Stan

Patch 7.3.2 Legion Legendary Items Guide

Sign in to follow this  

38 posts in this topic

vdxnXyk.jpg

In Patch 7.3.2, Legendary items can be upgraded to item level 1,000. Blizzard also added Legendary tokens and a ring that empowers traits from the Netherlight Crucible.

Upgrading Legendary Items

In Patch 7.3.2 Legendary items can be upgraded to item level 1,000. The Cursed Shard quest is started by looting Cursed ShardCursed Shard. The item has a variety of sources. It can drop in LFR or you can get it by doing the first Random Heroic Dungeon of the day. Once you bring it to Arcanomancer Vridiel in Dalaran, you will get 10 Wakening Essences. Collect 50 Wakening Essences to get Awoken Titan EssenceAwoken Titan Essence and upgrade a Legendary item to 1,000.

Sources

The Kirin Tor emissary bag did not reward any essences on PTR, but this can be random and needs further confirmation. Maybe they can only be collected from Argus faction bags. Antorus bosses drop a random amount of essences. Garothi Worldbreaker dropped 4 in LFR.

Source Amount Status
Mythic Order Hall Cache (Once a week) 20 Wakening Essences Confirmed
Antorus Bosses (Each boss) Wakening Essences (LFR 1st Boss) Confirmed
Emissary Bag (Complete 5 World Quests) Wakening Essences Amount TBA
First Random Heroic Dungeon (Once a day) Wakening Essences Confirmed

Weekly PvP Quests (2v2, 3v3, 10v10)

Wakening Essences Amount TBA
Cursed ShardCursed Shard (The Cursed Shard quest / one-time-only) 10 Wakening Essences Confirmed

New Legendary Items

Two Legendary item will be added in Patch 7.3.2. The legendary ring will be available to players that defeat Argus the Unmaker on Normal difficulty or higher and the trinket is a drop from Argus the Unmaker. The ring's affix increases the effects of Light and Shadow powers from the Netherlight Crucible by 50%. You can find more information in our Netherlight Crucible guide.

Recently, Blizzard updated one of the Path of the Titans trinkets (Aman'Thul's WisdomAman'Thul's Vision) to item level 1,000 and now it is a Legendary item that does not count toward the 2 Legendary cap. Path of the Titans trinkets can be upgraded with Pantheon's BlessingPantheon's Blessing up to item level 1,000, so we're not sure yet, if all trinkets will be of Legendary quality after upgrading them to the maximum item level. More information can be found here.

Item Effect Source
Aman'Thul's WisdomAman'Thul's Vision
Approximately 1.4 procs per minute

Your spells and abilities have a chance to grant you 6,716 Speed, Avoidance, and Leech for 12 sec.

Aman'Thul's Grandeur
When empowered by the Pantheon, your Intellect is increased by 6,700 for 15 sec.

Drops from Argus the Unmaker. The item is not listed in the standard Legendary loot tables.
Insignia of the Grand ArmyInsignia of the Grand Army Increase the effects of Light and Shadow powers granted by the Netherlight Crucible by 50%. The Death of a Titan (Quest) - Defeat Argus the Unmaker on Normal difficulty or higher.

Legendary Tokens

Patch 7.3.2 adds new Legendary tokens to help keep gameplay on your main rewarding. Legendary tokens will start dropping when you collect ALL Legendary items on your class, in other words, on your main. Collecting ALL Legendary items designated for a single specialization won't suffice. Legendary tokens are BoA, so they can be sent to your alts (even when they are on a different realm). Use them to discover a random Legendary item.

Class Item Effect
Death Knight Bone-Wrought Coffer of the DamnedBone-Wrought Coffer of the Damned Identify LegendaryIdentify Legendary
Demon Hunter Demonslayer's Soul-Sealed SatchelDemonslayer's Soul-Sealed Satchel Identify LegendaryIdentify Legendary
Druid Living Root-Bound CacheLiving Root-Bound Cache Identify LegendaryIdentify Legendary
Hunter Deepwood Ranger's QuiverDeepwood Ranger's Quiver Identify LegendaryIdentify Legendary
Mage Spell-Secured Pocket of Infinite DepthsSpell-Secured Pocket of Infinite Depths Identify LegendaryIdentify Legendary
Monk Hand-Carved Jade PuzzleboxHand-Carved Jade Puzzlebox Identify LegendaryIdentify Legendary
Paladin Light-Bound ReliquaryLight-Bound Reliquary Identify LegendaryIdentify Legendary
Priest Coffer of Twin FaithsCoffer of Twin Faiths Identify LegendaryIdentify Legendary
Rogue Hollow Skeleton KeyHollow Skeleton Key Identify LegendaryIdentify Legendary
Shaman Giant Elemental's Closed Stone FistGiant Elemental's Closed Stone Fist Identify LegendaryIdentify Legendary
Warlock Pocket Keystone to Abandoned WorldPocket Keystone to Abandoned World Identify LegendaryIdentify Legendary
Warrior Stalwart Champion's War ChestStalwart Champion's War Chest Identify LegendaryIdentify Legendary

