Jump to content
FORUMS
Sign in to follow this  
Stan

Patch 2.6.1 PTR Patch Notes: Sep 28

Recommended Posts

33138-patch-261-ptr-patch-notes-sep-12.j

The main focus of this week's PTR build is itemization. Class sets and Legendary items have received updates.

The most recent changes are in red and strikethrough text indicates old values (from the September 13 build). Read more about balance goals in Patch 2.6.1 here and don't forget to check out sets granted by Haedrig's Gift in Season 12.

Blizzard LogoBlizzard (Source)

PTR PATCH 2.6.1 - v2.6.1.47517

To provide feedback on patch 2.6.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.

Please note that support for Vista / Windows XP will be ending at some point during the PTR. For more info, please see our forum post.

In order to test Necromancer changes, you will need to have purchased the Necromancer in the live game. The ability to purchase the class on the PTR has been disabled.

Table of Contents

CLASSES

  • Barbarian Skills
    • Battle Rage
      • Bloodshed
        • Has been redesigned:
        • Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
        • Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
    • Ground Stomp
      • Jarring Slam
        • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Crusader Skills
    • Blessed Hammer
      • Limitless
        • Has been redesigned:
        • Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
        • Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
  • Monk Skills
    • Tempest Rush
      • Flurry
        • Reduced the maximum number of stacks from 500 to 100
  • Necromancer Skills
    • Command Skeletons
      • Commanding your Skeletal Warriors will break crowd control effects on them
      • Skeletal Warriors will no longer die after taking too many hits
      • Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
    • Devour
      • Voracious
        • Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
    • Simulacrum
      • Added a glow to the skill icon to indicate when Simulacrum is active.
    • Skeletal Mage
      • This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
      • Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
    • Bone Armor
      • Essence cost removed
      • Can now be cast while moving
    • Army of the Dead
      • Frozen Army
        • The pulsing damage from this rune has been spread out
        • Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
  • Necromancer Passives
    • Fueled By Death
      • The movement speed bonus from this passive can now exceed the 25% cap
    • Life from Death
      • Added a maximum threshold on the number of health globes that can spawn in a given time.
  • Witch Doctor Skills
    • Soul Harvest
      • Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
  • Witch Doctor Passives
    • Creeping Death
      • Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 14400 16800 seconds
      • Note: There is currently a bug preventing this passive from affecting Piranhas; this will be fixed in an upcoming PTR patch
  • Wizard Skills
    • Arcane Orb
      • Frozen Orb
        • Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
        • Increased projectile travel distance from 30 to 45 40
  • Bug Fixes
    • Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
    • Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
    • Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
    • Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
    • Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
    • Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
    • Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
    • (PTR Only) Fixed an issue with Battle Rage - Bloodshed where the damage from critical hits was not being scaled by the proc coefficient of the power doing damage
    • Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
    • Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
    • Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
    • Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
    • Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff

