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Stan

Hotfix Patch Notes: Oct 2

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Blizzard released the first batch of hotfixes for the Ana patch.

Blizzard LogoBlizzard (Source)

Bug Fixes

AI

  • Heroes: Fixed a bug that could cause AI Heroes to walk through an enemy base, rather than path around it, when attempting to escape in a lane.
  • Minions and Mercenaries: Fixed an issue causing Minions and Mercenaries to ignore some summoned units, including:
    • Gazlowe’s Rock-It! TurretRock-It! Turrets
    • Probius’ Photon CannonPhoton Cannons
    • Tychus’ Drakken Laser DrillDrakken Laser Drill

Battlegrounds

  • Infernal Shrines: Punishers in mid lane will no longer occasionally become stuck prior to reaching the enemy Keep.
  • Volskaya Foundry: A Mercenary Camp’s respawn timer will no longer suddenly appear and begin counting down if that camp has only been partially cleared.

Heroes, Abilities, and Talents

  • Brightwing: Phase ShiftPhase Shift will no longer be placed on full cooldown when interrupted by Root, Silence, or Polymorph effects.
  • D.Va: Will no longer become permanently stuck after colliding with Structures or Terrain after using BoostersBoosters.
  • Diablo: The Devastating ChargeDevastating Charge Talent will now correctly apply its bonus damage to enemies stunned by Shadow Charge.
  • Falstad:TailwindTailwind’s Movement Speed buff will now correctly be placed on cooldown after taking damage.
  • Gazlowe: Rock-It! TurretRock-It! Turrets will now correctly grant allied vision of the area around their placement locations.
  • Lt. Morales: Fixed an issue which allowed the Medivac DropshipMedivac to move toward and pick up allied Heroes on the way to its intended destination.

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7 hours ago, Donir said:

THANK YOU. But wasnt there a Rehgar bug about his wolf form or something too?

Seems that his feral lunge doesn't work correctly. Judging by the informations I have, instead of charging in and dealing damage it only pushes you closer to the target and cancels wolf form. 
Also have the feeling that i read about it in the patch notes. Maybe they thought they fixed it and put it in but removed it when they found out the fix did not work.

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17 hours ago, Stan said:

Falstad:TailwindTailwind’s Movement Speed buff will now correctly be placed on cooldown after taking damage.

damn, I had so much fun exploiting this

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