Jump to content
FORUMS
Stan

Balance Update Patch Notes: Sep 20

Recommended Posts

EE5EVR7G2FAY1453319542840.png

A new patch will be released later this week in order to apply balance changes and a few bug fixes.

TL;DR

  • Chromie's Sand BlastSand Blast quest is easier to complete and her Time TrapTime Trap [E] has an increased cast range.
  • Expected Kel'Thuzad nerfs.
  • Butcher's late-game health has been increased.
  • Brighting's Soothing MistSoothing Mist range has been increased and she received tweaks in order to increase parity amongst her talent tiers.
  • Leoric's EntombEntomb cooldown has been reduced.
  • Garrosh's mana costs have been adjusted.
  • Chen's Grounding BrewGrounding Brew has been removed and its functionality has been added to Purifying BrewPurifying Brew. The cooldown of Purifying BrewPurifying Brew has been drastically decreased.

Full patch notes:

Blizzard LogoBlizzard (Source)

Assassin

Cassia

Divider_Hero_Cassia.png

Stats

  • Basic Attack damage increased from 125 to 130

Abilities

  • Blinding Light (W)
    • Passive damage bonus to blinded targets increased from 15 to 20%

Talents

  • Level 1
    • Thunderstroke (Q)
      • First quest reward damage bonus increased from 75 to 100
    • True Sight (W)
      • Removed
    • Seraph’s Hymn (W)
      • Moved from Level 13
      • Cooldown reduction per basic attack against Blinded Heroes reduced from 3 to 2 seconds

Chromie

Divider_Hero_Chromie_Crop.png

Abilities

  • Sand Blast (Q)
    • Reduced the number of Sand Blast hits required to unlock the Sand Blast echo from 80 to 60

Talents

  • Level 2
    • Timely Surprise (E)
      • Now also increases the cast range of Time Trap by 33%

    Developer Comment: Only about 40% of Chromie players were unlocking the echo over the course of a game, and among players that did it was occurring later than we’d like. By reducing the requirements for completing Chromie’s quest, we won’t increase her late game power at all, but make her output a little more consistent.

    Kel'Thuzad

    Divider_Hero_Chromie_Crop.png

    Abilities

    • Frost Nova (W)
      • Mana cost increased from 45 to 50
    • Chains of Kel’Thuzad (E)
      • Mana cost increased from 45 to 50
    • Frost Blast (R)
      • Cooldown reduced from 100 to 80 seconds
    • Shadow Fissure (R)
      • Damage reduced from 440 to 400
      • Cooldown increased from 15 to 20 seconds
      • Mana cost increased from 50 to 60

    Talents

    • Level 4
      • Phylactery of Kel’Thuzad (Active)
        • Quest requirement increased from 10 to 12 Regen Globes
    • Level 7
      • Accelerated Decay (Q)
        • Bonus damage increased from 20 to 25%
      • Glacial Spike (Active)
        • Damage reduced from 220 to 60
        • Delay before the spike spawns increased from .5 to 1 seconds
    • Level 13
      • Chains of Ice (E)
        • Slow duration reduced from 1.25 to 1 second
        • Slow amount decreased from 70 to 60%
    • Level 16
      • Hungering Cold (W)
        • Bonus damage reduced from 60 to 55

    Developer Comment: As expected, there is a fairly large discrepancy between Kel’Thuzad’s performance across the entire game vs. players who are getting experienced with him at a higher level. His win-rate has climbed more than most of our other releases as players get used to his kit, so most of our changes are aimed at talent balance and toning his power down. While we like the sharpness of his power spike due to Master of the Cold Dark, we’ll continue to keep an eye on his burst potential and his overall strength going forward.

    The Butcher

    Divider_Hero_Butcher_crop.png

    Stats

    • Basic Attack damage increased from 125 to 130
    • Health scaling per level increased from 4 to 4.5%
    • Health Regeneration scaling per level increased from 4 to 4.5%

    Developer Comment: While we’ll be continuing to keep an eye on it, we believe that the Butcher’s quest tuning is appropriate. He has seen a significant drop in win rate in Hero League since our last round of changes, so we felt it was appropriate to increase his late-game Health so that he can keep up with other heroes, who often get many tools to survive his initial damage in teamfights.

    Thrall

    FJ7AAFOTWHJ31417483335508.png

    Stats

    • Base Maximum Health increased from 1787 to 1876
    • Base Health Regeneration increased from 3.7 to 3.9

    Developer Comment: FOR THE HORDE!

    Support

    Brightwing

    Divider_Hero_Brightwing_Crop.png

    Abilities

    • Soothing Mist (Trait)
      • Healing aura range increased from 6 to 7
    • Blink Heal (R)
      • Cooldown reduced from 10 to 9 seconds

    Talents

    • Level 1
      • Dream Shot (Q)
        • New functionality:
          • Increases the range of Arcane Flare by 50%
          • Hitting an enemy Hero in the center portion of Arcane Flare reduces the cooldown of Arcane Flare to 1 second
      • Hyper Shift (Z)
        • Cooldown reduction per Hero healed increased from 2 to 3 seconds
      • Unfurling Spray (Trait)
        • Removed
    • Level 4
      • Arcane Barrage (Q)
        • Removed
      • Peekaboo (Z)
        • Revealed area radius reduced from 20 to 15
        • Added functionality:
          • Pixie Dust is now applied to the target of Phase Shift
    • Level 7
      • Phase Shield (Z)
        • Added functionality:
          • Now applies Shield to Brightwing and her target

    Developer Comment: While Brightwing has been seeing a bit more play recently, her talent tree had some low-hanging fruit that we wanted to trim. Granting her a slightly larger range of Soothing Mist baseline will free up a more impactful choice at level 1. The addition of Arcane Barrage’s functionality into Dream Shot should also make that talent a bit more exciting to pick up. Overall, we were looking at giving the Faerie Dragon a few minor buffs and adjusting some talents in order to increase parity amongst her talent tiers.