Return to Top

ITEMS

  • General
    • Many Legendary and Set items have had their drop chance increased
  • Legendary Items
    • Barbarian
      • Band of Might
        • After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
      • Bracers of Destruction
        • Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
      • Bracers of the First Men
        • Hammer of the Ancients attacks 50% faster and deals 150–200% 300-400% 400-500% increased damage
      • Fury of the Vanished Peak
        • No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gavel of Judgement
        • No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 400-500% 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: The Legendary power on this item is currently not functioning; this will be fixed in an upcoming patch
      • Girdle of Giants
        • Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
      • Skull Grasp
        • Increase the damage of Whirlwind by 250–300% 400-500% 300-400%
      • Standoff
        • Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
    • Crusader
      • Blade of Prophecy
        • No longer rolls a bonus to Condemn damage as an inherent affix.
        • Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 350-450% 600-800%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Bracer of Fury
        • Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
      • Denial
        • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
      • Faithful Memory
        • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
      • Fate of the Fell
        • Gain two additional rays of Heaven’s Fury.
        • Heaven's Fury gains two additional rays and has its damage increased by 150-200% 375-500%
      • Frostburn
        • No longer smart drops for Crusader.
      • Frydehr’s Wrath
        • No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Condemn has no cooldown and has its damage increased by 450-600% 600-800%, but instead costs 40 Wrath.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Golden Flense
        • No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
        • Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Gyrfalcon’s Foote
        • Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 400-500% 275-350%.
      • Jekangbord
        • No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Blessed Shield ricochets to 6 additional enemies and has its damage increased by 300-400% 225-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Demon Hunter
      • Dead Man’s Legacy
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 125-150% 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Karlei’s Point
        • The damage of Impale is increased by 60-80% 225-300% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
      • Lord Greenstone’s Fan
        • Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
      • Manticore
        • No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Yang’s Recurve
        • Multishot attacks 50% faster and its damage is increased by 125-150% 150-200%.
      • Wraps of Clarity
        • Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.
    • Monk
      • Binding of the Lost
        • Each hit with Seven-Sided Strike grants 3.0–3.5% 4-5% damage reduction for 7 seconds.
      • Balance
        • No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
        • The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Cesar's Memento
        • Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
      • The Fist of Az’Turrasq
        • Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
      • Incense Torch of the Grand Temple
        • No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Scarbringer
        • The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
      • Spirit Guards
        • Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
    • Necromancer
      • Bloodsong Mail
        • While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
      • Bloodtide Blade
        • Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
      • Dayntee’s Binding
        • You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
      • Defiler Cuisses
        • Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
      • Fate’s Vow
        • Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
      • Golemskin Breeches
        • Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
      • Leger’s Disdain
        • Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
      • Lost Time
        • Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
      • Maltorius’ Petrified Spike
        • Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
      • Mask of Scarlet Death
        • When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
        • This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
      • Nayr’s Black Death
        • Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
      • Scythe of the Cycle
        • Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
      • Steuart’s Greaves
        • You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
      • The Johnstone
        • Each corpse consumed in the Land of the Dead Grants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
    • Witch Doctor
      • Bakuli Jungle Wraps
        • Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
      • Mask of Jeram
        • Pets deal 75–100% 150-200% increased damage.
      • Staff of Chiroptera
        • No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
        • Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 150-200%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • The Short Man’s Finger
        • Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
          • Note: There is currently a bug which causes the new and old versions of the ring to not work when both are equipped; this will be fixed in an upcoming PTR patch
    • Wizard
      • Deathwish
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
      • Etched Sigil
        • Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
      • Halo of Karini
        • You take 45–60% 60-80% less damage for 3 4 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
      • Nilfur's Boast
        • Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
      • Orb of Infinite Depth
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
      • Ranslor’s Folly
        • Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
      • The Grand Vizier
        • No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
        • Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 375-500% 300-400%
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Triumvirate
        • Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
      • Unstable Scepter
        • No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
        • The damage of Arcane Orb’s is increased by 350-450% and its explosion triggers an additional time..
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
      • Wand of Woh
        • No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
        • The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
        • Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
    • Set Items
      • Barbarian
        • Immortal King’s Call
          • (6) Set
            • While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 750% 1500% increased damage.
        • Might of the Earth
          • (6) Set
            • Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 3000% 5600%.
        • The Legacy of Raekor
          • (4) Set
            • Furious Charge gains the effect of every rune and deals 300% 500% 1000% increased damage.
          • (6) Set
            • Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 1500% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
        • Wrath of the Wastes
          • (4) Set
            • During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
          • (6) Set
            • Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 1700% 3400% 3000%.
      • Crusader
        • Armor of Akkhan
          • (6) Set
            • While Akarat's Champion is active, you deal 600% 900% 1000% 1300% increased damage and take 15% 20% 50% less damage.
        • Roland's Legacymonke
          • (4) Set
            • Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
        • Seeker of the Light
          • (6) Set
            • Increase the damage of Blessed Hammer by 1250% 1500% and Falling Sword by 500%.
        • Thorns of the Invoker
          • (2) Set
            • Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 115% 70% 140% for 2 seconds.
              • Note: There is currently an issue which causes the actual Thorns increase to be 35% instead of 70%; this will be fixed in an upcoming PTR patch
          • (6) Set
            • The attack speed of Punish and Slash are increased by 50% and deal 800% 1600% 2700% 5400% of your Thorns damage to the first enemy hit.
      • Demon Hunter
        • Embodiment of the Marauder
          • (4) Set
            • Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do
          • (6) Set
            • Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% increased damage for every active Sentry
        • Natalya’s Vengeance
          • (6) Set
            • After casting Rain of Vengeance, deal 500% 750% 2500% increased damage and take 60% reduced damage for 10 seconds
        • The Shadow's Mantle
          • (6) Set
            • Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.
        • Unhallowed Essence
          • (6) Set
            • Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have.
      • Monk
        • Inna’s Mantra
          • (6) Set
            • Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
        • Monkey King’s Garb
          • (6) Set
            • Has been redesigned.
            • Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% 1000% for each stack of Sweeping Wind you have.
        • Raiment of a Thousand Storms
          • (6) Set
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
        • Uliana’s Stratagem
          • (4) Set
            • Your Seven-Sided Strike deals double 777% its total damage with each hit.
          • (6) Set
            • Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm
        • Shenlong's Spirit
          • The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Necromancer
        • Bones of Rathma
          • (6) Set
            • Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
        • Grace of Inarius
          • (6) Set
            • Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
        • Pestilence Master’s Shroud
          • (4) Set
            • Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
          • (6) Set
            • Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000%.
        • Trag’Oul’s Avatar
          • (6) Set
            • Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
      • Witch Doctor
        • Helltooth Harness
          • (2) Set
            • Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
          • (6) Set
            • After casting Wall of Death, gain 1400% 1700% 5100% 3700% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
            • Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch.
          • Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
        • Raiment of the Jade Harvester
          • (2) Set
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage.
          • (6) Set
            • Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 seconds worth of remaining damage.
        • Spirit of Arachyr
          • (6) Set
            • The damage of your creature skills is increased by 2400% 4500% 3900%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
        • Zunimassa's Haunt
          • (6) Set
            • Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
      • Wizard
        • Delsere’s Magnum Opus
          • (6) Set
            • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
        • Firebird’s Finery
          • (6) Set
            • Your damage is increased by 120% 200% 150% 250% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
        • Vyr’s Amazing Arcana
          • (6) Set
            • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
            • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% 50%
        • Chantodo's Resolve
          • (2) Set
            • Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards
            • Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Other Items
      • Shields acquired by Necromancer players can now properly roll the +Max Essence affix
    • Bug Fixes
      • Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
      • Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
      • Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
      • Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
      • Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
      • Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo
      • Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped
      • (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll
      • (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder
      • (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness
      • (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements
      • Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
      • (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues
      • (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item
      • Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
      • (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped
      • (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied
      • (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube
      • (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time
      • (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency
      • (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer
      • (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead
      • (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube
      • (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum
      • (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast.

