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Stan

Balance Update Patch Notes: Sep 20

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A new patch will be released later this week in order to apply balance changes and a few bug fixes.

TL;DR

  • Chromie's Sand BlastSand Blast quest is easier to complete and her Time TrapTime Trap [E] has an increased cast range.
  • Expected Kel'Thuzad nerfs.
  • Butcher's late-game health has been increased.
  • Brighting's Soothing MistSoothing Mist range has been increased and she received tweaks in order to increase parity amongst her talent tiers.
  • Leoric's EntombEntomb cooldown has been reduced.
  • Garrosh's mana costs have been adjusted.
  • Chen's Grounding BrewGrounding Brew has been removed and its functionality has been added to Purifying BrewPurifying Brew. The cooldown of Purifying BrewPurifying Brew has been drastically decreased.

Full patch notes:

Blizzard LogoBlizzard (Source)

Assassin

Cassia

Divider_Hero_Cassia.png

Stats

  • Basic Attack damage increased from 125 to 130

Abilities

  • Blinding Light (W)
    • Passive damage bonus to blinded targets increased from 15 to 20%

Talents

  • Level 1
    • Thunderstroke (Q)
      • First quest reward damage bonus increased from 75 to 100
    • True Sight (W)
      • Removed
    • Seraph’s Hymn (W)
      • Moved from Level 13
      • Cooldown reduction per basic attack against Blinded Heroes reduced from 3 to 2 seconds

Chromie

Divider_Hero_Chromie_Crop.png

Abilities

  • Sand Blast (Q)
    • Reduced the number of Sand Blast hits required to unlock the Sand Blast echo from 80 to 60

Talents

  • Level 2
    • Timely Surprise (E)
      • Now also increases the cast range of Time Trap by 33%

    Developer Comment: Only about 40% of Chromie players were unlocking the echo over the course of a game, and among players that did it was occurring later than we’d like. By reducing the requirements for completing Chromie’s quest, we won’t increase her late game power at all, but make her output a little more consistent.

    Kel'Thuzad

    Divider_Hero_Chromie_Crop.png

    Abilities

    • Frost Nova (W)
      • Mana cost increased from 45 to 50
    • Chains of Kel’Thuzad (E)
      • Mana cost increased from 45 to 50
    • Frost Blast (R)
      • Cooldown reduced from 100 to 80 seconds
    • Shadow Fissure (R)
      • Damage reduced from 440 to 400
      • Cooldown increased from 15 to 20 seconds
      • Mana cost increased from 50 to 60

    Talents

    • Level 4
      • Phylactery of Kel’Thuzad (Active)
        • Quest requirement increased from 10 to 12 Regen Globes
    • Level 7
      • Accelerated Decay (Q)
        • Bonus damage increased from 20 to 25%
      • Glacial Spike (Active)
        • Damage reduced from 220 to 60
        • Delay before the spike spawns increased from .5 to 1 seconds
    • Level 13
      • Chains of Ice (E)
        • Slow duration reduced from 1.25 to 1 second
        • Slow amount decreased from 70 to 60%
    • Level 16
      • Hungering Cold (W)
        • Bonus damage reduced from 60 to 55

    Developer Comment: As expected, there is a fairly large discrepancy between Kel’Thuzad’s performance across the entire game vs. players who are getting experienced with him at a higher level. His win-rate has climbed more than most of our other releases as players get used to his kit, so most of our changes are aimed at talent balance and toning his power down. While we like the sharpness of his power spike due to Master of the Cold Dark, we’ll continue to keep an eye on his burst potential and his overall strength going forward.

    The Butcher

    Divider_Hero_Butcher_crop.png

    Stats

    • Basic Attack damage increased from 125 to 130
    • Health scaling per level increased from 4 to 4.5%
    • Health Regeneration scaling per level increased from 4 to 4.5%

    Developer Comment: While we’ll be continuing to keep an eye on it, we believe that the Butcher’s quest tuning is appropriate. He has seen a significant drop in win rate in Hero League since our last round of changes, so we felt it was appropriate to increase his late-game Health so that he can keep up with other heroes, who often get many tools to survive his initial damage in teamfights.

    Thrall

    FJ7AAFOTWHJ31417483335508.png

    Stats

    • Base Maximum Health increased from 1787 to 1876
    • Base Health Regeneration increased from 3.7 to 3.9

    Developer Comment: FOR THE HORDE!

    Support

    Brightwing

    Divider_Hero_Brightwing_Crop.png

    Abilities

    • Soothing Mist (Trait)
      • Healing aura range increased from 6 to 7
    • Blink Heal (R)
      • Cooldown reduced from 10 to 9 seconds

    Talents

    • Level 1
      • Dream Shot (Q)
        • New functionality:
          • Increases the range of Arcane Flare by 50%
          • Hitting an enemy Hero in the center portion of Arcane Flare reduces the cooldown of Arcane Flare to 1 second
      • Hyper Shift (Z)
        • Cooldown reduction per Hero healed increased from 2 to 3 seconds
      • Unfurling Spray (Trait)
        • Removed
    • Level 4
      • Arcane Barrage (Q)
        • Removed
      • Peekaboo (Z)
        • Revealed area radius reduced from 20 to 15
        • Added functionality:
          • Pixie Dust is now applied to the target of Phase Shift
    • Level 7
      • Phase Shield (Z)
        • Added functionality:
          • Now applies Shield to Brightwing and her target

    Developer Comment: While Brightwing has been seeing a bit more play recently, her talent tree had some low-hanging fruit that we wanted to trim. Granting her a slightly larger range of Soothing Mist baseline will free up a more impactful choice at level 1. The addition of Arcane Barrage’s functionality into Dream Shot should also make that talent a bit more exciting to pick up. Overall, we were looking at giving the Faerie Dragon a few minor buffs and adjusting some talents in order to increase parity amongst her talent tiers.

