Junkrat Overview

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Junkrat is the latest Assassin from the Overwatch franchise to join the Nexus. Learn more about his abilities and talents in our overview!


  • The latest patch notes can be found here.
  • Even though datamined strings indicated a later release date for Junkrat, the patch will go live on October 17.
  • The easiest way to test out Junkrat and avoid lengthy queue times is to create a Custom Game or vs. AI.

Junkrat, Junker Demolitionist (Hero Spotlight / Talent Calculator)

The destruction of the Australian omnium left the area an irradiated waste and survivors like Jamison Fawkes were greatly affected by radiation. Now as the explosive-obsessed criminal Junkrat, he is renowned for leaving havoc and bedlam in his wake.

Fallen Junkrat Skin

The skin costs 2,400 Shards and has 5 different tints, all with themed abilities and animations.

The junkrats are the most scarcely seen of the fallen family of demons. Capricious and suspicious to a fault, they prefer to live amongst the ruined war-machines that litter Pandemonium where they scrounge for resources.



Total Mayhem

  • Upon dying, drop 5 grenades that explode after 0.75 seconds, each dealing 250 damage to nearby enemies.

Detonate Mine

  • Detonate an active Concussion Mine


[Q] - Frag Launcher (Charge Cooldown: 12 seconds)

  • Launch a grenade that explodes at the end of its path or upon hitting an enemy, dealing 117 damage to nearby enemies. Grenades can ricochet off of terain. Deals 50% less damage to Structures. Stores up to 4 charges. Frag Launcher's cooldown replenishes all charges at the same time.


[W] - Concussion Mine (Cooldown: 16 seconds)

  • Place a mine on the ground. Junkrat's Trait can be activated to detonate the mine, dealing 180 damage to nearby enemies and knocking them back. Junkrat can also be affected by Concussion Mine, but takes no damage. Limit 1 active mine.


[E] - Steel Trap (Cooldown: 12 seconds)

  • Place a trap on the ground that arms after 2 seconds. Deals 130 damage to the first enemy that walks over it and Roots them for 2 seconds. Limit 1 active trap.


Heroic Abilities

[R1] - RIP-Tire (Cooldown: 80 seconds)

  • Create a motorized bomb with 500 Health that lasts 15 seconds. While active, Junkrat is immobile, but gains control of RIP-Tire's movement. RIP-Tire can be reactivated to detonate immediately, knocking nearby enemies back dealing 450, 600, or 750 damage to enemies depending on how close they are to the center of the blast (with the highest amount near the center).


[R2] - Rocket Ride (Cooldown: 100 seconds)

  • After 1.25 seconds, Junkrat launches into the air. While in the air, he can steer the landing location by moving. After 3.5 seconds, Junkrat lands, dealing 780 damage to nearby enemies and activating Total Mayhem. 5 seconds after landing, Junkrat reappears at the Altar and gains 150% additional Movement Speed until dismounted.



Level 1

  • Put Some English On It (Q)
    • Increase Frag Launcher's travel distance by 50%, but does not increase its speed.
  • Extra-Wound Timers (Q)
    • Frag Launcher grenades last an additional 2 seconds before automatically detonating.
  • Bouncy Bouncy (Q)
    • Upon colliding with terrain for the first time, Frag Launcher grenades deal 20% more damage.

Level 4

  • Taste For Explosions (Q)
    • Quest: Hitting a Hero with Frag Launcher increases its damage by 0.75, up to 150.
  • Bonzer Hits (W)
    • Quest: Hit enemy Heroes 12 times with Concussion Mine.
    • Reward: Concussion Mine deals 30% more damage and knocks enemies back 30% farther.
  • Gotta Trap 'Em All! (E)
    • Quest: Hit 8 Heroes with Steel Trap.
    • Reward: Reduce Steel Trap's cooldown by 3 seconds and increase the maximum number of active traps to 3.

