Jump to content
FORUMS
Sign in to follow this  
Stan

Mythic Dungeon Invitational Global Spec Breakdown

Recommended Posts

33319-mythic-dungeon-invitational-americ

Slanderman has published an interesting breakdown of specs played during the first stage of the Mythic Dungeon Invitational. What the data tells us is that not all specs bring the much needed utility at high levels of play.

Specializations not present in the graphs haven't seen gameplay yet. Our latest MDI coverage can be found here.

Tanks

Blood Death Knights and Guardian Druids are clearly dominating the competition, because both tank specs have a battle res. Guardians are able to increase the party's movement speed (Stampeding RoarStampeding Roar) and a they bring a powerful CC (TyphoonTyphoon). Blood Death Knights bring Vampiric AuraVampiric Aura and Gorefiend's GraspGorefiend's Grasp.

1*QToqnjWmZLbK-eoWzmTQGw.png

Damage Dealers

Melee DPS

Subtlety Rogues have an unparalled survivability and Shroud of ConcealmentShroud of Concealment. Arms Warriors are capable of massive AoE burst damage on a short cooldown.

1*5mZIKEXaM7WGMSXBcDWHFA.png

Ranged DPS

Beast Mastery Hunters have a battle res (Eternal GuardianEternal Guardian) and lust (Ancient HysteriaAncient Hysteria). Balance Druids have great survivability (Bear FormBear Form + BarkskinBarkskin) and a battle res. The same applies to Affliction Warlocks (SoulstoneSoulstone). Mages and Shamans have lust.

1*k-0d8wBkhrGwU5C4r0lvWw.png

Healers

Restoration Druids have a battle res (RebirthRebirth), great survivability (Bear FormBear Form) and Feral AffinityFeral Affinity. Holy Paladins bring utility in the form of Blessing of FreedomBlessing of Freedom & Blessing of ProtectionBlessing of Protection or Divine ShieldDivine Shield. Other specs have seen significantly less play mainly due to their lack of utility or battle res.

1*bvtqmJBLcY5uQLwUb1QJrw.png

Slanderman also did a regional breakdown of specializations by region and you can find them here.

(Source)

Share this post


Link to post
Share on other sites
8 hours ago, xvyrus said:

Really interesting data presentation, it really reflects the classes imbalance.

I suppose in this case though that even if every class was within 0.1% of each other, the results would likely still be the same. That 0.1% could be the difference between winning and lose, so they'll almost always take the same top choices. 

I can't see the graphs changing at all unless everything was perfectly balanced. Also, some classes are just far better balanced for other roles that you don't need in most M+ runs.

  • Like 1

Share this post


Link to post
Share on other sites
22 hours ago, Blainie said:

I can't see the graphs changing at all unless everything was perfectly balanced.

I'd argue that even if everything was perfectly balanced, the community wouldn't realise it until after everyone decided on what the "strongest" specs are. So it still wouldn't change, and we would still see complaints.

Share this post


Link to post
Share on other sites
3 hours ago, Maruken said:

I'd argue that even if everything was perfectly balanced, the community wouldn't realise it until after everyone decided on what the "strongest" specs are. So it still wouldn't change, and we would still see complaints.

