Blainie

Predictions for WoW Chronicle: Volume 3

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With the release date of the next Chronicle volume slowly approaching, we've sat down to look at some of the possible plots that will get filled in based on the knowledge we already have from previous novels and games.

When the release was first announced, it was revealed that the book would cover the events "that shaped the modern history of Azeroth and delves into the backstories of Arthas Menethil, Illidan Stormrage, Jaina Proudmoore, and other iconic World of Warcraft characters". With two volumes already released, we are starting to get an understanding of the aim of these books: to produce facts that create new canon lore and establish truths among the numerous possible details that have surfaced around old lore. With so many examples and pieces of work to draw from, we can (hopefully!) predict what we're going to finally see in Chronicle: Volume 3.

It is worth noting that this post will contain lore spoilers, should you care about that. If so, I would recommend stopping reading now. 

If you wish to catch up on the lore of the books prior to reading through the post, you can use our recommended reading order.

Chronicle: Volume 1

The first book released was focused on establishing a huge amount of new lore, especially given the time-frame that was looked at. Prior to the release of Chronicle: Volume 1 (C:V1), the lore surrounding the titans was filled with pieces put together through mentions of their names, as opposed to proper written confirmation of what happened when Azeroth was formed. 

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Magical layout of the universe according to Chronicle: Volume 1.

The purpose of the book was to confirm and fill in the gaps of the lore that previously was created within the game as to how our world came to be. To some extent, you can say that the focus of the book is "higher forces", with it being focused on the idea of powers that are beyond a mortal's reach. If we look at the subjects covered, there are:

  • The Universe - how it functions, was built, and is constructed according to a magical diagram detailing different forms of magical power, as well descriptions of every non-mortal being.
  • Titans - how they came to be, how they would monitor and mold worlds, how their hierarchy was structured.
  • Void Lords and Old Gods - the existence of the former, the creation of the latter and how they came to bring about a threat to the universe.
  • Elemental Lords - their rise and fall, the world under their control and the different wars they waged on one another, as well as against the Old Gods.
  • Dragons - how they came to survive against the threat of Galakrond, how they managed to become the aspects of their Dragonflights and how they became the protectors of Azeroth's races.
  • The Burning Legion - their existence, the formation of their army under Sargeras and his corruption, as well as their ability to expand and control races (the Eredar, namely).
  • The Keepers - their roles and the hardships they faced before becoming the non-Keepers of Yogg-Saron at the hands of Loken.
  • The Primal Races - the establishment of the Mantid, Mogu, Trolls, Pandaren, Hozen and others, as well as the gods they worshipped, such as the Loa, the Old Gods and the August Celestials. 
  • The Well of Eternity - establishing it in the story as an ancient well of infinite power, the abuse of it at the hands of the Night Elves and the war that surrounded its use under the watch of Queen Azshara and the Legion.
  • The War of the Ancients - introducing, by name and power, the Wild Gods and their power, as well as the power of the Dragon Aspects.
  • The Mortal Races - introducing the existence of the mortal races, such as Humans, but ensuring there is a focus on a specific type of human, namely Aegwynn and Medivh, both of whom had close relations in their story to Sargeras. Another example would be the War of the Three Hammers, where Ragnaros makes an appearance after being summoned by Thaurissan.

For C:V1, I think it is safe to say that the theme of the book rests firmly on the idea of the "supernatural", those forces beyond our imagining that would shake the world if one of them were to sneeze. The cover of the book features Medivh, as opposed to any of the other figures the book mentions, because I feel that it is where the book is aiming to be. 

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The image of Medivh used on the cover of Chronicle: Volume 1.

The book goes from the beginning of time, through tens of thousands of years of history, constantly reminding us just how important and powerful Sargeras is to the downfall of everything. At every attempt, he seems to fail to appear and destroy our world, no matter who attempts to summon him. Medivh was his key to changing the strategy of taking Azeroth and was a perfect opportunity to battle on a front that nobody could have ever expected. 

In my eyes, Medivh was the perfect choice to go on the cover because he was the key to changing Azeroth forever with Sargeras' influence. 

Chronicle: Volume 2

Just as the first book saw to establish the lore around Azeroth and the universe, Chronicle: Volume 2 (C: V2) had to establish the lore surrounding a new planet, Draenor, and how it became Outland. The subjects that were included are as follows:

  • Formation of Draenor - the shaping of the world under Aggramar, the fall of the giants that ruled the world and the establishment of the races that would live there, along with the gods they worshiped.
  • Fall of the Ogrons - the establishment of the Ogron empire and how it eventually fell to the might of the ogres and their revolution, which in turn allowed the orcs to come out of hiding and construct their civilizations across the world.
  • Orcs Before Fel - the life and structure of living of the orcs prior to the introduction of the power of the Legion, their learning of Shamanism and the power of the elements.
  • Arrival of the Draenei - the arrival of Velen's group on Draenor, their battles with the orcs and ogres, and the establishment of peace between orcs and Draenei by Velen.
  • Orcs After Fel - the introduction of the Burning Legion and fel power to the Orcs, Ner'zhul's rise and fall, Gul'dan's journey to power and the construction of the first Horde.
  • The Effects of Fel - the power gained and the sacrifices made by the Orcs, their genocide against the Draenei, the loss of connection to the elements by Shamans and the creation of Warlocks.
  • The First War - the creation of the Dark Portal, the introduction of Garona, Khadgar and Medivh, the first invasion, the siege of Stormwind and the fall of Medivh, along with the effect it had on Gul'dan.
  • The New Horde - the fall of Stormwind at the hands of the new Horde under the new Warchief's command, the murder of King Llane, the stealing of the Demon Soul and the re-introduction of Deathwing.
  • The Second War - the promise of power by Gul'dan, the creation of Death Knights, the creation of the Alliance, the kidnapping of Alexstrasza and her brood, the betrayal by Gul'dan and the battle of Lordaeron.
  • Gul'dan - the quest for power in the Tomb of Sargeras, his death at the hands of the demons and the creation of the artifact, the Skull of Gul'dan.
  • End of the Second War - the death of Lothar, the fall of the Horde, the orc internment camps.
  • The Rise of the Horde  - Ner'zhul takes command, gains control of the Skull of Gul'dan, the Book of Medivh, the Scepter of Sargeras and the Eye of Dalaran, the journey to Draenor and the battle for Hellfire Citadel.
  • The Breaking of Draenor - Ner'zhul destroying Draenor by opening portals, the "death" of Turalyon and Alleria, the battle between Deathwing and Gruul, the destruction of the Horde.

As we can see, even after his death, there is a huge emphasis placed on the role of Gul'dan. Even after perishing at the hands of demons, his influence lingered on in the power of his skull, which went on to be used as an artifact. He played an absolutely fundamental role in establishing the trust in power that led the orcs to taking the fel magic from Mannoroth, as well as turning them against the Draenei. He, with the aid of Sargeras and Medivh, was instrumental in constructing the Dark Portal and leading the Horde against the human army. 

