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Patch 2.6.1 PTR Hotfix: Demon Hunter Impale Buffs

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Game Designer Don Vu posted a hotfix recently applied to 2.6.1 PTR that increases ImpaleImpale's damage bonus on Karlei's PointKarlei's Point and ImpaleImpale's weapon damage bonus on the Shadow's Mantle 6-piece.

Many sets received buffs in the latest Patch 2.6.1 PTR build. Full patch notes can be found here.

Blizzard LogoBlizzard (Source)

Hey everyone,

We just applied a hotfix to the PTR servers that increased the ImpaleImpale damage bonus on Karlei's PointKarlei's Point to 375-500% and increased the ImpaleImpale weapon damage bonus on the Shadow's Mantle 6-piece to 50,000%. You will have to remake game if you're currently in one to have these changes applied.

Because we hotfixed these changes, the values on the tooltips will not be updated on your PTR client, but you should be receiving the correct amount of increased damage. Please remember that these numbers, like all numbers on the PTR, are not final and may change before we release this patch to the live servers.

Thanks again for the discussion and have a great weekend!

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29 minutes ago, Kaelos said:

Do we have a new proper game director?

I personally don't like the number inflation that happens every 3-6 months. Buffing sets to make them more in-line with the other sets is good for balance reasons, but they're buffing many (if not all) of the top tier sets as well.

 

I have nothing against more ways to get into higher grifts per-se when done well. Kanai cube for example, was a really great way to both add in a lot of content (By means of recipes; the longing to "gotta collect em all" and general power creep because of the "Cool, we get to use more legendary effects now!") and I would prefer to see more ways like that to increase power level rather than "ok all builds do 2-3x more damage now so you can push grifts 10-15 higher."

 

Some people don't mind any form of power creep, others loathe any form of power creep and other again (Like me) like something in between; power creep by means of more complexity and/or features.

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I hate power creep too of course and with this patch probably in the future they gonna give more torment levels (I hope not) but atm it looks better than ever in D3, a lot more diversity and viable wizard builds that are not archon. And you can't deny this is quickest reply and hotfix ever in D3 history

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1 hour ago, Kaelos said:

And you can't deny this is quickest reply and hotfix ever in D3 history

Actually, until you can prove this, I will deny it.

1 hour ago, Kaelos said:

but atm it looks better than ever in D3

I haven't tried the PTR yet (I'd rather find out in live after the changes settled, so I don't get disappointed (lol mortick's)) but if they managed to bring the sets more in line with each other then I'd agree with that statement. Still, I don't know if that is true, I'll find out once it goes live. More viable grift 120+ (already accounting for damage inflation in this ptr) sets are welcome.

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8 hours ago, Yridaa said:

Actually, until you can prove this, I will deny it.

I haven't tried the PTR yet (I'd rather find out in live after the changes settled, so I don't get disappointed (lol mortick's)) but if they managed to bring the sets more in line with each other then I'd agree with that statement. Still, I don't know if that is true, I'll find out once it goes live. More viable grift 120+ (already accounting for damage inflation in this ptr) sets are welcome.

I'm hoping for every class to have a solo set above 100 comfortably. Necro is at 117 top clear, with Monk and DH being at 103. With Necro having a guaranteed spot in 4-mans, it'll be nice to give other classes chance at 110+.

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24 minutes ago, Blainie said:

I'm hoping for every class to have a solo set above 100 comfortably. Necro is at 117 top clear, with Monk and DH being at 103.

I take it these numbers are Live and not PTR? I remember the devs mentioning something like 5 grifts requiring about 2x damage to beat it. I'm fairly certain it was mentioned during a blue post regarding LoN nerfs before it went live (At the same time the shadow set rework iirc... Nov 2015?) that nerfing the damage bonus by half only dropped LoN builds by ~5 grifts and that was their earmark at the time.

 

I'm saying that because most builds got about a 3x-4x damage boost (Talrasha meteor for example) while most "traditional" top-tier builds got ~2x dps. (Raekor for example). This means that the top builds should rise ~5 grifts and those other sets by ~10, maybe 15.