FAQ

  • You can start collecting Wakening Essences right away when Antorus opens. You don't need to loot Cursed ShardCursed Shard or accept any quests first.
  • All Legendary items that drop after Antorus opens will have item level 1,000.
  • All crafted Legendary items will be of item level 1,000 by default when Antorus opens.
  • Awoken Titan EssenceAwoken Titan Essence is used to upgrade a single Legendary item to item level 1,000. You need to collect more Wakening Essences in order to upgrade additional Legendary items.
  • Legendary tokens won't drop unless you collect ALL legendary items on your class.
  • Blizzard mentioned in the latest Q/A that the team is closely monitoring the drop rate of Legendary items. Two legendaries are a standard for raiding, so they may increase the drop rate of the first few Legendary items on a character.
  • At the moment, Blizzard has no plans to increase the Legendary item cap to 3.

If you have any questions feel free to leave them in the comments.

  • Like 1

Share this post


Link to post
Share on other sites

All legendary items for a class? So not only will I need to start playing disc, I will need to get all disc legendaries?

 

Urghhhhhhhhhhhhhhhh

Share this post


Link to post
Share on other sites

You can change loot spec without playing disc.
 

I am more curious as to how the tokens "transform". Let's say I have all legendaries for my DH and a token just dropped. Will it be a random class token that never changes or wIll it be a DH token that automatically changes into a DK token when I mail it to my DK alt?

  • Like 1

Share this post


Link to post
Share on other sites
5 minutes ago, idiotix said:

You can change loot spec without playing disc.
 

It will still take forever though, especially with all-class/all-spec legendaries pushing down the drop rate. :(

 

5 minutes ago, idiotix said:

Let's say I have all legendaries for my DH and a token just dropped. Will it be a random class token that never changes or wIll it be a DH token that automatically changes into a DK token when I mail it to my DK alt?

My understanding is that it's the former.

Edited by Ashiraya
  • Sad 1

Share this post


Link to post
Share on other sites

The tokens are really pointless to work towards to, don't bother. They are for people who already have a main that has all legendaries for their class.

If you have an alt you really want legendaries for, you would be better served by just playing that alt directly.

  • Like 2

Share this post


Link to post
Share on other sites

Ouch..that seems kind of counter-intuitive, giving players a semblance of control through a random token...
Oh well, I suppose I don't have to worry about it, coz my main is a druid (4 specs to go through)  lolz~

Share this post


Link to post
Share on other sites
3 hours ago, idiotix said:

Ouch..that seems kind of counter-intuitive, giving players a semblance of control through a random token...
Oh well, I suppose I don't have to worry about it, coz my main is a druid (4 specs to go through)  lolz~

Its not designed for that. Its literally just a way for players who have maintained the same main for the entire expansion to still get legendary rewards for playing without feeling like their time is wasted on their main.

  • Thanks 1

Share this post


Link to post
Share on other sites

By the way, you don't even have to change your loot spec to receive legendaries of the other specs. Once you have received all the legendaries in one spec, the others begin dropping at random whether you want it or not.

  • Like 3
  • Thanks 2

Share this post


Link to post
Share on other sites

So another shit addition to an already shit system. Marvelous.

I care much more about most alt legendaries than I do the legendaries for my never-played specs such as tank.

  • Sad 1

Share this post


Link to post
Share on other sites

Great news about essence, it will easy to farm it and boost that 2-3 legendaries what is the most important for raiding.

About tokens.. this is ridicoulos. I play on my new account since august, i have 450 hrs played gametime on my main warlock, what is i think a lot, and still don't have all legendaries for my main affliction spec after i do all emissary, clearing every week all actual and old content. So really?! I'm really hope this is not a final concept. 

  • Sad 1

Share this post


Link to post
Share on other sites
2 hours ago, cloudy09 said:

When i have all leggys for my Monk will then the tokens drop randomly for different classes on my monk?