    Lt. Morales

    Divider_Hero_LtMorales_cropped.png

    Stats

    • Base Maximum Health increased from 1528 to 1605
    • Base Life Regen increased from 3.18 to 3.34

    Abilities

    • Healing Beam (Q)
      • Energy Regeneration cooldown reduced from 3 to 2 seconds
      • You can no longer redirect Healing Beam to a target that is already being healed by your Healing Beam

    Talents

    • Level 1
      • Caduceus Feedback (Passive)
        • Now increases Basic Attack Range by 1.1 and only generates Energy from Basic Attacks against Heroic targets.

    Stukov

    Divider_Hero_Stukov.png

    Talents

    • Level 1
      • Spine Launcher (Passive)
        • Basic Attack damage reduction decreased from 50 to 30%

    Tyrande

    L326XNRFITE41417483335724.png

    Talents

    • Level 7
      • Huntress’ Fury (D)
        • Added functionality:
          • Now also increases the range of Hunter’s Mark by 50%
    • Level 13
      • Empower (W)
        • Base cooldown reduction decreased from 4 to 2 seconds

    Warriors

    Chen

    0WB1N574QT991417483333970.png

    Talents

    • Level 1
      • Grounding Brew (D)
        • Removed
    • Level 7
      • Purifying Brew (D)
        • Cooldown reduced from 45 to 15 seconds
        • Added functionality:
          • Chen now gains 30 Spell Armor while channeling Fortifying Brew

    Developer Comment: We realize how difficult it is for most Chen players to pass up Brewmaster’s Balance on Tier 3. We moved a powerful level 20 down to compete with it a couple patches ago but the data is still showing it as an underperformer. Lowering the cooldown drastically and granting it the functionality of Grounding Brew should incentivize players into choosing it when playing against certain team compositions.

    Dehaka

    Divider_Hero_Dehaka_crop.png

    Stats

    • Basic Attack damage reduced from 105 to 100

    Abilities

    • Dark Swarm (W)
      • Damage per tick reduced from 50 to 47

    Garrosh

    7DDW9GCJ6TPK1501096598432.png

    Abilities

    • Groundbreaker (Q)
      • Mana cost increased from 30 to 35
    • Wrecking Ball (E)
      • Mana cost increased from 60 to 70
    • Decimate (R)
      • Mana cost decreased from 30 to 25

    Talents

    • Level 1
      • Body Check (Active)
        • Cooldown decreased from 20 to 16 seconds
    • Level 7
      • Into the Fray (Active)
        • Cooldown increased from 30 to 40 seconds

    Developer Comment: These changes are a response to community feedback about Garrosh’s Mana costs. We initially kept them relatively low, as he is a fairly low impact Warrior when his combo is not available to him, however we agreed with the feedback and felt that he could use more Mana management.

    Leoric

    Divider_Heroes_Leoric_Cropped.png

    Abilities

    • Entomb (R)
      • Cooldown reduced from 75 to 60 seconds

    Bug Fixes

    General

    • Fixed a number of tooltip issues across the game.

    Heroes, Abilities, and Talents

    • Alarak: Casting Counter-Strike will now display a silver healthbar to indicate Protected status. 
    • Chromie: The Deep Breathing talent’s completed damage bonus will now match the tooltip located below her unit frame. 
    • Jaina: The Frost Armor talent will no longer cause Jaina’s damage to ignore armor. 
    • Leoric: Fixed an issue that could cause Leoric to become invisible after exiting Zagara’s Devouring Maw. 
    • Lt. Morales: Fixed an issue that caused Lt. Morale’s Displacement Grenade to reduce healing dealt after learning the System Shock talent. 
    • Uther: Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light.
    • Uther: Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades.

    Sound

    • Valla: Fixed an issue causing the Creed of the Hunter talent to not play quest sound effects when progress was earned. 

    User Interface

    • Lt. Morales: The Cellular Reactor talent will now display an incoming heal indicator on the nameplate healthbar. 

    Share this post


    Link to post
    Share on other sites

    What a patch. But where was the mana cost increase to Garrosh's abilities taken from? Tyrael, anything to say?

    • Like 1
    • Haha 1

    Share this post


    Link to post
    Share on other sites
    1 hour ago, Stan said:

    Level 1

    • Spine Launcher (Passive)
      • Basic Attack damage reduction decreased from 50 to 30%

    Meh... That still won't make the talent more appealing. One of the fun things about Stukov is slapping the fuck out of anyone fool enough to think "Oh, he is just a harmless Support".

     

    Edited by Valhalen
    • Like 2
    • Haha 4

    Share this post


    Link to post
    Share on other sites
    1 hour ago, Stan said:
    • Frost Nova (W)
      • Mana cost increased from 45 to 50
    • Chains of Kel’Thuzad (E)
      • Mana cost increased from 45 to 50

    I don't think this will be that bad. It's really just a small nerf to his mana management. He ends up dealing with mana a bit better than some other mana hungry heroes too imo, even though he struggles. 

    1 hour ago, Stan said:
    • Frost Blast (R)
      • Cooldown reduced from 100 to 80 seconds

    A nice change to a somewhat underwhelming heroic. Probably not enough to make it better than Shadow Fissure, even after it's nerfs.

    1 hour ago, Stan said:
    • Shadow Fissure (R)
      • Damage reduced from 440 to 400
      • Cooldown increased from 15 to 20 seconds
      • Mana cost increased from 50 to 60

    Even with the damage reduction I'd say Shadow Fissure does more than enough damage to decimate an enemy team. The mana cost is a bit hefty but not bad. The real change here would certainly be the extra 5 second cooldown. Even with that longer cooldown however, it still looks like an ability that is often regularly used.

    1 hour ago, Stan said:
    • Phylactery of Kel’Thuzad (Active)
      • Quest requirement increased from 10 to 12 Regen Globes

    This might hurt KT's ability to revive and sustain himself, especially into the late game when regen globes are more difficult to collect, but it's such a good talent that it's unlikely to become worse than the other two options. I'd say it's more in line with the other options, but still probably better.

    1 hour ago, Stan said:
    • Accelerated Decay (Q)
      • Bonus damage increased from 20 to 25%

    Nice for newer players who may want to go with a Q build. Meh for advanced players.