Yeah, very true as well. Even if every spec for a class was 100% perfectly balanced, if a top player of that class said one was better, most would follow.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      All classes can now enter Torghast as of the latest Alpha build, and Blizzard added plenty of new Anima Powers that empower Covenant Abilities.
      Note that Anima Powers only work inside Torghast and not in the open world. You can learn more about them in our general Anima Powers guide.
      Death Knight
      Blightstone - The radius of Outbreak, Blood Boil, and Howling Blast is increased by 5 yards. Corrupted Sapwood - Death's Due stacks 15 additional times. Fallen Crusader - Affixes your rune weapon with a rune that has a chance to heal you for 6% and increase total Strength by 15% for 15 sec. Nightmare Tendrils - Death's Due roots targets inside its radius for 8 sec when cast, dealing [ 36% of Attack Power ] damage every 2 sec. Rune Hunter - Ashen Phylacteries have a 10% chance to contain a rune that affixes to your rune weapon, to a maximum of 8 additional runes. Rune of Hysteria - Passive: Increase maximum Runic Power by 200. Your attacks have a chance to increase Runic Power generation by 200% for until cancelled. Rune of Sanguination - Affixes your rune weapon with a rune that causes your Death Strike to deal increased damage based on the target's missing health. When you fall below 35% health, you heal for 48% of your maximum health over 8 sec. Rune of Spellwarding - Passive: Deflects 3% of all spell damage. Taking magic damage has a chance to grant you a shield that absorbs magic damage for until cancelled. When an enemy damages the shield, their cast speed is reduced by 10% for 6 sec. Rune of the Apocalypse - Your ghoul applies additional effects with its Claw attack. Death: Reduces healing taken by 1%. War: Increases damage taken by 1%. Famine: Reduces damage done to the Death Knight by 2%. Pestilence: Slows the target by 15% and deals [ 30% of Attack Power ] shadow damage over 6 sec. Stoneskin Gargoyle - Affixes your two-handed rune weapon with a rune that increases Armor by 5% and all stats by 5%. Toxic Accumulator - Enemies damaged by Death's Due take 10% increased damage from Death's Due, stacking up to 15 times. Unbreakable Cuffs - Chains of Ice strikes 1 additional targets and lasts an additional 3 seconds. Undertaker's Crown - Lichborne causes you to radiate Death Coils onto your target, or yourself while you are injured. Unending Thirst - Your Movement Speed while dead is increased by 10%. When you kill an enemy that yields experience or honor, gain 10% Haste and Movement Speed and heal for 5% of your maximum health. Demon Hunter
      Fel Ignitor - When the Condemned Demon from Fodder to the Flame dies, a fiery explosion knocks back nearby enemies and applies Fiery Brand to them. Fel Scorched Contract - Fodder to the Flame summons a demon that drops a Sigil of Flame every 4 sec for 20 sec. Hunting Bola - The Hunt stuns all enemies within 8 yds for 3 sec. Paladin
      Coldheart Plume - During Avenging Wrath, prevent 50% of damage from enemies. That damage will be dealt to you when Avenging Wrath ends, if the enemy that dealt it is alive. Of Dusk and Dawn - When you reach 5 Holy Power, you gain Blessing of Dawn. When you rech 0 Holy Power, you gain Blessing of the Dusk. Blessing of Dawn - Damage increased by 25% for 10 sec. Blessing of Dusk - Damage taken reduced by 25% for 10 sec. Rogue
      Catch Me If You Can - Shadowstep (Assassination+Subtlety) / Grappling Hook (Outlaw) cooldown reduced by 5,000 sec, and generates 1 Combo Point. Defender I - Duration of Evasion, Feint, Cloak of Shadows, and Vanish increased by 1 sec. Defender II - Shadowstep  (Assassination+Subtlety)/Grappling Hook (Outlaw) causes you to gain 3 sec Cloak of Shadows, Evasion, Feint, or Crimson Vial.  Distraction - NYI Finisher I - Finishing Moves increase the damage of your next combo point generator by 100%. Finisher II - Envenom (Assassination)/Dispatch (Outlaw)/Eviscerate (Subtlety) deals an additional 25% damage. Generator I - Your single-target Combo Point generators deal an additional 20% Nature damage to all nearby targets for each Combo Point you have. Leather Apron - Targets deal 10% reduced damage for 5 seconds after recovering from your crowd control abilities. Movement I - You are immune to movement impairing effects, and your movement speed is increased by 15%. Poisoner I - Your finishing moves deal an additional 15% as Nature damage when behind targets. Proper Red Stuff - Ambush (Assassination+Outlaw)/Shadowstrike (Subtlety) applies a 1 combo point Rupture. Red Ink - Your Lethal Poison now also applies Red Ink poison, causing the target to take 30% additional damage from your poisons and bleeds, and suffer [ 37.8% of Attack Power ] Nature damage over 12 sec. Rogue Power - NYI Thistler - Ashen Phylacteries have a chance to drop Thistle Tea, which can be consumed to restore 100 Energy. Vanisher - Killing an enemy reduces the remaining cooldown of Vanish. Vanisher II - Vanish reduces the remaining cooldown of your other abilities by 15 seconds. Shaman
