods are primal manifestations of life and nature. Being creatures of two realms, the Wild Gods inhabit the physical world of Azeroth, but their spirits are bound to the ethereal Emerald Dream. Many of them appear in the form of gargantuan animals, such as wolves, bears, tigers, or birds.
As the titan-forged began shaping Azeroth, Keeper Freya wandered the world, creating enclaves of life and nature in the places where the waters of the Well of Eternity had coalesced, such as Un'Goro Crater, Sholazar Basin and the Vale of Eternal Blossoms. The greatest creatures to emerge from Freya's enclaves were the colossal Wild Gods. Seeing these creatures as her own children, Freya and the Wild Gods often wandered side by side through the primal forests and grasslands of early Azeroth. The area that they spent the most time at was the massive forested peak known as Mount Hyjal, and it was upon the slopes of Hyjal that Freya bound the spirits of her beloved Wild Gods to the Emerald Dream. Forever after, Hyjal would remain a sacred refuge to the Wild Gods.

Known Wild Gods:

  • Aessina <The Mother Wisp>
  • Agamaggan <The Razorboar>
  • Akali
  • Akil'zon
  • Ashamane
  • Aviana <Mistress of Birds>
  • Bethekk
  • Cenarius <Lord of the Forest>
  • Chi-Ji <The Red Crane>
  • Ela'lothen <The Moonspirit>
  • Goldrinn (Lo'Gosh) <The Great Wolf>
  • Gonk <The Great Hunter>
  • Halazzi
  • Hakkar <The Soulflayer>
  • Har'koa
  • Hethiss
  • Hir'eek
  • Jan'alai
  • L'ghorek
  • Malorne (Apa'ro) <The White Stag>
  • Mam'toth
  • Nalorakk
  • Nespirah
  • Niuzao <The Black Ox>
  • Ohn'ahra <Eagle Spirit>
  • Omen
  • Quetz'lun
  • Rhunok
  • Shadra <God of Spiders>
  • Shirvallah
  • Sseratus
  • Tortolla <The Wise>
  • Ursoc <The Mighty>
  • Ursol <The Wise>
  • Xuen <The White Tiger>
  • Yu'lon <The Jade Serpent>
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1 hour ago, Demenzel said:

Wild Gods are primal manifestations of life and nature. Being creatures of two realms, the Wild Gods inhabit the physical world of Azeroth, but their spirits are bound to the ethereal Emerald Dream. Many of them appear in the form of gargantuan animals, such as wolves, bears, tigers, or birds.
As the titan-forged began shaping Azeroth, Keeper Freya wandered the world, creating enclaves of life and nature in the places where the waters of the Well of Eternity had coalesced, such as Un'Goro Crater, Sholazar Basin and the Vale of Eternal Blossoms. The greatest creatures to emerge from Freya's enclaves were the colossal Wild Gods. Seeing these creatures as her own children, Freya and the Wild Gods often wandered side by side through the primal forests and grasslands of early Azeroth. The area that they spent the most time at was the massive forested peak known as Mount Hyjal, and it was upon the slopes of Hyjal that Freya bound the spirits of her beloved Wild Gods to the Emerald Dream. Forever after, Hyjal would remain a sacred refuge to the Wild Gods.

Known Wild Gods:

  • Aessina <The Mother Wisp>
  • Agamaggan <The Razorboar>
  • Akali
  • Akil'zon
  • Ashamane
  • Aviana <Mistress of Birds>
  • Bethekk
  • Cenarius <Lord of the Forest>
  • Chi-Ji <The Red Crane>
  • Ela'lothen <The Moonspirit>
  • Goldrinn (Lo'Gosh) <The Great Wolf>
  • Gonk <The Great Hunter>
  • Halazzi
  • Hakkar <The Soulflayer>
  • Har'koa
  • Hethiss
  • Hir'eek
  • Jan'alai
  • L'ghorek
  • Malorne (Apa'ro) <The White Stag>
  • Mam'toth
  • Nalorakk
  • Nespirah
  • Niuzao <The Black Ox>
  • Ohn'ahra <Eagle Spirit>
  • Omen
  • Quetz'lun
  • Rhunok
  • Shadra <God of Spiders>
  • Shirvallah
  • Sseratus
  • Tortolla <The Wise>
  • Ursoc <The Mighty>
  • Ursol <The Wise>
  • Xuen <The White Tiger>
  • Yu'lon <The Jade Serpent>

ah great ty, yeah a lot of the ones listed i thought wouldn't count because of druidness but then I saw your part about her favs being shoved into the emerald dream. Fun that the pandaland 4 count as wildgods as well. Was aware of many of these, just didn't realize they fit the classification. cheers mate :D

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21 hours ago, Demenzel said:

Wild Gods are primal manifestations of life and nature. Being creatures of two realms, the Wild Gods inhabit the physical world of Azeroth, but their spirits are bound to the ethereal Emerald Dream.