Return to Top

CHALLENGE RIFTS

  • Increased the amount of materials that the Challenge Rift Cache drops
  • The Challenge Rift Cache now always drops 10 Death’s Breath

MONSTERS

  • Bug Fixes
    • Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
      • Fallen Conjurer
      • Fallen Peon
      • Fallen Cur
      • Fallen Grunt
      • Fallen Overlord
      • Fallen Slavelord

    Return to Top

    PTR ONLY

    • D’jank Miem
      • Players can exchange Blood Shards with this vendor for bags containing Legendary items

Previous 2.6.1 Patch Notes

Share this post


Link to post
Share on other sites
16 minutes ago, Stan said:

After casting Wall of Death, gain 1400% 1700% 5100% 3700% increased damage for 15 seconds to your primary skills

What a shocker that it did not stay on 5100% ^_^

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

Wizard

  • Delsere’s Magnum Opus
    • (6) Set
      • Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
  • Firebird’s Finery
    • (6) Set
      • Your damage is increased by 120% 200% 150% 250% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
  • Vyr’s Amazing Arcana
    • (6) Set
      • Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2
      • You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% 50%

 

Guess we're back to Archon wiz after all... Even though they implicitly stated in the interview they wanted to give alternatives to Archon. That's just not gonna happen with these changes.

Share this post


Link to post
Share on other sites
1 hour ago, Yridaa said:

Guess we're back to Archon wiz after all... Even though they implicitly stated in the interview they wanted to give alternatives to Archon. That's just not gonna happen with these changes.

So unbelievably disappointed with this. I so desperately don't want to play Archon Wiz, but I want to play Wiz. Sucks that the most competitive build will just be Archon crap again.

Share this post


Link to post
Share on other sites
34 minutes ago, Blainie said:

So unbelievably disappointed with this. I so desperately don't want to play Archon Wiz, but I want to play Wiz. Sucks that the most competitive build will just be Archon crap again.

Same here, perhaps there'll be more balance changes before it goes live, and hopefully in favor of the other wiz sets. I'm not a huge fan of finery because of those odd grifts with few elites (Although this is still alleviated in groups because of pull monks etc) or Delsere because of time bubble micro (Otherwise it's fine, but it's just so annoying if somehow a small group is outside of the bubble and you do 0% dps until you wrap em in a bubble again).

 

I really really love frozen orb (My d2 favorite) so seeing that getting buffed quite a lot was nice to see, but I still don't like the Delsere mechanics.

 

Now seeing Vizier staff get nerfed as well means it is also harder for Talrasha to keep up. The nerf isn't that big but its not like Talrasha was a top tier contestant in the first place.

 

The orb of infinite depth was buffed at least, which is an extremely dramatic buff (60% DR to 80% DR, basically doubling the toughness). If you can combine that with Halo of Karini which also got its toughness doubled you are looking at the most tanky build in the entire game. But if you can't get an Explosive Blast build to go above tier 90 (I'm not sure how high it is on PTR right now with the buff, probably 80-85?) then toughness doesn't really matter. "Guys I can survive moltens on tier 90" while every other builds and their mother are doing 110+ and laughing at your numbers.

 

TL;DR: If you can somehow spend a slot in your top tier build for EB and the orb its amazing; but archon doesn't use that anyways and that's the only top tier contender from the looks of it.

Share this post


Link to post
Share on other sites
15 hours ago, Yridaa said:

The orb of infinite depth was buffed at least, which is an extremely dramatic buff (60% DR to 80% DR, basically doubling the toughness). If you can combine that with Halo of Karini which also got its toughness doubled you are looking at the most tanky build in the entire game. But if you can't get an Explosive Blast build to go above tier 90 (I'm not sure how high it is on PTR right now with the buff, probably 80-85?) then toughness doesn't really matter. "Guys I can survive moltens on tier 90" while every other builds and their mother are doing 110+ and laughing at your numbers.