 

I'm sure some sets can't get 100+ grifts even after these buffs (Delsere for example, I think might have it tough because of the bubble being so positional, even though that build's damage got like... quintupled)

 

Some builds that were T13 builds at best can probably push 80-90 (Condemn build for example), but builds like invoker can clearly surpass 100. So there's still quite a disparity margin, but I'd argue not every build needs to be able to perform identical. Just need to have at the very least 2 sets per class have top-tier potential. And that's much easier said than done, but they're getting pretty close with this PTR I suppose?

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6 hours ago, Yridaa said:

Just need to have at the very least 2 sets per class have top-tier potential. And that's much easier said than done, but they're getting pretty close with this PTR I suppose?

Yeah. I think that the issue that I mainly would want fixed is this. DH and Necro kind of have this, with Rathma only being 4-5 GRs behind Trag's and Impale only being the same behind UE Grenade. Witch Doctor, completely LoN on the leaderboards, Wizard, completely Archon on leaderboards, Crusader and Blessed Hammer. 

Variance! We need it!

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Well the Sweeper Crusader build is getting a buff and it is in top 50 on the leaderboards,if that matters,but the rest are Hammerdins,the top player in Europe on DH runs a hybrid Shadow Mantle and Natalya's Vengance build and he has done GR 108.And yet nobody has ever mentioned the 6p NV+ 2p SM on DH with fan of knives and lord greenstone's dagger. The answer is the lack of imagination of some players and the incompatability to merge different builds since the DH is one of the few to have 7 pieces in a single build and 2 of them not being a piece of armor,imo something along those lines should be done to more builds.Most 7 pieces builds have 6 Armor piece and 1 jewelery or weapon slot.Some builds have to use a belt or wrists to complete a build,these builds should have another piece get added in like for the Invoker a shield would be good since there isn't exactly a concrete shield to use.Of course some build don't need this much variation.But more hybrid builds should be able to be made,and of course come to light.

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3 hours ago, Lopimank said:

Most 7 pieces builds have 6 Armor piece and 1 jewelery or weapon slot.Some builds have to use a belt or wrists to complete a build,these builds should have another piece get added in like for the Invoker a shield would be good since there isn't exactly a concrete shield to use.Of course some build don't need this much variation.But more hybrid builds should be able to be made,and of course come to light.

I think you need to be crazy careful with this - essentially, when there is the potential for set interaction, you create the possibility for absolutely insanely large gaps between sets. Look at Firebird's Archon vs. Tal/Vyr Archon for Wizard. Firebird's is just nowhere near, despite also being able to combo with Tal's. The combo works far too well on the latter and it means that what was once a gap between Tal's vs. Firebird's has just been hideously amplified by Vyr's. 

They'd need to spend a long time ensuring in development that things are properly matched, with multiple combinations, otherwise one will work "too" well.

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15 hours ago, Lopimank said:

 top player in Europe on DH runs a hybrid Shadow Mantle and Natalya's Vengance build and he has done GR 108.

That's a hack build, try it, you cannot equip hand xbow and dagger

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12 hours ago, SangFroidy said:

That's a hack build, try it, you cannot equip hand xbow and dagger

I actually didn't know it,haven't played DH since season 5 or something like that.But shouldn't he be removed from the leaderboards and have his acc banned? 

 

On 9/17/2017 at 8:00 PM, Blainie said:

They'd need to spend a long time ensuring in development that things are properly matched, with multiple combinations, otherwise one will work "too" well.

Well an easy way to make combined sets viable and not too overpowered is to make you remove 1 or 2 essential legendaries from the setup which will make you too strong if you have them equipped and another legendary cubed,of course not in all cases this is possible.I can speak for the crusader since it's the class I've played since the start of the seasons so I am more knowledgeable about it's strenght and weaknesses and capabilities and I can come up with different ideas which will make some builds more viable,hybrid builds more unique but not overthrowing staple builds from the leaderboards.

I suppose a team of professional players could come up with new ideas and they should be voted separetly for each different class,this could be another idea to remove the power creep and actually make you want to come up with innovative builds which could compete with other builds.Or maybe create more legendaries for the LoN builds and make them a viable option.For the crusader they ignore Shield Bash,Fist of the Heavens,Smite,Justice,Phalanx.For others most builds that require Mantle of Chanelling(except Barb) are disregarded completely,there are many ways to make builds more viable but they ignore the fact that there aren't enough sets or legendaries that actually do something.

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19 hours ago, Lopimank said:

I actually didn't know it,haven't played DH since season 5 or something like that.But shouldn't he be removed from the leaderboards and have his acc banned? 

