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Patch 7.3.2 Legion Legendary Items Guide

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In Patch 7.3.2, Legendary items can be upgraded to item level 1,000. Blizzard also added Legendary tokens and a ring that empowers traits from the Netherlight Crucible.

Upgrading Legendary Items

In Patch 7.3.2 Legendary items can be upgraded to item level 1,000. The Cursed Shard quest is started by looting Cursed ShardCursed Shard. The item has a variety of sources. It can drop in LFR or you can get it by doing the first Random Heroic Dungeon of the day. Once you bring it to Arcanomancer Vridiel in Dalaran, you will get 10 Wakening Essences. Collect 50 Wakening Essences to get Awoken Titan EssenceAwoken Titan Essence and upgrade a Legendary item to 1,000.

Sources

The Kirin Tor emissary bag did not reward any essences on PTR, but this can be random and needs further confirmation. Maybe they can only be collected from Argus faction bags. Antorus bosses drop a random amount of essences. Garothi Worldbreaker dropped 4 in LFR.

Source Amount Status
Mythic Order Hall Cache (Once a week) 20 Wakening Essences Confirmed
Antorus Bosses (Each boss) Wakening Essences (LFR 1st Boss) Confirmed
Emissary Bag (Complete 5 World Quests) Wakening Essences Amount TBA
First Random Heroic Dungeon (Once a day) Wakening Essences Confirmed

Weekly PvP Quests (2v2, 3v3, 10v10)

Wakening Essences Amount TBA
Cursed ShardCursed Shard (The Cursed Shard quest / one-time-only) 10 Wakening Essences Confirmed

New Legendary Items

Two Legendary item will be added in Patch 7.3.2. The legendary ring will be available to players that defeat Argus the Unmaker on Normal difficulty or higher and the trinket is a drop from Argus the Unmaker. The ring's affix increases the effects of Light and Shadow powers from the Netherlight Crucible by 50%. You can find more information in our Netherlight Crucible guide.

Recently, Blizzard updated one of the Path of the Titans trinkets (Aman'Thul's WisdomAman'Thul's Vision) to item level 1,000 and now it is a Legendary item that does not count toward the 2 Legendary cap. Path of the Titans trinkets can be upgraded with Pantheon's BlessingPantheon's Blessing up to item level 1,000, so we're not sure yet, if all trinkets will be of Legendary quality after upgrading them to the maximum item level. More information can be found here.

Item Effect Source
Aman'Thul's WisdomAman'Thul's Vision
Approximately 1.4 procs per minute

Your spells and abilities have a chance to grant you 6,716 Speed, Avoidance, and Leech for 12 sec.

Aman'Thul's Grandeur
When empowered by the Pantheon, your Intellect is increased by 6,700 for 15 sec.

Drops from Argus the Unmaker. The item is not listed in the standard Legendary loot tables.
Insignia of the Grand ArmyInsignia of the Grand Army Increase the effects of Light and Shadow powers granted by the Netherlight Crucible by 50%. The Death of a Titan (Quest) - Defeat Argus the Unmaker on Normal difficulty or higher.

Legendary Tokens

Patch 7.3.2 adds new Legendary tokens to help keep gameplay on your main rewarding. Legendary tokens will start dropping when you collect ALL Legendary items on your class, in other words, on your main. Collecting ALL Legendary items designated for a single specialization won't suffice. Legendary tokens are BoA, so they can be sent to your alts (even when they are on a different realm). Use them to discover a random Legendary item.

Class Item Effect
Death Knight Bone-Wrought Coffer of the DamnedBone-Wrought Coffer of the Damned Identify LegendaryIdentify Legendary
Demon Hunter Demonslayer's Soul-Sealed SatchelDemonslayer's Soul-Sealed Satchel Identify LegendaryIdentify Legendary
Druid Living Root-Bound CacheLiving Root-Bound Cache Identify LegendaryIdentify Legendary
Hunter Deepwood Ranger's QuiverDeepwood Ranger's Quiver Identify LegendaryIdentify Legendary
Mage Spell-Secured Pocket of Infinite DepthsSpell-Secured Pocket of Infinite Depths Identify LegendaryIdentify Legendary
Monk Hand-Carved Jade PuzzleboxHand-Carved Jade Puzzlebox Identify LegendaryIdentify Legendary
Paladin Light-Bound ReliquaryLight-Bound Reliquary Identify LegendaryIdentify Legendary
Priest Coffer of Twin FaithsCoffer of Twin Faiths Identify LegendaryIdentify Legendary
Rogue Hollow Skeleton KeyHollow Skeleton Key Identify LegendaryIdentify Legendary
Shaman Giant Elemental's Closed Stone FistGiant Elemental's Closed Stone Fist Identify LegendaryIdentify Legendary
Warlock Pocket Keystone to Abandoned WorldPocket Keystone to Abandoned World Identify LegendaryIdentify Legendary
Warrior Stalwart Champion's War ChestStalwart Champion's War Chest Identify LegendaryIdentify Legendary