As of the set of changes prior to this one, there was a 99 clear with a Firebird's Explosive Blast build. He had a Primal main hand, but people will have that on live too. Seems like it could be kind of competitive, depends on the other changes. 

Share this post


Link to post
Share on other sites
25 minutes ago, Blainie said:

As of the set of changes prior to this one, there was a 99 clear with a Firebird's Explosive Blast build. He had a Primal main hand, but people will have that on live too. Seems like it could be kind of competitive, depends on the other changes. 

That's quite a bit higher than I expected, still I wonder how well he'd do with his paragon levels as Archon. And with these set changes, dropping from 250% to 200% will cause a drop of ~1-2 grifts.

 

Chantodo got a very considerable buff in the PTR overall and the latest changes to vyr could potentially push it into mid/end of the 110 bracket.

 

That said, I will probably try out a way to get deathwish to work one way or another with one of the other sets even though it's competing directly with other great weapons and the kanai cube slot. Perhaps a glorified EB build. /shrug

 

Edit: I'm just so tired of archon all these seasons Q_Q

Edited by Yridaa

Share this post


Link to post
Share on other sites
8 minutes ago, Yridaa said:

That's quite a bit higher than I expected, still I wonder how well he'd do with his paragon levels as Archon. And with these set changes, dropping from 250% to 200% will cause a drop of ~1-2 grifts.

Oh, yeah, he's completely blown that EB out of the water. He's done 110+ with other builds, I think DMO Frozen Orb and Firebird's Meteor were top.

Share this post


Link to post
Share on other sites
16 hours ago, Notoriousthf said:

And still nothing for phalanx...

With LoN remaining fairly meh, looks like any chance of Phalanx being in builds is pretty low :(

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Diablo 3 celebrates 10 years today. Blizzard announced they're making Echoing Nightmare a permanent feature in the game and a mid-season buff will result in double bounties from now until Season 26 ends.
      You'll also receive double twice the Horadric Caches you would normally receive after completing 5 bounties.
      (Source)
      Exactly 10 years ago today, brave Nephalem arrived in the town of New Tristram to investigate a falling star. This discovery would give way to a divine ally and a quest to stop a sinister plot to destroy Sanctuary and the High Heavens. Even after the final blow was struck, and Diablo defeated, these same valiant Nephalem continued to protect those in need. We—and Sanctuary—thank you for your decade-worth of valor, dedication, and your vanquishing of endless nightmarish threats to have been birthed by the Burning Hells.
      Remember, this 10-year milestone for Diablo III was made possible by YOU, Nephalem, many of whom have spent countless hours demon-slaying, looting, and creating memorable moments to look back on. To show our undying appreciation for the support of more than 65 million Nephalem worldwide over the past 10 years, we have an exciting announcement for the Echoing Nightmare and will be providing a mid-season buff. But first, we want to thank you once more for celebrating the 10th anniversary of Diablo III with us!
      Echoing Nightmare Update

      Since Season 26 began, many Nephalem have sought to avenge their fallen allies in the Echoing Nightmare. We have received positive feedback around the Echoing Nightmare and are truly glad to see you’ve enjoyed battling the horrors of Nephalem’s past while gaining experience and powerful loot along the way.
      Therefore, the Echoing Nightmare will become a permanent feature in Diablo III. Creating challenging, new, and exciting end-game experiences is always top of mind for us, so we’re excited to be keeping this experience around for good. This experience will be available for year-round play. If you have not had the opportunity to try the Echoing Nightmare out yet, get a taste of what it entails from our Season 26 blog.
      Mid-Season Double Bounties Event

      The reward for hunting down some of Sanctuary’s most wanted just got a little sweeter! All bounties will be doubled from now until Season 26 ends. Here’s a breakdown of how you’ll have the chance to score more Legendary loot, such as the coveted Ring of Royal Grandeur.
      After completing all five bounties in an act, you will be rewarded with twice the Horadric Caches you would normally receive, as dictated by the difficulty level you’re playing on. Reward drop rates will remain unchanged during this event. But more caches mean more opportunities to obtain that essential piece of gear that will bolster your Nephalem’s build. For a refresher on the bounty-exclusive Legendary items that may be obtained from Horadric Caches, check out our Game Guide.
      There are many hardy foes peppered throughout Sanctuary for you to collect the bounty on—venture forth and dare to lay claim to the spoils!
      Immortalize Ten Years of Diablo III
      Diablo III will only turn 10 once. Adorn your wall with imagery forged from the Burning Hell’s finest artisans by getting the exclusive 10th Anniversary Diablo III artwork. Make haste, Nephalem, they’re HOT!
    • By Staff
      Season 26 has arrived and we have all the class and build guides ready to get you started farming those perfect gear sets! The season brings a new activity with it, the first in a very long time, as it also makes imbuing ancients much easier than before. If you want to find out more about it, you can check out our Season 26 compenduim. 
      On to the actual guides, there are plenty of new builds on top for some of the classes, so let's get into it.

