Stan

Patch 2.6.1 PTR Hotfix: Demon Hunter Impale Buffs

15 posts in this topic

0AteihL.jpg

Game Designer Don Vu posted a hotfix recently applied to 2.6.1 PTR that increases ImpaleImpale's damage bonus on Karlei's PointKarlei's Point and ImpaleImpale's weapon damage bonus on the Shadow's Mantle 6-piece.

Many sets received buffs in the latest Patch 2.6.1 PTR build. Full patch notes can be found here.

Blizzard LogoBlizzard (Source)

Hey everyone,

We just applied a hotfix to the PTR servers that increased the ImpaleImpale damage bonus on Karlei's PointKarlei's Point to 375-500% and increased the ImpaleImpale weapon damage bonus on the Shadow's Mantle 6-piece to 50,000%. You will have to remake game if you're currently in one to have these changes applied.

Because we hotfixed these changes, the values on the tooltips will not be updated on your PTR client, but you should be receiving the correct amount of increased damage. Please remember that these numbers, like all numbers on the PTR, are not final and may change before we release this patch to the live servers.

Thanks again for the discussion and have a great weekend!

Share this post


Link to post
Share on other sites
29 minutes ago, Kaelos said:

Do we have a new proper game director?

I personally don't like the number inflation that happens every 3-6 months. Buffing sets to make them more in-line with the other sets is good for balance reasons, but they're buffing many (if not all) of the top tier sets as well.

 

I have nothing against more ways to get into higher grifts per-se when done well. Kanai cube for example, was a really great way to both add in a lot of content (By means of recipes; the longing to "gotta collect em all" and general power creep because of the "Cool, we get to use more legendary effects now!") and I would prefer to see more ways like that to increase power level rather than "ok all builds do 2-3x more damage now so you can push grifts 10-15 higher."

 

Some people don't mind any form of power creep, others loathe any form of power creep and other again (Like me) like something in between; power creep by means of more complexity and/or features.

Share this post


Link to post
Share on other sites

I hate power creep too of course and with this patch probably in the future they gonna give more torment levels (I hope not) but atm it looks better than ever in D3, a lot more diversity and viable wizard builds that are not archon. And you can't deny this is quickest reply and hotfix ever in D3 history

Share this post


Link to post
Share on other sites
1 hour ago, Kaelos said:

And you can't deny this is quickest reply and hotfix ever in D3 history

Actually, until you can prove this, I will deny it.

1 hour ago, Kaelos said:

but atm it looks better than ever in D3

I haven't tried the PTR yet (I'd rather find out in live after the changes settled, so I don't get disappointed (lol mortick's)) but if they managed to bring the sets more in line with each other then I'd agree with that statement. Still, I don't know if that is true, I'll find out once it goes live. More viable grift 120+ (already accounting for damage inflation in this ptr) sets are welcome.

Share this post


Link to post
Share on other sites
8 hours ago, Yridaa said:

Actually, until you can prove this, I will deny it.

I haven't tried the PTR yet (I'd rather find out in live after the changes settled, so I don't get disappointed (lol mortick's)) but if they managed to bring the sets more in line with each other then I'd agree with that statement. Still, I don't know if that is true, I'll find out once it goes live. More viable grift 120+ (already accounting for damage inflation in this ptr) sets are welcome.

I'm hoping for every class to have a solo set above 100 comfortably. Necro is at 117 top clear, with Monk and DH being at 103. With Necro having a guaranteed spot in 4-mans, it'll be nice to give other classes chance at 110+.

Share this post


Link to post
Share on other sites
24 minutes ago, Blainie said:

I'm hoping for every class to have a solo set above 100 comfortably. Necro is at 117 top clear, with Monk and DH being at 103.

I take it these numbers are Live and not PTR? I remember the devs mentioning something like 5 grifts requiring about 2x damage to beat it. I'm fairly certain it was mentioned during a blue post regarding LoN nerfs before it went live (At the same time the shadow set rework iirc... Nov 2015?) that nerfing the damage bonus by half only dropped LoN builds by ~5 grifts and that was their earmark at the time.