This part is actually somewhat ambiguous - Wild Gods aren't necessarily all bound to the Emerald Dream - the August Celestials are Wild Gods, but have no evidence of whether they can actually visit/belong to the dream. Just something that I thought was worth mentioning/might be interesting. 

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20 hours ago, Tri said:

ah great ty, yeah a lot of the ones listed i thought wouldn't count because of druidness but then I saw your part about her favs being shoved into the emerald dream. Fun that the pandaland 4 count as wildgods as well. Was aware of many of these, just didn't realize they fit the classification. cheers mate :D

See above! Also, about them being fleshed out in game, a lot of them actually made the races we see today. There's a lot of speculation and guessing around it (Brann does a lot of this), but some are confirmed. All harpies are children of Aviana, for example. Cenarius made most of the nature-races, like dryads, centaurs etc.

Brann had anthropology notes in one of the WoW magazines, I can't remember which - he says things like a bull wild god made the Tauren, but then Chronicles says they came from the Yaungol. Maybe the bull is Nizuao on Pandaria who made Yaungol, which then became Tauren. 

Anyway, the Wild Gods are a pretty huge part of how the world formed. You actually fight Agmaggan's children in RFK (the dungeon). He even gives you a quest AFAIR.

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      Reunion (source)
      Join Jaina Proudmoore in “Reunion,” the first in a series of digital comics leading up to Battle for Azeroth.
      As the Horde and the Alliance reckon with the aftermath of their war with the Burning Legion, Jaina finds herself doing some soul searching in the ruins of Theramore. Alone with the ghosts of the dead city, she reflects on a bitter past full of heartbreak and betrayal—and resolves to confront it with a return to her homeland of Kul Tiras.
      We invite you to read and download the free comic here.
      About
      Written by Andrew Robinson and illustrated by Linda Cavallini and Emanuele Tenderini, “Reunion” is the first in a series of comics leading up to Battle for Azeroth.
      Andrew Robinson is a senior writer on Blizzard Entertainment’s creative development team, where he helps build and expand upon the fiction of our universes through comics, cinematics, and more. He started at Blizzard in 2014 as a writer focusing on animation projects, and has written and consulted for more than 30 animated TV shows over the course of his full career.
      Linda Cavallini is an Italian freelance illustrator who has worked on various children’s illustrated books since 2008. She is currently on working on the fantasy/sci-fi comic Lumina with Emanuele Tenderini through their publishing house Tatai Lab, which they established in 2015.
      Emanuele Tenderini is an Italian comic book artist who began his career at various French publishers. He later worked with famed Italian comic book writer and publisher Sergio Bonelli before forming Tatai Lab in 2015 with Linda Cavallini.
    • By Stan

