Starym

Ult Meter Changes and More: Oct 10 Patch Notes

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The patch notes accompanying the Halloween Terror event are here and we're getting Ultimate meter changes after an ult gets interrupted, as well as individual Hero Ultimate changes related to that and dev commentary to explain it all. There's also improvements to the objective capture UI and the usual bug fixes!

Blizzard LogoOctober 10 (source)

PATCH HIGHLIGHTS

New Seasonal Event: Overwatch Halloween Terror 2017

The fright for the future returns!

For a limited time, explore the haunted streets of Eichenwalde and Hollywood, expand your collection of spooky seasonal cosmetics, and team up to fight evil incarnate once more in not one, but two Junkenstein's Revenge-themed brawls! We're also re-opening our crypt so players can unlock their favorite Halloween-themed items from last year along with over 50 new tantalizing treats, including legendary skins like Corsair Ana, Van Helsing McCree, Dragon Symmetra, Cultist Zenyatta, and more.

To learn more about Overwatch Halloween Terror, click here.

New Epic Skin: BlizzCon 2017 Winston

Through the power of science, Winston has traveled with his trusty jump pack from his base in Gibraltar all the way to Anaheim, California for BlizzCon 2017. We’ve given him a special souvenir to mark the curious occasion and he’d like to share it with you. Starting today, this new skin is available in-game for all BlizzCon Virtual Ticket holders—click here to learn more.

GENERAL UPDATES

Overwatch Halloween Terror Victory Pose Updates

We've made a few changes to this year's selection of seasonal victory poses. To learn more about this change, click here.

HERO UPDATES

General

  • Ultimate charge is now immediately expended when a hero's ultimate ability is activated, instead of depleting over a short period of time

Developer Comments: One of the most common pieces of feedback we receive revolves around the way Overwatch handles ultimate interruptions. Players often feel frustrated when they’re able to prevent an enemy from using an ultimate, only to see that same enemy use it again immediately after respawning

Until now, many ultimates drained the meter quickly over time, instead of instantly setting the meter to zero when the button was pressed. We originally designed it this way to ensure that players had the chance to use (at the very least) a little of their ultimate every time. However, we now feel that it causes too much frustration without adding many benefits.

With this patch, ultimate abilities will instantly set a hero’s meter to zero when the button is pressed, which means stopping an enemy ultimate at any point after it’s activated will ensure that it has been spent.

Another piece of feedback we often hear is that it’s difficult to understand which abilities are interruptible and which are not. For clarity, most of Overwatch’s ultimates fall into three basic categories:

  • Transformation Ultimates:

    These add significant passive benefits to your heroes, while allowing the use of weapons and abilities.

    Ultimates in this category: Bastion's Configuration: Tank, Genji's Dragonblade, Mercy's Valkyrie, Soldier: 76's Tactical Visor, Torbjörn's Molten Core, and Widowmaker's Infra-Sight.

     
  • Channeled Ultimates: These force your hero into a new mode and render your other abilities unusable while active. In most cases, these abilities can be interrupted at any point to cancel them.

    Ultimates in this category: Doomfist’s Meteor Strike, McCree's Deadeye, Pharah’s Barrage, Reaper’s Death Blossom, Roadhog’s Whole Hog, and Zenyatta's Transcendence (though, Zenyatta’s ultimate renders him immune to interruptions).
     
  • Cast-Time Ultimates: These abilities require a small window of time to pass before they become effective. If they’re interrupted during this window, they are canceled.

    Ultimates in this category: Ana's Nano Boost, D.Va’s Call Mech and Self-Destruct, Hanzo's Dragonstrike, Junkrat's Rip-Tire, Lúcio’s Sound Barrier, Mei's Blizzard, Orisa's Supercharger, Reinhardt's Earthshatter, Sombra's EMP, Symmetra's Shield Generator and Teleporter, Tracer's Pulse Bomb, and Zarya's Graviton Surge.

Most abilities fit neatly within these categories but we did make some changes to outliers such as Genji's Dragonblade and Orisa's Supercharger to make them more consistent. Additionally, any ultimate that can be interrupted by a stun (Channeled ultimates and Cast-Time ultimates) can now be interrupted by Sombra’s Hack as well. Overall these changes should make it much easier to understand the ultimate mechanics and how they interact in combat.

D.Va

  • Boosters
    • An option to manually hold down D.Va’s boosters rather than toggling them has been added under Options > Controls > D.Va

Genji

  • Dragonblade
    • No longer interrupted when Genji is stunned or hacked

Developer Comments: See the above developer comment on ultimate interruptions

Orisa

  • Supercharger
    • Can now be interrupted when Orisa is stunned or hacked

Developer Comments: See the above developer comment on ultimate interruptions

Sombra

  • Hack
    • Now interrupts the following ultimate abilities during their cast time: Ana's Nano Boost, Orisa's Supercharger, Mei's Blizzard, Reinhardt's Earthshatter, and D.Va's Call Mech

Developer Comments: See the above developer comment on ultimate interruptions

USER INTERFACE UPDATES

Assault Maps

  • When capturing an objective, the progress bar is now broken into three segments that will fill in with the team’s color that is capturing it (as each segment fills, it will trigger an animation and audio cue)
  • The number of defenders currently on the objective will now be displayed in addition to the number of attackers, just below the progress bar

BUG FIXES

General

  • Fixed a bug that allowed muted players to become unmuted after leaving and rejoining the same match

A.I.