      Barbarian:
      Leveling and Fresh 70 Guide
      Support GR Build with Raekor and HotNS Sets (Top) Boulder Toss Build with the Raekor Set (Top) Rend Build with Wrath of the Wastes Set (Top) Hammer of the Ancients GR Build With LoD (Top) Frenzy Build with the Horde of the Ninety Savages Set (High) Leap/Earthquake Build with Might of the Earth Set (High) Seismic Slam Build with Might of the Earth Set (High) Hammer of the Ancients Build with the Immortal King Set (Mid ) Furious Charge Build with Immortal King and Raekor Sets (Low)  

      Crusader:
      Leveling and Fresh 70 Guide
      Heaven's Fury Build with Aegis of Valor Set (Top) Thorns Bombardment Build with Akkhan and Invoker Sets (High) Bombardment Build with Legacy of Dreams Set (High) Thorns Build with Invoker Set (High) Sweep Attack Build with Roland's Set (High) Blessed Shield Build with Legacy of Dreams (Mid) Condemn Build with Legacy of Dreams (Mid) Condemn Build with Akkhan Set (Mid) Blessed Hammer (Hammerdin) Build with Seeker of the Light Set (Mid) Fist of the Heavens Build with Aegis of Valor Set (Low) Shield Bash Build with Roland's Set (Low)  
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Support Build with Gears of Dreadlands/Marauder (Top) Multishot Build with Marauder Set (Top) Cluster Arrow Build with Marauder Set (High) Impale Build with Shadow's Mantle (High) Hungering Arrow Build with Gears of Dreadlands  (High) Rapid Fire Build with Natalya's Vengeance  (High) Rapid Fire Build with Legacy of Dreams  (High) Multishot Build with Unhallowed Essence Set (Mid) Sentry Build with Natalya's and Marauder Set (Mid) Rain of Vengeance Build with Natalya's Set (Low) Grenade Build with Unhallowed Essence Sets (Low) Chakram Build with Unhallowed Essence Set (Low)  
      Monk:
      Leveling and Fresh 70 Guide
      Mystic Ally Build with Inna's Mantra Set  (Top) Support Build with Inna's Mantra Set  (Top) Wave of Light Build with Legacy of Dreams (High) Tempest Rush Build with the Patterns of Justice Set (High) Tempest Rush Build with Sunwuko Set (High) Wave of Light Build with Sunwuko Set  (Mid) Seven-Sided Strike Build with Uliana's Stratagem Set  (Mid) Lashing Tail Kick Build with Sunwuko Set  (Mid) Crippling Wave Build with Raiment and Shenlong Sets  (Low) Lashing Tail Kick Build with Legacy of Dreams  (Low)
       
      Necromancer:
      Leveling and Fresh 70 Guide
      Necromancer Support Build With Pestilence Set (Top) Corpse Explosion Build with Legacy of Dreams (Top) Army of the Dead Build with Rathma Set (High) Corpse Lance Build with Legacy of Dreams Set (High) Poison Scythe Build with Legacy of Dreams (High) Bone Spear Build with the Masquerade set (Mid) Corpse Explosion Build with Inarius Set (Mid) Generator Build with Grace of Inarius Set (Mid) Blood Nova Build with Legacy of Dreams (Mid) Skeletal Mage Singularity "Rat" Build with Legacy of Dreams (Low) Corpse Lance Build with Pestilence or Trag'Oul Set (Low) Corpse Explosion Build With Trag'Oul and Jesseth Sets (Low) Thorns Skeletons Build with Legacy of Dreams (Low)
       
      Witch Doctor:
      Leveling and Fresh 70 Guide
      Corpse Spiders Build with Spirit of Arachyr Set (Top) Carnevil Poison Dart Build with Zunimassa Set (Top) Spirit Barrage Build with the Mundunugu's Regalia Set (High) Carnevil Dagger of Darts Build with Legacy of Dreams (High) Spirit Barrage Build with Legacy of Dreams (Mid) Zombie Bears Build with Helltooth Set (Mid) Soul Harvest Build with Jade Harvester Set  (Mid) Firebats Build with Spirit of Arachyr Set (Mid) Gargantuan Build with Zunimassa Set (Low) Gargantuan Build with Helltooth Set (Low)
       