 

I'm saying that because most builds got about a 3x-4x damage boost (Talrasha meteor for example) while most "traditional" top-tier builds got ~2x dps. (Raekor for example). This means that the top builds should rise ~5 grifts and those other sets by ~10, maybe 15.

 

I'm sure some sets can't get 100+ grifts even after these buffs (Delsere for example, I think might have it tough because of the bubble being so positional, even though that build's damage got like... quintupled)

 

Some builds that were T13 builds at best can probably push 80-90 (Condemn build for example), but builds like invoker can clearly surpass 100. So there's still quite a disparity margin, but I'd argue not every build needs to be able to perform identical. Just need to have at the very least 2 sets per class have top-tier potential. And that's much easier said than done, but they're getting pretty close with this PTR I suppose?

Share this post


Link to post
Share on other sites
6 hours ago, Yridaa said:

Just need to have at the very least 2 sets per class have top-tier potential. And that's much easier said than done, but they're getting pretty close with this PTR I suppose?

Yeah. I think that the issue that I mainly would want fixed is this. DH and Necro kind of have this, with Rathma only being 4-5 GRs behind Trag's and Impale only being the same behind UE Grenade. Witch Doctor, completely LoN on the leaderboards, Wizard, completely Archon on leaderboards, Crusader and Blessed Hammer. 

Variance! We need it!

Share this post


Link to post
Share on other sites

Well the Sweeper Crusader build is getting a buff and it is in top 50 on the leaderboards,if that matters,but the rest are Hammerdins,the top player in Europe on DH runs a hybrid Shadow Mantle and Natalya's Vengance build and he has done GR 108.And yet nobody has ever mentioned the 6p NV+ 2p SM on DH with fan of knives and lord greenstone's dagger. The answer is the lack of imagination of some players and the incompatability to merge different builds since the DH is one of the few to have 7 pieces in a single build and 2 of them not being a piece of armor,imo something along those lines should be done to more builds.Most 7 pieces builds have 6 Armor piece and 1 jewelery or weapon slot.Some builds have to use a belt or wrists to complete a build,these builds should have another piece get added in like for the Invoker a shield would be good since there isn't exactly a concrete shield to use.Of course some build don't need this much variation.But more hybrid builds should be able to be made,and of course come to light.

Share this post


Link to post
Share on other sites
3 hours ago, Lopimank said:

Most 7 pieces builds have 6 Armor piece and 1 jewelery or weapon slot.Some builds have to use a belt or wrists to complete a build,these builds should have another piece get added in like for the Invoker a shield would be good since there isn't exactly a concrete shield to use.Of course some build don't need this much variation.But more hybrid builds should be able to be made,and of course come to light.

I think you need to be crazy careful with this - essentially, when there is the potential for set interaction, you create the possibility for absolutely insanely large gaps between sets. Look at Firebird's Archon vs. Tal/Vyr Archon for Wizard. Firebird's is just nowhere near, despite also being able to combo with Tal's. The combo works far too well on the latter and it means that what was once a gap between Tal's vs. Firebird's has just been hideously amplified by Vyr's. 

They'd need to spend a long time ensuring in development that things are properly matched, with multiple combinations, otherwise one will work "too" well.

Share this post


Link to post
Share on other sites
15 hours ago, Lopimank said:

 top player in Europe on DH runs a hybrid Shadow Mantle and Natalya's Vengance build and he has done GR 108.

That's a hack build, try it, you cannot equip hand xbow and dagger

  • Like 2

Share this post


Link to post
Share on other sites
12 hours ago, SangFroidy said:

That's a hack build, try it, you cannot equip hand xbow and dagger

I actually didn't know it,haven't played DH since season 5 or something like that.But shouldn't he be removed from the leaderboards and have his acc banned? 

 

On 9/17/2017 at 8:00 PM, Blainie said:

They'd need to spend a long time ensuring in development that things are properly matched, with multiple combinations, otherwise one will work "too" well.