     

    1 hour ago, Stan said:
    • Glacial Spike (Active)
      • Delay before the spike spawns increased from .5 to 1 seconds
      • Damage reduced from 220 to 60

    Certainly one of the more impactful nerfs here. The damage reduction isn't a huge deal if you can execute your combo correctly, but the increased delay could certainly give opponents a chance to react to it, and deny you an obstacle to chain them to. It seems far more in line with the other talent options now, but still very rewarding in some cases.

    1 hour ago, Stan said:
    • Chains of Ice (E)
      • Slow amount decreased from 70 to 60%
      • Slow duration reduced from 1.25 to 1 second

    I still see this being more than enough to follow up with a frost nova and then some more. Still likely the best choice on it's row by far.

     

    1 hour ago, Stan said:
    • Hungering Cold (W)
      • Bonus damage reduced from 60 to 55

    Blizzard basically took a busted talent and made it slightly less busted but not enough to make it not busted. Still an absolutely devastating talent that is far too good to overlook.

    Pretty much my take on the KT changes. Butcher is now replayable... again lol.

    Edited by Maxkitty

    Share this post


    Link to post
    Share on other sites

    Heroes in line to get reworks ASAP:

    Tyrael (weak in general)

    Medivh (weak in general)

    Sgt. Hammer (problems w/ variation)

    The Butcher (problems w/ variation)

    Lost Vikings (problems w/ variation)

    Tyrande (what is she even supposed to be?)

    • Like 1

    Share this post


    Link to post
    Share on other sites
    18 hours ago, Maxkitty said:

    Even with the damage reduction I'd say Shadow Fissure does more than enough damage to decimate an enemy team. The mana cost is a bit hefty but not bad. The real change here would certainly be the extra 5 second cooldown. Even with that longer cooldown however, it still looks like an ability that is often regularly used.

    Definitely. As soon as you get an early or mid-game quest completion, Shadow Fissure just becomes a way to finish off someone that has already hit 20% HP from your combo. Can't see it doing anything too major to KT.

    Share this post


    Link to post
    Share on other sites
    1 hour ago, Blainie said:

    Definitely. As soon as you get an early or mid-game quest completion, Shadow Fissure just becomes a way to finish off someone that has already hit 20% HP from your combo. Can't see it doing anything too major to KT.

    The KT nerfs were very minimal, imo. Increasing the mana cost of his abilities by 5? Seriously. Decreasing the damage of Shadow Fissure by 40? The most significant nerf was lowering Glacial Spike's damage.

    Share this post


    Link to post
    Share on other sites
    1 hour ago, Valhalen said:

    The KT nerfs were very minimal, imo. Increasing the mana cost of his abilities by 5? Seriously. Decreasing the damage of Shadow Fissure by 40? The most significant nerf was lowering Glacial Spike's damage.

    Don't forget the delay too. Also I'm pretty glad with what they've did with KT recently. It seems they want him to be very powerful... in a certain niche. I think that's really nice to have heroes good for different things and have counters rather than an all star that is extremely OP (take Ragnaros when he was released for example). 

    Butcher looks playable... again, but his last nerfs hurt him too much.

    As for Ana coming up, now she looks like the ultimate double support hero. I can't wait to try her on PTR.

    Edited by Maxkitty

    Share this post


    Link to post
    Share on other sites
    10 hours ago, Fliits said:

    Heroes in line to get reworks ASAP:

    Tyrael (weak in general)

    Medivh (weak in general)

    Sgt. Hammer (problems w/ variation)

    The Butcher (problems w/ variation)

    Lost Vikings (problems w/ variation)

    Tyrande (what is she even supposed to be?)

    Man, talk about Tyrael being in need; I'd say ER.

    I'd add Nova- her first "update" didn't actually help her, they just took most of her burst damage away, and her burst was the only thing she had going for her, every other stealthy assassin (heck, even Samuro) is better than her in all aspects, she still suffers from being a "feast or famine" Hero imho. And they have revisited Heroes who have gotten a rework in the past (Arthas, Anub', Kael'thas, ETC)

    and everyone's favorite Marshall Jimmy- I get that he is meant to be a simple-to-use Hero (that didn't stop Valla from getting a rework, others as well), but he has some pretty weird stuff like talents meants for Specialists and he too suffers from "always same build" syndrome, which is one of the key reasons a Hero should get a talent tree rework.

    Edited by SteveFrost

    Share this post


    Link to post
    Share on other sites
    10 minutes ago, SteveFrost said:

    Man, talk about Tyrael being in need; I'd say ER.

    I'd add Nova- her first "update" didn't actually help her, they just took most of her burst damage away, and her burst was the only thing she had going for her, every other stealthy assassin (heck, even Samuro) is better than her in all aspects, she still suffers from being a "feast or famine" Hero imho. And they have revisited Heroes who have gotten a rework in the past (Arthas, Anub', Kael'thas, ETC)

    and everyone's favorite Marshall Jimmy- I get that he is meant to be a simple-to-use Hero (that didn't stop Valla from getting a rework, others as well), but he has some pretty weird stuff like talents meants for Specialists and he too suffers from "always same build" syndrome, which is one of the key reasons a Hero should get a talent tree rework.

    I was going to add both of those, but wasn't sure about either of them.

    Share this post


    Link to post
    Share on other sites
    2 hours ago, Maxkitty said:

    Don't forget the delay too. Also I'm pretty glad with what they've did with KT recently. It seems they want him to be very powerful... in a certain niche. I think that's really nice to have heroes good for different things and have counters rather than an all star that is extremely OP (take Ragnaros when he was released for example). 

    Butcher looks playable... again, but his last nerfs hurt him too much.

    As for Ana coming up, now she looks like the ultimate double support hero. I can't wait to try her on PTR.

    I still think KT needs more impactful nerfs. His combos are way too powerful.

    As for The Butcher, he is my favorite Assassin, but his nerfs were needed. Under the right conditions he can snowball the entire match easily with his ever growing power.

    Ana will be so fun in any double support team. It is ironic because Blizzard has been tuning healers to decrease the effectiveness of the Double Support Meta, yet Ana's addition will make it stronger than ever.

    Share this post


    Link to post
    Share on other sites
    23 minutes ago, Valhalen said:

    I still think KT needs more impactful nerfs. His combos are way too powerful.

    As for The Butcher, he is my favorite Assassin, but his nerfs were needed. Under the right conditions he can snowball the entire match easily with his ever growing power.