Level 7

  • Tricky Shuffles (Q)
    • While Frag Launcher has no charges left, gain 15% Movement Speed.
  • Big As (E)
    • Increase Steel Trap's radius and damage by 50%.
  • Sticky Wicket (E)
    • Steel Trap no longer Roots enemies, and instead Slows them by 90% for 3 seconds.

Level 10

See Heroic Abilities above.

Level 13

  • Ripper Air (W)
    • Junkrat is knocked back 50% farther by Concussion Mine. Additionally, Concussion Mine's cooldown is reduced by 12 seconds if only Junkrat is hit.
  • Bogged Down (W)
    • Enemies launched by Concussion Mine are Slowed by 60% for 2 seconds upon landing.
  • Chattering Teeth (E)
    • Steel Traps will slowly chase nearby enemy Heroes.

Level 16

  • Burst Fire (Q)
    • Frag Launcher fires all of its charges in a continuous burst, its cooldown is reduced by 6 seconds, but it loses 1 maximum charge.
  • Endless Nades (Q)
    • Hitting an enemy Hero with Frag Launcher reduces its cooldown by 1.5 seconds.
  • Spread Volley (Active)
    • Activate to make Frag Launcher fire 2 additional grenades in a spread. Works for up to 4 total charges, or until Frag Launcher runs out of charges.

Level 20

  • Extra Oomph (R1)
    • Increase RIP-Tire's knockback distance by 50%, and its cooldown is reduced by 20 seconds for each enemy Hero hit.
  • Puckish Scamp (R2)
    • Reduce Rocket Ride's cooldown by 70 seconds.
  • Cannonball! (Q)
    • Increase the radius and explosion radius of grenades from Basic Attacks and Frag Launcher by 50%.
  • BOOM POW (W)
    • Hitting an enemy Hero with Concussion Mine reduces its cooldown by 10 seconds.
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His kit seems really fun, with a very straightforward Talent Tree, where you just focus on one Basic Ability and be happy.

Maybe I'd build him like this, focusing on Frag Grenade for maximum poke damage:



1 - Bouncy Bouncy

4 - Taste for Explosions

7 - Tricky Shuffles

10 - RIP-Tire

13 - Chattering Teeth

16 - Endless Nades

20 - Cannoball


Or for more utility, focusing on Steel Trap:


1 - Bouncy Bouncy

4 - Gotta Trap 'Em All!

7 - Big As

10 - RIP-Tire

13 - Chattering Teeth

16 - Endless Nades

20 - Cannoball

For the Concussion Mine, this:



1 - Bouncy Bouncy

4 - Bonzer Hits

7 - Big As

10 - RIP-Tire

13 - Bogged Down

16 - Endless Nades



In general, I feel that his Frag Grenade build is the best one, as his other skills are far too easy to avoid (Chattering Teeth makes Steel Trap more useful, though).

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I saw Mewn playing him on ptr. Here are my observations.

In the current state, his q build seems trash and not worth it. Q quest takes ages to complete and overall dps increase is negligible. BTW q quest wasn't complete in a 35 minute volskaya game. Q path gives more damage to grenades, true, but the fact is, base grenade damage is crap, so progress down this path did not feel very rewarding.

It seems his go-to build will be W as it enhances both damage and his cc\displacement ability.

E build takes an insane amount of skill because, in practice, it is extremely difficult to catch anyone in the trap.

As for his heroics, rip-tire is moderately useful.

Rocket will be the more preferred choice as it gives a lot of things: damage, zoning, escape from oh-fuck situations, and in general is just incredibly fun to use. Animations and design totally fit and enhance the character.

Overall, Junkrat is very well-designed, animated and his personality translates perfectly to hots thus making him one of the funniest characters to play once you get the hang of it.


Edited by Jonar
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I wonder if the lvl 20 R2 will stay like that, 30 seconds cd for a get of out jail free card seems crazy, basically make it back from the altar and do it again.

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