Stan

Patch 2.6.1 PTR Hotfix: Demon Hunter Impale Buffs

15 posts in this topic

0AteihL.jpg

Game Designer Don Vu posted a hotfix recently applied to 2.6.1 PTR that increases ImpaleImpale's damage bonus on Karlei's PointKarlei's Point and ImpaleImpale's weapon damage bonus on the Shadow's Mantle 6-piece.

Many sets received buffs in the latest Patch 2.6.1 PTR build. Full patch notes can be found here.

Blizzard LogoBlizzard (Source)

Hey everyone,

We just applied a hotfix to the PTR servers that increased the ImpaleImpale damage bonus on Karlei's PointKarlei's Point to 375-500% and increased the ImpaleImpale weapon damage bonus on the Shadow's Mantle 6-piece to 50,000%. You will have to remake game if you're currently in one to have these changes applied.

Because we hotfixed these changes, the values on the tooltips will not be updated on your PTR client, but you should be receiving the correct amount of increased damage. Please remember that these numbers, like all numbers on the PTR, are not final and may change before we release this patch to the live servers.

Thanks again for the discussion and have a great weekend!

Share this post


Link to post
Share on other sites
29 minutes ago, Kaelos said:

Do we have a new proper game director?

I personally don't like the number inflation that happens every 3-6 months. Buffing sets to make them more in-line with the other sets is good for balance reasons, but they're buffing many (if not all) of the top tier sets as well.

 

I have nothing against more ways to get into higher grifts per-se when done well. Kanai cube for example, was a really great way to both add in a lot of content (By means of recipes; the longing to "gotta collect em all" and general power creep because of the "Cool, we get to use more legendary effects now!") and I would prefer to see more ways like that to increase power level rather than "ok all builds do 2-3x more damage now so you can push grifts 10-15 higher."

 

Some people don't mind any form of power creep, others loathe any form of power creep and other again (Like me) like something in between; power creep by means of more complexity and/or features.

Share this post


Link to post
Share on other sites

I hate power creep too of course and with this patch probably in the future they gonna give more torment levels (I hope not) but atm it looks better than ever in D3, a lot more diversity and viable wizard builds that are not archon. And you can't deny this is quickest reply and hotfix ever in D3 history

Share this post


Link to post
Share on other sites
1 hour ago, Kaelos said:

And you can't deny this is quickest reply and hotfix ever in D3 history

Actually, until you can prove this, I will deny it.

1 hour ago, Kaelos said:

but atm it looks better than ever in D3

I haven't tried the PTR yet (I'd rather find out in live after the changes settled, so I don't get disappointed (lol mortick's)) but if they managed to bring the sets more in line with each other then I'd agree with that statement. Still, I don't know if that is true, I'll find out once it goes live. More viable grift 120+ (already accounting for damage inflation in this ptr) sets are welcome.

Share this post


Link to post
Share on other sites
8 hours ago, Yridaa said:

Actually, until you can prove this, I will deny it.

I haven't tried the PTR yet (I'd rather find out in live after the changes settled, so I don't get disappointed (lol mortick's)) but if they managed to bring the sets more in line with each other then I'd agree with that statement. Still, I don't know if that is true, I'll find out once it goes live. More viable grift 120+ (already accounting for damage inflation in this ptr) sets are welcome.

I'm hoping for every class to have a solo set above 100 comfortably. Necro is at 117 top clear, with Monk and DH being at 103. With Necro having a guaranteed spot in 4-mans, it'll be nice to give other classes chance at 110+.

Share this post


Link to post
Share on other sites
24 minutes ago, Blainie said:

I'm hoping for every class to have a solo set above 100 comfortably. Necro is at 117 top clear, with Monk and DH being at 103.

I take it these numbers are Live and not PTR? I remember the devs mentioning something like 5 grifts requiring about 2x damage to beat it. I'm fairly certain it was mentioned during a blue post regarding LoN nerfs before it went live (At the same time the shadow set rework iirc... Nov 2015?) that nerfing the damage bonus by half only dropped LoN builds by ~5 grifts and that was their earmark at the time.

 

I'm saying that because most builds got about a 3x-4x damage boost (Talrasha meteor for example) while most "traditional" top-tier builds got ~2x dps. (Raekor for example). This means that the top builds should rise ~5 grifts and those other sets by ~10, maybe 15.

 

I'm sure some sets can't get 100+ grifts even after these buffs (Delsere for example, I think might have it tough because of the bubble being so positional, even though that build's damage got like... quintupled)

 

Some builds that were T13 builds at best can probably push 80-90 (Condemn build for example), but builds like invoker can clearly surpass 100. So there's still quite a disparity margin, but I'd argue not every build needs to be able to perform identical. Just need to have at the very least 2 sets per class have top-tier potential. And that's much easier said than done, but they're getting pretty close with this PTR I suppose?