    Lt. Morales

    Divider_Hero_LtMorales_cropped.png

    Stats

    • Base Maximum Health increased from 1528 to 1605
    • Base Life Regen increased from 3.18 to 3.34

    Abilities

    • Healing Beam (Q)
      • Energy Regeneration cooldown reduced from 3 to 2 seconds
      • You can no longer redirect Healing Beam to a target that is already being healed by your Healing Beam

    Talents

    • Level 1
      • Caduceus Feedback (Passive)
        • Now increases Basic Attack Range by 1.1 and only generates Energy from Basic Attacks against Heroic targets.

    Stukov

    Divider_Hero_Stukov.png

    Talents

    • Level 1
      • Spine Launcher (Passive)
        • Basic Attack damage reduction decreased from 50 to 30%

    Tyrande

    L326XNRFITE41417483335724.png

    Talents

    • Level 7
      • Huntress’ Fury (D)
        • Added functionality:
          • Now also increases the range of Hunter’s Mark by 50%
    • Level 13
      • Empower (W)
        • Base cooldown reduction decreased from 4 to 2 seconds

    Warriors

    Chen

    0WB1N574QT991417483333970.png

    Talents

    • Level 1
      • Grounding Brew (D)
        • Removed
    • Level 7
      • Purifying Brew (D)
        • Cooldown reduced from 45 to 15 seconds
        • Added functionality:
          • Chen now gains 30 Spell Armor while channeling Fortifying Brew

    Developer Comment: We realize how difficult it is for most Chen players to pass up Brewmaster’s Balance on Tier 3. We moved a powerful level 20 down to compete with it a couple patches ago but the data is still showing it as an underperformer. Lowering the cooldown drastically and granting it the functionality of Grounding Brew should incentivize players into choosing it when playing against certain team compositions.

    Dehaka

    Divider_Hero_Dehaka_crop.png

    Stats

    • Basic Attack damage reduced from 105 to 100

    Abilities

    • Dark Swarm (W)
      • Damage per tick reduced from 50 to 47

    Garrosh

    7DDW9GCJ6TPK1501096598432.png

    Abilities

    • Groundbreaker (Q)
      • Mana cost increased from 30 to 35
    • Wrecking Ball (E)
      • Mana cost increased from 60 to 70
    • Decimate (R)
      • Mana cost decreased from 30 to 25

    Talents

    • Level 1
      • Body Check (Active)
        • Cooldown decreased from 20 to 16 seconds
    • Level 7
      • Into the Fray (Active)
        • Cooldown increased from 30 to 40 seconds

    Developer Comment: These changes are a response to community feedback about Garrosh’s Mana costs. We initially kept them relatively low, as he is a fairly low impact Warrior when his combo is not available to him, however we agreed with the feedback and felt that he could use more Mana management.

    Leoric

    Divider_Heroes_Leoric_Cropped.png

    Abilities

    • Entomb (R)
      • Cooldown reduced from 75 to 60 seconds

    Bug Fixes

    General

    • Fixed a number of tooltip issues across the game.

    Heroes, Abilities, and Talents

    • Alarak: Casting Counter-Strike will now display a silver healthbar to indicate Protected status. 
    • Chromie: The Deep Breathing talent’s completed damage bonus will now match the tooltip located below her unit frame. 
    • Jaina: The Frost Armor talent will no longer cause Jaina’s damage to ignore armor. 
    • Leoric: Fixed an issue that could cause Leoric to become invisible after exiting Zagara’s Devouring Maw. 
    • Lt. Morales: Fixed an issue that caused Lt. Morale’s Displacement Grenade to reduce healing dealt after learning the System Shock talent. 
    • Uther: Fixed an issue causing Uther to gain extra damage and healing on consecutive casts of Wave of Light.
    • Uther: Uther's Hammer of Justice will no longer apply a 30% slow after the Stun effect fades.

    Sound

    • Valla: Fixed an issue causing the Creed of the Hunter talent to not play quest sound effects when progress was earned. 

    User Interface

    • Lt. Morales: The Cellular Reactor talent will now display an incoming heal indicator on the nameplate healthbar. 

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    What a patch. But where was the mana cost increase to Garrosh's abilities taken from? Tyrael, anything to say?

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    1 hour ago, Stan said:

    Level 1

    • Spine Launcher (Passive)
      • Basic Attack damage reduction decreased from 50 to 30%

    Meh... That still won't make the talent more appealing. One of the fun things about Stukov is slapping the fuck out of anyone fool enough to think "Oh, he is just a harmless Support".

     

    Edited by Valhalen
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    1 hour ago, Stan said:
    • Frost Nova (W)
      • Mana cost increased from 45 to 50
    • Chains of Kel’Thuzad (E)
      • Mana cost increased from 45 to 50

    I don't think this will be that bad. It's really just a small nerf to his mana management. He ends up dealing with mana a bit better than some other mana hungry heroes too imo, even though he struggles. 

    1 hour ago, Stan said:
    • Frost Blast (R)
      • Cooldown reduced from 100 to 80 seconds

    A nice change to a somewhat underwhelming heroic. Probably not enough to make it better than Shadow Fissure, even after it's nerfs.

    1 hour ago, Stan said:
    • Shadow Fissure (R)
      • Damage reduced from 440 to 400
      • Cooldown increased from 15 to 20 seconds
      • Mana cost increased from 50 to 60

    Even with the damage reduction I'd say Shadow Fissure does more than enough damage to decimate an enemy team. The mana cost is a bit hefty but not bad. The real change here would certainly be the extra 5 second cooldown. Even with that longer cooldown however, it still looks like an ability that is often regularly used.