    Ana will be so fun in any double support team. It is ironic because Blizzard has been tuning healers to decrease the effectiveness of the Double Support Meta, yet Ana's addition will make it stronger than ever.

    What makes me think is why they thought a 50 sec cooldown on her 'mage type stim drone' ult would not be brokenly powerful with heroes such as Kael and Jaina. Imho it should be at least 80 sec like stim drone, as it's impacts are about the same, if not better. That's broken on paper and ingame. How they thought that was fine, I have no damn clue. 

    Edited by Maxkitty

    Share this post


    Link to post
    Share on other sites
    On 19/09/2017 at 8:14 PM, Valhalen said:

    I still think KT needs more impactful nerfs. His combos are way too powerful.

    Even after the nerfs, I still see no problems in heading into fights 1v2 and that shouldn't be the case. As soon as that root lands, if the enemy is a non-tank aside from Azmodan (only post-nerf, pre-nerf it didn't matter), I know the fight is over and won.

    I shouldn't be able to comfortably walk into a team doing boss and then take that boss alone without them knowing what is happening before they are all low or dead.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    5 minutes ago, Blainie said:

    Even after the nerfs, I still see no problems in heading into fights 1v2 and that shouldn't be the case. As soon as that root lands, if the enemy is a non-tank aside from Azmodan (only post-nerf, pre-nerf it didn't matter), I know the fight is over and won.

    I shouldn't be able to comfortably walk into a team doing boss and then take that boss alone without them knowing what is happening before they are all low or dead.

    Exactly. Launch Kael'thas had a similar problem, where his bread and butter combo W > E > Q (and all it's variants) was pretty much a one shot like Kel'Thuzad. They nerfed the crap out of him, but he is still playable, carrying a respectable impact during team fight, and still is VERY annoying, but doesn't break the game anymore.

    I know the main flavor of Kel'Thuzad is to have those powerful combos as well, but tuning them down wouldn't make the character unplayable. The damage nerf to Glacial Spike was a good start.

    Share this post


    Link to post
    Share on other sites
    23 hours ago, Valhalen said:

    Exactly. Launch Kael'thas had a similar problem, where his bread and butter combo W > E > Q (and all it's variants) was pretty much a one shot like Kel'Thuzad. They nerfed the crap out of him, but he is still playable, carrying a respectable impact during team fight, and still is VERY annoying, but doesn't break the game anymore.

    I know the main flavor of Kel'Thuzad is to have those powerful combos as well, but tuning them down wouldn't make the character unplayable. The damage nerf to Glacial Spike was a good start.

    I wonder if bigger indicators for the spells might work - something that perhaps acts as a warning before things hit, either with a longer delay or a "ghost trail" that shows where it will hit for all abilities. Either the combo needs to do less damage, or should be far harder to pull off. Maybe even some kind of increased GCD so you can't spam spells.

    Share this post


    Link to post
    Share on other sites
    1 hour ago, Blainie said:

    I wonder if bigger indicators for the spells might work - something that perhaps acts as a warning before things hit, either with a longer delay or a "ghost trail" that shows where it will hit for all abilities. Either the combo needs to do less damage, or should be far harder to pull off. Maybe even some kind of increased GCD so you can't spam spells.

    I think that a bit of both (nerf his damage and make it harder to pull off), much like Kael'thas and Jaina are right, where they truly shine when having the aid of their team to set up and/or follow up the Skill Combos, but not being very effective when doing it alone. I think that would solve this issue of Kael'thas carrying the entire team.

    Share this post


    Link to post
    Share on other sites
    On 9/23/2017 at 4:50 PM, Valhalen said:

    I think that a bit of both (nerf his damage and make it harder to pull off), much like Kael'thas and Jaina are right, where they truly shine when having the aid of their team to set up and/or follow up the Skill Combos, but not being very effective when doing it alone. I think that would solve this issue of Kael'thas carrying the entire team.

    Yeah - being capable of winning a 1v1 is fine. Perhaps introducing a damage reduction when his spells hit a certain amount of heroes? If it's more than one, then the damage is split between all hit.

    • Like 1

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Loading...

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Stan
        Blizzard has released a new patch for Heroes of the Storm with D.Va, and Gazlowe reworks, ARAM mode, a new Nexus Anomaly, and Hero skins.
        There's only one small difference between PTR and live notes. Gladiator's Medallion (the new Nexus Anomaly) now occupies slot 6 on the action bar.
        Senior Game Designer David Warner recently talked about the D.Va rework, and we also previewed new tints, skins, and mounts from the latest press kit. 
        Below are full patch notes for the live version of the game.
        (Source)
        Our next Heroes of the Storm patch is live and brings a new Nexus Anomaly, ARAM mode, new skins and mounts, along with D.Va and Gazlowe reworks and more! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
        New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar in slot 6, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
        General
        Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
        Collection
        Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
        New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
        Storm League
        Seasonal Quest Line win requirements have been reduced in Season 4.
        Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
        Heroes Rework: D.Va
        Base
        Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
        Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
        Heroes Rework: Gazlowe
        Base
        Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
        Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
        Heroes
        Alarak
        Base
        Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
        Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
        Talents
        Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
        Talents
        Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
        Talents
        Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
        Talents
        Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
        Talents
        Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
        Talents
        Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
        Base
        Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
        Talents
        Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
        Talents
        Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
        Bug Fixes
        Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
        The latest content patch with D.Va & Gazlowe reworks, ARAM Mode, and a brand new Nexus Anomaly is live.
      • By Stan
        Blizzard Press Center has been recently updated with new skins coming in the latest patch, Enforcer tints, and the Tamed Ravasaur mount which will be rewarded from winning 35 games in Ranked Play in the new Season.
        The CraftWars and Hero Reworks entry in the Press Center requires a login, but Redditor Gnueless found out that you can simply scroll down the page and see everything.
        Anduin

        Rexxar/Misha

        Artanis

        Arthas

        Blaze + Bunker

        D.Va Micro Missiles

        Gazlowe

        Illidan

        Invincilisk Mount

        Kul Tiras Iron Kite Mount

        Mei

        Murky

        Uther

        Most of the new skins will arrive with the latest patch, but there are also three interesting Enforcer tints for the existing skins, these include:
        Bionic Enforcer Johanna

        Russet Watchdog Greymane

        Neon Paramedic Morales

        Tamed Ravasaur Mount
        You can get the following mount as a reward in the upcoming Season.