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The image of Gul'dan used on the cover of Chronicle: Volume 2.

It is no surprise that he sits on the cover of the second book, given that he is essentially the reason why every piece of information in that succession of events happened.

Chronicle: Volume 3 - Why Tyrande?

You should now have a fairly clear view of why Medivh and Gul'dan were on the covers of the respective Chronicle books that came before Volume 3, but the question that should now be raised is - why is Tyrande on the cover of Volume 3?

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The image of Tyrande used on the cover of Chronicle: Volume 3.

The two volumes prior to this one both featured characters that were fundamentally essential to the events that the book covered, with Medivh finally being a method for Sargeras to not fail his invasion and Gul'dan being the other half of that plan, ensuring that it all went as planned on Draenor. From the information we have, we can try to speculate what the contents of the book might be in order to justify such a cover.

As a starting point, let's look at where the first two volumes have left us in terms of the timeline. With the second war having finished and the Horde now scattered to small clans trying to survive, we are anywhere between 8 and 18 years after the Dark Portal was first opened. 

At this point, the Alliance are hunting any orcs they can find and putting them into the internment camps that have now been running for a few years. The orcs are treated badly, kept in filthy conditions and are slowly wasting away. 

The Elves are, at this time, unaccounted for in Kalimdor and are presumably going about their lives as normal. They are, up until this point, a very closeted race, sticking close to their own lands and rarely traveling away from them, as far as we can tell. There is very little history about them at this period until the siege of the World Tree by Archimonde.

For the start of the book, we now have one of two starting points. We can either start where we are in history, 8-18 years after the Dark Portal opened and move on from there, or we can look back at something that needs to be known before moving forward in the story. Given that the cover is Tyrande, it's entirely possible there will be a journey looking back at Elune, the Goddess of the Moon. Given that Tyrande is the High Priestess, it would make sense that we finally start to understand who or what Elune is. 

Speculation surrounding Elune has been going on for many years, with people saying she is an old god, a titan, she is Azeroth itself, she is the moon - the list goes on, as you can imagine. I doubt I can make any headway into identifying Elune, but I think we can almost certainly expect to see some light shed on her, especially since the book will release after the new expansion is, presumably, announced at Blizzcon. This opens up the potential for her to finally play a visual role in the new expansion, rather than just appearing in displays of magic or intervention on Tyrande's behalf.

The Characters

In the announcement post, we saw the quote that details a number of characters that we might see, including:

  • Arthas Menethil
  • Illidan Stormrage
  • Jaina Proudmoore
  • "other iconic World of Warcraft characters"

All of these definitely play a huge role in a certain part of Warcraft's history, so we can start to piece together what we will see by looking at what we already know and, more importantly, where the gaps are.

Arthas Menethil

Arthas is a very peculiar name to find among these as having his backstory delved into since, with 2 games focusing on his story and a full book detailing his childhood and journey to power, his story is already fairly fleshed out.

The only real area that would particularly need extra information added beyond simple repetition of already available lore would be the relationship between Arthas and the Crypt Lord, Anub'arak. Around the time of meeting him, things become rather rushed since they focus instead on the chase to find Illidan and stop him in Northrend.

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Arthas meets Anub'arak for the first time in Warcraft 3.

We see very little development about the underground tunnels and city of Azjol-Nerub and, with a taste of it granted in Wrath of the Lich King, it's something that players have eagerly wanted to know more about. It would definitely be interesting to find out more about the history of the underground race, how they came to be of service to Arthas beyond the few paragraphs we receive and what their motives are. 

There is a slight gap of information between the events of Warcraft 3 and Wrath of the Lich King, but it is said that Arthas is simply dreaming, essentially wrestling with his instincts before turning fully to the power of the Lich King. While this wasn't really fleshed out, I can't see it being much of a story point to focus on, since the only thing happening would be memories of Arthas jumping around and his eventual consumption of Ner'zhul's spirit.

After his death at our hands, there is a period of uncertainty that does somewhat give an opportunity for elaboration - after we return the locket to Jaina, things start to go somewhat downhill for her. She starts to go down her "new" story arc (will go into this later) and it's possible that it had some effect on her in the run up to the events of Theramore. Her memories of him, brought back by Kalec, do end up stopping her from trying to kill everyone in Orgrimmar in the Tides of War book.

Realistically, I think we will learn very little that we do not already know about Arthas. I think he had his story told, in its entirety, through the novels and games. It will most likely be a small amount of retconning details to ensure continuity, with it mainly being put in to follow the story of the Third War properly.

Illidan Stormrage

This is another character that, with his being the focus novels and games, his story has already essentially been told and is still being told in Legion. We don't know much about Illidan's very young childhood, since the War of the Ancients books mainly pick up around the time that Illidan is already somewhat grown up with Malfurion and Tyrande. He has already started to master magic after completely failing to follow his brother's natural ability in the teachings of Cenarius. 

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Illidan, Malfurion and Tyrande stand before Cenarius in an in-game cinematic.

There is fierce competition between the brothers over Tyrande, at least in the eyes of Illidan, since he so desperately wants to be with her while she wishes to be with Malfurion. This is spoken about often, but never in any kind of particular depth. Constant references to it elude to the fact that Illidan will never be the favourite in Tyrande's eyes and, in the present day, this is very unlikely to change, especially with everything that happened under the Burning Legion's threat.

Regardless of the amount of story surrounding Illidan, there are definitely parts that are going to be given new light, especially concerning his time after going to Outland. There will likely be far more in-depth assessments of how he brought his army together, the advance on Icecrown and the betrayal by Akama. It's also likely that we will see more of the story surrounding the Skull of Gul'dan fleshed out, given that we only know of it through some discussions during quests in Cataclysm.

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Illidan holds the Skull of Gul'dan in the Black Temple.

For Illidan, I think we are almost certainly going to have new lore put into his story, given how much of a prominent character he was for this expansion. There are huge gaps in his story because of how many times he went "missing" or was imprisoned. It's also extremely likely, in my opinion, that we will see his story continued in C:V3 after Legion has come to the end of its lore cycle. There will likely be some form of redemption or sacrifice arc that will lead to a final fleshing out of his story before he is shelved for next expansion. Unfortunately, a Demon Hunter doesn't have much storytelling capacity when facing non-demons and, if the expansion does follow a void theme, it's unlikely he will be centre stage.

Jaina Proudmoore

Jaina will be, in my opinion, the centre-piece of new lore, regardless of whether she has the most impactful role. She is a character that has been rewritten in so many different styles, so many times, and she desperately needs some strong, canon lore to solidify what is happening with her.

She studied under one of the most powerful Archmages in Dalaran, she watched the man she loved murder him and countless thousands of innocent people, all the while becoming one of the most evil beings on Azeroth at the time. This was all documented in the Arthas novel, as well as in Warcraft 3, so there's no dispute as to what happened there. 