    1 hour ago, Stan said:
    • Phylactery of Kel’Thuzad (Active)
      • Quest requirement increased from 10 to 12 Regen Globes

    This might hurt KT's ability to revive and sustain himself, especially into the late game when regen globes are more difficult to collect, but it's such a good talent that it's unlikely to become worse than the other two options. I'd say it's more in line with the other options, but still probably better.

    1 hour ago, Stan said:
    • Accelerated Decay (Q)
      • Bonus damage increased from 20 to 25%

    Nice for newer players who may want to go with a Q build. Meh for advanced players.

     

    1 hour ago, Stan said:
    • Glacial Spike (Active)
      • Delay before the spike spawns increased from .5 to 1 seconds
      • Damage reduced from 220 to 60

    Certainly one of the more impactful nerfs here. The damage reduction isn't a huge deal if you can execute your combo correctly, but the increased delay could certainly give opponents a chance to react to it, and deny you an obstacle to chain them to. It seems far more in line with the other talent options now, but still very rewarding in some cases.

    1 hour ago, Stan said:
    • Chains of Ice (E)
      • Slow amount decreased from 70 to 60%
      • Slow duration reduced from 1.25 to 1 second

    I still see this being more than enough to follow up with a frost nova and then some more. Still likely the best choice on it's row by far.

     

    1 hour ago, Stan said:
    • Hungering Cold (W)
      • Bonus damage reduced from 60 to 55

    Blizzard basically took a busted talent and made it slightly less busted but not enough to make it not busted. Still an absolutely devastating talent that is far too good to overlook.

    Pretty much my take on the KT changes. Butcher is now replayable... again lol.

    Edited by Maxkitty

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    Heroes in line to get reworks ASAP:

    Tyrael (weak in general)

    Medivh (weak in general)

    Sgt. Hammer (problems w/ variation)

    The Butcher (problems w/ variation)

    Lost Vikings (problems w/ variation)

    Tyrande (what is she even supposed to be?)

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    18 hours ago, Maxkitty said:

    Even with the damage reduction I'd say Shadow Fissure does more than enough damage to decimate an enemy team. The mana cost is a bit hefty but not bad. The real change here would certainly be the extra 5 second cooldown. Even with that longer cooldown however, it still looks like an ability that is often regularly used.

    Definitely. As soon as you get an early or mid-game quest completion, Shadow Fissure just becomes a way to finish off someone that has already hit 20% HP from your combo. Can't see it doing anything too major to KT.

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    1 hour ago, Blainie said:

    Definitely. As soon as you get an early or mid-game quest completion, Shadow Fissure just becomes a way to finish off someone that has already hit 20% HP from your combo. Can't see it doing anything too major to KT.

    The KT nerfs were very minimal, imo. Increasing the mana cost of his abilities by 5? Seriously. Decreasing the damage of Shadow Fissure by 40? The most significant nerf was lowering Glacial Spike's damage.

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    1 hour ago, Valhalen said:

    The KT nerfs were very minimal, imo. Increasing the mana cost of his abilities by 5? Seriously. Decreasing the damage of Shadow Fissure by 40? The most significant nerf was lowering Glacial Spike's damage.

    Don't forget the delay too. Also I'm pretty glad with what they've did with KT recently. It seems they want him to be very powerful... in a certain niche. I think that's really nice to have heroes good for different things and have counters rather than an all star that is extremely OP (take Ragnaros when he was released for example). 

    Butcher looks playable... again, but his last nerfs hurt him too much.

    As for Ana coming up, now she looks like the ultimate double support hero. I can't wait to try her on PTR.

    Edited by Maxkitty

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    10 hours ago, Fliits said:

    Heroes in line to get reworks ASAP:

    Tyrael (weak in general)

    Medivh (weak in general)

    Sgt. Hammer (problems w/ variation)

    The Butcher (problems w/ variation)

    Lost Vikings (problems w/ variation)

    Tyrande (what is she even supposed to be?)

    Man, talk about Tyrael being in need; I'd say ER.

    I'd add Nova- her first "update" didn't actually help her, they just took most of her burst damage away, and her burst was the only thing she had going for her, every other stealthy assassin (heck, even Samuro) is better than her in all aspects, she still suffers from being a "feast or famine" Hero imho. And they have revisited Heroes who have gotten a rework in the past (Arthas, Anub', Kael'thas, ETC)

    and everyone's favorite Marshall Jimmy- I get that he is meant to be a simple-to-use Hero (that didn't stop Valla from getting a rework, others as well), but he has some pretty weird stuff like talents meants for Specialists and he too suffers from "always same build" syndrome, which is one of the key reasons a Hero should get a talent tree rework.

    Edited by SteveFrost

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    10 minutes ago, SteveFrost said:

    Man, talk about Tyrael being in need; I'd say ER.

    I'd add Nova- her first "update" didn't actually help her, they just took most of her burst damage away, and her burst was the only thing she had going for her, every other stealthy assassin (heck, even Samuro) is better than her in all aspects, she still suffers from being a "feast or famine" Hero imho. And they have revisited Heroes who have gotten a rework in the past (Arthas, Anub', Kael'thas, ETC)

    and everyone's favorite Marshall Jimmy- I get that he is meant to be a simple-to-use Hero (that didn't stop Valla from getting a rework, others as well), but he has some pretty weird stuff like talents meants for Specialists and he too suffers from "always same build" syndrome, which is one of the key reasons a Hero should get a talent tree rework.

    I was going to add both of those, but wasn't sure about either of them.

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    2 hours ago, Maxkitty said:

    Don't forget the delay too. Also I'm pretty glad with what they've did with KT recently. It seems they want him to be very powerful... in a certain niche. I think that's really nice to have heroes good for different things and have counters rather than an all star that is extremely OP (take Ragnaros when he was released for example). 