      Wizard:
      Leveling and Fresh 70 Guide
      Explosive Blast Build with Firebird Set (Top) Flame Blades Build with Firebird Set (Top) Energy Twister Build with Legacy of Dreams (High) Mammoth Hydra Build with Legacy of Dreams (High) Frost Hydra Build with Typhon's Veil (High) Archon Build with Vyr Set (Mid) Energy Twister Build with DMO Set (Mid) Frozen Orb Build with Legacy of Drea (Mid) Frozen Orb Build with DMO Set (Mid) Frozen Orb Build with Tal Rasha (Low) Arcane Orbit Build with DMO Set (Low) Explosive Blast Farming Build with Tal Rasha Set (Low)  
      We hope you have fun in the new season, and you can check out the full patch notes here.
    • By Staff
      Season 26 starts later today and introduces a new game mode called Echoing Nightmare. Find out which builds to play based on your preferred playstyle!
      Solo Greater Rift Push Build Rankings for Season 26
      If you prefer playing alone and would like to push some rifts, we recommend you the following builds for each class with more builds listed in our solo Greater Rift pushing guide.
      Barbarian: Wrath of the Wastes Rend Build Crusader: Aegis of Valor Heaven's Fury Build Demon Hunter: Marauder Sentry Arrow Build Monk: Inna Mystic Ally Monk Build Necromancer: LoD Singularity Mage Necromancer Build Witch Doctor: Arachyr Corpse Spider Build Wizard: Firebird Flame Blades Build Speed Farming Tier Lists for Season 26
      If you prioritize speed-clearing bounties, Greater Rifts, or Torment 16 standard rifts in Season 26, we recommend you the following builds.
      S-Tier: Inna Mystic Ally Monk, GoD Hungering Arrow Demon Hunter A-Tier: Marauder Sentry Demon Hunter, Wrath of the Wastes Rend Barbarian, LoD Wave of Light Monk, LoD Bombardment Crusader, Patterns of Justice Tempest Rush Monk, Mundunugu's Regalia Spirit Barrage Witch Doctor, LoD Singularity Mage Necromancer B-Tier: Impale Demon Hunter, Horde of the Ninety Savages Frenzy Barbarian, Aegis of Valor Heaven's Fury Crusader. For more details, check out our speed farming and rankings guide.
      The Group Meta for Season 26
      Grouping in Diablo 3 provides undeniable benefits such as a more efficient means of gaining power and resources. In this section, you will find a list of builds that provide certain advantages for groups. You can find a list of the best compositions in our group meta overview.
      Best Group Trash Killers Builds for Season 26 Best Group Rift Guardian Killer Builds Best at Grouping are Support Barbarians with their Ancient Spear and other classes that utilize items like The Executioner and Strongarm Bracers. Best Tank Support for Season 26 is Inna Support Monk! The best class for Experience Farming is Wrath of the Wastes Rend Barbarian since Barbarians can move extremely fast while dealing consistently high AoE damage. The best DPS Buff provider goes to Support Demon Hunter. Best Builds for Echoing Nightmare Game Mode
      Season 26 adds a new game mode rather than a Season theme. Check out our Echoing Nightmare guide to learn more. Below, you will find a list of best builds for Echoing Nightmare by Deadset.

      Best build — Marauder Sentry/Multishot Demon Hunter Good builds — AoV Fist of Heavens Crusader, Natalya/Marauder Sentry Demon Hunter, Inna Mystic Ally Monk, LoD Wave of Light Monk, Sunwuko Wave of Light Monk Decent builds — Wastes Rend/Whirlwind Barbarian, Raekor Boulder Toss Barbarian, MotE Leapquake Barbarian, MotE Seismic Slam Barbarian, LoD Bombardment Crusader, AoV Heaven's Fury Crusader, GoD Hungering Arrow DH, Unhallowed Essence Multishot DH, Mundunugu Spirit Barrage WD, Typhon Hydra Wizard Acceptable builds — Immortal King HotA Barbarian, LoD HotA Barbarian, LoD Blessed Shield Crusader, Shadow Impale DH, PoJ Tempest Rush Monk, SWK Tempest Rush Monk, Uliana SSS Monk, LoD Corpse Explosion Necromancer, Arachyr Corpse Spiders WD, LoD Spirit Barrage WD, Vyr Archon Wizard, LoD Frozen Orb Wizard, LoD Hydra Wizard
    • By Stan
      Season 26 begins on Friday, so don't forget to wait and complete this week's Challenge Rift until then.
      Challenge Rifts provide you with various important Seasonal crafting materials, which is why you should wait until Season 26 starts this Friday on April 15 before you complete this week's rift.
      You will find more information about Season 26 here.
    • By Staff
      Season 26 in Diablo 3 starts on April 15, at 5 PM (PDT/CEST/KST). Here's Blizzard's official preview of the new Season and Patch 2.7.3.
      Rewards for the Season 26 Journey include a new Rakkis' Rememberance portrait and a Toothsome Trooper pet.

      The official patch notes have been updated multiple times throughout testing. You can read the most recent iteration below.
      (Source)
      Season 26 will begin on April 15, at 5 PM (PDT/CEST/KST) shortly after our next Diablo III update. Read on to learn more about the season theme and balance changes coming in Patch 2.7.3. We are expecting this update to be released on April 12.