She moved on with her life, making an ally of Thrall on Kalimdor and founding the refugee city of Theramore, all once again documented in Warcraft 3 and following the style of Jaina that we all knew. She maintained that concern for the innocent, regardless of who they were or where they came from.

This continued through World of Warcraft and, in Wrath of the Lich King, she tried to reason with The Lich King, hoping to bring Arthas out once again. She failed, but when you bring her Jaina's LocketJaina's Locket from the Shadowmourne questline, her feelings are still clear. 

Jaina was fairly quiet in Cataclysm, doing barely anything for the expansion, but this changed hugely in Mists of Pandaria, along with her personality. It was as if a completely different person began writing her story. Tensions were incredibly high between the Alliance and Horde and inevitably, with their location on Kalimdor being so close to Orgrimmar, they were always going to be a target for the new Horde under Garrosh.

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Theramore as it appeared in-game before the Mana Bomb attack.

The Horde launched the attack on Theramore and, despite the forces easily repelling them, Jaina didn't realise Garrosh was going to drop a Mana Bomb on the city. He wanted to kill all the Alliance members present with the bomb, but she ended up surviving alongside a few others. She went to Varian, to the Kirin Tor, but nobody could or would help.

She ended up trying to kill everyone in Orgrimmar, she tried to banish all Horde from Dalaran, she opposed the Horde helping to fight the Thunder King and she wanted to disband the Horde forever after Garrosh was defeated. She opposed Khadgar's vote to try and reintroduce the Horde to Dalaran to help them fight and, after they were permitted, she left the Kirin Tor. She is since completely unaccounted for in Legion.

Jaina, for me, is the perfect person to receive new lore now. She is extremely emotional, has a pure, unwavering hatred for the Horde, she is incredibly easily to manipulate at this time and she is a very powerful Mage. In my eyes, if the next expansion does involve Old Gods, I truly think Jaina will end up going one step too far to achieve revenge against the Horde and turn to the Void, becoming an enemy of the Alliance and Horde both.

She has been missing since the start of Legion, which means she must be doing something other than waiting around. She doesn't have Theramore to be looking after anymore, so where could she be? Could she even have ventured north to Northrend, possibly being baited by a power that rests there?

Regardless of what it is, I am certain we will find out more about Jaina and what she has planned for the Horde.

Where will the book end?

Realistically, I think we are going to see the book ending at the events of Legion. They have shown that they aren't afraid to re-tell stories from different perspectives (likely what we will see in Chronicle: Volume 4) in V1 and V2, so I don't see a reason for them to not focus on these characters and move straight to the present day. It will give us an extremely solid base to work with for the next expansion lore-wise and, with the characters that are going to be looked at, it's a perfect line-up to reach the present day.

The book will likely cover:

  • History of Elune;
  • Tyrande's childhood;
  • Jaina and Arthas;
  • The Third War;
  • The Battle of Mount Hyjal;
  • Arthas becoming the Lich King;
  • Illidan vs. Arthas;
  • Illidan in Outland;
  • Arthas' death;
  • Theramore and Mana Bomb;
  • Jaina vendetta against Horde;
  • Jaina after Kirin Tor;
  • Illidan against Legion;
  • Illidan on Argus.

I think it will skip the majority of what happened in Cataclysm and instead develop it in Chronicle: Volume 4 from the perspective of Thrall, then using the new information we have on Jaina and their relationship. This would also allow them to go back to the story of the internment camps, Thrall bringing the Horde back after Doomhammer falls in battle and them freeing the orcs from Mannoroth's control. You could see his campaign in Northrend, him passing the mantle of Warchief to Garrosh, Garrosh's corruption over Mists of Pandaria. I definitely think C: V4 will be hugely Orc centred and so they will be barely mentioned in Volume 3.

What do you think we're going to see in the next book?

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The forces under the "Holy" section are a mystery.

1. We haven't seen the Light counterpart for the Void Lords. Maybe Elune?
2. The Naaru can change from Holy to Shadow, but we haven't seen the Old Gods do the same.

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13 hours ago, Archimage said:

The forces under the "Holy" section are a mystery.

1. We haven't seen the Light counterpart for the Void Lords. Maybe Elune?
2. The Naaru can change from Holy to Shadow, but we haven't seen the Old Gods do the same.

Interestingly, we don't actually have the Void Lords counterpart anywhere. I think Elune might rest above the Titans on the Arcane spectrum, rather than be Light-based.

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18 hours ago, Xaethron said:

A shame i have to buy these books. i can barely get the monthly subscription for the game lol

You can get some of the lore from the game, but the more in-depth things do seem to be covered outside of the game. I'm looking at doing a few pieces on the differences in lore that the game doesn't cover. Would something like that sound good?

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16 minutes ago, Blainie said:

You can get some of the lore from the game, but the more in-depth things do seem to be covered outside of the game. I'm looking at doing a few pieces on the differences in lore that the game doesn't cover. Would something like that sound good?

yeah that sounds great

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what exactly are the wild gods? Have we seen.......anything about them at all in game? I've wasted invested a lot of time studying the lore and i feel this is the first i've heard of them. When I think of beast esque beings they all end up being druids of known origin. So are there examples of wild gods out there or may this be a thing to be fleshed out in the future?

tldr, wild gods wut?

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3 hours ago, Tri said:

what exactly are the wild gods? Have we seen.......anything about them at all in game? I've wasted invested a lot of time studying the lore and i feel this is the first i've heard of them. When I think of beast esque beings they all end up being druids of known origin. So are there examples of wild gods out there or may this be a thing to be fleshed out in the future?

tldr, wild gods wut?

Wild Gods are primal manifestations of life and nature. Being creatures of two realms, the Wild Gods inhabit the physical world of Azeroth, but their spirits are bound to the ethereal Emerald Dream. Many of them appear in the form of gargantuan animals, such as wolves, bears, tigers, or birds.
As the titan-forged began shaping Azeroth, Keeper Freya wandered the world, creating enclaves of life and nature in the places where the waters of the Well of Eternity had coalesced, such as Un'Goro Crater, Sholazar Basin and the Vale of Eternal Blossoms. The greatest creatures to emerge from Freya's enclaves were the colossal Wild Gods. Seeing these creatures as her own children, Freya and the Wild Gods often wandered side by side through the primal forests and grasslands of early Azeroth. The area that they spent the most time at was the massive forested peak known as Mount Hyjal, and it was upon the slopes of Hyjal that Freya bound the spirits of her beloved Wild Gods to the Emerald Dream. Forever after, Hyjal would remain a sacred refuge to the Wild Gods.