    Butcher looks playable... again, but his last nerfs hurt him too much.

    As for Ana coming up, now she looks like the ultimate double support hero. I can't wait to try her on PTR.

    I still think KT needs more impactful nerfs. His combos are way too powerful.

    As for The Butcher, he is my favorite Assassin, but his nerfs were needed. Under the right conditions he can snowball the entire match easily with his ever growing power.

    Ana will be so fun in any double support team. It is ironic because Blizzard has been tuning healers to decrease the effectiveness of the Double Support Meta, yet Ana's addition will make it stronger than ever.

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    23 minutes ago, Valhalen said:

    I still think KT needs more impactful nerfs. His combos are way too powerful.

    As for The Butcher, he is my favorite Assassin, but his nerfs were needed. Under the right conditions he can snowball the entire match easily with his ever growing power.

    Ana will be so fun in any double support team. It is ironic because Blizzard has been tuning healers to decrease the effectiveness of the Double Support Meta, yet Ana's addition will make it stronger than ever.

    What makes me think is why they thought a 50 sec cooldown on her 'mage type stim drone' ult would not be brokenly powerful with heroes such as Kael and Jaina. Imho it should be at least 80 sec like stim drone, as it's impacts are about the same, if not better. That's broken on paper and ingame. How they thought that was fine, I have no damn clue. 

    Edited by Maxkitty

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    On 19/09/2017 at 8:14 PM, Valhalen said:

    I still think KT needs more impactful nerfs. His combos are way too powerful.

    Even after the nerfs, I still see no problems in heading into fights 1v2 and that shouldn't be the case. As soon as that root lands, if the enemy is a non-tank aside from Azmodan (only post-nerf, pre-nerf it didn't matter), I know the fight is over and won.

    I shouldn't be able to comfortably walk into a team doing boss and then take that boss alone without them knowing what is happening before they are all low or dead.

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    5 minutes ago, Blainie said:

    Even after the nerfs, I still see no problems in heading into fights 1v2 and that shouldn't be the case. As soon as that root lands, if the enemy is a non-tank aside from Azmodan (only post-nerf, pre-nerf it didn't matter), I know the fight is over and won.

    I shouldn't be able to comfortably walk into a team doing boss and then take that boss alone without them knowing what is happening before they are all low or dead.

    Exactly. Launch Kael'thas had a similar problem, where his bread and butter combo W > E > Q (and all it's variants) was pretty much a one shot like Kel'Thuzad. They nerfed the crap out of him, but he is still playable, carrying a respectable impact during team fight, and still is VERY annoying, but doesn't break the game anymore.

    I know the main flavor of Kel'Thuzad is to have those powerful combos as well, but tuning them down wouldn't make the character unplayable. The damage nerf to Glacial Spike was a good start.

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    23 hours ago, Valhalen said:

    Exactly. Launch Kael'thas had a similar problem, where his bread and butter combo W > E > Q (and all it's variants) was pretty much a one shot like Kel'Thuzad. They nerfed the crap out of him, but he is still playable, carrying a respectable impact during team fight, and still is VERY annoying, but doesn't break the game anymore.

    I know the main flavor of Kel'Thuzad is to have those powerful combos as well, but tuning them down wouldn't make the character unplayable. The damage nerf to Glacial Spike was a good start.

    I wonder if bigger indicators for the spells might work - something that perhaps acts as a warning before things hit, either with a longer delay or a "ghost trail" that shows where it will hit for all abilities. Either the combo needs to do less damage, or should be far harder to pull off. Maybe even some kind of increased GCD so you can't spam spells.

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    1 hour ago, Blainie said:

    I wonder if bigger indicators for the spells might work - something that perhaps acts as a warning before things hit, either with a longer delay or a "ghost trail" that shows where it will hit for all abilities. Either the combo needs to do less damage, or should be far harder to pull off. Maybe even some kind of increased GCD so you can't spam spells.

    I think that a bit of both (nerf his damage and make it harder to pull off), much like Kael'thas and Jaina are right, where they truly shine when having the aid of their team to set up and/or follow up the Skill Combos, but not being very effective when doing it alone. I think that would solve this issue of Kael'thas carrying the entire team.

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    On 9/23/2017 at 4:50 PM, Valhalen said:

    I think that a bit of both (nerf his damage and make it harder to pull off), much like Kael'thas and Jaina are right, where they truly shine when having the aid of their team to set up and/or follow up the Skill Combos, but not being very effective when doing it alone. I think that would solve this issue of Kael'thas carrying the entire team.

    Yeah - being capable of winning a 1v1 is fine. Perhaps introducing a damage reduction when his spells hit a certain amount of heroes? If it's more than one, then the damage is split between all hit.