I think it will use a smart system to determine alt classes on your account.

Share this post


Link to post
Share on other sites
21 minutes ago, Stan said:

I think it will use a smart system to determine alt classes on your account.

Or it will be like the unsullied tokens, and give you shit you may not ever need :P

  • Like 1

Share this post


Link to post
Share on other sites
17 minutes ago, AfflictionMurlock said:

Or it will be like the unsullied tokens, and give you shit you may not ever need :P

Lol, can't even imagine that. You get this token for a class you don't even have. You level it up only to find out that you got a bad utility Legendary :D.

  • Haha 1

Share this post


Link to post
Share on other sites
1 minute ago, Stan said:

Lol, can't even imagine that. You get this token for a class you don't even have. You level it up only to find out that you got a bad utility Legendary :D.

Knowing Blizzard, that is very much something they would do. xD

  • Haha 1

Share this post


Link to post
Share on other sites

Why so much hate for the legendary tokens?
I barely do anything and already have one legendary left to get on my main, those tokens are also still not coming right now. I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...and as said, I am doing MUCH less than I SHOULD be doing, considering trying to get better in myth progress.
When it comes to "now I need to play [other specc] to get the rest".....no you don't.
You don't even need to change your lootspecc. When you have all legendaries for one specc, you just get the other specc legendaries when a new one drops, happened multiple times now.
(e.g. outlaw back and bracers when specced and lootspecced subtlety)

They are adding a feature to give your twinks legendaries...and there's still people complaining...

Share this post


Link to post
Share on other sites
32 minutes ago, Suoson said:

Why so much hate for the legendary tokens?
I barely do anything and already have one legendary left to get on my main, those tokens are also still not coming right now. I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...and as said, I am doing MUCH less than I SHOULD be doing, considering trying to get better in myth progress.
When it comes to "now I need to play [other specc] to get the rest".....no you don't.
You don't even need to change your lootspecc. When you have all legendaries for one specc, you just get the other specc legendaries when a new one drops, happened multiple times now.
(e.g. outlaw back and bracers when specced and lootspecced subtlety)

They are adding a feature to give your twinks legendaries...and there's still people complaining...

People are complaining because you MUST HAVE ALL LEGENDARIES FOR YOUR CLASS before these tokens will ever start dropping, which in my opinion, is a terrible idea. Just let them drop randomly like Unsullied tokens, albeit, at a MUCH lower rate. Problem fixed. Why Blizzard has to make everything as frustrating as possible is beyond me...

  • Like 1

Share this post


Link to post
Share on other sites
44 minutes ago, Suoson said:

Why so much hate for the legendary tokens?
I barely do anything and already have one legendary left to get on my main, those tokens are also still not coming right now. I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...and as said, I am doing MUCH less than I SHOULD be doing, considering trying to get better in myth progress.
When it comes to "now I need to play [other specc] to get the rest".....no you don't.
You don't even need to change your lootspecc. When you have all legendaries for one specc, you just get the other specc legendaries when a new one drops, happened multiple times now.
(e.g. outlaw back and bracers when specced and lootspecced subtlety)

They are adding a feature to give your twinks legendaries...and there's still people complaining...

We complain because they do not fix the alt/new/returning player legendaries problem , it fixes a problem that doesn't even exist. A guy that has every single legendary on a character like you do is already playing a ton of hours so he won't really care that he needs to farm 2 legendaries to have another alt ready for raiding. A new/returning or casual player with alts though still needs to play RNG catch up with other raid members that already have their BIS legendaries while he doesn't have the time to farm on the side. Imagine i want to get back raiding in Legion and i have a generic legendary like sephuz while everyone else that was active has propably both BIS legendaries, i will never get a raiding spot until i farm and pray to RNG that i get my BIS and be able to match the dps of the other players.

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Suoson said:

I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...

I clean every raid on normal and heroic difficult every week (sometimes even LFR), do the dungeon world tour, a lot of WQs and some Mythic + runs, and I get one legendary per month if I'm lucky. 

This RNG garbage needs to go, and I hope this system won't be on the next expansion. 

Share this post


Link to post
Share on other sites
25 minutes ago, Syktris said:

I clean every raid on normal and heroic difficult every week (sometimes even LFR), do the dungeon world tour, a lot of WQs and some Mythic + runs, and I get one legendary per month if I'm lucky. 

This RNG garbage needs to go, and I hope this system won't be on the next expansion. 