Share this post


Link to post
Share on other sites
6 hours ago, Yridaa said:

Just need to have at the very least 2 sets per class have top-tier potential. And that's much easier said than done, but they're getting pretty close with this PTR I suppose?

Yeah. I think that the issue that I mainly would want fixed is this. DH and Necro kind of have this, with Rathma only being 4-5 GRs behind Trag's and Impale only being the same behind UE Grenade. Witch Doctor, completely LoN on the leaderboards, Wizard, completely Archon on leaderboards, Crusader and Blessed Hammer. 

Variance! We need it!

Share this post


Link to post
Share on other sites

Well the Sweeper Crusader build is getting a buff and it is in top 50 on the leaderboards,if that matters,but the rest are Hammerdins,the top player in Europe on DH runs a hybrid Shadow Mantle and Natalya's Vengance build and he has done GR 108.And yet nobody has ever mentioned the 6p NV+ 2p SM on DH with fan of knives and lord greenstone's dagger. The answer is the lack of imagination of some players and the incompatability to merge different builds since the DH is one of the few to have 7 pieces in a single build and 2 of them not being a piece of armor,imo something along those lines should be done to more builds.Most 7 pieces builds have 6 Armor piece and 1 jewelery or weapon slot.Some builds have to use a belt or wrists to complete a build,these builds should have another piece get added in like for the Invoker a shield would be good since there isn't exactly a concrete shield to use.Of course some build don't need this much variation.But more hybrid builds should be able to be made,and of course come to light.

Share this post


Link to post
Share on other sites
3 hours ago, Lopimank said:

Most 7 pieces builds have 6 Armor piece and 1 jewelery or weapon slot.Some builds have to use a belt or wrists to complete a build,these builds should have another piece get added in like for the Invoker a shield would be good since there isn't exactly a concrete shield to use.Of course some build don't need this much variation.But more hybrid builds should be able to be made,and of course come to light.

I think you need to be crazy careful with this - essentially, when there is the potential for set interaction, you create the possibility for absolutely insanely large gaps between sets. Look at Firebird's Archon vs. Tal/Vyr Archon for Wizard. Firebird's is just nowhere near, despite also being able to combo with Tal's. The combo works far too well on the latter and it means that what was once a gap between Tal's vs. Firebird's has just been hideously amplified by Vyr's. 

They'd need to spend a long time ensuring in development that things are properly matched, with multiple combinations, otherwise one will work "too" well.

Share this post


Link to post
Share on other sites
15 hours ago, Lopimank said:

 top player in Europe on DH runs a hybrid Shadow Mantle and Natalya's Vengance build and he has done GR 108.

That's a hack build, try it, you cannot equip hand xbow and dagger

  • Like 2

Share this post


Link to post
Share on other sites
12 hours ago, SangFroidy said:

That's a hack build, try it, you cannot equip hand xbow and dagger

I actually didn't know it,haven't played DH since season 5 or something like that.But shouldn't he be removed from the leaderboards and have his acc banned? 

 

On 9/17/2017 at 8:00 PM, Blainie said:

They'd need to spend a long time ensuring in development that things are properly matched, with multiple combinations, otherwise one will work "too" well.

Well an easy way to make combined sets viable and not too overpowered is to make you remove 1 or 2 essential legendaries from the setup which will make you too strong if you have them equipped and another legendary cubed,of course not in all cases this is possible.I can speak for the crusader since it's the class I've played since the start of the seasons so I am more knowledgeable about it's strenght and weaknesses and capabilities and I can come up with different ideas which will make some builds more viable,hybrid builds more unique but not overthrowing staple builds from the leaderboards.

I suppose a team of professional players could come up with new ideas and they should be voted separetly for each different class,this could be another idea to remove the power creep and actually make you want to come up with innovative builds which could compete with other builds.Or maybe create more legendaries for the LoN builds and make them a viable option.For the crusader they ignore Shield Bash,Fist of the Heavens,Smite,Justice,Phalanx.For others most builds that require Mantle of Chanelling(except Barb) are disregarded completely,there are many ways to make builds more viable but they ignore the fact that there aren't enough sets or legendaries that actually do something.

Share this post


Link to post
Share on other sites
19 hours ago, Lopimank said:

I actually didn't know it,haven't played DH since season 5 or something like that.But shouldn't he be removed from the leaderboards and have his acc banned? 

I doubt Blizzard are even paying attention to it, since it's non-seasonal. That's likely why he is still up there.