Known Wild Gods:

  • Aessina <The Mother Wisp>
  • Agamaggan <The Razorboar>
  • Akali
  • Akil'zon
  • Ashamane
  • Aviana <Mistress of Birds>
  • Bethekk
  • Cenarius <Lord of the Forest>
  • Chi-Ji <The Red Crane>
  • Ela'lothen <The Moonspirit>
  • Goldrinn (Lo'Gosh) <The Great Wolf>
  • Gonk <The Great Hunter>
  • Halazzi
  • Hakkar <The Soulflayer>
  • Har'koa
  • Hethiss
  • Hir'eek
  • Jan'alai
  • L'ghorek
  • Malorne (Apa'ro) <The White Stag>
  • Mam'toth
  • Nalorakk
  • Nespirah
  • Niuzao <The Black Ox>
  • Ohn'ahra <Eagle Spirit>
  • Omen
  • Quetz'lun
  • Rhunok
  • Shadra <God of Spiders>
  • Shirvallah
  • Sseratus
  • Tortolla <The Wise>
  • Ursoc <The Mighty>
  • Ursol <The Wise>
  • Xuen <The White Tiger>
  • Yu'lon <The Jade Serpent>
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1 hour ago, Demenzel said:

Wild Gods are primal manifestations of life and nature. Being creatures of two realms, the Wild Gods inhabit the physical world of Azeroth, but their spirits are bound to the ethereal Emerald Dream. Many of them appear in the form of gargantuan animals, such as wolves, bears, tigers, or birds.
As the titan-forged began shaping Azeroth, Keeper Freya wandered the world, creating enclaves of life and nature in the places where the waters of the Well of Eternity had coalesced, such as Un'Goro Crater, Sholazar Basin and the Vale of Eternal Blossoms. The greatest creatures to emerge from Freya's enclaves were the colossal Wild Gods. Seeing these creatures as her own children, Freya and the Wild Gods often wandered side by side through the primal forests and grasslands of early Azeroth. The area that they spent the most time at was the massive forested peak known as Mount Hyjal, and it was upon the slopes of Hyjal that Freya bound the spirits of her beloved Wild Gods to the Emerald Dream. Forever after, Hyjal would remain a sacred refuge to the Wild Gods.

Known Wild Gods:

  • Aessina <The Mother Wisp>
  • Agamaggan <The Razorboar>
  • Akali
  • Akil'zon
  • Ashamane
  • Aviana <Mistress of Birds>
  • Bethekk
  • Cenarius <Lord of the Forest>
  • Chi-Ji <The Red Crane>
  • Ela'lothen <The Moonspirit>
  • Goldrinn (Lo'Gosh) <The Great Wolf>
  • Gonk <The Great Hunter>
  • Halazzi
  • Hakkar <The Soulflayer>
  • Har'koa
  • Hethiss
  • Hir'eek
  • Jan'alai
  • L'ghorek
  • Malorne (Apa'ro) <The White Stag>
  • Mam'toth
  • Nalorakk
  • Nespirah
  • Niuzao <The Black Ox>
  • Ohn'ahra <Eagle Spirit>
  • Omen
  • Quetz'lun
  • Rhunok
  • Shadra <God of Spiders>
  • Shirvallah
  • Sseratus
  • Tortolla <The Wise>
  • Ursoc <The Mighty>
  • Ursol <The Wise>
  • Xuen <The White Tiger>
  • Yu'lon <The Jade Serpent>

ah great ty, yeah a lot of the ones listed i thought wouldn't count because of druidness but then I saw your part about her favs being shoved into the emerald dream. Fun that the pandaland 4 count as wildgods as well. Was aware of many of these, just didn't realize they fit the classification. cheers mate :D

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21 hours ago, Demenzel said:

Wild Gods are primal manifestations of life and nature. Being creatures of two realms, the Wild Gods inhabit the physical world of Azeroth, but their spirits are bound to the ethereal Emerald Dream.

This part is actually somewhat ambiguous - Wild Gods aren't necessarily all bound to the Emerald Dream - the August Celestials are Wild Gods, but have no evidence of whether they can actually visit/belong to the dream. Just something that I thought was worth mentioning/might be interesting. 

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20 hours ago, Tri said:

ah great ty, yeah a lot of the ones listed i thought wouldn't count because of druidness but then I saw your part about her favs being shoved into the emerald dream. Fun that the pandaland 4 count as wildgods as well. Was aware of many of these, just didn't realize they fit the classification. cheers mate :D

See above! Also, about them being fleshed out in game, a lot of them actually made the races we see today. There's a lot of speculation and guessing around it (Brann does a lot of this), but some are confirmed. All harpies are children of Aviana, for example. Cenarius made most of the nature-races, like dryads, centaurs etc.

Brann had anthropology notes in one of the WoW magazines, I can't remember which - he says things like a bull wild god made the Tauren, but then Chronicles says they came from the Yaungol. Maybe the bull is Nizuao on Pandaria who made Yaungol, which then became Tauren. 

Anyway, the Wild Gods are a pretty huge part of how the world formed. You actually fight Agmaggan's children in RFK (the dungeon). He even gives you a quest AFAIR.