Well an easy way to make combined sets viable and not too overpowered is to make you remove 1 or 2 essential legendaries from the setup which will make you too strong if you have them equipped and another legendary cubed,of course not in all cases this is possible.I can speak for the crusader since it's the class I've played since the start of the seasons so I am more knowledgeable about it's strenght and weaknesses and capabilities and I can come up with different ideas which will make some builds more viable,hybrid builds more unique but not overthrowing staple builds from the leaderboards.

I suppose a team of professional players could come up with new ideas and they should be voted separetly for each different class,this could be another idea to remove the power creep and actually make you want to come up with innovative builds which could compete with other builds.Or maybe create more legendaries for the LoN builds and make them a viable option.For the crusader they ignore Shield Bash,Fist of the Heavens,Smite,Justice,Phalanx.For others most builds that require Mantle of Chanelling(except Barb) are disregarded completely,there are many ways to make builds more viable but they ignore the fact that there aren't enough sets or legendaries that actually do something.

Share this post


Link to post
Share on other sites
19 hours ago, Lopimank said:

I actually didn't know it,haven't played DH since season 5 or something like that.But shouldn't he be removed from the leaderboards and have his acc banned? 

I doubt Blizzard are even paying attention to it, since it's non-seasonal. That's likely why he is still up there.

19 hours ago, Lopimank said:

For others most builds that require Mantle of Chanelling(except Barb) are disregarded completely,there are many ways to make builds more viable but they ignore the fact that there aren't enough sets or legendaries that actually do something.

For any kind of general-legendary, I imagine they might come to a point where they balance it different for each class, possibly buffing/nerfing it for different ones.

Share this post


Link to post
Share on other sites

Well now we can only wait to see what happens in the future.Maybe more people will be hired to work on Diablo 3,maybe the staff will simply be changed or even a new character or expansion will be added.In my opinion as long as the Crusader can compete with the others I will be happy, and as long new controversial builds will come to light more people will be drawn back to this game or even some new people.

Share this post


Link to post
Share on other sites
On 9/20/2017 at 4:22 PM, Lopimank said:

Well now we can only wait to see what happens in the future.Maybe more people will be hired to work on Diablo 3,maybe the staff will simply be changed or even a new character or expansion will be added.In my opinion as long as the Crusader can compete with the others I will be happy, and as long new controversial builds will come to light more people will be drawn back to this game or even some new people.