  • Fixed a bug that caused bots to get trapped in a movement loop after taking the tunnel under the capture point in the University section of Oasis

Competitive Play

  • Fixed an issue that caused matches to end in a draw when both teams won their first attacking rounds in overtime on Hanamura, Horizon Lunar Colony, Temple of Anubis, and Volskaya Industries

Custom Games and Game Browser

  • Fixed a bug that prevented the Capture Speed Modifier setting from being applied in custom games
  • Fixed a bug that prevented D.Va’s Projectile Speed slider from appearing in Custom Game settings

Heroes

  • Fixed a bug that prevented D.Va’s Micro Missles from producing rumble feedback when using a controller with vibration enabled
  • Fixed a bug that caused Lúcio’s soccer ball to fly off in the wrong direction when activating his Juggle emote at 30 FPS
  • Fixed a bug that caused Mercy to maintain forward momentum after canceling Guardian Angel mid-flight
  • Fixed a bug that could cause heroes to respawn as a different hero after being resurrected by Mercy
  • Fixed a bug that caused Roadhog’s chest to deflate when his Tuckered Out emote was activated while the Mako or Sharkbait skins were equipped
  • Fixed a bug that prevented the sound effects on Symmetra’s turrets from being heard by teammates
  • Fixed a bug that prevented Torbjörn’s weapon-draw animation from being played when turret placement was canceled

Maps

  • Fixed a bug on Junkertown that allowed some heroes to get stuck behind a barrel near the final point
  • Fixed a bug on King’s Row that caused a dark box to appear if you stared into the robot city for too long
  • Fixed a bug that allowed Sombra to reach unintended locations on Volskaya Industries
  • Fixed a bug affecting Ilios, Lijang Tower, Nepal, and Oasis that prevented overtime progress from resetting when the point had been flipped after both teams’ progress bars reached 99%

UI

  • Fixed a bug that could cause Widowmaker’s scoped overlay to appear while spectating her from third person view

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    • By Starym
      Here comes Baptiste! And he's bringing with him a whopper of a patch with a huge amount of Hero changes. There's also yet more changes to how armor works, this time in relation to damage over time effects, with them having varied greatly and being more normalized now. Damge boost also got a look and it now applies when a projectile is fired as opposed to when it his.
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      And here's the patch notes themselves:
      Live Servers March 19 (source)
       
        New Hero: Baptiste (Support)
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      GENERAL UPDATES
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      Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.
      Beam-type damage is now reduced by 20% when hitting armor Mei: Primary Fire Moira: Alternate Fire, Coalescence Symmetra: Primary Fire, Sentry Turret Winston: Primary Fire Zarya: Primary Fire Damage over time effects are no longer mitigated by armor Ana: Primary Fire Ashe: Dynamite Hanzo: Dragonstrike Mei: Blizzard Moira: Biotic Orb Widowmaker: Venom Mine Zarya: Graviton Surge  
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    • By Starym
      We just got word that Overwatch Hero 30 will be arriving on Live servers next Tuesday! The support/DOS hybrid has proven to be popular on the PTR and we also got a very in-depth Q&A session with the devs covering both his lore backstory and gameplay mechanics and balance.
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      Gameplay Q&A (source)
      GAMEPLAY
       
      Geoff Goodman's reply Geoff Goodman: The Immortality Field has many disadvantages compared to other support ultimates such as Transcendence and Sound Barrier. If a Baptiste player can work around these disadvantages they can potentially use this ability to even stop another team’s ultimate, which can be a huge advantage to his team. This is one of the things that makes Baptiste so exciting to play!
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        Josh Noh's reply Josh Noh: This was indeed a bug and will be fixed by the time Baptiste is released.
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        Josh Noh's reply Josh Noh: The Amplification Matrix is a powerful ultimate that could potentially enable teammates to one shot an enemy. It does have its downsides too in that it only boosts projectiles, has a short duration, and holds a static position so enemies can simply avoid line of sight until the ultimate is over, making the timing of placing the Amplification Matrix very important. Sometimes it’s much stronger to use it for healing your allies!
       
    • By Starym
      It's been a particularly active PTR this time around, with multiple patches changing up Heroes. Today's brings some QoL and visual improvements to new Hero Baptiste as well as an increase to Junkrat's Ult cost, while Zarya's alt fire radius continues to get tinkered with. There's also a lot of Baptiste bug fixes, mostly related to the Immortality Field, as well as some Lucio wall ride improvements.
      PTR March 6 (source)
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