      Table of Contents
      Season Theme Season Cosmetic Rewards Season Journey Rewards Season Conquests Haedrig's Gifts Patch Notes Seasons Greater Rift Updates Items Bug Fixes New Season Theme
      The souls of heroes defeated in the eternal struggle against evil call for aid! Astute Nephalem will listen to the petrified screams of the dead, and find themselves attuned to the last agonizing moments of the departed. Will these Nephalem heed the whispers of atonement of fallen heroes and survive their echoing nightmare? Or will they be forever trapped, becoming just another fallen Nephalem? Only time will tell...
      In Season 26, we introduce the Echoing Nightmare. This is our first Seasonal Theme that introduces a new activity to the game. In the Echoing Nightmare, players will experience an intense, densely packed, increasingly challenging event that stretches their ability to stay in the fight as long as possible. We found inspiration in Orek's warning, "Many Nephalem have stood where you are now, but few succeeded in overcoming the trials." The Echoing Nightmare explores what happened to those Nephalem who did not succeed.

      Return to Top
      Seasonal Cosmetic Rewards
      Beginning with Season 17, we began reintroducing previous rewards to make them available to players who may have missed them the first time around. For Season 26, this means awards originally available from Season 14 are returning. In addition to the Boots and Pants slots of the exclusive Conqueror Set, a series of portrait frames themed around the enigmatic Tal Rasha will be available. For the nephalem hero who wants to embody the spirit of Justice, a pennant dedicated to everyone’s favorite archangel will also be available. Just remember—you cannot judge Justice itself!

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Endure The Fall of the Nephalem and complete the Season 26 Guardian Journey to earn the Rakkis’ Remembrance portrait and the Toothsome Trooper pet.

      Return to Top
      Season Journey Rewards
      If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of five stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
      Complete a level 70 Torment XIII Rift in under 5 minutes Complete Greater Rift 60 solo Kill Greed on Torment XIII Kill the Butcher at level 70 in Torment XIII in under 30 seconds Reforge a Legendary or Set item Augment an Ancient item with a Level 50 or greater Legendary Gem Level three Legendary Gems to 55 Complete two Conquests Return to Top
      Seasonal Conquests
      Speaking of Conquests, we’re rotating those, too! Returning for the Season of Greed is Avarice and Avarita, where every gold piece you find will count! Speed Demon and Need for Speed will ask you to kick it into full gear in your Nephalem Rift runs. On a Good Day and I Can’t Stop will congratulate high ranking Legendary Gems. Finally, for the solo crowd, Divinity and Lionhearted will ask you to climb Greater Rift heights by your lonesome, while Years of War and Dynasty challenge your game mastery of at least six classes.

      Return to Top
      Haedrig’s Gift
      Finally, just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 26:
      Barbarian – The Legacy of Raekor Crusader – Armor of Akkhan Demon Hunter – Embodiment of the Marauder Monk – Inna’s Reach Necromancer – Pestilence Master’s Shroud Witch Doctor – Zunimassa’s Haunt Wizard – Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you will find the patch notes for the upcoming update for Diablo III, Patch 2.7.3