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        A new Heroes of the Storm patch is now available for playtesting on the PTR and here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Balance Update Bug Fixes General
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        Base
        Recall [E] Teleport delay increased from .0625 seconds to .1875 seconds. Tychus
        Base
        Frag Grenade [W] Knockback duration reduced by 33%. Distance pushed back from blast is not reduced. Tyrael
        Base
        Basic Attack damage increased from 78 to 82. Smite [E] Tooltip updated to include duration of the area granting Movement Speed. El'Druin's Might [Q] Slow increased from 25% to 30%. Righteousness [W] Shield increased from 336 to 350. Talents
        Level 1 Salvation Healing increased from 140 to 150. Shield bonus reduced from 40% to 35%. Level 4 Bound By Law Is now a Level 16 Talent. REWORK: El'Druin's Might now Slows targets by 80% for the first second, and then reduces to 30% over the remaining 1.5 seconds. Level 7 Reciprocate Explosion damage now only hits enemy Heroes and Summons. Is now a Level 4 Talent. Tyrael is now healed for 3% of his maximum Health for each Hero hit by Reciprocate or El'Druin's Might. Level 10 Judgement Cast range is no longer increased by Tyrael's radius. Level 16 Burning Halo Damage bonus for teleporting with El'Druin's Might reduced from 150% to 125%. Damage reduced from 18 to 15. Is now a Level 7 Talent. Level 20 Aspect of Justice NEW: After channeling for 1.5 seconds, enter Archangel's Wrath. Cooldown is reduced by 10% for each enemy Hero it hits. 90 second cooldown. Return to Top
        Bug Fixes
        General
        Catapults no longer give 1 experience. Fixed an issue that caused Vehicle Attacks to not consume Evasion charges. Map
        Dragon Shire Fixed an issued that caused the on-death knockback from Dragon Knight to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Dragon Knight to not knock all targets back an equal distance. Volskaya Foundry Fixed an issued that caused the on-death knockback from Triglav Protector to move the target in the direction the target is moving when first applied. Fixed an issued that caused the on-death knockback from Triglav Protector to not knock all targets back an equal distance. Heroes
        Alarak Base Telekinesis [W] Fixed an issue that caused Telekinesis to not interrupt targets hit. Alexstrasza Base Wing Buffet [W] Targets are now knocked away a point 2 range behind where Wing Buffet was cast, instead of Alexstrasza's position. Targets will now move in the direction where Wing Buffet was cast. Level 20 Blessing of the Red Fixed an issue that caused Blessing of the Red's transfer effect to not maintain Alexstrasza as the caster. Anduin Base Flash Heal [Q] Fixed an issue that caused Flash Heal's channel effects to persist when interrupted. Auriel Base Detainment Strike [E] Targets are now knocked away from a point 5 range behind Auriel's position, instead of from Auriel's position. Targets will now be move in the direction the Detainment Strike was cast. Terrain detection is now based off of the target's radius. Sacred Sweep [Q] Critical hits will now display for Auriel's Sacred Sweep center hits. Level 13 Converging Force Will now more consistently interrupt channeled abilities. Will now more consistently move the target towards the center point relative to the target's distance from Auriel. Cassia Level 10 Valkyrie Targets hit by Valkyrie after it has already impaled a target will now be moved to the side relative to the angle of direction the Valkyrie is traveling. The impaled target is now moved towards the Valkyrie's position. Chen Level 10 Wandering Keg Fixed an issue that caused Wandering Keg to not knock all targets back an equal distance. Hitting an enemy while already affected by its self-applied Slow will no longer cause the Slow to be removed faster than intended. Targets are now knocked away from a point .75 range behind Chen at the point of impact. Wandering Keg's self-applied Slow from hitting enemies will now reduce Chen's movement Speed to 100%, instead of 90%. Wandering Keg's self-applied Slow will now be also increased in strength to match the increased movement speed gained from Untapped Potential. Cho'gall Level 10 Hammer of Twilight Targets are now knocked away from a point 2 range behind where Hammer of Twilight was cast. Targets closer to Cho will move in the direction the Hammer of Twilight was cast. Deathwing Level 1 Molten Blood Fixed an issue that caused Molton Blood to cause duration displays to appear incorrectly. Dehaka Level 4 Lurker Strain Knockback is now centered on where Dehaka unburrowed. Diablo Base Shadow Charge [Q] Diablo will now move alongside the target relative to their position. Fixed an issue that caused Shadow Charge to deal damage to structures twice. Terrain detection for Shadow Charge is now based off of the target's radius. D.Va Base Boosters [Q] Fixed an issue that caused Boosters to not knock all targets back an equal distance. Targets are now knocked away from a point .75 range behind D.Va at the point of impact. Concussive Pulse [W] Targets are now knocked away from a point 2 range behind where Concussive Pulse was cast, instead of D.Va's position. Targets closer to D.Va will move in the direction the Concussive Pulse was cast. Falstad Level 10 Mighty Gust Fixed an issue that caused Might Gust to send targets in an unintended direction. Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Level 20 Wind Tunnel Targets are now knocked away from a point 50 range behind Falstad's position where Mighty Gust was cast. Fenix Level 1 Arsenal Synergy Progress is now displayed in the Buff Bar. Garrosh Level 1 Warbreaker Fixed an issue that caused damage over time to not be treated as such. Gazlowe Level 10 Grav-O-Bomb 3000 Now Stuns when the target is pulled into the center. Genji Base Deflect [W] Fixed an issue that caused Genji's Reflect impact visuals to not display after Genji selects Deflect. Fixed an issue that caused Genji's Reflect to not deal damage instantly on impact. Hanzo Level 4 Ignore All Distractions Fixed an issue that caused Hanzo's Basic Attacks to not feature impact visuals when Ignore All Distractions kill the target. Hogger Base Staggering Blow [Q] Fixed an issue that caused Staggering Blow to not Stun from created pathing blockers (Example: Tassadar's Force Wall). Fixed an issue that caused the knockback of Staggering Blow to not knock all targets back an equal distance. Knockback point is now 2 radius behind where Staggering Blow was cast. Loot Hoard [Trait D] Fixed an issue that caused Loot Hoard's knockback to not interrupt stationary channels. Imperius Level 4 Sovereign Armor Tooltip text updated. Johanna Base Condemn [W] Fixed an issue that caused the knockback to move the target in the direction they are moving when first applied. Fixed an issue that caused the knockback to not knock all targets back an equal distance. Level 13 Blessed Hammer Fixed tooltip not listing the correct cooldown reduction amount. Kel'Thuzad Base Chains of Kel'Thuzad [E] Fixed an issue that caused Barbed Chain's Armor reduction to apply to the Chains Link cast that granted the final stack of Blight. Knockback will now happen as soon as the chains make a connection between two targets. Li Li Level 4 Surging Winds Tooltip text updated. Level 7 Mass Vortex Tooltip text updated. Lt. Morales Base Displacement Grenade [E] Fixed an issue that caused Displacement Grenade to not knock back some targets the full distance. Mei Base Icing [E] Fixed an issue that caused Icing to not knock all targets back an equal distance. Muradin Level 10 Haymaker Targets hit by the Haymaker target will now be moved to the side relative to the angle of the direction the initial target is traveling. Murky Level 10 Octo-Grab Fixed an issue that caused Octo Grab's cooldown to reset when not interrupted. Raynor Base Penetrating Rounds [Q] Knockback distances have been updated. Maximum distance increased by 10%, medium distance increased by 5%, short distance reduced by 5%. Targets are now knocked away from a point 5 range behind Raynor's position, instead of from Raynor's position. Targets will now move in the direction of the casted Penetrating Round. Rehgar Level 10 Ancestral Healing Can now be cast on Heroes with full Health. Samuro Base Mirror images [Q] Fixed an issue that caused Mirror Images to have the incorrect health after activating Image Transmission while affected by Blessing of the Red. Level 13 Kawarimi Fixed an issue that caused Mirror Images created by Kawarimi to not have the correct starting health while affected by Blessing of the Red. Level 16 Harsh Winds Fixed an issue that caused Harsh Winds to not apply to Burning Blade damage dealt by Samuro. Sgt. Hammer Base Concussive Blast [W] Targets are now knocked away a point 2 range behind where Concussive Blast was fired, instead of Sgt. Hammer's position. Targets will now move in the direction where Concussive Blast was fired. Stitches Base Hook [Q] Now shows progress to Extended Hook as Stitches levels up. Stukov Level 10 Flailing Swipe Fixed an issue that caused Flailing Swipe to not knock all targets back an equal distance. The Butcher Base Ruthless Onslaught [E] Fixed an issue that caused Ruthless Onslaught to not interrupt in certain situations. Thrall Level 10 Sundering Targets hit by Sundering will now be moved to the side relative to the angle of Sundering. Tracer Level 20 Get Stuffed! Knockback point is now 5 radius behind where Tracer is located at the point of impact. Tyrael Fixed an issue that caused some cast range indicators to not match their affected areas. Base Archangel's Wrath [Trait D] Fixed an issue that caused the Archangel's Wrath damage reduction to be applied twice for a brief period when Archangel's Wrath damages an enemy. Level 16 Burning Halo Fixed an issue that caused Burning Halo's bonus damage to be granted to the El'Druins left behind by Sword of Justic. Fixed an issue that caused the Burning Halo on El'Druins to no longer cancel when Tyrael is Mounted or in Stasis. Varian Level 7 Second Wind Fixed an issue that caused Second Wind to not heal for a portion of the damage dealt if brought about 50% Health by the 1% Heal. Yrel Base Righteous Hammer [W] Fixed an issue that caused fully charged Righteous Hammer casts to apply the incorrect amount of knockback. Fixed an issue that caused Righteous Hammer to not knock all targets back an equal distance. Zagara Level 20 Broodmother Fixed an issue that caused Basic Attacks empowered by Envenomed Spines to not trigger Broodmother. Now displays as Broodmother in the Death Recap. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Blizzard is celebrating ten years of Heroes of the Storm by making all Heroes free-to-play until June 15 and releasing a special Gear Head Thrall skin!
        On top of that, players who log in between now and June 15 will receive two brand-new portraits, as shown below.
        (Source)
        Ten years ago, the Nexus opened a realm between realms…where anything is possible. Over the years, you have braved this tumultuous universe, commanding some of the most legendary Heroes from across Azeroth, Sanctuary, the Koprulu sector, and future Earth. 