There are people speculating (pretty widely, IMO) that Druid might come to D3 soon. Not sure if I'd particularly care about it, since I generally like playing things like Necro/Wizard.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Season 15 is now live, but players are not receiving two Horadric Caches from bounties as intended. Blizzard yesterday acknowledged they've pushed out a hotfix to fix the issue for PC. Console players, however, will need to wait a bit longer before the fix is deployed to PS4 and Xbox.
      Season 15 started on Friday and the second Themed Season titled "Boon of the Horadrim" doubles the amount of Horadric Caches from Bounties.
      Check out our Season 15 Compendium for more details!
      Blizzard (Source)
      Hey all, quick heads up: we're aware of this issue, and working on a hotfix which we're aiming to push out as soon as possible (aiming to push live within the next hour, though this may shift).
      Sorry for the inconvenience, and thanks for your patience in the meantime!
    • By Deadset
      If you're playing in Season 15, this is the place to find the best builds!
      The 15th Season of Diablo continues the seasonal thematic concept, bringing the Boon of the Horadrim this time around. For the duration of Season 15, all Horadric Caches earned from bounties will be doubled. We've put together the best builds for each class to make it easier for you to choose what to play.
      Greetings, fellow denizens of Sanctuary! The 15th Season of Diablo continues the seasonal thematic concept, bringing the Boon of the Horadrim this time around. For the duration of Season 15, all Horadric Caches earned from bounties will be doubled. This is a potent bonus, bringing gear perfection through reforging much faster and earlier this time around. It also places a big emphasis on polishing your bounty farming build. 
      -Deadset
      Why is Patch 2.6.1 a Great Time to Come Back?
      Patch 2.6.1 sees one of the biggest rebalancing efforts to the game since Patch 2.4, the strongest content Patch of the Reaper of Souls cycle. It builds on every good foundation set by it (class diversity, options for underused skills, the introduction of mechanically interesting items) and skyrockets it to post-2.6 damage standards. If you have ever craved a patch where multiple builds are considered top tier GR pushers and practically dozens of combinations are completely capable endgame farmers, this is the one.
      Basics Guides and Conquest Guides
      Before moving on to class impressions and recommendations, I just want to give a quick pointer to the new basics and conquest guides that I compiled recently. If you are new to the game, returning after a long break, or simply have friends that you want to get into Diablo, give those a read:
      Beginner Seasonal Guide - an introduction to Seasons, efficient leveling, crafting and gearing; Bounty Farming Guide - how, when, which bounties to do and the builds to do them with; Regular "Nephalem" Rift Farming Guide - quantity, quality, and methods for Torment rifting; Greater Rift Farming Guide - rewards, competition and strategic considerations for GRs; Conquest Guides for Season 15 - the fast track to the Seasonal Journey completion. As a guide hub, Icy Veins receives a ton of messages on a regular basis for topics like these - I hope they are of use to the community and answer a lot of questions for Seasons to come!
      Barbarians
      Beginner's Guide to Barbarians - Levels 1-70 and Guide with the Starting Set, Wastes - A guide that will take you through the leveling process efficiently and optimize your Season 15 Barbarian with the Haedrig's Gift free set. Immortal King (or Raekor) - Hammer of the Ancients Endgame Build  - A top tier, visceral build that emphasizes melee devastation and pulverizes his enemies to the ground with Hammer of the Ancients. Support Barbarian - Group-oriented build that the entire team depends upon for scouting, long-range monster pulls and protection from harmful crowd control affixes. Raekor - Furious Charge Endgame Build  - A spec that mixes the powers of two sets, combining the all-around utility of IK with the agile Furious Charge devastation of Raekor. Might of the Earth - Earthquake Endgame Build - This spec favors devastating large areas over precise shots, exerts a masterful control over the battlefield and sports a very satisfying rotation. Wrath of the Wastes - Whirlwind Endgame Build  - With a playstyle distilled to its simplest essence, the build opens runs with  Whirlwind and mows enemies down in endless, spinning destruction. Seismic Slam Barbarian - a ruthless visual feast of a build, this cold-focused Barb spec is surprisingly tough and efficient. Frenzy/Thorns Legacy of Nightmares  - More durable than most Barb builds, this spec nails the brutal hand-to-hand melee feel, slicing enemies at incredible speeds. Rend Immortal King  - Nearly forgotten, but certainly not powerless, this exotic build bleeds enemies dry with the DoT powers of Rend. Crusaders