      Blood Stained Gauntlet - Critical Strike change of Chain Harvest increased by 10%. Bloody Thorn Stalk - Fae Tranfusion duration and periodic damage frequency reduced by 15%. Crystalline Leaf - Fae Transfusion cooldown reduced by 15 sec. Crystallized Elemental Heart - Chain Harvest increases the damage of your next 5 Chain Lightning spells by 100%, and the healing of your next 5 Chain Heal spells by 100%. Diamondine Vesper - Reduce the cooldown of Vesper Totem by 6.0 sec. Elemental Conduit - Each friendly target healed by Chain Harvest automatically has Riptide applied to them. Each enemy target damaged by Chain Harvest automatically has Flame Shock applied to them. Fossilized Bone Fragments - Casting Primordial Wave increases the damage of your next Lightning Bolt by 25%. Generosity of the Winged Seer - Vesper Totem's damage and healing is increased by 50% for each charge of the Vesper Totem that is consumed. Hourglass of Soul Dust - Primordial Wave has 2 additional charges. Seeds of Rampant Growth - Casting Fae Transfusion resets the cooldown of Fire Elemental (Elemental) Feral Spirit (Enhancement) Healing Tide Totem (Restoration) Splintered Elemental Rod - Each additional Lava Burst (Elemental)/Lightning Bolt (Enhancement)/Healing Wave (Restoration) generated by Primordial Wave increases your Haste by 10% for 10 sec. Vesperwind Bit - Vesper Totem will work on 1 additional damage and 1 additional healing events. Warlock
      Accursed Hand Wraps - Casting Soul Rot increases the damage of your Drain Life spell by 200% for 8 sec. Contained Perpetual Explosion - Impending Catastrophe's final explosion damage is increased by 10% for each enemy target hit on the way to its destination. Glass Eye of Perfection - Impending Catastrophe Range increased by 10 yds. Unstable Containment Crystal - Impending Catastrophe now also summons Darkglare (Affliction)/Demonic Tyrant (Demology+Destruction). Warrior
      Distillation of Sin - Condemn has a 5% chance to instantly kill non-elite enemies. Pridebreaker's Anvil - Condemn knocks down the target for 0.5 sec. Sinew-Sewn Tassels - Conqueror's Banner grants 10% critical strike chance to you and your allies. Writhing Noose - Condemn's damage done and damage prevented is increased by 25%. All Anima Powers
      You can find all the class-specific  Anima Powers that work in Torghast below.
       Death Knight  Mage  Rogue Death Knight Anima Powers
      Mage Anima Powers
      Rogue Anima Powers
       Demon Hunter  Monk  Shaman Demon Hunter Anima Powers
      Monk Anima Powers
      Shaman Anima Powers
       Druid  Paladin  Warlock Druid Anima Powers
      Paladin Anima Powers
      Warlock Anima Powers
       Hunter  Priest  Warrior Hunter Anima Powers
      Priest Anima Powers
      Warrior Anima Powers
      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen Upcoming Druid Convoke the Spirits Covenant Ability Change Announced
    • By Starym
      Blizzard announced changes on Shadowlands Alpha coming to the Convoke the Spirits Druid Covenant Ability.
      Convoke the Spirits (source)
      Convoke the Spirits  – in this build or an upcoming build:
      –Convoke will more strongly favor current-spec abilities than it currently does
      –Convoke will be more willing to use the same ability many times within a single activation
      –Convoke will not use Thrash if nothing is in range
      –In Feral spec, it will more strongly favorShred over Thrash
      –Dodging will work during the channel
      Also, this isn’t spelled out, but “current specialization” will use your current Heart of the Wild if you have it active.
      A dilemma with this ability is that, on one hand, it’s cooler if it does a wide mix of Druid things. Its power can come from the main-role spells you’re gaining, while some off-role spells contribute flavor, utility, and visual presence. But on the other, reading it can give an expectation of, say, 16 damage spells in a row, which is let down when you get something much less. We’re going to tinker with the mix somewhat to find a better balance here.
      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen Druids Will Be Able to Customize Their Bear&Cat Forms on Creation Screen
    • By Stan
      As predicted in our post from a while ago, Druids will be able to customize their Bear/Cat form independently of the currently equipped Legion Artifact in Shadowlands.
      Bear/Cat Druid form tints are currently tied to your character's Hair Color and the various forms are gated behind your currently transmogrified Legion Artifact.
      In Shadowlands, however, you will be able to customize your Druid's Bear & Cat form on the character customization screen, and possibly, in the Barber Shop when it comes to existing characters.
      Note that this won't work for Bear/Cat forms that you haven't earned, like the one from the Mage Tower Artifact Appearance, etc.
      The ChrCustomizationChoice game table has been updated with new entries:
      Claws of Ursoc (Purple) Claws of Ursoc (Gold) Claws of Ursoc (White) Claws of Ursoc (Black) To further support this claim, Blizzard added a new game table named ChrCustomizationDisplayInfo, where they listed all DisplayIDs of the currently available Bear & Cat forms.
      ID, Form ID,CreatureDisplayID
      1,5,29413
      2,5,29414
      3,5,29415
      4,5,29416
      5,5,29417
      6,5,66686
      7,5,66688
      8,5,66688
      9,5,66682
      10,1,892
      11,1,29405
      12,1,29406
      13,1,29407
      14,1,29408
      15,5,33650
      16,5,33651
      17,5,33652
      18,5,33653
      19,5,33654
      20,5,33660
      21,5,33661
      22,5,33662
      23,5,33663
      24,5,33664
      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd Characters Wear Fancier Armor on the Creation Screen
    • By Stan
      Restodroodopz found out that Legendaries now classify as Legacy in Shadowlands Alpha, and so their bonuses are disabled and won't work for low level characters or in Timewalking anymore.