        It’s this community that has made Heroes of the Storm so special, and we’re thrilled to celebrate this milestone alongside you. From now until the next patch on June 15, all Heroes will be free! Plus, everyone who logs in during this time will receive two brand-new portraits to showcase their time battling across the Nexus. Check out the patch notes for full details!

        We’re also excited to release a never-before-seen skin into the shop! In honor of Heroes of the Storm’s 10th anniversary, as well as Warcraft’s 30th, what better Hero skin to release from the vault than the one and only Thrall? Gear Head Thrall is now available through the in-game shop for 1500 Gems. And keep your eyes peeled—the Classic Games team is combing through the archives, searching for unreleased skins that would need some finishing touches for release, possibly bringing us more in the future.

        We know Heroes of the Storm means a lot to so many of you, and we cannot thank you enough for the passion you continue to show this game after an entire decade. From the Classic Games team and all of Blizzard, thank you!
        We’ll see you in the Nexus.
      • By Staff
        Blizzard is currently testing a new Heroes of the Storm patch on the PTR. Here's what's new!
        Reddit user Spazzo965 has datamined some additional changes deployed by Blizzard on April 26.
         
        Here are the official PTR patch notes posted by Blizzard on April 21.
        (Source)
        Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
        Quick Navigation:
        General Storm League Balance Update Bug Fixes General
        Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
        Storm League
        Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Return to Top
        Balance Update
        Heroes
        Ana
        Base
        Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
        Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 0.5 seconds. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. Bonuses acquired from Deadeye now lasts 7 seconds. Azmodan
        Talents
        Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. Genji
        Talents
        Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for up to 30% of the damage dealt to enemy Heroes. Healing amount is increased based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
        Base
        Molten Armor [E] Now hits an extra target if no Heroes are in range. Talents
        Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit an extra target even if enemy Heroes are in range. Lunara
        Talents
        Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
        Base
        Wraith Strike [W] Range is increased from 6 to 7. Talents
        Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
        Talents
        Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
        Bug Fixes
        General
        Fixed an issue with the display priority for the duration bar of Taunt effects. Map
        Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
        Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Brightwing Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Lt. Morales Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        After extensive PTR testing, the latest Heroes of the Storm patch is now live and here are the official patch notes!
        (Source)
        Our next Heroes of the Storm patch is live! Read on for more information.
        NOTE: Orange text indicates a change between PTR and Live notes.
        Quick Navigation:
        General Storm League Balance Update Bug Fixes General
        Anduin has replaced Malfurion as the Ally hero in Try Me Mode. Numerous game strings have been updated to reflect current gameplay. Updated Homescreen and Startup Music. Return to Top
        Storm League
        Rank Decay will now only apply to players in Master and Grand Master Leagues. Reduced maximum party size for Master and Grand Master players to 2. Master and Grand Masters can only party with players 5,000 Rank Points away from them. Return to Top
        Balance Update
        Heroes
        Ana
        Base
        Biotic Grenade [W] ADDED FUNCTIONALITY: If Biotic Grenade does not hit any enemies, its cooldown is reduced by 3 seconds. ADDED FUNCTIONALITY: If Biotic Grenade only hits Ana, its cooldown is reduced by 2 seconds. Talents
        Level 1 Vampiric Rounds Shrike now gives a 15% passive healing bonus. Level 20 Deadeye ADDED FUNCTIONALITY: Eye of Horus can now be toggled On and Off. ADDED FUNCTIONALITY: Eye of Horus rounds are regained once every 10 seconds. ADDED FUNCTIONALITY: Eye of Horus cooldown is now 6 seconds. Bonuses acquired from Deadeye now lasts 4 seconds. Auriel
        Base
        Bestow Hope [Trait D] Reduced amount of energy stored from 40% to 35% of damage to non-Heroes. Reduced amount of energy stored from 80% to 70% of damage to Heroes. Azmodan
        Talents
        Level 16 Trample ADDED FUNCTIONALITY: Now reduces Heroic cooldown by 25% if Trample hits a Hero. E.T.C.
        Base
        Face Melt [W] Cooldown reduced from 12 to 10 seconds. Rockstar [Trait D] Armor from Basic Abilities increased from 20 to 25. Armor from Heroic Abilities reduced from 60 to 50. Talents
        Level 4 Crowd Surfer Cooldown reduction reduced from 7 to 6 seconds. Level 7 Hammer-on ADDED FUNCTIONALITY: Basic Attacks deal 12% more damage, increased to 36% while Guitar Solo is active. Level 13 Encore Cooldown reduction reduced from 5% to 4%. Level 20 Power of the Horde NEW TALENT: Activate to grant nearby allied Heroes a Shield that absorbs damage equal to 30% of their maximum Health for 5 seconds, increased by 2% for each other allied Hero in the area. This new Talent replaces Storm Shield. Ride the Lightning NEW TALENT: Activate to teleport to a nearby location and deal 48 damage to nearby enemy Heroes. The cooldown is reduced by 10 seconds for every enemy Hero hit, up to 50 seconds. Genji
        Talents
        Level 1 Pathfinder ADDED FUNCTIONALITY: Heroic Ability now heals Genji for 10% of the damage dealt to enemy Heroes, increased by up to 30% based on how low Genji's Health is. Level 10 X-Strike Cooldown increased from 60 seconds to 75 seconds. Detonation damage increased from 275 to 290. Slash damage increased from 135 to 145. Level 13 Shingan Now does 40% less damage to Structures. Level 20 Living Weapon Cooldown reduction increased from 10 seconds to 12.5 seconds. Imperius
        Base
        Molten Armor [E] Now hits two extra targets if no Heroes are in range. Talents
        Level 1 Impaling Light REWORK: Impaling Light cooldown is reduced by 2 seconds. REWORK: Impaling Light does 180% more damage to Heroes, reduced by 20% for each additional Hero hit. REWORK: Impaling Light mana cost is reduced from 40 to 30. REWORK: When a Valorous Branded target's Stun ends, Impaling Light's cooldown is reduced by 1 second for each Valorous Brand on the target. Level 7 Blaze of Glory Blaze of Glory delay reduced from 2 seconds to 1.75 seconds. Holy Fervor Molten Armor no longer grants Holy Fervor. Level 20 Heavenly Host ADDED FUNCTIONALITY: All Shields created by Angelic Armaments no longer expire. ADDED FUNCTIONALITY: Swords fired by Heavenly Host Shields can target non-Heroes, but Heroes are prioritized. Molten Wrath NEW TALENT: Molten Armor will now hit two extra targets even if enemy Heroes are in range. Lunara