      New events for this week include Wrath Timewalking and the Glowcap Festival micro-holiday.
      Mythic Keystone Affixes
      Raging Volcanic Tyrannical Weekly Quests
      Below is a list of all relevant weekly quests that should be completed this week:
      Fuel of a Doomed World and Invasion Onslaught (Argus weekly quests) reward 1,000 reputation with both Army of the Light and Argussian Reach. Unlocking Lightforged Draenei and Void Elves is gated behind Exalted reputation standing with both Argus factions. You can find more information here. Complete 5 Timewalking dungeons for "A Frozen Path Through Time" to receive a Seal of Broken Fate & Cache of Antoran Treasures (contains 1 piece of Normal difficulty Antorus loot). World Bosses
      Drugon
      Assorted Dragonscale Bracers Drugon's Snowglobe Ettin Fingernail Giant's Handkerchief Snowdrift Bracers Vantus Rune Technique: Guarm Wax-Sealed Leather Bracers Matron Folnuna
      This week's world boss is Matron Folnuna. Don't forget to bring a Seal of Broken Fate for bonus rolls.
      Accursed Defiler's Mantle Crown of Burning Resolve Essence of the Burgeoning Brood Fel-Absorbant Wristbands Frigid Earring Gauntlets of Barbaric Cruelty Gloves of Barbarous Feats Helm of the Vigilant Eye Imp-Overseer's Vest Nefarious Light-Step Slippers Shoulderguards of the Despondent Masses Vile Drifter's Footpads Waistguard of Fel Magics World Events
      Wrath Timewalking
      During Wrath Timewalking, you can get mounts like Reins of the Blue Proto-Drake from Skadi in Utgarde Pinnacle. Reins of the Infinite Timereaver has a chance to drop as personal loot from all Timewalking dungeon bosses. Auzin Items (Wrath Timewalking Quartermaster)
      The Wrath Timewalking vendor is Auzin. He sells various items for Timewarped Badges. A full list of items from the quartermaster can be found here. Among the most notable are:
      Items that upgrade heirlooms Weathered Heirloom Armor Casing Weathered Heirloom Scabbard Ancient Heirloom Armor Casing Ancient Heirloom Scabbard Timeworn Heirloom Armor Casing Timeworn Heirloom Scabbard Mounts & Vanity Items Bridle of the Ironbound Wraithcharger, Grizzlesnout's Fang, Will of Northrend and Hourglass of Eternity. Reputation Tokens Commendation of the Alliance Vanguard Commendation of the Argent Crusade Commendation of the Ebon Blade Commendation of the Horde Expedition Commendation of the Kirin Tor Commendation of the Sons of Hodir Commendation of the Wyrmrest Accord Items of Interest
      Wrath faction quartermasters offer a wide variety of items you can buy, such as mounts or gear for transmog. We've highlighted the most interesting items below.
      Alliance Vanguard
      Is comprised of several factions and only The Silver Covenant has a quartermaster named Hiren Loresong. He is located in Icecrown and sells vanity items, but you also need to collect plenty of Champion's Seals to get them.
      Reaching Exalted awards the The Winds of the North achievement.
      Gnomish Magician's Quill Hammer of the Alliance Vanguard Plans: Titanium Plating Sawed-Off Hand Cannon Schematic: Mekgineer's Chopper Vanguard Soldier's Dagger Argent Crusade
      Reaching Exalted awards The Argent Crusade achievement that's required for The Argent Champion. Don't forget to buy Tabard of the Argent Crusade at Friendly.
      Boots of the Neverending Path Helm of Purified Thoughts Polished Regimental Hauberk Knights of the Ebon Blade
      Reaching Exalted awards the Knights of the Ebon Blade achievement. Don't forget to buy Tabard of the Ebon Blade at Friendly.
      Belt of Dark Mending Darkheart Chestguard Death-Inured Sabatons Reaper of Dark Souls Runeblade of Demonstrable Power Unholy Persuader Horde Expedition
      The faction is comprised of multiple factions, but only The Sunreavers have a quartermaster named Vasarin Redmorn. You will need to collect enough Champion's Seals to get the items. Reaching Exalted awards The Winds of the North achievement.
      Charged Wand of the Cleft Schematic: Mechano-Hog Sin'dorei Recurve Bow Warsong Punisher Warsong Shanker Kirin Tor
      Reaching Exalted awards  The Kirin Tor achievement. Don't forget to buy Tabard of the Kirin Tor at Friendly.
      Boots of Twinkling Stars Flameheart Spell Scalpel Lightblade Rivener Mind-Expanding Leggings Robes of Crackling Flame Spaulders of Grounded Lightning Stave of Shrouded Mysteries The Sons of Hodir
      Stalactite Chopper You can buy two mammoth mounts from Lillehoff in the Storm Peaks. Buying them awards the Ice Mammoth or the Grand Ice Mammoth achievement. The grand ice mammoth is a three-seater mount.
      Alliance
      Reins of the Ice Mammoth Reins of the Grand Ice Mammoth Horde
      Reins of the Ice Mammoth Reins of the Grand Ice Mammoth The Wyrmrest Accord
      Reaching Exalted awards The Wyrmrest Accord achievement. Don't forget to buy Tabard of the Wyrmrest Accord at Friendly.
      Fang of Truth Gavel of the Brewing Storm Reins of the Red Drake Cielstrasza is the quartermaster and she's located in Wyrmrest Temple. When you're here, you can also stop by at Sartharion in the Obsidian Sanctum for another free mount and a title if you haven't done that already. Don't forget to kill Sartharion with all three drakes up. He drops Reins of the Black Drake on 10-player mode and Reins of the Twilight Drake on 25-player mode.
      Glowcap Festival (May 27)
      Today, the sporelings of Sporeggar in Zangarmarsh hold their annual mushroom festival. Help them keep the great Fshoo alive as long as possible.
    • By Starym