Are you also killing argus rares like a maniac?

Share this post


Link to post
Share on other sites
2 hours ago, Suoson said:

Why so much hate for the legendary tokens?
I barely do anything and already have one legendary left to get on my main, those tokens are also still not coming right now. I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...and as said, I am doing MUCH less than I SHOULD be doing, considering trying to get better in myth progress.
When it comes to "now I need to play [other specc] to get the rest".....no you don't.
You don't even need to change your lootspecc. When you have all legendaries for one specc, you just get the other specc legendaries when a new one drops, happened multiple times now.
(e.g. outlaw back and bracers when specced and lootspecced subtlety)

(Are you a rogue, or was that just a random example?)

The hate is because as-is those tokens are completely unneeded. People have been asking for some way of catch-up for legendaries (and rightly so) so newer players could get into the game and compete more easily with those who have played 24/7 since the beginning of expansion, or to make rerolling/re-speccing less punishing.

Instead they ignore that completely and give more stuff to the 1% who definitely does not need more.

They wanted to massively increase the drop rate for the first two legendaries for a character and that's a step in the right direction if it makes both legendaries show up within the first week at 110, but that completely ignores the fact 95% of legendaries for your class suck compared to your BiS. Get unlucky with two bad legendaries? Better bring out your wallet and pay $60 for a 100 boost so you can quickly reroll that character and get it back to 110 and hope that one gets better legendaries, because every moment you spend more without your BiS is wasted. But maybe that's what they want.

 

Instead of recognizing the problem with legendaries they just keep giving more and more additions that only really benefit those who have already been lucky to begin with. Remember spec-specific BLP? Oh you got Prydaz and Roots as your first two legendaries? Well too bad, your BLP is shot for all specs. Got your two BiS spec-specific legendaries as your first two? Congrats, now you also get to have your first two legendaries for your off-specs easier.