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      Patch 8.1 is now up on test realms and we have a dump with new achievements, broadcast text, zones, scenarios, and more! This article contains spoilers!
      Highlights
      A new War Campaign is available in Patch 8.1. Two new raids have been added: Siege of Zuldazar & Crucible of Storms It appears King Rastakhan and Mekkatorque will die in the raid. Two new Islands will be available in 8.1. Communities have been updated with more management tools. Vol'jin's story continues. We datamined some broadcast text of his search for answers. The lines include conversations with Baine, Talanji, Bolvar (The Lich King) and Eyir. Vol'jin does not remember who told him to appoint Sylvanas to Warchief. It wasn't Bwonsamdi and Eyir can't provide answers to his questions either. New scenarions have been added. A Cooking Scenario with Nomi Tyrande's Ascension Scenario: Alliance players will be able to unlock the Night Warrior customization option for Night Elves. Tol Dagor Scenario Heritage Armor scenarios for Dwarves and Blood Elves. Gnomeregan Pet Battle Dungeon has been added. Incursions are a new feature similar to Legion Invasions. The Hivemind mount has been added to the game with a new model. Blizzard also added the Kul Tiran racial mount to the game. A new Darkshore Warfront will be available in 8.1. New Druid forms have been added: Highmountain Tauren Moonkin Form Kul Tiran Moonkin Form Zandalari Aquatic Form Achievements
      8.0.1 Micro Hubs - A - Mistvine Ledge - Unlocked (KMS) 8.0.1 Micro Hubs - A - Mugamba Overlook - Unlocked (KMS) 8.0.1 Micro Hubs - A - Veiled Grotto - Unlocked (KMS) 8.0.1 Micro Hubs - A - Verdant Hollow - Unlocked (KMS) 8.0.1 Micro Hubs - A - Grimwatt's Crash - Unlocked (KMS) 8.0.1 Micro Hubs - A - Vulture's Nest - Unlocked (KMS) 8.0.1 Micro Hubs - H - Mudfisher Cove - Unlocked (KMS) 8.0.1 Micro Hubs - H - Swiftwind Post - Unlocked (KMS) 8.0.1 Micro Hubs - H - Hillcrest Pasture - Unlocked (KMS) 8.0.1 Micro Hubs - H - Stonetusk Watch - Unlocked (KMS) 8.0.1 Micro Hubs - H - Windfall Cavern - Unlocked (KMS) 8.0.1 Micro Hubs - H - Stonefist Watch - Unlocked (KMS) 8.0.1 Micro Hubs - H - Wolf's Den - Unlocked (KMS) <Hidden> War Campaign - Chapter 04 Complete (H) <Hidden> War Campaign - Chapter 04 Complete (A) Combatant: Battle for Azeroth Season 1 End Battle for Azeroth PvP Season 2 in the top 0.1% of the 3v3 arena ladder (requires 150 games won your current faction in Battle for Azeroth Season 2).,Sinister Gladiator: Battle for Azeroth Season 2,Title Reward: Sinister Gladiator Obtain the Sinister Gladiator's Proto-Drake from Battle for Azeroth Season 2.,Sinister Gladiator's Proto-Drake Earn the rank of Challenger during Battle for Azeroth Season 2.,Challenger: Battle for Azeroth Season 2,Title Reward: Challenger Earn the rank of Combatant during Battle for Azeroth Season 2.,Combatant: Battle for Azeroth Season 2,Title Reward: Combatant Earn the rank of Rival during Battle for Azeroth Season 2.,Rival: Battle for Azeroth Season 2,Title Reward: Rival Earn the rank of Duelist during Battle for Azeroth Season 2.,Duelist: Battle for Azeroth Season 2,Title Reward: Duelist End Battle for Azeroth Season 2 in the top 0.5% of the rated battleground ladder (requires 50 games won on your current faction in Battle for Azeroth Season 2).,Hero of the Alliance: Sinister End Battle for Azeroth Season 2 in the top 0.5% of the rated battleground ladder (requires 50 games won on your current faction in Battle for Azeroth Season 2).,Hero of the Horde: Sinister Earn the Rank of Gladiator during Battle for Azeroth Season 2.,Gladiator: Battle for Azeroth Season 2,Reward: Gladiator Title Sinister Combatant Sinister Combatant Complete the Tyrande's Ascension storyline.,In Teldrassil's Shadow,Reward: 'Night Warrior' Night Elf Customization Defeat the following enemy commanders in the Battle for Stromgarde:,Defeat 2 Commanders (Horde) (Hidden) Defeat the following enemy commanders in the Battle for Stromgarde:,Defeat 2 Commanders (Alliance) (Hidden) <Hidden> Kings' Rest unlocked <Hidden> Siege of Boralus unlocked Aid Vol'jin in his search for answers.,The Shadow Hunter Broadcast Text
      "Vol'jin, son of Sen'jin, once warchief of the Horde... Hear my voice and appear before us." Talanji. Ya voice be a mighty one. "Vol'jin! Is it really you, my old friend?" Baine... ya heart beats strong and true... just like ya fadda. I be glad da demons didn't take ya. Sylvanas led us to victory in the war against the Legion. But since then... she has done much to strain the honor that binds the Horde together. "I must know... when the voice spoke to you, bidding you to name her warchief... what spirit was it?" "Ah, my young friend. Death be... dark. Me memory... not be what it once was." Was it Bwonsamdi? Did he crave the death she would bring? "Da memory, it be denied me by da shadows. Shadows... dat... dat be comin' for ya! Watch out!" I remember dyin'. I remember glimpsin' da Other Side. "I was expectin' ta see ol' Bwonsamdi, or Shadra, or Hir'reek... any of da loa." Dere was a presence. Somethin' movin' in da shadows. Somethin' powerful. "Sometin' not be right dat day. Da demons, deir blades slipped past me guard." "Like dey be doin' now. I cannot hear dem, champion. Da voices of da loa be silent." I been callin' ta Bwonsamdi for a long time. He not be hearin' me... or he been choosin' not ta answer. "I remember it takin' me somewhere, but da memory of where be hidden from me. Ta keep me from sharin' da truth..." "Da truth dat it might not be da loa who wanted Sylvanas to be warchief, but somethin' far more powerful." "Ahhhh, ya come back. Did ya find da spirit of Vol'jin? Or ya here ta make a deal, eh?" "Loa of death, your servant Vol'jin has called to you. Yet you have turned a deaf ear to his pleas." "What? Nonono. Ya be mistaken, Talanji." Speak plainly! Was it you who urged Vol'jin to name Sylvanas warchief? Mind ya tone, bull-mon... or ya be talkin' with ya father soon enough." "Why would me want da Banshee Queen in charge? Nononono. Sure, I be all for war and death, but dat Sylvanas... she be tippin' da scales too far." "Balance be important! Besides, dat one got a nasty habit of keepin' what she kills. No, ya warchief be no friend to ol' Bwonsamdi." Lich King. Da voice I heard as I be dyin'... tellin' me to name Sylvanas warchief... was it yours? The Banshee Queen's schemes threaten the balance. I had no hand in them. And me spirit bein' trapped in dis world... is dat your doin'? Vol'jin... your soul has walked on the Other Side and returned. You have been altered... more than you know. Is it you who be trappin' me soul in dis world? Ta jail me like ya jail da Scourge? You are neither undead nor damned. You do not belong here. Leave this place at once. I do not like de look of dis. I suggest we go... quickly! Leave now or stay forever. The choice is yours. "Minions of the Banshee Queen, leave this place or die." Hold... you DARE bring a priestess of Bwonsamdi into MY halls? "Eyir, speak with me if da others not be to your liking." Hmm. Very well. You and your champion may approach. But know that deception will be met with destruction. "Queen of da Val'kyr. My spirit was sent to da Other Side, den returned. Was dis your doing? "Shadow hunter, you are no longer a mere spirit. What you have become is something beyond my power to forge." Who be havin' such power? Could it be da same one who bid me ta name Sylvanas warchief? You have been touched by the hand of valor. Such a noble force does not scheme for mortal thrones. So whoever whispered to me's not da same as who sent me back? "You have been granted all the knowledge I am willing to share. Leave now, and never return." "Fine, if my troops can't kill you, then I will! For Daelin Proudmoore!" Neferset City will fall!  ATTACK!!! Quick scene of Azerite tank's shield going down and firing on the gang.,Quick scene of Azerite tank's shield going down and firing on the gang. "I gonna need to walk around, be in dis place, kick over some bones. Ya best keep your weapon handy just in case.