        Talents
        Level 7 Splintered Spear ADDED FUNCTIONALITY: Now grants 3 stacks of Splintered Spear. A stack is consumed when an extra target is attacked. Can have a maximum of 3 stacks and all stacks can be consumed in a single attack. Level 13 Endless Spores Now also refunds 50 Mana. Level 20 For The Wildlands! NEW TALENT: Thornwood Vine now shoots out 4 additional Vines in an arc. Forest's Wrath Can now be selected with either Heroic. Malthael
        Base
        Wraith Strike [W] Range is increased from 6 to 7. Talents
        Level 4 Black Harvest Quest goal reduced from 180 seconds to 150 seconds. Level 10 Tormented Souls No longer resets the cooldown of Wraith Strike when Tormented Souls ends. Now reduces the cooldown of Wraith Strike to 2 seconds and removes its Mana cost while Tormented Souls is active. Level 20 Reaper of Souls While 2 or more enemy Heroes are in Tormented Souls' radius, its duration does not decay. Zagara
        Talents
        Level 16 Corrosive Saliva Damage reduced from 1.75% to 1.5% of maximum Health. Return to Top
        Bug Fixes
        General
        Fixed an issue with the display priority for the duration bar of Taunt effects. Map
        Battlefield of Eternity Fixed an issue where areas of the map were not covered under Fog of War. Blackheart's Bay Fixed an issue where some Heroes would not be able to path around Healing Fountains. Cursed Hollow Fixed an issue where Hogger could go through unpathable sections of the map. Warhead Junction Fixed an issue where healing fountains were not symmetrical on the map. Heroes
        Alarak Level 16 Lethal Onslaught Fixed an issue that caused Lethal Onslaught to not increase Alarak's Basic Attack damage correctly. Artanis Base Shield Overload [Q] Fixed an issue that caused Shield Overload to not display correctly if empowered by Shield Surge. Arthas Level 10 Summon Sindragosa Can now be cast over the Minimap. Azmodan Level 20 Sin's Grasp Tooltip Updated. Brightwing Base Arcane Flare [Q] Now has a minimum cast range of .05. Level 10 Blink Heal Fixed an issue that caused Blink Heal's trailing images to be visible while Brightwing has no remaining Blink Heal charges. Chen Base Fortifying Brew [Trait D] Fixed an issue that caused Fortifying Brew being instantly destroyed not granting Attack Speed. Fortifying Brew has been added to the Buff Bar. Dehaka Base Burrow [E] Fixed an issue that caused Burrow's visuals to be displaced if Dehaka is launched shortly after Burrow ends. Level 7 Paralyzing Enzymes Fixed an issue that caused Paralyzing Enzymes' duration to not be reduced if Drag ends early. Gazlowe Base Xplodium Charge [E] Now has a minimum cast range of .2. Level 10 Grav-O-Bomb 3000 Now has a minimum cast range of .2. Hanzo Base Sonic Arrow [E] Now has a minimum cast range of .2. Jaina Base Frostbite [Trait] Ice Block's before first use attention indicator is now also removed when Jaina is killed. Johanna Level 4 Eternal Retaliation Updated Eternal Retaliation's visual effect to only be visible to Johanna. Level 10 Blessed Shield Fixed an issue with the display priority for the duration bar of Blessed Shield. Kel'Thuzad Level 13 Chains of Ice Chains of Ice no longer Slows if the Stun is removed. Li-Ming Level 10 Disintegrate Fixed an issue that allowed Disintegrate to be cast while moving. Lt. Morales Base Healing Beam [Q] Fixed an issue that allowed Healing Beam to be cast on multiple targets at once. Level 10 Medivac Dropships Fixed an issue that caused Medivac Reinforcement's indicator beam to point to Lt. Morales' active position instead of where Reinforcements was cast. Malfurion Level 1 Emerald Dreams Emerald Dreams no longer puts Heroes to Sleep if the Root gets removed. Medivh Level 20 Glyph Of Poly Bomb Fixed an issue that allowed Medivh to cast abilities during Raven Form. Mephisto Base Shade of Mephisto [E] Fixed an issue with the display priority for the duration bar of Shade of Mephisto. Level 20 Unspeakable Horror Fixed an issue that caused Unspeakable Horror to Silence twice. Muradin Base Thunder Clap [W] Fixed an issue that caused Thunder Clap's splat to not match the area Thunder Clap hits. Level 4 Thunder Burn Fixed an issue that caused Thunder Burn's damaging area to be smaller than Thunder Clap's area. Fixed an issue that caused Thunder Burn's warning indicator to be inconsistently sized for the area affected. Murky Base Pufferfish [W] Now has a minimum cast range of .05. Orphea Base Shadow Waltz [Q] Fixed an issue that caused Orphea to not dash when moving after hitting an enemy Hero with Shadow Waltz. Ragnaros Level 13 Cauterize Wounds Cauterize Wounds healing is now a singular combined effect each time it heals, instead of a heal effect for each Hero hit. Fixed an issue that caused Cauterize Wounds healing amount to be determined by the damage dealt to the target furthest from the primary Empower Sulfuras target. If Cauterize Wounds is reapplied while already active, any remaining healing will apply over the refreshed duration. Rexxar Base Misha, Charge! [W] Can now be self-cast. Samuro Base Critical Strike [W] Fixed an issue that caused Samuro's Critical Strike stacks to be visible to an enemy Samuro. Sonya Level 10 Wrath of the Berserker Fixed an issue with the display priority for the duration bar of Wrath of the Berserker. Remaining duration indicator is now standalone from Whirlwind's duration indicator. Stukov Base Healing Pathogen [Q] Fixed an issue that caused Healing Pathogen to persist for a brief period after activating Bio-Kill Switch. Sylvanas Base Black Arrows [Trait D] Fixed an issue with the display priority for the duration bar of Black Arrows. Remaining duration indicator is now standalone from Haunting Wave's duration indicator. Level 10 Mind Control Fixed an issue with the display duration for the duration bar of Mind Control. Level 20 Deafening Blast Fixed an issue that caused Deafening Blast to activate off of the center of units instead of their edge. The Lost Vikings Fixed an issue that prevented Olaf from charging while Silenced. Tracer Level 16 Ricochet Now appears as its own entry in the Death Recap. Tychus Base Frag Grenade [W] Fixed an issue that caused Frag Grenade to not apply physics to physics objects when no targets are hit. Valeera Level 16 Assassinate Damage bonus is now additive. Fixed an issue with duration extension. Whitemane Base Searing Lash [E] Can now be self-cast. Return to Top
        Click here to discuss this post with other players in the official Heroes of the Storm forums.

      • By Staff
        Game Pass members can now unlock 30 Heroes in Heroes of the Storm for free. Here’s how to claim your in-game perks.
        Game Pass Ultimate and PC Game Pass members are getting a fresh batch of in-game perks this week, and Heroes of the Storm is officially part of the lineup!
        Starting now, subscribers can unlock 30 playable Heroes in Blizzard's free-to-play MOBA just by linking their Battle.net account.
         
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