      • By Stan
        Heroes of the Storm Senior Game Designer David Warner talks about the D.Va rework coming in the next patch.
        (Source)
        What do you get when you mix a professional gamer from the future, energy drinks, a huge mech, and tabletop roleplaying game archetypes? According to David Warner, senior game designer on the Heroes of the Storm team, the outcome of this amalgamation is the brand-new D.Va rework, releasing with Heroes of the Storm’s upcoming patch.
        We caught up with Warner to hear more about everyone’s favorite MEKA pilot and what it’s like to rework heroes.
        For Warner, game design is like a constantly-changing jigsaw puzzle with an unknown number of parts. Trying to suss out the best direction to take a design is a point of frustration, but when all of the pieces seamlessly connect, it brings him an unparalleled feeling of fulfillment.
        “Personally,” Warner says, “the best feeling is when you finally get all the segments of a particular build in place and you start getting feedback about how fun and cool it is from people that don’t normally play that character. Nothing means more than getting an email after a rework talking about how cool X and Y were and how they can’t wait to try Z next game!”
        The team carefully considers each piece of the hero rework puzzle as they flesh out a character to have more diversity and synergy while preserving their core gameplay. After they decide which hero to revamp, the team digs in to identify which areas need the most TLC. While it’s easy enough to look at the pick-win rates of heroes’ talents and their success with various matchups to pinpoint issues, what is and isn’t working about a hero’s fulfillment of player fantasies and their identity as a unique character is harder to recognize and define than the ones and zeros of statistical game data.
        “While I consider both data and hero identity for a rework, I usually start by digging into lore, which almost always yields some gameplay angles to pursue,” says Warner. “For example: with D.Va it was obvious there needed to be a talent that involved shooting your pistol at your Mech with Big Shot because that was an unforgettable moment from her Overwatch cinematic. This cool lore moment became the Nuclear Option talent at level 4, which drastically changed the availability of Self-Destruct, effectively creating a whole new build path by itself.”