$b$bLet me know when you be ready." Destroy zhe - Vait... vhat is ZHAT?! PLACEHOLDER scene of Lightforged beacons dropping and troops moving out. "Alright, here we go! We got the fuel, we got the plan, and we got the hands to push the buttons to make it happen!" "We're gonna show Mekkatorque that we ain't so stupid after all. Once his ship's on fire, we'll land on it and send out one of them SOS  things." "He's gonna be flying back, and I bet he'll be all, oh no, I've been outwitted by Gallywix, he destroyed my ship, I better save everyone!" Then when he gets there he'll see us and realize he's been DOUBLE outwitted! HAH! That's the part where you and me blow him up on his burnin' airship. You can't get more dramatic than that! "I'm so excited, all my chins are shakin'! One thing at a time, let's blow up that ship." Ya words be troublin', tho. Step forward, Speaker of da Horde. Maybe dere's a way ta find da answers ya seek." For Kul Tiras! Da Lich King didn't bring me back. Eyir be claimin' she don't got da mojo. Bwonsamdi be as confused as da rest of us. And none of dem were eager ta see Sylvanas in charge. No matter de circumstances, she is leader of de Horde. I will do all I can to ensure dat her rule is a just one." "Zandalar still stands because of your courage, Talanji. Your father was mired in da old ways, dreamin' of a troll empire lost to time." "But you be da first to look to da future... to see what da trolls can become. Ya be young, but ya be righteous. Call on me spirit if ya ever need advice from an old chieftain." "For now, I gonna keep searchin' for answers. If dere be new enemies gatherin'  in da shadows, den I best be huntin' dem... before dey hunt us." The Emperor was in need of trusted messengers and deliverymen. Global Strings
      COMMUNITIES_PRESENCE_OFFLINE,Offline CHAR_CREATE_TRIAL_DEMON_HUNTER,Starter Accounts cannot create Demon Hunters MYTHIC_PLUS_MISSING_WEEKLY_CHEST_REWARD,Complete a Mythic %d dungeon to earn a piece of Item Level %d gear in your weekly chest EMOTE522_CMD2,/boop EMOTE522_CMD1,/boop SPELL_FAILED_CUSTOM_ERROR_374,You have no Wood to collect CONQUEST_REQUIRES_PVP_SEASON,Conquest can only be earned during an active PvP season PVP_TIER_WITH_RATING,%1$s (%2$d) PVP_TIER_WITH_RANK_AND_RATING,%1$s  #%2$d (%3$d) COMMUNITIES_MEMBER_LIST_MEMBER_COUNT_FORMAT,%s/%s Online AUCTION_HOUSE_DEPRECATED,This addon has been disabled. You should install an updated version. DEMON_HUNTER_RESTRICTED_BOOST_IS_TOO_LOW_LEVEL,You can't use a Level 100 Character Boost on a Demon Hunter. PET_SPECIALIZATION_TEMPLATE,Specialization: %s WORLD_QUEST_REWARD_FILTERS_REPUTATION,Reputation ERR_AUCTION_HOUSE_UNAVAILABLE,The Auction House is currently unavailable. ERR_AUCTION_HOUSE_BUSY,The Auction House is busy. GUILD_ROSTER_DROPDOWN_PLAYER_STATUS,Player Status POWER_TYPE_GREED,Greed VAS_GUILD_NAME_CHANGE_TOOLTIP,- 2 to 24 letters|n- Can't contain numbers or special|ncharacters|n- Can't contain any characters which|n are not supported in your region VAS_NEW_GUILD_NAME_LABEL,New Guild Name BLIZZARD_STORE_VAS_ERROR_CHARACTER_HAS_VAS_PENDING,- This character already has a pending service. Please wait until that is complete to try again. BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES,This service will automatically be applied when processing has been completed. BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES_EUR,This service will automatically be applied when processing has been completed. |HurlIndex:21|h|cff006995Change your payment method|r|h BLIZZARD_STORE_CONFIRMATION_VAS_GUILD_SERVICES_KR,"This service is nonrefundable after clicking the button below, and the service will automatically be applied when processing has been completed." SLASH_COUNTDOWN1,/countdown SLASH_COUNTDOWN2,/countdown COMMUNITIES_CALENDAR_TOOLTIP_TITLE,Bulletin COMMUNITIES_CALENDAR_MOTD_FORMAT,"\""%s\""" COMMUNITIES_CALENDAR_EVENT_FORMAT,%s at %s 40949,COMMUNITIES_CALENDAR_TODAY,Today COMMUNITIES_CALENDAR_CLICK_TO_ADD_INSTRUCTIONS,<Click to Add Commmunity Event> VISITABLE_URL44,https://us.battle.net/support/en/article/32543 VISITABLE_URL45,https://www.battlenet.com.cn/support/zh/article/154 BLIZZARD_STORE_DISCLAIMER_GUILD_FACTION_CHANGE,This process may take %s to complete.|n|HurlIndex:44|h|cff006995Frequently Asked Questions|r|h BLIZZARD_STORE_DISCLAIMER_GUILD_FACTION_CHANGE_CN,This process may take %s to complete.|n|HurlIndex:45|h|cff006995Frequently Asked Questions|r|h RACIAL_TRAITS,Racial Traits: BLIZZARD_STORE_DISCLAIMER_GUILD_NAME_CHANGE,This process may take %s to complete. BLIZZARD_STORE_DISCLAIMER_GUILD_NAME_CHANGE_CN,This process may take %s to complete.|n|HurlIndex:45|h|cff006995Frequently Asked Questions|r|h COMMUNITIES_CALENDAR_ONGOING_EVENT_PREFIX,Event occurring now COMMUNITIES_CALENDAR_CHAT_EVENT_BROADCAST_FORMAT,%s: %s %s COMMUNITIES_CALENDAR_CHAT_EVENT_TITLE_FORMAT,[%s] BLIZZARD_STORE_VAS_RENAME_GUILD,Rename Guild HEART_OF_AZEROTH_MISSING_ERROR,Requires Heart of Azeroth HEART_OF_AZEROTH_MISSING_ACTIVE_POWERS,Active Azerite Powers VAS_NEW_GUILD_MASTER_LABEL,Appoint guild master for old guild CRITERIA_COMPLETED,Completed CRITERIA_COMPLETED_DATE,Completed %s CRITERIA_NOT_COMPLETED,Not completed CLICK_FOR_MORE_INFO,Click for more information STUN_BOT_TIMER_BAR,Stun Bot Energy Bar VAS_OLD_GUILD_NEW_NAME_LABEL,Choose name for old guild VAS_GUILD_FACTION_NAME_CHANGE_CHECKBOX_TOOLTIP,Optional guild name change VAS_NEW_GUILD_MASTER_TOOLTIP,Appoint a guild master for the placeholder guild that will stay on your original faction. Your members will stay in that guild until they do their own Faction Changes. VAS_OLD_GUILD_NEW_NAME_CHANGE_TOOLTIP,Choose a new name for the placeholder guild that will stay on your original faction (since two guilds can't have the same name). Your members will stay in that guild until they do their own Faction Changes.|n|n- 2 to 24 letters|n- Can't contain numbers or special|ncharacters|n- Can't contain any characters which|nare not supported in your region VAS_NEW_GUILD_MASTER_EMPTY_TEXT,New Guild Master VAS_OLD_GUILD_NEW_NAME_EMPTY_TEXT,Old Guild Name PARTY_PLAYER_WARMODE_ENABLED,This player has War Mode enabled. You can't see them in the world unless you also enable War Mode in your Talents pane. PARTY_PLAYER_WARMODE_DISABLED,This player has War Mode disabled. You can't see them in the world unless you also disable War Mode in your Talents pane. VAS_GUILD_FACTION_CHANGE_CONFIRMATION,<%s> of %s|n-Faction change to %s|n-Old guild renamed to <%s>|n-%s appointed guild master of old guild <%s> VAS_GUILD_FACTION_CHANGE_PLUS_NAME_CHANGE_CONFIRMATION,<%s> of %s|n-Faction change to %s|n-Rename to <%s>|n-%s appointed guild master of old guild <%s> SPELL_FAILED_CUSTOM_ERROR_376,Target must be dead. SPELL_FAILED_CUSTOM_ERROR_377,Your target is already embiggified. Journal Encounter
      Grimfang and Firecaller Duel with a Duo (H) King Grong,<PH> Grong the Revenant,<PH> The Restless Cabal,"Called from the depths to retrieve three relics of ancient power, The Restless Cabal is bound to serve N'Zoth attend to his will. Zaxasj speaks of promises and power while Fa'thuul crushes the opposition with pure force." Ivus the Forest Lord Loa Council,"Deep within the golden city of Zuldazar, the revered loa are worshipped within a chamber constructed to honor them. Six of the most prominent loa are represented here, gaurded by their most devout champions. Any trespasser that dar enter this sacred hall will be met with the fury of Zuldazar's most powerful loa." "Uu'nat, Harbinger of the Void",Temp text Frida Ironbellows,"On the frontlines of the assault on Zuldazar, Frida Ironbellows leads her troops towards victory. Using the powers of the Light to both infuse herself and her allies with power, she is a overpowering force on the battlefield." High Tinker Mekkatorque,<PH> King Rastakhan,<PH> Sea Priest Blockade Journal Instance
      8.1 Raid Crucible of Storms Map