      Table of Contents:
      Seasons Greater Rift Updates Items Bug Fixes and Misc Updates Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      Seasons
      Season 26 introduces the Echoing Nightmare, an optional and rewarding end-game challenge where players fight within the memories of Nephalem who fell in a Greater Rift. Today’s Nephalem must stand their ground until they are inevitably Overwhelmed or defeated. Players must collect a Petrified Scream from defeated Greater Rift Guardians to gain entry to the Echoing Nightmare. Transmuting a Petrified Scream in Kanai's Cube summons a portal that players can enter to face the horrors of the Nephalem's past.
      Season Theme Details:
      Petrified Screams and the Echoing Nightmare can only be accessed with seasonal characters. Only one player is required to transmute a Petrified Scream to open an Echoing Nightmare in a multiplayer game. Similar to a boss encounter, all players in a multiplayer game must accept a prompt to enter. While within an Echoing Nightmare, the difficulty scales as players progress in the encounter. Players can progress faster by defeating monsters quickly. Players receive the following rewards upon completing an Echoing Nightmare: EXP, Legendary Items, Blood Shards, Gems, and a new Legendary Gem, Whisper of Atonement. The Whisper of Atonement is a Legendary Gem used exclusively for Augmenting Ancient Legendary items. It drops pre-ranked based upon the player's performance in the Echoing Nightmare. Rare monsters now spawn within an Echoing Nightmare. Meteors now fall from the sky. Hellish Machinations now appear, which spawn streams of Exploding Lunatics. Rift Guardians now spawn. Increased the frequency of which monsters spawn. Updated the Shadow Clone explosion to better reflect the area of effect. The exit timer has been increased to 60 seconds. Increased the possible rank a Whisper of Atonement can drop to 125 based on the Tier completed. Monsters in Echoing Nightmares can no longer be Frozen, Stunned, Rooted or Knocked Back. Fixed a bug that caused Conduit Shrines to deal less damage than intended. New Updates (Post-PTR)
      Monsters from the Echoing Nightmares no longer drop gold, items or health globes. Adjusted the damage done by Exploding Lunatics and Meteors to be more deadly. Adjust Meteor and Fallen Lunatic Molten damage to be Physical. Adjusted the difficulty of Tiers 100+. Replaced the Shield Pylon with a Speed Pylon. Adjusted the EXP rewarded by Echoing Nightmares to be aligned with Greater Rift turn-in rewards. Reduced the Echoing Nightmare closing timer to 30 seconds. Prevented Echoing Nightmares from being opened in games lower than level 70. Adjusted Exploding Lunatic and Meteor damage to Physical. Adjusted the drop rate of Petrified Screams from Greater Rift Guardians. Return to Patch Notes Table of Contents
      Return to Top
      Greater Rift Updates
      We wanted to improve the Greater Rift experience through quality of life updates, balance changes and addressing community feedback. We reviewed all of the maps and monsters that appear in Greater Rifts and reworked the probabilities overall to make sure players spend more time with the content they enjoy. Less spaghetti and more chickens!
      Orek's Dream: Greater Rifts have a small chance to roll as Orek's Dream. These dreamlike rifts have a curated list of maps and monster compositions.
      3 maps have been added and 2 maps have been removed from the Greater Rift pool. Added: Fields of Misery, Desolate Sands and Briarthorn Cemetery Removed: Sewers of Caldeum, and Hidden Aqueducts The probability of Greater Rift maps has been adjusted. The probability of monster groups has been adjusted. The following monsters have been adjusted to grant more progression and EXP within Greater Rifts. Blazing Guardians Smoldering Guardians Frost Guardian Noxious Guardian Shock Guardian Blood Clan Spearman Dark Moon Clan Impaler Moon Clan Impaler Blood Clan Impaler Ice Clan Impaler Hell Witch Vile Temptress Players can speak to Orek to close an active Greater Rift. This option is only available when in a single player game. Further increased the progression granted by some monsters in Greater Rifts. Additionally, increased the progression granted by Fallen Shaman, Fallen Conjurer, Fallen Prophet and Fallen Firemage. Updated visual effects upon entering an Orek's Dream. Updated the Orek's Dream vignette to be more pronounced. Return to Patch Notes Table of Contents
      Return to Top
      Items
      Barbarian
      Legacy of Raekor (4-piece Bonus): Furious Charge gains the effect of every rune and deals 1000% increased damage. For every 1% Life you are missing, the damage of your Ancient Spear is increased by 2%. Legacy of Raekor (6-piece Bonus): Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 5500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Arreat's Law: Weapon Throw and Ancient Spear deal 150-200% increased damage. Weapon Throw generates up to 25 50 additional Fury based on the distance of the enemy hit. The generated Fury can go above the maximum cap by 200 Fury. Ancient Spear refunds up to 25 50 Fury based on the distance of the enemy hit and resets your Fury cap to its base maximum. The Three Hundredth Spear: Increase the damage of Weapon Throw and Ancient Spear by 150-200%. The attack speed of Weapon Throw is increased by 200%. Skular's Salvation: Increase the damage of Ancient Spear by 150-200%. If your Ancient Spear - Boulder Toss hits 5 or fewer enemies, the damage is increased by 100%. Crusader
      Thorns of the Invoker: The attack speed of Punish and Slash are increased by 100% and deal 67,500% of your Thorns damage. Norvald's Fervor: Gain 200% increased damage while using Steed Charge and for 5 seconds after it ends. Monk
      All Mystic Allies spawned by Inna's Mantra 6-piece bonus now have their duration refreshed with each attack. Mystic Ally - Fire Ally: Mini allies now have Passability. Mystic Ally - Earth Ally: Earth Ally boulders speed has been increased. Boulders always leash to the player regardless of how many monsters are on screen. Prevented Earth Ally boulders from being slowed by missile dampening. Bindings of the Lesser Gods: Enemies hit by your Cyclone Strike take 150%-200% more damage from your Mystic Ally for 5 seconds. Return to Patch Notes Table of Contents
      Return to Top
      Bug Fixes | 2.7.3
      Prevented players from changing difficulty while an Echoing Nightmare is active. Fixed a bug where Boon of the Hoarder allowed gold to drop in Echoing Nightmares. Fixed a bug where Orek's Dream vignette sometimes goes away on Shrouded Moors and Festering Woods when entering anything other than level 1. Fixed a bug that caused Orek's Dream opening VFX to display inconsistently. Return to Patch Notes Table of Contents
      Return to Top
×
×
  • Create New...