        Warner also looks at what he calls the memetic identity of the game’s heroes, looking at how they’re perceived by the community to see what sorts of reactions they elicit and memes they generate. “D.Va is a pro gamer, but she’s also got this over-the-top ‘gremlin’ meme identity that took on a life of its own where she’s hopped up on energy drinks and Doritos,” says Warner. “It might sound stupid, but all of the ridiculous memes I saw led to the Liquid Cooling and Timing Attack talents and levels 1 and 20 respectively because I thought to myself, ‘If this meme were a talent, what would it look like?’”
        While exploring the memes D.Va spawned provided valuable insight and aided the team in reworking her identity and skills to give them unique flavor, the extreme gamer energy and empty drink cans comprise only a part of who she is. To figure out other aspects of her character and gameplay, Warner swapped his perspective to that of a Dungeon Master.
        “Pen-and-paper game archetypes have been explored and iterated upon for decades, and I find them tried and true,” says Warner. “I view D.Va as an amalgam of the Berserker and Knight archetype. She wants to get in your face and expend health for bursts of offensive power like a Berserker while also being a defensively oriented anchor point for your team, like an archetypical Knight would. So how does that translate, gameplay-wise? An example is the Full Metal talent at level 1 being more of a Berserker option, since it expands and rewards your ability to get in close melee, while Pro Moves is more of a Knight option because it encourages you to stick close to the team and soak damage. That line of thought continues throughout the talent tree, allowing D.Va to flex or sharpen either of these roles as she sees fit.”
        The team approached D.Va’s rework with three main goals in mind: to make her talent choices more compelling and meaningful, to help her become a traditional ‘bruiser’ and give her more of an edge against solo laners, and to avoid pigeonholing players into having to choose either a Mech or Pilot Heroic. Some of the goals proved more difficult than others to accomplish, leading to rounds of tinkering and design iteration that made D.Va a bigger project than most other hero reworks.
        “The hardest part was balancing the relationship between her offensive strength and defensive strength,” says Warner. “It’s very easy for D.Va to hit the ‘salt wall’ and make other players angry because of the combination of being highly mobile, having massive damage reduction, and having multiple regenerating health bars. All of these things are easy to exploit by D.Va players and have low potential for counter-play by many other Heroes in the roster. It took a lot of tinkering to balance these vectors.”
        Now, with her rework complete, D.Va emerges from her Dorito-dusted chrysalis and takes flight once more in her refurbished Mech, ready to mow down enemies and flaunt her KDA in style.
        As one of the least played Heroes in the roster, Warner hopes that her rework will change players’ perceptions of her being a “wasted” pick. “She’s got a unique playstyle and has more versatility talentwise, so I hope she’ll find a permanent place in the meta,” says Warner. “I think die-hard D.va fans are going to enjoy finally having multiple builds to choose from as well as new tools that increase her skill ceiling.”
      • By Stan
        In the latest patch, Blizzard has reworked D.Va and Gazlowe. A new Nexus Anomaly allows everyone (except for Deathwing and Gall) to become Unstoppable for 1 second on a 5-minute cooldown, and new "Worlds Collide" skins were added.
        The patch will be available for testing for one week. Check out the full patch notes for more details.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting until the week of September 7, PDT. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        Nexus Anomaly General Collection Storm League Heroes Rework: D.Va Heroes Rework: Gazlowe Heroes Bug Fixes Nexus Anomaly
        New Nexus Anomaly - Gladiator's Medallion Heroes now start the game with a new item on their action bar, the Gladiator's Medallion. The Gladiator's Medallion can be activated to become Unstoppable for 1 second. The cooldown is 300 seconds (5 minutes). Deathwing and Gall do not start with a Gladiator's Medallion. All 3 of The Lost Vikings gain the effect of the Medallion when activated. Return to Top
        General
        Introducing ARAM Mode With the Patch H.52, we're replacing Heroes Brawl mode with the new ARAM - All Random All Mid mode. ARAM mode key features: The map pool for ARAM mode consists of four one-lane maps. There are no additional objectives on the ARAM maps: destroy the enemy's Core to win. As match starts, every player must pick one out of three randomly selected heroes. Think fast: you have only 30 seconds! Hearthstones are disabled, and starting area does not regenerate health. Unlike Heroes Brawl, there's no dedicated Weekly Quest exclusive to this mode. Instead, ARAM games contribute to Daily Quests and Special Event Quests progress. Return to Top
        Collection
        Many seasonal items will be returning to the collection, and will be available for crafting and in Loot Chests for a limited time!
        New Bundles (Limited Time Only!) Worlds Collide Bundle Interdimensional Fusion Bundle Terran Alliance Bundle Draenei Executor Artanis Skin Pack King of Blades Arthas Skin Pack Mineral Harvester Gazlowe Skin Pack Necrotoplogist Mei Skin Pack Invincilisk Bundle Returning Bundles (Limited Time Only!) Baby-Face Orphea Bundle Big Shot Sgt. Hammer Bundle Getaway Sidecar Bundle Raccoon Bundle Showstopper Whitemane Bundle Wiseguy Junkrat Bundle New Skins King of Blades Arthas Venomous King of Blades Arthas Lavawrought King of Blades Arthas Draenei Executor Artanis Royal Draenei Executor Artanis Darksteel Draenei Executor Artanis Emperor of the Dominion Anduin Glorious Emperor of the Dominion Anduin Studious Emperor of the Dominion Anduin Necrotopologist Mei Frostbitten Necrotopologist Mei Devilish Necrotopologist Mei Mineral Harvester Gazlowe Firebat Mineral Harvester Gazlowe Rich Mineral Harvester Gazlowe Galvanic Fel Reaver Blaze Angelic Medic Uther Angelic Raider Rexxar Acid Apothecary Morales Earthy Grunty Murky Scorch Spectre Illidan Shining D.Va New Mounts Invincilisk Slimeheart Invincilisk Sulphurous Invincilisk Iron Kite Stormgarde Iron Kite Kul Tiras Iron Kite New Content Several new Portraits, Sprays and other items have been added to the Collection! Return to Top
        Storm League
        Seasonal Quest Line win requirements have been reduced in Season 4.
        Steps and Rewards in Season 4 of 2020 5 Wins: Craft Wars Chest 10 Wins: Rare Craft Wars Chest 20 Wins: Epic Craft Wars Chest 35 Wins: Tamed Ravasaur Mount 35 Wins: Eligibility for End of Season 4 Rewards and Grand Master Leaderboards Storm League Reward Mounts The final reward of the 2020 Season 4 Questline will be the Tamed Ravasaur Mount, which will be awarded after winning 35 games in Ranked Play. Return to Top
        Heroes Rework: D.Va