FAQ

  • You can start collecting Wakening Essences right away when Antorus opens. You don't need to loot Cursed ShardCursed Shard or accept any quests first.
  • All Legendary items that drop after Antorus opens will have item level 1,000.
  • All crafted Legendary items will be of item level 1,000 by default when Antorus opens.
  • Awoken Titan EssenceAwoken Titan Essence is used to upgrade a single Legendary item to item level 1,000. You need to collect more Wakening Essences in order to upgrade additional Legendary items.
  • Legendary tokens won't drop unless you collect ALL legendary items on your class.
  • Blizzard mentioned in the latest Q/A that the team is closely monitoring the drop rate of Legendary items. Two legendaries are a standard for raiding, so they may increase the drop rate of the first few Legendary items on a character.
  • At the moment, Blizzard has no plans to increase the Legendary item cap to 3.

If you have any questions feel free to leave them in the comments.

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All legendary items for a class? So not only will I need to start playing disc, I will need to get all disc legendaries?

 

Urghhhhhhhhhhhhhhhh

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You can change loot spec without playing disc.
 

I am more curious as to how the tokens "transform". Let's say I have all legendaries for my DH and a token just dropped. Will it be a random class token that never changes or wIll it be a DH token that automatically changes into a DK token when I mail it to my DK alt?

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5 minutes ago, idiotix said:

You can change loot spec without playing disc.
 

It will still take forever though, especially with all-class/all-spec legendaries pushing down the drop rate. :(

 

5 minutes ago, idiotix said:

Let's say I have all legendaries for my DH and a token just dropped. Will it be a random class token that never changes or wIll it be a DH token that automatically changes into a DK token when I mail it to my DK alt?

My understanding is that it's the former.

Edited by Ashiraya
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The tokens are really pointless to work towards to, don't bother. They are for people who already have a main that has all legendaries for their class.

If you have an alt you really want legendaries for, you would be better served by just playing that alt directly.

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Ouch..that seems kind of counter-intuitive, giving players a semblance of control through a random token...
Oh well, I suppose I don't have to worry about it, coz my main is a druid (4 specs to go through)  lolz~

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3 hours ago, idiotix said:

Ouch..that seems kind of counter-intuitive, giving players a semblance of control through a random token...
Oh well, I suppose I don't have to worry about it, coz my main is a druid (4 specs to go through)  lolz~

Its not designed for that. Its literally just a way for players who have maintained the same main for the entire expansion to still get legendary rewards for playing without feeling like their time is wasted on their main.

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By the way, you don't even have to change your loot spec to receive legendaries of the other specs. Once you have received all the legendaries in one spec, the others begin dropping at random whether you want it or not.

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So another shit addition to an already shit system. Marvelous.

I care much more about most alt legendaries than I do the legendaries for my never-played specs such as tank.

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Great news about essence, it will easy to farm it and boost that 2-3 legendaries what is the most important for raiding.

About tokens.. this is ridicoulos. I play on my new account since august, i have 450 hrs played gametime on my main warlock, what is i think a lot, and still don't have all legendaries for my main affliction spec after i do all emissary, clearing every week all actual and old content. So really?! I'm really hope this is not a final concept. 

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2 hours ago, cloudy09 said:

When i have all leggys for my Monk will then the tokens drop randomly for different classes on my monk?

I think it will use a smart system to determine alt classes on your account.

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21 minutes ago, Stan said:

I think it will use a smart system to determine alt classes on your account.

Or it will be like the unsullied tokens, and give you shit you may not ever need :P

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17 minutes ago, AfflictionMurlock said:

Or it will be like the unsullied tokens, and give you shit you may not ever need :P

Lol, can't even imagine that. You get this token for a class you don't even have. You level it up only to find out that you got a bad utility Legendary :D.

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1 minute ago, Stan said:

Lol, can't even imagine that. You get this token for a class you don't even have. You level it up only to find out that you got a bad utility Legendary :D.