       
      And here we have the official preview for the Drustvar zone in Kul Tiras, with the focus being on the lore aspects and geography of the zone itself. A misty land of witchcraft and rituals, let's take a look at what looms ahead.
      Drustvar (source)
      In the land of Drustvar, the stalwart protectors of House Waycrest hold fast along the western border, but recently all contact with them has been lost. Travel beyond the frontier to learn of their fate and battle the resurgence of an ancient and terrifying enemy.
      Drustvar is a region known for the tenacity of the soldiers who protect it. Long after the defeat of the mysterious Drust who once dwelled there, the descendants of Arom Waycrest and his people continue to eke out a living in this unyielding land. They are known throughout Kul Tiras as being a hearty, stoic, and deeply superstitious people, and would make keen allies in the fight against the Horde—but now it’s up to you to discover why they’ve gone silent.
      Welcome to Drustvar.
      When first arriving in Drustvar, you’ll be greeted by a dark and foreboding shoreline on the eastern border. Drustvar is a rugged land plagued by superstition, and signs of witchcraft are everywhere. The pathways through Glenbrook to Fallhaven are fraught with danger, so you’ll need to stay on your guard. Dark rumors swirl as to what may have befallen the Waycrest family—and if the Alliance has any hope of convincing the Kul Tirans to join them, you’ll need to untangle the mysteries that lay ahead.
      Verdigris roofs and awnings adorn buildings of brick and wood, their amber window panes alight from within. The sea’s intrinsic role in Kul Tiran culture is reflected in the architecture, and anchors and other symbols of the sea decorate doorways and awnings.
      A stygian pallor looms over the town of Fallhaven, reeking of mystical meddling. A large and ominous construct stands as sentinel in the center of town, and the townsfolk are . . . unresponsive. You’ll need to work diligently to break the curse on the town before you can make any progress toward getting to the heart of the troubles in Drustvar.
      Cobblestone paths wind through the region and in and out of the various villages and towns. History and culture are deeply woven into the fabric of Kul Tiras, but so too are the workings of dark witches. Cursed and hopelessly twisted townsfolk and creatures work in servitude to these mystics’ machinations, set to a task you’ll need to decipher and put an end to—if you have the stomach for it.
      Visitors to this region will need to rely on their wits, solve a few not-so-small issues the citizenry faces, and hopefully make some inroads with the people along the way.
      There are more mysteries to unravel, and an ancient enemy is stirring in the land, causing a tremendous slew of trouble.
      Take the Highroad
      Traveling westward will lead to a large chain of rugged snow-touched mountains running from the northern border of the region to the southern Iceveil Glacier, nearly bisecting the region in two. Along Highroad Pass, you’ll come across various wildlife and creatures, including Chillwind Yetis who find the cold of the mountains to their liking and food sources plentiful.
      The road is fraught with danger, but you’ll eventually arrive in the town of Arom’s Stand, which overlooks a valley to the west. A tribute to Arom Waycrest stands vigil even as the people here struggle against the darkness that has swept over the land.
      Did you Know? Arom Waycrest was the first Lord of Drustvar, who helped his people overcome great opposition from a powerful enemy: the Drust. On the southwestern coast you’ll cross into the Crimson Forest. Various shades of red assail your eyes and bear witness to the veracity of the name. The town of Falconhurst sits on the coast, and as in your previous travels through the region, you’ll find this settlement is under siege by dark forces.
      Tainted Rule
      North of the Crimson Forest, the Ashenwood Grove bears witness to creatures adorned with fungi and strange creatures known as Fungarians patrolling the pathways. Farms dot the area and mines can be found dug into the mountainsides, but what should be bustling enterprises have ground to a halt as the witches’ special brand of pestilent creatures wreak havoc.
      Each clue found and mystery solved only puts forth more questions as to what could be ultimately manipulating events in Drustvar. Perhaps you’ll find the source of the troubles within Waycrest Manor*—ancestral home of the Waycrest family who watches over Drustvar.
      *Waycrest Manor is a 5-player dungeon in Drustvar.
      A vast coastline surrounds Drustvar to the east, south, and west, where those brave enough can fish, boat, swim, and hunt for treasure. Inland, the mountains and forests provide a chance to hunt a variety of . . . interesting . . . creatures. To the north, the rolling hills and mountains of Stormsong Valley await, while eastward lies Tiragarde Sound—and even more opportunities to earn your way into the good graces of the Kul Tirans.
      You can also check out more zone previews and everything else about the upcoming expansion in our Battle for Azeroth hub!
    • By gregn6238
      Hey guys, I'm doing a small study looking into why players chose to play in PvP realms and why others chose RP. It would be much appreciated if you all could just post a quick reply with a few words regarding why you chose which and your age (if you feel comfortable). Thanks you!
       
    • By Starym

       
      There's more alt space coming with Battle for Azeroth, as the character limit per server will go up by two, leaving the paltry 16 slots in the dust.
      So thanks a lot to the new allied races and hopefully the number will grow as even more get added, especially the Zandalari and Kul Tirans (who unfortunately won't be coming immediately with BfA's release). For more info on all the upcoming allied races, check out one of these articles:
      Allied Races Official Page Update: May 4 Dark Iron Dwarves & Mag'har Orcs Overview Dark Iron Dwarves & Mag'har Orcs Official Preview Kul Tiran & Mag'har Orc Heritage Armor Kul Tiran Customization Options Kul Tiran Druid Bear Forms Kul Tiran Druid Cat Forms Kul Tiran Druid Travel Forms Zandalari Troll Druid Forms Zandalari Troll Druid Forms Animations Zandalari Troll Shaman Totems