I doubt Blizzard are even paying attention to it, since it's non-seasonal. That's likely why he is still up there.

19 hours ago, Lopimank said:

For others most builds that require Mantle of Chanelling(except Barb) are disregarded completely,there are many ways to make builds more viable but they ignore the fact that there aren't enough sets or legendaries that actually do something.

For any kind of general-legendary, I imagine they might come to a point where they balance it different for each class, possibly buffing/nerfing it for different ones.

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Well now we can only wait to see what happens in the future.Maybe more people will be hired to work on Diablo 3,maybe the staff will simply be changed or even a new character or expansion will be added.In my opinion as long as the Crusader can compete with the others I will be happy, and as long new controversial builds will come to light more people will be drawn back to this game or even some new people.

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On 9/20/2017 at 4:22 PM, Lopimank said:

Well now we can only wait to see what happens in the future.Maybe more people will be hired to work on Diablo 3,maybe the staff will simply be changed or even a new character or expansion will be added.In my opinion as long as the Crusader can compete with the others I will be happy, and as long new controversial builds will come to light more people will be drawn back to this game or even some new people.

There are people speculating (pretty widely, IMO) that Druid might come to D3 soon. Not sure if I'd particularly care about it, since I generally like playing things like Necro/Wizard.

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      New Necromancer Set: Masquerade of Burning Carnival 2-Piece Bonus Your Simulacrums no longer take damage, gains all runes, and its cooldown is refreshed when you die. 4-Piece Bonus While you have a Simulacrum, damage is reduced by 50%. Damage you take is split with your Simulacrums as well. 6-Piece Bonus Your Bone Spear deals 10,000% increased damage. Simulacrums gain triple this bonus. Grasps of Essence When an exploded corpse damages at least one enemy, Your Corpse Explosion deals 75-100% 150-200% increased damage for 6 seconds, stacking up to 5 times. Haunted Visions Simulacrum now drains 5% 1% of your maximum life every second and lasts twice as long forever. They can now duplicate Grim Scythe instead of Skeletal Mage. Razeth's Volition Skeletal Mage gains the effect of the Gift of Death and Singularity runes. You gain 35-60% damage reduction if your Essence is not full. Jesseth Arms 2-Piece Set Bonus: While your skeletons are commanded to attack a target, you deal 400% increased damage. Grace of Inarius 4-Piece Set Bonus: Bone Armor grants an additional 2% 3% damage reduction per enemy hit. Pestilence Master's Shroud 6-Piece Set Bonus: Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1650% 3300%. Crusader
      Shield of Fury This effect may stack up to 20 10 times. General
      Stone of Jordan Added power: Each of your elemental's damage bonus is equal to your highest static elemental bonus to skill. Reaper's Wraps Added a 2-second internal cooldown to the Health globe effect. Mantle of Channeling Now works with the Necromancer's Siphon Blood. Convention of Elements Added "non-static" to the wording of the legendary power's description. The functionality is unchanged
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      Skill Changes
      Necromancer Final Service
      No longer consumes pets.
      Bone Prison Simulacrums now benefit from this passive skill. Serration Simulacrums now benefit from this passive skill. Corpse Explosion Damage increased from 350% to 1050%. Witch Doctor Spirit Barrage The Spectres from the Phantasm rune no longer benefit from pet bonuses. Return to Top
      Bug Fixes
      General Fixed a rare issue where players could enter a locked party and become unable to enter games or change game settings Necromancer Fixed an issue where Skeletal Mages were not attacking certain creatures Return to Top
      How to Participate
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      Return to Top
      Patch 2.6.9 comes with a new Seasonal power, new sets for Demon Hunters, Necromancers, and more.
    • By Starym
      We finally have some more specific news on the Season 21 PTR delay and it seems that we'll be seeing it live tomorrow in the Pacific afternoon aka around midnight CET! The PTR brings with it a new seasonal power, 2 new sets, a whole lot of new legendary powers and more.
      S21 PTR (source)
      Hi everyone
      Back with that update I promised. It’s a good one!
      We are aiming to have PTR up tomorrow afternoon (Pacific Time). We will update the blog posts and have threads up when things go live tomorrow.
      Thanks for all your patience on this. We are looking forward to the feedback!
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