Jump to content
FORUMS
Zadina

Don Vu on the 2.6.1 Balance Changes

Recommended Posts

AAOKZ9B49KIM1500344464537.jpg

The Diablo III Game Designer has clarified some of the player's concerns on the upcoming balance changes.

Even though the team has already posted their balance goals for Patch 2.6.1, the latest PTR patch has raised complaints upon the community who feels that Necromancer is kept powerful at the expense of the other classes.

Don Vu tried to address these complaints with a lengthy post in the official forums. He explained that big numerical changes don't necessarily indicate big buffs or big nerfs, since Greater Rifts scale on an exponential curve. He added that they use a whole bunch of data to determine balance changes and not just the leaderboards, GRift level and times, or PTR clears.

Lastly, Don Vu underlined that they are not trying to keep Necromancer at number 1. As far as Barbarian and Whirlwind are concerned, they lowered Whirlwind's damage to keep in check its synergy with two different runes of Battle Rage.

Blizzard LogoDon Vu

Hey everyone,

There has a been a lot of discussion about some of the changes in the most recent PTR Patch and I wanted to chime in and hopefully give some insight as to why we made some of the decisions we made.

First I’d like to try and quell some misconceptions that I’ve noticed within the community:
 
  • Big number changes don’t necessarily mean big buffs and/or nerfs. Increasing a damage bonus from 6,100% to 10,100% sounds like a lot, but Greater Rifts scale on an exponential curve. For each successive Greater Rift level, you need roughly 17% more damage than the last to complete it. Going from 6,100% to 10,100% is roughly a 66% increase, which is only about 3 Greater Rift levels.
  • The leaderboards aren’t all the data we use. Oftentimes one player will have a really high Greater Rift clear with a specific spec, but also have almost as high Greater Rift clears with other specs. Those almost as high Greater Rift clears aren’t shown on the leaderboards. We have data from every Greater Rift clear to analyze and action upon. This is partly what we mean when we say sometimes things don’t show the whole picture.
  • We don’t just look at the Greater Rift level and time cleared. We look at paragon, legendary gems, augments, stats – just a whole slew of data from our Business Intelligence team – and do internal tests of our own. We have a target Greater Rift level with specific paragon, legendary gems, augments, stats, etc. derived from the top clears on Live and PTR and we try to hit that target by tweaking changes over the course of the PTR. Some of the reasons why you saw some specs get buffed, then nerfed, then buffed, then nerf again are because sometimes we don’t hit our target and because the goalpost moved after players cleared higher with the Blood Lancer Necromancer on Live.
  • We’re not trying to keep the Necromancer at #1. In addition to the above bullet point, when we look at data on clears from Live vs. from PTR, we consider the amount of effort the Live person put in vs. the one on PTR. Oftentimes PTR players simply don’t put in as many attempts as someone as Live. We also keep in mind that not everyone plays on the PTR, so we aren’t necessarily receiving data from all of the best players for each spec.


The Whirlwind changes have been a hot topic, so I wanted to dig a little deeper and explain those. A couple of PTR Patches ago, we fixed a bug with Battle Rage: Bloodshed that nerfed it’s damage quite a bit. Before we fixed the bug, the top Whirlwind build used Battle Rage: Bloodshed, so the increase on damage from 1700% to 3400% on Wrath of the Wastes was meant to compensate for the nerf on damage on Battle Rage: Bloodshed. However, the recent high Greater Rift clears with Whirlwind started to use Battle Rage: Swords to Ploughshares. We considered the paragon, legendary gems, etc. of the player that cleared Greater Rift 118, but we also considered how fast after the patch the player cleared it. All of the things considered, we decided to decease Whirlwind damage a little bit – roughly 2 Greater Rift levels.

With all of the things we have to consider, sometimes we do get things wrong. The testing, feedback, and discussion we’ve received from the community has helped us tremendously. Hopefully we’ve done some things right during this patch cycle. Thanks again and have a great rest of your weekend! (source)

Share this post


Link to post
Share on other sites

In my opinion they should switch these set numbers from thousands to hundreds like legendary items have and remove some of unnecesary difficulty levels

Share this post


Link to post
Share on other sites

If we're being asked to pony up 1/3 the cost of the game for one new class, IMO it had damn well better be kept near the top.  This is a PVE game.   

Share this post


Link to post
Share on other sites
19 minutes ago, MrEdren said:

If we're being asked to pony up 1/3 the cost of the game for one new class, IMO it had damn well better be kept near the top.  This is a PVE game.   

DLC for Necro is optional and it's offering a different way of playing the game, nothing less, nothing more.