        Base
        Mech Mode Health increased from 2150 to 2250. Health Regeneration increased from 4.48 to 4.69. Base damage reduced from 26 to 23. Added functionality: Enemies close to D.Va’s Mech take 50% bonus damage. Pilot Mode - Big Shot Ability now available baseline. Cooldown increased from 4 to 6 seconds. Call Mech cooldown reduction reduced from 8 to 5 seconds. Damage reduced from 200 to 150. Added Functionality: Enemy Heroes hit are slowed by 25% for 1.5 seconds. Mechanized Walker [Z] New Functionality: D.Va’s Mech can move while attacking. While attacking or channeling an ability, the Mech’s speed is quickly reduced by 25%. Boosters [Q] Cooldown increased from 9 to 10 seconds. Duration decreased from 2 to 1.75 seconds. Speed bonus decreased from 125% to 115%. Area reduced from 1.5 to 1.375. Defense Matrix [W] Damage reduction reduced from 75% to 50%. Added Functionality: Can now be retargeted while active. Self-Destruct/Call Mech [E] Charge earned per 100% maximum life damage taken reduced from 33% to 25%. Maximum damage reduced from 1,200 to 1,100. Talents
        Level 1 Rush-Down [Q] Moved to level 4. New Functionality: Boosters steals 4% of maximum health from enemy Heroes and deals 100% increased damage to non-heroic enemies. Hit the Nitrous [Q] Moved to level 7. New Functionality: The initial speed bonus of Boosters is increased to 300%, decaying to normal speed over .5 seconds. During this time, Boosters stuns for .5 seconds. Crash Course [Q] Removed. Pro Moves [Trait] New Functionality: Each time D.Va’s Mech takes damage, its movement speed is increased by 2% and gains 2 Armor, stacking up to 10 times. A stack of this effect decays every .5 seconds. Basic Attacks in Pilot Mode against enemy Heroes reduce the cooldown of Call Mech by 1 additional second. (New) Liquid Cooling [Active] When used in Mech Mode, the cooldown of Healing Fountain is decreased to 50 seconds and it lasts 25% longer. Activate to gain Healing Fountains effects and incur the reduced cooldown. 50 second cooldown. Level 4 Diverting Power [W] Moved to level 16. New Functionality: Drastically increases Defense Matrix’s area and each time it reduces damage D.Va’s mech is healed for 35. Fusion Generator [W] Moved to level 7. Maximum Self-Destruct charge gained per cast increased from 15 to 20. Added Functionality: While at full Self-Destruct charge, Fusion Cannons’ bonus damage is increased to 75%. Bring It On [E] Removed. Level 7 Coming Through [Q] Removed. (New) Get On The Point! [Q] Casting Boosters grants nearby allies 20% movement speed for 2 seconds. After being out of combat for 3 seconds, Boosters’ cooldown refreshes 100% faster. Aggression Matrix [W] Moved to level 4. New Functionality: Basic Attacks against Heroes reduces the cooldown of Defense Matrix by .125 seconds. Enemy Heroes in your Defense Matrix receive 30% less healing. Dazer Zone [W] Removed. Nuclear Option [E] Moved to level 4. New Functionality: [Passive] Each time Fusion Cannons deals bonus damage to a Hero, gain .25 Self-Destruct Charge. Hitting your self-destructing Mech with Big Shot causes it to self-destruct 40% faster. Level 10 Bunny Hop [R1] Cooldown reduced from 100 to 80 seconds. Damage reduced from 60 to 52. Radius reduced from 5 to 4.5. New Functionality: Every 4th consecutive hit deals 100% increased damage and stuns for .5 seconds. (New) Micro Missiles [R2] After .375 seconds fire a stream of 12 missiles in a target direction. Upon impact, each missile deals a small amount of damage and slows in an area. Missiles deal 35 Damage and apply a 35% slow for 2 seconds. 12 range. Holds 2 Charges. 20 second charge cooldown with a 5 second cooldown between charge uses. Level 13 Ablative Armor [Passive] Moved to level 20. New Functionality: 45% of Ability damage taken by D.Va’s Mech is returned as Health over 4 seconds. Emergency Shielding [Trait] Moved to level 16. Cooldown increased from 15 to 30 seconds. Shield increased from 210 to 280. Duration reduced from 6 to 4 seconds. Expensive Plating [Passive] Moved to level 1. Renamed to “Full Metal”. No longer increases the cooldown for Call Mech. Bonus Mech Health reduced from 20% to 10%. Added Functionality: Fusion Cannon bonus damage heals for 20% of the damage dealt. (New) Target Locked [W] Enemy heroes that remain in Defense Matrix for 1.5 seconds have their armor reduced by 15 and are slowed by 25% for 3 seconds. (New) Good To Go [Pilot Active] Unlock the Torpedo Dash and Concussive Pulse abilities while in Pilot Mode. Torpedo Dash [Pilot Mode Q] Travel distance decreased from 6.75 to 4.5. Travel speed reduced from 17.5 to 14. Now has a .75 second coolup when exiting Mech Mode. Cooldown reduced from 12 to 10 seconds. Concussive Pulse [Active] Cooldown increased from 7 to 10 seconds. Damage reduced from 141 to 120. Knockback distance reduced by 40%. Level 16 GG, WP [Trait] Removed. Nanoweave Suit [Trait] Removed. Suppressing Fire [Trait] Removed. (New) In For The Kill [Q] Casting Boosters grants a shield equal to 10% maximum health for 2.5 seconds. Each enemy Hero hit by Boosters increases your Basic Attack damage by 10% for 5 seconds, stacking up to 5 times. Level 20 Stop And Pop [R1] New functionality: While D.Va is stationary, Bunny Hop’s duration is paused. Pew! Pew! Pew! [R2] Moved to Level 13. Damage per shot increased from 50% to 75%. MEKA Fall [Trait] Removed. (New) Timing Attack [R2] Micro Missiles gains an additional charge. Each time Micro Missiles deals damage to a Hero, reduce its cooldown by .5 seconds and its charge cooldown by .25 seconds. (New) Headshot! [R2] Big Shot’s damage is increased by 75% and its cooldown is reduced by 2 seconds. Return to Top
        Heroes Rework: Gazlowe
        Base
        Vitals Uses Scrap instead of Mana, max of 10 Scrap. Base Health increased from 1826 to 2275. Health regen increased from 3.8046 to 4.74. Basic Attack Damage from 95 to 100. Trait Renamed to Reduce, Reuse, Recycle. New Functionality: Regenerate 1 Scrap every 4 seconds. Destroyed Rock-It! Turrets drop 1 Scrap, pick up dropped Scrap to regain it. Activate to destroy a target Rock-It! Turret. Scrap Scrap pick up range increased from 1.25 to 1.5. Spawn pick up delay reduced from 0.45 to 0.0 seconds. Rock-It! Turrets [Q] Costs 4 Scrap. Base damage decreased from 62 to 36. Base Health reduced from 593 to 510. Health scaling increased from 4% to 5%. Duration decreased from 30 to 15 seconds. GCD decreased from 2 to 0.5 seconds. Placement range increased from 2 to 3. Adjusted weapon range icons to be less noisy. Prioritizes nearest enemy Hero when first created. Deth Lazor [W] No longer has a cost. Cooldown decreased from 12 to 8 seconds. Damage increased from 137 to 174. Range increase from 6 to 10. Width increased from 2 to 2.5. Adjusted Functionality: After 0.65 seconds, deal 208 damage to enemies in a line. Heal 25% of damage dealt, this effect is increased to 75% against Heroes. Xplodium Charge [E] No longer has a cost. Cooldown decreased from 20 to 12 seconds. Damage reduced from 233 to 155. Missile travel speed increased substantially. Search area reduced from 3 to 2.85. Range decreased from 9.5 to 7. Explosion delay decreased from 2.5 to 1.25 seconds. Stun duration decreased from 1.75 to 1 second. Talents