      Cooking: Impossible is a 10 flag capture style battle","This brawl takes place in the Valley of the Four Winds Cooking: Impossible is a 10 flag capture style battle",Complete Nomi's Chili Recipe,"- Gather Ingredients from the Valley and bring them to Nomi - First to gather 10 Ingredients wins - Dying or being Stunned will cause you to drop the Ingredients Zandalarraid,Zuldazar Raid SeaPriestRaid,Crucible of Storms WarfrontsDarkshoreAlliance,Warfronts Darkshore - Alliance IncursionAirshipHorde,8.1.0 Incursion Airship Horde IncursionAirshipAlliance,8.1.0 Incursion Airship Alliance WarfrontsDarkshoreHorde,Warfronts Darkshore - Horde DarkshoreTyrandeScenario,8.1 Darkshore Scenario Islands7,Jorundal TransportCookingImpossibleAllianceBalloon,Transport: Cooking: Impossible - Hot Air Balloon - Alliance TransportCookingImpossibleHordeBalloon,Transport: Cooking: Impossible - Hot Air Balloon - Horde N'Zoth,DELETE SeaPriestDungeonQuests,Shrine of the Storm Quests ZandalariTreasury,Zandalari Treasury DaggerRealm,Dagger Realm DarkshoreHordeQuests,8.1 Darkshore Horde Quests DarkshoreOutdoorPhase,8.1 Darkshore Outdoor Final Phase TolDagorScenario,Tol Dagor Scenario DevSmoketest,Dev Smoketest ZuldazarRaidShipTransport,Transport: Zuldazar Raid Ship Mounts
      The Hivemind, "A true union of minds." Vicious White Warsaber, "If you try to give it a belly scratch, you're asking for trouble." Vicious Black Bonesteed, "These skeletal steeds know no fear, eat no grains, and can travel impossible distances." Scenarios
      The Fall of the Sunwell Tyrande's Ascension The Battle for Darkshore The Treasury Heist Gnomeregan Jailor of the Damned Escape from Tol Dagor Scenario Steps
      Remove the Forsaken threat and begin the reclamation of Ruins of Auberdine.,To Auberdine! Defeat the enemy commander and reclaim Darkshore for the Alliance.,The Fallen Moon Reclaim Bashal'Aran.,Forward Progress Construct the means necessary to defeat the enemy.,Advancing the Effort Shine the lantern and start the memories of the fallen.,By Blood Remembered Hold the line against the Scourge,Until Our Last Breath Defeat Seer Drannix,Delaying Death's March Face Arthas.,For Anasterian! Break through to the Sunwell.,He Who Walks the Day Defend the Magisters during their ritual.,A Prince's Decision Sail to the Ruins of Auberdine.,In Teldrassil's Wake Find the Eye of Elune in the Ruins of Auberdine.,Elune's Gaze Defeat Bilegut and escape the hall.,Cornered! Investigate the screaming nearby.,A Cry for Help Find Tyrande Whisperwind in Bashal'Aran.,Closing In Guard Tyrande while she completes the Ritual of the Night Warrior.,Zenith Hunt down Nathanos Blightcaller.,Nowhere to Run Intervene before Nathanos raises the fallen as forsaken.,The Queen's Pawn Return to the fleet and scout the Horde army.,Eyes of the Forest Remove the Alliance from the Ruins of Auberdine.,To Auberdine! Claim Bashal'Aran for the Horde.,Forward Progress Construct the means necessary to defeat the enemy.,Advancing the Effort Defeat the enemy commander and claim Darkshore for the Horde.,End of the Road Rescue the kaldorei prisoners in the Withering Thicket.,No Elf Left Behind Use the G.P.G.,A Simple Plan Proceed further into the treasury.,Mission: Probable Head towards the central chamber.,Take the Shortcut Return to the outer hallway.,Nevermind Witness Tyrande's ascension into the Night Warrior.,The Night Warrior The automated defenses of Gnomeregan have been activated!,Automated Defenses Defeat the Living Elementals.,Out of Control Elementals Use the correct sequence of levers to activate the Door Control Console.,Pull the Correct Levers Confront the Lich King Retreat to Bwonsamdi's Death Gate.,Reach the Death Gate Use Bwonsamdi's Death Gate to escape the Frozen Throne.,Escape the Frozen Throne Find Nathanos Blightcaller nearby.,Nowhere to Hide Speak to Warden Amical.,Speak to Warden Defeat the Horde's forward commander in Ruins of Auberdine.,Applying Pressure Send the guards away, and take the Master Key. Release Ashvane,Release Ashvane Release prisoners and plant the explosives.,Create a distraction Defeat the Warden Shine the lantern on Kael'thas' decision.,A Setback Ride the Bomb Stomper 5000 through the deadly field of Bomb Bots.,Bypass the Mine Field Defeat the critters that somehow survive in this place.,Resilient Critters There's a Leper Rat of unusual size guardng that door. It looks mean.,You Dirty Rat Defeat the Gnomeregan Defense Force.,"Gnomeregan Defense Force, Activate!" Mekgineer Thermaplugg has left his latest invention here as the last bastion of defense for Gnomeregan. Smash it!,Thermaplugg's Latest Invention Deliver Ashvane,Get to the Ship Gather Data using G.P.G.,Let's Try This Again Get through sewers,Escape the Prison Proceed further into the treasury.,The Search Continues Someone has telepoted into the room. Confront them!,Shadowy Figure Prepare yourself for battle.,Preparation World Safe Locs
      Warfront Darkshore - Alliance Start Warfront Darkshore - Alliance Ruins of Auberdine GY Zuldazar - Dino Training - Finale Safe Loc (JAK) Warfront Darkshore - Alliance Bashal'Aran GY Warfront Darkshore - Alliance Intro GY Incursions - Harder They Fall -  Safe Loc - (MDE) 8.1 Incursions - Crawler Mine Abandon (MDE) Havenswood Warfront Darkshore - Horde Start Jorundall 8.1 Incursions - Crawler Mine -  Safe Loc - (MDE) 8.1 Incursions - Unfriendly Skies - Safe Loc (MDE) Norwington Estate Safe  Place 8.1 Incursions - Tiragarde - Greystone Ruins - H - WQ02 - Iron Star Exit (JDA) 8.1 War Campaign - A - Ch1 - anglepoint boat safeport - krb 8.1 War Campaign - H - Chapter 2 - Drustvar Combat Safe spot - (STM) 8.1 Incursions - Famous Airship Disasters -  Safe Loc - (MDE) Warfront Darkshore - Alliance Lor'danel GY 8.1 Dwarf Heritage - Ulduar - Scenario - Entrance Loc - RRB Safe Exit: 8.1 Dwarf Heritage Armor - Loch Modan - RRB The Sunwell - Heritage Scenario Start Warfront Darkshore - Alliance Ship 8.1 Tyrande - A - Tyrande Scenario - Start - GJC 8.1 Tyrande - A - Tyrande Scenario - Safe Exit Loc - GJC 8.1 Zuldazar Raid - Alliance - Zone Out Location 8.1 Zuldazar Raid - Alliance - Zone In Location 8.1 Zuldazar Raid - Horde - Zone Out Location 8.1 Zuldazar Raid - Horde - Zone In Location 8.1 Zuldazar Raid - Treasure Room Entrance 8.1 Zuldazar Raid - Treasure Room Exit 8.1 SoS PreRaid - Dagger - Revival Point (msc) 8.1 Zuldazar Raid - Throne Room Entrance 8.1 Zuldazar Raid - Throne Room Exit, 8.1 Zuldazar Raid - Balcony Exit 8.1 Zuldazar Raid - Balcony Entrance 8.1 Zuldazar Raid - Elevator Bottom 8.1 Zuldazar Raid - Elevator Top Warfront Darkshore - Horde Intro GY Warfront Darkshore - Horde Ruins of Auberdine GY Warfront Darkshore - Horde Bashal'Aran GY Warfront Darkshore - Horde Lor'danel GY Scenario - Gnomeregan Pet Battle Entrance 8.1 War Campaign - A - Ch3 - Zandalari Treasury Scenario Entry - KRB 8.1 War Campaign - A - Ch3 - Zandalari Treasury Scenario Exit - KRB 8.1 Sunwell Unlock Scenario - GY 1 8.1 Sunwell Unlock Scenario - GY 2 8.1 Sunwell Unlock Scenario - GY 3 Emerald Dreamway - The Stuff of Dreams (RKS) 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 1-2 - GJC 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 3-6 - GJC 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 7-9 - GJC 8.1 Tyrande - A - Tyrande Scenario - GY - Stage 10-11 - GJC Islands - Port of Zandalar Exit Loc Islands - Boralus Harbor Exit Loc 8.1 Icecrown - The Frozen Throne Warfront Arathi - Horde, General GY Darkshore - Tyrande (H) - Lor'danel GY Darkshore - Tyrande (H) - Bashal'Aran GY 8.1 Shrine Raid - Entrance Target - KLH 8.1 Shrine Raid - Post B1 - KLH 8.1 Shrine Raid - Exit Target - KLH Warfront Darkshore - Alliance Exit Safe Loc Warfront Darkshore - Horde Exit Safe Loc 8.1 Tol Dagor Scenario
    • By Stan
      Three new Druid forms have been added in Patch 8.1. Highmountain Taurens and Kul Tirans received a Moonkin Form and Zandalari Trolls got their Aquatic Form.
      Our coverage of 8.1 so far includes a dump with all important information and the Kul Tiran racial mount.
      Highmountain Tauren Moonkin Form