      The Legion Legendary Sephuz's Secret is labelled as a Legacy item with inactive effects.

      The Sentinel's Eternal Refuge (BoE crafted Legion Legendary) is also marked as a Legacy item, rendering them pretty much useless.
      We did some research and checked out Wrathion's cloak (Ashjra'kamas, Shroud of Resolve Rank 12) with the primary stat increasing effect which remains untouched, so the Legacy thing only seems to apply to Legion Legendaries.

      The same goes for Legendaries from previous expansions, specifically MoP legendary cloaks and WoD rings; they are not tagged as Legacy Items and keep their effects.


      Latest Shadowlands News
      Classes Leveling All Covenant Class Abilities
      Covenant Signature and Class Ability Upgrades
      Shadowlands Class Changes
      AOE Ability Changes in Shadowlands
      Frost Mage Winter's Chill Changes: April 10th
      Hunter Stable Size Increased in Shadowlands
       
       
       
       
      Allied Races No Longer Require Grinding Reputation to Exalted
      Death Knights and Demon Hunters Start at Level 8 in Shadowlands
      Exile's Reach Starting Zone (Official Preview)
      First Level 50 in 12 Hrs 16 Minutes on Shadowlands Alpha
      Flying Available at Level 25 in Shadowlands
      Level Requirements for Unlocking Talents in Shadowlands
      Quest Interface Improvements Coming in Shadowlands
      Datamining Misc Runeforging Updates: New Death Knight Runes
      Shadowlands 9.0.1 Build 33978
      Shadowlands 9.0.1 Build 33978 Creature Models
      Shadowlands 9.0.1 Build 33978 Mounts: Part 1
      Dying in the Shadowlands
      Icecrown Skybox Updated for Shadowlands
      Controller Support Coming in Shadowlands
       
      Development Updates PvP Initial Shadowlands Developer Update
      Shadowlands Development Update Notes: April 9th
      PvP Vendors Return in Shadowlands
       
      Interviews Zone Previews No War/Titanforging or Corrupted Items in Shadowlands: Ion Hazzikostas Interview
      Lore Interview with Lead Narrative Designer Steve Danuser
      Bastion & Kyrian Covenant (Official Preview)
      Bastion Zone Screenshots
       
    • By Stan
      Blizzard has updated the character creation screen, making newly-created characters wear fancier, better-looking armor, to give players an idea about how their class would look wearing an armor set.
      The Demon Hunter, Druid, and Shaman set remains unchanged (thanks @Dejo93), so we're listing the remaining classes that have received new armor sets for preview. Note that the sets are there just for preview and they're not actual starter sets!
      Death Knight

      Hunter

      Mage

      Monk

      Paladin

      Priest

      Rogue

      Warlock

      Warrior

      Related Shadowlands 9.0.1 Alpha Build 34615 News
      Ardenweald Zone Preview (Screenshots) Fire Mage Class Changes: June 3rd Ardenweald and Night Fae Covenant (Official Preview) Oribos Portal Added to Portal Rooms in Main Cities Torghast Development Notes: June 3rd
×
×
  • Create New...