        Level 1 Extra TNT [E] Removed. Scrap-o-matic Smelter [Trait] Removed. Break it down [Trait] Removed. Goblin Repairs [Passive] Removed. (New) Rocket Boots [E] Increase the cast range of Xplodium Charge by 30% and its damage by 20%. Hitting a Hero increases movement speed by 20% for 3 seconds. (New) One Man Wrecking Crew [Passive] Casting Basic Abilities cause Gazlowe’s next Basic Attack within 6 seconds to deal 45% more damage. Stores up to 2 charges. (New) Big Game Hunter [Passive] Dealing damage with Basic Attacks to Heroes, Mercs or Monsters reduces the cooldown of Reduce, Reuse, Recycle by 2 seconds. Increase maximum Scrap by 2. Level 4 Clockwerk Steam Fists [Q] Removed. Reduce, Reuse, Recycle [Trait] Removed. Hired Goons [Passive] Removed. (New) Rock It Sock It [Q] Placing a Rock-It! Turret grants Gazlowe a 215 point Shield for 2.5 seconds. Hyperfocus Coils [W/E] Moved from level 7. Adjusted Functionality: Heroes hit by Deth Lazor and Xplodium Charge take an additional 2% of their maximum Health in damage. Gazlowe is healed for 150% the amount. Crit kicker added. EZ-PZ Dimensional Ripper [Active] Moved from level 13. New Functionality: Cooldown: 40 seconds. Activate to gain 35 Armor for 3 seconds, reducing damage taken by 35%, and reduce damage dealt of all nearby Heroes and Summons by 50% for 3 seconds. Level 7 Rock-It! Turret XL [Q] Removed. Engine Gunk [Q] Removed. Goblin Fusion Moved from level 13. Adjusted Functionality: Generate 3 Scrap for each Hero hit by Deth Lazor. (New) Overload [W] Deth Lazor can now store up to 2 charges. Each enemy Hero hit by Deth Lazor reduces the cooldown of Deth Lazor by 0.5 seconds. (New) Master Blaster [E] Deth Lazor and Xplodium Charge Slow by 35% for 2.5 seconds. Rock-It! Turret Basic Attacks extend the duration by 0.25 seconds. Level 10 Robo-Goblin [R1] New Functionality: Activate to become Unstoppable for 1.5 seconds. Passive: Basic Attacks deal 80 bonus damage over 5 seconds, stacks up to 3 times. Grav-O-Bomb 3000 [R2] Cooldown decreased from 90 to 60 seconds. Damage reduced from 251 to 220. Added Functionality: Basic Abilities deal 30% more damage for 5 seconds after casting Grav-O-Bomb 3000. Level 13 X-Tra Large Bombs [E] Removed. (New) Positive Reinforcement [Q] Primary Turret attacks against Heroes increase Gazlowe’s Attack Speed by 40% for 3 seconds. (New) Superior Schematics [Q] Moved from level 16. Adjusted Functionality: Rock-It! Turrets attack up to 2 additional target for 75% damage and have 50% increased range. (New) Overcharged Capacitors [Q] Gazlowe gains 5% Spell Power for each active turret, up to a maximum of 15%. Dealing Basic Attack damage extends the duration of Rock-It! Turrets by 1.5 seconds. Level 16 Turret Storage [Q] Removed. Kwik Release Charge [E] Removed. Firin’ Mah Lazorz [W] Moved from level 20. Damage increased from 102 to 125. Ark Reaktor [E] Moved from level 4. Adjusted Functionality: Reduce the cooldown of Xplodium Charge by 3 seconds. Using Xplodium Charge creates 3 Rock-It! Turrets that last for 3 seconds. These Turrets do not drop Scrap or benefit from other Talents. (New) Overklock [Passive] Hitting enemy Heroes grants 15% bonus Movement Speed for 2 seconds. Hitting enemy Heroes with Basic Attacks causes them to take an additional 2.5% of their maximum Health in damage. Level 20 Mecha-Lord [R1] Adjusted Functionality: Basic Attacks increase Gazlowe’s Armor by 10 for 10 seconds, up to a maximum of 30. Basic Attacks deal 50% more damage to Stunned or Slowed targets. Miniature Black Hole [R2] Added Functionality: Each enemy Hero hit reduces the cooldown of Grav-O-Bomb by 12 seconds. It’s Raining Scrap [Q] Adjusted Functionality: Reduce the Scrap cost of Rock-It! Turrets by 1. Regain 2 Scrap for each Scrap pickup. (New) Bomb Toss [E] Xplodium Charge launches 2 more bombs when it detonates. Return to Top
        Heroes
        Alarak
        Base
        Health increased from 1900 to 1950. Health Regeneration increased from 3.96 to 4.06. Talents
        Level 4 Negatively Charged [E] Initial damage bonus increased from 150% to 175%. Cassia
        Talents
        Level 7 Surge of Light [Active] Damage reduced from 250 to 240. Damage taken amount required to activate increased from 500 to 650. Chromie
        Talents
        Level 1 Deep Breathing [W] Damage bonus reduced from 1.5% to 1% per stack. Cooldown reduction upon quest completion reduced from 5 seconds to 4 seconds. Mana cost upon quest completion changed from 30 to 40. Level 5 Mobius Loop [W] Damage bonus reduced from 50% to 30%. Slow duration reduced from 1 second to .75 seconds. Deckard
        Talents
        Level 4 Ruby [Active] Cooldown increased from 10 to 20 seconds. E.T.C.
        Talents
        Level 13 Encore [W] Heroic cooldown reduction reduced from 8% to 6%. Imperius
        Talents
        Level 7 Flash of Anger [Q] Damage reduced from 180 to 165. Shield amount reduced from 300 to 275. Orphea
        Talents
        Level 1 Ancestral Strength [Trait] Bonus damage reduced from 20% to 15%. Level 7 Mind Devourer [E] Damage per enemy Hero hit increased from 4 to 5. Maximum bonus damage reduced from 160 to 150. Heroes hit required for quest completion reduced from 40 to 30. Level 13 Abyssal Symbiosis [W] Shield amount reduced from 180 to 170. Level 16 Dead Magic [Trait] Damage reduced from 95 to 90. Stitches
        Base
        Slam [W] Bonus damage to Minions and Mercenaries increased from 50% to 60%. Tassadar
        Talents
        Level 1 Static Charge [Q] Maximum damage bonus reduced from 250 to 200. Level 10 Archon [R1] Shield amount reduced from 30% to 25% maximum Health. Basic Attack damage reduced from 150 to 140. Basic Attack splash damage reduced from 75 to 70. Yrel
        Talents
        Level 1 Dauntless [Passive] Physical Armor amount reduced from 40 to 35. Return to Top
        Bug Fixes
        Fixed an issue where Mercenaries would not be Stunned by Haunting Wave when the Mercenary Queen and Festering Wounds talents were taken. Fixed an issue where Executor's Will did not have a buff bar. Fixed an issue where Trauma Trigger did not have a button. Toy Train Mount - Metamorphosis Illidan, Dragonqueen Alexstrasza, Odin Tychus, and Archon Tassadar can no longer mount as a caboose on the Toy Train. Return to Top
        D.Va and Gazlowe have been reworked in the latest Heroes of the Storm content update.
      • By Stan
        Blizzard has posted the second teaser on Twitter today. This time, it's a Draenei-themed Protoss spaceship.

        Teaser 1 was posted yesterday, and we saw the fusion of Icecrown and Kerrigan's Leviathan, so the event probably has something to do with both the Starcraft and Warcraft universe. Tomorrow is the big day when everything will be revealed and pushed to the PTR, so stay tuned for more details. Here is the first teaser if you haven't seen it yet.

        TL;DR:
        Teaser 1: Scourge (Warcraft) / Zerg (Starcraft) Teaser 2: Draenei (Warcraft) / Protoss (Starcraft) Teaser 3 + Reveal Coming Tomorrow
    ×
    ×
    • Create New...