Edited by Ammako
  • Like 1

Share this post


Link to post
Share on other sites

It would make more sense if legendary tokens started dropping when you already collected them all in one spec. That way if you did have them all for that spec, you'll still have a chance to get a legendary item for other specs or classes you play regularly especially when you need to keep your loot specialization set for a boss's item that can only drop for that spec (such as a trinket for dps spec vs healing trinks vs tank trinks). As it stands now, it's a slap in the face for the token system players have asked for since the inception of legendary items, including me. This is very disappointing and I hope everyone will take the time to let Blizzard know, civilly. 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Tides of Vengeance is available for playtesting and our hub contains all the latest information!
      Welcome to our Tides of Vengeance hub. Here, you'll find all the latest information about Battle for Azeroth's first content patch 8.1. We will keep the hub updated throughout PTR testing with the latest coverage.
      Introduction
      Patch 8.1 called Tides of Vengeance was pushed to PTR on September 21. Players are still unable to log in to the game right now (September 26). The patch will be released later this year.
      Latest Coverage
      This section contains contains the most recent coverage. Whenever there's a new PTR build, we'll move the previous builds down to the "Datamining Archive [PH]" section.
      Patch 8.1 Build #28151
      Patch 8.1 Build 28151: Overview Patch 8.1 Build 28151: Blood Elf Heritage Armor Patch 8.1 Build 28151: Marksmanship Hunter Changes Patch 8.1 Build 28151: Restoration Shaman Changes Patch 8.1 Build 28151: Marsh Hopper Mounts The Story of Varok Saurfang in Patch 8.1 Orc Running Animation Updated Patch 8.1 Content
      Blizzard recently announced improvements to Azerite Armor acquisition from Mythic+. You can find more details here. Heritage Armor will be added for non-Allied Races; Blood Elves & Dwarves are first on the list. There's no reputation grind behind this. If you're at max level and Exalted with Ironforge/Blood Elves, you can start the quest and complete a scenario to get your Heritage Armor. Reputation Paragon for BfA factions is coming. Champions of Azeroth reputation will be made account-wide. Incursions are a new feature similar to Legion assaults. Darkshore Warfront (Night Elves vs Forsaken theme) The outdoor zone will be updated just like Arathi Highlands with new quests, rares, etc. War Campaign continues with the Alliance leading a direct strike at the Zandalari Fleet. We can expect two new raids in 8.1: Siege of Zuldazar is a nine-boss raid where the foe is the opposing faction. Alliance players will join Jaina and her forces to fight their way up to the pyramid to confront Rastakhan. Horde players will try to defend the pyramid, fighting Jaina in the High Seas as the final boss. Crucible of Storms is a two-boss raid located under Shrine of the Storm that hints at Queen Azshara. It's Battle for Azeroth's "Trial of Valor" raid. Allied Races: Kul Tirans and Zandalari Trolls will become available for gameplay after the Siege of Zuldazar raid. You can find more details about how to unlock them here. Two New Islands: Jorundall (Vrykul-themed Island) & Havenswood (Gilnean-themed Island) Gnomeregan Pet Battle Dungeon Profession Changes New Scenarios Tyrande's Ascension - players will unlok new Night Elf Warrior customization options with dark eyes. Cooking Scenario with Nomi Unknown Tol Dagor Scenario Heritage Armor Scenarios Vol'jin's Story Continues - The Shadow Hunter is looking for answers s in 8.1 as he tries to figure out why he appointed Sylvanas for Warchief. Allied Races
      You will be able to unlock Legion Allied Races faster in Patch 8.1.
      Class Changes
      Multiple Classes are subject to changes in Patch 8.1. These include Elemental Shamans, Shadow Priests, and Protection Warriors. So far, Blizzard outlined plans for Elemental Shamans. They haven't decided what to do with Protection Warriors just yet.
      Elemental Shaman Changes Model Updates
      Draenei totems received new models with a higher polygon count in 8.1.
      Draenei Shaman Totems Model Update Interviews/Livestreams
      Game Director Ion Hazzikostas unveiled Patch 8.1 on September 18.
      Tides of Vengeance Livestream with Game Director Ion Hazzikostas Tides of Vengeance Live Developer Q&A with Game Director Ion Hazzikostas Datamining Archive [PH]
      As with previous patches, there's going to be a new PTR build every week and to keep things organized, we're going to post build overviews below.
      Patch 8.1 Build #28048
      Patch 8.1 Build 28048 Overview Patch 8.1 Build #27985
      Patch 8.1 Build 27985 Overview Patch 8.1 Build 27985: New Creature Models Patch 8.1 Build 27985: New Paladin Animations Patch 8.1 Build 27985: Solo Queue for Legion Raids Enabled Patch 8.1 Build 27985: Dwarf Heritage Armor Preview Patch 8.1 Build 27985: Siege of Zuldazar Weapons Patch 8.1 Build #27826
      Patch 8.1 Build 27826 Overview (Datamined Broadcast Text, Zones, Strings, Scenarios) *Spoilers* Patch 8.1 Build 27286: Vol'jin's Story Continues (Datamined Broadcast Text Analysis) *Spoilers* Patch 8.1 Build 27826: New Creature Models Patch 8.1 Build 27286: New Night Elf Warrior Customization Options Patch 8.1 Build 27286: New Druid Forms (Highmountain Tauren/Kul Tiran Moonkin Forms, Zandalari Aquatic Form) Patch 8.1 Build 27286: Kul Tiran Horse Racial Mount Patch 8.1 Build 27286: Nightsaber Mounts Patch 8.1 Build 27286: The Hivemind Mount Returns Patch 8.1 Build 27286: Vicious PvP Mounts Tides of Vengeance is Battle for Azeroth's first major content patch and we created a hub to keep track of everything.
    • By Stan
      Here's a preview of two toad mounts added in Patch 8.1 Build 28151.
      Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Toad mounts are finally coming in Tides of Vengeance, as Blizzard added two tints in the latest 8.1 PTR build. At this time, it's hard to tell the exact source of both mounts, but they could come from Glory of the Battle of Dazar'alor Raider or reputation paragon caches.
      Blue Marsh Hopper

      Yellow Marsh Hopper

      Mount Animations
      The toad mount jumps while running and has a cool /mountspecial animation!

      Game files also contain a green tint of the toad mount with no source indicated yet [PH].
      Spawn of Krag'wa