      Kul Tiran Moonkin Form
      Base

      Black

      Pale

      Red

      Zandalari Troll Aquatic Form
      Dark

      Green

      Light

      Teal

    • By Stan
      Patch 8.1 is now available on PTR and Blizzard added the racial mount for Kul Tirans in the initial build.
      Alliance players will be able to recruit Kul Tiran Humans in Patch 8.1 after the Siege of Zuldazar raid. You can find more information about the Allied Race in our Kul Tiran Humans Allied Race preview.
      Kul Tiran Horse

    • By Starym
      A smaller batch today as Blizzard address many of the Timewalking issues that came up, including the lower item level titanforged items, dungeon tuning due to the squish and more. We also got a few more trinket and Azerote power fixes.
      September 25 (source)
      Items
      Fixed some scaling and tuning issues with the Brewmaiden trinkets from the Coren Direbrew. Heart of Azeroth Laser Matrix should now hit targets that are within striking distance of a typical ranged damage dealer, as intended. Player versus Player
      Demon Hunter Havoc Thirsting Blades (Azerite Trait) additional Chaos Strike damage now diminishes per stack of its buff when in combat with enemy players.  
      Timewalking
      Fixed a bug that caused Warforged Timewalking items to not have the intended item level. Fixed a bug that prevented Azerite Power from dropping in Timewalking dungeons for players with a Heart of Azeroth. Increased player gear power, and greatly lowered damage and health of many creatures and spells in End Time. Timewalking vendor items now scale to item level 320 at player level 120. Legion Timewalking quests should no longer be offered by Archmage Timear in Dalaran. For the Battle for Azeroth Timewalking quest, seek out Chronicler Shoopa in Dazar'alor or Chronicler Toopa in Boralas. Previous Hotfixes
      September 24th September 21st September 18th