      Beginner's Guide to Crusaders - Levels 1-70 and Guide with the Starting Set, Roland  - A guide that will take you through the leveling process efficiently and optimize your Season 15 Crusader with the Haedrig's Gift free set. Akkhan - Condemn Endgame Build - This build is the embodiment of the melee spellcaster fantasy, exerting powerful crowd control over monsters and decimating them in waves of holy destruction. Akkhan - Blessed Shield Endgame Build  -  This build plays on the archetype of using the shield as a weapon, charging it with holy might and reaping an entire field of demons with a single, mighty toss. Akkhan - Holy Shotgun Endgame Build  - The Holy Shotgun Crusader is a tanky, impenetrable bulwark of steel that absorbs blows and retaliates in blasts of pure, radiant vengeance.  Blessed Hammer Seeker of the Light - The reigning champion of many Seasons, the Hammerdin build is still a beast in terms of AoE damage and solo GR pushing potential. Thorns Invoker  - Likely the tankiest build in the game that is able to push into GR110+. Tough, focused and dead simple, this build almost Thorns itself to the absolute endgame. Sweep Attack Rolands  - This Crusader build revels in high-density rifts, shredding demons to pieces with the highest attack speed possible to the class. Bombardment Legacy of Nightmares  - The Bombardment Crusader spec takes assorted legendary items into a highly mobile, auto aiming and visually spectacular Thorns combination. Shield Bash Crusader - your best bet if you want to pound demon heads in Greater Rifts, if a bit on the clunky side. Demon Hunters
      Beginner's Guide to Demon Hunters - Levels 1-70 and Guide with the Starting Set, Unhallowed Essence  - A guide that will take you through the leveling process efficiently and optimize your Season 15 Demon Hunter with the Haedrig's Gift free set. Natalya/Marauder Sentry Endgame Build - This build focuses solely on the Sentries, providing Demon Hunters with a cold, calculating playstyle cloaked behind a wall of turrets and animal companions. Unhallowed Essence - Multishot Endgame Build  - This build embodies the lone, brooding archer that reaps entire screens worth of demons in massive, fiery bursts of arrows. Marauder - Multishot Endgame Build - the Sentry-based mirror of the multishotting AoE love, this is a timing-intensive, but hugely rewarding build. Marauder - Cluster Arrow Endgame Build  - Requiring a deep understanding of DHs - the need for positioning and strategic companion placement - this build rewards you with great GR potential. Natalya - Rain of Vengeance Endgame Build  - This build transforms the elegance of Strafe into a potent tool that resets the cooldown of Rain of Vengeance, resulting in a potent, bursty playstyle. Shadow - Impale Endgame Build  - The Impale build emphasizes on singling out and bursting down priority targets, resulting in a ninja-like, elite hunting playstyle. Grenades Unhallowed Essence  - A deceptively simple build, whose sustained grenade damage and tanking potential outdoes many of its flashier counterparts. Fan of Knives Legacy of Nightmares  - One of the more exotic specs in the game, the LoN FoK build thrives at low health values and turns them to its own advantage - playing with permanent crits. Chakram Demon Hunter - the ninja star-throwing counterpart to multishotting builds, with comparable AoE and more fun visuals. Monks
      Beginner's Guide to Monks - Levels 1-70 and Guide with the Starting Set, Raiment - A guide that will take you through the leveling process efficiently and optimize your Season 15 Monk with the Haedrig's Gift free set. Sunwuko - Wave of Light Endgame Build  - This unique ranged Monk playstyle blows demons up in screen-wide, incinerating beams of searing light. Support Monk  - Group-oriented build that the entire team depends upon for healing, short-range monster pulls and damage reduction from regular attacks. Uliana - Seven-Sided Strike Endgame Build  - Widely regarded as the most satisfying build of the class, Uliana enriches the Seven-Sided Strike visual with Exploding Palm detonations. Raiment Shenlong - Generator Endgame Build  - The Monk's bread and butter, this build pummels enemies into the ground with the sheer might of the primary fist attacks. Sunwuko - Lashing Tail Kick Endgame Build  - Building on the classic Monk image, this spec jump in, whirlwind kicks the demons' teeth in, and jump to the next pack of monsters. Tempest Rush Monk - a fun and under-appreciated build that balances the fluidity of rushing through enemies with some carefully timed bursts. Exploding Palm/Mystic Allies Inna  - In this Monk take on a summoner build, you rally spiritual fighters at your side that burst entire groups of enemies with Exploding Palms. Necromancers