    • By Stan
      Bellular's video series of guides for new and returning players comes to an end with the final installment about abbreviations and terminology used in World of Warcraft.
      If you're new to the game and don't understand abbreviations used in chat or the game's terminology, check out the final video which covers most of them.
      New and Returning Player Guides
      Part One: What is World of Warcraft? Part Two: Character Creation Part Three: Movement & User Interface (UI) Part Four: Leveling Up & Mounts Part Five: Social Features & Communities Part Six: PvE Content Part Seven: PvP Content Part Eight: Additional Features Part Nine: Gearing Up & The Endgame
    • By Stan
      Blizzard agrees that earning Azerite Armor in Mythic+ feels overly based on luck and in Tides of Vengeance, players will have more control over the Azerite gear they earn through Mythic+.
      Blizzard is adding a new currency in Patch 8.1, which you'll earn from your weekly Mythic+ chest and from scrapping and disenchanting epic-quality Azerite Armor. The weekly chest will no longer reward Azerite Armor. Thaumaturge Vashreen will be selling caches that reward a random dungeon Azerite Armor piece for a given slot that will be separated by item level.
      To give players even more control over Azerite Armor, Vashreen will also offer ilvl 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at premium.
      Only Azerite Armor scrapped in 8.1 will yield the new currency. Vashreen's wares will increase accordingly when the second Mythic+ season starts.
      Blizzard (Source)
      Couple quick clarifications based on feedback so far: Only Azerite Armor that drops after Tides of Vengeance is released will scrap/disenchant into the new currency. Don't worry about hoarding the Azerite pieces you're earning now. When the next Mythic+ season starts, and item levels increase, the item levels of Thaumaturge Vashreen's wares will increase accordingly. We recognize that PvPers want more options and choice too. We're talking about that separately. Check out our Tides of Vengeance content hub for the latest Patch 8.1 information.
      Blizzard (Source)
      Throughout the discussions regarding Azerite Armor, there’s been a lot of talk about how you earn Azerite pieces from Mythic+ dungeons. Players have told us – and we agree – that the process of earning Azerite Armor through Mythic+ feels overly based on luck, and that there isn’t enough control in the players’ hands. Even with our bad luck protection systems in place, the sheer number of potential Azerite pieces you can get from the weekly chest means that trying to get ahold of a specific piece feels hopeless. That’s a problem we want to solve, and give you some control over the Azerite gear you earn through Mythic+. So here’s what we’re working on for Tides of Vengeance:
      First, we’re adding a new (as yet unnamed) currency, which you’ll earn from your weekly Mythic+ chest as well as from scrapping (or disenchanting) epic-quality Azerite Armor. This currency is rewarded in addition to the item in the chest (which can no longer be an Azerite piece), and the amount you earn will scale up exponentially based on the highest level Keystone you’ve completed. For example, completing a level 10 Keystone will reward you with about three times as much as clearing a level 7. Similarly, scrapping higher-item-level Azerite pieces will give you significantly higher amounts of this currency than lower-level pieces.

      To spend that currency, we’re bringing back an old friend: Thaumaturge Vashreen. He’ll have two main types of items for sale. The first are caches that reward a random dungeon Azerite Armor piece for a given slot (helm, shoulders, or chest). They’ll be separated out by item level as well (at 355, 370, and 385), with higher item level caches requiring significantly more currency to purchase. But we recognize that with six or more options per slot, this may still not be enough control for high-end players who want to be able to work towards a specific piece that perfectly complements their build. Thus, Vashreen will also offer Item Level 385 versions of the specific dungeon Azerite Armor pieces for each class, sold at a premium.
      We’re still nailing down the exact numbers, but our goal for tuning this new currency is that you’ll be able to purchase one of the Azerite caches that lines up roughly with the item level of the gear you’re getting from your Mythic+ runs every two or three weeks, with the specific 385 pieces as long-term goals for top players.
      Overall, we believe that this change will improve things in a lot of different ways:
      Mythic+ players of all skill levels will now have a clear path to upgrading their Azerite slots High-end Mythic+ players will have a way to target specific Azerite pieces to optimize their setups Duplicate or unwanted Azerite pieces from other sources (such as raiding) now have some additional value The piece of gear in your weekly chest will have a more reliable item level You should see all of this hitting the Tides of Vengeance PTR sometime in the next week or so. We really do appreciate your feedback, and believe that this, in addition to the new traits and other improvements coming to the Azerite system in Tides of Vengeance, will help ease a lot of the concerns about Azerite Armor in Mythic+ and as a whole.
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎 JOIN US!
      We are currently 8/8 Normal Uldir and 2/8 Heroic Uldir  -- Kickin' ass and hell with their names!
      1st  raid - Sun/Tues/Thurs 600-830pst
      2nd raid - Fri/Mon 530-800pst
      We ARE one of Skywall's largest and oldest standing guilds! Very active with a large player base. ALWAYS something going on, mythic dungeon runs, normal runs for alts, Island Expeditions, Arathi Highlands Warfront, PVP events.... always something!!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 or Deni#1743