Knowing Blizzard, that is very much something they would do. xD

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Why so much hate for the legendary tokens?
I barely do anything and already have one legendary left to get on my main, those tokens are also still not coming right now. I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...and as said, I am doing MUCH less than I SHOULD be doing, considering trying to get better in myth progress.
When it comes to "now I need to play [other specc] to get the rest".....no you don't.
You don't even need to change your lootspecc. When you have all legendaries for one specc, you just get the other specc legendaries when a new one drops, happened multiple times now.
(e.g. outlaw back and bracers when specced and lootspecced subtlety)

They are adding a feature to give your twinks legendaries...and there's still people complaining...

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32 minutes ago, Suoson said:

Why so much hate for the legendary tokens?
I barely do anything and already have one legendary left to get on my main, those tokens are also still not coming right now. I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...and as said, I am doing MUCH less than I SHOULD be doing, considering trying to get better in myth progress.
When it comes to "now I need to play [other specc] to get the rest".....no you don't.
You don't even need to change your lootspecc. When you have all legendaries for one specc, you just get the other specc legendaries when a new one drops, happened multiple times now.
(e.g. outlaw back and bracers when specced and lootspecced subtlety)

They are adding a feature to give your twinks legendaries...and there's still people complaining...

People are complaining because you MUST HAVE ALL LEGENDARIES FOR YOUR CLASS before these tokens will ever start dropping, which in my opinion, is a terrible idea. Just let them drop randomly like Unsullied tokens, albeit, at a MUCH lower rate. Problem fixed. Why Blizzard has to make everything as frustrating as possible is beyond me...

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44 minutes ago, Suoson said:

Why so much hate for the legendary tokens?
I barely do anything and already have one legendary left to get on my main, those tokens are also still not coming right now. I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...and as said, I am doing MUCH less than I SHOULD be doing, considering trying to get better in myth progress.
When it comes to "now I need to play [other specc] to get the rest".....no you don't.
You don't even need to change your lootspecc. When you have all legendaries for one specc, you just get the other specc legendaries when a new one drops, happened multiple times now.
(e.g. outlaw back and bracers when specced and lootspecced subtlety)

They are adding a feature to give your twinks legendaries...and there's still people complaining...

We complain because they do not fix the alt/new/returning player legendaries problem , it fixes a problem that doesn't even exist. A guy that has every single legendary on a character like you do is already playing a ton of hours so he won't really care that he needs to farm 2 legendaries to have another alt ready for raiding. A new/returning or casual player with alts though still needs to play RNG catch up with other raid members that already have their BIS legendaries while he doesn't have the time to farm on the side. Imagine i want to get back raiding in Legion and i have a generic legendary like sephuz while everyone else that was active has propably both BIS legendaries, i will never get a raiding spot until i farm and pray to RNG that i get my BIS and be able to match the dps of the other players.

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1 hour ago, Suoson said:

I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...

I clean every raid on normal and heroic difficult every week (sometimes even LFR), do the dungeon world tour, a lot of WQs and some Mythic + runs, and I get one legendary per month if I'm lucky. 

This RNG garbage needs to go, and I hope this system won't be on the next expansion. 

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25 minutes ago, Syktris said:

I clean every raid on normal and heroic difficult every week (sometimes even LFR), do the dungeon world tour, a lot of WQs and some Mythic + runs, and I get one legendary per month if I'm lucky. 

This RNG garbage needs to go, and I hope this system won't be on the next expansion. 

Are you also killing argus rares like a maniac?

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2 hours ago, Suoson said:

Why so much hate for the legendary tokens?
I barely do anything and already have one legendary left to get on my main, those tokens are also still not coming right now. I get a legendary every ~1,5 weeks, which means I am gonna be more then ready to get the rest even before antorus...and as said, I am doing MUCH less than I SHOULD be doing, considering trying to get better in myth progress.
When it comes to "now I need to play [other specc] to get the rest".....no you don't.
You don't even need to change your lootspecc. When you have all legendaries for one specc, you just get the other specc legendaries when a new one drops, happened multiple times now.
(e.g. outlaw back and bracers when specced and lootspecced subtlety)

(Are you a rogue, or was that just a random example?)

The hate is because as-is those tokens are completely unneeded. People have been asking for some way of catch-up for legendaries (and rightly so) so newer players could get into the game and compete more easily with those who have played 24/7 since the beginning of expansion, or to make rerolling/re-speccing less punishing.