      Beginner's Guide to Necromancers - Levels 1-70 and Guide with the Starting Set, Rathma - A guide that will take you through the leveling process efficiently and optimize your Season 15 Necromancer with the Haedrig's Gift free set. Pestilence or Trag'Oul - Corpse Lance  - This build alternates long scouting sessions while waiting on cooldowns with the utter devastation once Devour meets Land of the Dead. Rathma - Skeletal Mage - If you like to keep a tight rein on your minions with precise commands, leading the menagerie of undead at your side in a resource-fueled frenzy, this build is the one for you. Command Skeletons Inarius  - Turning the skeleton warriors into a vicious, unrelenting superior to Bane of the Stricken, this build is a Necromancer's one-way ticket to the absolute endgame heights. Generator Necromancer - a unique take on Inarius gameplay, focusing on lightning-fast scythe attacks and intensive resource interplay. Skeletal Mages Trag'Oul  - This is the alternate take on the Mages build, specializing in extreme speed farming, while still offering capable GR pushes. Bone Storm Inarius  - While it took an undeniable nerf, this build is still one of the most relaxing, farming-appropriate melee builds of Necromancers. Corpse Explosion Inarius  - An underappreciated offshoot to the close range Inarius variants, this build is among the most visually appealing and satisfying Necromancer builds out there. Witch Doctors
      Beginner's Guide to Witch Doctors - Levels 1-70 and Guide with the Starting Set, Helltooth  - A guide that will take you through the leveling process efficiently and optimize your Season 15 Witch Doctor with the Haedrig's Gift free set. Arachyr - Firebats Endgame Build  - Requiring minimal upkeep, this build spins a circular, no-aiming-required wave of Firebats obliteration around you. Simple, neat, and utterly effective. Helltooth - Gargantuan Endgame Build  - This staple summoner build offers laid-back playstyle with automated minions, excellent sustain and protective options, and even some space for crowd control. Jade Harvester Endgame Build  - One of the oldest examples of interesting set execution, this melee spellcaster trades the safety of range and hexes for aggressive dives and DoT consumption. Zunimassa Gargantuan Endgame Build - This build thrives behind a thick wall of Fetish summons and is accompanied by lumbering, destructive Gargantuan brutes in a pure minion playstyle. Legacy of Nightmares Spirit Barrage Endgame Build  - Emerging from a convergence of obscure mechanics, this build offers a unique, spell-heavy, bursty playstyle that produces some of the most spectacular visuals of the class. Grasp of the Dead Witch Doctor - a no-cooldown, no-resource take on making corpses rain from the sky; Wizards
      Beginner's Guide to Wizards - Levels 1-70 and Guide with the Starting Set, Tal Rasha  - A guide that will take you through the leveling process efficiently and optimize your Season 15 Wizard with the Haedrig's Gift free set. Firebird (or Tal Rasha) - Meteor - Reaching for the heartstrings of Meteor lovers, this build channels torrents of arcane energy to conjure destructive, burning meteorites into a pure visual feast. DMO - Frozen Orb - Combining the Frozen Orb nostalgia of sorceresses past with the forgotten power of Slow Time wizardry, this build leaves enemies helpless, watching their frozen death creep ever closer. Energy Twister Wizard - a surprisingly undervalued, but horrifyingly potent on the time-bending, whirlwinding destruction from seasons of yore. Vyr Archon - The oldest devotees to the Archon playstyle: Vyr and its complementary Chantodo sets got an awesome boost of power in Patch 2.6.1. Tal Rasha - Explosive Blast - Aside from its distinct cannonade of arcane blasts, this build is very attractive to Wizards due to its ability to include Sage's set for materials farming. Arcane Torrent Tal Rasha - Spawning off the addition of Manald Heal this guide offers not one, but three very fun, tanky, non-Archon lightning variants to build around. Conclusion
      Despite the lack of changes over the past few months, Patch 2.6.1 remains one of the best states of Diablo 3 of all time, with multiple perfectly viable and endgame-worthy builds. Have fun and good luck in Season 15 - I leave you with my hour-long overview of some of my favorite builds in the latest patch!
    • By Stan
      Diablo's Season 15 starts on September 21 and in the second Themed Season, all Horadric Caches earned from bounties will be doubled.
      Cosmetics
      Rewards include new Portrait frames and a pet named Belphegor.