If the Necro would intentionally be made better just because it's a DLC the game would literally be "Pay-2-win" in terms of ladder each season which would be something no one wants for any game.

Share this post


Link to post
Share on other sites

Why people care so much about which class is performing better than the other? Like said above, this is a PvE game. Even though we do have the option of PvPing, people never do that. All that fuzz just because of the leaderboards?

Share this post


Link to post
Share on other sites
30 minutes ago, Valhalen said:

Why people care so much about which class is performing better than the other?

Because I don't want to gimp my friends in their team composition. And we always strive to be competitive (Both IRL and in games)

 

It's just in our nature. You see it everywhere. Me too, personally. I'd rather kill things fast rather than slow. Makes sense right?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Some good news today, as the promised extra buff has arrived to Season 21 and we're getting double Horadric Caches! Each time you complete a bounty you'll be getting 2 chests, both affected by the difficulty you're playing at. This will not affect the Challenge Rift cache. The event starts in under an hour, at 8PM CEST, 11AM PDT.

      We also found out that future PTR test cycles will be longer, with an extra week of actual PTR testing when a new season comes.
      Double Bounties (source)
      Hello everyone –
      The trials this season brings upon a new event for the community. Starting from 11am PT today and through the end of Season 21, all bounties will be doubled. What does this exactly entail? All Horadric Caches earned from bounties will be doubled. This means that each time you complete bounties in an Act, you will now receive two Horadric Caches as opposed to just one. Double the bounty rewards!
      There are a few things to keep in mind with this effect:
      The bonus cache does benefit from difficulty level; it is essentially as though you completed twice the bounties. The rewards inside the Horadric Caches are otherwise unaffected; drop rates or the amount of individual rewards have not been altered. The bonus cache earned from Challenge Rifts is not affected; this is a separate type of cache.
      Check out our Game Guide for a list of bounty-exclusive Legendary items and more information on the Bounty system.
      On top of this, we would like to note that we plan on extending PTR testing timelines prior to each new season going forward. This will result in a slightly extended season, and will allow for 2 weeks of PTR testing for the community along with an additional week for the team to implement and work feedback/changes in before the season begins. The intention here is to make sure we can apply as much feedback as possible from the community during these PTR timelines while also giving us a good amount of time to test these changes before they go live.
      Thanks again. Happy slaying!
       
    • By Starym
      After the recent Demon Hunter 150 clears, it's time for the second class to break that barrier in Season 21, as we now have a Barbarian max rift clear! Redditor Nexrate has done it, and done it twice it seems, as his first 150 clear was lost to some bugs on the leaderboards, but the second one remained.The build is a modified Rend Wrath of the Wastes, with Zei's instead of Stricken, using the seasonal power to clear everything up, with the big challenge being getting that snowball at the end (and aiming it properly) to finish off the boss in time, with the Coundiut before the boss spawned helping out a bit as well.
      As for the other classes, the closest is a GR 143 Necromancer, followed by a 142 Necro and Witch Doctor.
      Source.
    • By Starym
      After Wudijo's recent Rank 1 and World 2nd GR 150 clear, beating his World First clan-mate by almost 5 minutes, he's made a video detailing his journey to the top. We find out some truly impressive stuff: his refusal to simply grind paragon levels to make the task easier, the fact he plays along side a full-time job and had to sacrifice a lot of sleep, we get to hear about the many near-misses and how he had to learn to perfectly play around the seasonal theme, the fact it took him twice as many keys as he thought it would (5.5K), the fact he used 60 keys an hour, the fact he used as many keys as last season, when he was pushing on 6 classes and a lot more!
    • By Stan
      Wudijo scored the world's fastest Solo Greater Rift 150 in time in Season 21 with his Demon Hunter after 5,500 used keys and weeks of attempts. Congrats!
      UPDATE: This is currently the world's second clear of Solo GR150, not world first as we thought, we apologize for the confusion!
      Placeholder for tweet 1289929742800449540   The player completed the rift and killed the Infernal Maiden with 1 minute and 4 seconds remaining on the timer.

      Here are the final moments of the run!
      (Source)
    • By Starym
      It's time for some more weirdness as Wudijo is trying some crazy stuff! So how can someone get from level 1 to 70 in 5 seconds you might ask? Well it's easy! You just need 8 hours of torment 16 bounty farming, 1 crash where you almost lose 341 bounty caches on the ground, Custerian Wristguards and Avarice Band! But after that it's only 5 seconds of picking up all the gold and getting a whole lot of XP through the bracers! Enjoy:
×
×
  • Create New...