19 hours ago, Lopimank said:

For others most builds that require Mantle of Chanelling(except Barb) are disregarded completely,there are many ways to make builds more viable but they ignore the fact that there aren't enough sets or legendaries that actually do something.

For any kind of general-legendary, I imagine they might come to a point where they balance it different for each class, possibly buffing/nerfing it for different ones.

Share this post


Link to post
Share on other sites

Well now we can only wait to see what happens in the future.Maybe more people will be hired to work on Diablo 3,maybe the staff will simply be changed or even a new character or expansion will be added.In my opinion as long as the Crusader can compete with the others I will be happy, and as long new controversial builds will come to light more people will be drawn back to this game or even some new people.

Share this post


Link to post
Share on other sites
On 9/20/2017 at 4:22 PM, Lopimank said:

Well now we can only wait to see what happens in the future.Maybe more people will be hired to work on Diablo 3,maybe the staff will simply be changed or even a new character or expansion will be added.In my opinion as long as the Crusader can compete with the others I will be happy, and as long new controversial builds will come to light more people will be drawn back to this game or even some new people.

There are people speculating (pretty widely, IMO) that Druid might come to D3 soon. Not sure if I'd particularly care about it, since I generally like playing things like Necro/Wizard.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Wizard DMO Energy Twister Build.
    • By positiv2
      This thread is for comments about our Monk Tempest Rush Build with Sunwuko set.
    • By Stan

      Save up to 50% off Diablo III for select platforms from March 27 through April 16!
      Blizzard (Source)
      What’s better than FRESH MEAT? Fresh discounts, of course! Whether you’re just starting your journey or continuing your adventures in Sanctuary, enjoy these savings of up to 50% off Diablo III for select platforms.
      PC / Mac
      Diablo III ($9.99) Diablo III: Reaper of Souls ($9.99) Diablo III: Battle Chest ($19.99) Rise of the Necromancer Pack ($9.99) Sale begins March 27 and ends April 9 Xbox One
      Diablo III: Eternal Collection ($29.99 w/ Xbox Gold Subscription) Sale begins March 27 and ends April 9 Rise of the Necromancer Pack ($9.74 w/ Xbox Gold Subscription) Sale begins April 10 and ends April 16 Xbox 360
      Diablo III: Ultimate Evil Edition ($15.99 w/ Xbox Gold Subscription) Sale begins March 27 and ends April 9 These deals are only available for a limited time, so get them while you can. Good luck in Sanctuary, and have fun!
    • By positiv2
      This thread is for comments about our Necromancer Generator Build with Grace of Inarius set.
    • By Stan

      Blizzard is celebrating the four-year anniversary of Reaper of Souls and there's a giveaway on r/Diablo! Win 20 Diablo velctro patches that were given out at BlizzCon 2017 for playing the Diablo demo.
      All you need to do in order to participate is to post a top-level comment until April 1 with your (least) favorite change that has come to Diablo 3 here.
      Placeholder for tweet 978094911605084160 Reddit (Source)
      Happy four year anniversary since the release of Reaper of Souls! The first and only expansion for Diablo 3, it was preceded by about a month by Patch 2.0, which changed a number of gameplay systems in Diablo 3 like Loot 2.0, Paragon 2.0, Difficulty System Rework. The Reaper of Souls then arrived in Sanctuary as Malthael captured the Black Soulstone, becoming the Aspect of Death. The expansion brought:
      A new class, the stalwart Crusader Level cap raised to 70 New items/powers only for level 61+ characters. Act V - Westmarch, Blood Marsh, and Battlefields of Eternity as some of the main locations Adventure Mode - Bounties, Nephalem Rifts The Mystic - Enchanting and Transmogrification Kadala and Blood Shard Gambling - The greatest evil of them all With that being said, we’re here to remember all the changes that have come to Diablo 3 since release, whether it was the introduction of the Infernal Machine, Brawling, Legendary Gems, or the removal of the Auction House, Invulnerable Minions, or the rework of Crafting Materials, Bounties, or Reflect affix.
      We’ve got 20 Diablo velcro patches to give out. They were given out at BlizzCon 2017 for playing the Diablo demo. To be eligible to win, just post a top-level comment below with your favorite (or least favorite) change that has come to Diablo 3. If you need a refresher on all the changes, check out the condensed patch notes.
      Some additional rules:
      You can only enter once. Your reddit account must be at least one month old by the time of this posting (i.e. created before February 25, 2018). All countries are eligible, although I’ll be shipping from the US, so it may take some to get to some parts of the world. Winners will be chosen randomly. Contest ends on April 1st, 11:59 PM PDT.