      Boon of the Horadrim Theme
      Season 15 is the second Themed Season in Diablo 3. While Season 14 doubled all Treasure Goblin spawns, Horadric Caches earned from bounties will be doubled in Season 15.
      Blizzard (Source)
      Season 15 begins on September 21! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse of what to expect before you race out the gate as we continue to evolve and bring new things to Themed Seasons!

      New Season Theme
      Season 15 will continue the experiment we began last season with a new seasonal buff. This time, for the duration of Season 15, all Horadric Caches earned from bounties will be doubled. This means that each time you complete a full set of five bounties in an Act, you will receive not one, but two Horadric Caches, for twice the bounty rewards!
      There are a few things to keep in mind with this effect:
      The bonus cache does benefit from difficulty level; it is essentially as though you completed twice the bounties. The rewards inside the Horadric Caches are otherwise unaffected; drop rates or the amount of individual rewards have not been altered. The bonus cache earned from Challenge Rifts is not affected; this is a separate type of cache. Need a refresher on the rewards contained inside a Horadric Cache? Check out our Game Guide for a list of bounty-exclusive Legendary items and more information on the Bounty system.
      In addition to doubling up your Horadric spoils, other celebrations may spring up across the globe that celebrate the nature of this theme! Be sure to keep a close eye on Twitter and Facebook for more information as we move into Season 15!
      New Cosmetic Rewards
      As per tradition, Season 15 will introduce new cosmetic rewards, obtainable by progressing through the Season Journey.
      In addition to the Chest and Glove slots of the exclusive Conqueror Set, a brand-new series of portrait frames themed around the struggle of the Eternal Conflict will be available. For the eager cosmetic pet collectors, we thought you could use a hand. Belphegor is eager to keep a grip on your coin as it accompanies you on your adventures across Sanctuary!
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs by now. But players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes Level three Legendary Gems to level 55 Complete 2 Conquests this Season Kill Malthael at level 70 in 1 minute and 30 seconds on Torment XIII difficulty Slay Greed on Torment XIII difficulty Reach Greater Rift level 60 Solo Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem Use Kanai’s Cube to reforge a Legendary item Seasonal Conquests
      Speaking of Conquests, we’re rotating those, too! Returning for Season 15 is Sprinter/Speed Racer, where you’re challenged to complete all of Diablo III’s campaign from Act I to Act V at level 70 in under 1 hour! Next, we have Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. Boss Mode/Worlds Apart is a different kind of race; destroy all the bosses in Diablo III at max level on Torment X before your 20-minute timer ends! A fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45 to be completed Solo, but without any Set items equipped. Finally, Masters of the Universe/Masters of Sets stretches your class set knowledge by requiring a Mastery Rank completion of 8 different Set Dungeons; get ready to start collecting!
      Haedrig’s Gift
      Finally, the Class Sets available for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 15:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
      Frequently Asked Questions
      Q: When does Season 15 start?
      A: Season 15 begins Friday, September 21 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
      Q: When do Seasons go live for players on Xbox One and PlayStation 4?
      A: Seasons go live for all console players globally at 5:00 p.m. Pacific Time, regardless of which regional version of the game you may have. Please note that Seasonal Leaderboards for Xbox One and PlayStation 4 are still separate by hardware platform.
      Q: When will Season 15 end?
      A: We currently anticipate that Season 15 will be ending on Sunday, December 16 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia.
      Q: Why is the Season end date an estimate?
      A: Traditionally, we have given players two weeks’ notice prior to the ending of a Season. However, we’ve heard the community’s feedback, so going forward, we’ll be providing more comprehensive Season details in the Season First Look blogs. Please bear in mind that this date is an estimate and there is always a chance it may shift. While we will do our best to hit these target dates as closely as possible, we will continue to verify the Season end date at the two-week warning mark.
      Q: When are the non-Seasonal Leaderboards being wiped?
      A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent era began November 9. For more information on Eras, please see this post.
      Q: What will happen to older Seasonal and Era records?
      A: Starting with Season 10, we removed old personal bests from Season 1. When Season 15 arrives, we will remove old personal bests from Season 6, and so on. We will be doing the same for personal bests from the previous Era when the next one goes live.
      Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
      Season 15 is almost here! What are your goals for this Season? What do you think of our next Seasonal theme? How will you change your approach to your Season Journey now that you have access to more Kanai’s Cube crafting mats, recipes, and bounty-exclusive Legendaries?
    • By Stan
      Finally we've got the release date of Diablo 3 on Switch! The Eternal Collection will be available on November 2 and can be pre-ordered for $59.99.
      The Eternal Collection includes the Diablo 3 game, the Reaper of Souls expansion, and the Rise of the Necromancer pack.
      Here's a six-minute long video showing off Switch gameplay.
      Pre-Purchase Diablo 3 Eternal Collection
      Blizzard (Source)