Instead they ignore that completely and give more stuff to the 1% who definitely does not need more.

They wanted to massively increase the drop rate for the first two legendaries for a character and that's a step in the right direction if it makes both legendaries show up within the first week at 110, but that completely ignores the fact 95% of legendaries for your class suck compared to your BiS. Get unlucky with two bad legendaries? Better bring out your wallet and pay $60 for a 100 boost so you can quickly reroll that character and get it back to 110 and hope that one gets better legendaries, because every moment you spend more without your BiS is wasted. But maybe that's what they want.

 

Instead of recognizing the problem with legendaries they just keep giving more and more additions that only really benefit those who have already been lucky to begin with. Remember spec-specific BLP? Oh you got Prydaz and Roots as your first two legendaries? Well too bad, your BLP is shot for all specs. Got your two BiS spec-specific legendaries as your first two? Congrats, now you also get to have your first two legendaries for your off-specs easier.

Edited by Ammako
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It would make more sense if legendary tokens started dropping when you already collected them all in one spec. That way if you did have them all for that spec, you'll still have a chance to get a legendary item for other specs or classes you play regularly especially when you need to keep your loot specialization set for a boss's item that can only drop for that spec (such as a trinket for dps spec vs healing trinks vs tank trinks). As it stands now, it's a slap in the face for the token system players have asked for since the inception of legendary items, including me. This is very disappointing and I hope everyone will take the time to let Blizzard know, civilly. 

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      PvP Season 2 will begin and introduce an updated Conquest reward schedule, mounts, and gear. Players who earn 500 Conquest points in a given week through PvP activities including Arenas, Battlegrounds, and Assaults in War Mode will be still be able to choose a piece of gear from each week’s selection; in addition, they’ll now earn a Quartermaster’s Coin, which can be collected and ultimately used to upgrade pieces from this season’s Sinister Gladiator PvP set. Learn more.
      Mythic Keystone Dungeon Season 2 Begins
      The new Mythic Keystone Dungeon season opens opportunities for new rewards and a new challenge with the new seasonal affix: Reaping. High-level Keystones will now summon Bwonsamdi, the Loa of Death, to wreak some spectral havoc upon players’ dungeon run. As heroes kill enemies, the vanquished spirits will continue to linger in the mortal realm. At certain points throughout the dungeon, Bwonsamdi will resurrect these twisted souls, who will swarm the unfortunate adventurers in a final act of vengeance. (Blog coming soon.)
      Azerite Armor Updates
      With the release of Season 2, we’re introducing new epic Azerite pieces from PvP Season 2, the Battle of Dazar’alor raid, World Quest Emissaries, and from the Mythic Keystone vendor Thaumaturge Vashreen in Zuldazar and Boralus. These new items will have a fifth ring with additional new trait options. Learn more.
      Content Difficulty and Rewards Changes
      With a new season upon us and the Dazar’alor raid dungeon opening, we wanted to share some additional information on the changes coming to a variety of dungeon and outdoor world encounters including increases to both difficulty and rewards.
      New Maximum Item Level: With great challenges come great rewards and the maximum possible item level will go up to 425. Battle for Darkshore Warfront: Battle for Darkshore rewards will also increase to 400 from both the outdoor boss and from Warfront quest that can be completed once per cycle. The difficulty of the Warfront will increase however, and the item level required to queue will increase to 335. These changes will go into effect after the current Warfront cycle has ended. Until that time, players will still receive Season 1 rewards. World Quest Emissary Rewards: World Quest Emissary weapon and armor rewards will also now scale up to 385 based on the player’s own item level. Rewards from the original Battle for Azeroth Launch World bosses will remain at item level 355 to stay on par with Uldir. Dungeon Rewards and Difficulty: The difficulty of Heroic and Mythic dungeons will also be increase as follows:  Normal–340, Heroic–355, and Mythic– 370(baseline) Mythic Keystone Dungeons and PvP: During the first week of Season 2 Mythic Keystone Dungeon rewards will be capped at Mythic 6 quality (item level 385). PvP Season 2 end-of-match rewards will be capped at 385. Seals of Wartorn Fate: Seals of Wartorn Fate are not being reset and this same currency can be used for Battle of Dazar’alor and Season 2 bonus rolls; the cap on how many can be held at once remains at 5. For additional insights on these changes, read the developer forum post.
    • By Stan
      Arena World Championship (AWC) and the Mythic Dungeon Invitational (MDI) will return in 2019 with a few twists. MDI will be split into two regions and for the first time, players will be able to crowdfund both events and increase the prize pools by purchasing in-game toys in spring.
      Blizzard (Source)
      Today we are very excited to share details for the 2019 Arena World Championship (AWC) and rebranded Mythic Dungeon International (still MDI!), including increases to both programs’ prize pools, which will come from a portion of the sales of two new toys. Let’s get right into it.
      Arena Returns for 2019
      We are pleased to bring back the Arena World Championship in similar form as last year—just with a few fun twists. Here’s a visual representation of the system in 2019:

      North America and Europe: The NA and EU regions will have two Arena seasons each, with six cups per season. Each cup will see teams battle for their share of a USD $10,000 prize pool. This represents an increase over last year’s competition, with more cups and more chances for players to win. Like last year, each cup will award points. For each finals event, the top four point-earners per season from both NA and EU will compete for a USD $100,000 prize pool. The first cup begins on Feb. 8; signups start today and will close Monday, Jan. 28, at 10 a.m. PDT/6 p.m. CET.
      Asia-Pacific, China, and Latin America: These regions also will run cups based on the Arena World Championship ruleset. Signups for Korea, Taiwan/Hong Kong/Macau, Australia/New Zealand, China, and Latin America will kick off later in the year. Keep an eye on regional channels for more information.
      Arena World Championship Finals: At the end of the year, we will celebrate the global scope of Arena with the AWC Finals. Invitations will be extended to:
      1st place from NA and EU Season 1 1st and 2nd place from NA and EU Summer Finals Top point-earner from NA and top point-earner from EU Winners of the China, APAC, and Latin America finals. Introducing the Mythic Dungeon International
      An invitational no more, we are pleased to announce the Mythic Dungeon International for 2019—a seasonal competition that will showcase the world’s best dungeon-running teams. We decided to update the name of the program in order to better reflect its increased scope and global reach. The Upgrades
      MDI will be split into two regions: MDI East (China, Korea, Southeast Asia, Taiwan, and Australia/New Zealand) and MDI West (North America, Latin America, and Europe). Here is how the year will flow:

      The Proving Grounds are a qualification period open to any player with a Blizzard Battle.net account in good standing. Think you’ve got what it takes to be Mythic Dungeon International champions? Grab a team of five players and prove it! All you and your team need to do is complete five level 14 Mythic Keystone Dungeons in time between February 26 and March 12. (Note: Keystone level is subject to change, and will be determined sometime after the start of Season 2, on Jan. 22.) If successful, you and your team will be granted access to the Tournament Realm, where you will be able to create max-level characters, equip them with the items you feel are most optimal, and build out talents as you please. You and your team will have access to the Tournament Realm for the duration of the season.
      Each season, those who have gained access to the Tournament Realm via the Proving Grounds will be able to participate in Time Trials—a limited number of attempts at the week’s dungeons during a designated time period, of which your team’s best results will be submitted automatically. Each week will alternate between East and West, beginning with the Time Trial in ending in the week’s Cup, a double-elimination bracket featuring the top eight teams for that week’s region. All teams on the Tournament Realm will be able to run in their region’s Time Trials every alternating week, which means more opportunities to participate in Cups.
      Each Cup for MDI East and MDI West will be broadcast live on Twitch each weekend across six weeks. There is a USD $12,000 prize pool per Cup, as well as MDI points. Points will be awarded each week according to results, which will be used to determine who will be invited to each end-of-season LAN final. The end-of-season LAN events will be cross-regional, meaning the best teams of MDI East and MDI West will meet to race for their share of USD $100,000. The Proving Grounds for MDI Season 1 for both East and West will begin the week of February 26, when keystone affixes roll over. Closer to the event we will share more information about how to participate, qualification specifics, and more. NEW TOYS FOR ME? I PROMISE I WON’T BREAK THEM THIS TIME!
      As both Arena and MDI grow, we want to give fans a chance to further support the programs—and have some fun along the way! Soon we will introduce two new in-game toys to our shop (details to follow). A portion of the sale of these toys will contribute to the prize pools for both WoW esports programs.
      These toys will go on sale in the spring. As the proceeds will contribute to the year’s final LAN event prize pools for AWC and MDI, those prize pools will be announced later this year.
      We can’t wait to get things started. Be sure to follow World of Warcraft on Twitter and Twitch to stay up to date on all the latest WoW esports news, and bookmark WorldOfWarcraft.com/esports so you don’t miss a thing!