      Raise Some Hell
      Ages ago, angels and demons birthed your world in a forbidden union. Now they've come to claim it. Stand tall among Sanctuary's meek and wicked to battle walking corpses, horrifying cultists, fallen seraphs, and the Lords of Hell. When the High Heavens and the Burning Hells war, humanity must be its own salvation.

      Unholy Trinity
      The Diablo III game, the Reaper of Souls expansion, and the Rise of the Necromancer pack are all part of the Eternal Collection: 7 classes, 5 acts, and seasons' worth of demon-smashing.

      Nintendo Switch™ Exclusives
      Discover pieces of Zelda's world in Sanctuary. The Eternal Collection on Switch™ includes the Cucco companion pet, a Triforce portrait frame, and an exclusive transmogrification set that will let your heroes sport Ganondorf's iconic armor. You'll also receive unique cosmetic wings.

      Defy the Darkness
      You're a surrounded world's only defense against Heaven and Hell. Arm yourself with a Joy-Con™ or the Pro Controller, and choose from 7 dark fantasy classes, each with its own way to slay.

      Eternal Replayability
      Evil is never vanquished forever. Whether you're testing yourself against new difficulty settings, playing through the epic story campaign, searching for the perfect skill combo, expanding your collection of gear, racing through random dungeons, or traveling Sanctuary anew each season, you'll always have a fresh challenge to seek out.

      Assemble the Perfect Arsenal
      As you charge through Diablo III's five story acts, you'll collect gear from Sanctuary's furthest reaches, including legendary items that change your entire playstyle and armor sets that provide dynamic bonuses as you uncover more pieces.

      Your Path to Power
      Diablo III's power-building system is flexible enough for an afternoon or a full season. Push back the Burning Hells with spears, storms, and zombie dogs—over 800 unique abilities to unlock and master. Turn fire into lightning, split your magic blasts, and change your skills to create devastating power combinations.

      It's Dangerous to Go Alone
      Jump into local, action-RPG multiplayer with up to three friends, and crush demons from your comfiest couch cushions, no internet required—or fill out the ranks of your party online. You can play Diablo III shared-screen on a single Nintendo Switch™, remotely on up to four Nintendo Switch ™ consoles, or combine TV and handheld play.

    • By Blainie
      Don't miss out on your chance to grab one!
      The only thing more elusive than a Rainbow Goblin in game is a Rainbow Goblin in real life, but here's your chance to grab one!
      To celebrate the Season of Greed, we are releasing a robust and thorough Goblin farming guide for your murderous, loot-craving pleasure! It will take you through a tried-and-tested goblin farming route, suggest some suitable builds and equipment adjustments for the purpose, and even shed some light on goblin farming metagame and etiquette.
      But enough talk - it's your turn to take blade and spell to their mischievous hides! While using our route (or your own!), take a screenshot with your Season 14 character and a double goblin spawn - and post it in the comments below. Your post will act as an entry in a random raffle to win one of the 20 plush toys we will be giving away.

      For the general rules of our giveaways, please refer to this post. The post-specific rules for this giveaway are as follows:
      You need to be on a Seasonal character. Make sure we can see your character and the goblins in the screenshot. (Console players, do your best with the pause screen, if necessary - we understand it is slightly more difficult to do this than on PC.) The giveaway will end on July 2, 2018 at 23:59 CEST. Multiple entries will be disqualified. Winners will be chosen at random after the contest ends. Grab your guide, grab your nephalem and get finding! You might even be lucky enough to find a Rainbow Goblin in-game and outside - as Abd Al-Hazir put it - a ludicrous notion, truly!
      We have contacted all winners and the prizes have been sent. If you received a message and did not reply in time, your win is now void and no longer valid. All winners were given an appropriate amount of time to respond and you can no longer claim the prizes if you did not reply, as they have been re-rolled to another entrant.
      Thank you all for taking part!